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The Game of Agora
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Rule 101/17 (Power=4.0)
The Game of Agora

       Agora is a game of Nomic, wherein Persons, acting in accordance
       with the Rules, communicate their game Actions and/or results of
       these actions via Fora in order to play the game. The game may be
       won, but the game never ends.

       Please treat Agora Right Good Forever.

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Rule 1698/5 (Power=4.0)
Agora Is A Nomic

       Agora is ossified if it is IMPOSSIBLE for any reasonable
       combination of actions by players to cause arbitrary rule changes
       to be made and/or arbitrary proposals to be adopted within a
       four-week period.

       If, but for this rule, the net effect of a proposal would cause
       Agora to become ossified, or would cause Agora to cease to exist,
       it cannot take effect, rules to the contrary notwithstanding. If
       any other single change or inseperable group of changes to the
       gamestate would cause Agora to become ossified, or would cause
       Agora to cease to exist, it is cancelled and does not occur, rules
       to the contrary notwithstanding.

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Players
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Rule 869/43 (Power=3.0)
How to Join and Leave Agora

       Any organism that is generally capable of freely originating and
       communicating independent thoughts and ideas is a person. Rules to
       the contrary notwithstanding, no other entities are persons.

       Citizenship is a person switch with values Unregistered (default)
       and Registered, tracked by the Registrar. Changes to citizenship
       are secured. A registered person is a Player. To "register"
       someone is to flip that person's Citizenship switch from
       Unregistered to Registered.

       An Unregistered person CAN (unless explicitly forbidden or
       prevented by the rules) register by publishing a message that
       indicates reasonably clearly and reasonably unambiguously that e
       intends to become a player at that time. A player CAN deregister
       (cease being a player) by announcement. If e does so, e CANNOT
       register or be registered for 30 days.

       A person, by registering, agrees to abide by the Rules. The Rules
       CANNOT otherwise bind a person to abide by any agreement without
       that person's willful consent.

       If a player has not sent a message to a public forum in the last
       month, then any player CAN deregister em with 3 Agoran Consent.

       The Rules CANNOT compel non-players to act without their express
       or reasonably implied consent. The rules CANNOT compel players to
       unduly harass non-players. A non-person CANNOT be a player, rules
       to the contrary notwithstanding.

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Rule 478/34 (Power=3.0)
Fora

       Freedom of speech being essential for the healthy functioning of
       any non-Imperial nomic, it is hereby resolved that no Player shall
       be prohibited from participating in the Fora, nor shall any person
       create physical or technological obstacles that unduly favor some
       players' fora access over others.

       Publicity is a forum switch with values Public, Discussion, and
       Foreign (default), tracked by the Registrar. Changes to publicity
       are secured.

       The Registrar may change the publicity of a forum without
       objection as long as:

       1. e sends eir announcement of intent to that forum; and

       2. if the forum is to be made public, the announcement by which
          the Registrar makes that forum public is sent to all existing
          public fora.

       Each player should ensure e can receive messages via each public
       forum.

       A public message is a message sent via a public forum, or sent to
       all players and containing a clear designation of intent to be
       public. A rule can also designate that a part of one public
       message is considered a public message in its own right. A person
       "publishes" or "announces" something by sending a public message.

       Where the rules define an action that CAN be performed "by
       announcement", a person performs that action by unambiguously and
       clearly specifying the action and announcing that e performs it.
       Any action performed by sending a message is performed at the time
       date-stamped on that message. Actions in messages (including
       sub-messages) are performed in the order they appear in the
       message, unless otherwise specified.

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Rule 2139/12 (Power=2.0)
The Registrar

       The Registrar is an office; its holder is responsible for keeping
       track of players.

       The Registrar's weekly report includes:

       1. A list of all players, including information sufficient to
          identify and contact each player.

       2. The date on which each player most recently became a player.

       3. For each forum with non-Foreign publicity, sufficient
          instructions for players to receive messages there.

       The Registrar's monthly report includes:

       1. For each former player for which the information is reasonably
          available, the dates on which e registered and deregistered.

       In the first Eastman week of every month the Registrar SHALL
       attempt to deregister every player that has not sent a message to
       a public forum in the preceding month.

       The Registrar's duties and abilities also include:

       * Changing the publicity of a forum, as described in Rule 478.

       * Publishing Cantus Cygnei and Writs of FAGE as described in
         Rule 1789.

       The Registrar is also responsible for tracking any switches,
       defined in a rule, that would otherwise lack an officer to track
       them, unless the switch is defined as untracked.

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Rule 1789/9 (Power=3.0)
Cantus Cygneus

       Whenever a Player feels that e has been treated so egregiously by
       the Agoran community that e can no longer abide to be a part of
       it, e may submit a document to the Registrar, clearly labeled a
       Cantus Cygneus, detailing eir grievances and expressing eir
       reproach for those who e feels have treated em so badly.

       In a timely fashion after receiving a Cantus Cygneus, the
       Registrar shall publish this document along with a Writ of
       Fugiendae Agorae Grandissima Exprobratione, commanding the Player
       to be deregistered. The Registrar shall note the method of
       deregistration for that Player in subsequent Registrar Reports.

       The Player is deregistered as of the posting of the Writ, and the
       notation in the Registrar's Report will ensure that, henceforth,
       all may know said Player deregistered in a Writ of FAGE.

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Rule 2532/0 (Power=2.0)
Zombies

       Master is a secured player switch with possible values of any
       player, and Agora. Every player's default master is emself; rules
       to the contrary notwithstanding, a player CAN always flip eir own
       master to emself by announcement.

       A player whose master is not emself is a Zombie. A zombie's
       master, if another player, is allowed to act on behalf of the
       zombie (i.e. as the zombie's agent) to perform LEGAL actions.

       If a player has not made a public announcement in the past 60
       days, then any player CAN flip that player's master to Agora by
       announcement.

       Each zombie whose master is another player has an untracked switch
       indicating whether the zombie Owes a Scare to Agora, with values
       FALSE (default) and TRUE. All such switches are flipped to TRUE at
       the beginning of each month. A zombie's master CAN flip that
       zombie's switch to FALSE by causing the zombie to perform a scary
       public action for the announced purpose of satisfying this scare
       debt. If that switch for a given zombie is TRUE at the end of a
       month, then within the next seven days any player can flip that
       zombie's master to Agora by announcement.

       This switch is of course the zombie's Boo Lien switch.

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Rule 1885/4 (Power=2.0)
Zombie Auctions

       Whenever a zombie has Agora for a master and an auction for it is
       not underway or been won in the last seven days, then the
       Registrar CAN and SHALL, in a timely fashion, put the specified
       zombie up for auction by announcement. Each auction ends seven
       days after it begins.

       During an auction, any player who is not a zombie CAN bid a number
       of Shinies for the specified zombie by announcement.

       The winner of the auction, if any, is the player who bids the
       highest number of shinies, with ties broken in favor of the
       earlier bidder.  The winner CAN and SHALL, in a timely fashion,
       flip the zombie's master to the winner by announcement, if e pays
       Agora the amount of the bid for the explicit and sole purpose of
       fulfilling this requirement. If there are no bids, the auction has
       no winner.

       If a zombie being auctioned ceases to have Agora as a master at
       any time between the initiation of the auction and the winner
       becoming the zombie's master (or failing to do so in a timely
       fashion after the auction), then the auction has no winner, and
       any obligations to pay for the zombie are voided.

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Rule 2514/1 (Power=1.0)
Emotions

       Emotion is a player switch, tracked by the Registrar, with
       possible values Joyous, Melancholy, and Indifferent, that defaults
       to Indifferent.

       At any time, any player CAN by announcement flip eir own Emotion
       to any value it is currently not. When doing this, e MUST provide
       a reason as to why e changed eir Emotion as such. It is IMPOSSIBLE
       to change another player's Emotion. A player's Emotion has the
       following effects:

       Indifferent: No effect. Melancholy: Any player that is not
       currently Melancholy MAY pat any Melancholy player on the back.
       Upon doing this, the Melancholy player is ENCOURAGED to change eir
       emotion to Joyous. Joyous: Any player that is Joyous is ENCOURAGED
       to pat Melancholy players on the back. E is also ENCOURAGED to do
       other kind acts, such as paying shinies to other players or
       pending other players' proposals.

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========================================================================
Rules & Regulations
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Rule 2141/9 (Power=3.0)
Role and Attributes of Rules

       A rule is a type of instrument with the capacity to govern the
       game generally, and is always taking effect. A rule's content
       takes the form of a text, and is unlimited in scope.

       Every rule has power between 0.1 and 4.0 inclusive. It is not
       possible for a rule to have a power outside this range.

       Rules have ID numbers, to be assigned by the Rulekeepor.

       Every rule shall have a title to aid in identification. If a rule
       ever does not have a title, the Rulekeepor SHALL assign a title to
       it by announcement in a timely fashion.

       For the purposes of rules governing modification of instruments,
       the text, power, ID number, and title of a rule are all
       substantive aspects of the rule. However, rules to the contrary
       notwithstanding, the Rulekeepor CAN set rule aspects as described
       elsewhere in this rule.

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Rule 1688/8 (Power=3.0)
Power

       The Power of an entity is a non-negative rational number. An
       Instrument is an entity with positive Power.

       The Power of an entity cannot be set or modified except as
       stipulated by the Rules. All entities have Power zero except where
       specifically allowed by the rules.

       Power less than one is called Ephemeral power, and an instrument
       with a power less than one is an Ephemeral instrument.

       A Rule that makes a change, action, or value secured (hereafter
       the securing Rule) thereby makes it IMPOSSIBLE to perform that
       change or action, or to set or modify that value, except as
       allowed by an Instrument with Power greater than or equal to the
       change's Power Threshold.  This Threshold defaults to the securing
       Rule's Power, but CAN be lowered as allowed by that Rule
       (including by the Rule itself).

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Rule 2140/2 (Power=3.0)
Power Controls Mutability

       No entity with power below the power of this rule can

       1. cause an entity to have power greater than its own.

       2. adjust the power of an instrument with power greater than its
          own.

       3. set or modify any other substantive aspect of an instrument
          with power greater than its own. A "substantive" aspect of an
          instrument is any aspect that affects the instrument's
          operation.

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Rule 217/12 (Power=3.0)
Interpreting the Rules

       When interpreting and applying the rules, the text of the rules
       takes precedence. Where the text is silent, inconsistent, or
       unclear, it is to be augmented by game custom, common sense, past
       judgements, and consideration of the best interests of the game.

       Definitions and prescriptions in the rules are only to be applied
       using direct, forward reasoning; in particular, an absurdity that
       can be concluded from the assumption that a statement about
       rule-defined concepts is false does not constitute proof that it
       is true. Definitions in lower-powered Rules do not overrule
       common-sense interpretations or common definitions of terms in
       higher-powered rules, but may constructively make reasonable
       clarifications to those definitions. For this purpose, a
       clarification is reasonable if and only if it adds detail without
       changing the underlying general meaning of the term and without
       causing the higher powered rule to be read in a way inconsistent
       with its text.

       Rules to the contrary notwithstanding, any rule change that would
       (1) prevent a person from initiating a formal process to resolve
       matters of controversy, in the reasonable expectation that the
       controversy will thereby be resolved; or (2) prevent a person from
       causing formal reconsideration of any judicial determination that
       e should be punished, is wholly void and without effect.

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Rule 1030/12 (Power=3.2)
Precedence between Rules

       In a conflict between Rules, the conflict shall be resolved by
       performing the following comparisons in the sequence written in
       this rule, until the conflict is resolved.

       - In a conflict between Rules with different Power, the Rule with
         the higher Power takes precedence over the Rule with the lower
         Power; otherwise,

       - If all of the Rules in conflict explicitly say that their
         precedence relations are determined by some other Rule for
         determining precedence relations, then the determinations of the
         precedence-determining Rule shall be used to resolve the
         conflicts; otherwise,

       - If at least one of the Rules in conflict explicitly says of
         itself that it defers to another Rule (or type of Rule) or takes
         precedence over another Rule (or type of Rule), then such
         provisions shall be used to resolve the conflict, unless they
         lead to contradictions between each other; otherwise,

       - If any of the rules in conflict have ID numbers, then the Rule
         with the lowest ID number takes precedence; otherwise,

       - The Rule enacted earliest takes precedence.

       Clauses in any other rule that broadly claim precedence (e.g. over
       "all rules" of a certain class) shall be, prima facie, considered
       to be limited claims of precedence or deference that are
       applicable only when such claims are evaluated as described within
       the above sequence.

       No change to the Ruleset can occur that would cause a Rule to
       directly claim precedence over this Rule as a means of determining
       precedence. This applies to changes by the enactment or amendment
       of a Rule, or of any other form. This Rule takes precedence over
       any Rule that would permit such a change to the Ruleset.

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Rule 2240/1 (Power=3.0)
No Cretans Need Apply

       In a conflict between clauses of the same Rule, if exactly one
       claims precedence over the other, then it takes precedence;
       otherwise, the later clause takes precedence.

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Rule 105/18 (Power=3.0)
Rule Changes

       Where permitted by other rules, an instrument generally can, as
       part of its effect,

       1. enact a rule. The new rule has power equal to the minimum of
          the power specified by the enacting instrument, defaulting to
          one if the enacting instrument does not specify or if it
          specifies a power less than 0.1, and the maximum power
          permitted by other rules. The enacting instrument may specify a
          title for the new rule, which if present shall prevail. The ID
          number of the new rule cannot be specified by the enacting
          instrument; any attempt to so specify is null and void.

       2. repeal a rule. When a rule is repealed, it ceases to be a rule,
          its power is set to 0, and the Rulekeepor need no longer
          maintain a record of it.

       3. reenact a rule. A repealed rule identified by its most recent
          rule number MUST be reenacted with the same ID number and the
          next change identifier. If no text is specified, the rule is
          reenacted with the same text it had when it was most recently
          repealed. If the reenacting proposal provides new text for the
          rule, the rule must have materially the same purpose as did the
          repealed version; otherwise, the attempt to reenact the rule is
          null and void. Unless specified otherwise by the re-enacting
          instrument, a re-enacted rule has power equal to the power it
          had at the time of its repeal (or power 1, if power was not
          defined at the time of that rule's repeal). If the re-enacting
          instrument is incapable of setting the re-enacted rule's power
          to that value, then the re-enactment is null and void.

       4. amend the text of a rule.

       5. retitle a rule.

       6. change the power of a rule.

       A rule change is any effect that falls into the above classes.
       Rule changes always occur sequentially, never simultaneously.

       Any ambiguity in the specification of a rule change causes that
       change to be void and without effect. An inconsequential variation
       in the quotation of an existing rule does not constitute ambiguity
       for the purposes of this rule, but any other variation does.

       A rule change is wholly prevented from taking effect unless its
       full text was published, along with an unambiguous and clear
       specification of the method to be used for changing the rule, at
       least 4 days and no more than 60 days before it would otherwise
       take effect.

       This rule provides the only mechanism by which rules can be
       created, modified, or destroyed, or by which an entity can become
       a rule or cease to be a rule.

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Rule 2493/2 (Power=3.1)
Regulations

       A Regulation is an textual entity defined as such by this rule. A
       regulation allows an officer (known as the Promulgator) to
       exercise rule defined powers. A regulation is in effect
       continuously from the time of its creation to the time of either
       its revocation or the repeal of the rule that allowed for its
       creation. When recommending a regulation, its Promulgator must
       specify by number the rule(s) upon which it is based (the parent
       rules), the list of which becomes an integral part of the
       regulation. The list of rules can generally be modified by the
       Promulgator according to the procedure for text changes.

       A regulation must be authorized by at least one rule in order for
       it to exist. A regulation has effect on the game (only) insofar as
       the rule or rules that authorized it permit it to have effect. If
       reasonably possible, a regulation should be interpreted so as to
       defer to other rules. The procedure for resolving conflict between
       regulations is the same as it is for rules (for the purposes of
       resolving conflicts only, a regulation is treated as if it had the
       power of its least powerful parent rule).

       Regulations are generally issued according to the following
       procedures, and they can be repealed by the announcement of their
       Promulgator. Alternate procedures may be used if provided for by
       all of the regulations's parent rules. If one parent rule
       specifies procedures that are more stringent than those that the
       other(s) specifies, those apply. Creating, modifying, revoking, or
       allowing for a regulation is secured at power 1.

       A regulation (or set of regulations), authorized by another rule,
       CAN generally be enacted or modified by its promulgator without 2
       objections, or with Agoran consent. A notice pursuant to the
       previous sentence is known as a "recommendation", and the
       regulation(s) are said to be "recommended" to Agora.

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Rule 2494/0 (Power=1.0)
The Regkeepor

       The Regkeepor is an office, responsible for the maintenance of the
       Regulations. The Regulations are contained in the Regkeepor's
       weekly report, know as the Agora Nomic Code of Regulations
       (ACORN). E MAY publish multiple versions or editions of the ACORN.

       The ACORN is divided into titles, assigned by the Regkeepor, which
       are each given an integer. Generally, each office with the power
       to create regulations SHOULD be assigned the next successive
       natural number. Title 0 of the ACORN is reserved for use by the
       Regkeepor, and nothing in that title need be a regulation.
       Non-regulations printed in the ACORN have no binding effect, and
       SHALL clearly be marked by the Regkeepor.

       Each regulation SHALL be assigned an ID number by the Regkeepor,
       consisting of a string of the characters [0-9] and separator
       characters. The Regkeepor SHOULD establish some way of keeping
       track of the version of a regulations. The Regkeepor MAY also, at
       eir discretion, create ways of marking special types of Regulation
       (even in violation of the previous restrictions of this
       paragraph), mark sections or titles as reserved for future use,
       and make such other discussions of arrangement, annotation, and
       marking as are necessary and proper in the execution of eir
       duties.

       The Regkeepor SHOULD remember that the purpose of the ACORN is to
       make the regulations easily readable, and e SHALL not act in a
       manner intended to deceive others in eir official capacity.

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Rule 1051/17 (Power=1.0)
The Rulekeepor

       The Rulekeepor is an office; its holder is responsible for
       maintaining the text of the rules of Agora.

       The Rulekeepor's Weekly report includes the Short Logical Ruleset.
       The Rulekeepor's Monthly report includes the Full Logical Ruleset.

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Rule 1681/21 (Power=1.0)
The Logical Rulesets

       The Short Logical Ruleset (SLR) is a format of the ruleset. In
       this format, each rule is assigned to a category, and the rules
       are grouped according to their category.

       Rules are assigned to, ordered within, or moved between
       categories, and categories are added, changed, or empty categories
       removed, as the Rulekeepor sees fit.

       The listing of each rule in the SLR must include the rule's ID
       number, revision number, power, title, and text.

       The Rulekeepor is strongly DISCOURAGED from including any
       additional information in the SLR, except that which increases the
       readability of the SLR.

       The Full Logical Ruleset (FLR) is a format of the ruleset. In this
       format, rules are assigned to the same category and presented in
       the same order as in the SLR. The FLR must contain all the
       information required to be in the SLR, and any historical
       annotations which the Rulekeepor is required to record.

       The Rulekeepor SHOULD also include any other information which e
       feels may be helpful in the use of the ruleset in the FLR.

       Whenever a rule is changed in any way, the Rulekeepor SHALL record
       a historical annotation to the rule indicating:

       1. The type of change.

       2. The date on which the change took effect.

       3. The mechanism that specified the change.

       4. If the rule was changed due to a proposal, then that proposal's
          ID number, author, and co-author(s) (if any).

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Rule 2221/6 (Power=3.0)
Cleanliness

       Any player CAN clean a rule without objection by specifying one or
       more corrections to spelling, grammar, capitalization, and/or
       dialect, or to whether a synonym or abbreviation is used in place
       of a word or phrase, in the rule's text and/or title; the rule is
       amended by this rule as specified by that person.

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Rule 2429/1 (Power=1.0)
Bleach

       Replacing a non-zero amount of whitespace with a different
       non-zero amount of whitespace is generally insignificant, except
       for paragraph breaks.

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========================================================================
General Definitions
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Rule 2152/7 (Power=3.0)
Mother, May I?

       The following terms are defined. These definitions are used when a
       rule includes a term in all caps, and provide guidance in
       determining the ordinary-language meaning of a term when a rule
       includes a term otherwise. Earlier definitions take precedence
       over later ones. If a rule specifies one or more persons in
       connection with a term, then the term applies only to the
       specified person(s).

       1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID: Attempts to perform
          the described action are unsuccessful.

       2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
          the described action violates the rule in question.

       3. NEED NOT, OPTIONAL: Failing to perform the described action
          does not violate the rules.

       4. SHOULD NOT, DISCOURAGED, DEPRECATED: Before performing the
          described action, the full implications of performing it should
          be understood and carefully weighed.

       5. CAN: Attempts to perform the described action are successful.

       6. MAY: Performing the described action does not violate the
          rules.

       7. MUST, SHALL, REQUIRED, MANDATORY: Failing to perform the
          described action violates the rule in question.

       8. SHOULD, ENCOURAGED, RECOMMENDED: Before failing to perform the
          described action, the full implications of failing to perform
          it should (in the ordinary-language sense) be understood and
          carefully weighed.

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Rule 2162/10 (Power=2.0)
Switches

       A type of switch is a property that the rules define as a switch,
       and specify the following:

       1. The type(s) of entity possessing an instance of that switch. No
          other entity possesses an instance of that switch.

       2. One or more possible values for instances of that switch,
          exactly one of which is designated as the default. No other
          values are possible for instances of that switch.

       3. Optionally, exactly one office whose holder tracks instances of
          that switch. That officer's (weekly, if not specified
          otherwise) report includes the value of each instance of that
          switch whose value is not its default value; a public document
          purporting to be this portion of that officer's report is
          self-ratifying, and implies that other instances are at their
          default value.

       At any given time, each instance of a switch has exactly one
       possible value for that type of switch. If an instance of a switch
       comes to have a value, it ceases to have any other value. If an
       instance of a switch would otherwise fail to have a possible
       value, it comes to have its default value.

       "To flip an instance of a switch" is to make it come to have a
       given value. "To become X" (where X is a possible value of
       exactly one of the subject's switches) is to flip that switch to
       X.

       If an action or set of actions would cause the value of an
       instance of a switch to become indeterminate, the instance instead
       takes on its last determinate and possible value, if any,
       otherwise it takes on its default value.

       A singleton switch is a switch for which Agora Nomic is the only
       entity possessing an instance of that switch.

       A boolean switch is a switch with values True and False. A
       positive boolean switch has a default of True; a negative boolean
       switch has a default of False.

       Attempting to flip an instance of a switch to a value it already
       has does not flip the switch. However, if a person is REQUIRED to
       flip a switch instance to a value it already has, then either
       attempting to do so using the required mechanism, or announcing
       that the switch already has the required value, fulfills the
       requirement without flipping the switch.

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Rule 2509/0 (Power=2.0)
Numerical Switches

       If a switch is defined as being associated with a specified set of
       numbers (a numerical switch), then the possible values for that
       switch are the numbers in that set. In particular, a "natural"
       switch is a switch with possible values of the non-negative
       integers. If a limit is further defined, the possible values are
       the numbers of the set within the specified limits.

       If 0 is in the specified values for a numerical switch and no
       default value is otherwise specified, 0 is the default value for
       that switch.

       If the rules describe mathematical operations to be used in
       flipping an instance of a numerical switch, the operations are
       interpreted as having common-sense mathematical application to
       determine that instance's resulting value. For example,
       "increasing a switch instance by M" is equivalent to "flipping a
       switch instance from its current value N to the value N+M". If the
       specified mathematical operation would result in a value outside
       that switch's defined set, the flipping CANNOT be performed, rules
       to the contrary notwithstanding.

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Rule 2125/10 (Power=3.0)
Regulated Actions

       An action is restricted if: (1) the Rules limit, allow, enable, or
       permit its performance; (2) describe the circumstances under which
       the action would succeed or fail; or (3) the action would, as part
       of its effect, modify information for which some player is
       required to be a recordkeepor.

       A Restricted Action CAN only be performed as described by the
       Rules, and only using the methods explicitly specified in the
       Rules for performing the given action. The Rules SHALL NOT be
       interpreted so as to proscribe unrestricted actions.

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Rule 1023/39 (Power=2.0)
Agoran Time

       The following terms are defined:

       1. The phrase "in a timely fashion" means "within 7 days". This
          time period is set when the requirement is created (i.e. X days
          before the limit ends). A requirement to perform an action at
          an exact instant (e.g. "when X, Y SHALL Z"), but not "in the
          same message", is instead interpreted as a requirement to
          perform that action in a timely fashion after that instant.

       2. Agoran epochs:

            1. Agoran days begin at midnight UTC.

            2. Agoran weeks begin at midnight UTC on Monday. Eastman
               weeks begin at midnight UTC on the 1st, 8th, 15th, 22nd,
               and 29th of each Gregorian month; the fifth one of the
               month (if any) lasts till the end of the month.

            3. Agoran months begin at midnight UTC on the first day of
               each Gregorian month.

            4. Agoran quarters begin when the Agoran months of January,
               April, July, and October begin.

            5. Agoran years begin when the Agoran month of January
               begins.

            6. A pivot is either the instant at which Agora Nomic began
               (June 30, 1993, 00:04:30 GMT +1200) or an instant at which
               at least one person won the game. When used as a period of
               time, a "Round" (historical syn: "game") is the period of
               time between a pivot and the next pivot.

          The "Agoran" qualifier is assumed unless a different definition
          is indicated (e.g. Eastman weeks). These definitions do not
          apply to relative durations (e.g. "within <number> days after
          <event>").

       3. Two points in time are within a month of each other if:

           1. they occur in the same Agoran month;

           2. they occur in two consecutive Agoran months, and the later
              of the two occurs in an earlier day in the month than the
              earlier one;

           3. they occur in two consecutive Agoran months on the same day
              of the month, and the later of the two occurs at the same
              or earlier time of day.

------------------------------------------------------------------------
Rule 1728/37 (Power=3.0)
Dependent Actions

       A rule which purports to allow a person (the performer) to perform
       an action by a set of one or more of the following methods (N is 1
       unless otherwise specified):

       1. Without N Objections, where N is a positive integer no greater
          than 8. ("Without Objection" is shorthand for this method with
          N = 1.)

       2. With N Supporters, where N is a positive integer. ("With
          Support" is shorthand for this method with N = 1.)

       3. With N Agoran Consent, where N is an integer multiple of 0.1
          with a minimum of 1.

       4. With Notice.

       5. With T Notice, where T is a time period.

       thereby allows em to perform the action by announcement if all of
       the following are true:

       1. A person (the initiator) announced intent to perform the
          action, unambiguously and clearly specifying the action and
          method(s) (including the value of N and/or T for each method),
          at most fourteen days earlier.

       2. If the action is to be performed Without N Objections, With N
          Agoran Consent, or With Notice, if the intent was announced at
          least 4 days earlier

       3. If the action is to be performed With T Notice, if the intent
          was announced at least T earlier.

       4. At least one of the following is true:

          1. The performer is the initiator.

          2. The initiator was authorized to perform the action due to
             holding a rule-defined position now held by the performer.

          3. The initiator is authorized to perform the action, the
             action depends on support, the performer has supported the
             intent, and the rule authorizing the performance does not
             explicitly prohibit supporters from performing it.

       5. Agora is Satisfied with the announced intent, as defined by
          other rules.

       6. If a set of conditions for the performance of the action was
          given in the announcement of intent to perform the action, all
          those conditions are met.

       The actor SHOULD publish a list of supporters if the action
       depends on support, and a list of objectors if it depends on
       objections.

------------------------------------------------------------------------
Rule 2124/20 (Power=2.0)
Agoran Satisfaction

       A Supporter of a dependent action is an eligible entity who has
       publicly posted (and not withdrawn) support (syn. "consent") for
       an announcement of intent to perform the action. An Objector to a
       dependent action is an eligible entity who has publicly posted
       (and not withdrawn) an objection to the announcement of intent to
       perform the action.

       The entities eligible to support or object to a dependent action
       are, by default, all players, subject to modification by the
       document authorizing the dependent action. However, the previous
       sentence notwithstanding, the Executor of the announcement of
       intent is not eligible to support it.

       Agora is Satisfied with an intent to perform a specific action if
       and only if:

       1. if the action is to be performed Without N Objections, then it
          has fewer than N objectors;

       2. if the action is to be performed With N supporters, then it has
          N or more supporters; and

       3. if the action is to be performed with N Agoran Consent, then
          the ratio of supporters to objectors is greater than N, or the
          action has at least one supporter and no objectors.

       4. if the action is to be performed With Notice or With T Notice.

       The above notwithstanding, if the action depends on objections,
       and an objection to it has been withdrawn within the past 24
       hours, then Agora is not Satisfied with the intent.

       The above notwithstanding, Agora is not satisfied with the intent
       if the Speaker has objected to it in the last 48 hours.

       A person CANNOT support or object to an announcement of intent
       before the intent is announced, or after e has withdrawn the same
       type of response.

------------------------------------------------------------------------
Rule 2466/1 (Power=3.0)
Acting on Behalf

       When a rule allows one person (the agent) to act on behalf of
       another (the principal) to perform an action, that agent CAN
       perform the action if it is POSSIBLE for the principal to do so,
       taking into account any prerequisites for the action. If the
       enabling rule does not specify the mechanism by which the agent
       may do so, then the agent CAN perform the action in the same
       manner in which the principal CAN do so, with the additional
       requirement that the agent must, in the message in which the
       action is performed, uniquely identify the principal and that the
       action is being taken on behalf of that person.

       A person SHALL NOT act on behalf of another person if doing so
       causes the second person to violate the rules. A person CANNOT act
       on behalf of another person to do anything except perform a game
       action; in particular, a person CANNOT act on behalf of another
       person to send a message, only to perform specific actions that
       might be taken within a message.

       When an action is performed on behalf of a principal, then the
       action is considered for all game purposes to have been performed
       by the principal, unless a rule specifically states that it is
       treated differently for some purpose, in which case it is treated
       as described by that rule.

       Allowing a person to act on behalf of another person is secured at
       power 2.0. This rule takes precedence over any rule that would
       prohibit a person from taking an action, except that it defers to
       any rule that imposes limitations specifically on actions taken on
       behalf of another person.

------------------------------------------------------------------------
Rule 2524/0 (Power=2.4)
Acting on Behalf via Contracts

       If a rule says that a contract CAN do something by announcement,
       it is equivalent to saying that that any person CAN take that
       action by announcement if the contract's text says that e CAN do
       so under the circumstances; if whether the contract enables the
       person to do so is indeterminate, or is the subject of an
       inextricable conditional, the action is IMPOSSIBLE. A person SHALL
       NOT cause a contract to violate a rule using this method.

       If a rule specifies that a contract SHALL or SHALL NOT do
       something, each party to the contract SHALL ensure that the
       contract respectively does or does not do that thing.

       The text of a contract can permit persons to act on behalf of a
       party or group of parties. To do so, it must specify:

       a. Which of its parties can be acted on behalf of;

       b. What actions can be taken;

       c. Who can take the actions; and

       d. Any conditions or limitations upon the actions. If any such
          limitations or conditions are inextricable, the actions CANNOT
          be used.

------------------------------------------------------------------------
Rule 2518/0 (Power=3.0)
Determinacy

       If a value CANNOT be reasonably determined (without circularity or
       paradox) from information reasonably available, or if it
       alternates indefinitely between values, then the value is
       considered to be indeterminate, otherwise it is determinate.

------------------------------------------------------------------------
Rule 1586/9 (Power=2.0)
Definition and Continuity of Entities

       If multiple rules attempt to define an entity with the same name,
       then they refer to the same entity. A rule-defined entity's name
       CANNOT be changed to be the same as another rule-defined entity's
       name.

       A rule, contract, or regulation that refers to an entity by name
       refers to the entity that had that name when the rule first came
       to include that reference, even if the entity's name has since
       changed.

       If the entity that defines another entity is amended such that it
       no longer defines the second entity, then the second entity and
       its attributes cease to exist.

       If the entity that defines another entity is amended such that it
       defines the second entity both before and after the amendment, but
       with different attributes, then the second entity and its
       attributes continue to exist to whatever extent is possible under
       the new definitions.

------------------------------------------------------------------------
Rule 2505/0 (Power=1.0)
Random Choices

       When a Rule specifies that a random choice be made, then the
       choice shall be made using whatever probability distribution among
       the possible outcomes the Rule specifies, defaulting to a uniform
       probability distribution.

       The choice CAN be made using any physical or computational process
       whose probability distribution among the possible outcomes is
       reasonably close to that required by the Rules, and for which the
       final choice is not trivially predictable by the selecting person
       in advance. The selecting person SHOULD make the selection method
       public, and SHOULD use a method for which the final probability
       distribution can be readily confirmed.

------------------------------------------------------------------------
Rule 2517/0 (Power=3.0)
Conditionals and Extricability

       A conditional is any textual structure that attempts to make a
       statement (the substrate) affecting any part or aspect of the
       gamestate, or the permissibility, possibility, or effect of any
       action affecting such a part or aspect, dependent on the truth
       value or other state of a textual structure (the condition). The
       condition is said to be "affixed" to the substrate (inverse "to be
       conditional upon").

       A condition is inextricable if it is unclear, ambiguous, circular,
       inconsistent, paradoxical, depends on information that is
       indeterminate, or is impossible or unreasonably difficult to
       determine, or otherwise requires an unreasonable effort to
       resolve; otherwise it is extricable. A conditional is inextricable
       if its condition is inextricable; otherwise it is extricable. A
       player SHOULD NOT use an inextricable conditional for any purpose.

       An action is said to be "subject to" a conditional if its
       possibility, permissibility, or effect (depending on context) is
       determined by the conditional. A value is said to be subject to a
       conditional of the state of the value is determined by the
       conditional.

------------------------------------------------------------------------
========================================================================
Proposals
------------------------------------------------------------------------
Rule 2350/9 (Power=3.0)
Proposals

       A proposal is a type of entity consisting of a body of text and
       other attributes. A player CAN create a proposal by announcement,
       specifying its text and optionally specifying any of the following
       attributes:

       * An associated title.

       * A list of co-authors (which must be persons other than the
         author).

       * An adoption index.

       Creating a proposal adds it to the Proposal Pool. Once a proposal
       is created, nether its text nor any of the aforementioned
       attributes can be changed. The author (syn. proposer) of a
       proposal is the person who submitted it.

       If a decision of whether to adopt a proposal was resolved as
       FAILED QUORUM in the last seven days, the Promotor CAN once add
       the proposal back to the Proposal Pool by announcement.

       The author of a proposal in the Proposal Pool CAN remove (syn.
       retract, withdraw) it from the Pool by announcement.

       The Promotor CAN remove a proposal from the Proposal Pool by
       announcement if it is not pending and has been added to the Pool
       more than 14 days ago.

------------------------------------------------------------------------
Rule 2445/11 (Power=1.0)
How to Pend a Proposal

       Imminence is a switch, tracked by the Promotor, possessed by
       proposals in the Proposal Pool, whose value is either "pending" or
       "not pending" (default).

       Any player CAN flip a specified proposal's imminence to "pending"
       by announcement by:

       a) spending the current Pend Cost in shinies, OR

       b) Without Objection.

       An Official Proposal is a proposal designated as such by the
       Rules; generally official proposals that are created as part of an
       Officer's duties. Rules to the contrary notwithstanding, an
       Official proposal is always pending. Rules to the contrary
       notwithstanding, players CANNOT claim rewards for the adoption of
       an Official proposal.

------------------------------------------------------------------------
Rule 1607/43 (Power=3.0)
Distribution

       The Promotor is an office; its holder is responsible for receiving
       and distributing proposals.

       Determining whether to adopt a proposal is an Agoran decision. For
       this decision, the vote collector is the Assessor, the adoption
       index is initially the adoption index of the proposal, or 1.0 if
       the proposal does not have one, and the text, author, and
       coauthors of the proposal are essential parameters. Initiating
       such a decision is known as distribution, and removes the proposal
       from the Proposal Pool.

       The Promotor CAN distribute a proposal which is in the Proposal
       Pool at any time, by announcement. The Promotor SHALL NOT
       distribute proposals which are not pending.

       In a given Agoran week, the Promotor SHALL, as part of eir weekly
       duties, distribute all pending proposals except for those exempted
       from automatic distribution by other rules.

       Distributed proposals have ID numbers, to be assigned by the
       Promotor.

       If there is a Proposal in the Pool that it would otherwise be
       IMPOSSIBLE for any player to distribute, then any player CAN
       distribute that Proposal Without 3 Objections.

       The Promotor's report includes a list of all proposals in the
       Proposal Pool, along with their text and attributes. This portion
       of a public document purporting to be a Promotor's report is
       self-ratifying.

------------------------------------------------------------------------
Rule 2137/2 (Power=1.0)
The Assessor

       The Assessor is an office; its holder is responsible for
       collecting votes and keeping track of related properties.

------------------------------------------------------------------------
Rule 106/39 (Power=3.0)
Adopting Proposals

       When a decision about whether to adopt a proposal is resolved, if
       the outcome is ADOPTED, then the proposal in question is adopted,
       and unless other rules prevent it from taking effect, its power is
       set to the minimum of four and its adoption index, and then it
       takes effect. Except as prohibited by other rules, a proposal that
       takes effect CAN and does, as part of its effect, apply the
       changes that it specifies. If the proposal cannot make some such
       changes, this does not preclude the other changes from taking
       place.

       If there is no Agoran Decision to adopt a particular proposal that
       has an outcome of ADOPTED, that proposal CANNOT take effect, rules
       to the contrary notwithstanding.

       Preventing a proposal from taking effect is a secured change; this
       does not apply to generally preventing changes to specified areas
       of the gamestate, nor to a proposal preventing itself from taking
       effect (its no- effect clause is generally interpreted as applying
       only to the rest of the proposal). Except insofar as the actions
       performed by a proposal happen one after another, rather than
       simultaneously, a proposal's effect is instantaneous. A proposal
       can neither delay nor extend its own effect. Once a propsal
       finishes taking effect, its power is set to 0.

------------------------------------------------------------------------
Rule 2443/1 (Power=3.0)
Expediting Proposals

       A player CAN expedite a proposal whose adoption index is at most
       1.5, in a message containing the character string "[Expedition]"
       in the subject line,

       1. by specially deputising for the Promotor to distribute the
          proposal, if it has not been distributed; or

       2. by announcement, otherwise.

       If, in an Agoran Decision to adopt a proposal, the strength of
       AGAINST is zero, and the proposal was expedited at least 7 days
       earlier, then any player CAN specially deputise for the Assessor
       to resolve the decision.

------------------------------------------------------------------------
Rule 2431/1 (Power=1.0)
Proposal Competitions

       Any player CAN, with Agoran Consent, initiate a Proposal
       Competition with a specified Objective. Only one Competition may
       be in progress at a time. The Objective should be a specification
       of effects of a proposal, and SHOULD NOT depend on factors that
       could not be determined from the text of a proposal.

       During the Agoran Week following the initiation of a Proposal
       Competition, any player CAN specify that a Proposal e submits is a
       Competition Proposal for that Competition. Players are ENCOURAGED
       to describe how their Competition Proposals fulfill the Objective.

       The Promotor SHALL distribute all Competition Proposals for a
       given Competition in the same message. The Assessor SHALL resolve
       all the Agoran Decisions to adopt the Competition Proposals for a
       given Competition in the same message.

       Once all Agoran decisions to adopt Competition Proposals for a
       given Competition have been resolved, the Competition ends.

------------------------------------------------------------------------
Rule 1650/3 (Power=1.0)
Silliness

       Each Agoran Week a Player is designated the Silly Person. The
       Silly Person SHALL in that week, by announcement (1) designate
       another player, who has not been the Silly Person in the past two
       weeks, to be the next week's Silly Person; (2) submit a Silly
       Proposal. If there is ever no Silly Person or the Silly Person is
       not a player, then the next week's Silly Person is the first
       player that any player publicly designates to be the next week's
       Silly Person.

       A Silly Proposal is a Proposal whose sole contents are one of
       the following:

       i) A limerick.

       ii) A poem with a rhyme scheme and/or strict metrical structure no
           longer than 14 lines (No free verse!)

       iii) A joke or truly hideous pun of no more than a two hundred
            words.

       The first Silly Proposal submitted by the week's Silly Person is
       an Official Proposal.

------------------------------------------------------------------------
========================================================================
Voting
------------------------------------------------------------------------
Rule 693/16 (Power=3.0)
Agoran Decisions

       When the rules calls for an Agoran decision to be made, the
       decision-making process takes place in the following three
       stages, each described elsewhere:

       1. Initiation of the decision.

       2. Voting of the people.

       3. Resolution of the decision.

------------------------------------------------------------------------
Rule 107/20 (Power=3.0)
Initiating Agoran Decisions

       An Agoran decision is initiated when a person authorized to
       initiate it publishes a valid notice which sets forth the intent
       to initiate the decision. This notice is invalid if it lacks any
       of the following information, and the lack is correctly identified
       within one week after the notice is published:

       1. The matter to be decided (for example, "the adoption of
          proposal 4781");

       2. The voting method;

       3. A clear description of the valid options;

       4. The identity of the vote collector; and

       5. Any additional information defined by the rules as essential
          parameters.

       The publication of such a valid notice initiates the voting period
       for the decision. The voting period lasts for 7 days. The minimum
       voting period for a decision with at least two options is five
       days. The vote collector for a decision with less than two options
       CAN and SHALL end the voting period by announcement, if it has not
       ended already, and provided that e resolves the decision in the
       same message.

       The voting period for a decision cannot be set or changed to a
       duration longer than fourteen days.

------------------------------------------------------------------------
Rule 2528/0 (Power=3.0)
Voting Methods

       Each Agoran decision has a voting method, which must be
       AI-majority, instant runoff, or first-past-the-post. The voting
       method is that specified by the authorizing authority, or
       first-past-the-post by default.

       Each Agoran decision has a set of valid options (the choices that
       the voters are being asked to select from) and valid votes (the
       ways in which the voters can express their opinion or lack
       thereof. For AI-majority decisions, the valid options are FOR and
       AGAINST; for other decisions, the valid options are defined by
       other rules.

       The valid votes on an Agoran decision are:

       1. PRESENT;

       2. The valid conditional votes, as defined by rules of power at
          least that of this rule; and

       3. For an instant runoff decision, the ordered lists of entities.

       4. For any other decision, the valid options.

------------------------------------------------------------------------
Rule 683/25 (Power=3.0)
Voting on Agoran Decisions

       An entity submits a ballot on an Agoran decision by publishing a
       notice satisfying the following conditions:

       1. The ballot is submitted during the voting period for the
          decision.

       2. The entity casting the ballot (the voter) was, at the
          initiation of the decision, a player.

       3. The ballot clearly identifies the matter to be decided.

       4. The ballot clearly identifies a valid vote, as determined by
          the voting method.

       5. The ballot clearly sets forth the voter's intent to place
          the identified vote.

       6. The voter has no other valid ballots on the same decision.

       A valid ballot is a ballot, correctly submitted, that has not
       been withdrawn. During the voting period of an Agoran decision,
       a player CAN by announcement withdraw (syn. retract) a ballot
       that e submitted on that decision. To "change" one's vote is to
       retract eir previous ballot (if any), then submit a new one.

------------------------------------------------------------------------
Rule 208/12 (Power=3.0)
Resolving Agoran Decisions

       The vote collector for an unresolved Agoran decision CAN resolve
       it by announcement, indicating the outcome. If it was required to
       be initiated, then e SHALL resolve it in a timely fashion after
       the end of the voting period. To be valid, this announcement must
       satisfy the following conditions:

       1. It is published after the voting period has ended.

       2. It clearly identifies the matter to be resolved.

       3. It specifies the outcome, as described elsewhere, and, if there
          was more than one valid option, provides a tally of the voters'
          valid ballots.

       Each Agoran decision has exactly one vote collector, defaulting to
       the initiator of the decision. If the vote collector is defined by
       reference to a position (or, in the default case, if the initiator
       was so defined), then the vote collector is the current holder of
       that position.

       This rule takes precedence over any rule that would provide
       another mechanism by which an Agoran decision may be resolved.

       In general, changes to the gamestate due to the outcome of an
       Agoran decision take effect when the decision is resolved.

------------------------------------------------------------------------
Rule 955/25 (Power=3.0)
Determining the Will of Agora

       Each Agoran decision has a voting method, which determines how
       voters may vote on it and how to calculate the outcome. The
       strength of a ballot is the voting strength of the voter who cast
       it on that Agoran decision.

       1. For an AI-majority decision, let F be the total strength of all
          valid ballots cast FOR a decision, A be the same for AGAINST,
          and AI be the adoption index of the decision. The outcome is
          ADOPTED if F/A >= AI and F/A > 1 (or F>0 and A=0), otherwise
          REJECTED.

       2. For an instant runoff decision, the outcome is whichever option
          wins according to the standard definition of instant runoff.
          For this purpose, a ballot of strength N is treated as if it
          were N distinct ballots expressing the same preferences. In
          case multiple valid options tie for the lowest number of votes
          at any stage, the vote collector CAN and must, in the
          announcement of the decision's resolution, select one such
          option to eliminate; if, for M > 1, all eir possible choices in
          the next M stages would result in the same set of options being
          eliminated, e need not specify the order of elimination. If an
          entity that is part of a valid vote is not a valid option at
          the end of the voting period, or disqualified by the rule
          providing for the decision, then that entity is eliminated
          prior to the first round of counting.

       3. For a first-past-the-post decision, the outcome is whichever
          option received the highest total strength of valid ballots. In
          case of a tie, the vote collector CAN and must, in the
          announcement of the decision's resolution, select one of the
          leaders as the outcome.

       The previous notwithstanding:

       - If there is more than one option, and the number of valid
         ballots is less than the quorum of that decision, the outcome is
         instead FAILED QUORUM.

       - If there are no valid options, the outcome is null.

       The outcome of a decision is determined when it is resolved, and
       cannot change thereafter.

------------------------------------------------------------------------
Rule 879/34 (Power=2.0)
Quorum

       Each Agoran Decision has a quorum. This is a number set when the
       decision is created, and thereafter cannot be changed. When a
       person initiates an Agoran Decision, that person SHALL state the
       quorum of that decision. However, incorrectly stating the quorum
       of a decision does not invalidate the initiation, nor does it
       actually change the quorum of the decision.

       The quorum that an Agoran Decision gains as it is created can be
       defined by other rules of power 2 or greater. If no other rule
       defines the quorum of an Agoran Decision, the quorum for that
       decision is equal to the number of players who voted on the Agoran
       Decision to adopt a proposal that had been most recently resolved
       at the time of that decision's initiation, minus 2.

       As an exception to the previous paragraph, the quorum of an
       Agoran Decision can never be less than 2. If the rules would
       attempt to set the quorum of an Agoran Decision to less than 2,
       it is set to 2 instead.

------------------------------------------------------------------------
Rule 2422/2 (Power=3.0)
Voting Strength

       The voting strength of an entity on an Agoran decision is an
       integer between 0 and 5 inclusive, defined by rules of power 2
       or greater. If not otherwise specified, the voting strength of
       an entity on an Agoran decision is 1.

       When multiple rules set or modify an entity's voting strength on
       an Agoran decision, it shall be determined by first applying the
       rule(s) which set it to a specific value, using the ordinary
       precedence of rules, and then applying the rules, other than
       this one, which modify it, in numerical order by ID. Finally, if
       theresult of the calculation is not an integer, it is rounded
       up, and then if it is outside the allowable range of values for
       voting strength, it is set to the the minimum value if it was
       less and the maximum value if it was more.

------------------------------------------------------------------------
Rule 2127/11 (Power=3.0)
Conditional Votes

       A conditional vote on an Agoran decision is a vote which indicates
       a vote based on some condition(s). A conditional vote is evaluated
       at the end of the voting period and, rules to the contrary
       notwithstanding, is clearly specified if and only if the value of
       the condition(s) is/are determinate at the end of the voting
       period. If the conditional is clearly specified, and evaluates to
       a valid vote, it is counted as that vote; otherwise, it is counted
       as PRESENT.

       Any vote which is clearly expressed as a conditional, e.g. "FOR if
       <X> is true, AGAINST otherwise", is a valid conditional vote that
       evaluates as specified.

       A vote endorsing another person is equivalent to a conditional
       vote evaluating to the vote specified in that person's valid
       ballot on the decision, if any.

       For an instant runoff decision, a vote consisting of a list, one
       or more entries of which are valid conditional votes, and the
       remaining entries of which are valid options, is a valid
       conditional vote. Such a vote is evaluated by evaluating each
       conditional entry to a list of votes (or an empty list, if it
       evaluates to PRESENT either directly or indirectly), and then
       concatenating those lists with the specified valid options in the
       order they occurred in the original vote.

------------------------------------------------------------------------
Rule 2168/7 (Power=1.0)
Extending the voting period

       Whenever the voting period of an Agoran decision would end, and
       the result would be FAILED QUORUM, the length of the voting period
       for that decision is instead increased to 14 days, except if it is
       already that length, provided this has not already happened for
       the decision in question.

       Upon such an occurrence, the vote collector for the decision SHALL
       issue a humiliating public reminder naming the slackers who have
       not yet cast any votes on it despite being eligible, and CAN end
       its voting period by announcement (resolving it constitutes an
       implicit announcement that its voting period is first ended) if
       the result would no longer be FAILED QUORUM, or if the decision is
       whether to adopt a proposal and no voter (other than possibly the
       proposal's author) has voted FOR.

------------------------------------------------------------------------
Rule 1950/33 (Power=3.0)
Decisions with Adoption Indices

       Adoption index is an untracked switch possessed by Agoran
       decisions and proposals, whose value is either "none" (default) or
       an integral multiple of 0.1 from 1.0 to 9.9.

       Adoption index is secured with a power threshold of 2.

       Adoption index is an essential parameter of an Agoran decision if
       that decision has an adoption index.

       For any Agoran decision with an adoption index, the voting method
       is AI-majority.

------------------------------------------------------------------------
Rule 2034/9 (Power=3.0)
Vote Protection and Cutoff for Challenges

       A public message purporting to resolve an Agoran decision
       constitutes self-ratifying claims that

       1. such a decision existed,

       2. it was resolved as indicated, and

       3. (if the indicated outcome was to adopt a proposal) such a
          proposal existed, was adopted, and took effect.

------------------------------------------------------------------------
========================================================================
Offices & Reporting
------------------------------------------------------------------------
Rule 1006/41 (Power=2.0)
Offices

       Officeholder is an office switch tracked by the ADoP, with
       possible values of any person or "vacant". An officer is the
       holder of an office, who may be referred to by the name of that
       office. If the holder of an office is ever not a player, it
       becomes vacant.

       An imposed office is an office described as such by the rule
       defining it. All others are elected. A person CANNOT be made the
       holder of an elected office without eir explicit or reasonably
       implied consent.

       A holder of an elected office who did not become its holder by
       winning an election, and has not won an election for that office
       since, is an interim holder. An elected office that is either
       vacant or has an interim holder is an interim office.

       The holder of an elected office CAN resign it by announcement,
       causing it to become vacant. The non-interim holder of an elected
       office CAN, With 3 Support, resign the office while appointing
       another player to become the holder of the office, provided that
       other player is one of the Supporters. Any player CAN cause an
       office to become vacant without 2 objections.

       When a proposal takes effect and creates a new office, if the
       proposal does not specify otherwise, the author of that proposal
       becomes the holder of the office.

------------------------------------------------------------------------
Rule 2143/26 (Power=1.0)
Official Reports and Duties

       For each person:

       1. If any task is defined by the rules as part of that person's
          weekly duties, then e SHALL perform it at least once each week.
          If any information is defined by the rules as part of that
          person's weekly report, then e SHALL maintain all such
          information, and the publication of all such information is
          part of eir weekly duties.

       2. If any task is defined by the rules as part of that person's
          monthly duties, then e SHALL perform it at least once each
          month. If any information is defined by the rules as part of
          that person's monthly report, then e SHALL maintain all such
          information, and the publication of all such information is
          part of eir monthly duties.

       Any information defined by the rules as part of a person's report,
       without specifying which one, is part of eir weekly report.
       Failure of a person to perform any duty required of em within the
       allotted time is the Class-2 crime of Tardiness.

       An official duty for an office is any duty that the Rules
       specifically assign to that office's holder in particular
       (regardless of eir identity).

       A person SHALL NOT publish information that is inaccurate or
       misleading while performing an official duty, or within a document
       purporting to be part of any person or office's weekly or monthly
       report.

       Reports SHALL be published in plain text. Tabular data must line
       up properly when viewed in a monospaced font. Publishing a report
       that deviates from these restrictions is the Class 2 Crime of
       Making My Eyes Bleed.

       Officers SHOULD maintain a publicly visible copy of their reports
       on the World Wide Web, and they SHOULD publish the address of this
       copy along with their published reports.

------------------------------------------------------------------------
Rule 2379/0 (Power=1.0)
No News Is Some News

       If the rules define a report as including a list, then while that
       list is empty, that report includes the fact that it is empty.

------------------------------------------------------------------------
Rule 2138/24 (Power=1.0)
The Associate Director of Personnel

       The Associate Director of Personnel (ADoP) is an office; its
       holder is responsible for keeping track of officers.

       The ADoP's report includes the following:

       1. The date of the last change (if any) to each office's
          Officeholder.
       2. The current status of the ongoing election for that office or,
          if there is no ongoing election for that office, the date on
          which the last election ended
       3. For filled elected offices, whether or not the holder is
          interim.

------------------------------------------------------------------------
Rule 2160/16 (Power=3.0)
Deputisation

       A rule which purports to allow a person (a deputy) to perform an
       action via normal deputisation or special deputisation for an
       office thereby allows them to perform the action as if e held the
       office, as long as

       1. it would be POSSIBLE for the deputy to perform the action,
          other than by deputisation, if e held the office, and

       2. the deputy, when performing the action, announces that e
          is doing so by the appropriate form of deputisation.

       Only this rule may allow normal deputisation. Any rule may allow
       special deputisation.

       A player CAN perform an action as if e held a particular office,
       via normal deputisation, if all of the following are true:

       1. The rules require the holder of that office, by virtue of
          holding that office, to perform the action. This requirement is
          fulfilled by the deputy performing the action.

       2. Either (i) A time limit by which the rules require the action
          to be performed has expired or (ii) the office is vacant.

       3. Either (i) the office is vacant; or (ii) the aforementioned
          time limit expired more than fourteen days ago; or (iii) the
          deputy announced between two and fourteen days earlier that e
          intended to deputise for that office for the purposes of the
          particular action.

       When a player deputises via normal deputisation for an elected
       office, e becomes the holder of that office, unless the action
       being performed would already install someone into that office.

------------------------------------------------------------------------
Rule 2472/2 (Power=2.0)
Office Incompatibilities

       Some pairs of office are incompatible:

       1. Prime Minister and Speaker

       2. Promotor and Assessor

       3. Assessor and ADoP

       4. Referee and Arbitor

       A player is Overpowered if e holds two offices which are
       incompatible with each other. Rules to the contrary
       notwithstanding, a player CANNOT be installed into an office if
       doing so would make em Overpowered.

       If a player is Overpowered, any player CAN Demand Resignation from
       em by announcement, provided e has announced intent do to so
       between four and fourteen days earlier. The Overpowered player is
       then removed from all offices.

------------------------------------------------------------------------
Rule 2154/51 (Power=2.0)
Election Procedure

       A player CAN initiate an election for a specified office:

       a) With 2 Support, if either the office is interim or the most
          recent election for that office was resolved more than 90 days
          prior, and provided that the initiator becomes a candidate in
          the same message.

       b) By announcement, if e is the ADoP and if the office is interim,
          or if e is the holder of that office.

       The above notwithstanding, an election for an office CANNOT be
       initiated if one is already in progress.

       After an election is initiated and until nominations close, any
       player CAN become a candidate by announcement. A candidate ceases
       to be a candidate if e ceases to be a player during the election.
       An election is contested if it has two or more candidates at the
       end of the nomination period, and uncontested otherwise. For a
       contested election, nominations close at the end of the poll's
       voting period. For an uncontested election, nominations close at
       the end of the nomination period.

       When an election is initiated, it enters the nomination period,
       which lasts for 7 days. In a timely fashion after the nomination
       period ends, the ADoP CAN and SHALL, in the same message:

       1) If the election is contested, initiate an Agoran decision
          to select the winner of the election (the poll). For this
          decision, the Vote Collector is the Assessor, the valid
          options are the candidates for that election (including
          those who become candidates after its initiation), and the
          voting method is instant runoff.

       2) Distribute all pending Campaign Proposals associated with the
          election.

       3) If POSSIBLE per the following paragraph, end the election
          immediately.

       If at any point an uncontested election has a single candidate,
       and that candidate either is not the author of a Committed
       Campaign Proposal for that election or that proposal was adopted,
       then any player CAN declare them the winner of the election by
       announcement. If at any point an uncontested election has no
       candidates, or a single candidate who is the author of a failed
       Committed Campaign Proposal for that election, then any player CAN
       declare the election ended with no winner by announcement. The
       Assessor SHALL do one or the other in the same message in which e
       resolves a decision to adopt a Campaign Proposal for an ongoing
       uncontested election.

       A poll CANNOT be resolved until the decisions to adopt all
       associated Campaign Proposals are resolved. When resolving the
       poll, if a given candidate authored one of the associated Campaign
       Proposals, that proposal is Committed, and it was not adopted,
       then that player is disqualified.

       When the poll is resolved, its outcome, if a player, wins the
       election. When a player wins an election, e is installed into the
       associated office and the election ends.

------------------------------------------------------------------------
Rule 2513/1 (Power=3.0)
Campaign Proposals

       During the nomination period of an election, any candidate for
       that election CAN submit a Campaign Proposal for that election,
       provided e does not currently have a pending Campaign Proposal for
       that election, using the normal mechanism for proposal submission.
       Campaign Proposals SHOULD relate to the duties of the office up
       for election. Commitment is an untracked Campaign Proposal switch
       with values Committed (default) and Uncommitted. The author of a
       Committed proposal may flip it to Uncommitted by announcement.

       A Campaign Proposal is an Official Proposal exempt from automatic
       distribution, and SHALL NOT be distributed except as required by
       the rules. The election with which a Campaign Proposal is
       associated, as well as its Commitment, are essential parameters
       for an Agoran decision to adopt a Campaign Proposal.

       When a Campaign Proposal is adopted, it CANNOT take effect until
       the associated election ends. When the election ends, if the
       winner was the proposal's author, then any player CAN once make it
       take effect by announcement (with its power set as usual for an
       adopted proposal). If the conditions for a Campaign Proposal to
       take effect are met as a result of an action in a public message,
       the author of the message SHALL make it take effect in that
       message.

------------------------------------------------------------------------
Rule 1551/18 (Power=3.1)
Ratification

       A public document is part (possibly all) of a public message.

       When a public document is ratified, rules to the contrary
       notwithstanding, the gamestate is modified to what it would be if,
       at the time the ratified document was published, the gamestate had
       been minimally modified to make the ratified document as true and
       accurate as possible. Such a modification cannot add
       inconsistencies between the gamestate and the rules, and it cannot
       include rule changes unless the ratified document explicitly and
       unambiguously recites either the changes or the resulting
       properties of the rule(s). If no such modification is possible, or
       multiple substantially distinct possible modifications would be
       equally appropriate, the ratification fails.

       An internally inconsistent document generally cannot be ratified;
       however, if such a document can be divided into a summary section
       and a main section, where the only purpose of the summary section
       is to summarize information in the main section, and the main
       section is internally consistent, ratification of the document
       proceeds as if it contained only the main section.

       Text purportedly about previous instances of ratification (e.g. a
       report's date of last ratification) is excluded from ratification.
       The rules may define additional information that is considered to
       be part of the document for the purposes of ratification; such
       definitions are secured at a Power Threshold of 3.

       Ratifying a public document is secured with power threshold 3.

------------------------------------------------------------------------
Rule 2202/6 (Power=3.0)
Ratification Without Objection

       Any player CAN, without objection, ratify a public document,
       specifying its scope.

       Ratification Without Objection CANNOT cause the repeal, amendment,
       enactment, or mutation of any Rule, rules to the contrary
       notwithstanding.

       A player SHALL NOT knowingly use or announce intent to use
       Ratification Without Objection to ratify a (prior to ratification)
       document containing incorrect or Indeterminate information when a
       corrected document could be produced with reasonable effort,
       unless the general nature of the document's error and reason for
       ratifying it is clearly and plainly described in the announcement
       of intent. Such ratification or announcement of intent to ratify
       is the Class-8 Crime of Endorsing Forgery.

------------------------------------------------------------------------
Rule 2201/7 (Power=3.0)
Self-Ratification

       A public document defined by the rules as self-ratifying is
       ratified when it is continuously undoubted for one week.

       A doubt is an explicit public challenge via one of the following
       methods, identifying a document and explaining the scope and
       nature of a perceived error in it:

       1. An inquiry case, appropriate for questions of legal
          interpretation.

       2. A claim of error, appropriate for matters of fact. The
          publisher of the original document SHALL (if e was required to
          publish that document) or SHOULD (otherwise) do one of the
          following in a timely fashion:

          1. Deny the claim (causing it to cease to be a doubt).

          2. Publish a revision.

          3. Initiate an inquiry case regarding the truth of the claim
             (if the subject is actually a matter of law), or cite a
             relevant existing inquiry case.

------------------------------------------------------------------------
========================================================================
Calls for Judgement
------------------------------------------------------------------------
Rule 991/25 (Power=2.0)
Calls for Judgement

       Any person (the initiator) can initiate a Call for Judgement (CFJ,
       syn. Judicial Case), specifying a statement to be inquired into:

       a) by announcement, if e has not previously initiated any CFJs in
          the current week, OR

       b) by announcement by spending the current CFJ cost in shinies.

       When a person initiates a Call for Judgment, e CAN optionally bar
       one person from the case by announcement.

       At any time, each CFJ is either open (default), suspended, or
       assigned exactly one judgement.

       The Arbitor is an office, responsible for the administration of
       justice in a manner that is fair for emself, if not for the rest
       of Agora.

       When a CFJ has no judge assigned, the Arbitor CAN assign any
       eligible player to be its judge by announcement, and SHALL do so
       within a week. The players eligible to be assigned as judge are
       all players except the initiator and the person barred (if any).
       The Arbitor SHALL assign judges over time such that all interested
       players have reasonably equal opportunities to judge. If a CFJ has
       no judge assigned, then any player eligible to judge that CFJ CAN
       assign it to emself Without 3 Objections.

       The Arbitor's weekly report includes a summary of recent judicial
       case activity, including open and recently-judged cases, recent
       judicial assignments, and a list of players interested in judging.

------------------------------------------------------------------------
Rule 591/45 (Power=1.7)
Delivering Judgements

       When a CFJ is open and assigned to a judge, that judge CAN assign
       a valid judgement to it by announcement, and SHALL do so in a
       timely fashion after this becomes possible. If e does not, the
       Arbitor CAN remove em from being the judge of that case by
       announcement, and SHALL do so in a timely fashion after the time
       limit expires, unless the judge assigns a valid judgement in the
       mean time.

       The valid judgements for an inquiry case are as follows, based on
       the facts and legal situation at the time the inquiry case was
       initiated, not taking into account any events since that time:

       * FALSE, appropriate if the statement was factually and
         logically false

       * TRUE, appropriate if the statement was factually and
         logically true

       * IRRELEVANT, appropriate if the veracity of the statement is
         not relevant to the game or is an overly hypothetical
         extrapolation of the game or its rules to conditions that don't
         actually exist, or if it can be trivially determined from the
         outcome of another (possibly still undecided) judicial case that
         was not itself judged IRRELEVANT

       * INSUFFICIENT, appropriate if the statement does not come
         with supporting arguments or evidence, and the judge feels as if
         an undue burden is being placed on em by the lack of arguments
         and evidence. A CFJ judged as INSUFFICIENT CAN and SHOULD be
         submitted again with sufficient arguments/evidence.

       * DISMISS, appropriate if the statement is malformed, undecidable,
         if insufficient information exists to make a judgement with
         reasonable effort, or the statement is otherwise not able to be
         answered with another valid judgement. DISMISS is not
         appropriate if PARADOXICAL is appropriate.

       * PARADOXICAL, appropriate if the statement is logically
         undecidable as a result of a paradox or or other irresovable
         logical situation. PARADOXICAL is not appropriate if IRRELEVANT
         is appropriate, nor is it appropriate if the undecidability
         arises from the case itself or in reference to it.

------------------------------------------------------------------------
Rule 911/54 (Power=1.7)
Motions and Moots

       If a judgement has been in effect for less then seven days and has
       not been entered into Moot, then:

       - The judge of that CFJ CAN self-file a Motion to Reconsider the
         case by announcement, if e has not already self-filed a Motion
         to Reconsider that CFJ.
       - Any Player CAN group-file a Motion to Reconsider the case with 2
         Support, if the CFJ has not had a Motion to Reconsider
         group-filed for it at any time while it has been assigned to its
         current judge.

       When a Motion to Reconsider is so filed, the case is rendered open
       again.

       If a CFJ has a judgement assigned, a player CAN enter that
       judgement into Moot with N+2 support, where N is the number of
       weeks since that judgement has been assigned, rounded down. When
       this occurs, the CFJ is suspended, and the Arbitor is once
       authorized to initiate the Agoran decision to determine public
       confidence in the judgement, which e SHALL do in a timely fashion.

       For this decision, the vote collector is the Arbitor and the valid
       options are AFFIRM, REMAND, and REMIT. When the decision is
       resolved, the effect depends on the outcome:

       - AFFIRM, FAILED QUORUM: The judgement is reassigned to the case,
         and cannot be entered into Moot again.

       - REMAND: The case becomes open again.

       - REMIT: The case becomes open again, and the current judge is
         recused. The Arbitor SHALL NOT assign em to the case again
         unless no other eligible judges have displayed interest in
         judging.

------------------------------------------------------------------------
Rule 2175/9 (Power=1.0)
Judicial Retraction and Excess

       A new case is a judicial case that has not had any judge assigned
       to it. The initiator of a new case CAN retract it by announcement,
       thus causing it to cease to be a judicial case.

       An excess case is a new case whose initiator previously initiated
       five or more cases during the same week as that case. A person
       SHALL NOT initiate an excess case. The Arbitor CAN refuse an
       excess case by announcement, thus causing it to cease to be a
       judicial case. When e does so, e fulfills any obligations with
       regards to that case.

------------------------------------------------------------------------
Rule 2492/1 (Power=1.0)
Recusal

       A judge CAN recuse emself from a CFJ they are assigned to by
       announcement.

       When a judge recuses emself from a CFJ the following happens:

       1 - The CFJ becomes unassigned

       2 - The recused judge becomes ineligible to be assigned as a judge
           for a week.

       3 - The recused judge SHOULD suggest another judge for the CFJ to
           make the Arbitor's job easier.

------------------------------------------------------------------------
========================================================================
Justice
------------------------------------------------------------------------
Rule 2426/9 (Power=2.0)
Cards

       A Card is a recognition of a specific violation of the rules or
       other manner of infraction that is awarded to the violator in
       order to draw attention to eir disregard for the rule of law and,
       depending on the type of Card, to impose a penalty.

       Cards CANNOT be issued except by players by announcement. Any
       attempt to issue a Card is INEFFECTIVE if it does not include (1)
       the type of card being issued, (2) the name of the person being
       issued the card (the bad sport), and (3) the specific reason for
       the issuance of the card, or if it attempts to issue a person a
       card for an action or inaction which e (more likely than not) did
       not commit, or if it attempts to issue a card for an action or
       inaction which is not prohibited by law, or if it attempts to
       issue a type of card which is blatantly and obviously unsuited to
       the conduct which constitutes the reason for its issuance or to
       the person to which it is being issued, or if it is made more than
       14 days after the conduct constituting the reason for the issuance
       of the card, or if it attempts to issue a card to a player who has
       already been issued a card for the conduct constituting the reason
       for the issuance of the card.

       Issuing Cards is secured with power threshold 1.7.

       The types of Card are defined by the rules. A type of Card may
       have a defined set of circumstances for which it is appropriate,
       as well as a penalty which takes effect when a Card of that type
       is issued. Unless otherwise specified by the rule defining a type
       of Card, that Card type's penalty and circumstances for which it
       is appropriate are secured at the power threshold of that rule. It
       is inappropriate to award a card to a non-player person unless the
       rule defining the card says otherwise.

------------------------------------------------------------------------
Rule 2477/1 (Power=1.0)
The Referee

       The Referee is an office; its holder is responsible for keeping
       track of and adjudicating wrongdoing. The Referee's weekly report
       includes a list of all Cards issued within the past 90 days and
       the reasons therefor, as well as a list of all penalties due to
       Cards that are still in effect.

------------------------------------------------------------------------
Rule 2478/6 (Power=1.7)
Vigilante Justice

       A player CAN by announcement, but subject to the provisions of
       this rule, Point eir Finger at a person who plays the game, citing
       an alleged violation of the rules by that person.

       When a player Points a Finger, the investigator SHALL investigate
       the allegation and, in a timely fashion, SHALL conclude the
       investigation by:

       - Imposing the Cold Hand of Justice, issuing a Card to the
         pointed-at person by announcement whose reason is rooted in the
         allegation; or

       - if e believes that no rules violation occurred or that it would
         be ILLEGAL to issue a Card for it, announcing the Finger
         Pointing to be Shenanigans.

       There is no limit on how many times a player may impose the Cold
       Hand of Justice per week

       The Referee is by default the investigator for all Finger
       Pointing. When a Finger, other than the Arbitor's, is Pointed over
       an allegation related to the official duties or powers of the
       Referee, then the Arbitor CAN, by announcement, take over the
       investigation and thereby become the investigator.

       The Referee CANNOT Point eir Finger. The Arbitor CANNOT Point eir
       Finger at the Referee

------------------------------------------------------------------------
Rule 2479/4 (Power=1.7)
Official Justice

       The Referee CAN, subject to the provisions of this rule, impose
       Summary Judgment on a person who plays the game by issuing a card
       to em by announcement. Summary Judgement is imposed on the
       Referee's own initiative, and not in response to any official
       proceeding

       The Referee CANNOT impose Summary Judgement more than three times
       a week

------------------------------------------------------------------------
Rule 2531/0 (Power=1.0)
Referee Accountability

       If the Referee attempts to issue three or more INEFFECTIVE cards
       in a week, any player CAN, with two support, issue a writ of
       Impartial Arbitration Restoration, immediately making the position
       of Referee vacant. When a writ of Impartial Arbitration
       Restoration is issued, the ADoP SHALL initiate an election for the
       Referee within a timely fashion

------------------------------------------------------------------------
Rule 2474/2 (Power=0.5)
Green Cards

       A Green Card is a type of Card that is appropriate for minor,
       accidental, and/or inconsequential infraction. A Green Card is
       also appropriate for any infraction for which no other type of
       Card is appropriate. 'Tis appropriate to issue a Green Card to a
       non-player person who plays the game, for the infractions
       previously described. When a person is issued a Green Card, e is
       ENCOURAGED to travel to the United States.

------------------------------------------------------------------------
Rule 2506/0 (Power=2.0)
Blue Cards

       A Blue Card is a type of Card that is appropriate for deliberate
       or negligent infractions either where the the player responsible
       profited from violating the rules or where e significantly harmed
       another person or the game as a whole. The person issuing a Blue
       Card must, in the same message, announce a penalty between 1 shiny
       and the greater of 25 shinies and the amount the bad sport
       profited from the infraction, in order for the card to be
       effective. E CAN additionally, in the same message, determine the
       distribution of the money between Agora and the players(s) harmed,
       save that e CANNOT distribute money to emself or such that it
       would be under eir effective control. By default, all the money
       goes to Agora.

       When a Blue Card is issued, as a penalty, within the next 7 days,
       any player CAN once, with 2 Support, Levy a Fine upon the bad
       sport. After the Fine is Levied upon the bad sport, e SHALL
       endeavor in good faith to pay the fine to Agora or the correct
       player(s), in accordance with the distribution laid out by the
       carder. Any player CAN also act on the bad sport's behalf to do
       so, fulfilling eir obligation.

------------------------------------------------------------------------
Rule 2427/2 (Power=2.0)
Yellow Cards

       A Yellow Card is a type of Card that is appropriate either for
       infractions that have a significant, though small, impact on
       gameplay or for infractions for which a Green Card has already
       been issued.

       When a Yellow Card is issued, the bad sport SHOULD publish a
       formal apology of at least 200 words explaining eir error, shame,
       remorse, and ardent desire for self-improvement. A player issuing
       a Yellow Card MAY, when doing so, additionally specify up to 10
       words to be included in the apology. Until e publishes such an
       apology, as a penalty, the bad sport's voting strength on all
       Agoran decisions initiated within 30 days of the Card's issuance
       is set to 0 after modifiers.

------------------------------------------------------------------------
Rule 2475/0 (Power=2.0)
Red Cards

       A Red Card is a type of Card that is appropriate for serious and
       deliberate violations of the rules. A Red Card is also appropriate
       for a person who appears to be part of an attempt in bad faith to
       swarm Agora and outpower the regular players in voting strength.

       When a Red Card is issued, as a penalty, within the next 7 days,
       any player CAN once, with 2 Support, Throw the Book at the bad
       sport. When the Book is Thrown at the bad sport, eir voting
       strength on all Agoran decisions initiated during the first Agoran
       week which begins at least four days after the issuance of the
       Card is reduced by 2.

------------------------------------------------------------------------
Rule 2507/0 (Power=2.0)
Black Cards

       A Black Card is a card appropriate for a person who plays the
       game, not currently a player, who either broke the rules while not
       a player or broke them while a player and then deregistered in bad
       faith. A Black Card CANNOT be issued to current players, and no
       more than 3 Black Cards CAN be issued per week. Any attempt to
       issue a Black Card in violation of these limitations is
       INEFFECTIVE.

       When a Black Card is issued, as a penalty, within the next 7 days,
       any player CAN once, with Agoran Consent, Slam the Door at the bad
       sport. After the Door is Slammed at a person, e CANNOT register or
       take any game actions for 30 days, rules to the contrary
       notwithstanding. Any attempt to Slam the Door on a player or a
       person whose most recent deregistration took place without eir
       consent is INEFFECTIVE, rules to the contrary notwithstanding.

------------------------------------------------------------------------
Rule 2476/0 (Power=1.0)
Pink Slips

       A Pink Slip is a type of Card that is appropriate for abuses of
       official power for personal gain  A Pink Slip CANNOT be issued
       unless the reason indicates the specific office or offices whose
       power was abused.

       When a Pink Slip is issued, as a penalty, within the next 7 days,
       any player CAN, with 2 Support, become the holder of one or more
       of those offices still held by the bad sport.

------------------------------------------------------------------------
========================================================================
Winning
------------------------------------------------------------------------
Rule 2449/2 (Power=3.0)
Winning the Game

       When the Rules state that a person or persons win the game,
       those persons win the game; specifically they win the Round
       that ends with the indicated win. Agora itself does not end and
       the ruleset remains unchanged. The Herald is then authorized to
       award those persons the Patent Title of Champion.

------------------------------------------------------------------------
Rule 2452/2 (Power=0.5)
Trust Tokens

       Any player can issue a Trust Token to another person by
       announcement.

       When the Assessor resolves a Decision to adopt a proposal, then
       any player who cast a valid vote on the Decision and was endorsed
       by another player's valid vote on the Decision is issued a Trust
       Token by the endorsing player.

       A person can win the game by announcement if e has been issued a
       Trust Token by each player except emself; if no person has won via
       this mechanism in the past; and if in the same message, e quotes,
       for each of those players, a public message in which that player
       issued em a Trust Token.

------------------------------------------------------------------------
Rule 2465/0 (Power=0.3)
Victory by Apathy

       A player CAN Declare Apathy without objection, specifying a set of
       players. Upon doing so, the specified players win the game.

------------------------------------------------------------------------
Rule 2510/2 (Power=1.0)
Such is Karma

       Karma is a person switch tracked by the Herald in eir Weekly
       Report. Karma is an Integer switch. Agora also has an instance of
       the Karma switch.

       A player CAN publish a Notice of Honour. For a Notice of Honour
       to be valid, it must:

       1. Be clear that it is a Notice of Honour, and be the first valid
          Notice of Honour that player has published in the current week;

       2. Specify any other player to gain karma, and provide a reason
          for specifying that player; and

       3. Specify any player to lose karma, and provide a reason for
          specifying that player.

       When a valid Notice of Honour is published, the player specified
       to gain karma has eir karma increased by one, and the player
       specified to lose karma has eir karma decreased by one. Raising
       one entity's karma while lowering another's in this manner is
       considered to be a "transfer" of karma.

       A player's positions in Court are defined as follows:

       - Any player with a karma of 7 or greater is a Samurai.

       - Any player with a karma of -7 or less is an Gamma.

       - The player with the highest karma (if any) is the Shogun.

       - The player with the lowest karma (if any) is the Honourless
         Worm.

       Each player's positions in Court are part of of the Herald's
       Weekly Report.

------------------------------------------------------------------------
Rule 2511/1 (Power=1.0)
Karmic Balance

       In a timely fashion after the beginning of each Quarter, the
       Herald CAN and SHALL by announcement, perform the following tasks
       in order:

       1. Halve (rounding towards 0) the Karma of every Unregistered
          person.

       2. Set the Karma of Agora such that the sum of all Karma switch
          instance values in the game is equal to 0.

       While the Karma of Agora is not equal to 0, the Herald CAN and
       SHALL publish a Notice of Honour specifying Agora as a gainer or
       loser in place of a player; to be valid, it must be specified such
       that the result would move the Karma of Agora closer to 0. For
       selection players in such transactions, the Herald SHOULD use
       standards of behavior and game balance befitting the spirit of the
       game.

------------------------------------------------------------------------
Rule 2529/2 (Power=1.0)
Medals of Honour

       Medals of Honour are a destructible fixed currency tracked by the
       Herald.

       In the first Eastman week of an Agoran month, any player CAN
       declare emself to be eligible for a Medal of Honour by
       announcement if all of the following are true:

       * E has made at least 1 message to a public forum in the last
         Agoran month.

       * Eir Karma is not below -3.

       * In the last Agoran month, e has not had a Card issued to em.

       In the second Eastman week of an Agoran month, if there are any
       players who are eligible for a Medal of Honour, the Herald CAN, by
       announcement, initiate an Agoran Decision on who is to be awarded
       a Medal of Honour. E SHALL do so within the second Eastman week of
       that Agoran month. For this decision, the valid votes are all
       players who are eligible for a Medal of Honour, the vote collector
       is the Herald, and the voting method is instant-runoff. Upon the
       resolution of this decision, the Herald CAN, and SHALL in a timely
       fashion, award the outcome of the decision a Medal of Honour by
       announcement. After a player is awarded a Medal of Honour, all
       players who were previously eligible for a Medal of Honour become
       no longer eligible.

       If, at any time, any player has 6 or more Medals of Honour, and e
       has not won via this rule previously, e can win the game by
       announcement, destroying all of eir Medals of Honour.

------------------------------------------------------------------------
Rule 2553/0 (Power=1.0)
Win by Paradox

       If a CFJ about the legality or possibility of a game action, has
       been assigned a judgment of PARADOXICAL continuously for at least
       7 days, and e has not done so already in respect of that CFJ, then
       that case's initiator CAN, by announcement, win the game.

       A player who wins in this fashion SHOULD submit a proposal to
       prevent the paradox from arising again.

------------------------------------------------------------------------
========================================================================
Awards
------------------------------------------------------------------------
Rule 2438/9 (Power=3.0)
Ribbons

       The Tailor is an office, and the recordkeepor of Ribbons.

       Ribbon Ownership is a person switch, tracked by the Tailor in eir
       monthly report, whose values are the subsets of the set of types
       of Ribbon, defaulting to the empty set. If the rules are amended
       to change the types of Ribbon, if a player's Ribbon Ownership is
       subsequently illegal, then it is updated by removing all
       nonexistent types rather than resetting the entire value to
       default.

       To "award a person a <Ribbon type>" is to add that type of Ribbon
       to that person's Ribbon Ownership. A person "owns a <Ribbon type>"
       if that type of Ribbon is an element of eir Ribbon Ownership.

       While a person qualifies for a type of Ribbon, any player CAN, by
       announcement, award em that type of Ribbon. A person qualifies for
       a type of Ribbon if e has earned that type of Ribbon within the
       preceding 7 days (including earlier in the same message) and has
       not owned that type of Ribbon within the preceding 7 days.

       While a person owns all types of Ribbon, that person can Raise a
       Banner by announcement. This causes that person to win the game.
       That person's Ribbon Ownership becomes the empty set.

       The types of Ribbon, and the methods of obtaining them, are as
       follows:

       Red (R): When a proposal is adopted and changes at least one rule
       with Power >= 3, its proposer earns a Red Ribbon.

       Orange (O): When a proposal is adopted via an Agoran Decision on
       which no valid ballots were AGAINST (after evaluating
       conditionals), its proposer earns an Orange Ribbon.

       Green (G): While a person has held an elected office continuously
       for 30 days, and has not failed to perform any duties of that
       office within the appropriate time limits during those 30 days,
       that person qualifies for a Green Ribbon.

       Cyan (C): When a person deputises for an office, that person earns
       a Cyan Ribbon.

       Blue (B): When a person assigns a judgement to a CFJ, and has
       never violated a time limit to assign a judgement to that CFJ,
       that person earns a Blue Ribbon.

       Magenta (M): During Agora's Birthday, each person who has publicly
       acknowledged the fact qualifies for a Magenta Ribbon.

       Ultraviolet (U): When a person is awarded the Patent Title
       Champion, that person earns an Ultraviolet Ribbon.

       Violet (V): When a person is awarded a Patent Title other than
       Champion or a degree, that person earns a Violet Ribbon.

       Indigo (I): When a person is awarded a degree, that person earns
       an Indigo Ribbon.

       Platinum (P): The Speaker qualifies for a Platinum Ribbon.

       Lime (L): A person qualifies for a Lime Ribbon if three or more
       proposals adopted in the preceding 7 days had that person as a
       coauthor.

       White (W): A player qualifies for a White Ribbon if e has never
       previously owned a White Ribbon (including under previous
       rulesets). A player who has been registered for at least 30 days
       and has never caused another person to gain a White Ribbon
       (including under a previous ruleset) CAN award a White Ribbon to
       another person by announcement.

       Black (K): This rule does not specify any methods of obtaining
       Black Ribbons.

       Gray (A): The Tailor CAN award a Gray Ribbon by announcement,
       unless e has done so earlier in the month. E is ENCOURAGED to
       award such a Ribbon in the same message in which e publishes eir
       monthly report.

       Transparent (T): A person qualifies for a Transparent Ribbon while
       the number of other types of Ribbon that that person qualifies for
       and/or has earned within the previous 7 days is at least 5.

------------------------------------------------------------------------
Rule 2480/1 (Power=2.1)
Festivals

       Festivity is a singleton switch, whose possible values are
       integers ranging from 0 inclusive to the number of defined types
       of Ribbon exclusive, and defaulting to 0. While Agora's Festivity
       is 0, Festivity is tracked in the Tailor's monthly report.
       Otherwise, it is tracked in the Tailor's weekly report. Changes to
       Festivity are secured.

       If Agora's Festivity has had the same nonzero value for 14 days or
       more, any player CAN flip it to 0 by announcement.

       A player who owns at least N types of Ribbon CAN Start a Rank N
       Festival, where N is an integer greater than Agora's Festivity,
       with 4 Support from players who own at least N types of Ribbon.
       Upon doing so, Agora's Festivity is flipped to N. Exception: A
       player CANNOT do so if Agora's Festivity has had a value greater
       than or equal to N within the past 21 days.

       A person who owns a number of types of Ribbon equal to or greater
       than Agora's Festivity is known as Festive. Other persons are not
       Festive.

------------------------------------------------------------------------
Rule 2481/1 (Power=2.1)
Festival Restrictions

       While Agora's Festivity is nonzero, the following apply:

       1. Non-Festive players are never considered Supporters of a
          dependent action;

       2. Non-Festive players cannot flip the Imminence of any proposal;

       3. Quorum for Agoran Decisions is equal to half the number of
          Festive players, rounded up;

       4. Each Festive player has the maximum possible voting strength.
          All other players have the minimum possible voting strength.

       While Agora's Festivity is zero, the paragraphs above have no
       effect and are ignored.

------------------------------------------------------------------------
Rule 649/38 (Power=1.5)
Patent Titles

       A Patent Title is a legal title given to a person in recognition
       of the person's distinction. The Herald is an office; its holder
       is responsible for tracking Patent Titles in eir monthly report.

       Awarding or revoking a Patent Title is secured. A person permitted
       and enabled to award (revoke) a Patent Title SHALL do so in a
       timely fashion after the conditions authorizing em to do so are
       announced, unless there is an open judicial case contesting the
       validity of those conditions.

       The Herald CAN award a specified Patent Title to a specified
       player With 2 Agoran Consent.

------------------------------------------------------------------------
Rule 2444/3 (Power=1.0)
Silver Quill

       The Silver Quill is an annual award designed to honor the authors
       of proposals of outstanding merit and influence on the game.

       In a timely fashion after the end of each Agoran Year, the Herald
       SHALL initiate and Agoran Decision to determine which Proposal has
       most greatly influenced that (ending) year of play.

       For this decision, the valid options are all proposals adopted
       between November 1 of the year prior to the ending year, and
       October 31 of the ending year. The vote collector is the Herald,
       and the voting method is instant runoff.

       Players are ENCOURAGED to discuss which eligible proposals best
       satisfy the aforementioned criteria. Proposals submitted by new
       players SHOULD be given somewhat higher weight, but the primary
       reference should be the proposals themselves and their effect on
       the game since adoption.

       Upon the resolution of the decision, if the outcome is not FAILED
       QUORUM and there were at least three votes containing it in any
       preference slot, that proposal wins the Ceremony, and the Herald
       CAN once, by announcement, award its author the Patent Title of
       "Silver Quill YYYY, substituting the ending year; otherwise, there
       is no winner.

------------------------------------------------------------------------
Rule 2415/0 (Power=1.5)
Badges

       A Badge is any patent title with the word 'badge' as part of its
       name. A badge SHOULD be used to award multiple persons for
       participating in specific event of note within Agora.  Any player
       CAN award a badge that does not yet exist to three or more persons
       simultaneously, with Agoran Consent. The Herald CAN award an
       existing badge to persons Without Objection.

------------------------------------------------------------------------
Rule 1367/19 (Power=3.0)
Degrees

       Certain patent titles are known as degrees. The degrees are

       - Associate of Nomic                 (A.N.)
       - Bachelor of Nomic                  (B.N.)
       - Master of Nomic                    (M.N.)
       - Doctor of Nomic History            (D.N.Hist.)
       - Doctor of Nomic Science            (D.N.Sci.)
       - Doctor of Nomic Philosophy         (D.N.Phil.)

       Degrees are ranked in the order they appear in this rule, with
       degrees listed later being ranked higher. A specific degree CANNOT
       be awarded to any person more than once.

       A specified degree CAN be awarded with 2 Agoran Consent, and
       SHOULD only be awarded for the publication of an original thesis
       of scholarly worth (including responses to peer-review), published
       with explicit intent to qualify for a degree. The Herald SHOULD
       coordinate the peer-review process and the awarding of degrees.

------------------------------------------------------------------------
Rule 2231/6 (Power=3.0)
Order of the Hero of Agora Nomic

       Heroic titles are Agora's premier patent titles of distinction, and
       CAN be awarded to persons for meritorious service only by a
       proposal of power 3 or greater, which SHOULD explain why those
       persons are qualified. Bearers of heroic titles (Heroes) constitute
       the Order of the Hero of Agora Nomic.

       The Heroic titles in decreasing precedence are:

       Grand Hero of Agora Nomic (GHAN) -- This title CAN be awarded to
       any person obviously and directly responsible for the existence of
       Agora and/or Nomic in general. As this title is the highest honour
       that Agora may bestow, a Bearer of this title OUGHT to be treated
       right good forever.

       Hero of Agora Nomic (HAN) -- This title CAN be awarded to any
       person for outstanding meritorious service to Agora above and
       beyond the call of duty.

------------------------------------------------------------------------
========================================================================
Figureheads
------------------------------------------------------------------------
Rule 104/0 (Power=3.0)
First Speaker

       The Speaker for the first game shall be Michael Norrish.

------------------------------------------------------------------------
Rule 103/24 (Power=2.0)
The Speaker

       The Speaker is an imposed office and the figurehead leader of
       Agora.

       The player or players who have most recently won the game are
       called Laureled. If at any time the office of Speaker is vacant,
       or when one or more players win Agora, then the Prime Minister CAN
       and SHALL, once and in a timely fashion, appoint a Laureled player
       to the office of Speaker by announcement.

       If the office of Speaker has been held continuously by the same
       person for 90+ days, then any player CAN appoint another player to
       the office with Support.

       For an election of the Prime Minister, the Speaker has voting
       strength one greater than e would have if e did not hold the
       office.

------------------------------------------------------------------------
Rule 2423/3 (Power=2.0)
First Among Equals

       The Prime Minister is an office. The Prime Minister is elected by
       the players of Agora primarily on account of not being the other
       guy. The Prime Minister SHOULD ensure that Agoran affairs proceed
       smoothly.

       The holder of the office of Prime Minister's voting strength is
       increased by 1 on all Agoran decisions other than a elections of
       the Prime Minister.

------------------------------------------------------------------------
Rule 2463/0 (Power=1.0)
Motion of No Confidence

       Any player can cause the office of Prime Minister to become vacant
       with 2 Agoran Consent by publishing a message with the character
       string "MOTION OF NO CONFIDENCE" in the subject line.

------------------------------------------------------------------------
Rule 2451/5 (Power=2.0)
Executive Orders

       Once per week and except as otherwise forbidden by this rule, the
       current Prime Minister CAN issue a Cabinet Order by announcement
       to perform the action(s) authorized by that Order.

       Each Cabinet Order is associated with an office. The current Prime
       Minister CANNOT issue more than one Cabinet Order associated with
       the same office more than once in the same month, nor can e issue
       a Cabinet Order associated with a vacant office.

       The available Cabinet Orders are:

       - Certiorari (Arbitor): The Prime Minister assigns emself as judge
         of a specified open case.

       - Dive (Referee): The Prime Minister issues a specified Card to a
         specified player. Notwithstanding rule 2426, the reason for the card
         MAY be any grievance held by the Prime Minister, not necessarily a
         violation of the rules, against the person to whom the Card is
         issued.

       - Manifesto (Promotor): The Prime Minister distributes a specified
         proposal in the Proposal Pool.

------------------------------------------------------------------------
========================================================================
Contracts & Obligations
------------------------------------------------------------------------
Rule 2450/3 (Power=1.7)
Pledges

       Pledges are an indestructible fixed asset. Ownership of pledges is
       restricted to persons. The Referee is the recordkeepor of pledges.
       Creating, destroying, modifying, and transferring pledges are
       secured.

       To "pledge" something is to create a pledge with those terms. A
       person CAN pledge by announcement to create a pledge e owns.

       To "retract" (syn "withdraw") a pledge is to destroy it. A person
       CAN retract a pledge e owns without objection.

       To "call in" a pledge" is to destroy it. A player CAN call in any
       pledge with Agoran Consent, if e announces a reason the Terms of
       the pledge should be considered broken. Support for an intent to
       call in a pledge is INEFFECTIVE unless the supporting player
       explicitly confirms the reasons that the pledge should be
       considered broken.

       It is ILLEGAL to own a pledge when it is called in.

------------------------------------------------------------------------
Rule 2519/0 (Power=3.0)
Consent

       A person gives consent (syn. consents) to an action when e, acting
       as emself, publicly states that e agrees to the action. This
       agreement may be implied, but only if it is reasonably clear from
       context that the person wanted the agreement to take place.

------------------------------------------------------------------------
Rule 2520/0 (Power=2.5)
Contracts

       A contract is a ruleset-defined entity embodied in text. An entity
       can only become a contract through the appropriate ruleset defined
       procedures. Changes to the contract's text by rule defined
       mechanisms (including those delegated to the contract itself) do
       not change the identity of the contract.

       If any change to a contract's text, internal state, or other
       properties would cause them to become indeterminate and remain so
       for any non-infinitesimal amount of time, the change is canceled
       and does not occur.

       The following changes are secured at power 2.1: creating or
       modifying a contract or causing an entity to become a contract.

       The properties of contracts, as defined by other rules, include
       the following:

       - Parties, persons who agree to be bound by and assume powers
         under the contract.

       - The ability to be amended or destroyed.

       - The ability to compel actions by their parties.

       - The ability to allow persons to take actions on the part of
         their parties.

       - The ability to define arbitrary classes of asset.

       - The ability to possess and control assets.

------------------------------------------------------------------------
Rule 2525/1 (Power=2.6)
Interpreting Contracts

       A contract should generally be interpreted according to its text,
       including any clauses giving directions for its interpretation or
       construction. Additionally, justice, the intent of the contract's
       parties, and the principles governing rule interpretation should
       be reasonably applied when interpreting a contract.

       A contract is subservient to the rules. Although a contract may
       specify obligations or powers beyond those created by the rules, a
       contract may not override the rules: in particular, any provision
       of a contract that would unreasonably violate an inalienable right
       of players and/or persons or cause any rule defined statement
       about the gamestate, or about the possibility of an action, to
       become false is void and without effect insofar as it does so.

       The following are protected actions:

       1. Registering and deregistering;

       2. Submitting, pending, or voting freely on a proposal, but only
          if the sole effect the proposal would have if adopted is to
          create, modify, or destroy a contract or group of contracts, or
          to cause an entity or group of entities to become or cease to
          be a contract or group of contracts;

       3. Creating, destroying, or amending a contract, intending to do
          so, and supporting, objecting to, or resolving such an intent,
          except where the mechanism for destruction or amendment is
          created by the contract itself;

       4. Making true statements about a contract;

       5. Calling, judging, assigning, or freely discussing a CFJ;

       6. Objecting to or supporting an intent to perform an action while
          Speaker;

       7. Using an executive order;

       8. Making, amending, revoking or calling in a pledge; and

       9. Any action affecting the status of a festival.

       Rules to the contrary notwithstanding, a contract CANNOT compel,
       forbid, or in any significant way alter, tamper with, or modify
       the performance of a protected action. A contract CANNOT punish a
       player for performing or failing to perform a protected action, or
       for doing so in a particular manner, except where it would
       otherwise be ILLEGAL. A contract also CANNOT enable a person to do
       any of the things prohibited to the contract by this paragraph.
       Insofar as a contract or a provision or clause of a contract
       contravenes the letter or clear intent of this rule, it is void
       and without effect.

------------------------------------------------------------------------
Rule 2522/0 (Power=2.5)
Contract Lifecycle

       A person CAN create a contract by announcement by transferring 1
       shiny to Agora, specifying the contract's text. A person SHALL NOT
       create more than X (where X is the contract limit) contracts per
       week by this method, and the Notary CAN destroy any excess (i.e.
       beyond the X permitted) contracts by announcement within 7 days of
       the contract's formation, but only if the contract(s) were excess
       at the time of their creation.

       The contract limit is an untracked singleton switch, defaulting to
       3, with possible values of any integer between 3 and 7. The
       contract limit can be set to any valid value in a regulation
       promulgated by the Notary. The amendment limit is an untracked
       singleton switch, with possible values of integers greater than or
       equal to 5, or positive infinity (default). The amendment limit
       can be set in a regulation promulgated by the Notary.

       The person or persons who create a contract CAN and SHOULD also
       specify a name for the contract; if e does not do so, the Notary
       CAN and SHALL assign a name in a timely fashion.

       A contract CAN amend, destroy, or retitle itself by announcement.
       A player CAN amend, destroy, or retitle a contract without
       objection, even if its text denies em the ability to do so.
       Players SHOULD only use this mechanism to recover from situations
       where the contract is underspecified or has unintended effects.

       The Notary CAN by regulation stop the same contract from amending
       or retitling itself more than Y times (where Y is the amendment
       limit limit) combined times per Agoran day; e CANNOT stop a
       contract from being destroyed, or from being retitled or amended
       by any other means.

       If a contract has fulfilled its purpose, does not specify any
       gamestate affecting statements, or otherwise seems unlikely to be
       used, the Notary CAN and SHOULD destroy it with Agoran Consent.
       Any player CAN destroy a contract with 2 Agoran Consent. Players
       SHOULD NOT use the methods in this paragraph to further their
       private interests.

       If the possibility of any action defined by this rule is
       indeterminate, or is subject to a inextricable conditional, it is
       impossible.

------------------------------------------------------------------------
Rule 2523/0 (Power=2.4)
Contracts as Agreements

       The text of a contract can specify obligations upon its parties.
       Parties to a contract SHALL abide by its terms, breaching them
       neither negligently nor deliberately. The fact that the action
       described by the contract is in violation of the rules is not a
       defense if the violative nature is reasonably clear from its text.
       If whether an action is permitted or forbidden by a contract is
       indeterminate or subject to an inextricable conditional, it is
       presumptively permitted.

       As an exception to the provisions of the previous paragraph and
       the circumstances in which cards would ordinarily be appropriate,
       a person awarding a card under this rule MAY and CAN validly
       consider the equitable interests of justice and interests of the
       game, including the importance of the observation of contracts, as
       a mitigating or aggravating circumstances when awarding a card.
       Such a person MAY, CAN validly, and SHOULD also consider the
       instructions of the contract or contracts in question when issuing
       a card.

------------------------------------------------------------------------
Rule 2521/0 (Power=2.5)
Parties to Contracts

       Each contract has an associated set of persons, known as the
       parties. The person who creates a contract is automatically a
       party. Other persons CAN become parties to a contract by
       announcement if the contract's text permits them to do so. Parties
       can leave a contract by announcement, ceasing being parties, if
       the contract's text permits them to do so. A contract CAN expel a
       party or group of parties by announcement, causing them to cease
       being parties.

       It is IMPOSSIBLE, by any means, for a person to become a party to
       a contract, for an contract to be created with a person as a
       party, or for an entity to become a contract with a person as a
       party, without that person's consent. This rule takes precedence
       over any rule that might make such a change
       possible.

------------------------------------------------------------------------
Rule 2526/1 (Power=2.4)
Sustenance Payments

       The Notary CAN, once a month, cause each contract that owns at
       least one shiny to transfer one shiny to Agora. E SHALL do so in
       the first Eastman week of every month. If a contract does not own
       at least one shiny, and is thus unable to make said payment, the
       Notary CAN and SHALL destroy it With Notice. If a contract becomes
       and remains able to pay before its destruction, the Notary CANNOT
       destroy it, and CAN and SHALL instead collect the shiny.

       The Notary CAN, by regulation, exempt a contract from the
       preceding paragraph. E SHALL NOT do so unless the contract seems
       to be in the public interest of Agora.

------------------------------------------------------------------------
Rule 2527/0 (Power=1.0)
The Notary

       The Notary is an office, and the recordkeepor of contracts. The
       Notary's weekly report contains all contracts, including their
       name, text, and parties. The Notary's weekly report also contains
       the list of private classes of asset. The Notary is ENCOURAGED to
       list all changes to the information e tracks in eir report.

------------------------------------------------------------------------
Rule 2471/1 (Power=1.0)
No Faking

       A person SHALL NOT make a public statement that is a lie. A
       statment is a lie if its publisher either knew or believed it to
       be not to be true at the time e published it (or, in the case of
       an action, not to be effective), and it was made with the intent
       to mislead. Merely quoting a statement does not constitute making
       it for the purposes of this rule. Any disclaimer, conditional
       clause, or other qualifier attached to a statement constitutes
       part of the statement for the purposes of this rule; the truth or
       falsity of the whole is what is significant.

       The previous provisions of this rule notwithstanding, a formal
       announcement of intent is never a lie.

------------------------------------------------------------------------
========================================================================
Economics
------------------------------------------------------------------------
Rule 2166/25 (Power=3.0)
Assets

       An asset is an entity defined as such by a (a) rule, (b)
       authorized regulation, (c) group of rules and/or authorized
       regulations (but if such regulations modify a preexisting asset
       class defined by a rule or another title of regulations, they must
       be authorized specifically to do so by their parent rule), or (d)
       contract (hereafter its backing document), and existing solely
       because its backing document defines its existence. An asset's
       backing document can specify when and how that asset is created,
       destroyed, and transferred.

       Each asset has exactly one owner. If an asset would otherwise lack
       an owner, it is owned by Agora. If an asset's backing document
       restricts its ownership to a class of entities, then that asset
       CANNOT be gained by or transferred to an entity outside that
       class, and is destroyed if it is owned by an entity outside that
       class (except if it is owned by Agora, in which case any player
       CAN transfer or destroy it without objection). The restrictions in
       the previous sentence are subject to modification by its backing
       document.

       Unless modified by an asset's backing document, ownership of an
       asset is restricted to Agora, players, and contracts. As an
       exception to the last sentence, non-player persons are generally
       able to own assets defined by a contract they are a party to,
       subject to modification by the contract in question.

       A contract's text can specify whether or not that contract is
       willing to receive assets or a class of assets. Generally, a
       contract CANNOT be given assets it is unwilling to receive. If the
       contract is silent on the matter, or if its willingness is
       indeterminate or the subject of a inextricable conditional, the
       procedure to determine its willingness is as follows:

         1. If the contract appears to anticipate being given assets,
            other than for sustenance (e.g. by authorizing parties to
            spend the contract's assets), then the contract is willing to
            receive all assets.

         2. Otherwise, it is unwilling to receive all assets.

       The previous paragraph (including the list) notwithstanding, a
       contract CAN be given 1 shiny a month for its sustenance payment,
       so long as it never has more than 1 shiny at a time.

       The recordkeepor of a class of assets is the entity (if any)
       defined as such by, and bound by, its backing document. That
       entity's report includes a list of all instances of that class and
       their owners. This portion of that entity's report is
       self-ratifying. Rules to the contrary notwithstanding, a contract
       CANNOT oblige a person who isn't a member to record its internal
       state, nor is the default recordkeepor responsible for tracking a
       contract's internal state. For the purposes of this rule, the
       promulgator of a regulation is bound by it.

       An asset generally CAN be destroyed by its owner by announcement,
       subject to modification by its backing document. An indestructible
       asset is one defined as such by it backing document, and CANNOT be
       destroyed except by a proposal or rule, other than this one,
       specifically addressing the destruction of indestructible assets
       or that asset in particular; any other asset is destructible. In
       circumstances where another asset would be destroyed, an
       indestructible asset is generally transferred to Agora, subject to
       modification by its backing document and the intervention of other
       rules.

       To "lose" an asset is to have it destroyed from one's possession;
       to "revoke" an asset from an entity is to destroy it from that
       entity's possession.

       An asset generally CAN be transferred (syn. paid, given) by
       announcement by its owner to another entity, subject to
       modification by its backing document. A fixed asset is one defined
       as such by its backing document, and CANNOT be transferred; any
       other asset is liquid.

       When a rule indicates transferring an amount that is not a natural
       number, the specified amount is rounded up to the nearest natural
       number.

       A currency is a class of asset defined as such by its backing
       document. Instances of a currency with the same owner are
       fungible.

       The "x balance of an entity", where x is a currency, is the number
       of x that entity possesses. If a rule, proposal, or other
       competent authority attempts to increase or decrease the balance
       of an entity without specifying a source or destination, then the
       currency is created or destroyed as needed.

       When a player causes one or more balances to change, e is
       ENCOURAGED to specify the resulting balance(s). Players SHOULD NOT
       specify inaccurate balances.

       Where it resolves ambiguity, the asset or currency being referred
       to is the currency designated as "Agora's official currency", if
       there is one.

       An asset or class of assets is private, rather than public, if its
       backing document is a contract.

------------------------------------------------------------------------
Rule 2486/0 (Power=3.14)
The Royal Parade

                     _
                   _\ /_
                   >_X_<
            .---._  /_\  _.---.
          /`.---._`{/ \}`_.---.`\
         | /   ___`{\_/}`___   \ |
         \ \."`*  `"{_}"`  *`"./ /
          \ \  )\  _\ /_  /(  / /
           \ *<()( >_X_< )()>* /
            |._)/._./_\._.\(_.|
       jgs  |() () () () () ()|
            <<o>><<o>><o>><<o>>
           `"""""""""""""""""""`
            IN CELEBRATION of Alexis being crowned Princess of Agora,
                 without prejudice to Any before or since
                 who may come to hold a Title
                 whether Patent or otherwise;
           IT IS HEREBY PROCLAIMED that a Royal Parade be established,
                 imbued in this very Rule,
                 which shall travel around Agora to Rules of import;
           AND THEREFORE, the Rulekeepor SHOULD place this Rule
                 near recently-amended rules of high Power;
           AND FURTHERMORE, additions to this Parade are most welcome
                when Events suiting the honour should occur.

------------------------------------------------------------------------
Rule 2515/0 (Power=1.0)
Distributing Assets

       To 'distribute' a quantity of a fungible asset to a set of
       recipients is to transfer one instance of that asset at a time to
       the recipient that owns the least number of instances of that
       asset, until either no more instances of the asset are eligible to
       be distributed, or the number of instances so transferred equals
       the quantity to be distributed. If, when distributing a specific
       asset, two or more recipients each own the least number of
       instances of that asset, then the recipient that most recently
       became eligible to own the asset SHALL receive the asset being
       distributed.

------------------------------------------------------------------------
Rule 2545/0 (Power=2.0)
Auctions

       An Auction is a way for entities to give away items in exchange
       for a currency. Any rule or contract CAN permit (or require)
       Auctions to be initiated.

------------------------------------------------------------------------
Rule 2546/0 (Power=1.0)
Lots

       Each Auction has one or more lots of items.

       A lot is a non-empty list of items to be transferred by a single
       Auction to a single recipient.

------------------------------------------------------------------------
Rule 2547/0 (Power=1.0)
The Auctioneer

       Each Auction has an Auctioneer.

       The Auctioneer of an Auction is the entity that initiates that
       Auction, and describes all of the specifics of an Auction. All
       rules or contracts permitting Auctions to be initiated should
       specify an entity to be Auctioneer. If no Auctioneer is specified,
       the default Auctioneer for Auctions defined by the rules is Agora,
       and the default Auctioneer for Auctions defined by a contract is
       the contract itself.

       A clause in a Contract purporting to make an entity which is
       neither the Contract itself nor a party to the Contract the
       Auctioneer of an Auction defined by that Contract is INEFFECTIVE.

------------------------------------------------------------------------
Rule 2548/0 (Power=1.0)
The Auction Announcer

       Each Auction has an Announcer. Only persons can be Announcers.

       If the Auctioneer of an Auction is a player, then that player is
       the Announcer of that Auction.

       Otherwise, the rule or contract defining an Auction CAN define the
       Announcer for that Auction. Rules to the contrary notwithstanding,
       no Contract can define a person as the Announcer of an Auction
       unless that person is a party to that Contract.

------------------------------------------------------------------------
Rule 2549/0 (Power=1.0)
Auction Initiation

       An entity authorized by a rule or contract to initiate an Auction
       CAN do so by announcement. If the rule or contract specifies that
       that entity MUST do so, that entity SHALL do so in a timely
       fashion. An Auction CANNOT be initiated other than as described by
       a rule or contract.

       An Auction CANNOT be initiated unless the announcer specifies all
       of

       * the Auction's lots, in the order they will be awarded,

       * the items in each lot,

       * the Auction's Auctioneer,

       * the Auction's Announcer,

       * the Auction's minimum bid, and, optionally

       * the Auction's currency

       in the message initiating the Auction. An Auction also CANNOT be
       initiated unless the Auctioneer is able to give away each item in
       each of the Auction's lots.

       If no currency is specified, it defaults to Shinies.

------------------------------------------------------------------------
Rule 2550/0 (Power=1.0)
Bidding

       A person authorized to bid on an Auction CAN do so by
       announcement, specifying the amount of the Auction's currency to
       bid. A bid placed on an Auction before it is initiated, or after
       it has ended, is INEFFECTIVE.

       An attempt to place a bid which is less than the Auction's minimum
       bid is INEFFECTIVE.

       A person CAN withdraw their bid on an Auction by announcement. If
       a person submits a bid on an Auction, all bids previously placed
       on that Auction by that person are withdrawn.

       A rule or contract defining an Auction CAN specify a class of
       players who are authorized to bid on that Auction. If the rule or
       contract does not specify a class of authorized bidders, any
       player is authorized to bid on an Auction defined by a rule, and
       any party to a contract is authorized to bid an Auction defined by
       that Contract.

       A person SHALL NOT bid on an Auction if it would be impossible for
       em to pay that amount at the conclusion of the Auction.

------------------------------------------------------------------------
Rule 2551/0 (Power=1.0)
Auction End

       An Auction ends 7 days after its initiation, or immediately if no
       bid has been placed or withdrawn in the last 96 hours, or
       immediately if it is terminated.

       When an Auction ends, any bid placed by an entity which does not
       own enough of the Auction's currency to pay the amount specified
       in the bid is automatically withdrawn.

       Once an Auction has ended, any further attempts to bid on that
       Auction or to withdraw bids from that Auction are INEFFECTIVE.

       Once the Auction has ended, the Auction's announcer SHALL announce
       the end of the Auction in a timely fashion. In the same message, e
       SHALL include the a list of all the bids on the Auction and the
       winner(s) (if there are any) of the Auction.

       A person's priority on an Auction is their position in the list of
       persons who have bid on the Auction, sorted by the value of their
       non-withdrawn bids in descending order. If two persons have placed
       non-withdrawn bids for the same value, a player who placed their
       non-withdrawn bid first has a higher priority than a player who
       placed their non-withdrawn bid at a later time.

       For each lot in the Auction, the winner of that lot is the player
       with the highest priority on the Auction who has not won any
       previous lot. If there are more lots than there are persons with
       non-withdrawn bids, the excess lots are not won by any person.

       The winner of a lot SHALL pay the Auctioneer the number of the
       Auction's currency equal to eir bid, in a single payment, in a
       timely fashion. When e does so, the Auctioneer SHALL transfer the
       items in that lot to that winner in a timely fashion. If the
       Auctioneer is not a person, then a person authorized to cause the
       Auctioneer to transfer those items SHALL do so in a timely fashion
       after the winner pays the Auctioneer, instead.

------------------------------------------------------------------------
Rule 2552/0 (Power=1.0)
Auction Termination

       Any player CAN terminate an Auction, by announcement, if the
       Auction has not ended and the Auctioneer of that Auction cannot
       transfer any item included in a lot in that Auction.

       When an Auction is terminated, all bids on that Auction are
       withdrawn, and then the Auction ends immediately.

------------------------------------------------------------------------
Rule 2483/6 (Power=2.0)
Economics

       Shinies (singular "shiny", abbreviated "sh.") are an
       indestructible liquid currency, and the official currency of
       Agora.

       The Treasuror is an Office, and the recordkeepor for shinies.

       Whenever a Payday occurs, the following events happen in order:

       1. For each entity possessing shinies, half of eir shinies
          (rounded up) are destroyed.

       2. 10 shinies are created in the possession of each player.

       3. For each office, if a single player held that office for 16 or
          more days in the previous month and e was not issued any Cards
          other than Green for eir conduct in that office during that
          time, 3 shinies are created in the possession of that player.

       The occurrence of Paydays is secured. At the beginning of each
       month, a Payday occurs.

       When a person registers who has not been a player at any time in
       the previous 60 days, 10 shinies are created in eir possession.

       The Pend Cost is 3 Shinies. The CFJ Cost is 1 Shiny.

------------------------------------------------------------------------
========================================================================
Agoran Culture
------------------------------------------------------------------------
Rule 2446/5 (Power=1.0)
The Agoran Newspaper

       The Reportor is an office.

       The Reportor's weekly report includes:

       1. A suitable name for a newspaper, at the Reportor's discretion.

       2. A description of events that have happened since the last
          report that the Reportor believes significant or interesting.

       3. Any editorialization or other pieces of Agora-related
          information the Reportor pleases, as long as it is neither i)
          factually incorrect nor ii) disrespectful to any person or
          Agora itself.

       While meeting these requirements, the Reportor may format eir
       report however e pleases. The Reportor's reports are still subject
       to the requirements of rule 2143

       The Reportor SHALL include at least one piece of information
       relevant to Agora in the last week and SHALL write with the goal
       of creating a more informed population.

------------------------------------------------------------------------
Rule 2327/1 (Power=1.0)
Read the Ruleset Week

       The first Agoran week each year which falls entirely in February
       is Read the Ruleset Week. Agorans are encouraged to read the
       ruleset during Read the Ruleset Week.

------------------------------------------------------------------------
Rule 1727/21 (Power=1.0)
Happy Birthday

       WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic
       World, had recently collapsed; yet, many of its players enjoyed
       nomic and did not wish to forego such a noble pursuit;

       And WHEREAS, Originator Chuck Carroll therefore composed an
       Initial Ruleset for an email nomic, based on the Initial Rulesets
       of Peter Suber, inventor of Nomic, and on the Rulesets of Nomic
       World and other nomics,

       And WHEREAS, a nomic thus rose like a phoenix from the ashes of
       Nomic World, played on the mailing list originally set up for
       discussion of Nomic World, and coming into existence at June 30,
       1993, 00:04:30 GMT +1200, with a message sent by FIRST SPEAKER
       Michael Norrish, which read, in part,

         "I see no reason to let this get bogged down; there are no
         precedents or rules that cover this situation, so I think we may
         as well begin directly.... Proposals for new rules are invited.
         In accordance with the rules, these will be published, numbered
         and distributed by me at my earliest convenience."

       And WHEREAS, this nomic began as a humble and nameless nomic,
       known unofficially as yoyo, after the mailing list it was played
       on, until its Players, much later, gave it its OFFICIAL NAME of
       Agora,

       And WHEREAS, Agora has now become the wisest, noblest, eldest, and
       most interesting of all active email nomics, due to the hard work
       and diligence of Agorans as well as the frequent advice of
       Agoraphobes,

       And WHEREAS, Agorans desire to joyously commemorate Agora's
       founding,

       BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be
       the entire day of June 30, GMT +1200, of each year.

------------------------------------------------------------------------
Rule 2464/2 (Power=1.0)
Tournaments

       A Tournament is a sub-game of Agora specifically sanctioned to be
       initiated as a tournament by the Rules. If a winner of a
       tournament is determined within 4 weeks of its initiation, that
       person or persons win the game, otherwise the tournament concludes
       with no winner. A Tournament is governed by a special temporary
       title of the ACORN, created in accordance with its parent rule,
       which have binding control over those who freely agree to play the
       tournament and over the tournament itself. Once the tournament is
       concluded, these regulations cease to have any effect, and CAN be
       repealed by any player by announcement.

------------------------------------------------------------------------
Rule 2495/1 (Power=1.0)
The Birthday Tournament

       In a timely fashion after the start of June 1 of each year, the
       Herald SHALL propose a set of Regulations governing a Birthday
       Tournament for that year; the Herald CAN also delegate the
       responsibility for creating or running the tournament to another
       player, with that player's consent, by announcement.

       The Birthday Tournament's regulations SHOULD be such that all
       persons who choose to participate have a fair chance of winning
       the tournament (according to its regulations), and a winner
       SHOULD be expected within 2-3 weeks following the tournament's
       initiation.

       After adequate time for discussion of the Birthday Tournament's
       regulations, the Herald (or delegate) CAN initiate a sanctioned
       tournament with a specified, finalized set of regulations,
       Without 3 Objections. By doing so e promulgates those regulations
       as a special temporary title of the ACORN. This title may
       thereafter be amended only by the Herald or eir designee without
       objection, to correct minor typos. The initiation SHOULD be timed
       to coincide with Agora's Birthday.

------------------------------------------------------------------------
Rule 1769/15 (Power=3.0)
Holidays

       The period each year from midnight GMT on the morning of 24
       December to the beginning of the first Agoran week to begin after
       2 January is a Holiday.

       The week that contains the beginning of Agora's Birthday,
       together with the following week, is a Holiday.

       If a person breaks a Rule by missing a deadline that occurs during
       a Holiday, punishment is generally not appropriate.

------------------------------------------------------------------------
Rule 2530/0 (Power=1.0)
Poetry Duel Challenge Writ

       A player CAN issue the title's writ
       once a month to another, who
       this month a different writ they yet remit,
       by having the first player pays its due
       of ten shinies and announces intent.
       If a party remits, they are disgraced;
       else the pair must to the public present
       a poem each which then Agorans be faced
       with a Decision of which one is better.
       Each task a timely manner it be done,
       The winner gains the loser as debtor,
       of whose function this rule shall provide none.

------------------------------------------------------------------------
Rule 2029/0 (Power=4.0)
Town Fountain

                       /\   /\
                       / \ / \
                          T
                         his
                       Power-04
                Rule (the first ever)
                 was placed to honor
            The Agoran  Spirit Of The Game
            by G., Steve, Murphy, root
            and OscarMeyr, Scamsters. Look
            on our works, ye Marvy, but do
       always Dance a Powerful Dance.  Hail Eris!

------------------------------------------------------------------------
========================================================================

END OF THE SHORT LOGICAL RULESET