Again, this is not official, but publishing my versions of the CFJs 
makes people think I'm a better candidate lol.

Please submit CoEs so I can do my prospective job better.

THE SHORT LOGICAL RULESET

Most Recent Ruleset Change Recorded:
    Adoption of Proposal 7930, 2017-10-29

Online documents:
  https://agoranomic.github.io/ruleset/slr.txt (SLR)
  https://agoranomic.github.io/ruleset/flr.txt (FLR)
  https://agoranomic.github.io/ruleset/ (HLR, not legally part of my
    report but always in sync with the other two)

========================================================================
Agora
------------------------------------------------------------------------

Rule 101/17 (Power=4)
The Game of Agora

       Agora is a game of Nomic, wherein Persons, acting in accordance
       with the Rules, communicate their game Actions and/or results of
       these actions via Fora in order to play the game.  The game may be
       won, but the game never ends.

       Please treat Agora Right Good Forever.

------------------------------------------------------------------------

Rule 1698/5 (Power=4)
Agora Is A Nomic

       Agora is ossified if it is IMPOSSIBLE for any reasonable
       combination of actions by players to cause arbitrary rule changes
       to be made and/or arbitrary proposals to be adopted within a
       four-week period.

       If, but for this rule, the net effect of a proposal would cause
       Agora to become ossified, or would cause Agora to cease to exist,
       it cannot take effect, rules to the contrary notwithstanding. Any
       other single change or inseparable group of changes to the
       gamestate would cause Agora to become ossified, or would cause
       Agora to cease to exist, it is cancelled and does not occur, rules
       to the contrary notwithstanding.

------------------------------------------------------------------------

Rule 478/34 (Power=3)
Fora

       Freedom of speech being essential for the healthy functioning of
       any non-Imperial nomic, it is hereby resolved that no Player shall
       be prohibited from participating in the Fora, nor shall any person
       create physical or technological obstacles that unduly favor some
       players' fora access over others.

       Publicity is a forum switch with values Public, Discussion, and
       Foreign (default), tracked by the Registrar.  Changes to publicity
       are secured.

       The Registrar may change the publicity of a forum without
       objection as long as:

       1. e sends eir announcement of intent to that forum; and

       2. if the forum is to be made public, the announcement by which
          the Registrar makes that forum public is sent to all existing
          public fora.

       Each player should ensure e can receive messages via each public
       forum.

       A public message is a message sent via a public forum, or sent to
       all players and containing a clear designation of intent to be
       public.  A rule can also designate that a part of one public
       message is considered a public message in its own right. A person
       "publishes" or "announces" something by sending a public message.

       Where the rules define an action that CAN be performed "by
       announcement", a person performs that action by unambiguously and
       clearly specifying the action and announcing that e performs it.
       Any action performed by sending a message is performed at the time
       date-stamped on that message. Actions in messages (including
       sub-messages) are performed in the order they appear in the
       message, unless otherwise specified.

------------------------------------------------------------------------

========================================================================
Players
------------------------------------------------------------------------

Rule 869/40 (Power=3)
How to Join and Leave Agora

       Any organism that is generally capable of freely originating and
       communicating independent thoughts and ideas is a person.  Rules
       to the contrary notwithstanding, no other entities are persons.

       Citizenship is a person switch with values Unregistered (default)
       and Registered, tracked by the Registrar.  Changes to citizenship
       are secured.  A registered person is a Player.

       A person CAN (unless explicitly forbidden or prevented by the
       rules) register by publishing a message that indicates reasonably
       clearly and reasonably unambiguously that e intends to become a
       player at that time.  A person, by registering, agrees to abide by
       the Rules.  The Rules CANNOT otherwise bind a person to abide by
       any agreement without that person's willful consent.

       A player CAN deregister (cease being a player) by announcement. If
       e does so, e CANNOT register by announcement for 30 days.

       If a player has not sent a message to a public forum in the last
       month, then any player CAN deregister em without objection.

       The Rules CANNOT compel non-players to act without their express
       or reasonably implied consent. The rules CANNOT compel players to
       unduly harass non-players. A non-person CANNOT be a player, rules
       to the contrary notwithstanding.

------------------------------------------------------------------------

Rule 2139/10 (Power=2)
The Registrar

       The Registrar is an office; its holder is responsible for keeping
       track of players.

       The Registrar's weekly report includes:

       1. A list of all players, including information sufficient to
          identify and contact each player.

       2. The date on which each player most recently became a player.

       3. For each forum with non-Foreign publicity, sufficient
          instructions for players to receive messages there.

       The Registrar's monthly report includes:

       1. For each former player for which the information is reasonbaly
          available, the dates on which e registered and deregistered.

       In the first week of every month the Registrar SHALL attempt to
       deregister every player that has not sent a message to a public
       forum in the preceding month.

       The Registrar's duties and abilities also include:

       1. Changing the publicity of a forum, as described in Rule 478.

       2. Publishing Cantus Cygnei and Writs of FAGE as described in Rule
          1789.

       The Registrar is also responsible for tracking any switches,
       defined in a rule, that would otherwise lack an officer to track
       them, unless the switch is defined as untracked.

------------------------------------------------------------------------

Rule 1789/9 (Power=2)
Cantus Cygneus

       Whenever a Player feels that e has been treated so egregiously by
       the Agoran community that e can no longer abide to be a part of
       it, e may submit a document to the Registrar, clearly labeled a
       Cantus Cygneus, detailing eir grievances and expressing eir
       reproach for those who e feels have treated em so badly.

       In a timely fashion after receiving a Cantus Cygneus, the
       Registrar shall publish this document along with a Writ of
       Fugiendae Agorae Grandissima Exprobratione, commanding the Player
       to be deregistered. The Registrar shall note the method of
       deregistration for that Player in subsequent Registrar Reports.

       The Player is deregistered as of the posting of the Writ, and the
       notation in the Registrar's Report will ensure that, henceforth,
       all may know said Player deregistered in a Writ of FAGE.

------------------------------------------------------------------------

========================================================================
Rules & Power
------------------------------------------------------------------------

Rule 2141/9 (Power=3)
Role and Attributes of Rules

       A rule is a type of instrument with the capacity to govern the
       game generally, and is always taking effect. A rule's content
       takes the form of a text, and is unlimited in scope.

       Every rule has power between 0.1 and 4.0 inclusive. It is not
       possible for a rule to have a power outside this range.

       Rules have ID numbers, to be assigned by the Rulekeepor.

       Every rule shall have a title to aid in identification. If a rule
       ever does not have a title, the Rulekeepor SHALL assign a title to
       it by announcement in a timely fashion.

       For the purposes of rules governing modification of instruments,
       the text, power, ID number, and title of a rule are all
       substantive aspects of the rule. However, rules to the contrary
       notwithstanding, the Rulekeepor CAN set rule aspects as described
       elsewhere in this rule.

------------------------------------------------------------------------

Rule 1688/8 (Power=3)
Power

       The Power of an entity is a non-negative rational number. An
       Instrument is an entity with positive Power.

       The Power of an entity cannot be set or modified except as
       stipulated by the Rules. All entities have Power zero except where
       specifically allowed by the rules.

       Power less than one is called Ephemeral power, and an instrument
       with a power less than one is an Ephemeral instrument.

       A Rule that makes a change, action, or value secured (hereafter
       the securing Rule) thereby makes it IMPOSSIBLE to perform that
       change or action, or to set or modify that value, except as
       allowed by an Instrument with Power greater than or equal to the
       change's Power Threshold. This Threshold defaults to the securing
       Rule's Power, but CAN be lowered as allowed by that Rule
       (including by the Rule itself).

------------------------------------------------------------------------

Rule 2140/2 (Power=3)
Power Controls Mutability

       No entity with power below the power of this rule can

       1. cause an entity to have power greater than its own.

       2. adjust the power of an instrument with power greater than its
          own.

       3. set or modify any other substantive aspect of an instrument
          with power greater than its own.  A "substantive" aspect of an
          instrument is any aspect that affects the instrument's
          operation.

------------------------------------------------------------------------

Rule 217/11 (Power=3)
Interpreting the Rules

       When interpreting and applying the rules, the text of the rules
       takes precedence. Where the text is silent, inconsistent, or
       unclear, it is to be augmented by game custom, common sense, past
       judgements, and consideration of the best interests of the game.

       Definitions and prescriptions in the rules are only to be applied
       using direct, forward reasoning; in particular, an absurdity that
       can be concluded from the assumption that a statement about
       rule-defined concepts is false does not constitute proof that it
       is true. Definitions in lower-powered Rules do not overrule
       common-sense interpretations or common definitions of terms in
       higher-powered rules.

       Rules to the contrary notwithstanding, any rule change that would
       (1) prevent a person from initiating a formal process to resolve
       matters of controversy, in the reasonable expectation that the
       controversy will thereby be resolved; or (2) prevent a person from
       causing formal reconsideration of any judicial determination that
       e should be punished, is wholly void and without effect.

------------------------------------------------------------------------

Rule 1030/11 (Power=3.2)
Precedence between Rules

       In a conflict between Rules, the conflict shall be resolved by
       performing the following comparisons in the sequence written in
       this rule, until the conflict is resolved.

       1. In a conflict between Rules with different Power, the Rule with
          the higher Power takes precedence over the Rule with the lower
          Power; otherwise,

       2. If all of the Rules in conflict explicitly say that their
          precedence relations are determined by some other Rule for
          determining precedence relations, then the determinations of
          the precedence-determining Rule shall be used to resolve the
          conflicts; otherwise,

       3. If at least one of the Rules in conflict explicitly says of
          itself that it defers to another Rule (or type of Rule) or
          takes precedence over another Rule (or type of Rule), then such
          provisions shall be used to resolve the conflict, unless they
          lead to contradictions between each other; otherwise,

       4. If any of the rules in conflict have ID numbers, then the Rule
          with the lowest ID number takes precedence; otherwise,

       5. The Rule enacted earliest takes precedence.

       Clauses in any other rule that broadly claim precedence (e.g. over
       "all rules" of a certain class) shall be, prima facie, considered
       to be limited claims of precedence or deference that are
       applicable only when such claims are evaluated as described within
       the above sequence.

       No change to the Ruleset can occur that would cause a Rule to
       directly claim precedence over this Rule as a means of determining
       precedence. This applies to changes by the enactment or amendment
       of a Rule, or of any other form. This Rule takes precedence over
       any Rule that would permit such a change to the Ruleset.

------------------------------------------------------------------------

Rule 2240/1 (Power=3)
No Cretans Need Apply

       In a conflict between clauses of the same Rule, if exactly one
       claims precedence over the other, then it takes precedence;
       otherwise, the later clause takes precedence.

------------------------------------------------------------------------

Rule 105/14 (Power=3)
Rule Changes

       Where permitted by other rules, an instrument generally can, as
       part of its effect,

       1. enact a rule. The new rule has power equal to the minimum of
          the power specified by the enacting instrument, defaulting to
          one if the enacting instrument does not specify or if it
          specifies a power less than 0.1, and the maximum power
          permitted by other rules. The enacting instrument may specify a
          title for the new rule, which if present shall prevail.
          The ID number of the new rule cannot be specified by the
          enacting instrument; any attempt to so specify is null and
          void.

       2. repeal a rule. When a rule is repealed, it ceases to be a rule,
          and the Rulekeepor need no longer maintain a record of it.

       3. reenact a rule. A repealed rule identified by its most recent
          rule number MUST be reenacted with the same ID number and the
          next change identifier. If no text is specified, the rule is
          reenacted with the same text it had when it was most recently
          repealed. If the reenacting proposal provides new text for the
          rule, the rule must have materially the same purpose as did the
          repealed version; otherwise, the attempt to reenact the rule is
          null and void.

       4. amend the text of a rule.

       5. retitle a rule.

       6. change the power of a rule.

       A rule change is any effect that falls into the above classes.
       Rule changes always occur sequentially, never simultaneously.

       Any ambiguity in the specification of a rule change causes that
       change to be void and without effect.An inconsequential variation
       in the quotation of an existing rule does not constitute ambiguity
       for the purposes of this rule, but any other variation does.

       A rule change is wholly prevented from taking effect unless its
       full text was published, along with an unambiguous and clear
       specification of the method to be used for changing the rule, at
       least 4 days and no more than 60 days before it would otherwise
       take effect.

       This rule provides the only mechanism by which rules can be
       created, modified, or destroyed, or by which an entity can become
       a rule or cease to be a rule.

------------------------------------------------------------------------

Rule 2445/10 (Power=1)
The Propose-O-Matic

       The Fearmongor is an Office. Its holder is responsible for
       ensuring the continuous change of the ruleset.

       Each month, the Fearmongor SHALL do the following as part of eir
       duties:

       1. Select two existing rules at random. For each of those rules,
          submit an Official proposal with AI equal to that rules'
          power. One proposal SHALL specify only to repeal its rule;
          the other SHALL specify only to amend its rule.

       2. Select a previous rule that was repealed over 1 year ago, and
          has not been so selected in the past 6 months. Submit an
          Official proposal of the appropriate AI to re-enact the rule
          at its previous power, using any past version of the rule as a
          basis and making minimal modifications to that text to allow
          the rule to function in the current ruleset.

------------------------------------------------------------------------

========================================================================
Reusable Definitions
------------------------------------------------------------------------

Rule 2152/7 (Power=3)
Mother, May I?

       The following terms are defined. These definitions are used
       when a rule includes a term in all caps, and provide guidance in
       determining the ordinary-language meaning of a term when a rule
       includes a term otherwise. Earlier definitions take precedence
       over later ones. If a rule specifies one or more persons in
       connection with a term, then the term applies only to the
       specified person(s).

       1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID:  Attempts to
          perform the described action are unsuccessful.

       2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
          the described action violates the rule in question.

       3. NEED NOT, OPTIONAL:  Failing to perform the described action
          does not violate the rules.

       4. SHOULD NOT, DISCOURAGED, DEPRECATED:  Before performing the
          described action, the full implications of performing it
          should be understood and carefully weighed.

       5. CAN: Attempts to perform the described action are successful.

       6. MAY: Performing the described action does not violate the
          rules.

       7. MUST, SHALL, REQUIRED, MANDATORY:  Failing to perform the
          described action violates the rule in question.

       8. SHOULD, ENCOURAGED, RECOMMENDED:  Before failing to perform
          the described action, the full implications of failing to
          perform it should (in the ordinary-language sense) be
          understood and carefully weighed.

------------------------------------------------------------------------

Rule 2162/9 (Power=2)
Switches

       A type of switch is a property that the rules define as a switch,
       and specify the following:

       1. The type(s) of entity possessing an instance of that switch. No
          other entity possesses an instance of that switch.

       2. One or more possible values for instances of that switch,
          exactly one of which is designated as the default.  No other
          values are possible for instances of that switch.

       3. Optionally, exactly one office whose holder tracks instances of
          that switch.  That officer's (weekly, if not specified
          otherwise) report includes the value of each instance of that
          switch whose value is not its default value; a public document
          purporting to be this portion of that officer's report is
          self-ratifying, and implies that other instances are at their
          default value.

       At any given time, each instance of a switch has exactly one
       possible value for that type of switch. If an instance of a switch
       comes to have a value, it ceases to have any other value. If an
       instance of a switch would otherwise fail to have a possible
       value, it comes to have its default value.

       "To flip an instance of a switch" is to make it come to have a
       given value. "To become X" (where X is a possible value of exactly
       one of the subject's switches) is to flip that switch to X.

       If an action or set of actions would cause the value of an
       instance of a switch to become indeterminate, the instance
       instead takes on its last determinate and possible value, if
       any, otherwise it takes on its default value.

       A singleton switch is a switch for which Agora Nomic is the only
       entity possessing an instance of that switch.

       A boolean switch is a switch with values True and False. A
       positive boolean switch has a default of True; a negative boolean
       switch has a default of False.

       Attempting to flip an instance of a switch to a value it already
       has does not flip the switch. However, if a person is REQUIRED to
       flip a switch instance to a value it already has, then either
       attempting to do so using the required mechanism, or announcing
       that the switch already has the required value, fulfills the
       requirement without flipping the switch.

------------------------------------------------------------------------
Rule 2509/0 (Power=2)
Numerical Switches

       If a switch is defined as being associated with a specified set of
       numbers (a numerical switch), then the possible values for that
       switch are the numbers in that set. In particular, a "natural"
       switch is a switch with possible values of the non-negative
       integers. If a limit is further defined, the possible values are
       the numbers of the set within the specified limits.

       If 0 is in the specified values for a numerical switch and no
       default value is otherwise specified, 0 is the default value for
       that switch.

       If the rules describe mathematical operations to be used in
       flipping an instance of a numerical switch, the operations are
       interpreted as having common-sense mathematical application to
       determine that instance's resulting value. For example,
       "increasing a switch instance by M" is equivalent to "flipping a
       switch instance from its current value N to the value N+M". If the
       specified mathematical operation would result in a value outside
       that switch's defined set, the flipping CANNOT be performed, rules
       to the contrary notwithstanding.

------------------------------------------------------------------------

Rule 2125/10 (Power=3)
Regulated Actions

       An action is restricted if: (1) the Rules limit, allow, enable, or
       permit its performance; (2) describe the circumstances under which
       the action would succeed or fail; or (3) the action would, as part
       of its effect, modify information for which some player
       is required to be a recordkeepor.

       Restricted Actions CAN only be performed as described by the
       Rules, and only using the methods explicitly specified in the
       Rules for performing the given action. The Rules SHALL NOT be
       interpreted so as to proscribe unrestricted actions.

------------------------------------------------------------------------

Rule 1023/37 (Power=2)
Agoran Time

       The following terms are defined:

       1. The phrase "in a timely fashion" means "within 7 days". This
          time period is set when the requirement is created (i.e. X days
          before the limit ends). A requirement to perform an action at
          an exact instant (e.g. "when X, Y SHALL Z"), but not "in the
          same message", is instead interpreted as a requirement to
          perform that action in a timely fashion after that instant.

       2. Agoran epochs:

          A. Agoran days begin at midnight UTC.

          B. Agoran weeks begin at midnight UTC on Monday.

          C. Agoran months begin at midnight UTC on the first day of each
             Gregorian month.

          D. Agoran quarters begin when the Agoran months of January,
             April, July, and October begin.

          E. Agoran years begin when the Agoran month of January begins.

          F. A pivot is either the instant at which Agora Nomic began
             (June 30, 1993, 00:04:30 GMT +1200) or an instant at which
             at least one person won the game.  When used as a period of
             time, a "Round" (historical syn: "game") is the period of
             time between a pivot and the next pivot.

          These definitions do not apply to relative durations (e.g.
          "within <number> days after <event>").

       3. Two points in time are within a month of each other if:

          A. they occur in the same Agoran month;

          B. they occur in two consecutive Agoran months, and the later
             of the two occurs in an earlier day in the month than the
             earlier one;

          C. they occur in two consecutive Agoran months on the same day
             of the month, and the later of the two occurs at the same
             or earlier time of day.

------------------------------------------------------------------------

Rule 1728/37 (Power=3)
Dependent Actions

       A rule which purports to allow a person (the performer) to perform
       perform an action by a set of one or more of the following methods
       (N is 1 unless otherwise specified):

       1. Without N Objections, where N is a positive integer no greater
          than 8.  ("Without Objection" is shorthand for this method with
          N = 1.)

       2. With N Supporters, where N is a positive integer.  ("With
          Support" is shorthand for this method with N = 1.)

       3. With N Agoran Consent, where N is an integer multiple of 0.1
          with a minimum of 1.

       4. With Notice.

       5. With T Notice, where T is a time period.

       thereby allows em to perform the action by announcement if all of
       the following are true:

       1. A person (the initiator) announced intent to perform the
          action, unambiguously and clearly specifying the action and
          method(s) (including the value of N and/or T for each method),
          at most fourteen days earlier.

       2. If the action is to be performed Without N Objections, With N
          Agoran Consent, or With Notice, if the intent was announced at
          least 4 days earlier

       3. If the action is to be performed With T Notice, if the intent
          was announced at least T earlier.

       4. At least one of the following is true:

          A. The performer is the initiator.

          B. The initiator was authorized to perform the action due to
             holding a rule-defined position now held by the
             performer.

          C. The initiator is authorized to perform the action, the
             action depends on support, the performer has supported
             the intent, and the rule authorizing the performance does
             not explicitly prohibit supporters from performing it.

       5. Agora is Satisfied with the announced intent, as defined by
          other rules.

       6. If a set of conditions for the performance of the action was
          given in the announcement of intent to perform the action, all
          those conditions are met.

       The actor SHOULD publish a list of supporters if the action
       depends on support, and a list of objectors if it depends on
       objections.

------------------------------------------------------------------------

Rule 2486/0 (Power=3.14)
The Royal Parade

                     _
                   _\ /_
                   >_X_<
            .---._  /_\  _.---.
          /`.---._`{/ \}`_.---.`\
         | /   ___`{\_/}`___   \ |
         \ \."`*  `"{_}"`  *`"./ /
          \ \  )\  _\ /_  /(  / /
           \ *<()( >_X_< )()>* /
            |._)/._./_\._.\(_.|
       jgs  |() () () () () ()|
            <<o>><<o>><o>><<o>>
           `"""""""""""""""""""`
            IN CELEBRATION of Alexis being crowned Princess of Agora,
                 without prejudice to Any before or since
                 who may come to hold a Title
                 whether Patent or otherwise;
           IT IS HEREBY PROCLAIMED that a Royal Parade be established,
                 imbued in this very Rule,
                 which shall travel around Agora to Rules of import;
           AND THEREFORE, the Rulekeepor SHOULD place this Rule
                 near recently-amended rules of high Power;
           AND FURTHERMORE, additions to this Parade are most welcome
                when Events suiting the honour should occur.

------------------------------------------------------------------------

Rule 2124/20 (Power=2)
Agoran Satisfaction


       A Supporter of a dependent action is an eligible entity who has
       publicly posted (and not withdrawn) support (syn. "consent") for
       an announcement of intent to perform the action.An Objector to a
       dependent action is an eligible entity who has publicly posted
       (and not withdrawn) an objection to the announcement of intent to
       perform the action.

       The entities eligible to support or object to a dependent action
       are, by default, all players, subject to modification by the
       document authorizing the dependent action.However, the previous
       sentence notwithstanding, the Executor of the announcement of
       intent is not eligible to support it.

       Agora is Satisfied with an intent to perform a specific action if
       and only if:

       1. if the action is to be performed Without N Objections, then it
          has fewer than N objectors;

       2. if the action is to be performed With N supporters, then it has
          N or more supporters; and

       3. if the action is to be performed with N Agoran Consent, then
          the ratio of supporters to objectors is greater than N, or the
          action has at least one supporter and no objectors.

       4. if the action is to be performed With Notice or With T Notice.

       The above notwithstanding, if the action depends on objections,
       and an objection to it has been withdrawn within the past 24
       hours, then Agora is not Satisfied with the intent.

       The above notwithstanding, Agora is not satisfied with the intent
       if the Speaker has objected to it in the last 48 hours.

       A person CANNOT support or object to an announcement of intent
       before the intent is announced, or after e has withdrawn the same
       type of response.

------------------------------------------------------------------------

Rule 2466/2 (Power=3)
Acting on Behalf

       When a rule allows one person (the agent) to act on behalf of
       another (the principal) to perform an action, that agent CAN
       perform the action if it is POSSIBLE for the principal to do so,
       taking into account any prerequisites for the action. If the
       enabling rule does not specify the mechanism by which the agent
       may do so, then the agent CAN perform the action in the same
       manner in which the principal CAN do so, with the additional
       requirement that the agent must, in the message in which the
       action is performed, uniquely identify the principal and that the
       action is being taken on behalf of that person.

       A person SHALL NOT act on behalf of another person if doing so
       causes the second person to violate the rules. A person CANNOT act
       on behalf of another person to do anything except perform a game
       action; in particular, a person CANNOT act on behalf of another
       person to send a message, only to perform specific actions that
       might be taken within a message.

       When an action is performed on behalf of a principal, then the
       action is considered for all game purposes to have been performed
       by the principal, unless a rule specifically states that it is
       treated differently for some purpose, in which case it is treated
       as described by that rule.

       Allowing a person to act on behalf of another person is secured at
       power 2.0. This rule takes precedence over any rule that would
       prohibit a person from taking an action, except that it defers to
       any rule that imposes limitations specifically on actions taken on
       behalf of another person.

------------------------------------------------------------------------

Rule 2166/23 (Power=3)
Assets

       An asset is an entity defined as such by a (a) rule, (b)
       authorized regulation, (c) group of rules and/or authorized
       regulations (but if such regulations modify a preexisting asset
       class defined by a rule or another title of regulations, they must
       be authorized specifically to do so by their parent rule), or (d)
       contract (hereafter its backing document), and existing solely
       because its backing document defines its existence. An asset's
       backing document can specify when and how that asset is created,
       destroyed, and transferred.

       Each asset has exactly one owner. If an asset would otherwise lack
       an owner, it is owned by Agora. If an asset's backing document
       restricts its ownership to a class of entities, then that asset
       CANNOT be gained by or transferred to an entity outside that
       class, and is destroyed if it is owned by an entity outside that
       class (except if it is owned by Agora, in which case any player
       CAN transfer or destroy it without objection). The restrictions in
       the previous sentence are subject to modification by its backing
       document.

       Unless modified by an asset's backing document, ownership of an
       asset is restricted to Agora, players, and contracts. As an
       exception to the last sentence, non-player persons are generally
       able to own assets defined by a contract they are a party to,
       subject to modification by the contract in question.

       A contract's text can specify whether or not that contract is
       willing to receive assets or a class of assets. Generally, a
       contract CANNOT be given assets it is unwilling to receive. If the
       contract is silent on the matter, or if its willingness is
       indeterminate or the subject of a inextricable conditional, the
       procedure to determine its willingness is as follows:

       1. If the contract appears to anticipate being given assets, other
          than for sustenance (e.g. by authorizing parties to spend the
          contract's assets), then the contract is willing to receive all
          assets.
       2. Otherwise, it is unwilling to receive all assets.

       The previous paragraph (including the list) notwithstanding, a
       contract CAN be given 1 shiny a month for its sustenance payment,
       so long as it never has more than 1 shiny at a time.

       The recordkeepor of a class of assets is the entity (if any)
       defined as such by, and bound by, its backing document. That
       entity's report includes a list of all instances of that class
       and their owners. This portion of that entity's report is
       self-ratifying. Rules to the contrary notwithstanding, a contract
       CANNOT oblige a person who isn't a member to record its internal
       state, nor is the default recordkeepor responsible for tracking a
       contract's internal state. For the purposes of this rule, the
       promulgator of a regulation is bound by it.

       An asset generally CAN be destroyed by its owner by announcement,
       subject to modification by its backing document. An indestructible
       asset is one defined as such by it backing document, and CANNOT
       be destroyed except by a rule, other than this one, specifically
       addressing the destruction of indestructible assets or that asset
       in particular; any other asset is destructible. In circumstances
       where another asset would be destroyed, an indestructible asset is
       generally transferred to Agora, subject to modification by its
       backing document and the intervention of other rules.

       To "lose" an asset is to have it destroyed from one's possession;
       to "revoke" an asset from an entity is to destroy it from that
       entity's possession.

       An asset generally CAN be transferred (syn. paid, given) by
       announcement by its owner to another entity, subject to
       modification by its backing document. A fixed asset is one defined
       as such by its backing document, and CANNOT be transferred; any
       other asset is liquid.

       When a rule indicates transferring an amount that is not a natural
       number, the specified amount is rounded up to the nearest natural
       number.

       A currency is a class of asset defined as such by its backing
       document. Instances of a currency with the same owner are
       fungible.

       The "x balance of an entity", where x is a currency, is the number
       of x that entity possesses. If a rule, proposal, or other
       competent authority attempts to increase or decrease the balance
       of an entity without specifying a source or destination, then the
       currency is created or destroyed as needed.

       When a player causes one or more balances to change, e is
       ENCOURAGED to specify the resulting balance(s). Players SHOULD NOT
       specify inaccurate balances.

       Where it resolves ambiguity, the asset or currency being referred
       to is the currency designated as "Agora's official currency", if
       there is one.

       An asset or class of assets is private, rather than public, if its
       backing document is a contract.

------------------------------------------------------------------------

Rule 2515/0 (Power=1)
Distributing Assets

       To "distribute" a quantity of a fungible asset to a set of
       recipients is to transfer one instance of that asset at a time to
       the recipient that owns the least number of instances of that
       asset, until either no more instances of the asset are eligible to
       be distributed, or the number of instances so transferred equals
       the quantity to be distributed. If, when distributing a specific
       asset, two or more recipients each own the least number of
       instances of that asset, then the recipient that most recently
       became eligible to own the asset SHALL receive the asset being
       distributed.

------------------------------------------------------------------------

Rule 2493/2 (Power=3.1)
Regulations

       A Regulation is an textual entity defined as such by this rule. A
       regulation allows an officer (known as the Promulgator) to
       exercise rule defined powers. A regulation is in effect
       continuously from the time of its creation to the time of either
       its revocation or the repeal of the rule that allowed for its
       creation. When recommending a regulation, its Promulgator must
       specify by number the rule(s) upon which it is based (the parent
       rules), the list of which becomes an integral part of the
       regulation. The list of rules can generally be modified by the
       Promulgator according to the procedure for text changes.

       A regulation must be authorized by at least one rule in order for
       it to exist. A regulation has effect on the game (only) insofar as
       the rule or rules that authorized it permit it to have effect. If
       reasonably possible, a regulation should be interpreted so as to
       defer to other rules. The procedure for resolving conflict between
       regulations is the same as it is for rules (for the purposes of
       resolving conflicts only, a regulation is treated as if it had the
       power of its least powerful parent rule).

       Regulations are generally issued according to the following
       procedures, and they can be repealed by the announcement of their
       Promulgator. Alternate procedures may be used if provided for by
       all of the regulations's parent rules. If one parent rule
       specifies procedures that are more stringent than those that the
       other(s) specifies, those apply. Creating, modifying, revoking, or
       allowing for a regulation is secured at power 1.

       A regulation (or set of regulations), authorized by another rule,
       CAN generally be enacted or modified by its promulgator without 2
       objections, or with Agoran consent. A notice pursuant to the to
       the previous sentence is known as a "recommendation", and the
       regulation(s) are said to be "recommended" to Agora.

------------------------------------------------------------------------

Rule 2494/0 (Power=1)
The Regkeepor

       The Regkeepor is an office, responsible for the maintenance of the
       Regulations. The Regulations are contained in the Regkeepor's
       weekly report, know as the Agora Nomic Code of Regulations
       (ACORN). E MAY publish multiple versions or editions of the ACORN.

       The ACORN is divided into titles, assigned by the Regkeepor, which
       are each given an integer. Generally, each office with the power
       to create regulations SHOULD be assigned the next successive
       natural number. Title 0 of the ACORN is reserved for use by the
       Regkeepor, and nothing in that title need be a regulation.
       Non-regulations printed in the ACORN have no binding effect, and
       SHALL clearly be marked by the Regkeepor.

       Each regulation SHALL be assigned an ID number by the Regkeepor,
       consisting of a string of the characters [0-9] and separator
       characters. The Regkeepor SHOULD establish some way of keeping
       track of the version of a regulations. The Regkeepor MAY also, at
       eir discretion, create ways of marking special types of Regulation
       (even in violation of the previous restrictions of this
       paragraph), mark sections or titles as reserved for future use,
       and make such other discussions of arrangement, annotation, and
       marking as are necessary and proper in the execution of eir
       duties.

       The Regkeepor SHOULD remember that the purpose of the ACORN is to
       make the regulations easily readable, and e SHALL not act in a
       manner intended to deceive others in eir official capacity.

------------------------------------------------------------------------

Rule 2505/0 (Power=1.0)
Random Choices

       When a Rule specifies that a random choice be made, then the
       choice shall be made using whatever probability distribution among
       the possible outcomes the Rule specifies, defaulting to a uniform
       probability distribution.

       The choice CAN be made using any physical or computational process
       whose probability distribution among the possible outcomes is
       reasonably close to that required by the Rules, and for which the
       final choice is not trivially predictable by the selecting person
       in advance.The selecting person SHOULD make the selection method
       public, and SHOULD use a method for which the final probability
       distribution can be readily confirmed.

------------------------------------------------------------------------

Rule 2500/0 (Power=1)
Action Points

       At the beginning of every Agoran Week, every player has 2 Action
       Points. When a player 'spends' an Action Point, e has one less
       Action Point. If a player has 0 Action Points, e may not spend any
       more Action Points, rules to the contrary notwithstanding.

------------------------------------------------------------------------

Rule 2517/0 (Power=3)
Conditionals and Extricability

       A conditional is any textual structure that attempts to make a
       statement (the substrate) affecting any part or aspect of the
       gamestate, or the permissibility, possibility, or effect of any
       action affecting such a part or aspect, dependent on the truth
       value or other state of a textual structure (the condition). The
       condition is said to be "affixed" to the substrate (inverse "to be
       conditional upon").

       A condition is inextricable if it is unclear, ambiguous, circular,
       inconsistent, paradoxical, depends on information that is
       indeterminate, or is impossible or unreasonably difficult to
       determine, or otherwise requires an unreasonable effort to
       resolve; otherwise it is extricable. A conditional is inextricable
       if its condition is inextricable; otherwise it is extricable. A
       player SHOULD NOT use an inextricable conditional for any purpose.

       An action is said to be "subject to" a conditional if its
       possibility, permissibility, or effect (depending on context) is
       determined by the conditional. A value is said to be subject to a
       conditional of the state of the value is determined by the
       conditional.

------------------------------------------------------------------------

Rule 2518/0 (Power=3)
Determinacy

       If a value CANNOT be reasonably determined (without circularity or
       paradox) from information reasonably available, or if it
       alternates indefinitely between values, then the value is
       considered to be indeterminate, otherwise it is determinate.

------------------------------------------------------------------------

Rule 1586/9 (Power=2)
Definition and Continuity of Entities

       If multiple rules attempt to define an entity with the same name,
       then they refer to the same entity. A rule-defined entity's name
       CANNOT be changed to be the same as another rule-defined entity's
       name.

       A rule, contract, or regulation that refers to an entity by name
       refers to the entity that had that name when the rule first came
       to include that reference, even if the entity's name has since
       changed.

       If the entity that defines another entity is amended such that it
       no longer defines the second entity, then the second entity and
       its attributes cease to exist.

       If the entity that defines another entity is amended such that it
       defines the second entity both before and after the amendment, but
       with different attributes, then the second entity and its
       attributes continue to exist to whatever extent is possible under
       the new definitions.

------------------------------------------------------------------------

Rule 2519 (Power=3)
Consent

       A person gives consent (syn. consents) to an action when e, acting
       as emself, publicly states that e agrees to the action. This
       agreement may be implied, but only if it is reasonably clear from
       context that the person wanted the agreement to take place.

========================================================================
Proposals
------------------------------------------------------------------------

Rule 2350/9 (Power=3)
Proposals

       A proposal is a type of entity consisting of a body of text and
       other attributes.  A player CAN create a proposal by
       announcement, specifying its text and optionally specifying any
       of the following attributes:

       1. An associated title.

       2. A list of co-authors (which must be persons other than the
          author).

       3. An adoption index.

       Creating a proposal adds it to the Proposal Pool. Once a proposal
       is created, nether its text nor any of the aforementioned
       attributes can be changed. The author (syn. proposer) of a
       proposal is the person who submitted it.

       If a decision of whether to adopt a proposal was resolved as
       FAILED QUORUM in the last seven days, the Promotor CAN once add
       the proposal back to the Proposal Pool by announcement.

       The author of a proposal in the Proposal Pool CAN remove (syn.
       retract, withdraw) it from the Pool by announcement.

       The Promotor CAN remove a proposal from the Proposal Pool by
       announcement if it is not pending and has been added to the Pool
       more than 14 days ago.

------------------------------------------------------------------------

Rule 2445/10 (Power=1)
How to Pend a Proposal

       Imminence is a switch, tracked by the Promotor, possessed by
       proposals in the Proposal Pool, whose value is either "pending" or
       "not pending" (default).

       Any player CAN flip a specified proposal's imminence to "pending"
       by announcement by:

       1. spending 1 Action Point, OR

       2. spending the current Pend Cost in shinies

       An Official Proposal is a proposal designated as such by the
       Rules; generally official proposals that are created as part of an
       Officer's duties. Rules to the contrary notwithstanding, an
       Official proposal is always pending. Rules to the contrary
       notwithstanding, players CANNOT claim rewards for the adoption of
       an Official proposal.

------------------------------------------------------------------------

Rule 1607/45 (Power=3)
Distribution

       The Promotor is an office; its holder is responsible for receiving
       and distributing proposals.

       Determining whether to adopt a proposal is an Agoran decision. For
       this decision, the vote collector is the Assessor, the adoption
       index is initially the adoption index of the proposal, or 1.0 if
       the proposal does not have one, and the text, author, and
       coauthors of the proposal are essential parameters. Initiating
       such a decision is known as distribution, and removes the proposal
       from the Proposal Pool.

       The Promotor CAN distribute a proposal which is in the Proposal
       Pool at any time, by announcement. The Promotor SHALL NOT
       distribute proposals which are not pending.

       In a given Agoran week, the Promotor SHALL, as part of eir weekly
       duties, distribute all pending proposals except for those exempted
       from automatic distribution by other rules.

       Distributed proposals have ID numbers, to be assigned by the
       Promotor.

       If there is a Proposal in the Pool that it would otherwise be
       IMPOSSIBLE for any player to distribute, then any player CAN
       distribute that Proposal Without 3 Objections.

       The Promotor's report includes a list of all proposals in the
       Proposal Pool, along with their text and attributes.This portion
       of a public document purporting to be a Promotor's report is
       self-ratifying.

------------------------------------------------------------------------

Rule 2137/2 (Power=1)
The Assessor

       The Assessor is an office; its holder is responsible for
       collecting votes and keeping track of related properties.

------------------------------------------------------------------------

Rule 106/36 (Power=3)
Adopting Proposals

       When a decision about whether to adopt a proposal is resolved, if
       the outcome is ADOPTED, then the proposal in question is adopted,
       and unless other rules prevent it from taking effect, its power is
       set to the minimum of four and its adoption index, and then it
       takes effect.Except as prohibited by other rules, a proposal that
       takes effect CAN and does, as part of its effect, apply the
       changes that it specifies.If the proposal cannot make some such
       changes, this does not preclude the other changes from taking
       place.

       If there is no Agoran Decision to adopt a particular proposal that
       has an outcome of ADOPTED, that proposal CANNOT take effect, rules
       to the contrary notwithstanding.

       Preventing a proposal from taking effect is a secured change; this
       does not apply to generally preventing changes to specified areas
       of the gamestate, nor to a proposal preventing itself from taking
       effect (its no- effect clause is generally interpreted as applying
       only to the rest of the proposal).

------------------------------------------------------------------------

Rule 2443/1 (Power=3)
Expediting Proposals

       A player CAN expedite a proposal whose adoption index is at most
       1.5, in a message containing the character string "[Expedition]"
       in the subject line,

       1. by specially deputising for the Promotor to distribute the
          proposal, if it has not been distributed; or

       2. by announcement, otherwise.

       If, in an Agoran Decision to adopt a proposal, the strength of
       AGAINST is zero, and the proposal was expedited at least 7 days
       earlier, then any player CAN specially deputise for the Assessor
       to resolve the decision.

------------------------------------------------------------------------

Rule 2431/1 (Power=1)
Proposal Competitions

       Any player CAN, with Agoran Consent, initiate a Proposal
       Competition with a specified Objective. Only one Competition may
       be in progress at a time. The Objective should be a
       specification of effects of a proposal, and SHOULD NOT depend on
       factors that could not be determined from the text of a
       proposal.

       During the Agoran Week following the initiation of a Proposal
       Competition, any player CAN specify that a Proposal e submits is
       a Competition Proposal for that Competition.  Players are
       ENCOURAGED to describe how their Competition Proposals fulfill
       the Objective.

       The Promotor SHALL distribute all Competition Proposals for a
       given Competition in the same message. The Assessor SHALL
       resolve all the Agoran Decisions to adopt the Competition
       Proposals for a given Competition in the same message.

       Once all Agoran decisions to adopt Competition Proposals for a
       given Competition have been resolved, the Competition ends.

------------------------------------------------------------------------

Rule 1650/2 (Power=1)
Silliness

       Each Nomic Week a Player is designated the Silly Person. The Silly
       Person SHALL in that week, by announcement (1) designate another
       player, who has not been the Silly Person in the past two weeks,
       to be the next week's Silly Person; (2) submit a Silly Proposal.
       If there is ever no Silly Person or the Silly Person is not a
       player, then the next week's Silly Person is the first player that
       any player publicly designates to be the next week's Silly Person.

       A Silly Proposal is a Proposal whose sole contents are one of the
       following:

       1. A limerick.

       2. A rhymed poem no longer than fourteen lines. (No free verse!)

       3. A joke of no more than a hundred words.

       4. A truly hideous pun.

       The first Silly Proposal submitted by the week's Silly Person is
       an Official Proposal.

------------------------------------------------------------------------

========================================================================
Voting & Elections
------------------------------------------------------------------------

Rule 693/16 (Power=3)
Agoran Decisions

       When the rules calls for an Agoran decision to be made, the
       decision-making process takes place in the following three stages,
       each described elsewhere:

       1. Initiation of the decision.

       2. Voting of the people.

       3. Resolution of the decision.

------------------------------------------------------------------------

Rule 107/19 (Power=3)
Initiating Agoran Decisions

       An Agoran decision is initiated when a person authorized to
       initiate it publishes a valid notice which sets forth the intent
       to initiate the decision. This notice is invalid if it lacks any
       of the following information, and the lack is correctly identified
       within one week after the notice is published:

       1. The matter to be decided (for example, "the adoption of
          proposal 4781").

       2. A clear indication of the set of valid votes.

       3. The identity of the vote collector.

       4. Any additional information defined by the rules as essential
          parameters.

       The publication of such a valid notice initiates the voting period
       for the decision. The voting period lasts for 7 days. The minimum
       voting period for a decision with at least two options is five
       days. The vote collector for a decision with less than two options
       CAN and SHALL end the voting period by announcement, if it has not
       ended already, and provided that e resolves the decision in the
       same message.

       The voting period for a decision cannot be set or changed to a
       duration longer than fourteen days.


------------------------------------------------------------------------

Rule 683/25 (Power=3)
Voting on Agoran Decisions

       An entity submits a ballot on an Agoran decision by publishing a
       notice satisfying the following conditions:

       1. The ballot is submitted during the voting period for the
          decision.

       2. The entity casting the ballot (the voter) was, at the
          initiation of the decision, a player.

       3. The ballot clearly identifies the matter to be decided.

       4. The ballot clearly identifies a valid vote, as determined by
          the voting method.

       5. The ballot clearly sets forth the voter's intent to place
          the identified vote.

       6. The voter has no other valid ballots on the same decision.

       A valid ballot is a ballot, correctly submitted, that has not been
       withdrawn. During the voting period of an Agoran decision, a
       player CAN by announcement withdraw (syn. retract) a ballot that e
       submitted on that decision. To "change" one's vote is to retract
       eir previous ballot (if any), then submit a new one.


------------------------------------------------------------------------

Rule 208/12 (Power=3)
Resolving Agoran Decisions

       The vote collector for an unresolved Agoran decision CAN resolve
       it by announcement, indicating the outcome.  If it was required
       to be initiated, then e SHALL resolve it in a timely fashion
       after the end of the voting period.  To be valid, this
       announcement must satisfy the following conditions:

       1. It is published after the voting period has ended.

       2. It clearly identifies the matter to be resolved.

       3. It specifies the outcome, as described elsewhere, and, if
          there was more than one valid option, provides a tally of
          the voters' valid ballots.

       Each Agoran decision has exactly one vote collector, defaulting
       to the initiator of the decision.  If the vote collector is
       defined by reference to a position (or, in the default case, if
       the initiator was so defined), then the vote collector is the
       current holder of that position.

       This rule takes precedence over any rule that would provide
       another mechanism by which an Agoran decision may be resolved.

       In general, changes to the gamestate due to the outcome of an
       Agoran decision take effect when the decision is resolved.

------------------------------------------------------------------------

Rule 955/24 (Power=3)
Determining the Will of Agora

       Each Agoran decision has a voting method, which determines how
       voters may vote on it and how to calculate the outcome. The
       strength of a ballot is the voting strength of the voter who cast
       it on that Agoran decision.

       The following voting methods are defined:

       1. For an AI-majority decision, let F be the total strength of all
          valid ballots cast FOR a decision, A be the same for AGAINST,
          and AI be the adoption index of the decision. The outcome is
          ADOPTED if F/A >= AI and F/A > 1 (or F>0 and A=0), otherwise
          REJECTED.

       2. For an instant runoff decision, the outcome is whichever option
          wins according to the standard definition of instant runoff.
          For this purpose, a ballot of strength N is treated as if it
          were N distinct ballots expressing the same preferences. In
          case multiple valid options tie for the lowest number of votes
          at any stage, the vote collector CAN and must, in the
          announcement of the decision's resolution, select one such
          option to eliminate; if, for M > 1, all eir possible choices in
          the next M stages would result in the same set of options being
          eliminated, e need not specify the order of elimination. If an
          entity that is part of a valid vote is not a valid option at
          the end of the voting period, or disqualified by the rule
          providing for the decision, then that entity is eliminated
          prior to the first round of counting.

       3. For a first-past-the-post decision, the outcome is whichever
          option received the highest total strength of valid ballots. In
          case of a tie, the vote collector CAN and must, in the
          announcement of the decision's resolution, select one of the
          leaders as the outcome.

       The previous notwithstanding:

       1. If there is more than one option, and the number of valid
          ballots is less than the quorum of that decision, the outcome
          is instead FAILED QUORUM.
       2. If there are no valid options, the outcome is null.

       The outcome of a decision is determined when it is resolved, and
       cannot change thereafter.

------------------------------------------------------------------------

Rule 2528/0 (Power=3)
Voting Methods

       Each Agoran decision has a voting method, which must be
       AI-majority, instant runoff, or first-past-the-post. The voting
       method is that specified by the authorizing authority, or
       first-past-the-post by default.

       Each Agoran decision has a set of valid options (the choices that
       the voters are being asked to select from) and valid votes (the
       ways in which the voters can express their opinion or lack
       thereof. For AI-majority decisions, the valid options are FOR and
       AGAINST; for other decisions, the valid options are defined by
       other rules.

       The valid votes on an Agoran decision are: 1. PRESENT; 2. The
       valid conditional votes, as defined by rules of power at least
       that of this rule; and 3. For an instant runoff decision, the
       ordered lists of entities. 4. For any other decision, the valid
       options.

------------------------------------------------------------------------

Rule 879/33 (Power=2)
Quorum

       Each Agoran Decision has a quorum. This is a number set when the
       decision is created, and thereafter cannot be changed. When a
       person initiates an Agoran Decision, that person SHALL state the
       quorum of that decision. However, incorrectly stating the quorum
       of a decision does not invalidate the initiation, nor does it
       actually change the quorum of the decision.

       The quorum that an Agoran Decision gains as it is created can be
       defined by other rules of power 2 or greater. If no other rule
       defines the quorum of an Agoran Decision, the quorum for that
       decision is equal to the number of players who voted on the Agoran
       Decision to adopt a proposal that had been most recently resolved
       at the time of that decision's initiation, minus 2.

       As an exception to the previous paragraph, the quorum of an Agoran
       Decision can never be less than 2. If the rules would attempt to
       set the quorum of an Agoran Decision to less than 2, it is set to
       2 instead.

------------------------------------------------------------------------

Rule 2422/2 (Power=3)
Voting Strength

       The voting strength of an entity on an Agoran decision is an
       integer between 0 and 5 inclusive, defined by rules of power 2 or
       greater. If not otherwise specified, the voting strength of an
       entity on an Agoran decision is 1.

       When multiple rules set or modify an entity's voting strength on
       an Agoran decision, it shall be determined by first applying the
       rule(s) which set it to a specific value, using the ordinary
       precedence of rules, and then applying the rules, other than this
       one, which modify it, in numerical order by ID. Finally, if
       theresult of the calculation is not an integer, it is rounded up,
       and then if it is outside the allowable range of values for voting
       strength, it is set to the the minimum value if it was less and
       the maximum value if it was more.

------------------------------------------------------------------------

Rule 2127/9 (Power=3)
Conditional Votes

       If a vote on an Agoran decision is submitted conditionally (e.g.
       "FOR if <X> is true, otherwise AGAINST"), then the selected option
       is evaluated based on the value of the condition(s) at the end of
       the voting period, and, rules to the contrary notwithstanding, is
       clearly specified if and only if the value of the condition(s)
       is/are determinate at the end of the voting period. If the option
       cannot be clearly identified, a vote of PRESENT is cast.

       Casting a vote endorsing another voter is equivalent to
       conditionally casting a vote whose value is the same as the most
       common value (if any) among that voter's valid votes on that
       decision.

       Casting a vote denouncing another voter is equivalent to
       conditionally casting a vote whose value is opposite to the most
       common value (if any) among that voter's valid votes on that
       decision. FOR and AGAINST are opposites.

------------------------------------------------------------------------

Rule 2168/7 (Power=1)
Extending the Voting Period

       Whenever the voting period of an Agoran decision would end, and
       the result would be FAILED QUORUM, the length of the voting period
       for that decision is instead increased to 14 days, except if it is
       already that length, provided this has not already happened for
       the decision in question.

       Upon such an occurrence, the vote collector for the decision SHALL
       issue a humiliating public reminder to the slackers who have not
       yet cast any votes on it despite being eligible, and CAN end its
       voting period by announcement (resolving it constitutes an
       implicit announcement that its voting period is first ended) if
       the result would no longer be FAILED QUORUM, or if the decision is
       whether to adopt a proposal and no voter (other than possibly the
       proposal's author) has voted FOR.

------------------------------------------------------------------------

Rule 1950/32 (Power=3)
Decisions with Adoption Indices

       Adoption index is an untracked switch possessed by Agoran
       decisions and proposals, whose value is either "none" (default) or
       an integral multiple of 0.1 from 1.0 to 9.9.

       Adoption index is secured with a power threshold of 2.

       Adoption index is an essential parameter of an Agoran decision if
       that decision has an adoption index.

       For any Agoran decision with an adoption index, the voting method
       is AI-majority.

------------------------------------------------------------------------

Rule 2034/9 (Power=3)
Vote Protection and Cutoff for Challenges

       A public message purporting to resolve an Agoran decision
       constitutes self-ratifying claims that:

       1. such a decision existed,

       2. it was resolved as indicated, and

       3. (if the indicated outcome was to adopt a proposal) such a
          proposal existed, was adopted, and took effect.

------------------------------------------------------------------------

Rule 2154/51 (Power=2)
Election Procedure

       A player CAN initiate an election for a specified office:

       1. With 2 Support, if either the office is interim or the most
          recent election for that office was resolved more than 90 days
          prior, and provided that the initiator becomes a candidate in
          the same message.
       2. By announcement, if e is the ADoP and if the office is interim,
          or if e is the holder of that office.

       The above notwithstanding, an election for an office CANNOT be
       initiated if one is already in progress.

       After an election is initiated and until nominations close, any
       player CAN become a candidate by announcement. A candidate ceases
       to be a candidate if e ceases to be a player during the election.
       An election is contested if it has two or more candidates at the
       end of the nomination period, and uncontested otherwise. For a
       contested election, nominations close at the end of the poll's
       voting period. For an uncontested election, nominations close at
       the end of the nomination period.

       When an election is initiated, it enters the nomination period,
       which lasts for 7 days. In a timely fashion after the nomination
       period ends, the ADoP CAN and SHALL, in the same message:

       1. If the election is contested, initiate an Agoran decision to
          select the winner of the election (the poll). For this
          decision, the Vote Collector is the Assessor, the valid options
          are the candidates for that election (including those who
          become candidates after its initiation), and the voting method
          is instant runoff.

       2. Distribute all pending Campaign Proposals associated with the
          election.

       3. If POSSIBLE per the following paragraph, end the election
          immediately.

       If at any point an uncontested election has a single candidate,
       and that candidate either is not the author of a Committed
       Campaign Proposal for that election or that proposal was adopted,
       then any player CAN declare them the winner of the election by
       announcement. If at any point an uncontested election has no
       candidates, or a single candidate who is the author of a failed
       Committed Campaign Proposal for that election, then any player CAN
       declare the election ended with no winner by announcement. The
       Assessor SHALL do one or the other in the same message in which e
       resolves a decision to adopt a Campaign Proposal for an ongoing
       uncontested election.

       A poll CANNOT be resolved until the decisions to adopt all
       associated Campaign Proposals are resolved. When resolving the
       poll, if a given candidate authored one of the associated
       Campaign Proposals, that proposal is Committed, and it was not
       adopted, then that player is disqualified.

       When the poll is resolved, its outcome, if a player, wins the
       election. When a player wins an election, e is installed into the
       associated office and the election ends.

------------------------------------------------------------------------

Rule 2513/0 (Power=3)
Campaign Proposals

       During the nomination period of an election, any candidate for
       that election CAN submit a Campaign Proposal for that election,
       provided e does not currently have a pending Campaign Proposal for
       that election, using the normal mechanism for proposal submission.
       Campaign Proposals SHOULD relate to the duties of the office up
       for election. Commitment is an untracked Campaign Proposal switch
       with values Committed (default) and Uncommitted. The author of a
       Committed proposal may flip it to Uncommitted by announcement.

       A Campaign Proposal is an Official Proposal exempt from automatic
       distribution, and SHALL NOT be distributed as required by the
       rules. The election with which a Campaign Proposal is associated,
       as well as its Commitment, are essential parameters for an Agoran
       decision to adopt a Campaign Proposal.

       When a Campaign Proposal is adopted, it CANNOT take effect until
       the associated election ends. When the election ends, if the
       winner was the proposal's author, then any player CAN once make it
       take effect by announcement (with its power set as usual for an
       adopted proposal). If the conditions for a Campaign Proposal to
       take effect are met as a result of an action in a public message,
       the author of the message SHALL make it take effect in that
       message.

------------------------------------------------------------------------

========================================================================
Offices & Reporting
------------------------------------------------------------------------

Rule 1006/39 (Power=2)
Offices

       Officeholder is an office switch tracked by the ADoP, with
       possible values of any person or "vacant". An officer is the
       holder of an office, who may be referred to by the name of that
       office. If the holder of an office is ever not a player, it
       becomes vacant.

       An imposed office is an office described as such by the rule
       defining it. All others are elected. A person CANNOT be made the
       holder of an elected office without eir explicit or reasonably
       implied consent.

       A holder of an elected office who did not become its holder by
       winning an election, and has not won an election for that office
       since, is an interim holder. An elected office that is either
       vacant or has an interim holder is an interim office.

       The holder of an elected office CAN resign it by announcement,
       causing it to become vacant. Any player CAN cause an office to
       become vacant without 2 objections.

       When a proposal takes effect and creates a new office, if the
       proposal does not specify otherwise, the author of that proposal
       becomes the holder of the office.

------------------------------------------------------------------------

Rule 2143/26 (Power=1)
Official Reports and Duties

       For each person:

       1. If any task is defined by the rules as part of that person's
          weekly duties, then e SHALL perform it at least once each
          week.  If any information is defined by the rules as part of
          that person's weekly report, then e SHALL maintain all such
          information, and the publication of all such information is
          part of eir weekly duties.

       2. If any task is defined by the rules as part of that person's
          monthly duties, then e SHALL perform it at least once each
          month.  If any information is defined by the rules as part of
          that person's monthly report, then e SHALL maintain all such
          information, and the publication of all such information is
          part of eir monthly duties.

       Any information defined by the rules as part of a person's report,
       without specifying which one, is part of eir weekly report.
       Failure of a person to perform any duty required of em within the
       allotted time is the Class-2 crime of Tardiness.

       An official duty for an office is any duty that the Rules
       specifically assign to that office's holder in particular
       (regardless of eir identity).

       A person SHALL NOT publish information that is inaccurate or
       misleading while performing an official duty, or within a document
       purporting to be part of any person or office's weekly or monthly
       report.

       Reports SHALL be published in plain text. Tabular data must line
       up properly when viewed in a monospaced font. Publishing a report
       that deviates from these restrictions is the Class 2 Crime of
       Making My Eyes Bleed.

       Officers SHOULD maintain a publicly visible copy of their reports
       on the World Wide Web, and they SHOULD publish the address of this
       copy along with their published reports.

------------------------------------------------------------------------

Rule 2138/24 (Power=1)
The Associate Director of Personnel

       The Associate Director of Personnel (ADoP) is an office; its
       holder is responsible for keeping track of officers.

       The ADoP's report includes the following:

       1. The date of the last change (if any) to each office's
          Officeholder.

       2. The current status of the ongoing election for that office or,
          if there is no ongoing election for that office, the date on
          which the last election ended

       3. For filled elected offices, whether or not the holder is
          interim.

------------------------------------------------------------------------

Rule 1551/18 (Power=3.1)
Ratification

       A public document is part (possibly all) of a public message.

       When a public document is ratified, rules to the contrary
       notwithstanding, the gamestate is modified to what it would be if,
       at the time the ratified document was published, the gamestate had
       been minimally modified to make the ratified document as true and
       accurate as possible. Such a modification cannot add
       inconsistencies between the gamestate and the rules, and it cannot
       include rule changes unless the ratified document explicitly and
       unambiguously recites either the changes or the resulting
       properties of the rule(s). If no such modification is possible, or
       multiple substantially distinct possible modifications would be
       equally appropriate, the ratification fails.

       An internally inconsistent document generally cannot be ratified;
       however, if such a document can be divided into a summary section
       and a main section, where the only purpose of the summary section
       is to summarize information in the main section, and the main
       section is internally consistent, ratification of the document
       proceeds as if it contained only the main section.

       Text purportedly about previous instances of ratification (e.g. a
       report's date of last ratification) is excluded from ratification.
       The rules may define additional information that is considered to
       be part of the document for the purposes of ratification; such
       definitions are secured at a Power Threshold of 3.

       Ratifying a public document is secured with power threshold 3.

------------------------------------------------------------------------

Rule 2202/6 (Power=3)
Ratification Without Objection

       Any player CAN, without objection, ratify a public document,
       specifying its scope.

       Ratification Without Objection CANNOT cause the repeal, amendment,
       enactment, or mutation of any Rule, rules to the contrary
       notwithstanding.

       A player SHALL NOT knowingly use or announce intent to use
       Ratification Without Objection to ratify a (prior to ratification)
       document containing incorrect or Indeterminate information when a
       corrected document could be produced with reasonable effort,
       unless the general nature of the document's error and reason for
       ratifying it is clearly and plainly described in the announcement
       of intent. Such ratification or announcement of intent to ratify
       is the Class-8 Crime of Endorsing Forgery.

------------------------------------------------------------------------

Rule 2201/7 (Power=3)
Self-Ratification

       A public document defined by the rules as self-ratifying is
       ratified when it is continuously undoubted for one week.

       A doubt is an explicit public challenge via one of the following
       methods, identifying a document and explaining the scope and
       nature of a perceived error in it:

       1. An inquiry case, appropriate for questions of legal
          interpretation.

       2. A claim of error, appropriate for matters of fact.  The
          publisher of the original document SHALL (if e was required to
          publish that document) or SHOULD (otherwise) do one of the
          following in a timely fashion:

          A. Deny the claim (causing it to cease to be a doubt).

          B. Publish a revision.

          C. Initiate an inquiry case regarding the truth of the claim
             (if the subject is actually a matter of law), or cite a
             relevant existing inquiry case.

------------------------------------------------------------------------

Rule 2160/16 (Power=3)
Deputisation

       A rule which purports to allow a person (a deputy) to perform an
       action via normal deputisation or special deputisation for an
       office thereby allows them to perform the action as if e held the
       office, as long as:

       1. it would be POSSIBLE for the deputy to perform the action,
          other than by deputisation, if e held the office, and

       2. the deputy, when performing the action, announces that e
          is doing so by the appropriate form of deputisation.

       Only this rule may allow normal deputisation. Any rule may allow
       special deputisation.

       A player CAN perform an action as if e held a particular office,
       via normal deputisation, if all of the following are true:

       1. The rules require the holder of that office, by virtue of
          holding that office, to perform the action. This requirement
          is fulfilled by the deputy performing the action.

       2. Either (i) A time limit by which the rules require the action
          to be performed has expired or (ii) the office is vacant.

       3. Either (i) the office is vacant; or (ii) the aforementioned
          time limit expired more than fourteen days ago; or (iii) the
          deputy announced between two and fourteen days earlier that e
          intended to deputise for that office for the purposes of the
          particular action.

       When a player deputises via normal deputisation for an elected
       office, e becomes the holder of that office.

------------------------------------------------------------------------

Rule 2472/2 (Power=2)
Office Incompatibilities

       Some pairs of office are incompatible:

       1. Prime Minister and Speaker

       2. Promotor and Assessor

       3. Assessor and ADoP

       4. Referee and Arbitor

       A player is Overpowered if e holds two offices which are
       incompatible with each other. Rules to the contrary
       notwithstanding, a player CANNOT be installed into an office if
       doing so would make em Overpowered.

       If a player is Overpowered, any player CAN Demand Resignation from
       em by announcement, provided e has announced intent do to so
       between four and fourteen days earlier. The Overpowered player is
       then removed from all offices.

------------------------------------------------------------------------

Rule 2379/0 (Power=1)
No News Is Some News

       If the rules define a report as including a list, then while that
       list is empty, that report includes the fact that it is empty.

------------------------------------------------------------------------

Rule 2446/5 (Power=1)
The Agoran Newspaper

       The Reportor is an office.

       The Reportor's weekly report includes:

       1. A suitable name for a newspaper, at the Reportor's discretion.

       2. A description of events that have happened since the last
          report that the Reportor believes significant or interesting.

       3. Any editorialization or other pieces of Agora-related
          information the Reportor pleases, as long as it is neither

          A. factually incorrect nor

          B. disrespectful to any person or Agora itself.

       While meeting these requirements, the Reportor may format eir
       report however e pleases. The Reportor's reports are still subject
       to the requirements of rule 2143

       The Reportor SHALL include at least one piece of information
       relevant to Agora in the last week and SHALL write with the goal
       of creating a more informed population.

------------------------------------------------------------------------

========================================================================
Rulekeeping
------------------------------------------------------------------------

Rule 1051/18 (Power=1)
The Rulekeepor

       The Rulekeepor is an office; its holder is responsible for
       maintaining the text of the rules of Agora.

       The Rulekeepor's Weekly report includes the Short Logical Ruleset.
       The Rulekeepor's Monthly report includes the Full Logical Ruleset.

------------------------------------------------------------------------

Rule 1681/21 (Power=1)
The Logical Rulesets

       The Short Logical Ruleset (SLR) is a format of the ruleset.  In
       this format, each rule is assigned to a category, and the rules
       are grouped according to their category.

       Rules are assigned to, ordered within, or moved between
       categories, and categories are added, changed, or empty
       categories removed, as the Rulekeepor sees fit.

       The listing of each rule in the SLR must include the rule's ID
       number, revision number, power, title, and text.

       The Rulekeepor is strongly DISCOURAGED from including any
       additional information in the SLR, except that which increases
       the readability of the SLR.

       The Full Logical Ruleset (FLR) is a format of the ruleset.  In
       this format, rules are assigned to the same category and presented
       in the same order as in the SLR.  The FLR must contain all the
       information required to be in the SLR, and any historical
       annotations which the Rulekeepor is required to record.

       The Rulekeepor SHOULD also include any other information which e
       feels may be helpful in the use of the ruleset in the FLR.

       Whenever a rule is changed in any way, the Rulekeepor SHALL record
       a historical annotation to the rule indicating:

       1. The type of change.

       2. The date on which the change took effect.

       3. The mechanism that specified the change.

       4. If the rule was changed due to a proposal, then that proposal's
          ID number, author, and co-author(s) (if any).

------------------------------------------------------------------------

Rule 2430/2 (Power=3)
Cleanup Time

       The Rulekeepor CAN, without objection, cause this rule to amend
       any specified rule by:

       1. Changing the capitalization of a word, except to or from all
          caps.

       2. Changing visual formatting (such as the layout and bulleting of
          a list).

       3. Correcting formatting inconsistencies (such as doubled or
          skipped items in a list).

       Such a change SHALL NOT be made if it would plausibly affect the
       interpretation of a rule.

------------------------------------------------------------------------

Rule 2429/1 (Power=1)
Bleach

       Replacing a non-zero amount of whitespace with a different
       non-zero amount of whitespace is generally insignificant, except
       for paragraph breaks.

------------------------------------------------------------------------

========================================================================
Calls for Judgement
------------------------------------------------------------------------

Rule 991/22 (Power=2)
Calls for Judgement

       Any person (the initiator) can initiate a Call for Judgement (CFJ,
       syn. Judicial Case), specifying a statement to be inquired into:

       1. by announcement, and spending 1 Action Point, OR

       2. by announcement, and spending the current CFJ Cost in shinies,
       OR

       3. by announcement if e is not a player.

       When a person initiates a Call for Judgment, e CAN optionally bar
       one person from the case by announcement.

       At any time, each CFJ is either open (default), suspended, or
       assigned exactly one judgement.

       The Arbitor is an office, responsible for the administration of
       justice in a manner that is fair for emself, if not for the rest
       of Agora.

       When a CFJ has no judge assigned, the Arbitor CAN assign any
       player to be its judge by announcement, and SHALL do so within a
       week.The players eligible to be assigned as judge are all players
       except the initiator and the person barred (if any). The Arbitor
       SHALL assign judges over time such that all interested players
       have reasonably equal opportunities to judge. If a CFJ has no
       judge assigned, then any player eligible to judge that CFJ
       CAN assign it to emself Without 3 Objections.

       The Arbitor's weekly report includes a summary of recent judicial
       case activity, including open and recently-judged cases, recent
       judicial assignments, and a list of players interested in judging.

------------------------------------------------------------------------

Rule 591/44 (Power=1.7)
Delivering Judgements

       When a CFJ is open and assigned to a judge, that judge CAN assign
       a valid judgement to it by announcement, and SHALL do so in a
       timely fashion after this becomes possible. If e does not, the
       Arbitor CAN remove em from being the judge of that case by
       announcement, and SHALL do so in a timely fashion after the time
       limit expires, unless the judge assigns a valid judgement in the
       mean time.

       The valid judgements for an inquiry case are as follows, based on
       the truth or falsity of the statement at the time the inquiry case
       was initiated (if its truth value changed at that time, then its
       initial truth value is used):

       1. FALSE, appropriate if the statement was factually and logically
          false

       2. TRUE, appropriate if the statement was factually and logically
          true

       3. IRRELEVANT, appropriate if the veracity of the statement is not
          not relevant to the game or is an overly hypothetical
          extrapolation of the game or its rules to conditions that
          don't actually exist, or if it can be trivially determined
          from the outcome of another (possibly still undecided)
          judicial case that was not itself judged IRRELEVANT

       4. INSUFFICIENT, appropriate if the statement does not come
          with supporting arguments or evidence, and the judge feels
          as if an undue burden is being placed on em by the lack of
          arguments and evidence. A CFJ judged as INSUFFICIENT CAN
          and SHOULD be submitted again with sufficient
          arguments/evidence.

       5. DISMISS, appropriate if the statement is malformed,
          undecidable, if insufficient information exists to make a
          judgement with reasonable effort, or the statement is
          otherwise not able to be answered with another valid
          judgement.

------------------------------------------------------------------------

Rule 911/52 (Power=1.7)
Motions and Moots

       If a judgement has been in effect for less then seven days and has
       not been entered into Moot, then:

       1. The judge of that CFJ CAN self-file a Motion to Reconsider the
          case by announcement, if e has not already self-filed a Motion
          to Reconsider that CFJ.
       2. Any Player CAN group-file a Motion to Reconsider the case with
          2 Support, if the CFJ has not had a Motion to Reconsider
          group-filed for it at any time while it has been assigned to
          its current judge.

       When a Motion to Reconsider is so filed, the case is rendered open
       again.

       If a CFJ has a judgement assigned, a player CAN enter that
       judgement into Moot with N+2 support, where N is the number of
       weeks since that judgement has been assigned, rounded down. When
       this occurs, the CFJ is suspended, and the Arbitor is once
       authorized to initiate the Agoran decision to determine public
       confidence in the judgement, which e SHALL do in a timely fashion.

       For this decision, the vote collector is the Arbitor and the valid
       options are AFFIRM, REMAND, and REMIT. When the decision is
       resolved, the effect depends on the outcome:

       1. AFFIRM, FAILED QUORUM: The judgement is reassigned to the case,
          and cannot be entered into Moot again.

       2. REMAND: The case becomes open again.

       3. REMIT: The case becomes open again, and the current judge is
          recused. The Arbitor SHALL NOT assign em to the case again
          unless no other eligible judges have displayed interest in
          judging.

------------------------------------------------------------------------

Rule 2175/9 (Power=1)
Judicial Retraction and Excess

       A new case is a judicial case that has not had any judge assigned
       to it.  The initiator of a new case CAN retract it by
       announcement, thus causing it to cease to be a judicial case.

       An excess case is a new case whose initiator previously initiated
       five or more cases during the same week as that case. A person
       SHALL NOT initiate an excess case.  The Arbitor CAN refuse an
       excess case by announcement, thus causing it to cease to be a
       judicial case.  When e does so, e fulfills any obligations with
       regards to that case.

------------------------------------------------------------------------

Rule 2492/1 (Power=1)
Recusal

       A judge CAN recuse emself from a CFJ they are assigned to by
       announcement.

       When a judge recuses emself from a CFJ the following happens:

       1. The CFJ becomes unassigned

       2. The recused judge becomes ineligible to be assigned as a judge
          for a week.

       3. The recused judge SHOULD suggest another judge for the CFJ to
          make the Arbitor's job easier.

------------------------------------------------------------------------

========================================================================
Punishment
------------------------------------------------------------------------

Rule 2426/6 (Power=2)
Cards

       A Card is a recognition of a specific violation of the rules or
       other manner of infraction that is awarded to the violator in
       order to draw attention to eir disregard for the rule of law and,
       depending on the type of Card, to impose a penalty.

       Cards CANNOT be issued except by players by announcement. Any
       attempt to issue a Card, or any intent for a dependent action to
       issue a Card, is INEFFECTIVE if it does not include the following
       information:

       1. The type of Card being issued,

       2. The person to whom the Card is being issued (the bad sport),
          and

       3. The specific action, inaction of the bad sport giving rise to
          the Card (the reason).

       Issuing Cards is secured with power threshold 1.7.

       The types of Card are defined by the rules. A type of Card may
       have a defined set of circumstances for which it is appropriate,
       as well as a penalty which takes effect when a Card of that type
       is issued.Unless otherwise specified by the rule defining a type
       of Card, that Card type's penalty and circumstances for which it
       is appropriate are secured at the power threshold of that rule. It
       is inappropriate to award a card to a non-player person unless the
       rule defining the card says otherwise.

       A person SHALL NOT issue a Card unless:

       1. the reason is appropriate for the type of Card being issued;

       2. there has not already been a Card issued for that reason; and

       3. the reason occurred within the 14 days preceding the issuance
          of the Card or, when the Card arises out of any manner of
          official proceeding, the initiation of that proceeding.

------------------------------------------------------------------------

Rule 2477/1 (Power=1)
The Referee

       The Referee is an office; its holder is responsible for keeping
       track of and adjudicating wrongdoing.  The Referee's weekly report
       includes a list of all Cards issued within the past 90 days and
       the reasons therefor, as well as a list of all penalties due to
       Cards that are still in effect.

------------------------------------------------------------------------

Rule 2478/1 (Power=1.7)
Vigilante Justice

       A player CAN by announcement, but subject to the provisions of
       this rule, Point eir Finger at a person who plays the game, citing
       an alleged violation of the rules by that person.

       When a player Points a Finger, the investigator SHALL investigate
       the allegation and, in a timely fashion, SHALL conclude the
       investigation by:

       1. issuing a Card to the pointed-at person by announcement whose
          reason is rooted in the allegation; or

       2. if e believes that no rules violation occurred or that it would
          be ILLEGAL to issue a Card for it, announcing the Finger
          Pointing to be Shenanigans.

       The Referee is by default the investigator for all Finger
       Pointing. When a Finger, other than the Arbitor's, is Pointed over
       an allegation related to the official duties or powers of the
       Referee, then the Arbitor CAN, by announcement, take over the
       investigation and thereby become the investigator.

       A player CANNOT point a finger more than twice per Agoran week, or
       more than once per Agoran week at the same person.

------------------------------------------------------------------------

Rule 2479/1 (Power=1.7)
Official Justice

       The Referee CAN, subject to the provisions of this rule, impose
       Summary Judgment on a person who plays the game by issuing a card
       to em by announcement.

       The Referee CANNOT Point eir Finger or impose Summary Judgment
       more than five total times per week, or more than twice per week
       at or on the same person.

       As part of the Referee's weekly duties, e SHALL either impose
       Summary Judgment on a person or truthfully announce that e
       believes that there are no rules violations in the preceding
       Agoran week for which a Card has not already been issued.


------------------------------------------------------------------------

Rule 2474/2 (Power=0.5)
Green Cards

       A Green Card is a type of Card that is appropriate for minor,
       accidental, and/or inconsequential infraction. A Green Card is
       also appropriate for any infraction for which no other type of
       Card is appropriate. 'Tis appropriate to issue a Green Card to a
       non-player person who plays the game, for the infractions
       previously described. When a person is issued a Green Card, e is
       ENCOURAGED to travel to the United States.

------------------------------------------------------------------------

Rule 2506/0 (Power=2.0)
Blue Cards

       A Blue Card is a type of Card that is appropriate for deliberate
       or negligent infractions either where the the player responsible
       profited from violating the rules or where e significantly harmed
       another person or the game as a whole. The person issuing a Blue
       Card must, in the same message, announce a penalty between 1 shiny
       and the greater of 25 shinies and the amount the bad sport
       profited from the infraction, in order for the card to be
       effective. E CAN additionally, in the same message, determine the
       distribution of the money between Agora and the players(s) harmed,
       save that e CANNOT distribute money to emself or such that it
       would be under eir effective control. By default, all the money
       goes to Agora.

       When a Blue Card is issued, as a penalty, within the next 7 days,
       any player CAN once, with 2 Support, Levy a Fine upon the bad
       sport. After the Fine is Levied upon the bad sport, e SHALL
       endeavor in good faith to pay the fine to Agora or the correct
       player(s), in accordance with the distribution laid out by the
       carder. Any player CAN also act on the bad sport's behalf to do
       so, fulfilling eir obligation.

------------------------------------------------------------------------

Rule 2427/2 (Power=2)
Yellow Cards

       A Yellow Card is a type of Card that is appropriate either for
       infractions that have a significant, though small, impact on
       gameplay or for infractions for which a Green Card has already
       been issued.

       When a Yellow Card is issued, the bad sport SHOULD publish a
       formal apology of at least 150 words explaining eir error, shame,
       remorse, and ardent desire for self-improvement. A player issuing
       a Yellow Card MAY, when doing so, additionally specify up to 10
       words to be included in the apology. Until e publishes such an
       apology, as a penalty, the bad sport's voting strength on all
       Agoran decisions initiated within 30 days of the Card's issuance
       is set to 0 after modifiers.

------------------------------------------------------------------------

Rule 2475/0 (Power=2)
Red Cards

       A Red Card is a type of Card that is appropriate for serious and
       deliberate violations of the rules. A Red Card is also appropriate
       for a person who appears to be part of an attempt in bad faith to
       swarm Agora and outpower the regular players in voting strength.

       When a Red Card is issued, as a penalty, within the next 7 days,
       any player CAN once, with 2 Support, Throw the Book at the bad
       sport. When the Book is Thrown at the bad sport, eir voting
       strength on all Agoran decisions initiated during the first Agoran
       week which begins at least four days after the issuance of the
       Card is reduced by 2.

------------------------------------------------------------------------

Rule 2476/0 (Power=1)
Pink Slips

       A Pink Slip is a type of Card that is appropriate for abuses of
       official power for personal gain. A Pink Slip CANNOT be issued
       unless the reason indicates the specific office or offices whose
       power was abused.

       When a Pink Slip is issued, as a penalty, within the next 7 days,
       any player CAN, with 2 Support, become the holder of one or more
       of those offices still held by the bad sport.

------------------------------------------------------------------------

Rule 2507/0 (Power=2.0)
Black Cards

       A Black Card is a card appropriate for a person who plays the
       game, not currently a player, who either broke the rules while not
       a player or broke them while a player and then deregistered in bad
       faith. A Black Card CANNOT be issued to current players, and no
       more than 3 Black Cards CAN be issued per week. Any attempt to
       issue a Black Card in violation of these limitations is
       INEFFECTIVE.

       When a Black Card is issued, as a penalty, within the next 7 days,
       any player CAN once, with Agoran Consent, Slam the Door at the bad
       sport. After the Door is Slammed at a person, e CANNOT register or
       take any game actions for 30 days, rules to the contrary
       notwithstanding. Any attempt to Slam the Door on a player or a
       person whose most recent deregistration took place without eir
       consent is INEFFECTIVE, rules to the contrary notwithstanding.

------------------------------------------------------------------------

========================================================================
Winning
------------------------------------------------------------------------

Rule 2449/2 (Power=3)
Winning the Game

       When the Rules state that a person or persons win the game, those
       persons win the game; specifically they win the Round that ends
       with the indicated win. Agora itself does not end and the ruleset
       remains unchanged. The Herald is then authorized to award those
       persons the Patent Title of Champion.

------------------------------------------------------------------------

Rule 2448/3 (Power=1)
Eras

       An Era is a period of time that has a defined start, either has a
       defined end or is still ongoing, and has been initiated as
       specified by this rule.

       Upon the initiation of an Era, each existing Ephemeral Rule (in
       the order they were created) is repealed, unless the initiation
       specifies otherwise.

       A player CAN initiate a new Era with Agoran Consent.

------------------------------------------------------------------------

Rule 103/24 (Power=2)
The Speaker

       The Speaker is an imposed office and the figurehead leader of
       Agora.

       The player or players who have most recently won the game are
       called Laureled. If at any time the office of Speaker is vacant,
       or when one or more players win Agora, then the Prime Minister CAN
       and SHALL, once and in a timely fashion, appoint a Laureled player
       to the office of Speaker by announcement.

       If the office of Speaker has been held continuously by the same
       person for 90+ days, then any player CAN appoint another player to
       the office with Support.

       For an election of the Prime Minister, the Speaker has voting
       strength one greater than e would have if e did not hold the
       office.

------------------------------------------------------------------------

Rule 2452/2 (Power=0.5)
Trust Tokens

       Any player can issue a Trust Token to another person by
       announcement.

       When the Assessor resolves a Decision to adopt a proposal, then
       any player who cast a valid vote on the Decision and was endorsed
       by another player's valid vote on the Decision is issued a Trust
       Token by the endorsing player.

       A person can win the game by announcement if e has been issued a
       Trust Token by each player except emself; if no person has won via
       this mechanism in the past; and if in the same message, e quotes,
       for each of those players, a public message in which that player
       issued em a Trust Token.

------------------------------------------------------------------------

Rule 2465/0 (Power=0.3)
Victory by Apathy

       A player CAN Declare Apathy without objection, specifying a set of
       players. Upon doing so, the specified players win the game.


------------------------------------------------------------------------

Rule 2482/0 (Power=0.5)
Victory Elections

       If nobody has done so in the previous 180 days, the Herald CAN
       initiate a Victory Election, a type of Agoran decision. On such a
       decision, all players are valid options; non-player persons can
       also become valid options during the voting period by
       announcement. The vote collector is the Herald, and the voting
       method is instant runoff.

       Upon the resolution of the decision, if the outcome is a person,
       then that person wins the game.


------------------------------------------------------------------------

========================================================================
Awards
------------------------------------------------------------------------

Rule 2438/6 (Power=3)
Ribbons

       The Tailor is an office, and the recordkeepor of Ribbons.

       Ribbon Ownership is a person switch, tracked by the Tailor in his
       monthly report, whose values are the subsets of the set of types
       of Ribbon, defaulting to the empty set.

       To "award a person a <Ribbon type>" is to add that type of Ribbon
       to that person's Ribbon Ownership. A person "owns a <Ribbon type>"
       if that type of Ribbon is an element of eir Ribbon Ownership.

       While a person qualifies for a type of Ribbon, any player can
       generally award em that type of Ribbon. A person qualifies for a
       type of Ribbon if e has earned that type of Ribbon within the
       preceding 7 days (including earlier in the same message) and has
       not owned that type of Ribbon within the preceding 7 days.

       While a person owns all types of Ribbon, that person can Raise a
       Banner by announcement. This causes that person to win the game.
       That person's Ribbon Ownership becomes the empty set.

       The types of Ribbon, and the methods of obtaining them, are as
       follows:

       Red (R): When a proposal is adopted and changes at least one rule
       with Power >= 3, its proposer earns a Red Ribbon.

       Orange (O): When a proposal is adopted via an Agoran Decision on
       which no valid votes were AGAINST (after evaluating conditionls),
       its proposer earns an Orange Ribbon.

       Green (G): While a person has held an elected office continuously
       for 30 days, and has not failed to perform any duties of that
       office within the appropriate time limits during those 30 days,
       that person qualifies for a Green Ribbon.

       Cyan (C): When a person deputises for an office, that person earns
       a Cyan Ribbon.

       Blue (B): When a person assigns a judgement to a CFJ, and has
       never violated a time limit to assign a judgement to that CFJ,
       that person earns a Blue Ribbon.

       Magenta (M): During Agora's Birthday, each person who has publicly
       acknowledged the fact qualifies for a Magenta Ribbon.

       Ultraviolet (U): When a person is awarded the Patent Title
       Champion, that person earns an Ultraviolet Ribbon.

       Violet (V): When a person is awarded a Patent Title other than
       Champion or a degree, that person earns a Violet Ribbon.

       Indigo (I): When a person is awarded a degree, that person earns
       an Indigo Ribbon.

       Platinum (P): The Speaker qualifies for a Platinum Ribbon.

       Lime (L): A person qualifies for a Lime Ribbon if three or more
       proposals adopted in the preceding 7 days had that person as a
       coauthor.

       White (W): A player qualifies for a White Ribbon if e has never
       previously owned a White Ribbon (including under previous
       rulesets). A player who has been registered for at least 30 days
       and has never caused another person to gain a White Ribbon
       (including under a previous ruleset) CAN award a White Ribbon to
       another person by announcement.

       Black (K): This rule does not specify any methods of obtaining
       Black Ribbons.

       Gray (A): The Tailor CAN award a Gray Ribbon by announcement,
       unless e has done so earlier in the month. E is ENCOURAGED to
       award such a Ribbon in the same message in which e publishes eir
       monthly report.

       Transparent (T): A person qualifies for a Transparent Ribbon while
       the number of other types of Ribbon that that person qualifies for
       and/or has earned within the previous 7 days is at least 5.

------------------------------------------------------------------------

Rule 649/37 (Power=1.5)
Patent Titles

       A Patent Title is a legal title given to a person in recognition
       of the person's distinction. The Herald is an office; its holder
       is responsible for tracking Patent Titles in eir monthly report.

       Awarding or revoking a Patent Title is secured. A person permitted
       and enabled to award (revoke) a Patent Title SHALL do so in a
       timely fashion after the conditions authorizing em to do so are
       announced, unless there is an open judicial case contesting the
       validity of those conditions.

       The Herald CAN award a specified Patent Title to a specified
       player With 2 Agoran Consent.

------------------------------------------------------------------------

Rule 2444/2 (Power=1)
Silver Quill

       The Silver Quill is an annual award designed to honor the authors
       of proposals of outstanding merit and influence on the game.

       In a timely fashion after the end of each Agoran Year, the Herald
       SHALL initiate and Agoran Decision to determine which Proposal has
       most greatly influenced that (ending) year of play.

       For this decision, the valid options are all proposals adopted
       between November 1 of the year prior to the ending year, and
       October 31 of the ending year. The vote collector is the Herald,
       and the voting method is instant runoff.

       Players are ENCOURAGED to discuss which eligible proposals best
       satisfy the aforementioned criteria. Proposals submitted by new
       players SHOULD be given somewhat higher weight, but the primary
       reference should be the proposals themselves and their effect on
       the game since adoption.

       Upon the resolution of the decision, if the outcome is not FAILED
       QUORUM and there were at least three votes containing it in any
       preference slot, that proposal wins the Ceremony, and the Herald
       is authorized to award its author the Patent Title of "Silver
       Quill YYYY, substituting the ending year; otherwise, there is no
       winner.

------------------------------------------------------------------------

Rule 2415/0 (Power=1.5)
Badges

       A Badge is any patent title with the word 'badge' as part of its
       name. A badge SHOULD be used to award multiple persons for
       participating in specific event of note within Agora. Any player
       CAN award a badge that does not yet exist to three or more persons
       simultaneously, with Agoran Consent. The Herald CAN award an
       existing badge to persons Without Objection.

------------------------------------------------------------------------

Rule 1367/19 (Power=3)
Degrees

       Certain patent titles are known as degrees. The degrees are:

       1. Associate of Nomic                 (A.N.)

       2. Bachelor of Nomic                  (B.N.)

       3. Master of Nomic                    (M.N.)

       4. Doctor of Nomic History            (D.N.Hist.)

       5. Doctor of Nomic Science            (D.N.Sci.)

       6. Doctor of Nomic Philosophy         (D.N.Phil.)

       Degrees are ranked in the order they appear in this rule, with
       degrees listed later being ranked higher. A specific degree CANNOT
       be awarded to any person more than once.

       A specified degree CAN be awarded with 2 Agoran Consent, and
       SHOULD only be awarded for the publication of an original thesis
       of scholarly worth (including responses to peer-review), published
       with explicit intent to qualify for a degree. The Herald SHOULD
       coordinate the peer-review process and the awarding of degrees.

------------------------------------------------------------------------

Rule 2231/6 (Power=3)
Order of the Hero of Agora Nomic

       Heroic titles are Agora's premier patent titles of distinction,
       and CAN be awarded to persons for meritorious service only by a
       proposal of power 3 or greater, which SHOULD explain why those
       persons are qualified.Bearers of heroic titles (Heroes) constitute
       the Order of the Hero of Agora Nomic.

       The Heroic titles in decreasing precedence are:

       Grand Hero of Agora Nomic (GHAN) -- This title may be awarded to
       any person obviously and directly responsible for the existence of
       Agora and/or Nomic in general.As this title is the highest honour
       that Agora may bestow, a Bearer of this title OUGHT to be treated
       right good forever.

       Hero of Agora Nomic (HAN) -- This title may be awarded to any
       person for outstanding meritorious service to Agora above and
       beyond the call of duty.

------------------------------------------------------------------------

Rule 2510/1 (Power=1)
Such is Karma

       Karma is a person switch tracked by the Herald in eir Weekly
       Report. Karma is an Integer switch. The Community Chest also has
       an instance of the Karma switch.

       A player CAN publish a Notice of Honour. For a Notice of Honour to
       be valid, it must:

       1. Be clear that it is a Notice of Honour, and be the first valid
          Notice of Honour that player has published in the current
          week;

       2. Specify any other player to gain karma, and provide a reason
          for specifying that player; and

       3. Specify any player to lose karma, and provide a reason for
          specifying that player.

       When a valid Notice of Honour is published, the player specified
       to gain karma has eir karma increased by one, and the player
       specified to lose karma has eir karma decreased by one. Raising
       one entity's karma while lowering another's in this manner is
       considered to be a "transfer" of karma.

       A player's positions in Court are defined as follows:

       1. Any player with a karma of 7 or greater is a Samurai.

       2. Any player with a karma of -7 or less is a Gamma.

       3. The player with the highest karma (if any) is the Shogun.

       4. The player with the lowest karma (if any) is the Honourless
          Worm.

       Each player's positions in Court are part of of the Herald's
       Weekly Report.

------------------------------------------------------------------------

Rule 2511/0 (Power=1)
Karmic Balance

       In a timely fashion after the beginning of each Quarter, the
       Herald CAN and SHALL by announcement, perform the following tasks
       in order:

       1. Halve (rounding towards 0) the Karma of every Unregistered
          person.

       2. Set the Karma of the Community Chest such that the sum of all
          Karma switch instance values in the game is equal to 0.

       While the Karma of the Community Chest is not equal to 0, the
       Herald CAN and SHALL publish a Notice of Honour specifying the
       Community Chest as a gainer or loser in place of a player; to be
       valid, it must be specified such that the result would move the
       Karma of the Community Chest closer to 0. For selection players in
       such transactions, the Herald SHOULD use standards of behavior and
       game balance befitting the spirit of the game.

------------------------------------------------------------------------

========================================================================
The Prime Minister
------------------------------------------------------------------------

Rule 2423/3 (Power=2)
First Among Equals

       The Prime Minister is an office. The Prime Minister is elected by
       the players of Agora primarily on account of not being the other
       guy. The Prime Minister SHOULD ensure that Agoran affairs proceed
       smoothly.

       The holder of the office of Prime Minister's voting strength is
       increased by 1 on all Agoran decisions other than a elections of
       the Prime Minister.

------------------------------------------------------------------------

Rule 2463/0 (Power=1)
Motion of No Confidence

       Any player can cause the office of Prime Minister to become vacant
       with 2 Agoran Consent by publishing a message with the character
       string "MOTION OF NO CONFIDENCE" in the subject line.

------------------------------------------------------------------------

Rule 2451/4 (Power=1.7)
Executive Orders

       Once per week and except as otherwise forbidden by this rule, the
       current Prime Minister CAN issue a Cabinet Order by announcement
       to perform the action(s) authorized by that Order.

       Each Cabinet Order is associated with an office. The current Prime
       Minister CANNOT issue more than one Cabinet Order associated with
       the same office more than once in the same month, nor can e issue
       a Cabinet Order associated with a vacant office.

       The available Cabinet Orders are:

       1. Certiorari (Arbitor): The Prime Minister assigns emself as
          judge of a specified open case.

       2. Dive (Referee): The Prime Minister issues a specified Card to a
          specified player. The reason for the card MAY be any grievance
          held by the Prime Minister, not necessarily a violation of the
          rules, against the person to whom the Card is issued.

       3. Manifesto (Promotor): The Prime Minister distributes a
          specified proposal in the Proposal Pool.

------------------------------------------------------------------------

========================================================================
Obligations
------------------------------------------------------------------------

Rule 2450/3 (Power=1.7)
Pledges

       Pledges are an indestructible fixed asset. Ownership of pledges is
       restricted to persons. The Referee is the recordkeepor of pledges.
       Creating, destroying, modifying, and transferring pledges are
       asecured.

       To "pledge" something is to create a pledge with those terms. A
       person CAN pledge by announcement to create a pledge e owns.

       To "retract" (syn "withdraw") a pledge is to destroy it. A person
       CAN retract a pledge e owns without objection.

       To "call in" a pledge" is to destroy it. A player CAN call in any
       pledge with Agoran Consent, if e announces a reason the Terms of
       the pledge should be considered broken. Support for an intent to
       call in a pledge is INEFFECTIVE unless the supporting player
       explicitly confirms the reasons that the pledge should be
       considered broken.

       It is ILLEGAL to own a pledge when it is called in.

------------------------------------------------------------------------

========================================================================
Holidays, Events & History
------------------------------------------------------------------------

Rule 2327/1 (Power=1)
Read the Ruleset Week

       The first Agoran week each year which falls entirely in February
       is Read the Ruleset Week.  Agorans are encouraged to read the
       ruleset during Read the Ruleset Week.

------------------------------------------------------------------------

Rule 1727/19 (Power=1)
Happy Birthday

       WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic
       World, had recently collapsed; yet, many of its players enjoyed
       nomic and did not wish to forego such a noble pursuit;

       And WHEREAS, Originator Chuck Carroll therefore composed an
       Initial Ruleset for an email nomic, based on the Initial Rulesets
       of Peter Suber, inventor of Nomic, and on the Rulesets of Nomic
       World and other nomics,

       And WHEREAS, a nomic thus rose like a phoenix from the ashes of
       Nomic World, played on the mailing list originally set up for
       discussion of Nomic World, and coming into existence at June 30,
       1993, 00:04:30 GMT +1200, with a message sent by FIRST SPEAKER
       Michael Norrish, which read, in part,

       > "I see no reason to let this get bogged down; there are no
       > precedents or rules that cover this situation, so I think we
       > may as well begin directly.... Proposals for new rules are
       > invited. In accordance with the rules, these will be published,
       > numbered and distributed by me at my earliest convenience."

       And WHEREAS, this nomic began as a humble and nameless nomic,
       known unofficially as yoyo, after the mailing list it was played
       on, until its Players, much later, gave it its OFFICIAL NAME of
       Agora,

       And WHEREAS, Agora has now become the wisest, noblest, eldest, and
       most interesting of all active email nomics, due to the hard work
       and diligence of Agorans as well as the frequent advice of
       Agoraphobes,

       And WHEREAS, Agorans desire to joyously commemorate Agora's
       founding,

       BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be
       the entire day of June 30, GMT +1200, of each year.

------------------------------------------------------------------------

Rule 2464/2 (Power=1)
Tournaments

       A Tournament is a sub-game of Agora specifically sanctioned to be
       initiated as a tournament by the Rules. If a winner of a
       tournament is determined within 4 weeks of its initiation, that
       person or persons win the game, otherwise the tournament concludes
       with no winner. A Tournament is governed by a special temporary
       title of the ACORN, created in accordance with its parent rule,
       which have binding control over those who freely agree to play the
       tournament and over the tournament itself. Once the tournament is
       concluded, these regulations cease to have any effect, and CAN be
       repealed by any player by announcement.

------------------------------------------------------------------------

Rule 1769/13 (Power=3)
Holidays

       The period each year from midnight GMT on the morning of 24
       December to the beginning of the first Agoran week to begin after
       2 January is a Holiday.

       The week that contains the beginning of Agora's Birthday, together
       with the following week, is a Holiday.

       If a person breaks a Rule by missing a deadline that occurs during
       a Holiday, punishment is generally not appropriate.

------------------------------------------------------------------------

Rule 2495/1 (Power=1)
The Birthday Tournament

       In a timely fashion after the start of June 1 of each year, the
       Herald SHALL propose a set of Regulations governing a Birthday
       Tournament for that year; the Herald CAN also delegate the
       responsibility for creating or running the tournament to another
       player, with that player's consent, by announcement.

       The Birthday Tournament's regulations SHOULD be such that all
       persons who choose to participate have a fair chance of winning
       the tournament (according to its regulations), and a winner SHOULD
       be expected within 2-3 weeks following the tournament's
       initiation.

       After adequate time for discussion of the Birthday Tournament's
       regulations, the Herald (or delegate) CAN initiate a sanctioned
       tournament with a specified, finalized set of regulations, Without
       3 Objections. By doing so e promulgates those regulations as a
       special temporary title of the ACORN. This title may thereafter be
       amended only by the Herald or eir designee without objection, to
       correct minor typos. The initiation SHOULD be timed to coincide
       with Agora's Birthday.


------------------------------------------------------------------------

========================================================================
Contracts
------------------------------------------------------------------------

Rule 2520/0 (Power=2.5)
Contracts

       A contract is a ruleset-defined entity embodied in text. An entity
       can only become a contract through the appropriate ruleset defined
       procedures. Changes to the contract's text by rule defined
       mechanisms (including those delegated to the contract itself) do
       not change the identity of the contract.

       If any change to a contract's text, internal state, or other
       properties would cause them to become indeterminate and remain so
       for any non-infinitesimal amount of time, the change is canceled
       and does not occur.

       The following changes are secured at power 2.1: creating or
       modifying a contract or causing an entity to become a contract.

       The properties of contracts, as defined by other rules, include
       the following:

       1. Parties, persons who agree to be bound by and assume powers
          under the contract.

       2. The ability to be amended or destroyed.

       3. The ability to compel actions by their parties.

       4. The ability to allow persons to take actions on the part of
          their parties.

       5. The ability to define arbitrary classes of asset.

       6. The ability to possess and control assets.

------------------------------------------------------------------------

Rule 2521/0 (Power=2.5)
Parties to Contracts

       Each contract has an associated set of persons, known as the
       parties. The person who creates a contract is automatically a
       party. Other persons CAN become parties to a contract by
       announcement if the contract's text permits them to do so. Parties
       can leave a contract by announcement, ceasing being parties, if
       the contract's text permits them to do so. A contract CAN expel a
       party or group of parties by announcement, causing them to cease
       being parties.

       It is IMPOSSIBLE, by any means, for a person to become a party to
       a contract, for an contract to be created with a person as a
       party, or for an entity to become a contract with a person as a
       party, without that person's consent. This rule takes precedence
       over any rule that might make such a change possible.

------------------------------------------------------------------------

Rule 2522/0 (Power=2.5)
Contract Lifecycle

       A person CAN create a contract by announcement by transferring 1
       shiny to Agora, specifying the contract's text. A person SHALL NOT
       create more than X (where X is the contract limit) contracts per
       week by this method, and the Notary CAN destroy any excess (i.e.
       beyond the X permitted) contracts by announcement within 7 days of
       the contract's formation, but only if the contract(s) were excess
       at the time of their creation.

       The contract limit is an untracked singleton switch, defaulting to
       3, with possible values of any integer between 3 and 7. The
       contract limit can be set to any valid value in a regulation
       promulgated by the Notary. The amendment limit is an untracked
       singleton switch, with possible values of integers greater than or
       equal to 5, or positive infinity (default). The amendment limit
       can be set in a regulation promulgated by the Notary.

       The person or persons who create a contract CAN and SHOULD also
       specify a name for the contract; if e does not do so, the Notary
       CAN and SHALL assign a name in a timely fashion.

       A contract CAN amend, destroy, or retitle itself by announcement.
       A player CAN amend, destroy, or retitle a contract without
       objection, even if its text denies em the ability to do so.
       Players SHOULD only use this mechanism to recover from situations
       where the contract is underspecified or has unintended effects.

       The Notary CAN by regulation stop the same contract from amending
       or retitling itself more than Y times (where Y is the amendment
       limit limit) combined times per Agoran day; e CANNOT stop a
       contract from being destroyed, or from being retitled or amended
       by any other means.

       If a contract has fulfilled its purpose, does not specify any
       gamestate affecting statements, or otherwise seems unlikely to be
       used, the Notary CAN and SHOULD destroy it with Agoran Consent.
       Any player CAN destroy a contract with 2 Agoran Consent. Players
       SHOULD NOT use the methods in this paragraph to further their
       private interests.

       If the possibility of any action defined by this rule is
       indeterminate, or is subject to a inextricable conditional, it is
       impossible.

------------------------------------------------------------------------

Rule 2523/0 (Power=2.4)
Contracts as Agreements

       The text of a contract can specify obligations upon its parties.
       Parties to a contract SHALL abide by its terms, breaching them
       neither negligently nor deliberately. The fact that the action
       described by the contract is in violation of the rules is not a
       defense if the violative nature is reasonably clear from its text.
       If whether an action is permitted or forbidden by a contract is
       indeterminate or subject to an inextricable conditional, it is
       presumptively permitted.

       As an exception to the provisions of the previous paragraph and
       the circumstances in which cards would ordinarily be appropriate,
       a person awarding a card under this rule MAY and CAN validly
       consider the equitable interests of justice and interests of the
       game, including the importance of the observation of contracts, as
       a mitigating or aggravating circumstances when awarding a card.
       Such a person MAY, CAN validly, and SHOULD also consider the
       instructions of the contract or contracts in question when issuing
       a card.

------------------------------------------------------------------------

Rule 2524/0 (Power=2.4)
Acting on Behalf via Contract

       If a rule says that a contract CAN do something by announcement,
       it is equivalent to saying that that any person CAN take that
       action by announcement if the contract's text says that e CAN do
       so under the circumstances; if whether the contract enables the
       person to do so is indeterminate, or is the subject of an
       inextricable conditional, the action is IMPOSSIBLE. A person SHALL
       NOT cause a contract to violate a rule using this method.

       If a rule specifies that a contract SHALL or SHALL NOT do
       something, each party to the contract SHALL ensure that the
       contract respectively does or does not do that thing.

       The text of a contract can permit persons to act on behalf of a
       party or group of parties. To do so, it must specify:

       a. Which of its parties can be acted on behalf of; b. What actions
       can be taken; c. Who can take the actions; and d. Any conditions
       or limitations upon the actions. If any such limitations or
       conditions are inextricable, the actions CANNOT be used.

------------------------------------------------------------------------

Rule 2525/0 (Power=2.6)
Interpreting Contracts

       A contract should generally be interpreted according to its text,
       including any clauses giving directions for its interpretation or
       construction. Additionally, justice, the intent of the contract's
       parties, and the principles governing rule interpretation should
       be reasonably applied when interpreting a contract.

       A contract is subservient to the rules. Although a contract may
       specify obligations or powers beyond those created by the rules, a
       contract may not override the rules: in particular, any provision
       of a contract that would unreasonably violate an inalienable right
       of players and/or persons or cause any rule defined statement
       about the gamestate, or about the possibility of an action, to
       become false is void and without effect insofar as it does so.

       The following are protected actions:

       1. Registering and deregistering;

       2. Submitting, pending, or voting freely on a proposal, but only
          if the sole effect the proposal would have if adopted is to
          create, modify, or destroy a contract or group of contracts,
          or to cause an entity or group of entities to become or cease
          to be a contract or group of contracts;

       3. Creating, destroying, or amending a contract, intending to do
          so, and supporting, objecting to, or resolving such an intent,
          except where the mechanism for destruction or amendment is
          created by the contract itself;

       4. Making true statements about a contract;

       5. Calling, judging, assigning, or freely discussing a CFJ;

       6. Lawfully performing an official duty;

       7. Objecting to or supporting an intent to perform an action
          while Speaker;

       8. Using an executive order;

       9. Making, amending, revoking or calling in a pledge; and

       10. Any action affecting the status of a festival.

       Rules to the contrary notwithstanding, a contract CANNOT compel,
       forbid, or in any significant way alter, tamper with, or modify
       the performance of a protected action. A contract CANNOT punish a
       player for performing or failing protected action, or for doing so
       in a particular manner, except where it would otherwise be
       ILLEGAL. A contract also CANNOT enable a person to do any of the
       things prohibited to the contract by this paragraph. Insofar as
       a contract or a provision or clause of a contract contravenes the
       letter or clear intent of this rule, it is void and without
       effect.

------------------------------------------------------------------------

Rule 2526/0 (Power=2.4)
Sustenance Payments

       The Notary CAN, once a month, cause each contract that owns at
       least one shiny to transfer one shiny to Agora. E SHALL do so in
       the first week of every month. If a contract does not own at least
       one shiny, and is thus unable to make said payment, the Notary CAN
       and SHALL destroy it With Notice. If a contract becomes and
       remains able to pay before its destruction, the Notary CANNOT
       destroy it, and CAN and SHALL instead collect the shiny.

       The Notary CAN, by regulation, exempt a contract from the
       preceding paragraph. E SHALL NOT do so unless the contract seems
       to be in the public interest of Agora.

------------------------------------------------------------------------

Rule 2527/0 (Power=1)
The Notary

       The Notary is an office, and the recordkeepor of contracts. The
       Notary's weekly report contains all contracts, including their
       name, text, and parties. The Notary's weekly report also contains
       the list of private classes of asset. The Notary is ENCOURAGED to
       list all changes to the information e tracks in eir report.

------------------------------------------------------------------------

========================================================================
Estates
------------------------------------------------------------------------

Rule 2489/2 (Power=2)
Estates

       An Estate is a type of indestructable liquid asset. The following
       changes are secured: creating, modifying, or destroying an Estate;
       and causing an entity to become an Estate or cease to be an
       Estate.

------------------------------------------------------------------------

Rule 2488/1 (Power=1)
The Surveyor

       The Surveyor is an office, and the recordkeepor of estates.

------------------------------------------------------------------------

Rule 2491/6 (Power=2)
Estate Auctions

       At the start of each month, if Agora owns at least one Estate, the
       Surveyor CAN and SHALL put one Estate that is owned by Agora up
       for auction by announcement. Each auction ends seven days after it
       begins.

       During an auction, any player or contract may bid a number of
       Shinies by announcement, provided that the bid is higher than all
       previously-placed bids in the same auction.

       If, at the end of the auction, there is a single highest bid, then
       the player or contract who placed that bid wins the auction. The
       winner CAN cause Agora to transfer the auctioned Estate to emself
       by announcement, if e pays Agora the amount of the bid for the
       explicit and sole purpose of fulfilling this requirement. The
       person who placed the bid SHALL see to it that this is done in a
       timely fashion.

------------------------------------------------------------------------

Rule 2490/0 (Power=3)
Estate Ballots

       During any Agoran Decision, a player who owns one or more Estates
       can, by announcement, expend any number of their owned Estates on
       the Agoran Decision by transferring that Estate to Agora. Eir
       voting strength on that decision is increased by 1 for each Estate
       expended on it.

------------------------------------------------------------------------

Rule 2502/1 (Power=2.0)
Agoraculture

       Each Estate has a Farm switch, tracked by the Agronomist, with
       values "farmed" and "unfarmed", defaulting to "unfarmed". Changes
       to Farm switches are secured. An Estate whose Farm switch is
       "farmed" is a Farm, and its owner is the Farmer of that Estate.

       In the first week of an Agoran month, the owner of an unfarmed
       Estate CAN flip its Farm switch to ¡°farmed" by paying Agora a
       number of shinies equal to the Farm Rate, by announcement.

       In the first week of an Agoran month, the owner of a Farm CAN till
       the farm by paying Agora a number of shinies equal to the Farm
       Rate, by announcement. If the Farmer of an Estate does not till it
       within the first week of an Agoran month, the Agronomist CAN flip
       its Farm switch to "unfarmed¡± by announcement, and SHALL do so in
       a timely fashion.

       When an Estate is transferred to Agora or to an Organization, its
       Farm switch is set to "unfarmed" immediately afterwards

------------------------------------------------------------------------

Rule 2503/1 (Power=2.0)
Comestibles

       A Comestible is a type of liquid asset, which can be owned by
       players. Creating Comestibles is secured. The recordkeepor of
       Comestibles is the Agronomist.

       The Farmer of an Estate CAN offer Comestibles by announcement,
       naming a number of Comestibles offered and a price per Comestible
       in Shinies. A player CANNOT offer more Comestibles in a month than
       10 times the number of Farms e owns. The Farmer is ENCOURAGED to
       name the kind of Comestibles on offer after a plant, vegetable,
       grain, livestock, or other farm good.

       A player other than the offering Farmer CAN accept a Comestibles
       offer by announcement to create that number of Comestibles in eir
       possession, if e pays the offering Farmer the price per Comestible
       named in the offer times the number of Comestbiles offered. The
       Value of a Comestible created this way is equal to the price per
       Comestible offered by the Farmer.

       An offer expires at the end of the Agoran month in which it is
       made. Rules to the contrary notwithstanding, an offer CANNOT be
       accepted if it has expired.

       During an Agoran Decision, a player CAN increase their voting
       strength on that decision by destroying (syn. "eating",
       "consuming") Comestibles. Eir voting strength is increased by
       one-tenth the total Value of the Comestibles destroyed this way,
       rounded down, to a maximum of 5.

       A Comestible is an Expired Comestible if it was created by
       accepting an offer announced more than three Agoran months ago. An
       Expired Comestible CANNOT be consumed to increase voting strength,
       and CAN be destroyed by any player, by announcement. The
       Agronomist SHALL destroy all Expired Comestibles at the start of
       each Agoran month.

------------------------------------------------------------------------

Rule 2501/0 (Power=1.0)
Farm Rate

       The Farm Rate is a natural singleton switch, tracked by the
       Agronomist.

------------------------------------------------------------------------

Rule 2504/0 (Power=2.0)
The Agronomist

       The Agronomist is an office.

       The Agronomist's weekly report includes:

       1. A list of Farms and their owners.

       2. A list of Comestibles offers that have not been accepted and
          have not expired.

------------------------------------------------------------------------

========================================================================
Shinies
------------------------------------------------------------------------

Rule 2483/5 (Power=2)
Economics

       Shinies (sg. shiny) are an indestructible liquid currency, and the
       official currency of Agora. The Treasuror is the recordkeepor of
       shinies.

------------------------------------------------------------------------

Rule 2456/5 (Power=1)
The Treasuror

       The Treasuror is an office, and the recordkeepor of Shinies.

       The Treasuror's weekly report also includes:

       1. the current Floating Value, and all derived values defined by
          the Rules.

       2. the list of all public classes of assets.

------------------------------------------------------------------------

Rule 2487/2 (Power=2)
Shiny Supply Level

       The Supply Level is 1000.

       When a Shiny Releveling event occurs, Agora's Balance is increased
       or decreased such that all Balances add up to the Supply Level.

       When the Supply level Changes, a Shiny Releveling event occurs.

       The Treasuror may cause a Shiny Releveling event to occur without
       3 Objections.

------------------------------------------------------------------------

Rule 2496/6 (Power=1)
Rewards

       A Reward is a specified amount of shinies associated with a Reward
       Condition. For each time a player meets a Reward Condition, e CAN
       claim the specified award, by announcement, exactly once within 24
       hours of meeting the Reward Condition. When a player claims a
       reward, e SHALL list the number of shinies e receives, or it is
       INEFFECTIVE.

       When a player 'claims' a Reward, Agora transfers the specified
       number of shinies to the player.

       Below is an exhaustive list of Reward Conditions and eir rewards:

       1. The following two only apply to proposals that were pended via
          spending shinies:

          A. Being the author of an adopted proposal: the current
             Authorship Reward.

          B. Being the pender of an adopted proposal: the current Pend
             Reward.

       3. Judging a CFJ, that was created via spending shinies, that e
          was assigned to: the current CFJ Reward.

       4. Publishing a duty-fulfilling report: 5 shinies. This reward can
          only be claimed once per office per week for a weekly report
          and once per office per month for a monthly report."

       5. Resolving an Agoran Decision for the first time this week: 5
          shinies.

       6. Having a Thesis pass peer-review and be granted a Degree based
          on its merit: 20 shinies

------------------------------------------------------------------------

Rule 2498/4 (Power=1)
Economic Wins

       Stamps are an asset. The Treasuror is the recordkeepor of Stamps.

       Once per month, a player CAN, by announcement, create a stamp by
       transferring the Stamp Value, in shinies, to Agora.

       If Agora owns at least as many Shinies as the current Stamp Value,
       a player CAN, by announcement, destroy a Stamp e owns to cause
       Agora to transfer the Stamp Value, in shinies, to emself.

       If a player owns Stamps created by at least 10 different players,
       e CAN win the game by announcement, by destroying 10 stamps e
       owns, each of which was created by a distinct player.

------------------------------------------------------------------------

Rule 2497/4 (Power=1)
Floating Value

       Floating Value is a natural singleton switch, tracked by the
       Treasuror.

       The following Floating Derived Values are defined:

       1. Pend Cost: 1/20th of the Floating Value, rounded up.

       2. CFJ Cost: 1/20th of the Floating Value, rounded up.

       3. Authorship Reward: 1/40th of the Floating Value, rounded up.

       4. Pend Reward: 1/40th of the Floating Value, rounded up.

       5. CFJ Reward: 1/20th of the Floating Value, rounded up.

       6. Stamp Value: 1/5th of the Floating Value, rounded up.

------------------------------------------------------------------------

Rule 2499/1 (Power=1)
Welcome Packages

       If a player has not received a Welcome Package since e most
       recently registered, any player CAN cause em to receive one by
       announcement.

       When a player receives a Welcome Package, Agora transfers 50
       shinies to em.

------------------------------------------------------------------------

Rule 2508/0 (Power=2.0)
Community Chest

       The Community Chest is an Agoran Institution. If a player has not
       done so in the current quarter, e CAN, by announcement, transfer
       all the Shinies owned by the Community Chest to any specified
       player.

       If a player uses shinies to pend a Proposal or initiate a CFJ, e
       MAY additionally specify, as part of the specification of the
       transaction, that the funds be used for Charity (syn: "Donated").
       If e does so, then an instant after the transaction is completed,
       half the value of the transaction in shinies (rounded up) is
       transferred from Agora to the Community Chest.

------------------------------------------------------------------------

Rule 2516 (Power=2)
Passive Income

       The Tax Rate is a singleton natural switch which can take values
       between 0 and 100, inclusive, tracked by the Secretary. The Tax
       Rate has a default value of 50.

       Whenever Agora receives Shinies from another owner other than
       itself, the Secretary CAN cause Agora to distribute a percentage
       of that payment equal to the Tax Rate to all players, and SHALL do
       so in a timely fashion. As part of eir weekly duties, the
       Secretary SHALL do so for all payments to Agora that have not yet
       been distributed.

========================================================================
Festivals
------------------------------------------------------------------------

Rule 2480/1 (Power=2.1)
Festivals

       Festivity is a singleton switch, whose possible values are
       integers ranging from 0 inclusive to the number of defined types
       of Ribbon exclusive, and defaulting to 0. While Agora's Festivity
       is 0, Festivity is tracked in the Tailor's monthly report.
       Otherwise, it is tracked in the Tailor's weekly report. Changes to
       Festivity are secured.

       If Agora's Festivity has had the same nonzero value for 14 days or
       more, any player CAN flip it to 0 by announcement.

       A player who owns at least N types of Ribbon CAN Start a Rank N
       Festival, where N is an integer greater than Agora's Festivity,
       with 4 Support from players who own at least N types of Ribbon.
       Upon doing so, Agora's Festivity is flipped to N. Exception: A
       player CANNOT do so if Agora's Festivity has had a value greater
       than or equal to N within the past 21 days.

       A person who owns a number of types of Ribbon equal to or greater
       than Agora's Festivity is known as Festive. Other persons are not
       Festive.

------------------------------------------------------------------------

Rule 2481/1 (Power=2.1)
Festival Restrictions

       While Agora's Festivity is nonzero, the following apply:

       1. Non-Festive players are never considered Supporters of a
          dependent action;

       2. Non-Festive players cannot flip the Imminence of any proposal;

       3. Quorum for Agoran Decisions is equal to half the number of
          Festive players, rounded up;

       4. Each Festive player has the maximum possible voting strength.
          All other players have the minimum possible voting strength.

       While Agora's Festivity is zero, the paragraphs above have no
       effect and are ignored.

------------------------------------------------------------------------

========================================================================
Miscelaneous
------------------------------------------------------------------------

Rule 2471/1 (Power=1)
No Faking

       A person SHALL NOT make a public statement that is a lie. A
       statment is a lie if its publisher either knew or believed it to
       be not to be true at the time e published it (or, in the case of
       an action, not to be effective), and it was made with the intent
       to mislead. Merely quoting a statement does not constitute making
       it for the purposes of this rule. Any disclaimer, conditional
       clause, or other qualifier attached to a statement constitutes
       part of the statement for the purposes of this rule; the truth or
       falsity of the whole is what is significant.

       The previous provisions of this rule notwithstanding, a formal
       announcement of intent is never a lie.


------------------------------------------------------------------------

Rule 104/0 (Power=3)
First Speaker

       The Speaker for the first game shall be Michael Norrish.

------------------------------------------------------------------------

Rule 2029/0 (Power=4)
Town Fountain

                       /\   /\
                       / \ / \
                          T
                         his
                       Power-4
                Rule (the first ever)
                 was placed to honor
            The Agoran  Spirit Of The Game
            by Goethe, Steve, Murphy, root
            and OscarMeyr, Scamsters. Look
            on our works, ye Marvy, but do
       always Dance a Powerful Dance.  Hail Eris!

------------------------------------------------------------------------

Rule 2514/0 (Power=1)
Emotions

       Emotion is a player switch, tracked by the registrar, with
       possible values Joyous, Melancholy, and Indifferent, that defaults
       to Indifferent.

       At any time, any player CAN by announcement flip eir own Emotion
       to any value it is currently not. When doing this, e MUST provide
       a reason as to why e changed eir Emotion as such. It is IMPOSSIBLE
       to change another player's Emotion. A player's Emotion has the
       following effects:

       1. Indifferent: No effect.

       2. Melancholy: Any player that is not currently Melancholy MAY pat
          any Melancholy player on the back. Upon doing this, the
          Melancholy player is ENCOURAGED to change eir emotion to
          Joyous.

       3. Joyous: Any player that is Joyous is ENCOURAGED to pat
          Melancholy players on the back. E is also ENCOURAGED to do
          other kind acts, such as paying shinies to other players or
          pending other players' proposals.

------------------------------------------------------------------------

========================================================================

Highest Rule ID number ever assigned: Rule 2528

Last Ruleset Ratification:
    Short Logical Ruleset of 2017-10-22

END OF THE SHORT LOGICAL RULESET

-- 
Trigon