THE SHORT LOGICAL RULESET
http://www.nomictools.com/agora/rules/slr

Last proposal with recorded effect on this ruleset: 7118
Last change to this ruleset: by Proposal 7118
Last ratification: Short Logical Ruleset of 12 August 2010
Last ratification date: 27 August 2010

Last updated: 26 August 2011

Highest Rule ID number ever assigned: 2354

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The Game of Agora
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Rule 2105/4 (Power=1)
The Map of Agora

                               ____  _        /|
                    DARWIN ->  \_  |/ |      / \
                              __/    /      |  |
            <- DSV          /      /        |  \
                        _   \      \_       |   \
                  MORNINGTON CRESCENT ->    /    |  <- GOETHE BARRIER
                 _ _/       |         \_/\_/     \     REEF
                / \\ <- SHARK BAY      |         |
               /            |          |          \ <- TOWNSVILLE
            ___/            |          |           \_
         __/                |          |  .___o  )   |
        /                   |          | ~~vv ===~~~ <-OSCAR'S MIRE
       /           O <- SHERLOCK NESS  |             |/\
      |                     |          |               |_
      |                     |          |  EMERALD ->     \
      \                     |__________=_____,             \ BRISBANE
       /                    |                |             | <-'
       \      O <- LT. ANNE MOORE            |        __  _\
        \                   |                |_______/  \/ |  LORD
         |                __/\      <- TARACOOLA          /   HOWE ->
         \  PERTH      __/    \_             /           /
          | <-'  _  __/         |   /| IVANHOE ->       | <-.
          /    _/ \/             \ / /       |         /  WOLLONGONG
         |_   /     <- ESPERANTO  v /__     |_        / <- CANBERRA
           \_/                         \    | \_    _|
                  __   __              |    |   \__/           \_
                 __ \ / __              \___=_  ___|            \_
                /  \ | /  \     MANUBOURNE -> \/      NEW C.LAND \}
                    \|/                                           \)
               _,.---v---._                 /\__                   )`-']
      /\__/\  /            \                |   |  COPPRO STRAIGHT(    !
      \_  _/ /              \                |  /      MICHAELTON->)  /
        \ \_|           @ __|                \_/ <- HOBART    |^\  (_/
         \                \_                                 (  |
          \     ,__/       /                                 /  *
        ~~~`~~~~~~~~~~~~~~/~~~~                  BREE_523->/~   /
                                            MURPHENDELL--> #   /
                                                         /   |BOBCHURCH
                                             PAVRITTON->/  _|
                                                       {__/
                                                     /  @
                                    WOOBLEING HEIGHTS

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Rule 101/13 (Power=3)
The Rights of Agorans

      WHEREAS Agora, since its inception, has functioned not only as a
      game but as a society, and WHEREAS a society, to function, must
      balance its Rules with the natural rights of its participants,
      BE IT HEREBY PROCLAIMED that no interpretation of Agoran law or
      binding agreement may substantially limit or remove a person's
      rights as defined by this Rule, except through the explicit and
      legal amendment of this Rule.  This rule takes precedence over
      any rule which would allow or mandate restrictions of the rights
      contained herein.

         i. Every person has the right, though not necessarily the
            ability, to perform actions that are not prohibited or
            regulated by the Rules, with the sole exception of
            changing the Rules, which is permitted only when the Rules
            explicitly or implicitly permit it.

        ii. Every person has the right to initiate a formal process to
            resolve matters of controversy, in the reasonable
            expectation that the controversy will thereby be resolved.
            Every person has the right to cause formal reconsideration
            of any judicial determination that e should be punished.

       iii. Every person has the right to refuse to become party to
            a binding agreement.  The absence of a person's explicit,
            willful consent shall be considered a refusal.

        iv. Every person has the right to not be considered bound by
            an agreement, or an amendment to an agreement, or a Rule
            Change, which e has not had the reasonable opportunity to
            review.  For the purpose of protecting this right, a rule
            change which would otherwise take effect without its
            substance being subject to general player review through a
            reasonably public process is wholly prevented from taking
            effect.

         v. Every player has the right of participation in the fora.

        vi. Every person has the right to not be penalized more than
            once for any single action or inaction.  However, this
            right is not violated by replacing part or all of a
            penalty with a different but comparable penalty, e.g. when
            the rules governing penalties are amended.

       vii. Every player has the right to deregister; e may continue
            to accrue obligations and penalties after deregistration
            but, if e wishes to ignore the game, such penalties shall
            not unduly harass em.

      Please treat Agora right good forever.

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Rule 2125/7 (Power=3)
Regulation Regulations

      A regulated action is an action satisfying any of the following:

      a) It is IMPOSSIBLE.

      b) It is ILLEGAL.

      c) The rules explicitly state that it CAN be performed while
         certain conditions are satisfied.  Such an action CANNOT be
         performed except as allowed by the rules.  In particular, if
         the action in question is publishing a type of document, then
         a public message is not that type of document (even if it is
         labeled as such) except as allowed by the rules.

      d) The rules explicitly state that it MAY be performed while
         certain conditions are satisfied.  Except as allowed by the
         rules, performing such an action is the Class-N Crime of
         Restricted Behavior, where N is the maximum power of the
         rules explicitly allowing it (rounded up as needed to become
         a valid Class of Crime).

      e) It would, as part of its effect, modify information for which
         some player is required to be a recordkeepor.  Such an action
         CANNOT modify that information except as allowed by the
         rules.

      f) A judicial finding has determined that it is regulated, and
         has not been superseded by subsequent legislation.

      A person SHOULD NOT violate a rule.

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Rule 1586/8 (Power=2)
Definition and Continuity of Entities

      If multiple rules attempt to define an entity with the same
      name, then they refer to the same entity.  A rule-defined
      entity's name CANNOT be changed to be the same as another
      rule-defined entity's name.

      A rule referring to an entity by name refers to the entity that
      had that name when the rule first came to include that
      reference, even if the entity's name has since changed.

      If the rules are amended such that they no longer define an
      entity, then that entity and its attributes cease to exist.

      If the rules are amended such that they define an entity both
      before and after the amendment, but with different attributes,
      then that entity and its attributes continue to exist to
      whatever extent is possible under the new definitions.

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Rule 1688/6 (Power=3)
Power

      The Power of an entity is a non-negative rational number.  An
      Instrument is an entity with positive Power.

      The Power of an entity cannot be set or modified except as
      stipulated by the Rules.  All entities have Power zero except
      where specifically allowed by the rules.

      A Rule that secures a change, action, or value (hereafter the
      securing Rule) thereby makes it IMPOSSIBLE to perform that
      change or action, or to set or modify that value, except as
      allowed by an Instrument with Power greater than or equal to the
      change's Power Threshold.  This Threshold defaults to the
      securing Rule's Power, but CAN be lowered as allowed by that
      Rule (including by the Rule itself).

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Rule 2140/1 (Power=3)
Power Controls Mutability

      No entity with power below the power of this rule can

      (a) cause an entity to have power greater than its own.

      (b) adjust the power of an instrument with power greater than
          its own.

      (c) set or modify any other substantive aspect of an instrument
          with power greater than its own.  A "substantive" aspect of
          an instrument is any aspect that affects the instrument's
          operation.

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Rule 104/0 (Power=3)
First Speaker

      The Speaker for the first game shall be Michael Norrish.

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Rule 2326/2 (Power=2)
The President

      The President is a second-class person.  Causing the President
      to act is secured.

      A first-class Player CAN cause the President to take actions
      Without Objection, or with Agoran Consent.

      Should the President incur obligations under the Rules, then the
      Speaker SHALL act to satisfy these obligations.

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Rule 2348/0 (Power=1)
Presidential Power

      The President's power is equal to the power of this Rule.

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Rule 2344/0 (Power=1)
Anarchy

      If a player causes the President to cease to be a player, then
      that player satisfies the Victory Condition of Anarchy.

      If the President is ever not a player, any person may register
      em by announcement.

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Rule 103/10 (Power=2)
The Speaker

      The Speaker is an imposed office and a figurehead of Agora. The
      Speaker is a person who has proven themselves to be worthy of
      the title, and for a time can direct Agoran government affairs.

      The Speaker is the single player who holds the most
      Postulated Offices, or if there is no such player, the player
      who was most recently Speaker.

      The Speaker CAN, by announcement, cause the President to take
      actions that are not otherwise IMPOSSIBLE, except for
      deregistration.  Causing the President to perform ILLEGAL
      actions in this manner is the Class-6 crime of Misleading the
      Leader.

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Rule 2339/1 (Power=1)
Intention

      Agora Nomic is intended to be a person.

      When Agora Nomic is a person, any player CAN cause em to take
      actions without objection or with Agoran Consent.

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Rule 2351/0 (Power=3)
(untitled)

      Agora can make its own decisions. If, at any time, Agora wishes
      to counteract a decision, then that decision, rules to the
      contrary notwithstanding, has no effect. The game of Agora, but
      not any player of it, can make arbitrary changes to the
      gamestate.

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Rule 2352/0 (Power=1)
The Ambassador

      The Ambassador is an office; its holder is responsible for
      managing the affairs of state of Agora.

      When the office of Ambassador first becomes filled, the holder
      SHALL as soon as possible attempt to cause Agora to become a
      player of BlogNomic.

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Rules
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Rule 2141/6 (Power=3)
Role and Attributes of Rules

      A rule is a type of instrument with the capacity to govern the
      game generally, and is always taking effect.  A rule's content
      takes the form of a text, and is unlimited in scope.  In
      particular, a rule may define in-game entities and regulate
      their behaviour, make instantaneous changes to the state of
      in-game entities, prescribe or proscribe certain player
      behaviour, modify the rules or the application thereof, or do
      any of these things in a conditional manner.

      Every rule has power between one and four inclusive.  It is
      not possible for a rule to have a power outside this range.

      Rules have ID numbers, to be assigned by the Rulekeepor.

      Every rule shall have a title to aid in identification.  If a
      rule ever does not have a title, the Rulekeepor SHALL assign a
      title to it by announcement as soon as possible.

      For the purposes of rules governing modification of instruments,
      the text, power, ID number, and title of a rule are all
      substantive aspects of the rule.  However, rules to the contrary
      notwithstanding, the Rulekeepor CAN set rule aspects as
      described elsewhere in this rule.

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Rule 217/6 (Power=3)
Interpreting the Rules

      When interpreting and applying the rules, the text of the rules
      takes precedence.  Where the text is silent, inconsistent, or
      unclear, it is to be augmented by game custom, common sense,
      past judgements, and consideration of the best interests of the
      game.

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Rule 1030/9 (Power=3.2)
Precedence between Rules

      In a conflict between Rules, the conflict shall be resolved by
      performing the following comparisons in the sequence written in
      this rule, until the conflict is resolved.

      - In a conflict between Rules with different Power, the Rule
        with the higher Power takes precedence over the Rule with the
        lower Power ; otherwise,

      - If all of the Rules in conflict explicitly say that their
        precedence relations are determined by some other Rule for
        determining precedence relations, then the determinations of
        the precedence-determining Rule shall be used to resolve the
        conflicts; otherwise,

      - If at least one of the Rules in conflict explicitly says of
        itself that it defers to another Rule (or type of Rule) or
        takes precedence over another Rule (or type of Rule), then
        such provisions shall be used to resolve the conflict, unless
        they lead to contradictions between each other; otherwise,

      - The Rule with the lower ID number takes precedence.

      Clauses in any other rule that broadly claim precedence (e.g.
      over "all rules" of a certain class) shall be, prima facie,
      considered to be limited claims of precedence or deference that
      are applicable only when such claims are evaluated as described
      within the above sequence.

      No change to the Ruleset can occur that would cause a Rule to
      directly claim precedence over this Rule as a means of
      determining precedence.  This applies to changes by the
      enactment or amendment of a Rule, or of any other form.  This
      Rule takes precedence over any Rule that would permit such a
      change to the Ruleset.

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Rule 2240/1 (Power=3)
No Cretans Need Apply

      In a conflict between clauses of the same Rule, if exactly one
      claims precedence over the other, then it takes precedence;
      otherwise, the later clause takes precedence.

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Rule 105/5 (Power=3)
Rule Changes

      Where permitted by other rules, an instrument generally can,
      as part of its effect,

      (a) enact a rule.  The new rule has power equal to the minimum
          of the power specified by the enacting instrument,
          defaulting to one if the enacting instrument does not
          specify, and the maximum power permitted by other rules.
          The enacting instrument may specify a title for the new
          rule, which if present shall prevail.  The ID number of the
          new rule cannot be specified by the enacting instrument; any
          attempt to so specify is null and void.

      (b) repeal a rule.  When a rule is repealed, it ceases to be a
          rule, and the Rulekeepor need no longer maintain a record
          of it.

      (c) amend the text of a rule.

      (d) retitle a rule.

      (e) change the power of a rule.

      A rule change is any effect that falls into the above classes.
      Rule changes always occur sequentially, never simultaneously.

      Any ambiguity in the specification of a rule change causes that
      change to be void and without effect.  An inconsequential
      variation in the quotation of an existing rule does not
      constitute ambiguity for the purposes of this rule, but any
      other variation does.

      This rule provides the only mechanism by which rules can be
      created, modified, or destroyed, or by which an entity can
      become a rule or cease to be a rule.

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Rule 1681/18 (Power=1)
The Logical Rulesets

      The Short Logical Ruleset (SLR) is a format of the ruleset.  In
      this format, each rule is assigned to a category, and the rules
      are grouped according to their category.

      Rules are assigned to, ordered within, or moved between
      categories, and categories are added, changed, or empty
      categories removed, as the Rulekeepor sees fit.

      The listing of each rule in the SLR must include the rule's ID
      number, revision number, power, title, and text.

      The Rulekeepor is strongly DISCOURAGED from including any
      additional information in the SLR, except that which increases
      the readability of the SLR.

      The Full Logical Ruleset (FLR) is a format of the ruleset.  In
      this format, rules are assigned to the same category and
      presented in the same order as in the SLR.  The FLR must contain
      all the information required to be in the SLR, and any
      historical annotations which the Rulekeepor is required to
      record.

      The Rulekeepor SHOULD also include any other information which e
      feels may be helpful in the use of the ruleset in the FLR.

      Whenever a rule is changed in any way, the Rulekeepor SHALL
      record a historical annotation to the rule indicating:

      a) The type of change.

      b) The date on which the change took effect.

      c) The mechanism that specified the change.

      d) If the rule was changed due to a proposal, then that
         proposal's ID number, author, and co-author(s) (if any).

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Rule 2340/1 (Power=1)
Notability

      Notability is a judicial case switch with values Incidental
      (default) and Notable, tracked by the Rulekeepor in eir monthly
      report. A player CAN, with two support, make a case Notable. A
      player CAN, without two objections, make a case Incidental.

      The Rulekeepor SHALL annotate the FLR to draw attention to
      Notable cases, specifying the ID number of the case and
      including a brief description of the precedent it sets.

      The players involved in making a case Notable SHOULD suggest
      where the FLR should be so annotated.

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Rule 1051/18 (Power=1)
The Rulekeepor

      The Rulekeepor is an office; its holder is responsible for
      maintaining the text of the rules of Agora.

      The Rulekeepor's Weekly report includes the Short Logical
      Ruleset.  The Rulekeepor's Monthly report includes the Full
      Logical Ruleset.

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Rule 2327/1 (Power=1)
Read the Ruleset Week

      The first Agoran week each year which falls entirely in February
      is Read the Ruleset Week.  Agorans are encouraged to read the
      ruleset during Read the Ruleset Week.

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Players
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Rule 869/32 (Power=2)
How to Join and Leave Agora

      Citizenship is an entity switch with values Unregistered
      (default) and Registered, tracked by the registrar.  A player is
      an entity whose citizenship is Registered.  Changes to
      citizenship are secured.

      The verb "to be registered" means to become a player (i.e., to
      have one's citizenship changed from Unregistered to Registered),
      and the verb "to be deregistered" means to cease to be a player
      (i.e., to have one's citizenship changed from Registered to
      Unregistered).  Where the verb "to register" or "to deregister"
      is used without an explicit direct object, the action is
      implicitly reflexive.

      A first-class person CAN (unless explicitly forbidden or
      prevented by the rules) register by publishing a message that
      indicates reasonably clearly and reasonably unambiguously that e
      intends to become a player at that time.

      A second-class person CAN register with Agoran Consent.

      A non-person CANNOT be registered (or created in a Registered
      state), rules to the contrary notwithstanding.

      A player CAN deregister by announcement.  A person CANNOT
      register within thirty days after being deregistered, unless
      rules define the method of deregistration as passive.

      A player who is not a person and has never been a first-class
      person CAN be deregistered by any player by announcement.

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Rule 2170/6 (Power=3)
Who Am I?

      Rules regarding persons pertain to those persons directly, not
      to rule-defined avatars or other entities representing those
      persons within Agora.

      A person SHALL NOT make a public statement intended to mislead
      others as to the identity of its publisher.

      A player SHALL NOT select a confusing nickname, including but
      not limited to a name that has generally been used to refer to
      another entity within the past three months.

      A public message's (possibly implicit) claim as to the identity
      of its publisher is self-ratifying, provided that the claim is
      neither ambiguous nor self-contradictory, and no challenge of
      identity pertaining to the claimed publisher has been issued
      within one month before its publication.  Upon a judicial
      finding that the claimed publisher of one or more messages
      (hereafter the Sock Puppet) was not a person, if any of those
      claims have already self-ratified, then the judge SHALL as soon
      as possible publish a judicial declaration that the Sock Puppet
      was a person during one or more time periods, and SHOULD ensure
      that it corresponds to general belief prior to that finding.

      The Executor of a public message is the first-class person who
      sends it, or who most directly and immediately causes it to be
      sent.  (Upon a judicial finding that the Executor of a public
      message cannot otherwise be determined within reasonable effort,
      the judge SHALL as soon as possible publish a judicial
      declaration specifying the identity of that message's Executor.)
      The executor of an action performed by announcement is the
      executor of the announcement.

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Rule 2150/6 (Power=3)
Personhood

      A person is an entity defined as such by rules with power of at
      least 2.  A person CAN generally be the subject of rights and
      obligations under the rules.

      Any biological organism that is generally capable of
      communicating by email in English (including via a translation
      service) is a person.

      A first-class person is a person of a biological nature.  All
      other persons are second-class.

      The basis of a first-class person is the singleton set
      consisting of that person.

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Rule 2328/0 (Power=2)
Public Agreements

      An agreement between two or more players is a person if all of
      the following are true:

        a) It clearly indicates that it is intended to be a person.
        b) Its text has been published.

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Rule 2139/3 (Power=2)
The Registrar

      The Registrar is an office; its holder is responsible for
      keeping track of players.

      The Registrar's report includes:

      a) A list of all players, including information sufficient to
         identify and contact each player.
      b) The date on which each player most recently became a player.
      c) The Activity of each player, and when each Inactive player
         became Inactive.
      d) For each former player for which the information is
         reasonably available, the dates on which e registered and
         deregistered.

      The portion of a public message purporting to be a Registrar's
      report that lists each player implies that no players other than
      those listed exist and is self-ratifying.

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Rule 1789/7 (Power=2)
Cantus Cygneus

      Whenever a Player feels that e has been treated so egregiously
      by the Agoran community that e can no longer abide to be a part
      of it, e may submit a document to the Registrar, clearly labeled
      a Cantus Cygneus, detailing eir grievances and expressing eir
      reproach for those who e feels have treated em so badly.

      As soon as possible after receiving a Cantus Cygneus, the
      Registrar shall publish this document along with a Writ of
      Fugere Agorae Grandissima Exprobratione, commanding the Player
      to be deregistered. The Registrar shall note the method of
      deregistration for that Player in subsequent Registrar Reports.

      The Player is deregistered as of the posting of the Writ, and
      the notation in the Registrar's Report will ensure that,
      henceforth, all may know said Player deregistered in a Writ of
      FAGE.

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Rule 2130/13 (Power=2)
Activity

      Activity is a player switch with values Active (default) and
      Inactive, tracked by the Registrar.  The Registrar's report
      includes the date on which each non-Active player's activity
      last changed.

      A player CAN flip eir activity by announcement.  "To go on hold"
      is to become Inactive; "to come off hold" is to become Active.

      A player CAN flip another player's activity to Inactive without
      objection.

      A player who has been continuously Inactive for at least three
      months CAN be deregistered by any other player without
      objection.  This is a passive method of deregistration.

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Economy
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Rule 2166/16 (Power=2)
Assets

      An asset is an entity defined as such by a rule or contest
      (hereafter its backing document), and existing solely because
      its backing document defines its existence.

      Each asset has exactly one owner.  If an asset would otherwise
      lack an owner, it is owned by the Lost and Found Department.  If
      an asset's backing document restricts its ownership to a class
      of entities, then that asset CANNOT be gained by or transferred
      to an entity outside that class, and is transferred to the Lost
      and Found Department if it is owned by an entity outside that
      class.  If an asset is owned by the Lost and Found department
      any player CAN transfer or destroy it without objection.

      The Lost and Found department may own any asset, and have assets
      transferred to and from it, regardless of the asset's backing
      document or any Rule, Rules to the contrary notwithstanding.

      The recordkeepor of a class of assets is the entity (if any)
      defined as such by, and bound by, its backing document.  That
      entity's report includes a list of all instances of that class
      and their owners.  This portion of that entity's report is
      self-ratifying.

      An asset whose backing document is not a rule generally CAN be
      created by its recordkeepor by announcement, subject to
      modification by its backing document.  To "gain" an asset is to
      have it created in one's possession; to "award" an asset to an
      entity is to create it in that entity's possession.

      An asset generally CAN be destroyed by its owner by
      announcement, and an asset owned by the Lost and Found
      Department generally CAN be destroyed by its recordkeepor by
      announcement, subject to modification by its backing document.
      To "lose" (syn. "spend") an asset is to have it destroyed from
      one's possession; to "revoke" an asset from an entity is to
      destroy it from that entity's possession.

      An asset generally CAN be transferred by its owner to another
      entity by announcement, subject to modification by its backing
      document.  A fixed asset is one defined as such by its backing
      document, and CANNOT be transferred; any other asset is liquid.

      A currency is a class of asset defined as such by its backing
      document.  Instances of a currency with the same owner are
      fungible.  The Minimum Unit Quantity (MUQ) of each currency is
      one.

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Rule 2330/2 (Power=2)
Points

      Points are a currency. Ownership of points is restricted to
      Players. A player's score is the number of points e owns.
      Changes to point holdings are secured.

      The Scorekeepor is an office, and the recordkeepor of points.

      The maximum FINE amount for points is 25.

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Rule 2349/0 (Power=2)
Spending Points

      Where the Rules state that a player CAN perform an action 'as a
      Spending Action', this means that the player CAN perform this
      action by destroying a number of Points in eir possession equal
      to the cost of that action, provided they have enough Points.
      Each Point can only count towards one Spending Action. If a
      player CAN perform an action by spending 0 points, e CAN perform
      it by announcement.

      Each spending action has a base cost, which is a non-negative
      integer defaulting to five. The base cost of each spending
      action is tracked by the Scorekeepor, and players CAN change it
      without two objections. The cost of a spending action is
      generally its base cost, subject to modification by other Rules.

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Rule 2331/2 (Power=2)
Proposal Points

      When the Agoran Decision to adopt a proposal is resolved, if the
      outcome is ADOPTED, the author of the proposal gains 2  points
      for each valid vote FOR the proposal, less 1 point for each
      valid vote AGAINST the proposal. Each co-author of the proposal
      gains 2 points.

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Rule 2335/1 (Power=2)
Judge Points

      When a judge assigns a judgement to a non-appeal judicial case
      within any time limits for doing so, e gains 5 points, unless e
      has already assigned judgement to the same case before.

      If an appeals panel assigns a judgement with prejudice, then any
      member of the panel CAN, within a week of the disposition
      judgement being assigned, by announcement, destroy any points
      the prior judge earned for judging the case.

      When an appeals panel assigns a judgement to a case within any
      time limits for doing so, each member of the panel gains 2
      points.

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Rule 2336/1 (Power=2)
Officer Points

      Weekly Salary is an office switch, tracked by the Scorekeepor,
      with values of the non-negative integers (default zero). At the
      beginning of each week, each officer gains a number of points
      equal to the Weekly Salary of eir office.

      Monthly Salary is an office switch, tracked by the Scorekeepor,
      with values of the non-negative integers (default zero). At the
      beginning of each month, each officer gains a number of points
      equal to the Monthly Salary of eir office.

      Players can change the Weekly or Monthly Salary of an office
      without two objections or with Agoran Consent.

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Rule 2343/2 (Power=1.7)
Victory Cases

      Victory cases are a subclass of judicial cases. Any person CAN
      initiate a victory case by announcement, specifying a person
      (the Enlaureled) that allegedly satisfied a Victory Condition,
      the Victory Condition allegedly satisfied, and the means by
      which it was allegedly satisfied.

      The entities eligible to be assigned as judges of a victory case
      are those judicial panels consisting of three first-class
      players, none of them having called the case or been
      disqualified as below. A player can be disqualified from judging
      a victory case with Agoran Consent. The CotC SHOULD NOT assign a
      panel to a victory case if there is a pending intent to
      disqualify one of its members unless it is clear that the intent
      will fail. Players SHOULD be disqualified only if they have a
      vested interest in the victory, such as having been a
      co-scammer.

      The valid judgements for a victory case are GLORY, appropriate
      if the Victory Condition was satisfied as described and a
      judgment of GLORY has not already been reached on an earlier
      case over substantially the same victory, and SHAME, appropriate
      otherwise.

      When a judgment of GLORY has continuously been in effect for two
      weeks, the Enlaureled is deemed to have won the game as
      specified.  The Herald shall forthwith award the patent title
      Champion to the winner. Winning the game does not cause Agora to
      end.

      An appeal concerning any assignment of judgement in a victory
      case within the past week CAN be initiated by the Enlaureled by
      announcement.

----------------------------------------------------------------------

Rule 2337/3 (Power=3)
Promises

      Promises are a class of assets.  Horton is an Office and the
      recordkeepor for promises; Horton's weekly report includes the
      text, author, conditions, and owner of all existing promises.
      The Tree is an entity for holding promises.  Ownership of
      promises is limited to persons, judicial panels, and the Tree.

      A Player (the promise's author) CAN create a promise in eir
      possession by announcement, clearly specifying its text.
      Optionally, the author CAN, in the creating message, specify one
      or more conditions required to be true for the promise to be
      cashed, and/or one or more conditions required to be true for
      the promise not to be destroyed when cashed.

      To submit a promise means to create that promise and then
      transfer it to the Tree.

      Promises with the same text, author, and conditions are
      fungible.

      Creating and cashing promises is secured with power threshold 3;
      any other modifications to promise holdings are secured with
      power threshold 2.

----------------------------------------------------------------------

Rule 2338/2 (Power=3)
Cashing Promises

      An entity CAN cash a promise in eir possession by announcing
      that e does so, provided either that all conditions required to
      be true for the promise to be cashed are true, or it has no such
      conditions.  To do so, e must clearly and unambiguously identify
      the promise and SHOULD publish its text.

      When a promise is cashed, the text of the promise is interpreted
      as if it were published by its author as a standalone statement;
      if that statement requires additional context, that context MUST
      be supplied within the body of the message indicating the
      cashing.  Cashing a promise destroys it, unless the promise has
      at least one condition required to be true for it not to be
      destroyed when cashed, and all such conditions are true.

      If a promise is possessed by the Tree, any player except the
      promise's author CAN transfer it to emself by announcement, if e
      cashes the promise in the same message in which e transfers it
      to emself.

      Horton CAN destroy any promise Without Objection.

----------------------------------------------------------------------

Rule 2345/1 (Power=1)
Bets

      The betting period for a decision on the adoption of a proposal
      or a degree begins when the proposal or thesis is submitted; the
      betting period for an election begins when the nomination period
      begins. The betting period for each decision ends when the
      decision is initiated.

      During the betting period for a given Agoran Decision, each
      active player (the Better) CAN submit a Bet privately to the
      vote collector for that decision.

      To be valid, a Bet must
      a) consist of an indication of which outcome the Better thinks
         Agora will select in a specified decision,
      b) clearly indicate the number of Points staked in the Bet - a
         number of Points less than or equal to the number of Points
         the Better owns,
      c) not be sent to anyone other than the Better and the vote
         collector,
      d) not be submitted by the vote collector, and
      e) be submitted during the betting period for the decision.

      The validity of a Bet is measured when its betting market is
      resolved. Only the last Bet submitted by each player (which
      would otherwise be valid) is valid.

      Players SHALL NOT reveal the details of any Bet to any person
      other than the vote collector before the betting period has
      finished, except where allowed by this Rule; violating this
      requirement is the Class-6 Crime of Collusion.

      If the vote collector for a decision changes before the decision
      has been resolved, and one or more Bets have been submitted for
      the decision, then the previous vote collector SHALL inform the
      new collector of these Bets and their contents privately, before
      the decision is resolved. The previous vote collector becomes
      eligible to submit Bets for the decision if the betting period
      has not ended, and any previous Bets submitted by the new vote
      collector become invalid.

----------------------------------------------------------------------

Rule 2346/0 (Power=1)
Betting Markets

      There is a betting market on a decision if
      a) more than one player has submitted a valid Bet on the
         decision,
      b) more than one outcome was Betted on, and
      c) at least one of the Bets was for the correct outcome.

      After a decision has been resolved, the vote collector CAN
      resolve the betting market (if any) on the decision, and SHALL
      do so as soon as possible.

      The resolution of a betting market reveals the outcome betted on
      by each Better, and the number of Points they staked, in valid
      Bets. Upon the valid resolution of a betting market
      a) any Points staked on an incorrect outcome are destroyed
      b) an equal (or less due to rounding) number of Points are
         awarded to the player(s) who Betted on the correct outcome,
         such that the proportion of Points gained by each winning
         Better is directly proportional to the number of Points they
         staked, rounded down as necessary.

      To be valid, the resolution must specify how many Points are
      lost and gained by each Better.

      The resolution of a betting market constitutes a self-ratifying
      claim that the Bets in the resolution are valid, and that no
      other valid Bets were submitted for the decision.

----------------------------------------------------------------------

Rule 2354/0 (Power=1)
Costs

      The documents defining the conditions for performing an action
      can specify another action as a cost; paying the cost becomes a
      condition for performing the original action.  A person has paid
      the cost for an attempt to perform an action if e performed each
      action so defined as a cost:

        (1) in the same message as the attempt,
        (2) clearly indicating that the action was a payment of that
            cost for that attempt, and
        (3) not indicating that it was a payment for any other cost or
            attempt.

      If the cost is defined in assets, the required action is
      destroying those assets, or, if the documents specify a
      recipient entity, transferring them to that entity.

----------------------------------------------------------------------

======================================================================
Definitions
----------------------------------------------------------------------

Rule 754/15 (Power=3)
Definition Definitions

      Regularity of communication being essential for the healthy
      function of any nomic, it is hereby resolved:

      (1) A difference in spelling, grammar, capitalization, or
          dialect, or the use of a synonym or abbreviation in place of
          a word or phrase is inconsequential in all forms of
          communication, as long as the difference does not create an
          ambiguity in meaning, except for the purpose of reporting on
          or quoting the text of a legal document.  A difference
          between two nonempty spans of whitespace is inconsequential
          in all forms of communication for all purposes.

      (2) A term explicitly defined by the Rules, along with its
          ordinary-language synonym not explicitly defined by the
          rules, by default has that meaning when used in any Rule of
          equal or lesser power, as well as any Rule of greater power
          that is clearly intended to comply with that meaning.

          The following clauses, where X and Y are both nouns or noun
          phrases, mean "X is/are defined as Y" unless they obviously
          have a different meaning:

            a) "X is/are Y"
            b) "Y is/are known as X"

      (3) Any term primarily used in mathematical or legal contexts,
          and not addressed by previous provisions of this Rule, by
          default has the meaning it has in those contexts.

      (4) Any term not addressed by previous provisions of this Rule
          by default has its ordinary-language meaning.

      In determining the ordinary-language meaning of a term,
      definitions contained in lower-powered Rules, are relevant and
      may provide guidance in helping to determine the meaning of a
      rule, but are not binding (especially if they differ greatly
      from the definitions that would be used otherwise).

      This rule takes precedence over any other rules which dictate
      terminology or grammar.

----------------------------------------------------------------------

Rule 2152/6 (Power=3)
Mother, May I?

      The following terms are defined.  These definitions are used
      when a rule includes a term in all caps, and provide guidance in
      determining the ordinary-language meaning of a term when a rule
      includes a term otherwise.  Earlier definitions take precedence
      over later ones.  If a rule specifies one or more persons in
      connection with a term, then the term applies only to the
      specified person(s).

      1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID:  Attempts to
         perform the described action are unsuccessful.

      2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
         the described action violates the rule in question.

      3. SHOULD NOT, DISCOURAGED, DEPRECATED:  Before performing the
         described action, the full implications of performing it
         should be understood and carefully weighed.

      4. CAN: Attempts to perform the described action are successful.

      5. MAY: Performing the described action does not violate the
         rules.

      6. MUST, SHALL, REQUIRED, MANDATORY:  Failing to perform the
         described action violates the rule in question.

      7. SHOULD, ENCOURAGED, RECOMMENDED:  Before failing to perform
         the described action, the full implications of failing to
         perform it should (in the ordinary-language sense) be
         understood and carefully weighed.

----------------------------------------------------------------------

Rule 1023/28 (Power=2)
Common Definitions

      The following terms are defined:

      (a) The phrases "in a timely fashion" and "as soon as possible"
          mean "within X days", where X is 14 when the Speed is Slow,
          7 when it is Normal and 5 when it is Fast. This time period
          is set when the requirement is created (ie. X days before
          the limit ends). A requirement to perform an action at an
          exact instant (e.g.  "when X, Y SHALL Z"), but not "in the
          same message", is instead interpreted as a requirement to
          perform that action in a timely fashion after that instant.

      (b) Agoran epochs:

          (1) Agoran days begin at midnight UTC.

          (2) Agoran weeks begin at midnight UTC on Monday.

          (3) Agoran months begin at midnight UTC on the first day of
              each Gregorian month.

          (4) Agoran quarters begin when the Agoran months of January,
              April, July, and October begin.

          (5) Agoran years begin when the Agoran month of January
              begins.

          (5) A pivot is either the instant at which Agora Nomic began
              (June 30, 1993, 00:04:30 GMT +1200) or an instant at
              which at least one person won the game.  When used as a
              period of time, a "game" is the period of time between a
              pivot and the next pivot.

          These definitions do not apply to relative durations (e.g.
          "within <number> days after <event>").

----------------------------------------------------------------------

Rule 2347/1 (Power=2)
Speed

      The Speed switch is an Agora Nomic switch, tracked by the
      Assessor, with values of Slow, Normal (default) and Fast. The
      Speed switch is secured.

      When the Speed has not been changed in the past month, the
      President CAN flip the Speed to Normal or Fast by announcement.
      At any time, players CAN flip it to a given value with Agoran
      Consent. In case of a lull, players CAN flip it to Slow without
      objection.

----------------------------------------------------------------------

Rule 1769/8 (Power=3)
Holidays

      A Holiday is a period of time designated as such by the Rules.

      During a Holiday, the Promotor SHALL NOT distribute any
      proposals, and judges SHALL NOT be assigned to any judicial
      case, and judges SHALL NOT assign judgement to any judicial
      case.

      If some Rule requires that an action be done prior to a given
      time, and that given time falls during a Holiday, or within the
      72-hour period immediately following that Holiday, then that
      action need not be done until 72 hours after that Holiday ends.

      If some Rule bases the time of a future event (including the
      time limit to perform an action) upon the time of another event,
      and

      a) that other event occurs during a Holiday, then the time at
         which that Holiday ends shall be used instead for the purpose
         of determining the time of the future event.

      b) the future event would occur during a Holiday, then the
         future event occurs 72 hours after the end of that Holiday
         instead.

      This Rule takes precedence over all Rules pertaining to the
      timing of events, and over all Rules which require events to be
      performed before a specified time.

      The period each year from midnight GMT on the morning of 24
      December to the beginning of the first Agoran week to begin
      after 2 January is a Holiday.

----------------------------------------------------------------------

Rule 2329/0 (Power=1)
Festival Days

      Agora Nomic recognizes and celebrates the following:

        * January 12-14 - Agora's Unbirthday observed (as described
          elsewhere)
        * April 1 - April Fool's Day
        * May 25 - Towel Day
        * June 30 - Agora's Birthday (as described elsewhere)
        * November 5 - Guy Fawkes Night
        * December 23 - Festivus

----------------------------------------------------------------------

Rule 2146/1 (Power=2)
Indices

      Indices are elements of the extended real numbers, which is a
      total order consisting of the real numbers plus a minimum
      element, called negative infinity, and a maximum element, called
      positive infinity or unanimity.

      The ratio of a positive index to zero is positive infinity.  The
      ratio of a negative index to zero is negative infinity.  The
      ratio of zero to any index is zero.

----------------------------------------------------------------------

Rule 2162/1 (Power=2)
Switches

      A type of switch is a property that the rules define as a
      switch, and specify the following:

      a) The type(s) of entity possessing an instance of that switch.
         No other entity possesses an instance of that switch.

      b) One or more possible values for instances of that switch,
         exactly one of which is designated as the default.  No other
         values are possible for instances of that switch.

      c) Exactly one officer who tracks instances of that switch.
         That officer's report includes the value of each instance of
         that switch whose value is not its default value.

      At any given time, each instance of a switch has exactly one
      possible value for that type of switch.  If an instance of a
      switch comes to have a value, it ceases to have any other value.
      If an instance of a switch would otherwise fail to have a
      possible value, it comes to have its default value.

      "To flip an instance of a switch" is to make it come to have a
      given value.  "To become X" (where X is a possible value of
      exactly one of the subject's switches) is to flip that switch to
      X.

----------------------------------------------------------------------

Rule 2353/0 (Power=1)
The Conductor

      The Conductor is an office; its holder is responsible for
      tracking any switches that would otherwise lack an officer to
      track them.

----------------------------------------------------------------------

Rule 478/30 (Power=3)
Fora

      Freedom of speech being essential for the healthy functioning of
      any non-Imperial nomic, it is hereby resolved that no Player
      shall be prohibited from participating in the Fora.

      Publicity is a forum switch with values Public, Discussion, and
      Foreign (default), tracked by the Registrar.  Changes to
      publicity are secured.

      The Registrar's report includes, for each forum with non-Foreign
      publicity, sufficient instructions for players to receive
      messages there.

      The Registrar may change the publicity of a forum without
      objection as long as:

      (a) e sends eir announcement of intent to that forum; and

      (b) if the forum is to be made public, the announcement by which
          the Registrar makes that forum public is sent to all
          existing public fora.

      Each active player should ensure e can receive messages via each
      public forum.

      A public message is a message sent via a public forum, or sent
      to all players and containing a clear designation of intent to
      be public.  A rule can also designate that a part of one public
      message is considered a public message in its own right. A
      person "publishes" or "announces" something by sending a public
      message.

      Where the rules define an action that CAN be performed "by
      announcement", a person performs that action by unambiguously
      and clearly specifying the action and announcing that e performs
      it.  Any action performed by sending a message is performed at
      the time date-stamped on that message. Actions in messages
      (including sub-messages) are performed in the order they appear
      in the message, unless otherwise specified.

----------------------------------------------------------------------

Rule 1728/32 (Power=3)
Dependent Actions

      A rule which purports to allow a person (the performer) to
      perform an action by a set of one or more of the following
      methods (N is 1 unless otherwise specified):

       1) Without N Objections, where N is a positive integer no
          greater than 8.  ("Without Objection" is shorthand for this
          method with N = 1.)
       2) With N Supporters, where N is a positive integer.  ("With
          Support" is shorthand for this method with N = 1.)
       3) With N Agoran Consent, where N is an integer multiple of 0.1
          with a minimum of 1.
       4) With Notice.

      thereby allows em to perform the action by announcement if all
      of the following are true:

       a) A person (the initiator) announced intent to perform the
          action, unambiguously and clearly specifying the action and
          method(s) (including the value of N for each method), at
          most fourteen days earlier, and (if the action depends on
          objections or notice) at least X days earlier, where X is a
          number which depends on the Speed at the time of intention
          as follows: Slow: 5, Normal: 4, Fast: 2.

       b) At least one of the following is true:

            1) The performer is the initiator.

            2) The initiator was authorized to perform the action due
               to holding a rule-defined position now held by the
               performer.

            3) The initiator is authorized to perform the action, the
               action depends on support, the performer has supported
               the intent, and the rule authorizing the performance
               does not explicitly prohibit supporters from performing
               it.

       c) Agora is Satisfied with the announced intent, as defined by
          other rules.

       d) If a set of conditions for the performance of the action was
          given in the announcement of intent to perform the action,
          all those conditions are met.

      The actor SHOULD publish a list of supporters if the action
      depends on support, and a list of objectors if it depends on
      objections.

----------------------------------------------------------------------

Rule 2288/2 (Power=3)
Induction

      If a person CAN perform an action by announcement, e CAN perform
      it with N support, without N objections, with N Agoran Consent,
      or with notice, where N is a number appropriate for that form of
      dependent action.

      If a person CAN perform an action with notice, e CAN perform it
      without N objections, where N is an appropriate number.

      If a person CAN perform an action with M support, e CAN
      perform it with N support, where N is an appropriate number
      greater than M.

      If a person CAN perform an action without M objections, e CAN
      perform it without N objections, where N is an appropriate
      number less than M.

      If a person CAN perform an action via multiple different means
      of dependent actions, e CAN perform that action via multiple of
      them at the same time.

      If a player CAN perform an action with 0 support, then e CAN
      perform it by announcement.

----------------------------------------------------------------------

Rule 2124/16 (Power=2)
Agoran Satisfaction

      A Supporter of a dependent action is an eligible entity who has
      publicly posted (and not withdrawn) support (syn. "consent") for
      an announcement of intent to perform the action.  An Objector to
      a dependent action is an eligible entity who has publicly posted
      (and not withdrawn) an objection to the announcement of intent
      to perform the action.

      The entities eligible to support or object to a dependent action
      are, by default, all first-class players, subject to
      modification by the document authorizing the dependent action.
      However, the previous sentence notwithstanding, the Executor of
      the announcement of intent is not eligible to support it.

      Agora is Satisfied with an intent to perform a specific action
      if and only if:

      (1) if the action is to be performed Without N Objections, then
          it has fewer than N objectors;

      (2) if the action is to be performed With N supporters, then it
          has N or more supporters; and

      (3) if the action is to be performed with N Agoran Consent, then
          the ratio of supporters to objectors is greater than N, or
          the action has at least one supporter and no objectors.

      The above notwithstanding, if the action depends on objections,
      and an objection to it has been withdrawn within the past 24
      hours, then Agora is not Satisfied with the intent.

      A person CANNOT support or object to an announcement of intent
      before the intent is announced, or after e has withdrawn the
      same type of response.

----------------------------------------------------------------------

Rule 2333/2 (Power=1)
Contests

      A player CAN make a non-contest document into a contest without
      3 objections; he then becomes that contest's contestmaster.  The
      document should contain a list of instructions for the players
      of Agora to play a type of subgame, which should be fair and
      generally allow all players to join and participate on an equal
      footing.  Anyone CAN cause a contest to cease to be a contest
      with notice and with 3 support.

      The contest's instructions should include conditions under which
      persons "win the contest".  Upon an announcement by the
      contestmaster that one or more persons satisfy those conditions,
      all those persons satisfy the Victory Condition of Victory.
      Intentionally making a false such announcement is the Class-4
      Crime of Gaming the System.

      The contestmaster's weekly report contains all matters defined
      by the instructions to be part of eir weekly report, as well as
      the instructions.

      The contestmaster is, prima facie, the adjudicator of contest
      instructions and disputes.  Disputes should in general, be
      resolved with the spirit of the instructions in mind.  For the
      purpose of determining the internal gamestate of a contest
      (including whether its contestmaster falsely announced that
      persons won the contest), its instructions are generally
      interpreted in the same manner as a rule, but the reasonable
      opinion of the contestmaster takes precedence.  The
      contestmaster CAN change the instructions, or any internal
      gamestate defined by them, without 3 objections, but SHOULD only
      do so to improve gameplay or resolve disputes within the spirit
      of the original contest.  E can also appoint a new contestmaster
      without objection.

      An entity is bound by a contest if and only if it is its
      contestmaster.

----------------------------------------------------------------------

Rule 2334/0 (Power=2)
Timers

      A timer is a switch whose values are the non-negative integers
      (default zero), representing a number of seconds.  Timer values
      and changes can be expressed in terms of larger durations (e.g.
      "1 day" is equivalent to "86400 seconds").

      Each timer is either counting down or not counting down.  When a
      timer has been continuously counting down for 1 second since its
      last change, it decreases by 1.

      When reporting a timer value, it is sufficient to provide enough
      information that its value at the time of the report can be
      calculated with reasonable effort (e.g. "<value> as of <date>
      00:00:00 UTC and has been counting down since then").

----------------------------------------------------------------------

======================================================================
Offices
----------------------------------------------------------------------

Rule 1006/32 (Power=2)
Offices

      An office is a role defined as such by the rules.  Each office
      is either vacant (default) or filled (held) by exactly one
      player.  An officer is the holder of an office, who may be
      referred to by the name of that office.

      An imposed office is an office described as such by the rule
      defining it.  All others are elected.

      The holder of an elected office CAN resign it by announcement,
      causing it to become vacant.  Any player CAN cause an office to
      become vacant without objection.

----------------------------------------------------------------------

Rule 2143/15 (Power=1)
Official Reports and Duties

      For each office:

      a) If any task is defined by the rules as part of that office's
         weekly duties, then the holder of that office SHALL perform
         it at least once each week, except if the Speed is Slow, in
         which case the duties SHALL be completed once each fortnight.
         If any information is defined by the rules as part of that
         office's weekly report, then the holder of that office SHALL
         maintain all such information, and the publication of all
         such information is part of that office's weekly duties.

      b) If any task is defined by the rules as part of that office's
         monthly duties, then the holder of that office SHALL perform
         it at least once each month.  If any information is defined
         by the rules as part of that office's monthly report, then
         the holder of that office SHALL maintain all such
         information, and the publication of all such information is
         part of that office's monthly duties.

      Any information defined by the rules as part of an office's
      report, without specifying which one, is part of its weekly
      report.  Failure of the holder of an office to perform any duty
      required of that office within the allotted time is the Class-2
      crime of Tardiness.

      While performing weekly or monthly duties or publishing weekly
      or monthly reports, officers SHALL NOT publish information that
      is inaccurate or misleading.

      Reports SHALL be published in plain text.  Tabular data must
      line up properly when viewed in a monospaced font.  Publishing a
      report that deviates from these regulations is the Class 2 Crime
      of Making My Eyes Bleed.

----------------------------------------------------------------------

Rule 2160/7 (Power=3)
Deputisation

      Any player (a deputy) CAN perform an action as if e held a
      particular office (deputise for that office) if all of the
      following are true:

        (a) The rules require the holder of that office, by virtue of
            holding that office, to perform the action (or, if the
            office is vacant, would so require if the office were
            filled).  This requirement is fulfilled by the deputy
            performing the action.

        (b) A time limit by which the rules require the action to be
            performed has expired, or the office is vacant.

        (c) If the office is filled, then the deputy announced between
            two and fourteen days earlier that e intended to deputise
            for that office for the purposes of the particular action.

        (d) It would be POSSIBLE for the deputy to perform the action,
            other than by deputisation, if e held the office.

----------------------------------------------------------------------

Rule 2154/34 (Power=2)
Election Procedure

      A player CAN initiate an election for a specified elected office
      for which no election is already in progress

       a) by announcement, if e is the IADoP, or the office is vacant
          or assumed, or no election has been initiated for the office
          within 90 days before the announcement;

       b) with 4 Supporters, otherwise.

      When an election is initiated, the current holder of the office
      (if any) is initially considered to have been nominated and have
      accepted.

      During the first four days of the election (the nomination
      period), any player CAN by announcement nominate one or more
      active players.

      As soon as possible after the nomination period ends, the IADoP
      SHALL initiate an Agoran decision to determine the new
      officeholder. For this decision:

       1) The valid options are the active players (hereafter the
          candidates) who, during the election,

            a) received and accepted a nomination for the office
               before the decision was initiated (self-nomination
               constitutes acceptance), and

            b) did not decline a nomination for the office.

          The set of candidates can change after the decision is
          initiated.

       2) The eligible voters are the active first-class players.

       3) Each eligible voter's voting limit is one.

       4) If there are no valid options for the Decision, the IADoP
          SHALL, in place of initiating the decision, announce this
          fact, ending the election.  If there is exactly one valid
          option for the Decision, the IADoP SHALL, in place of
          initiating the Decision, announce the valid option (the
          candidate), thus installing that candidate into the office
          and ending the election.

      Upon the resolution of this decision, its outcome (if a
      candidate) is installed into the office, and the election ends.

----------------------------------------------------------------------

Rule 2276/3 (Power=2)
Assumption of Vacant Offices

      Assumption is an elected office switch, tracked by the IADoP
      with values Postulated (default) and Assumed. Changes to
      Assumption are secured.  An active first-class player can make
      emself the holder of an elected office by announcement, provided
      that the office is either vacant or Assumed.

      Upon doing so, the office's Assumption is flipped to Assumed.

      When the holder of an office ceases to be an active player, the
      office's Assumption is flipped to Assumed.

      When a person comes to hold an office, or would come to hold an
      office if e did not hold it already, by a means other than the
      one provided by this Rule, then the Assumption of that office is
      flipped to Postulated.

      If a player has held an Assumed office continuously since the
      last time it was Postulated, e can flip its Assumption to
      Postulated by announcement.

----------------------------------------------------------------------

Rule 2138/13 (Power=1)
The Interstellar Associate Director of Personnel

      The Interstellar Associate Director of Personnel (IADoP) is an
      office; its holder is responsible for keeping track of officers
      and reports.

      The IADoP's report includes the following:

      a) The holder of each office.
      b) The date on which each holder last came to hold that office.
      c) The date when the most recent nomination period for that
         office began.
      d) The date when that office's reports were last published.

      The portion of a public message purporting to be an IADoP's
      report that lists the holder of each office is self-ratifying.

----------------------------------------------------------------------

Rule 1551/15 (Power=3)
Ratification

      A public document is part (possibly all) of a public message.

      When a public document is ratified, rules to the contrary
      notwithstanding, the gamestate is modified to what it would be
      if, at the time the ratified document was published, the
      gamestate had been minimally modified to make the ratified
      document as true and accurate as possible.  Such a modification
      cannot add inconsistencies between the gamestate and the rules,
      and it cannot include a rule change unless the ratified document
      purports to include the text, title, and/or power of the rule
      being changed.  If no such modification is possible, or
      multiple substantially distinct possible modifications would be
      equally appropriate, the ratification fails.

      An internally inconsistent document generally cannot be
      ratified; however, if such a document can be divided into a
      summary section and a main section, where the only purpose of
      the summary section is to summarize information in the main
      section, and the main section is internally consistent,
      ratification of the document proceeds as if it contained only
      the main section.

      Text purportedly about previous instances of ratification (e.g.
      a report's date of last ratification) is excluded from
      ratification.

      Ratifying a public document is secured.

----------------------------------------------------------------------

Rule 2202/4 (Power=3)
Ratification Without Objection

      Any player CAN, without objection, ratify a public document,
      specifying its scope. If that document is an official report or
      a substantial portion thereof, until such a time as that report
      or portion is again ratified, the date and scope of the
      ratification become a part of the report.

      Ratification Without Objection CANNOT cause the repeal,
      amendment, enactment, or mutation of any Rule, rules to the
      contrary notwithstanding.

      A player SHALL NOT knowingly use or announce intent to use
      Ratification Without Objection to ratify a (prior to
      ratification) incorrect document when a corrected document could
      be produced with reasonable effort, unless the general nature of
      the document's error and reason for ratifying it is clearly and
      plainly described in the announcement of intent.  Such
      ratification or announcement of intent to ratify is the Class-8
      Crime of Endorsing Forgery.

----------------------------------------------------------------------

Rule 2201/5 (Power=3)
Self-Ratification

      A public document defined by the rules as self-ratifying is
      ratified when it is continuously undoubted for one week.

      A doubt is an explicit public challenge via one of the following
      methods, identifying a document and explaining the scope and
      nature of a perceived error in it:

       a) An inquiry case, appropriate for questions of legal
          interpretation.

       b) A claim of error, appropriate for matters of fact.  The
          publisher of the original document SHALL (if e was required
          to publish that document) or SHOULD (otherwise) do one of
          the following as soon as possible:

              i) Deny the claim (causing it to cease to be a doubt).
             ii) Publish a revision.
            iii) Initiate an inquiry case regarding the truth of the
                 claim (if the subject is actually a matter of law),
                 or cite a relevant existing inquiry case.

----------------------------------------------------------------------

======================================================================
Agoran Decisions
----------------------------------------------------------------------

Rule 693/14 (Power=3)
Agoran Decisions

      When the rules calls for an Agoran decision to be made, the
      decision-making process takes place in the following three
      stages, each described elsewhere:

          (a) Initiation of the decision.
          (b) Voting of the people.
          (c) Resolution of the decision.

      When submitting a ballot, a player can select PRESENT (syn.
      ABSTAIN) rather than one of the options provided by the
      decision. Rules to the contrary notwithstanding, a ballot cast
      for PRESENT is considered to be a valid ballot, but, unless
      specified otherwise, does not count as a valid option.

----------------------------------------------------------------------

Rule 107/15 (Power=3)
Initiating Agoran Decisions

      An Agoran decision is initiated when a person authorized to
      initiate it publishes a valid notice which sets forth the intent
      to initiate the decision.  This notice is invalid if it lacks
      any of the following information, and the lack is correctly
      identified within one week after the notice is published:

      (a) The matter to be decided (for example, "the adoption of
          proposal 4781").

      (b) A description of the class of eligible voters sufficient to
          enable public agreement on which persons are eligible.  In
          particular, an explicit list of the eligible voters is
          always sufficient for this purpose.

      (c) A clear indication of the options available.

      (d) The identity of the vote collector.

      (e) Any additional information defined by the rules as essential
          parameters.

      The publication of such a valid notice initiates the voting
      period for the decision. Where {X, Y} is a given Speed followed
      by a number of days, the voting period lasts for Y days when the
      Speed is X at the time of initiation: {Slow, 14}, {Normal, 7},
      {Fast, 5}. The minimum voting period for a decision with at
      least two options is five days.  The vote collector for a
      decision with less than two options CAN and SHALL end the voting
      period by announcement, if it has not ended already, and
      provided that e resolves the decision in the same message.

      The voting period for a decision cannot be set or changed to a
      duration longer than fourteen days.

----------------------------------------------------------------------

Rule 683/17 (Power=3)
Voting on Agoran Decisions

      An eligible voter on a particular Agoran decision submits a
      ballot to the vote collector by publishing a valid notice
      indicating which one of the available options e selects.  To be
      valid, the ballot must satisfy the following conditions:

      (a) The ballot is submitted during the voting period for the
          decision, and the submitter is an eligible voter at the
          time of submission.

      (b) The ballot clearly identifies the matter to be decided.

      (c) The ballot clearly identifies the option selected by the
          voter.

      (d) The voter has not publicly retracted the ballot during the
          voting period.  ("Changing" a vote is equivalent to
          retracting it and casting a vote with the new value.)

      Among the otherwise-valid votes on an Agoran decision, only the
      first N submitted by each entity are valid, where N is the
      entity's voting limit on that decision.  The voting limit of an
      entity that is not an eligible voter on an Agoran decision is
      zero.  The voting limit of an eligible voter on an Agoran
      decision is two, except where rules say otherwise.

      The strength of an option is the number of valid ballots
      selecting that option.

      Other rules may place further constraints on the validity of
      ballots.  This rule takes precedence over any rule that would
      loosen the constraints specified by this rule.

----------------------------------------------------------------------

Rule 2127/6 (Power=1)
Conditional Votes

      If a vote on an Agoran decision is submitted conditionally (e.g.
      "FOR if <X> is true, otherwise AGAINST"), then the selected
      option is evaluated based on the value of the condition(s) at
      the end of the voting period, and is clearly specified if and
      only if the value of the condition(s) can be reasonably
      determined (without circularity or paradox) from information
      reasonably available during the voting period.  If the option
      cannot be clearly identified, a vote of PRESENT is cast.

      Casting a vote endorsing another voter is equivalent to
      conditionally casting a vote whose value is the same as the most
      common value (if any) among that voter's valid votes on that
      decision.

      Casting a vote denouncing another voter is equivalent to
      conditionally casting a vote whose value is opposite to the most
      common value (if any) among that voter's valid votes on that
      decision.  FOR and AGAINST are opposites.

----------------------------------------------------------------------

Rule 2280/0 (Power=3)
Implicit Votes

      When an eligible voter on an Agoran decision attempts to cast
      ballots without explicitly specifying the number of ballots to
      be cast (e.g. "FOR" instead of "FOR*1" or "FOR*3"), e casts a
      number of ballots equal to eir voting limit on that decision.

----------------------------------------------------------------------

Rule 2168/7 (Power=1)
Extending the voting period

      Whenever the voting period of an Agoran decision would end, and
      the result would be FAILED QUORUM, the length of the voting
      period for that decision is instead increased to 14 days, except
      if it is already that length, provided this has not already
      happened for the decision in question.

      Upon such an occurrence, the vote collector for the decision
      SHALL issue a humiliating public reminder to the slackers who
      have not yet cast any votes on it despite being eligible, and
      CAN end its voting period by announcement (resolving it
      constitutes an implicit announcement that its voting period is
      first ended) if the result would no longer be FAILED QUORUM, or
      if the decision is whether to adopt a proposal and no voter
      (other than possibly the proposal's author) has voted FOR.

----------------------------------------------------------------------

Rule 208/8 (Power=3)
Resolving Agoran decisions

      The vote collector for an unresolved Agoran decision CAN resolve
      it by announcement, indicating the option selected by Agora.  If
      it was required to be initiated, then e SHALL resolve it as soon
      as possible after the end of the voting period.  To be valid,
      this announcement must satisfy the following conditions:

      (a) It is published after the voting period has ended.

      (b) It clearly identifies the matter to be resolved.

      (c) It specifies the outcome, as described elsewhere, and, if
          there was more than one valid option, provides a tally of
          the voters' valid ballots on the various options.

      Each Agoran decision has exactly one vote collector, defaulting
      to the initiator of the decision.  If the vote collector is
      defined by reference to a position (or, in the default case, if
      the initiator was so defined), then the vote collector is the
      current holder of that position.

      This rule takes precedence over any rule that would provide
      another mechanism by which an Agoran decision may be resolved.

----------------------------------------------------------------------

Rule 955/17 (Power=3)
Determining the Will of Agora

      After an Agoran Decision's voting period ends, it has an outcome
      (syn. "the <appropriate noun> chosen by Agora").

      (a) If there is more than one available option, and the number
          of distinct voters who submitted valid ballots is less than
          quorum, then the outcome is FAILED QUORUM, regardless of the
          remainder of this rule.  Otherwise, the decision achieved
          quorum.

      (b) If the decision has an adoption index, then the voting index
          is the ratio of the strength of FOR to the strength of
          AGAINST.  If the voting index is greater than 1, and greater
          than or equal to the decision's adoption index, then the
          outcome is ADOPTED; otherwise, the outcome is REJECTED.

      (c) Otherwise, the outcome is the option with the most votes.
          In case of a tie, the vote collector SHALL select one of the
          leaders as the outcome. If there are no options, the outcome
          is null.

----------------------------------------------------------------------

Rule 879/27 (Power=2)
Quorum

      Quorum for an Agoran decision is N/3 (where N is the number of
      eligible voters with a positive voting limit on that decision),
      rounded up, with a minimum of five (unless this is greater than
      N, in which case quorum is N).

----------------------------------------------------------------------

Rule 2034/6 (Power=3)
Vote Protection and Cutoff for Challenges

      Any proposal that would otherwise change the validity of any
      existing vote on any specific unresolved Agoran decision is
      wholly without effect, rules to the contrary notwithstanding.
      This does not prevent amendment of the rules governing the
      validity of votes on Agoran decisions in general.

      Once an Agoran decision has been resolved, votes on it CANNOT be
      validly submitted or retracted, and its outcome CANNOT be
      changed in any way, rules to the contrary notwithstanding.  This
      does not prevent correcting errors in reporting its resolution.

      A public document purporting to resolve an Agoran decision
      constitutes self-ratifying claims that

       a) such a decision existed,
       b) it was resolved as indicated, and
       c) (if the indicated outcome was to adopt a proposal) such a
          proposal existed, was adopted, and took effect.

----------------------------------------------------------------------

======================================================================
Proposals
----------------------------------------------------------------------

Rule 2350/1 (Power=3)
Proposals

      A proposal is a fixed body of text which has been made into a
      proposal using a process specifically described in the Rules.

      A player CAN create a proposal by publishing ("submitting") a
      body of text and an associated title with a clear indication
      that it is intended to become a proposal, which places the
      proposal in the Proposal Pool.  The author (syn. proposer) of a
      proposal is the player who submitted it.  A player CAN remove
      (syn. retract, withdraw) a proposal e authored from the Proposal
      Pool by announcement.

      A co-author of a proposal is a person (other than its author)
      unambiguously identified as such by its author when it was
      submitted.

----------------------------------------------------------------------

Rule 106/34 (Power=3)
Adopting Proposals

      If the option selected by Agora on a decision about whether to
      adopt a proposal is ADOPTED, then the proposal in question is
      adopted, and unless other rules prevent it from taking effect,
      its power is set to the minimum of four and its adoption index,
      and then it takes effect.  Except as prohibited by other rules,
      a proposal that takes effect CAN and does, as part of its
      effect, apply the changes that it specifies.  If the proposal
      cannot make some such changes, this does not preclude the other
      changes from taking place.

      If there is no Agoran Decision to adopt a particular proposal
      that has an outcome of ADOPTED, that proposal CANNOT take
      effect, rules to the contrary notwithstanding.

      Preventing a proposal from taking effect is a secured change;
      this does not apply to generally preventing changes to specified
      areas of the gamestate, nor to a proposal preventing itself from
      taking effect (its no-effect clause is generally interpreted as
      applying only to the rest of the proposal).

----------------------------------------------------------------------

Rule 1607/33 (Power=3)
Distribution

      The Promotor is an office; its holder is responsible for
      receiving and distributing proposals.

      A player specifically permitted by the Rules to distribute a
      Proposal CAN distribute the proposal by publishing it with the
      clear intent of distributing it.  When a proposal is
      distributed, it is removed from the Proposal Pool.  The
      distribution of a proposal initiates the Agoran decision of
      whether to adopt the proposal, as described elsewhere.  Removing
      a proposal from the Pool by a means other than initiating an
      Agoran Decision to adopt it is secured.

      The Promotor CAN distribute a proposal which is in the Proposal
      Pool at any time.  In a given Agoran week, the Promotor SHALL,
      as part of eir weekly duties, distribute all proposals in the
      Proposal Pool that were in the Pool at the beginning of that
      week.

      Distributed proposals have ID numbers, to be assigned by the
      Promotor.

      If there is a Proposal in the Pool that it would otherwise be
      IMPOSSIBLE for any active player to distribute, then any player
      CAN distribute that Proposal Without 3 Objections.

      The Promotor's report includes a list of all proposals in the
      Proposal Pool.

----------------------------------------------------------------------

Rule 1950/23 (Power=3)
Decisions with Adoption Indices

      Adoption index is a switch possessed by Agoran decisions, whose
      value is either "none" (default) or an integral multiple of 0.1
      from 1.0 to 9.9.

      Chamber is a switch possessed by Agoran decisions with adoption
      indices, with values Ordinary (default) and Democratic.

      Determining whether to adopt a proposal is an Agoran decision.
      By default, this decision has an adoption index of 1.0 and is
      Ordinary; if the proposer specified valid, non-"none" values for
      the adoption index and/or Chamber when submitting the proposal,
      those values are set at the initiation of the decision. Changing
      either value is secured with a power threshold of 2. The vote
      collector for this decision is the Assessor.

      An Agoran decision with an adoption index has the following
      essential parameters:

      a) Its adoption index.
      b) Its author (and co-authors, if any).
      c) Its Chamber.

      The eligible voters on a decision with an adoption index are
      those entities that were active first-class players at the start
      of its voting period.  Setting or changing an entity's voting
      limit on such a decision is secured with a power threshold of 2
      if the decision is Ordinary, or 3 otherwise.

      For any Agoran decision with an adoption index, the available
      options are FOR and AGAINST.

----------------------------------------------------------------------

Rule 2137/2 (Power=1)
The Assessor

      The Assessor is an office; its holder is responsible for
      collecting votes and keeping track of related properties.

----------------------------------------------------------------------

Rule 1698/3 (Power=3)
Agora Is A Nomic

      Agora is ossified if it is IMPOSSIBLE for any reasonable
      combination of actions by players to cause arbitrary rule
      changes to be made and/or arbitrary proposals to be adopted
      within a four-week period.

      If, but for this rule, the net effect of a proposal would cause
      Agora to become ossified, it cannot take effect, rules to the
      contrary notwithstanding.  If any other single change to the
      gamestate would cause Agora to become ossified, it is cancelled
      and does not occur, rules to the contrary notwithstanding.

----------------------------------------------------------------------

======================================================================
Adjudication
----------------------------------------------------------------------

Rule 991/12 (Power=2)
Judicial Cases Generally

      A judicial case, also known as a call for judgement (CFJ), is a
      procedure to settle a matter of controversy.

      Each judicial case has exactly one subclass, with particular
      features as defined by other rules.  Subclasses of judicial case
      exist only as defined by the rules.  Defining a subclass of
      judicial case is secured, with a power threshold of 1.7.  A
      judicial case's subclass CAN be specified by its initiator, or
      otherwise defaults to inquiry.

      The Clerk of the Courts (CotC) is an office, responsible for
      managing judicial activity.  The CotC's report includes the
      status of all judicial cases without a judgement.

      Judicial cases (other than appeal cases, which have historically
      been identified by reference to the prior case) have ID numbers,
      to be assigned by the Clerk of the Courts.

----------------------------------------------------------------------

Rule 2158/10 (Power=2)
Judges

      At any time, each judicial case is either open (default),
      suspended, or has exactly one judgement.  This is a persistent
      status that changes only according to the rules.  The possible
      types of judgement for a judicial case depend on the type of
      case.

      When a judicial case is open and has a judge assigned to it, the
      judge CAN assign a valid judgement to it by announcement, and
      SHALL do so as soon as possible, unless e is recused from the
      case before the time limit for doing so has expired.  A judge
      SHOULD NOT assign an inappropriate judgement to any judicial
      case.  A judgement is valid and/or appropriate only as defined
      by the rules.  Defining these things is secured, with a power
      threshold of 1.7.  If more than one judgement is valid and
      appropriate, then the choice between them is left to the judge's
      discretion.

      When a non-appeal judicial case is open, and its judge has
      violated a time limit to assign a judgement to it, or is not an
      active player, the Clerk of the Courts SHALL recuse that judge
      with cause by announcement as soon as possible; however, this
      requirement is waived if the judge assigns a judgement to it
      first.

----------------------------------------------------------------------

Rule 591/35 (Power=1.7)
Inquiry Cases

      Inquiry cases are a subclass of judicial cases.  An inquiry
      case's purpose is to determine the veracity of a particular
      statement.  An inquiry case CAN be initiated by any first-class
      person, by announcement which includes the statement to be
      inquired into.  (Including a yes/no question is equivalent to
      including a statement that the answer to that question is yes,
      and for such a case, YES and NO are synonymous with the
      judgements TRUE and FALSE respectively.)

      The initiator is unqualified to be assigned as judge of the
      case, and in the initiating announcement e CAN disqualify one
      person from assignment as judge of the case.

      The valid judgements for an inquiry case are as follows, based
      on the truth or falsity of the statement at the time the inquiry
      case was initiated:

      * FALSE, appropriate if the statement was factually and
        logically false

      * TRUE, appropriate if the statement was factually and logically
        true

      * UNDECIDABLE, appropriate if the statement was logically
        undecidable or otherwise not capable of being accurately
        described as either false or true

      * IRRELEVANT, appropriate if the veracity of the statement is
        not relevant to the game or is an overly hypothetical
        extrapolation of the game or its rules to conditions that
        don't actually exist, or if it can be trivially determined
        from the outcome of another (possibly still undecided)
        judicial case that was not itself judged IRRELEVANT

      * UNDETERMINED, appropriate if the statement is nonsensical or
        too vague, or if the information available to the judge is
        insufficient to determine which of the FALSE, TRUE, and
        UNDECIDABLE judgements is appropriate; however, uncertainty as
        to how to interpret or apply the rules cannot constitute
        insufficiency of information for this purpose

      * MALFORMED, appropriate if the text identified by the initiator
        as the statement cannot be parsed as a single statement in the
        ordinary-language sense; however, a compound statement (e.g.
        "X and Y", "X or Y") counts as a single statement

      Players SHOULD take the judgement of the question in an inquiry
      case, and the reasoning by which it was reached, into account
      when attempting to determine what is possible and/or legal in
      future play (including when making future judgements); but the
      judgement does not directly affect the veracity of the
      statement.

----------------------------------------------------------------------

Rule 1504/56 (Power=2)
Criminal Cases

      Criminal cases are a subclass of judicial cases.  Any person can
      initiate a criminal case by announcement, specifying:

      (a) a person (the Accused),
      (b) an action the Accused allegedly performed or failed to
          perform, and
      (c) a rule allegedly violated by that action/inaction.

      The initiator and each member of the Accused's basis are
      unqualified to be assigned as judge of the case.

      The valid judgements for a criminal case are as follows:

      * GUILTY with a valid sentence, appropriate if the judge finds,
        beyond a reasonable doubt, that ALL of the following are true:
       (a) the Accused breached the specified rule via the specified
           act;
       (b) the breach occurred within 30 days prior to the case being
           initiated;
       (c) judgement has not already been reached in another criminal
           case with the same Accused, the same rule, and
           substantially the same alleged act;
       (d) the Accused could have reasonably believed that the alleged
           act did violate the specified rule;
       (e) the Accused could have reasonably avoided committing the
           breach without committing a different breach of equal or
           greater severity.

      * NOT GUILTY, appropriate if GUILTY is not appropriate.  In
        delivering this verdict, the judge SHOULD indicate which of
        the sub-requirements for a finding of guilty were not found to
        be true beyond a reasonable doubt.

      When a sentence has been assigned as part of a GUILTY judgement,
      the Accused is known as the ninny, and the sentence is in
      effect.

      The valid sentences are:

      * DISCHARGE, appropriate only in extraordinary circumstances, if
        any available non-null punishment would be manifestly unjust.
        Has no effect.

      * APOLOGY with a set of up to ten prescribed words (the empty
        set if none is explicitly specified), appropriate for rule
        breaches of small consequence.  When in effect, the ninny
        SHALL as soon as possible publish a formal apology of at least
        200 words, including all the prescribed words, explaining eir
        error, shame, remorse, and ardent desire for self-improvement.
        Failure to do so is a Class-3 Crime of Failure to Apologize.

      * FINE with an amount of one class of asset, appropriate for
        rule breaches of small consequence.  An amount is only valid
        if the currency's backing document binds the ninny (the Rules
        are considered to bind all players) or the ninny has this
        amount of the asset, and the backing document specifies a
        maximum FINE amount, and the amount is no greater than the
        maximum.  When in effect, the ninny SHALL, as soon as
        possible, either destroy this amount of eir asset or transfer
        it to the Lost and Found Department. The ninny is only obliged
        to perform one destruction or transfer per case, even if
        sentences of this type are assigned more than once or go into
        effect more than once.

      * COMMUNITY SERVICE with a set of up to five tasks (the
        prescribed tasks) that the ninny CAN reasonably and legally
        perform, appropriate for rule breaches of moderate consequence
        if the severity of the rule breach is reasonably correlated
        with the consequences of performing the tasks, and especially
        if any other available non-null punishment would be either
        unjust or insufficient.  The balance between compensatory and
        punitive service is left to the judge's discretion.  While a
        sentence of this type is in effect, the ninny SHALL perform
        the prescribed tasks (as soon as possible, unless a different
        time limit is specified).

      * TIME OUT with a number of days between 7 and 21.  Stasis is a
        player timer, tracked by the Registrar.  When a sentence of
        TIME OUT goes into effect, the ninny becomes inactive, and eir
        stasis timer increases by the specified amount; when it ceases
        to be in effect, eir stasis timer is decreased by the
        specified amount.  While a player is inactive, eir stasis
        timer is counting down.  While a player's stasis timer is
        positive, e CANNOT become active.

      * EXILE, appropriate for rule breaches of the highest severity.
        When a judgement of EXILE has been in effect continuously for
        one week, the ninny is deregistered and CANNOT register for
        two months after that time.

      Players SHOULD NOT create rules defining Crimes of a Class
      greater than 14.

----------------------------------------------------------------------

Rule 2277/3 (Power=2)
Appeals of Criminal Cases

      An appeal concerning any assignment of judgement in a criminal
      case within the past week CAN be initiated by the accused by
      announcement.

----------------------------------------------------------------------

Rule 2205/3 (Power=1)
Judicial Arguments and Evidence

      Each of the following participants in a judicial case SHOULD
      present such arguments and/or evidence (explicitly labeled)
      relevant to that case as e is reasonably able to collect:

      1) The initiator, when initiating the case.

      2) For a criminal case, the defendant, during the pre-trial
         phase.

      3) The judge, when delivering judgement.

      When submitting arguments and/or evidence, a player SHOULD
      classify matters of legal interpretation as arguments, and
      matters of fact as evidence.

----------------------------------------------------------------------

Rule 2157/6 (Power=1.7)
Judicial Panels

      A judicial panel is a structure whereby a group of two or more
      persons (its members) act together for the purpose of judging
      judicial cases.  A judicial panel's membership cannot change,
      and if two panels have the same membership then they are the
      same panel.  Judicial panels exist implicitly, without any
      specific act of formation.

      A judicial panel CAN send messages by means of any of its
      members sending a message identified as being from the panel,
      with the unanimous Support of the panel's other members.  By
      this mechanism a judicial panel can act, in situations where the
      rules state that an action is performed by sending a message.
      The rules may specify other mechanisms by which the judicial
      panel CAN act.

      A judicial panel can incur obligations.  The members of a panel
      SHALL act collectively to ensure that the panel satisfies all of
      its obligations.

----------------------------------------------------------------------

Rule 2341/0 (Power=1.7)
Judgements by Judicial Panels

      As soon as possible after a judicial panel is assigned to a
      case, each member of the panel SHALL publish an opinion
      indicating a valid judgement to assign to the case -- only the
      last such published opinion for each member is used to determine
      the outcome.  Each member SHOULD choose an appropriate
      judgement, and include arguments for eir choice.

      If, immediately after either all members have so published or
      the time limit for so publishing has ended, a majority of the
      members have opined for the same judgement, the panel acts to
      deliver the judgement in question.  If the panel publishes a
      valid judgement via another mechanism specified in the Rules,
      the requirement for individual members to publish individual
      opinions is waived.

      If an open case is assigned to a judicial panel, and one of its
      members previously published an opinion for that case as part of
      the same or a different judicial panel, then that opinion stands
      for the newly-assigned panel unless the case was judged and
      reopened in the meanwhile.

----------------------------------------------------------------------

Rule 2318/2 (Power=1.7)
Motions to Reconsider

      If a non-Appeals judicial case (1) has a judgement that has been
      in effect for less than seven days and not been appealed, and
      (2) has not had a Motion to Reconsider filed for it at any time
      while it has been assigned to its current judge, then any Player
      CAN file a Motion to Reconsider the case with 2 Support, or by
      announcement if e is that case's judge.

      When a Motion to Reconsider is so filed, the case is rendered
      open again.  A player who files such a Motion SHOULD include
      arguments as to why the case needs reconsideration, and such
      arguments become part of the record of the case.

----------------------------------------------------------------------

Rule 911/46 (Power=1.7)
Appeal Cases

      Appeal cases are a subclass of judicial cases.  An appeal case's
      purpose is to determine the appropriateness of a judgement that
      has been assigned to a judicial case, and make remedy if the
      judgement was poorly chosen.  The assignment of judgement being
      questioned (appealed against, or appealed) is referred to as the
      prior assignment; the word "prior" in this rule is used to refer
      to the circumstances of the prior assignment.

      An appeal concerning any assignment of judgement in a non-appeal
      case within the past two weeks CAN be initiated by any player
      with 2 support.  However, rules to the contrary notwithstanding,
      an appeal CANNOT be initiated concerning an assignment caused by
      a judgement in an appeal case, nor an assignment for which an
      appeal has already been initiated.

      The entities qualified to be assigned as judge of an appeal case
      are the judicial panels consisting of three members, where each
      of the members is qualified to be assigned as judge of the prior
      case and none is the prior judge.  If possible, the CotC SHALL
      assign a panel where each of the members is well qualified to be
      assigned as judge of the prior case.

      The valid judgements for an appeal case are of the form
      "<action> with prejudice" or "<action> without prejudice".  Such
      a judgement is generally appropriate if and only if
      (1) the action is appropriate, and
      (2) the judgement is with prejudice if and only if the prior
          judge made an error in eir judgement which could have been
          reasonably avoided, or generally inappropriately discharged
          eir duties in the case.

      The valid values of <action> and their associated effects are as
      follows:

      * AFFIRM, appropriate if the prior judgement was appropriate for
        the prior case; the prior judgement is assigned to the prior
        case again

      * REMAND, appropriate if there is serious doubt about whether
        the prior judgement was appropriate; the prior case is
        rendered open again; the judge SHOULD assign this judgement if
        the judge believes that the judge of the prior case will make
        a better judgement if given a new opportunity

      * REMIT, appropriate if there is serious doubt about whether the
        prior judgement was appropriate, or if the prior judge
        exhibited corruptive self-interest (material, with a specific
        and obvious impact on eir judgement and arguments, and not
        arising merely due to a difference of opinion or a wholly
        incidental material benefit common among many players); the
        judge of the prior case (if any) is recused, and the prior
        case is rendered open again; the judge SHOULD assign this
        judgement if the judge believes that the judge of the prior
        case will not make a better judgement if given a new
        opportunity

      * OVERRULE with a valid replacement judgement for the prior
        case, appropriate if the prior judgement was inappropriate in
        the prior case and the replacement judgement is appropriate
        for the prior case; the replacement judgement is assigned to
        the prior case

      The appropriateness of the prior judgement is measured at the
      time it was assigned.

      When an appeal case is initiated, the prior case is suspended,
      and remains so until the the appeal case is judged.

      The judge of a previously-appealed case SHALL NOT assign the
      same judgement to it without new reasoning that addresses the
      serious doubt about its appropriateness.  Violating this
      prohibition is the Class-2 Crime of Lazy Judging.

      A person SHALL NOT appeal a judgement (except on a criminal
      case) unless e reasonably believes that the judgement might be
      inappropriate.

----------------------------------------------------------------------

Rule 2342/0 (Power=1.7)
Judicial Appeals Panels

      If the time period for judging an appeals case ends with no
      majority opinion among members of the panel assigned to it, then
      the CotC CAN, and SHALL as soon as possible, by announcement
      cause the panel to judge either REMAND or REMIT with or without
      prejudice, whichever e feels is most appropriate. E SHALL NOT
      assign the case to another panel solely due to its failure to
      judge. These requirements are waived if the panel delivers a
      judgment in the meanwhile.

----------------------------------------------------------------------

Rule 2175/6 (Power=1)
Judicial Retraction and Excess

      A new case is a judicial case (other than an appeal case) that
      has not had any judge assigned to it.  The initiator of a new
      case CAN retract it by announcement, thus causing it to cease to
      be a judicial case.

      An excess case is a new case whose initiator previously
      initiated five or more cases during the same week as that case.
      A person SHALL NOT initiate an excess case.  The Clerk of the
      Courts CAN refuse an excess case by  announcement, thus causing
      it to cease to be a judicial case.  When e does so, e fulfills
      any obligations with regards to that case.

----------------------------------------------------------------------

Rule 1868/18 (Power=2)
Judge Assignment Generally

      At any time, a judicial case either has no judge assigned to it
      (default) or has exactly one entity assigned to it as judge.
      This is a persistent status that changes only according to the
      rules.

      When a judicial case is open and has no judge assigned, the CotC
      CAN assign a qualified entity to be its judge by announcement,
      and SHALL do so as soon as possible.

      The entities qualified to be assigned as judge of a judicial
      case are the active first-class players who have not previously
      been assigned as its judge, subject to modification by other
      rules.  Being unqualified to be assigned as a judge does not
      inherently prevent an entity from continuing to be judge of a
      case to which e is already assigned.  Rules to the contrary
      notwithstanding, second-class players are always unqualified to
      judge.

      When a player is poorly qualified to be assigned as judge of a
      judicial case, the Clerk of the Courts SHALL not assign em to be
      the judge of that case; if e has done so, and that player is
      still the judge of that case, then e CAN recuse that judge from
      that case by announcement.

      Making an entity unqualified or poorly qualified to judge is
      secured, with a power threshold of 1.5.

      To recuse a judge from a case is to deassign em as its judge.
      Assigning a judge to a case implicitly recuses its existing
      judge, if any.  A recusal "with cause" is a recusal defined as
      such by the rules.

      A player CAN favor or disfavor a judicial case by announcement.
      When assigning a judge to a judicial case, the CotC, if
      possible, SHALL assign a player who has favored it and SHALL NOT
      assign a player who has disfavored it.

----------------------------------------------------------------------

Rule 1871/28 (Power=1.5)
The Standing Court

      Posture is a player switch, tracked by the Clerk of the Courts,
      with the following values:

      * Standing.  Standing players are generally qualified to judge.

      * Sitting.  Sitting players are poorly qualified to judge, but
        will generally become qualified when the CotC rotates the
        bench.

      * Leaning.  Leaning players are poorly qualified to judge, but
        are generally qualified to serve on appeal panels.

      * Supine (default).  Supine players are unqualified to judge.

      Changes to posture are secured.

      A player CAN flip eir posture to any non-standing value by
      announcement.

      When the CotC assigns a player as judge, that player becomes
      sitting.

      The CotC CAN rotate the bench (change all sitting players to
      standing) by announcement, but SHALL NOT do so unless, of the
      judicial cases requiring assignment:

       a) no entity is well-qualified to be assigned to any of them;

       b) e immediately afterwards (in the same announcement) assigns
          a judge to at least one of them.

      When the CotC recuses a non-supine player with cause, e CAN flip
      that player's posture to supine by announcement in a timely
      fashion.

----------------------------------------------------------------------

Rule 2204/0 (Power=1.5)
Linked Assignments

      When the Clerk of the Courts assigns a player as judge of two or
      more judicial cases consecutively in the same announcement, that
      player only becomes sitting upon the last such assignment, rules
      to the contrary notwithstanding.  The CotC SHOULD NOT do this
      unless those cases are closely related in their subject matter.

----------------------------------------------------------------------

Rule 2164/4 (Power=1)
Judicial Self-Recusal and Case Transfer

      The judge of a judicial case CAN recuse emself from it at any
      time by announcement.  Such a recusal is with cause if and only
      if e has been assigned to the case for at least four days.

      An entity (the transferee) CAN, with consent from the current
      judge of a judicial case (the transferor), assign emself as the
      new judge of that case, provided that e is qualified to be
      assigned as judge of that case, and e immediately (in the same
      announcement) assigns a judgement to that case.

----------------------------------------------------------------------

Rule 2212/1 (Power=1.7)
Judicial Declarations

      A judicial declaration is a document labeled as such and
      published by a person purporting to be the judge of a specific
      judicial case, which contains only information e would be
      required by the Rules, were e the judge, to publish in a
      judicial declaration.

      The author of a judicial declaration SHOULD attempt to ratify it
      without objection immediately after publishing it; players
      SHOULD NOT object to such an attempt unless the judicial
      declaration was invalid or illegally published.

----------------------------------------------------------------------

======================================================================
Patent Titles and Degrees
----------------------------------------------------------------------

Rule 649/32 (Power=1.5)
Patent Titles

      A Patent Title is a legal item given in recognition of a
      person's distinction.  The Herald is an office; its holder is
      responsible for tracking Patent Titles.

      A person specifically authorized by the rules to award (revoke)
      a Patent Title SHALL do so as soon as possible after the
      conditions authorizing em to do so are announced, unless there
      is an open judicial case contesting the validity of those
      conditions.  Awarding or revoking a Patent Title by any other
      method is secured.

      While a Patent Title has been awarded to (and not revoked from)
      an entity, that entity is said to Bear that Patent Title.  The
      status of Bearing a Patent Title can only be changed as
      explicitly set out in the Rules.  The Herald's monthly report
      includes a list of each Patent Title that at least one entity
      Bears, with a list of which entities Bear it.

      As soon as possible after a patent title is awarded or revoked,
      the herald SHALL announce the award or revocation.

      When a patent title is used as a noun to refer to bearers of the
      patent title, it is assumed to refer only to persons who Bear
      that patent title unless context clearly indicates otherwise.

----------------------------------------------------------------------

Rule 1367/15 (Power=3)
Degrees

      Certain patent titles are known as degrees.  The degrees are

      - Associate of Nomic                 (A.N.)
      - Bachelor of Nomic                  (B.N.)
      - Master of Nomic                    (M.N.)
      - Doctor of Nomic History            (D.N.Hist.)
      - Doctor of Nomic Science            (D.N.Sci.)
      - Doctor of Nomic Philosophy         (D.N.Phil.)

      Degrees are ranked in the order they appear in this rule, with
      degrees listed later being ranked higher.

      A degree CANNOT be awarded to any person more than once, and
      CANNOT be revoked once awarded.

      After a player publishes a suitable thesis with explicit intent
      to qualify for a degree (the specific degree need not be
      mentioned), the Herald SHALL, as soon as possible, initiate an
      Agoran Decision to award that player (the author) a degree as
      follows:

       - The available options are FAILING GRADE and each degree that
         the author does not have. The available options can change
         during the voting period.

       - The eligible voters are each active player at the time the
         decision is initiated.

       - Each player's voting limit on the decision is one plus the
         number of degrees e holds.

       - The specific thesis for which the degree is to be awarded is
         an essential parameter of the decision (but not the text of
         that thesis).

       - The outcome is, rules to the contrary notwithstanding, the
         highest-ranked degree such that more than half the votes cast
         were for that degree or a higher degree, or FAILING GRADE if
         there was no such degree.

      When the Herald resolves the decision, e CAN and SHALL award the
      author the degree selected by Agora, or no degree if FAILING
      GRADE was the outcome.

----------------------------------------------------------------------

Rule 2231/3 (Power=3)
Order of the Hero of Agora Nomic

      The set of patent titles defined in this rule constitute the
      Order of the Hero of Agora Nomic; the titles may be collectively
      referred to as "Heroic titles" and a Bearer of a Heroic title as
      a Hero.

      Heroic titles are Agora's premier titles of distinction, and CAN
      be awarded to persons for meritorious service only by a proposal
      of power 3 or greater, which SHOULD explain why those persons
      are qualified.  Players SHOULD NOT cause heroic titles to be
      revoked.  Heroes are entitled to use the abbreviation of eir
      title as post-nomial letters in Agora communications and
      reports.

      The Heroic titles in decreasing precedence are:

      Grand Hero of Agora Nomic (GHAN) -- This title may be awarded to
      any person obviously and directly responsible for the existence
      of Agora and/or Nomic in general.  As this title is the highest
      honour that Agora may bestow, a Bearer of this title OUGHT to be
      treated right good forever.

      Hero of Agora Nomic (HAN) -- This title may be awarded to any
      person for outstanding meritorious service to Agora above and
      beyond the call of duty.

----------------------------------------------------------------------

======================================================================
Trophies
----------------------------------------------------------------------

Rule 1727/17 (Power=1)
Happy Birthday

      WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic
      World, had recently collapsed; yet, many of its players enjoyed
      nomic and did not wish to forego such a noble pursuit;

      And WHEREAS, Originator Chuck Carroll therefore composed an
      Initial Ruleset for an email nomic, based on the Initial
      Rulesets of Peter Suber, inventor of Nomic, and on the Rulesets
      of Nomic World and other nomics,

      And WHEREAS, a nomic thus rose like a phoenix from the ashes of
      Nomic World, played on the mailing list originally set up for
      discussion of Nomic World, and coming into existence at June 30,
      1993, 00:04:30 GMT +1200, with a message sent by FIRST SPEAKER
      Michael Norrish, which read, in part,

          "I see no reason to let this get bogged down; there are no
          precedents or rules that cover this situation, so I think we
          may as well begin directly.... Proposals for new rules are
          invited. In accordance with the rules, these will be
          published, numbered and distributed by me at my earliest
          convenience."

      And WHEREAS, this nomic began as a humble and nameless nomic,
      known unofficially as yoyo, after the mailing list it was played
      on, until its Players, much later, gave it its OFFICIAL NAME of
      Agora,

      And WHEREAS, Agora has now become the wisest, noblest, eldest,
      and most interesting of all active email nomics, due to the hard
      work and diligence of Agorans as well as the frequent advice of
      Agoraphobes,

      And WHEREAS, Agorans desire to joyously commemorate Agora's
      founding,

      BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be
      the entire day of June 30, GMT +1200, of each year.

      BE IT FURTHERMORE RESOLVED that Agora's Unbirthday is defined to
      be the entire day of December 30, GMT +1200, of each year; but,
      since that falls within a Holiday, is observed during the entire
      days of January 12 through 14, GMT +1200, of each year.

----------------------------------------------------------------------

Rule 2029/0 (Power=4)
Town Fountain

                      /\   /\
                      / \ / \
                         T
                        his
                      Power-4
               Rule (the first ever)
                was placed to honor
           The Agoran  Spirit Of The Game
           by Goethe, Steve, Murphy, root
           and OscarMeyr, Scamsters. Look
           on our works, ye Marvy, but do
      always Dance a Powerful Dance.  Hail Eris!

----------------------------------------------------------------------

END OF THE SHORT LOGICAL RULESET