THE SHORT LOGICAL RULESET

Last proposal with recorded effect on this ruleset: 6876
Last change to this ruleset: by proposal 6876
Last ratification: Short Logical Ruleset of 18 September 2008
Last ratification date: 24 September 2008

Last updated: 11 November 2010

Rule ID numbers:
      highest orderly: 2320
      chaotic: none

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The Game of Agora
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Rule 2105/4 (Power=1)
The Map of Agora

                               ____  _        /|
                    DARWIN ->  \_  |/ |      / \
                              __/    /      |  |
            <- DSV          /      /        |  \
                        _   \      \_       |   \
                  MORNINGTON CRESCENT ->    /    |  <- GOETHE BARRIER
                 _ _/       |         \_/\_/     \     REEF
                / \\ <- SHARK BAY      |         |
               /            |          |          \ <- TOWNSVILLE
            ___/            |          |           \_
         __/                |          |  .___o  )   |
        /                   |          | ~~vv ===~~~ <-OSCAR'S MIRE
       /           O <- SHERLOCK NESS  |             |/\
      |                     |          |               |_
      |                     |          |  EMERALD ->     \
      \                     |__________=_____,             \ BRISBANE
       /                    |                |             | <-'
       \      O <- LT. ANNE MOORE            |        __  _\
        \                   |                |_______/  \/ |  LORD
         |                __/\      <- TARACOOLA          /   HOWE ->
         \  PERTH      __/    \_             /           /
          | <-'  _  __/         |   /| IVANHOE ->       | <-.
          /    _/ \/             \ / /       |         /  WOLLONGONG
         |_   /     <- ESPERANTO  v /__     |_        / <- CANBERRA
           \_/                         \    | \_    _|
                  __   __              |    |   \__/           \_
                 __ \ / __              \___=_  ___|            \_
                /  \ | /  \     MANUBOURNE -> \/      NEW C.LAND \}
                    \|/                                           \)
               _,.---v---._                 /\__                   )`-']
      /\__/\  /            \                |   |  COPPRO STRAIGHT(    !
      \_  _/ /              \                |  /      MICHAELTON->)  /
        \ \_|           @ __|                \_/ <- HOBART    |^\  (_/
         \                \_                                 (  |
          \     ,__/       /                                 /  *
        ~~~`~~~~~~~~~~~~~~/~~~~                  BREE_523->/~   /
                                            MURPHENDELL--> #   /
                                                         /   |BOBCHURCH
                                             PAVRITTON->/  _|
                                                       {__/
                                                     /  @
                                    WOOBLEING HEIGHTS

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Rule 101/13 (Power=3)
The Rights of Agorans

      WHEREAS Agora, since its inception, has functioned not only as a
      game but as a society, and WHEREAS a society, to function, must
      balance its Rules with the natural rights of its participants,
      BE IT HEREBY PROCLAIMED that no interpretation of Agoran law or
      binding agreement may substantially limit or remove a person's
      rights as defined by this Rule, except through the explicit and
      legal amendment of this Rule.  This rule takes precedence over
      any rule which would allow or mandate restrictions of the rights
      contained herein.

         i. Every person has the right, though not necessarily the
            ability, to perform actions that are not prohibited or
            regulated by the Rules, with the sole exception of
            changing the Rules, which is permitted only when the Rules
            explicitly or implicitly permit it.

        ii. Every person has the right to initiate a formal process to
            resolve matters of controversy, in the reasonable
            expectation that the controversy will thereby be resolved.
            Every person has the right to cause formal reconsideration
            of any judicial determination that e should be punished.

       iii. Every person has the right to refuse to become party to
            a binding agreement.  The absence of a person's explicit,
            willful consent shall be considered a refusal.

        iv. Every person has the right to not be considered bound by
            an agreement, or an amendment to an agreement, or a Rule
            Change, which e has not had the reasonable opportunity to
            review.  For the purpose of protecting this right, a rule
            change which would otherwise take effect without its
            substance being subject to general player review through a
            reasonably public process is wholly prevented from taking
            effect.

         v. Every player has the right of participation in the fora.

        vi. Every person has the right to not be penalized more than
            once for any single action or inaction.  However, this
            right is not violated by replacing part or all of a
            penalty with a different but comparable penalty, e.g. when
            the rules governing penalties are amended.

       vii. Every player has the right to deregister; e may continue
            to accrue obligations and penalties after deregistration
            but, if e wishes to ignore the game, such penalties shall
            not unduly harass em.

      Please treat Agora right good forever.

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Rule 2125/7 (Power=3)
Regulation Regulations

      A regulated action is an action satisfying any of the following:

      a) It is IMPOSSIBLE.

      b) It is ILLEGAL.

      c) The rules explicitly state that it CAN be performed while
         certain conditions are satisfied.  Such an action CANNOT be
         performed except as allowed by the rules.  In particular, if
         the action in question is publishing a type of document, then
         a public message is not that type of document (even if it is
         labeled as such) except as allowed by the rules.

      d) The rules explicitly state that it MAY be performed while
         certain conditions are satisfied.  Except as allowed by the
         rules, performing such an action is the Class-N Crime of
         Restricted Behavior, where N is the maximum power of the
         rules explicitly allowing it (rounded up as needed to become
         a valid Class of Crime).

      e) It would, as part of its effect, modify information for which
         some player is required to be a recordkeepor.  Such an action
         CANNOT modify that information except as allowed by the
         rules.

      f) A judicial finding has determined that it is regulated, and
         has not been superseded by subsequent legislation.

      A person SHOULD NOT violate a rule.

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Rule 1586/7 (Power=2)
Definition and Continuity of Entities

      If multiple rules (hereafter documents) attempt to define an
      entity with the same name, then they refer to the same entity.
      A document-defined entity's name CANNOT be changed to be the
      same as another document-defined entity's name.

      A document referring to an entity by name refers to the entity
      that had that name when the document first came to include that
      reference, even if the entity's name has since changed.

      If the documents defining an entity are repealed or amended such
      that they no longer define that entity, then that entity and its
      properties cease to exist.

      If the documents defining an entity are amended such that they
      still define that entity but with different properties, then
      that entity and its properties continue to exist to whatever
      extent is possible under the new definitions.

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Rule 1688/6 (Power=3)
Power

      The Power of an entity is a non-negative rational number.  An
      Instrument is an entity with positive Power.

      The Power of an entity cannot be set or modified except as
      stipulated by the Rules.  All entities have Power zero except
      where specifically allowed by the rules.

      A Rule that secures a change, action, or value (hereafter the
      securing Rule) thereby makes it IMPOSSIBLE to perform that
      change or action, or to set or modify that value, except as
      allowed by an Instrument with Power greater than or equal to the
      change's Power Threshold.  This Threshold defaults to the
      securing Rule's Power, but CAN be lowered as allowed by that
      Rule (including by the Rule itself).

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Rule 2140/0 (Power=3)
Power Controls Mutability

      No entity with power below the power of this rule can

      (a) cause an entity to have power greater than its own.

      (b) adjust the power of an instrument with power greater than
          its own.

      (c) modify any other substantive aspect of an instrument with
          power greater than its own.  A "substantive" aspect of
          an instrument is any aspect that affects the instrument's
          operation.

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Rule 2186/9 (Power=2)
Victory

      Winning Conditions and Losing Conditions are conditions defined
      as such by the rules.  If such a condition is defined by the
      rules as being satisfied when an event occurs (as opposed to
      being satisfied while certain other conditions hold), then it
      thereafter continues to be satisfied until the rules explicitly
      say otherwise.

      When one or more persons satisfy at least one Winning Condition
      and do not satisfy any Losing Conditions, all such persons win
      the game.  The game CANNOT be won in any other way, rules to the
      contrary notwithstanding.

      Each Winning Condition should (if needed) specify a cleanup
      procedure to prevent an arbitrary number of wins arising from
      essentially the same conditions.  When one or more persons win
      the game:

        a) For each Winning Condition satisfied by at least one of
           those persons, its cleanup procedure (if any) occurs.

        b) Each of those persons ceases to satisfy any Winning
           Conditions.

      A win announcement is an announcement meeting all of these
      requirements:

        a) It is factually correct.

        b) It is explicitly labeled as a win announcement and/or
           clearly states that one or more persons thereby win the
           game.

        c) If it was a win announcement, then it would cause one or
           more Winning Conditions to be satisfied, as defined by
           other rules.

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Rule 2245/0 (Power=1)
Win by Not Losing

      While a player is the only active first-class player not to
      satisfy at least one Losing Condition, e satisfies the Winning
      Condition of Solitude.

      Cleanup procedure:  The same person cannot satisfy this Winning
      Condition again until at least one other player ceases to
      satisfy any Losing Condition.

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Rule 2110/5 (Power=1)
Win by Paradox

      A tortoise is an inquiry case on the possibility or legality of
      a rule-defined action (actual or hypothetical, but not arising
      from that case itself, and not occurring after the initiation of
      that case) for which the question of veracity is UNDECIDABLE.

      Upon a win announcement that a tortoise has continuously been a
      tortoise for no greater than four and no less than two weeks,
      the initiator satisfies the Winning Condition of Paradox.

      Cleanup procedure:  Each winner satisfying this Winning
      Condition SHALL, as soon as possible, make a reasonable attempt
      to resolve the paradox.  The same person can not satisfy this
      Winning Condition again for the same tortoise or for any other
      tortoise that was linked to it in assignment.

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Rule 104/0 (Power=3)
First Speaker

      The Speaker for the first game shall be Michael Norrish.

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Rules
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Rule 2141/5 (Power=3)
Role and Attributes of Rules

      A rule is a type of instrument with the capacity to govern the
      game generally, and is always taking effect.  A rule's content
      takes the form of a text, and is unlimited in scope.  In
      particular, a rule may define in-game entities and regulate
      their behaviour, make instantaneous changes to the state of
      in-game entities, prescribe or proscribe certain player
      behaviour, modify the rules or the application thereof, or do
      any of these things in a conditional manner.

      Every rule has power between one and four inclusive.  It is
      not possible for a rule to have a power outside this range.

      Rules have ID numbers, to be assigned by the Rulekeepor, and are
      strictly ordered.

      Every rule shall have a title to aid in identification.  If a
      rule ever does not have a title, the Rulekeepor shall assign
      a title to it by announcement as soon as possible.

      For the purposes of rules governing modification of instruments,
      the text, power, ID number, and title of a rule are all
      substantive aspects of the rule.

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Rule 217/6 (Power=3)
Interpreting the Rules

      When interpreting and applying the rules, the text of the rules
      takes precedence.  Where the text is silent, inconsistent, or
      unclear, it is to be augmented by game custom, common sense,
      past judgements, and consideration of the best interests of the
      game.

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Rule 1030/9 (Power=3.2)
Precedence between Rules

      In a conflict between Rules, the conflict shall be resolved by
      performing the following comparisons in the sequence written in
      this rule, until the conflict is resolved.

      - In a conflict between Rules with different Power, the Rule
        with the higher Power takes precedence over the Rule with the
        lower Power ; otherwise,

      - If all of the Rules in conflict explicitly say that their
        precedence relations are determined by some other Rule for
        determining precedence relations, then the determinations of
        the precedence-determining Rule shall be used to resolve the
        conflicts; otherwise,

      - If at least one of the Rules in conflict explicitly says of
        itself that it defers to another Rule (or type of Rule) or
        takes precedence over another Rule (or type of Rule), then
        such provisions shall be used to resolve the conflict, unless
        they lead to contradictions between each other; otherwise,

      - The Rule with the lower ID number takes precedence.

      Clauses in any other rule that broadly claim precedence (e.g.
      over "all rules" of a certain class) shall be, prima facie,
      considered to be limited claims of precedence or deference that
      are applicable only when such claims are evaluated as described
      within the above sequence.

      No change to the Ruleset can occur that would cause a Rule to
      directly claim precedence over this Rule as a means of
      determining precedence.  This applies to changes by the
      enactment or amendment of a Rule, or of any other form.  This
      Rule takes precedence over any Rule that would permit such a
      change to the Ruleset.

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Rule 2240/1 (Power=3)
No Cretans Need Apply

      In a conflict between clauses of the same Rule, if exactly one
      claims precedence over the other, then it takes precedence;
      otherwise, the later clause takes precedence.

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Rule 105/5 (Power=3)
Rule Changes

      Where permitted by other rules, an instrument generally can,
      as part of its effect,

      (a) enact a rule.  The new rule has power equal to the minimum
          of the power specified by the enacting instrument,
          defaulting to one if the enacting instrument does not
          specify, and the maximum power permitted by other rules.
          The enacting instrument may specify a title for the new
          rule, which if present shall prevail.  The ID number of the
          new rule cannot be specified by the enacting instrument; any
          attempt to so specify is null and void.

      (b) repeal a rule.  When a rule is repealed, it ceases to be a
          rule, and the Rulekeepor need no longer maintain a record
          of it.

      (c) amend the text of a rule.

      (d) retitle a rule.

      (e) change the power of a rule.

      A rule change is any effect that falls into the above classes.
      Rule changes always occur sequentially, never simultaneously.

      Any ambiguity in the specification of a rule change causes that
      change to be void and without effect.  An inconsequential
      variation in the quotation of an existing rule does not
      constitute ambiguity for the purposes of this rule, but any
      other variation does.

      This rule provides the only mechanism by which rules can be
      created, modified, or destroyed, or by which an entity can
      become a rule or cease to be a rule.

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Rule 1681/18 (Power=1)
The Logical Rulesets

      The Short Logical Ruleset (SLR) is a format of the ruleset.  In
      this format, each rule is assigned to a category, and the rules
      are grouped according to their category.

      Rules are assigned to, ordered within, or moved between
      categories, and categories are added, changed, or empty
      categories removed, as the Rulekeepor sees fit.

      The listing of each rule in the SLR must include the rule's ID
      number, revision number, power, title, and text.

      The Rulekeepor is strongly DISCOURAGED from including any
      additional information in the SLR, except that which increases
      the readability of the SLR.

      The Full Logical Ruleset (FLR) is a format of the ruleset.  In
      this format, rules are assigned to the same category and
      presented in the same order as in the SLR.  The FLR must contain
      all the information required to be in the SLR, and any
      historical annotations which the Rulekeepor is required to
      record.

      The Rulekeepor SHOULD also include any other information which e
      feels may be helpful in the use of the ruleset in the FLR.

      Whenever a rule is changed in any way, the Rulekeepor SHALL
      record a historical annotation to the rule indicating:

      a) The type of change.

      b) The date on which the change took effect.

      c) The mechanism that specified the change.

      d) If the rule was changed due to a proposal, then that
         proposal's ID number, author, and co-author(s) (if any).

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Rule 1051/18 (Power=1)
The Rulekeepor

      The Rulekeepor is an office; its holder is responsible for
      maintaining the text of the rules of Agora.

      The Rulekeepor's Weekly report includes the Short Logical
      Ruleset.  The Rulekeepor's Monthly report includes the Full
      Logical Ruleset.

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Rule 2221/5 (Power=3)
Cleanliness

      Any player CAN clean a rule without objection by specifying one
      or more corrections to spelling, grammar, capitalization, and/or
      dialect, or to whether a synonym or abbreviation is used in
      place of a word or phrase, in the rule's text and/or title; the
      rule is amended by this rule as specified by that person.

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Rule 1750/2 (Power=1)
Read the Ruleset Week

      The first Agoran week each year which falls entirely in February
      is known as Read the Ruleset Week.  During this time, Agorans
      SHOULD read the ruleset.

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Rule 2223/1 (Power=1)
Win by Junta

      Upon a win announcement that a rule states that one or more
      persons CAN cause it to make arbitrary rule changes by
      announcement, all those persons satisfy the Winning Condition of
      Dictatorship.

      Cleanup procedure:  Those persons SHALL as soon as possible
      amend the rule so that it no longer states this, and SHOULD
      amend the rules to prevent this condition from being achieved
      again in essentially the same way.

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Players
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Rule 869/31 (Power=2)
How to Join and Leave Agora

      Citizenship is an entity switch with values Unregistered
      (default) and Registered, tracked by the registrar.  A player is
      an entity whose citizenship is Registered.  Changes to
      citizenship are secured.

      The verb "to be registered" means to become a player (i.e., to
      have one's citizenship changed from Unregistered to Registered),
      and the verb "to be deregistered" means to cease to be a player
      (i.e., to have one's citizenship changed from Registered to
      Unregistered).  Where the verb "to register" or "to deregister"
      is used without an explicit direct object, the action is
      implicitly reflexive.

      A first-class person CAN (unless explicitly forbidden or
      prevented by the rules) register by publishing a message that
      indicates reasonably clearly and reasonably unambiguously that e
      intends to become a player at that time.

      A second-class person CAN register with Agoran Consent.

      A non-person CANNOT be registered (or created in a Registered
      state), rules to the contrary notwithstanding.

      A player CAN deregister by announcement. A person CANNOT
      register within thirty days after being deregistered by any
      means other than by a mechanism that the rules explicitly
      describe as a means of honorable deregistration.

      A player who is not a person and has never been a first-class
      person CAN be deregistered by any player by announcement.

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Rule 2170/6 (Power=3)
Who Am I?

      Rules regarding persons pertain to those persons directly, not
      to rule-defined avatars or other entities representing those
      persons within Agora.

      A person SHALL NOT make a public statement intended to mislead
      others as to the identity of its publisher.

      A player SHALL NOT select a confusing nickname, including but
      not limited to a name that has generally been used to refer to
      another entity within the past three months.

      A public message's (possibly implicit) claim as to the identity
      of its publisher is self-ratifying, provided that the claim is
      neither ambiguous nor self-contradictory, and no challenge of
      identity pertaining to the claimed publisher has been issued
      within one month before its publication.  Upon a judicial
      finding that the claimed publisher of one or more messages
      (hereafter the Sock Puppet) was not a person, if any of those
      claims have already self-ratified, then the judge SHALL as soon
      as possible publish a judicial declaration that the Sock Puppet
      was a person during one or more time periods, and SHOULD ensure
      that it corresponds to general belief prior to that finding.

      The Executor of a public message is the first-class person who
      sends it, or who most directly and immediately causes it to be
      sent.  (Upon a judicial finding that the Executor of a public
      message cannot otherwise be determined within reasonable effort,
      the judge SHALL as soon as possible publish a judicial
      declaration specifying the identity of that message's Executor.)
      The executor of an action performed by announcement is the
      executor of the announcement.

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Rule 2150/6 (Power=3)
Personhood

      A person is an entity defined as such by rules with power of at
      least 2.  A person CAN generally be the subject of rights and
      obligations under the rules.

      Any biological organism that is generally capable of
      communicating by email in English (including via a translation
      service) is a person.

      A first-class person is a person of a biological nature.  All
      other persons are second-class.

      The basis of a first-class person is the singleton set
      consisting of that person.

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Rule 2268/0 (Power=2)
Entanglement

      Two entities are entangled if and only if the intersection of
      their bases is non-empty.

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Rule 2139/3 (Power=2)
The Registrar

      The Registrar is an office; its holder is responsible for
      keeping track of players.

      The Registrar's report includes:

      a) A list of all players, including information sufficient to
         identify and contact each player.
      b) The date on which each player most recently became a player.
      c) The Activity of each player, and when each Inactive player
         became Inactive.
      d) For each former player for which the information is
         reasonably available, the dates on which e registered and
         deregistered.

      The portion of a public message purporting to be a Registrar's
      report that lists each player implies that no players other than
      those listed exist and is self-ratifying.

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Rule 1789/7 (Power=2)
Cantus Cygneus

      Whenever a Player feels that e has been treated so egregiously
      by the Agoran community that e can no longer abide to be a part
      of it, e may submit a document to the Registrar, clearly labeled
      a Cantus Cygneus, detailing eir grievances and expressing eir
      reproach for those who e feels have treated em so badly.

      As soon as possible after receiving a Cantus Cygneus, the
      Registrar shall publish this document along with a Writ of
      Fugere Agorae Grandissima Exprobratione, commanding the Player
      to be deregistered. The Registrar shall note the method of
      deregistration for that Player in subsequent Registrar Reports.

      The Player is deregistered as of the posting of the Writ, and
      the notation in the Registrar's Report will ensure that,
      henceforth, all may know said Player deregistered in a Writ of
      FAGE.

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Rule 2130/11 (Power=2)
Activity

      Activity is a player switch with values Active (default) and
      Inactive, tracked by the Registrar.  The Registrar's report
      includes the date on which each non-Active player's activity
      last changed.

      A player CAN flip eir activity by announcement.  "To go on hold"
      is to become Inactive; "to come off hold" is to become Active.

      A player CAN flip another player's activity to Inactive without
      objection.

      A player who has been continuously Inactive for at least three
      months CAN be deregistered by any other player without
      objection.  This is a means of honorable deregistration.

      Having been inactive within the past week is a Losing Condition.

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Rule 2177/16 (Power=2)
The Senate

      A Senator is any first-class player whose most recent
      registration was at least sixty days ago.  The set of all
      Senators is known as the Senate.  The Registrar's report
      includes a list of all Senators.

      A Senator CAN call an Emergency Session with 2 Senator
      supporters, provided no other emergency session existed at any
      time in the preceding 48 hours.  An emergency session lasts
      until it is terminated.  An unterminated emergency session
      terminates 21 days after it was called.  A Senator CAN terminate
      an emergency session without 3 Senator objections.  Terminating
      an emergency session is a secured change.  The Assessor's
      monthly report includes the dates when the most recent emergency
      session was called and terminated.

      The roll call of an emergency session is the set of Senators at
      the time the emergency session was called.  During emergency
      session, the previous definition of Senator does not apply;
      instead, a Senator is a first-class player who is a member of
      the roll call.  The Assessor's monthly report includes the roll
      call of the most recent emergency session.

      During emergency session, any Senator CAN, with 2 supporting
      Senators, declare a specified non-Senator Ineligible to vote on
      the decision to adopt a given proposal in its voting period.  A
      player's voting limit on a decision for which e is Ineligible is
      0 and cannot be modified, rules to the contrary notwithstanding.
      Any Senator CAN cause an Ineligible player to cease to be
      Ineligible to vote on a specified decision with 4 supporting
      Senators and without objection from a member of the Court (any
      of whom CAN object), restoring eir voting limit to what it would
      be if e had never been made Ineligible.

      When an emergency session begins, all non-Senators' postures
      become supine, and non-Senators CANNOT flip their posture while
      the session lasts.

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Rule 2319/0 (Power=3)
Messy Statements

      A statement is messy if its truth value cannot be evaluated in a
      top-down fashion without encountering some form of infinite
      regress, such as (but not limited to) self-reference.

      For the purposes of the rules, messy statements are considered
      inaccurate and incorrect regardless of their truth value.

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Rule 2215/3 (Power=1)
Truthiness

      A person SHALL NOT make a public statement on a matter relevant
      to the rules unless e reasonably believes that it is true (or,
      in the case of a public statement that one performs an action,
      that it is thereby effective).

      For the purpose of this rule:

       a) Merely quoting a statement does not constitute making that
          statement.

       b) Any conditional clause or other qualifier attached to a
          statement constitutes part of the statement; the nature of
          the whole is what is significant.

      The above notwithstanding, a person stating that e intends to
      perform an action in the future does not thereby violate this
      rule, as such a statement is often a requirement to keep eir
      options open.

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Rule 2228/6 (Power=2)
Rests

      Rests are a fixed currency.  The creation and destruction of
      Rests is secured with a power threshold of 1.7; a person
      generally CANNOT destroy rests except as permitted by Rules
      explicitly stating methods by which rests in particular CAN be
      destroyed.

      The Herald is the recordkeepor of Rests.

      Ownership of Rests is restricted to first-class persons. If, in
      the absence of this restriction, a number (N) of Rests would be
      created in the ownership of a non-first-class person, then for
      each member of that person's basis, N Rests are created in that
      member's possession.

      A first-class player CAN create Rests in eir own possession by
      announcement.

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Rule 2229/4 (Power=2)
Just Resting

      Owning one or more Rests is a Losing Condition.

      While a player owns at least 24 Rests, that player CAN be
      deregistered by any player by announcement.  A person who owns
      at least 6 Rests, or where every member of eir basis owns 6
      Rests, CANNOT register, rules to the contrary notwithstanding.

      A person who has one or more rests but is not a player is a
      Fugitive.  The Herald's monthly report shall include a list of
      all Fugitives.  At the beginning of each month, half of each
      Fugitive's rests (rounded down) are destroyed.

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Rule 2312/1 (Power=1.7)
The Pariah

      The Pariah is an elected office, with no reports. Whenever a
      player becomes the Pariah, that player is awarded 23 Rests.

      If more than 6 Rests are destroyed in the Pariah's possession in
      any given week, the Pariah is awarded a sufficient number of
      Rests in order to bring eir net Rest loss that week up to no
      more than 6.

      Players are ENCOURAGED to enforce penalties for rules breaches
      against the Pariah, even really minor ones.

      Upon a win announcement that the Pariah has ever continuously
      had 0 Rests for an entire week whilst being the Pariah for all
      of that time, then the Pariah satisfies the Winning Condition of
      Cleanliness. Cleanup condition: The office of Pariah becomes
      vacant and that player ceases to satisfy this Winning Condition.

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Definitions
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Rule 754/14 (Power=3)
Definition Definitions

      Regularity of communication being essential for the healthy
      function of any nomic, it is hereby resolved:

      (1) A difference in spelling, grammar, capitalization, or
          dialect, or the use of a synonym or abbreviation in place of
          a word or phrase is inconsequential in all forms of
          communication, as long as the difference does not create an
          ambiguity in meaning, except for the purpose of reporting on
          or quoting the text of a legal document.  A difference
          between two nonempty spans of whitespace is inconsequential
          in all forms of communication for all purposes.

      (2) A term explicitly defined by the Rules by default has that
          meaning when used in any Rule of equal or lesser power, as
          do its ordinary-language synonyms not explicitly defined by
          the rules.

          The following clauses, where X and Y are both nouns or noun
          phrases, mean "X is/are defined as Y" unless they obviously
          have a different meaning:

            a) "X is/are Y"
            b) "Y is/are known as X"

      (3) Any term primarily used in mathematical or legal contexts,
          and not addressed by previous provisions of this Rule, by
          default has the meaning it has in those contexts.

      (4) Any term not addressed by previous provisions of this Rule
          by default has its ordinary-language meaning.

      In determining the ordinary-language meaning of a term,
      definitions contained in lower-powered Rules, are relevant and
      may provide guidance in helping to determine the meaning of a
      rule, but are not binding (especially if they differ greatly
      from the definitions that would be used otherwise).

      This rule takes precedence over any other rules which dictate
      terminology or grammar.

----------------------------------------------------------------------

Rule 2152/5 (Power=3)
Mother, May I?

      The following terms are defined.  These definitions are used
      when a rule includes a term in all caps, and provide guidance in
      determining the ordinary-language meaning of a term when a rule
      includes a term otherwise.  Earlier definitions take precedence
      over later ones.  If a rule specifies one or more persons in
      connection with a term, then the term applies only to the
      specified person(s).

      1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID:  Attempts to
         perform the described action are unsuccessful.

      2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
         the described action violates the rule in question.

      3. SHOULD NOT, DISCOURAGED, DEPRECATED:  Before performing the
         described action, the full implications of performing it
         should be understood and carefully weighed.

      4. CAN: Attempts to perform the described action are successful.

      5. MAY: Performing the described action does not violate the
         rule in question.

      6. MUST, SHALL, REQUIRED, MANDATORY:  Failing to perform the
         described action violates the rule in question.

      7. SHOULD, ENCOURAGED, RECOMMENDED:  Before failing to perform
         the described action, the full implications of failing to
         perform it should (in the ordinary-language sense) be
         understood and carefully weighed.

----------------------------------------------------------------------

Rule 1023/27 (Power=2)
Common Definitions

      The following terms are defined:

      (a) The phrases "in a timely fashion" and "as soon as possible"
          mean "within seven days".  A requirement to perform an
          action at an exact instant (e.g.  "when X, Y SHALL Z"), but
          not "in the same message", is instead interpreted as a
          requirement to perform that action in a timely fashion after
          that instant.

      (b) Agoran epochs:

          (1) Agoran days begin at midnight UTC.

          (2) Agoran weeks begin at midnight UTC on Monday.

          (3) Agoran months begin at midnight UTC on the first day of
              each Gregorian month.

          (4) Agoran quarters begin when the Agoran months of January,
              April, July, and October begin.

          (5) Agoran years begin when the Agoran month of January
              begins.

          (5) A pivot is either the instant at which Agora Nomic began
              (June 30, 1993, 00:04:30 GMT +1200) or an instant at
              which at least one person won the game.  When used as a
              period of time, a "game" is the period of time between a
              pivot and the next pivot.

          These definitions do not apply to relative durations (e.g.
          "within <number> days after <event>").

----------------------------------------------------------------------

Rule 1769/7 (Power=3)
Holidays

      A Holiday is a period of time designated as such by the Rules.

      During a Holiday, the Promotor SHALL NOT distribute any
      proposals, and judges SHALL NOT be assigned to any judicial
      case, and judges SHALL NOT assign judgement to any judicial
      question.

      If some Rule requires that an action be done prior to a given
      time, and that given time falls during a Holiday, or within the
      72-hour period immediately following that Holiday, then that
      action need not be done until 72 hours after that Holiday ends.

      If some Rule bases the time of a future event (including the
      time limit to perform an action) upon the time of another event,
      and

      a) that other event occurs during a Holiday, then the time at
         which that Holiday ends shall be used instead for the purpose
         of determining the time of the future event.

      b) the future event would occur during a Holiday, then the
         future event occurs 72 hours after the end of that Holiday
         instead.

      This Rule takes precedence over all Rules pertaining to the
      timing of events, and over all Rules which require events to be
      performed before a specified time.

      The period each year from midnight GMT on the morning of 24
      December to the beginning of the first Agoran week to begin
      after 2 January is a Holiday.

----------------------------------------------------------------------

Rule 2296/0 (Power=1)
Festival Days

      Agora Nomic recognizes and celebrates the following:

        * January 12-14 - Agora's Unbirthday observed (as described
          elsewhere)
        * February 29 - St. Tib's Day
        * March 19 - Mojoday
        * April 1 - April Fool's Day
        * May 25 - Towel Day
        * June 30 - Agora's Birthday (as described elsewhere)
        * July 15 - Confuflux
        * August 12 - Zaraday
        * September 26 - Bureflux
        * October 24 - Maladay
        * November 5 - Guy Fawkes Night
        * December 8 - Afflux

----------------------------------------------------------------------

Rule 2161/7 (Power=1)
ID Numbers

      If a rule defines a type of entity as having ID numbers, then:

      (a) Whenever an instance of that type does not have an ID
          number, the player held responsible by that rule SHALL
          assign an ID number to it by announcement as soon as
          possible.

      (b) Such an assignment is INVALID unless the number is a natural
          number (expressed as a decimal literal with at most 14
          digits) distinct from any ID number previously assigned to
          an entity of that type, and ILLEGAL unless the number is one
          greater than the greatest ID number so assigned.

      (c) Once assigned, an ID number cannot be changed.

      (d) If an instance of that type has an ID number, then its name
          is the combination of its type and ID number.  Otherwise, it
          has no name.

----------------------------------------------------------------------

Rule 2153/3 (Power=1)
Interest Index

      An entity's interest index is an integer from 0 to 3, default
      value 1.  When altering an entity's interest index, a person
      SHOULD try to pick a new value which reflects the complexity of
      that entity.

      "Disinterested" is a synonym for "interest index 0".

----------------------------------------------------------------------

Rule 2146/1 (Power=2)
Indices

      Indices are elements of the extended real numbers, which is a
      total order consisting of the real numbers plus a minimum
      element, called negative infinity, and a maximum element, called
      positive infinity or unanimity.

      The ratio of a positive index to zero is positive infinity.  The
      ratio of a negative index to zero is negative infinity.  The
      ratio of zero to any index is zero.

----------------------------------------------------------------------

Rule 2162/1 (Power=2)
Switches

      A type of switch is a property that the rules define as a
      switch, and specify the following:

      a) The type(s) of entity possessing an instance of that switch.
         No other entity possesses an instance of that switch.

      b) One or more possible values for instances of that switch,
         exactly one of which is designated as the default.  No other
         values are possible for instances of that switch.

      c) Exactly one officer who tracks instances of that switch.
         That officer's report includes the value of each instance of
         that switch whose value is not its default value.

      At any given time, each instance of a switch has exactly one
      possible value for that type of switch.  If an instance of a
      switch comes to have a value, it ceases to have any other value.
      If an instance of a switch would otherwise fail to have a
      possible value, it comes to have its default value.

      "To flip an instance of a switch" is to make it come to have a
      given value.  "To become X" (where X is a possible value of
      exactly one of the subject's switches) is to flip that switch to
      X.

----------------------------------------------------------------------

Rule 478/28 (Power=3)
Fora

      Freedom of speech being essential for the healthy functioning of
      any non-Imperial nomic, it is hereby resolved that no Player
      shall be prohibited from participating in the Fora.

      Publicity is a forum switch with values Public, Discussion, and
      Foreign (default), tracked by the Registrar.

      The Registrar's report includes, for each forum with non-Foreign
      publicity, sufficient instructions for players to receive
      messages there.

      The Registrar may change the publicity of a forum without
      objection as long as:

      (a) e sends eir announcement of intent to that forum; and

      (b) if the forum is to be made public, the announcement by which
          the Registrar makes that forum public is sent to all
          existing public fora.

      Each active player should ensure e can receive messages via each
      public forum.

      A public message is a message sent via a public forum, or sent
      to all players and containing a clear designation of intent to
      be public.  A rule can also designate that a part of one public
      message is considered a public message in its own right. A
      person "publishes" or "announces" something by sending a public
      message,.

      Where the rules define an action that CAN be performed "by
      announcement", a person performs that action by unambiguously
      and clearly specifying the action and announcing that e performs
      it.  Any action performed by sending a message is performed at
      the time date-stamped on that message. Actions in messages
      (including sub-messages) are performed in the order they appear
      in the message, unless otherwise specified.

----------------------------------------------------------------------

Rule 1728/30 (Power=3)
Dependent Actions

      A rule which purports to allow a person (the performer) to
      perform an action by a set of one or more of the following
      methods (N is 1 unless otherwise specified):

       1) Without N Objections, where N is a positive integer no
          greater than 8.
       2) With N Supporters, where N is a positive integer.
       3) With N Agoran Consent, where N is an integer multiple of 0.1
          with a minimum of 1.
       4) With Notice.

      thereby allows em to perform the action by announcement if all
      of the following are true:

       a) A person (the initiator) announced intent to perform the
          action, unambiguously and clearly specifying the action and
          method(s) (including the value of N for each method), at most
          fourteen days earlier, and (if the action depends on
          objections or notice) at least four days earlier.

       b) At least one of the following is true:

            1) The performer is the initiator.

            2) The initiator was authorized to perform the action due
               to holding a rule-defined position now held by the
               performer.

            3) The initiator is authorized to perform the action, the
               action depends on support, the performer has supported
               the intent, and the rule authorizing the performance
               does not explicitly prohibit supporters from performing
               it.

       c) Agora is Satisfied with the announced intent, as defined by
          other rules.

       d) If a set of conditions for the performance of the action was
          given in the announcement of intent to perform the action,
          all those conditions are met.

      The actor SHOULD publish a list of supporters if the action
      depends on support, and a list of objectors if it depends on
      objections.

----------------------------------------------------------------------

Rule 2288/1 (Power=3)
Induction

      If a person CAN perform an action by announcement, e CAN perform
      it with N support, without N objections, with N Agoran Consent,
      or with notice, where N is a number appropriate for that form of
      dependent action.

      If a person CAN perform an action with notice, e CAN perform it
      without N objections, where N is an appropriate number.

      If a person CAN perform an action with M support, e CAN
      perform it with N support, where N is an appropriate number
      greater than M.

      If a person CAN perform an action without M objections, e CAN
      perform it without N objections, where N is an appropriate
      number less than M.

      If a person CAN perform an action via multiple different means
      of dependent actions, e CAN perform that action via multiple of
      them at the same time.

----------------------------------------------------------------------

Rule 2124/16 (Power=2)
Agoran Satisfaction

      A Supporter of a dependent action is an eligible entity who has
      publicly posted (and not withdrawn) support (syn. "consent") for
      an announcement of intent to perform the action.  An Objector to
      a dependent action is an eligible entity who has publicly posted
      (and not withdrawn) an objection to the announcement of intent
      to perform the action.

      The entities eligible to support or object to a dependent action
      are, by default, all first-class players, subject to
      modification by the document authorizing the dependent action.
      However, the previous sentence notwithstanding, the Executor of
      the announcement of intent is not eligible to support it.

      Agora is Satisfied with an intent to perform a specific action
      if and only if:

      (1) if the action is to be performed Without N Objections, then
          it has fewer than N objectors;

      (2) if the action is to be performed With N supporters, then it
          has N or more supporters; and

      (3) if the action is to be performed with N Agoran Consent, then
          the ratio of supporters to objectors is greater than N, or
          the action has at least one supporter and no objectors.

      The above notwithstanding, if the action depends on objections,
      and an objection to it has been withdrawn within the past 24
      hours, then Agora is not Satisfied with the intent.

      A person CANNOT support or object to an announcement of intent
      before the intent is announced, or after e has withdrawn the
      same type of response.

----------------------------------------------------------------------

======================================================================
Offices
----------------------------------------------------------------------

Rule 1006/32 (Power=2)
Offices

      An office is a role defined as such by the rules.  Each office
      is either vacant (default) or filled (held) by exactly one
      player.  An officer is the holder of an office, who may be
      referred to by the name of that office.

      An imposed office is an office described as such by the rule
      defining it.  All others are elected.

      The holder of an elected office CAN resign it by announcement,
      causing it to become vacant.  Any player CAN cause an office to
      become vacant without objection.

----------------------------------------------------------------------

Rule 2143/13 (Power=1)
Official Reports and Duties

      For each office:

      a) If any task is defined by the rules as part of that office's
         weekly duties, then the holder of that office SHALL perform
         it at least once each week.  If any information is defined by
         the rules as part of that office's weekly report, then the
         holder of that office SHALL maintain all such information,
         and the publication of all such information is part of that
         office's weekly duties.

      b) If any task is defined by the rules as part of that office's
         monthly duties, then the holder of that office SHALL perform
         it at least once each month.  If any information is defined
         by the rules as part of that office's monthly report, then
         the holder of that office SHALL maintain all such
         information, and the publication of all such information is
         part of that office's monthly duties.

      Any information defined by the rules as part of an office's
      report, without specifying which one, is part of its weekly
      report.  Failure of the holder of an office to perform any duty
      required of that office within the allotted time is the Class-N
      crime of Tardiness, where N is the Interest Index of that
      office.

      While performing weekly or monthly duties or publishing weekly
      or monthly reports, officers SHALL NOT publish information that
      is inaccurate or misleading.

      Reports SHALL be published in plain text.  Tabular data must
      line up properly when viewed in a monospaced font.  Publishing a
      report that deviates from these regulations is the Class 2 Crime
      of Making My Eyes Bleed.

----------------------------------------------------------------------

Rule 2227/2 (Power=1)
Interest Index of Offices

      Each office has an interest index, tracked by the IADoP.

      A player CAN set an office's interest index without 2
      objections, or with Agoran Consent.

----------------------------------------------------------------------

Rule 2160/7 (Power=3)
Deputisation

      Any player (a deputy) CAN perform an action as if e held a
      particular office (deputise for that office) if all of the
      following are true:

        (a) The rules require the holder of that office, by virtue of
            holding that office, to perform the action (or, if the
            office is vacant, would so require if the office were
            filled).  This requirement is fulfilled by the deputy
            performing the action.

        (b) A time limit by which the rules require the action to be
            performed has expired, or the office is vacant.

        (c) If the office is filled, then the deputy announced between
            two and fourteen days earlier that e intended to deputise
            for that office for the purposes of the particular action.

        (d) It would be POSSIBLE for the deputy to perform the action,
            other than by deputisation, if e held the office.

----------------------------------------------------------------------

Rule 2154/32 (Power=2)
Election Procedure

      A player CAN initiate an election for a specified elected office
      for which no election is already in progress

       a) by announcement, if e is the IADoP, or the office is vacant,
          or no election has been initiated for the office within 90
          days before the announcement;

       b) with 4 Supporters, otherwise.

      When an election is initiated, the current holder of the office
      (if any) is initially considered to have been nominated and have
      accepted.

      During the first four days of the election (the nomination
      period), any player CAN by announcement nominate one or more
      active players.

      As soon as possible after the nomination period ends, the IADoP
      SHALL initiate an Agoran decision to determine the new
      officeholder. For this decision:

       1) The valid options are the active players (hereafter the
          candidates) who, during the election,

            a) received and accepted a nomination for the office
               before the decision was initiated (self-nomination
               constitutes acceptance), and

            b) did not decline a nomination for the office, and

            c) are Senators if there is currently an Emergency
               Session.

          The set of candidates can change after the decision is
          initiated.

       2) The eligible voters are the active first-class players,
          unless there is an Emergency Session at the time the
          decision is initiated, in which case the eligible voters are
          the active Senators.

       3) Each eligible voter's voting limit is one.

       4) If there are no valid options for the Decision, the IADoP
          SHALL, in place of initiating the decision, announce this
          fact, ending the election.  If there is exactly one valid
          option for the Decision, the IADoP SHALL, in place of
          initiating the Decision, announce the valid option (the
          candidate), thus installing that candidate into the office
          and ending the election.

      Upon the resolution of this decision, its outcome (if a
      candidate) is installed into the office, and the election ends.

----------------------------------------------------------------------

Rule 2276/3 (Power=2)
Assumption of Vacant Offices

      Assumption is an elected office switch, tracked by the IADoP
      with values Postulated (default) and Assumed. Changes to
      Assumption are secured.  An active first-class player can make
      emself the holder of an elected office by announcement, provided
      that the office is either vacant or Assumed.

      Upon doing so, the office's Assumption is flipped to Assumed.

      When the holder of an office ceases to be an active player, the
      office's Assumption is flipped to Assumed.

      When a person comes to hold an office, or would come to hold an
      office if e did not hold it already, by a means other than the
      one provided by this Rule, then the Assumption of that office is
      flipped to Postulated.

      If a player has held an Assumed office continuously since the
      last time it was Postulated, e can flip its Assumption to
      Postulated by announcement.

----------------------------------------------------------------------

Rule 2138/12 (Power=1)
The Interplanetary Associate Director of Personnel

      The Interplanetary Associate Director of Personnel (IADoP) is an
      office; its holder is responsible for keeping track of officers
      and reports.

      The IADoP's report includes the following:

      a) The holder of each office.
      b) The date on which each holder last came to hold that office.
      c) The date when the most recent nomination period for that
         office began.
      d) The date when that office's reports were last published.

      The portion of a public message purporting to be an IADoP's
      report that lists the holder of each office is self-ratifying.

----------------------------------------------------------------------

Rule 1551/13 (Power=3)
Ratification

      A public document is part (possibly all) of a public message.

      When a public document is ratified, the gamestate is minimally
      modified so that the ratified document was completely true and
      accurate at the time it was published.  Nevertheless, the
      ratification of a public document does not invalidate, reverse,
      alter, or cancel any messages or actions, even if they were
      unrecorded or overlooked, or change the legality of any
      attempted action.

      Ratifying a public document is secured.

----------------------------------------------------------------------

Rule 2202/4 (Power=3)
Ratification Without Objection

      Any player CAN, without objection, ratify a public document,
      specifying its scope. If that document is an official report or
      a substantial portion thereof, until such a time as that report
      or portion is again ratified, the date and scope of the
      ratification become a part of the report.

      Ratification Without Objection CANNOT cause the repeal,
      amendment, enactment, or mutation of any Rule, rules to the
      contrary notwithstanding.

      A player SHALL NOT knowingly use or announce intent to use
      Ratification Without Objection to ratify a (prior to
      ratification) incorrect document when a corrected document could
      be produced with reasonable effort, unless the general nature of
      the document's error and reason for ratifying it is clearly and
      plainly described in the announcement of intent.  Such
      ratification or announcement of intent to ratify is the Class-8
      Crime of Endorsing Forgery.

----------------------------------------------------------------------

Rule 2201/4 (Power=3)
Self-Ratification

      A public document defined by the rules as self-ratifying is
      ratified when it is continuously undoubted for one week.

      A doubt is an explicit public challenge via one of the following
      methods, identifying a document and explaining the scope and
      nature of a perceived error in it:

       a) An inquiry case, appropriate for questions of legal
          interpretation.

       b) A claim of error, appropriate for matters of fact.  The
          publisher of the original document SHALL (if e was required
          to publish that document) or SHOULD (otherwise) do one of
          the following as soon as possible:

              i) Deny the claim (causing it to cease to be a doubt).
             ii) Publish a revision.
            iii) Initiate an inquiry case regarding the truth of the
                 claim (if the subject is actually a matter of law).

----------------------------------------------------------------------

======================================================================
Agoran Decisions
----------------------------------------------------------------------

Rule 693/14 (Power=3)
Agoran Decisions

      When the rules calls for an Agoran decision to be made, the
      decision-making process takes place in the following three
      stages, each described elsewhere:

          (a) Initiation of the decision.
          (b) Voting of the people.
          (c) Resolution of the decision.

      When submitting a ballot, a player can select PRESENT (syn.
      ABSTAIN) rather than one of the options provided by the
      decision. Rules to the contrary notwithstanding, a ballot cast
      for PRESENT is considered to be a valid ballot, but, unless
      specified otherwise, does not count as a valid option.

----------------------------------------------------------------------

Rule 107/12 (Power=3)
Initiating Agoran Decisions

      An Agoran decision is initiated when a person authorized to
      initiate it publishes a valid notice which sets forth the intent
      to initiate the decision.  This notice is invalid if it lacks
      any of the following information, and the lack is correctly
      identified within one week after the notice is published:

      (a) The matter to be decided (for example, "the adoption of
          proposal 4781").

      (b) A description of the class of eligible voters sufficient to
          enable public agreement on which persons are eligible.  In
          particular, an explicit list of the eligible voters is
          always sufficient for this purpose.

      (c) A clear indication of the options available.

      (d) The identity of the vote collector.

      (e) Any additional information defined by the rules as essential
          parameters.

      The publication of such a valid notice initiates the voting
      period for the decision.  By default, the voting period lasts
      for seven days.  The voting period for a decision with at least
      two options cannot be shorter than seven days.  The vote
      collector for a decision with less than two options CAN and
      SHALL end the voting period by announcement, if it has not ended
      already, and provided that e resolves the decision in the same
      message.

----------------------------------------------------------------------

Rule 683/15 (Power=3)
Voting on Agoran Decisions

      An eligible voter on a particular Agoran decision submits a
      ballot to the vote collector by publishing a valid notice
      indicating which one of the available options e selects.  To be
      valid, the ballot must satisfy the following conditions:

      (a) The ballot is submitted during the voting period for the
          decision, and the submitter is an eligible voter at the
          time of submission.

      (b) The ballot clearly identifies the matter to be decided.

      (c) The ballot clearly identifies the option selected by the
          voter.

      (d) The voter has not publicly retracted the ballot during the
          voting period.  ("Changing" a vote is equivalent to
          retracting it and casting a vote with the new value.)

      Among the otherwise-valid votes on an Agoran decision, only the
      first N submitted by each entity are valid, where N is the
      entity's voting limit on that decision.  The voting limit of an
      entity that is not an eligible voter on an Agoran decision is
      zero.  The voting limit of an eligible voter on an Agoran
      decision is one, except where rules say otherwise.

      The strength of an option is the number of valid ballots
      selecting that option.

      Other rules may place further constraints on the validity of
      ballots.  This rule takes precedence over any rule that would
      loosen the constraints specified by this rule.

----------------------------------------------------------------------

Rule 2196/5 (Power=3)
Standard Classes of Agoran Decisions

      An Agoran decision with an adoption index is either ordinary or
      democratic.  All Agoran decisions with an adoption index are
      ordinary by default.

      If an Agoran decision has an adoption index, then the following
      are essential parameters:

      a) Its adoption index.
      b) Whether it is ordinary or democratic.

      For any Agoran decision with an adoption index, the available
      options are FOR and AGAINST.

----------------------------------------------------------------------

Rule 2127/6 (Power=1)
Conditional Votes

      If a vote on an Agoran decision is submitted conditionally (e.g.
      "FOR if <X> is true, otherwise AGAINST"), then the selected
      option is evaluated based on the value of the condition(s) at
      the end of the voting period, and is clearly specified if and
      only if the value of the condition(s) can be reasonably
      determined (without circularity or paradox) from information
      reasonably available during the voting period.  If the option
      cannot be clearly identified, a vote of PRESENT is cast.

      Casting a vote endorsing another voter is equivalent to
      conditionally casting a vote whose value is the same as the most
      common value (if any) among that voter's valid votes on that
      decision.

      Casting a vote denouncing another voter is equivalent to
      conditionally casting a vote whose value is opposite to the most
      common value (if any) among that voter's valid votes on that
      decision.  FOR and AGAINST are opposites.

----------------------------------------------------------------------

Rule 2280/0 (Power=3)
Implicit Votes

      When an eligible voter on an Agoran decision attempts to cast
      ballots without explicitly specifying the number of ballots to
      be cast (e.g. "FOR" instead of "FOR*1" or "FOR*3"), e casts a
      number of ballots equal to eir voting limit on that decision.

----------------------------------------------------------------------

Rule 2222/2 (Power=2)
Maximum Voting Limits

      Other rules to the contrary notwithstanding, no entity may have
      greater a voting limit than allowed by this rule.

      The maximum voting limit for any entity on an ordinary decision
      is 12. The maximum voting limit for any entity on any other
      decision is 1.

----------------------------------------------------------------------

Rule 2168/6 (Power=1)
Extending the voting period

      Whenever the voting period of an Agoran decision would end, and
      the result would be FAILED QUORUM, the length of the voting
      period for that decision is instead doubled, provided this has
      not already happened for the decision in question.

      Upon such an occurrence, the vote collector for the decision
      SHALL issue a humiliating public reminder to the slackers who
      have not yet cast any votes on it despite being eligible, and
      CAN end its voting period by announcement (resolving it
      constitutes an implicit announcement that its voting period is
      first ended) if the result would no longer be FAILED QUORUM, or
      if the decision is whether to adopt a proposal and no voter
      (other than possibly the proposal's author) has voted FOR.

----------------------------------------------------------------------

Rule 208/8 (Power=3)
Resolving Agoran decisions

      The vote collector for an unresolved Agoran decision CAN resolve
      it by announcement, indicating the option selected by Agora.  If
      it was required to be initiated, then e SHALL resolve it as soon
      as possible after the end of the voting period.  To be valid,
      this announcement must satisfy the following conditions:

      (a) It is published after the voting period has ended.

      (b) It clearly identifies the matter to be resolved.

      (c) It specifies the outcome, as described elsewhere, and, if
          there was more than one valid option, provides a tally of
          the voters' valid ballots on the various options.

      Each Agoran decision has exactly one vote collector, defaulting
      to the initiator of the decision.  If the vote collector is
      defined by reference to a position (or, in the default case, if
      the initiator was so defined), then the vote collector is the
      current holder of that position.

      This rule takes precedence over any rule that would provide
      another mechanism by which an Agoran decision may be resolved.

----------------------------------------------------------------------

Rule 955/17 (Power=3)
Determining the Will of Agora

      After an Agoran Decision's voting period ends, it has an outcome
      (syn. "the <appropriate noun> chosen by Agora").

      (a) If there is more than one available option, and the number
          of distinct voters who submitted valid ballots is less than
          quorum, then the outcome is FAILED QUORUM, regardless of the
          remainder of this rule.  Otherwise, the decision achieved
          quorum.

      (b) If the decision has an adoption index, then the voting index
          is the ratio of the strength of FOR to the strength of
          AGAINST.  If the voting index is greater than 1, and greater
          than or equal to the decision's adoption index, then the
          outcome is ADOPTED; otherwise, the outcome is REJECTED.

      (c) Otherwise, the outcome is the option with the most votes.
          In case of a tie, the vote collector SHALL select one of the
          leaders as the outcome. If there are no options, the outcome
          is null.

----------------------------------------------------------------------

Rule 879/27 (Power=2)
Quorum

      Quorum for an Agoran decision is N/3 (where N is the number of
      eligible voters with a positive voting limit on that decision),
      rounded up, with a minimum of five (unless this is greater than
      N, in which case quorum is N).

----------------------------------------------------------------------

Rule 2034/6 (Power=3)
Vote Protection and Cutoff for Challenges

      Any proposal that would otherwise change the validity of any
      existing vote on any specific unresolved Agoran decision is
      wholly without effect, rules to the contrary notwithstanding.
      This does not prevent amendment of the rules governing the
      validity of votes on Agoran decisions in general.

      Once an Agoran decision has been resolved, votes on it CANNOT be
      validly submitted or retracted, and its outcome CANNOT be
      changed in any way, rules to the contrary notwithstanding.  This
      does not prevent correcting errors in reporting its resolution.

      A public document purporting to resolve an Agoran decision
      constitutes self-ratifying claims that

       a) such a decision existed,
       b) it was resolved as indicated, and
       c) (if the indicated outcome was to adopt a proposal) such a
          proposal existed, was adopted, and took effect.

----------------------------------------------------------------------

======================================================================
Proposals
----------------------------------------------------------------------

Rule 106/29 (Power=3)
Adopting Proposals

      A proposal is a fixed body of text which has been made into a
      proposal using a process specifically described in the Rules.
      When creating proposals, the person who creates them SHOULD
      ensure that the proposal outlines changes to be made to Agora,
      such as enacting, repealing, or amending rules, or making other
      explicit changes to the gamestate. When a proposal that includes
      such explicit changes takes effect, it applies those changes to
      the gamestate. If the proposal cannot make some such changes,
      this does not preclude the other changes from taking place.

      A player CAN create a proposal by publishing ("submitting") a
      body of text and an associated title with a clear indication
      that it is intended to become a proposal, which places the
      proposal in the Proposal Pool.  The author (syn. proposer) of a
      proposal is the player who submitted it.  A player CAN remove
      (syn. retract, withdraw) a proposal e authored from the Proposal
      Pool by announcement.

      A player specifically permitted by the Rules to distribute a
      Proposal CAN distribute the proposal by publishing it with the
      clear intent of distributing it.  When a proposal is
      distributed, it is removed from the Proposal Pool.  The
      distribution of a proposal initiates the Agoran decision of
      whether to adopt the proposal, as described elsewhere.  Removing
      a proposal from the Pool by a means other than initiating an
      Agoran Decision to adopt it is secured.

      If there is a Proposal in the Pool that it would otherwise be
      IMPOSSIBLE for any active player to distribute, then any player
      CAN distribute that Proposal Without 3 Objections.

      A co-author of a proposal is a person (other than its author)
      unambiguously identified as such by its author when it was
      submitted.

      The adoption index of a proposal is an integral multiple of 0.1
      from 1.0 to 9.9.  It may be set by the proposer at the time of
      submission, or otherwise defaults to 1.0.

      Determining whether to adopt a proposal is an Agoran decision.
      The adoption index of this decision is set to the adoption index
      of the proposal at the initiation of the decision. Changing the
      adoption index of the decision is secured with a power threshold
      of 2.  The vote collector for this decision is the Assessor.

      If the option selected by Agora on this decision is ADOPTED,
      then the proposal is adopted, and unless other rules prevent it
      from taking effect, its power is set to the minimum of four and
      its adoption index, and then it takes effect.

      A proposal with a decision on which the option selected by Agora
      is not ADOPTED does not take effect, rules to the contrary
      notwithstanding.

      Preventing a proposal from taking effect is a secured change;
      this does not apply to generally preventing changes to specified
      areas of the gamestate, nor to a proposal preventing itself from
      taking effect (its no-effect clause is generally interpreted as
      applying only to the rest of the proposal).

----------------------------------------------------------------------

Rule 2313/0 (Power=3)
Urgent Proposals

      A Proposal is Urgent if it is Interested and the text of the
      message wherein it is submitted explicitly states that it is an
      Urgent Proposal.

      The Promotor CAN distribute an Urgent Proposal as soon as it
      becomes Distributable, and e SHALL do so within four days unless
      it becomes undistributable in the mean time.  Failure to do so
      is the Class 1 Crime of Lack of Urgency.

      Rules to the contrary notwithstanding, the Voting Period of an
      Agoran Decision to adopt an Urgent Proposal is initially four
      days, and cannot be shortened.

----------------------------------------------------------------------

Rule 2317/0 (Power=1)
Leet Leadership

      When an interested proposal consisting of exact 1337 words
      (excluding information like name, or adoption/interest index) is
      enacted, its proposer CAN in a timely fashion award emself a
      Leadership Token.

----------------------------------------------------------------------

Rule 2281/0 (Power=3)
Proposal Cleanup

      The Promotor can, by announcement, remove a proposal from the
      Proposal Pool if it is Undistributable and has been in the
      Proposal Pool for in excess of one month.

----------------------------------------------------------------------

Rule 2224/3 (Power=1)
Interest Index of Proposals

      Each proposal has an interest index, which CAN be set by its
      author at the time of submission, and CAN be changed (while
      undistributed) by any player without 2 objections, or by the
      Promotor or Assessor without 3 objections.

      The submitter of a proposal SHALL set its interest index to 0 if
      and only if the proposal's effects are limited to correcting
      errors and/or ambiguities.

----------------------------------------------------------------------

Rule 1607/29 (Power=2)
The Promotor

      The Promotor is an office; its holder is responsible for
      receiving and distributing proposals.

      Distributability is switch possessed by proposals in the
      proposal pool, tracked by the Promotor, with values
      Undistributable (default) and Distributable.

      The Promotor CAN distribute a proposal which is in the Proposal
      Pool at any time.  In a given Agoran week, the Promotor SHALL,
      as part of eir weekly duties, distribute any proposal that is in
      the Proposal Pool and was Distributable at the beginning of that
      Agoran week.  The Promotor SHALL NOT distribute an
      Undistributable proposal.

      A player CAN flip a specified Interested proposal to
      Distributable without a number of objections equal to 4 - II
      (where II is the Interest Index of the specified proposal).
      A player CAN flip a specified Disinterested proposal to
      Distributable by announcement.

      For an Agoran decision of whether to adopt a proposal, the
      following are essential parameters:

      a) Its author (and co-authors, if any).
      b) Its interest index.
      c) Its Chamber.

      Distributed proposals have ID numbers, to be assigned by the
      Promotor.

      The Promotor's report includes a list of all proposals in the
      Proposal Pool.

----------------------------------------------------------------------

Rule 2250/2 (Power=1)
Officer's Proposals

      If the submitter of a Proposal makes a claim that the proposal
      is submitted as part of an officer's duties in the same message
      in which the proposal was submitted, that proposal becomes
      Distributable upon entering the Proposal Pool.  Falsely claiming
      that a proposal is submitted as part of an officer's duties is
      the Class 6 Crime of Official Distribunannigans.

----------------------------------------------------------------------

Rule 2267/0 (Power=1.5)
Judge's Proposals

      If the submitter of a Proposal makes a claim that the proposal
      is directly relevant to a specified judgement delivered by em in
      the same message, and does not make such a claim about any other
      proposal in connection with the same judgement, then that
      proposal becomes Distributable upon entering the Proposal Pool.
      Falsely claiming that a proposal is relevant in this fashion is
      the Class 6 Crime of Judicial Distribunannigans.

----------------------------------------------------------------------

Rule 1950/20 (Power=3)
Voting on Democratic Decisions

      The eligible voters on a democratic decision are those entities
      that were active first-class players at the start of its voting
      period.  The voting limit of each eligible voter on a democratic
      decision is one.

----------------------------------------------------------------------

Rule 2156/17 (Power=2)
Voting on Ordinary Decisions

      The eligible voters on an ordinary decision are the players who
      were active at the start of its voting period. The voting limit
      of a player on an ordinary decision is defined elsewhere in the
      rules, but is fixed at the resolution of the Decision and
      thereafter CANNOT change, rules to the contrary notwithstanding.
      This restriction does not prevent a change that would change a
      voting limit from occurring; it only prevents it from actually
      effecting that limit.

----------------------------------------------------------------------

Rule 2279/2 (Power=2)
Voting Limits on Ordinary Decisions

      A player's voting limit on an Ordinary decision is the result of
      performing the following steps, in order:

          (1) Take the Influence Level associated with the player's
              position on the list of succession, or 5 if the player
              is the Speaker.

          (2) Reduce the value by half the number of Rests owned by
              the player.

          (3) Apply any other adjustments defined in other rules, in
              numerical order unless otherwise specified.

          (4) Round the value to the nearest non-negative integer,
              breaking ties upward.

      This rule takes precedence over any other rule which would
      modify a player's voting limit on an ordinary Decision.

----------------------------------------------------------------------

Rule 2142/5 (Power=2)
Support Democracy

      A player CAN, with 2 support, change an ordinary decision in its
      voting period to be democratic.

----------------------------------------------------------------------

Rule 2137/2 (Power=1)
The Assessor

      The Assessor is an office; its holder is responsible for
      collecting votes and keeping track of related properties.

----------------------------------------------------------------------

Rule 1450/10 (Power=2)
Separation of Powers

      Lest the entire proposal process fall under the control of a
      single entity, any change that would result in the holders of
      Promotor and Assessor being entangled is canceled and does not
      occur, rules to the contrary notwithstanding.

      Lest the entire judicial process fall under the control of a
      single entity, any change that would result in the holder of
      Clerk of the Courts and the owner of Justiciar being entangled
      is canceled and does not occur, rules to the contrary
      notwithstanding.

----------------------------------------------------------------------

Rule 1698/1 (Power=3)
Agora Is a Nomic

      In the interest of safeguarding Agora's nomic-ness, if a change
      to the gamestate would otherwise make it IMPOSSIBLE to make
      arbitrary rule changes and/or adopt arbitrary proposals within a
      four-week period by any combinations of actions by players, then
      that change is canceled and does not occur, any rule to the
      contrary notwithstanding.

----------------------------------------------------------------------

Rule 2134/7 (Power=2)
Win by Clout

      Upon a win announcement that a specified player's voting limit
      on an ordinary decision with a specified Chamber initiated at
      that time would exceed the combined voting limits of all other
      players on that decision, the specified player satisfies the
      Winning Condition of Clout.

      Cleanup procedure:  No player satisfies this Winning Condition
      again during the same month, the remainder of this rule
      notwithstanding.

----------------------------------------------------------------------

Rule 2188/2 (Power=1)
Win by Proposal

      Upon a win announcement that a proposal awarding a win to one or
      more persons has been adopted, all those persons satisfy the
      Winning Condition of Legislation.

      Cleanup procedure: None of those persons can satisfy the
      condition again for the same proposal.

----------------------------------------------------------------------

Rule 2309/1 (Power=1)
The Propose-O-Matic

      The Fearmongor is an Office. Its holder is responsible for
      ensuring the continuous change of the ruleset.

      Each week, the Fearmongor SHALL do the following:

         1) Select two rules at random.

         2) For each of those rules, submit a disinterested proposal
            with AI equal to that rules' power. One proposal SHALL
            specify only to repeal its rule, and, if necessary, to
            make a minimal set of other rule changes so that the game
            is not broken by the repeal; the other SHALL specify only
            to amend its rule.

         3) Submit a disinterested proposal with AI 1. It shall
            specify only the enactment of a rule which is identical to
            a rule which was, at one point, part of the Ruleset, and
            was not chosen for use in this clause in the prior six
            months.

         4) Make each of those proposals Distributable, clearly
            specifying that e is doing so to fulfill eir duties.

      Players MUST NOT make proposals submitted in accordance with
      this rule Undistributable.

----------------------------------------------------------------------

======================================================================
Adjudication
----------------------------------------------------------------------

Rule 991/11 (Power=2)
Judicial Cases Generally

      A judicial case, also known as a call for judgement (CFJ), is a
      procedure to settle a matter of controversy.

      Each judicial case has exactly one subclass, with particular
      features as defined by other rules.  Subclasses of judicial case
      exist only as defined by the rules.  Defining a subclass of
      judicial case is secured, with a power threshold of 1.7.  A
      judicial case's subclass CAN be specified by its initiator, or
      otherwise defaults to inquiry.

      The Clerk of the Courts (CotC) is an office, responsible for
      managing judicial activity.  The CotC's report includes the
      status of all judicial cases that either require a judge or have
      at least one applicable judicial question that has no judgement.

      Judicial cases (other than appeal cases, which have historically
      been identified by reference to the prior case) have ID numbers,
      to be assigned by the Clerk of the Courts.

----------------------------------------------------------------------

Rule 2246/4 (Power=2)
Submitting a CFJ to the Justiciar

      The initiator of a judicial case CAN submit it to the Justiciar
      by announcement.  For such a case, the Justiciar CAN, in a
      timely manner, either accept or reject the case by announcement;
      until this time limit expires or the Justiciar rejects the case,
      the CotC CANNOT perform any of eir office's duties with regards
      to the case and does not incur any of eir office's obligations
      with regards to it.

      If the Justiciar accepts the case, e switches places with the
      CotC entirely with regards to that case; that is, e receives all
      obligations and all powers that the CotC would otherwise receive
      due to being CotC, and the CotC receives all obligations and
      powers that the Justiciar would otherwise receive due to being
      Justiciar. This includes any secondary duties required to
      fulfill obligations (such as rotating the bench). This takes
      precedence over Rules that would otherwise assign duties and
      powers regarding a judicial case to the Clerk of the Courts or
      the Justiciar due to holding one of those positions. A player
      CAN deputize for Justiciar to perform these duties as if it were
      an office.

      All persons are ENCOURAGED to submit a case to the Justiciar
      only when there is a good reason not to let it be processed by
      the Clerk of the Courts as usual.

----------------------------------------------------------------------

Rule 2225/4 (Power=1.5)
Interest Index of Judicial Cases

      Each judicial case has an interest index, which CAN be set by
      its initiator at the time of initiation, or otherwise defaults
      to zero.

      A player CAN, Without N Objections, increase or decrease the
      interest index of a judicial case by 1, where N is 4 minus the
      interest index of that case immediately prior to that change.

      A player CAN set the interest index of a disinterested judicial
      case to 1 by announcement.

      When a player recuses emself from a judicial case whose interest
      index equals eir rank, the case's interest index is increased by
      1 unless the recusing player announces in the same message that
      it should not.

----------------------------------------------------------------------

Rule 2158/9 (Power=2)
Judicial Questions

      A judicial question is a question that arises within a judicial
      case.  Judicial questions arise only as defined by the rules.
      Defining a judicial question is secured, with a power threshold
      of 1.7.

      At any time, each judicial question is either inapplicable
      (default) or applicable.  This is not a persistent status, but
      is evaluated instantaneously.

      At any time, each judicial question is either open (default),
      suspended, or has exactly one judgement.  This is a persistent
      status that changes only according to the rules.  The possible
      types of judgement for a judicial question depend on the type of
      question.

      When a judicial question is applicable and open, its case
      requires a judge.

      When a judicial question is applicable and open, and its case
      has a judge assigned to it, the judge CAN assign a valid
      judgement to it by announcement, and SHALL do so as soon as
      possible, unless e is recused from the case before the time
      limit for doing so has expired.  A judge SHOULD NOT assign an
      inappropriate judgement to any judicial question.  A judgement
      is valid and/or appropriate only as defined by the rules.
      Defining these things is secured, with a power threshold of 1.7.
      If more than one judgement is valid and appropriate, then the
      choice between them is left to the judge's discretion.

      When a judicial question on a non-appeal case is applicable and
      open, and its judge has violated a time limit to assign a
      judgement to it, or is not an active player, the Clerk of the
      Courts SHALL recuse that judge with cause by announcement as
      soon as possible; however, this requirement is waived if the
      judge assigns a judgement to it first.

----------------------------------------------------------------------

Rule 591/31 (Power=1.7)
Inquiry Cases

      Inquiry cases are a subclass of judicial cases.  An inquiry
      case's purpose is to determine the veracity of a particular
      statement.  An inquiry case CAN be initiated by any first-class
      person, by announcement which includes the statement to be
      inquired into.  (Including a yes/no question is equivalent to
      including a statement that the answer to that question is yes,
      and for such a case, YES and NO are synonymous with the
      judgements TRUE and FALSE respectively.)

      The initiator is unqualified to be assigned as judge of the
      case, and in the initiating announcement e CAN disqualify one
      person from assignment as judge of the case.

      An inquiry case has a judicial question on veracity, which is
      always applicable.  The valid judgements for this question are
      as follows, based on the truth or falsity of the statement at
      the time the inquiry case was initiated:

      * FALSE, appropriate if the statement was factually and
        logically false

      * TRUE, appropriate if the statement was factually and logically
        true

      * UNDECIDABLE, appropriate if the statement was logically
        undecidable or otherwise not capable of being accurately
        described as either false or true

      * IRRELEVANT, appropriate if the veracity of the statement is
        not relevant to the game or is an overly hypothetical
        extrapolation of the game or its rules to conditions that
        don't actually exist

      * UNDETERMINED, appropriate if the statement is nonsensical or
        too vague, or if the information available to the judge is
        insufficient to determine which of the FALSE, TRUE, and
        UNDECIDABLE judgements is appropriate; however, uncertainty as
        to how to interpret or apply the rules cannot constitute
        insufficiency of information for this purpose

      * MALFORMED, appropriate if the text identified by the initiator
        as the statement cannot be parsed as a single statement in the
        ordinary-language sense; however, a compound statement (e.g.
        "X and Y", "X or Y") counts as a single statement

      Players SHOULD take the judgement of the question in an inquiry
      case, and the reasoning by which it was reached, into account
      when attempting to determine what is possible and/or legal in
      future play (including when making future judgements); but the
      judgement does not directly affect the veracity of the
      statement.  The Rulekeepor is ENCOURAGED to annotate rules to
      draw attention to relevant inquiry case judgements.

----------------------------------------------------------------------

Rule 2230/15 (Power=2)
Notices of Violation

      A player CAN publish a Notice of Violation (NoV) for a fee of N
      ergs, where N is the one half of the number of valid NoVs e
      previously published during the same week, rounded down. An NoV
      is invalid if it lacks any of the following information, and the
      lack is correctly identified within one week after the NoV is
      published:
       (a) The identity of the Accused;
       (b) The allegedly illegal action/inaction in question;
       (c) The Rule that was allegedly broken;
       (d) If the Rules specify exactly one Class-N Crime (where N is
           a positive integer) as being associated with the alleged
           breach, then the name of that Crime and the value of N;
           otherwise, the Power of the Rule that was allegedly broken.

      Knowingly issuing a NoV with incorrect information is ILLEGAL,
      and the Class-4 Crime of Libel.

      A NoV is valid if and only if:
        (1) it clearly specifies the required information for a NoV;
        (2) no previous valid NoV specified substantially identical
            information (i.e. the same violation for the same specific
            act).
        (3) when a crime is named, the crime is specified within the
            Rules.

      Neither a NoV's incorrectness (i.e. whether its allegation is
      false) nor its unfairness (i.e. whether the punishment resulting
      from leaving it Uncontested would be manifestly unfair according
      to the guidance of the Rules) affects its validity.

      As soon as possible after a player makes an announcement that is
      reasonably recognizable as an attempt to issue such a NoV, the
      Herald SHALL announce whether the NoV was valid.  Such an
      announcement is self-ratifying.  Affirming the validity of the
      NoV does not in itself certify the correctness of the
      allegation.

      A valid NoV is initially Uncontested unless a Crime is named,
      Contested otherwise.  Within four days after the publication of
      an Uncontested NoV, any player CAN make it Contested by
      announcement; a player SHOULD do so if e believes it is
      incorrect and/or unfair.  An Uncontested NoV becomes Contested
      upon the initiation of a judicial case questioning its
      incorrectness and/or unfairness (but not merely by questioning
      its validity).

      If a NoV is Uncontested and was published at least four days
      ago, any player CAN cause it to become Closed by announcement.
      Any player CAN cause a NoV specifying em as Accused to become
      Closed by announcement. When a NoV becomes Closed, a number of
      Rests are created in the possession of the Accused equal to the
      Class of the specified Crime, or in its absence the Power of the
      violated rule, rounded up.  If a Closed NoV becomes Contested,
      these Rests remain, but CAN be later destroyed by judicial
      processes as described elsewhere.

      Valid NOVs have ID numbers, to be assigned by the Herald.

----------------------------------------------------------------------

Rule 1504/47 (Power=2)
Criminal Cases

      Criminal cases are a subclass of judicial cases.  Any
      first-class person can initiate a criminal case by an
      announcement calling for judgement on the circumstances
      surrounding a specified valid Notice of Violation alleging a
      rules breach by a single entity (the Accused).  The initiator
      and each member of the Accused's basis are unqualified to be
      assigned as judge of the case.

      A criminal case has a judicial question on culpability, which is
      applicable at all times following the call for judgement.  The
      valid judgements for this question are:

      * GUILTY, appropriate if the judge finds, beyond a reasonable
        doubt, that ALL of the following are true:
       (a) the Accused breached the specified rule via the specified
           act;
       (b) the breach occurred within 90 days prior to the case being
           initiated;
       (c) judgement has not already been reached in another criminal
           case, or punishment already applied through another
           uncontested notice of violation, with the same Accused, the
           same rule, and substantially the same alleged act;
       (d) the Accused could not have reasonably believed that the
           alleged act did not violate the specified rule;
       (e) the Accused could have reasonably avoided committing the
           breach without committing a different breach of equal or
           greater severity.

      * NOT GUILTY, appropriate if GUILTY is not appropriate.  In
        delivering this verdict, the judge SHOULD indicate which of
        the sub-requirements for a finding of guilty were not found to
        be true beyond a reasonable doubt.

      When a judicial question on culpability is judged after a number
      of rests have been created in the Accused's possession due to
      the associated notice, those rests are destroyed.

      A criminal case has a judicial question on sentencing, which is
      applicable if the question on culpability is applicable and has
      a judgement of GUILTY.  If a criminal case has an applicable
      question on sentencing which has a judgement, the Accused is
      hereafter known as the ninny, the judgement in the question on
      sentencing is known as the sentence, and the sentence is in
      effect.

      The valid sentences are:

      * DISCHARGE, appropriate only in extraordinary circumstances, if
        any available non-null punishment would be manifestly unjust.
        Has no effect.

      * APOLOGY with a set of up to ten prescribed words (the empty
        set if none is explicitly specified), appropriate for rule
        breaches of small consequence.  When in effect, the ninny
        SHALL as soon as possible publish a formal apology of at least
        200 words, including all the prescribed words, explaining eir
        error, shame, remorse, and ardent desire for self-improvement.
        Failure to do so is a Class-3 Crime of Failure to Apologize.

      * SILENCE with a positive number less than 15 (X). If a
        judgement of SILENCE has been in effect continuously for one
        week (or longer), any player CAN once create a number of Rests
        equal to X in the possession of the ninny, by announcement.

      * FINE with an amount of one class of asset, appropriate for
        rule breaches of small consequence.  An amount is only valid
        if the currency's backing document binds the ninny (the Rules
        are considered to bind all players) or the ninny has this
        amount of the asset, and the backing document specifies a
        maximum FINE amount, and the amount is no greater than the
        maximum.  When in effect, the ninny SHALL, as soon as
        possible, either destroy this amount of eir asset or transfer
        it to the Lost and Found Department. The ninny is only obliged
        to perform one destruction or transfer per question on
        sentencing, even if sentences of this type are assigned more
        than once or go into effect more than once.

      * COMMUNITY SERVICE with a set of up to five tasks (the
        prescribed tasks) that the ninny CAN reasonably and legally
        perform, appropriate for rule breaches of moderate consequence
        if the severity of the rule breach is reasonably correlated
        with the consequences of performing the tasks, and especially
        if any other available non-null punishment would be either
        unjust or insufficient.  The balance between compensatory and
        punitive service is left to the judge's discretion.  While a
        sentence of this type is in effect, the ninny SHALL perform
        the prescribed tasks (as soon as possible, unless a different
        time limit is specified).

      * TIME OUT with a number of days between 7 and 21. The ninny
        becomes inactive, and SHALL NOT become active for the number
        of days specified, as long as the sentence remains in effect.

      Players SHOULD NOT create rules defining Crimes of a Class
      greater than 14.

----------------------------------------------------------------------

Rule 2277/0 (Power=2)
Appeals of Criminal Cases

      An appeal concerning any assignment of judgment in a criminal
      case within the past week CAN be initiated by the accused by
      announcement.

      Unless otherwise specified, an appeal of a judgment in a
      criminal case is assumed to be appealing the question of
      culpability.

      If a verdict or sentence that led to the creation of Rests is
      overruled, remanded, or reassigned, the Rests are still
      considered to have been created, but any player CAN destroy any
      Rests thus created by announcement.

      When a judgement on a criminal case's question of culpability is
      suspended, the judgement (if any) on its question of sentencing
      is also suspended.  Afterward, if the first judgement is
      assigned again, then so is the second.

----------------------------------------------------------------------

Rule 2205/2 (Power=1)
Judicial Arguments and Evidence

      Each of the following participants in a judicial case SHOULD
      present such arguments and/or evidence (explicitly labeled)
      relevant to that case as e is reasonably able to collect:

      1) The initiator, when initiating the case.

      2) For a criminal case, the defendant, during the pre-trial
         phase.

      3) For an equity case, the parties to the agreement in question,
         during the pre-trial phase.

      4) The judge, when delivering judgement.

      When submitting arguments and/or evidence, a player SHOULD
      classify matters of legal interpretation as arguments, and
      matters of fact as evidence.

----------------------------------------------------------------------

Rule 2157/6 (Power=1.7)
Judicial Panels

      A judicial panel is a structure whereby a group of two or more
      persons (its members) act together for the purpose of judging
      judicial cases.  A judicial panel's membership cannot change,
      and if two panels have the same membership then they are the
      same panel.  Judicial panels exist implicitly, without any
      specific act of formation.

      A judicial panel CAN send messages by means of any of its
      members sending a message identified as being from the panel,
      with the unanimous Support of the panel's other members.  By
      this mechanism a judicial panel can act, in situations where the
      rules state that an action is performed by sending a message.
      The rules may specify other mechanisms by which the judicial
      panel CAN act.

      A judicial panel can incur obligations.  The members of a panel
      SHALL act collectively to ensure that the panel satisfies all of
      its obligations.

----------------------------------------------------------------------

Rule 2318/0 (Power=1.7)
Motions to Reconsider

      If a non-Appeals judicial question (1) has a judgement that has
      been in effect for less than seven days and not been appealed,
      and (2) has not had a Motion to Reconsider filed for it at any
      time while it has been assigned to its current judge, then any
      Player CAN file a Motion to Reconsider the question with 2
      Support.

      When a Motion to Reconsider is so filed, the question is
      rendered open again.  A player who files such a Motion SHOULD
      include arguments as to why the question needs reconsideration,
      and such arguments become part of the record of the case.

----------------------------------------------------------------------

Rule 911/39 (Power=1.7)
Appeal Cases

      Appeal cases are a subclass of judicial cases.  An appeal case's
      purpose is to determine the appropriateness of a judgement that
      has been assigned to a judicial question, and make remedy if the
      judgement was poorly chosen.  The assignment of judgement being
      questioned (appealed against, or appealed) is referred to as the
      prior assignment; the word "prior" in this rule is used to refer
      to the circumstances of the prior assignment.

      An appeal concerning any assignment of judgement in a non-appeal
      case within the past two weeks CAN be initiated by any player
      with 2 support.  However, rules to the contrary notwithstanding,
      an appeal CANNOT be initiated concerning an assignment caused by
      a judgement in an appeal case, nor an assignment for which an
      appeal has already been initiated.

      The entities qualified to be assigned as judge of an appeal case
      are the judicial panels consisting of max(3,1+2*R) members
      (where R is the rank of the prior case), where each of the
      members is qualified to be assigned as judge of the prior case
      and none is the prior judge.  If possible, the CotC SHALL assign
      a panel where each of the members is well qualified to be
      assigned as judge of the prior case.

      An appeal case has a judicial question on disposition, which is
      applicable if and only if the prior question is applicable.  The
      valid judgements for the question on disposition are of the form
      "<action> with prejudice" or "<action> without prejudice".  Such
      a judgement is generally appropriate if and only if
      (1) the action is appropriate, and
      (2) the judgement is with prejudice if and only if the prior
          judge made an error in eir judgement which could have been
          reasonably avoided, or generally inappropriately discharged
          eir duties in the case.

      The valid values of <action> and their associated effects are as
      follows:

      * AFFIRM, appropriate if the prior judgement was appropriate for
        the prior question; the prior judgement is assigned to the
        prior question again

      * REMAND, appropriate if there is serious doubt about whether
        the prior judgement was appropriate; the prior question is
        rendered open again; the judge SHOULD assign this judgement if
        the judge believes that the judge of the prior case will make
        a better judgement if given a new opportunity

      * REMIT, appropriate if there is serious doubt about whether the
        prior judgement was appropriate, or if the prior judge
        exhibited corruptive self-interest (material, with a specific
        and obvious impact on eir judgement and arguments, and not
        arising merely due to a difference of opinion or a wholly
        incidental material benefit common among many players); the
        judge of the prior case (if any) is recused, and the prior
        question is rendered open again; the judge SHOULD assign this
        judgement if the judge believes that the judge of the prior
        case will not make a better judgement if given a new
        opportunity

      * OVERRULE with a valid replacement judgement for the prior
        question, appropriate if the prior judgement was inappropriate
        in the prior question and the replacement judgement is
        appropriate for the prior question; the replacement judgement
        is assigned to the prior question

      The appropriateness of the prior judgement is measured at the
      time it was assigned.

      When an appeal case is initiated, the prior question is
      suspended, and remains so until the question on disposition in
      the appeal case is judged.

      As soon as possible after a judicial panel is assigned, each
      member of the panel SHALL publish an appeals opinion indicating
      a valid judgement to assign to the case -- only the last such
      published opinion for each member is used to determine the
      outcome.  Each member SHOULD choose an appropriate judgement,
      and include arguments for eir choice.  If prejudice is not
      explicitly specified, then an opinion indicating AFFIRM or
      REMAND implicitly indicates without prejudice, while an opinion
      indicating REMIT or OVERRULE implicitly indicates with
      prejudice.

      If, immediately after either all members have so published or
      the time limit for so publishing has ended, a majority of the
      members have opined for the same judgement, the panel acts to
      deliver the judgement in question.  If the panel publishes a
      valid judgement via another mechanism specified in the Rules,
      the requirement for individual members to publish individual
      opinions is waived.

      If the time period ends with no majority judgement, then:

      - if the Justiciar has published an opinion on the case
        clearly marked as the Justiciar's Opinion and indicating a
        valid judgement, and that judgement is the same as one given
        by at least one panel member (other than the Justiciar), then
        the panel delivers that judgement;

      - otherwise, the case enters an overtime period, which
        lasts for four days.  The CotC SHOULD publicly remind the
        Justiciar when an overtime period begins.  During this period,
        if the Justiciar publishes a Justiciar's Opinion that is the
        same as one panel member's as described above, then the panel
        delivers that judgement;

      - otherwise, the CotC CAN and SHALL, asap after the overtime
        period ends, act for the panel by announcement to judgement of
        either REMAND or REMIT with or without prejudice, whichever e
        feels is most appropriate.

      Any panel member CAN publish a formal Concurring Opinion with
      panel member support, provided that the panel has judged AFFIRM,
      and SHOULD do so if and only if the reasoning by which the prior
      judge reached eir judgement was incorrect in whole or part.  A
      Concurring Opinion SHOULD explain the nature of the error(s) in
      the prior judge's reasoning.  Each Concurring Opinion has an
      error rating, an integer from 1 to 99, with larger numbers
      corresponding to larger errors in reasoning; it CAN be specified
      in the announcement of intent, or else defaults to 50.

      In the week after the panel publishes a valid judgement, any
      panel member CAN publish a formal Dissenting Opinion with
      Support.  This Dissenting Opinion becomes a part of the record
      of the case; it can be used as an aid to help interpret the
      decision.

      The judge of a previously-appealed question SHALL NOT assign the
      same judgement to it without new reasoning that addresses the
      serious doubt about its appropriateness.  Violating this
      prohibition is the Class-N Crime of Lazy Judging, where N is the
      judge's rank when e so judged.

----------------------------------------------------------------------

Rule 2175/5 (Power=1)
Judicial Retraction and Excess

      A new case is a judicial case (other than an appeal case) that
      has not had any judge assigned to it.  The initiator of a new
      case CAN retract it by announcement, thus causing it to cease to
      be a judicial case.

      An excess case is a new case whose initiator previously
      initiated five or more cases during the same week as that case.
      The Clerk of the Courts CAN refuse an excess case by
      announcement, thus causing it to cease to be a judicial case.
      When e does so, e fulfills any obligations with regards to that
      case.

----------------------------------------------------------------------

Rule 1868/16 (Power=2)
Judge Assignment Generally

      At any time, a judicial case either has no judge assigned to it
      (default) or has exactly one entity assigned to it as judge.
      This is a persistent status that changes only according to the
      rules.

      At any time, a judicial case either does not require a judge
      (default) or requires a judge.  This is not a persistent status,
      but is evaluated instantaneously.

      When a judicial case requires a judge and has no judge assigned,
      the CotC CAN assign a qualified entity to be its judge by
      announcement, and SHALL do so as soon as possible.

      The entities qualified to be assigned as judge of a judicial
      case are the active players who have not previously been
      assigned as its judge, subject to modification by other rules.
      Being unqualified to be assigned as a judge does not inherently
      prevent an entity from continuing to be judge of a case to which
      e is already assigned.

      When a player is poorly qualified to be assigned as judge of a
      judicial case, the Clerk of the Courts SHALL not assign em to be
      the judge of that case; if e has done so, and that player is
      still the judge of that case, then e CAN recuse that judge from
      that case by announcement.

      Making an entity unqualified or poorly qualified to judge is
      secured, with a power threshold of 1.5.

      To recuse a judge from a case is to deassign em as its judge.
      Assigning a judge to a case implicitly recuses its existing
      judge, if any.  A recusal "with cause" is a recusal defined as
      such by the rules.

      A player CAN favor or disfavor a judicial case by announcement.
      When assigning a judge to a judicial case, the CotC, if
      possible, SHALL assign a player who has favored it and SHALL NOT
      assign a player who has disfavored it.

----------------------------------------------------------------------

Rule 1871/27 (Power=1.5)
The Standing Court

      Posture is a player switch, tracked by the Clerk of the Courts,
      with the following values:

      * Standing.  Standing players are generally qualified to judge.

      * Sitting.  Sitting players are poorly qualified to judge, but
        will generally become qualified when the CotC rotates the
        bench.

      * Leaning.  Leaning players are poorly qualified to judge, but
        are generally qualified to serve on appeal panels.

      * Supine (default).  Supine players are unqualified to judge.

      Changes to posture are secured.

      A player CAN flip eir posture to any non-standing value by
      announcement.

      When the CotC assigns a player as judge, that player becomes
      sitting.

      A sitting player that assigns judgement in a disinterested
      judicial case CAN and MAY become standing by announcement in the
      same message in which e assigns judgement to that case.

      The CotC CAN rotate the bench (change all sitting players to
      standing) by announcement, but SHALL NOT do so unless, of the
      judicial cases requiring assignment:

       a) no entity is well-qualified to be assigned to any of them;

       b) e immediately afterwards (in the same announcement) assigns
          a judge to at least one of them.

      When the CotC recuses a non-supine player with cause, e CAN flip
      that player's posture to supine by announcement in a timely
      fashion.

----------------------------------------------------------------------

Rule 2226/4 (Power=1.5)
Judicial Rank

      Judicial rank is a player switch, tracked by the Clerk of the
      Courts, with the same range and default as interest indices.

      A player is poorly qualified to judge judicial cases whose
      interest index exceeds eir judicial rank.

      A player CAN flip eir judicial rank to any value by
      announcement, unless eir rank was decreased due to an overrule
      within the past 30 days.

      When an appeal of a judicial case is judged with prejudice, if
      the prior judge's judicial rank is higher than 0, then it is
      decreased by 1.

      A player CAN flip eir judicial rank from 0 to 1 with 3 support.

      "Supreme", "Circuit", "District", and "Night" are synonymous
      with judicial ranks 3, 2, 1, and 0, respectively.

----------------------------------------------------------------------

Rule 2248/0 (Power=2)
Second-Class Judges

      If any first-class member of a second-class person's basis would
      be unqualified to judge a given judicial case, even if e were
      registered, active, standing, hemming-and-hawing, and Supreme,
      then that second-class person is unqualified to judge that case.

----------------------------------------------------------------------

Rule 2204/0 (Power=1.5)
Linked Assignments

      When the Clerk of the Courts assigns a player as judge of two or
      more judicial cases consecutively in the same announcement, that
      player only becomes sitting upon the last such assignment, rules
      to the contrary notwithstanding.  The CotC SHOULD NOT do this
      unless those cases are closely related in their subject matter.

----------------------------------------------------------------------

Rule 2164/3 (Power=1)
Judicial Self-Recusal and Case Transfer

      The judge of a judicial case CAN recuse emself from it at any
      time by announcement.  Such a recusal is with cause if and only
      if e has been assigned to the case for at least four days.

      An entity (the transferee) CAN, with consent from the current
      judge of a judicial case (the transferor), assign emself as the
      new judge of that case, provided that e is qualified to be
      assigned as judge of that case, and e immediately (in the same
      announcement) assigns a judgement to a judicial question in that
      case.

----------------------------------------------------------------------

Rule 2212/0 (Power=1.7)
Judicial Declarations

      A judicial declaration published by a judge as required by the
      rules in conjunction with a judgement is self-ratifying,
      provided that that judgement remains in effect.  Such a
      judgement may be inappropriate due to the content of this
      declaration, rules to the contrary notwithstanding.

----------------------------------------------------------------------

======================================================================
Economy
----------------------------------------------------------------------

Rule 2166/15 (Power=2)
Assets

      An asset is an entity defined as such by a rule or contest
      (hereafter its backing document), and existing solely because
      its backing document defines its existence.

      Each asset has exactly one owner.  If an asset would otherwise
      lack an owner, it is owned by the Lost and Found Department.  If
      an asset's backing document restricts its ownership to a class
      of entities, then that asset CANNOT be gained by or transferred
      to an entity outside that class, and is transferred to the Lost
      and Found Department if it is owned by an entity outside that
      class.  If an asset is owned by the Lost and Found department
      any player CAN transfer or destroy it without objection.

      The Lost and Found department may own any asset, and have assets
      transferred to and from it, regardless of the asset's backing
      document or any Rule, Rules to the contrary notwithstanding.

      The recordkeepor of a class of assets is the entity (if any)
      defined as such by, and bound by, its backing document.  That
      entity's report includes a list of all instances of that class
      and their owners.  This portion of that entity's report is
      self-ratifying.

      An asset whose backing document is not a rule generally CAN be
      created by its recordkeepor by announcement, subject to
      modification by its backing document.  To "gain" an asset is to
      have it created in one's possession; to "award" an asset to an
      entity is to create it in that entity's possession.

      An asset generally CAN be destroyed by its owner by
      announcement, and an asset owned by the Lost and Found
      Department generally CAN be destroyed by its recordkeepor by
      announcement, subject to modification by its backing document.
      To "lose" (syn. "spend") an asset is to have it destroyed from
      one's possession; to "revoke" an asset from an entity is to
      destroy it from that entity's possession.

      An asset generally CAN be transferred by its owner to another
      entity by announcement, subject to modification by its backing
      document.  A fixed asset is one defined as such by its backing
      document, and CANNOT be transferred; any other asset is liquid.

      A currency is a class of asset defined as such by its backing
      document.  Instances of a currency with the same owner are
      fungible.

----------------------------------------------------------------------

Rule 2282/4 (Power=2)
Energy

      Ergs are a class of fixed assets and a measure of each Player's
      energy; to increase or decrease an entity's energy is to change
      the number of ergs in eir possession.  Ownership of Ergs is
      restricted to players.

      At the beginning of each week:
       (a) All ergs and capacitors are destroyed; then
       (b) For each capacitor destroyed in item (a), an erg is awarded
           to its former owner.
       (c) For each player, that player is awarded 6 ergs if e is the
           Captain, 5 ergs if e is a Pilot, 3 ergs if e is a Marine,
           and 4 ergs otherwise; then
       (d) For each office, its holder is awarded a number of ergs
           equal to the interest index of that office.

      When a player registers, e is awarded 7 ergs.

      The Power Station Manager (PSM) is an office and the
      recordkeepor of ergs.  Eir weekly report shall include a list of
      all erg transactions of the previous week.

----------------------------------------------------------------------

Rule 2289/1 (Power=2)
Capacitors

      Capacitors are a class of fixed assets tracked by the PSM; their
      ownership is restricted to players.

      When an event is described as earning a player a number of
      farads, e CAN, once per such event and in a timely fashion,
      award emself an equal number of capacitors (or half as many
      ergs, rounded down) by announcement, but only if e cites the
      specific event allowing em to do so in the announcement.

----------------------------------------------------------------------

Rule 2295/1 (Power=2)
Rewards

      Whenever a player judges a case on time, e earns an number of
      farads equal to its interest index.

      Whenever a proposal is adopted, its author earns a number of
      farads equal to its interest index.

----------------------------------------------------------------------

Rule 2283/3 (Power=2)
Fees

      If the Rules associate a non-negative cost, price, charge, or
      fee with an action, that action is a fee-based action.  If the
      specified cost is not an integer, the actual fee is the next
      highest integer.

      A rule which purports to allow a person to perform an action for
      a fee thereby allows em to perform the action by announcement
      provided that:

         (a) in the announcement, e states that there is a fee for
             that action, and

         (b) the number of ergs in eir possession is greater than or
             equal to the fee.

      Upon such an announcement, a number of ergs equal to the fee is
      destroyed in eir possession.

      An attempt to perform a fee-based action is also implicitly a
      claim to be in possession of sufficient ergs to perform the
      action, and such a claim is self-ratifying.  If the claim is
      erroneous but self-ratifies, then the action is deemed to have
      occurred and destroyed all ergs in the possession of the
      claimant.  Making such a claim falsely is the Class-2 Crime of
      Assaulting the Batteries, but it is generally appropriate to
      DISCHARGE such a crime if it is disputed within four days.

----------------------------------------------------------------------

Rule 2284/7 (Power=2)
Fee-based actions

      - A player CAN increase eir voting limit on a specified decision
        to adopt a proposal in its voting period by 2Q, by paying a
        fee of Q.  This rule defers to other Rules that define maximum
        voting limits.

      - A player CAN make a non-urgent proposal Distributable for a
        charge of 1 erg.

      - A player CAN make an urgent proposal Distributable for a
        charge of 3 ergs.

      - A player CAN make a proposal Undistributable for a charge of 2
        ergs.

      - A player CAN destroy a Rest in the possession of another
        player for a charge of 2 ergs.  A player CAN destroy one of
        eir own Rests for a charge of 3 ergs.

      - A player CAN make an ongoing Ordinary decision Democratic for
        a charge of 3 ergs.

      - A player CAN initiate an election for a specified Office for a
        charge of 3 ergs unless there is an ongoing election for that
        office.

      - A player CAN destroy an erg in the possession of a specified
        player for a charge of 2 ergs. The PSM SHALL note such a
        destruction in eir report.

      - A player CAN award emself a capacitor for a charge of 3 ergs.

      - A player CAN move an indicated player an indicated number of
        positions P on the list in an indicated direction (up or down)
        for a charge equal to one half (rounded down) of the sum of
        the Influence Levels of all the positions between the
        indicated player's starting and ending positions, inclusive.

----------------------------------------------------------------------

Rule 2310/0 (Power=1)
Musical chairs

      A Minister (the Humphrey) CAN trade cards with another Minister
      (the Bernard) by announcement, provided that

       a) the Humphrey has not traded cards within the past eight
          weeks, and
       b) the Bernard has held eir card continuously for at least two
          weeks.

----------------------------------------------------------------------

Rule 2287/6 (Power=1)
Props

      Props are a currency.

      The Air Traffic Controller is an office and the recordkeepor of
      props.

      Ownership of props is limited to first-class players.  Props
      CANNOT be created, transferred, or destroyed except as allowed
      by this rule or required by the rules in general.

      When a first-class player registers, 14 props are created in eir
      possession.  When a first-class player deregisters, eir props
      are destroyed.

      Once per week, each player CAN transfer a prop from one player
      to another, provided that e explains why e chose each player,
      and does not transfer it to emself.

      At the beginning of each quarter, one prop in the possession of
      each player possessing more than fourteen props is destroyed,
      and one prop is created in the possession of each player
      possessing less than fourteen props.

      Players with at least 19 props are Pilots; the Pilot with the
      most props (if any) is the Captain. Players with less than 9
      props are Marines.  As soon as possible after any of these
      statuses change, the Air Traffic Controller SHALL announce it.

      Upon a win announcement that one or more players each possess at
      least 30 props, all those players satisfy the Winning Condition
      of Respect.

      Cleanup procedure: For each of those players, all props are
      destroyed and 14 props are created in their possession.

----------------------------------------------------------------------

Rule 2293/1 (Power=1.7)
Leadership Tokens

      Leadership Tokens are a currency tracked by the Herald. A player
      CANNOT destroy (redeem) Leadership Tokens in eir possession
      except by announcement and for a specified one of the following
      effects:

        (a) A player CAN redeem 3 Leadership Tokens in eir possession
            to satisfy the Winning Condition of Leadership.
        (b) A player CAN redeem 1 Leadership Token in eir possession
            to destroy up to 4 Rests e owns.
        (c) A player CAN redeem 1 Leadership Token in eir possession
            to award emself 7 ergs.

----------------------------------------------------------------------

Rule 2303/0 (Power=1)
Teams

      A Team is a sort of entity defined by the rules; creation and
      destruction of Teams is secured. Each Team has a name, which if
      not otherwise specified by a rule or proposal is initially
      "Team " followed by the smallest positive integer that would
      cause the team to have a unique name.

      Allegiance is a player switch, tracked by the Referee, whose
      values are "none" and all Teams, defaulting to "none". Players
      whose Allegiance is "none" are said to be Independent;
      otherwise, players are said to be "in" the team, and a "member"
      of the team, which their Allegiance is set to. A Team is said to
      be "empty" if no players are in that team.

      To "distribute" a set of Independent players among a set of
      empty Teams is to randomly assign each of those players to a
      randomly selected Team in that set, then repeatedly as long as
      one of those Teams has at least two more members than another,
      change the assignment of a randomly selected player from the
      team with most players assigned to it (choosing the first in
      alphabetical order if more than one team fits this description)
      to the team with least players assigned to it (again choosing
      the first in alphabetical order if more than one team fits the
      description); once these assignments have been calculated, then
      simultaneously flip each player's Allegiance to the team they
      were assigned to. (In other words, calculation of which player
      is going to which team can take positive time, but the final
      flipping of teams must be simultaneous and instant.)

      If there is ever simultaneously one or more empty Teams, and two
      or more Independent players, then any player CAN by
      announcement, and the Referee SHALL as soon as possible unless
      someone else does first, distribute all Independent players
      among all empty teams.

      If there is ever an Independent player, but no empty Teams, any
      player CAN by announcement, and the Referee SHALL as soon as
      possible unless someone else does first, flip that player's
      Allegiance to a random Team.

----------------------------------------------------------------------

Rule 2304/0 (Power=1)
The Referee

      The Referee is an office, which does most of the tracking
      related to Teams. Eir report includes a list of all Teams.

----------------------------------------------------------------------

Rule 2305/1 (Power=2)
Fans

      Fans are a fixed asset, tracked by the Referee, whose ownership
      is limited to Teams. Creation and destruction of Fans are
      secured with a power threshold of 1.

      Rules to the contrary notwithstanding, the Referee's requirement
      to report a list of all instances of Fans and their owners need
      not reflect changes since the last PSM's report.

      Whenever a non-Independent player gains an erg, that player's
      Allegiance gains a Fan. Whenever a Team owns at least 300 Fans,
      then that Team is destroyed and two (empty) Teams are created,
      plus one extra Team if that Team had exactly 3 members
      immediately before it was destroyed; this is known as that team
      "being Promoted".

      Upon a win announcement that there are no Independent players
      and a player has an Allegiance different from all other players'
      Allegiances, then all players with a unique Allegiance among all
      players satisfy the Winning Condition of Applause. Cleanup
      procedure: All Teams are destroyed and two (empty) Teams are
      created.

----------------------------------------------------------------------

Rule 2306/0 (Power=1)
Team Tactics

      A player can change the name of a Team without 2 objections from
      members of that team.

      A player can flip the Allegiance of a chosen player (the target
      player) to an arbitrary Team without 2 objections from members
      of the target player's Allegiance, and without 2 objections from
      members of the desired new value for the target player's
      Allegiance, unless the target player's Allegiance is a team with
      no more than 2 members.

----------------------------------------------------------------------

Rule 2308/0 (Power=1)
Contests

      A player CAN make a non-contest document into a contest without
      3 objections; he then becomes that contest's contestmaster.  The
      document should contain a list of instructions for the players
      of Agora to play a type of subgame, which should be fair and
      generally allow all players to join and participate on an equal
      footing.  Anyone CAN cause a contest to cease to be a contest
      with notice and with 3 support.

      The contest's instructions should include conditions under which
      persons "win the contest".  Upon an announcement by the
      contestmaster that one or more persons satisfy those conditions,
      all those persons satisfy the Winning Condition of Game Club.
      Intentionally making a false such announcement is the Class-4
      Crime of Gaming the System.

      The contestmaster's weekly report contains all matters defined
      by the instructions to be part of eir weekly report, as well as
      the instructions.

      The contestmaster is, prima facie, the adjudicator of contest
      instructions and disputes.  Disputes should in general, be
      resolved with the spirit of the instructions in mind.  For the
      purpose of determining the internal gamestate of a contest
      (including whether its contestmaster falsely announced that
      persons won the contest), its instructions are generally
      interpreted in the same manner as a rule, but the reasonable
      opinion of the contestmaster takes precedence.  The
      contestmaster CAN change the instructions, or any internal
      gamestate defined by them, without 3 objections, but SHOULD only
      do so to improve gameplay or resolve disputes within the spirit
      of the original contest.  E can also appoint a new contestmaster
      without objection.

      An entity is bound by a contest if and only if it is its
      contestmaster.

----------------------------------------------------------------------

Rule 2320/0 (Power=1)
Auctions and the Default Auction Procedure

      When an Auction is to be held and the procedure is not
      specified, the Auctioneer may select a rules-defined Auction
      Procedure. If e does not specify which procedure is to be used,
      the Default Auction Procedure shall be used.

      The Default Auction Procedure is as follows:

      (a) Auctioneer: the Auctioneer is the Player who initiates the
          Auction, and is responsible for collecting bids and
          announcing the result of the Auction. If the Rules require
          (or permit) an Auction to be initiated, but do not specify
          which Player shall initiate it, then the Speaker shall (or
          may) initiate it.

      (b) Bidders: every active Player may bid in an Auction;
          non-active Players may not bid. Activity is measured at the
          time a Player sends eir bid.

      (c) Auction Currency: each Auction is conducted in one
          particular currency. The Rule providing for a particular
          Auction must specify the currency to be used, or the Auction
          cannot take place.

      (d) Number of lots: each Auction is conducted for 1 or more
          identical lots of identical items, which must all be owned
          by the same entity. Throughout this Rule, N indicates the
          number of lots up for bid in the Auction.

      (e) Start of Auction: the Auction begins when the first
          announcement that an Auction has begun is made by a Player
          authorized to initiate the Auction. The announcement must
          contain:
          (1) the identity of the Auctioneer;
          (2) the Auction Currency;
          (3) the number of items being Auctioned; and
          (4) the value of the Starting Bid.

      (f) Errors in initiating Auctions: if one of the required
          elements is missing from the announcement initiating the
          Auction, or is incorrect, then the Auctioneer may let the
          Auction stand Without 2 Objections. If the Auction stands,
          then the announcement initiating the Auction is deemed to
          have been legal and correct for the purposes of the Rules.
          If the Auction does not stand, it is deemed not to have
          occurred.

      (g) Starting Bid: the Starting Bid is the minimum possible value
          of a bid. If not otherwise specified, the Starting Bid is
          equal to the MUQ of the Auction Currency.

      (h) Bidding: a bid is a public message from a bidder identifying
          the Auction e is bidding in, and specifying the amount of
          eir bid. Each bidder may make as many bids as e likes during
          the Auction.  A bid is only valid if it satisfies the
          following conditions:
          (1) it is made after the start of the Auction, and before
              its end;
          (2) the amount of the bid is a multiple of the MUQ of the
              Auction Currency; and
          (3) the amount of the bid is no less than the Starting Bid.

      (i) Cancelling bids: a bidder may cancel eir bid while the
          Auction is in progress by publically identifying the bid to
          be cancelled.

      (j) End of Auction: the Auction ends if any of the following
          occur:
          (1) one week has passed from the start of the Auction, and
              no bids have been made; or
          (2) a bid has been made in the Auction, and 72 hours have
              passed without there being a change in the N highest
              bids in the Auction; or
          (3) 14 days have passed since the Auction began.

      (k) Winning bids: when the Auction ends, the winning bids are
          the N largest uncancelled valid bids in the Auction (or all
          valid uncancelled Bids, if there were less than N valid
          uncancelled bids). Ties shall be broken in favor of earlier-
          submitted bids. If there were no bids in the Auction, then
          the Auction has no winner.

      (l) Final Auction Price: the Final Auction Price is either:
          (1) the amount of the Nth highest bid, if there were N or
              more valid uncancelled bids in the auction; or
          (2) the Starting Bid, if there were greater than zero but
              fewer than N valid uncancelled bids.

      (m) Billing for winning bids: as soon as possible after the end
          of the Auction, the Auctioneer shall announce the winning
          bids and issue to each winning bidder a separate bill for
          each of eir winning bids.

      (n) Defaulting: a winning bidder has a week from the time e is
          billed by the Auctioneer for a winning bid e made to satisfy
          the debt arising from that bid. If e does not do so, e
          commits the Class 2 Infraction of Defaulting (reportable by
          the Auctioneer), and thereafter loses eir right to purchase
          the Auctioned item by paying the debt arising from that bid.
          As soon as possible after a winning bidder defaults on a
          bid, the Auctioneer shall Order the owner of the items being
          Auctioned to forgive the unsatisfied debt arising from the
          bid.

      (o) Unless specified otherwise, the owner of the Auctioned items
          shall incur a debt of one Auctioned lot of items to the
          winning bidder when the bill for that lot is paid.

----------------------------------------------------------------------

======================================================================
Patent Titles and Degrees
----------------------------------------------------------------------

Rule 649/31 (Power=1.5)
Patent Titles

      A Patent Title is a legal item given in recognition of a
      person's distinction.  The Herald is an office; its holder is
      responsible for tracking Patent Titles.

      A person specifically authorized by the rules to award (revoke)
      a Patent Title SHALL do so as soon as possible after the
      conditions authorizing em to do so are announced, unless there
      is an open judicial question contesting the validity of those
      conditions.  Awarding or revoking a Patent Title by any other
      method is secured.

      While a Patent Title has been awarded to (and not revoked from)
      an entity, that entity is said to Bear that Patent Title.  The
      status of Bearing a Patent Title can only be changed as
      explicitly set out in the Rules.  The Herald's monthly report
      includes a list of each Patent Title that at least one entity
      Bears, with a list of which entities Bear it.

      As soon as possible after a patent title is awarded or revoked,
      the herald SHALL announce the award or revocation.

      When a patent title is used as a noun to refer to bearers of the
      patent title, it is assumed to refer only to persons who Bear
      that patent title unless context clearly indicates otherwise.

----------------------------------------------------------------------

Rule 1922/36 (Power=1)
Defined Regular Patent Titles

      The following are Patent Titles:

      (a)  Scamster, which may be awarded to any Player who has shown
           great enthusiasm, persistence, or skill in the perpetrating
           of scams.  This title may not be declined, retracted, or
           revoked.

      (b)  A Patent Title (non-unique) now will
           Be known as "Bard", and granted those with wit.
           In order for the Title to be filled,
           A level of Support must call for it.

           Three players to a fourth may grant this name
           If these three write as one, with two Support.
           A current Bard may also grant the same,
           Provided that a second Bard's a sport.

           And so we don't the name of Bard debase,
           A Player with three Supporters can conspire
           To (from a Bard), this Title to erase:
           Or Bard (plus two Bards) make a Bard retire.

           But lest we ruin some poor minstrel's fun
           No bard will be dis-bard for eir bad pun.

      (c)  Three Months Long Service, Six Months Long Service, Nine
           Months Long Service, Twelve Months Long Service, to be
           awarded by the IADoP to any player who has held a
           particular Office continuously for the specified duration.
           Each of these titles shall be awarded only once per player.

      (d)  Champion, to be awarded by the Herald to any person who
           wins the game, along with a specification (possibly
           implicit) of the method of victory.  The Herald's monthly
           report includes how the player won. A message awarding
           Champion to a player constitutes a self-ratifying claim
           that the player in question won the game through that
           method.

      (e)  Left in a Huff, to be awarded by the Registrar to any
           player who deregistered in a Writ of FAGE.

      (f)  Elder Lurker, to be awarded to Persons who are true legends
           that were involved in Agora in its early days and now
           continue to grace us with their presence by lurking on the
           lists to occasionally add tidbits of wisdom or insight to
           discussions.

      (g)  Cassandra, to be awarded to any player who noticed a scam,
           thought up a way to stop it, warned everyone clearly, and
           yet the scam happened anyway due to apathy on the part of
           other players.

      (h)  Missed Congeniality, to be awarded to persons who gain the
           ability to make arbitrary changes to Rules with a power
           less than 2 by announcement, but lose the ability before
           gaining the ability to make such changes to higher-powered
           rules.

----------------------------------------------------------------------

Rule 1367/15 (Power=3)
Degrees

      Certain patent titles are known as degrees.  The degrees are

      - Associate of Nomic                 (A.N.)
      - Bachelor of Nomic                  (B.N.)
      - Master of Nomic                    (M.N.)
      - Doctor of Nomic History            (D.N.Hist.)
      - Doctor of Nomic Science            (D.N.Sci.)
      - Doctor of Nomic Philosophy         (D.N.Phil.)

      Degrees are ranked in the order they appear in this rule, with
      degrees listed later being ranked higher.

      A degree CANNOT be awarded to any person more than once, and
      CANNOT be revoked once awarded.

      After a player publishes a suitable thesis with explicit intent
      to qualify for a degree (the specific degree need not be
      mentioned), the Herald SHALL, as soon as possible, initiate an
      Agoran Decision to award that player (the author) a degree as
      follows:

       - The available options are FAILING GRADE and each degree that
         the author does not have. The available options can change
         during the voting period.

       - The eligible voters are each active player at the time the
         decision is initiated.

       - Each player's voting limit on the decision is one plus the
         number of degrees e holds.

       - The specific thesis for which the degree is to be awarded is
         an essential parameter of the decision (but not the text of
         that thesis).

       - The outcome is, rules to the contrary notwithstanding, the
         highest-ranked degree such that more than half the votes cast
         were for that degree or a higher degree, or FAILING GRADE if
         there was no such degree.

      When the Herald resolves the decision, e CAN and SHALL award the
      author the degree selected by Agora, or no degree if FAILING
      GRADE was the outcome.

----------------------------------------------------------------------

Rule 2231/3 (Power=3)
Order of the Hero of Agora Nomic

      The set of patent titles defined in this rule constitute the
      Order of the Hero of Agora Nomic; the titles may be collectively
      referred to as "Heroic titles" and a Bearer of a Heroic title as
      a Hero.

      Heroic titles are Agora's premier titles of distinction, and CAN
      be awarded to persons for meritorious service only by a proposal
      of power 3 or greater, which SHOULD explain why those persons
      are qualified.  Players SHOULD NOT cause heroic titles to be
      revoked.  Heroes are entitled to use the abbreviation of eir
      title as post-nomial letters in Agora communications and
      reports.

      The Heroic titles in decreasing precedence are:

      Grand Hero of Agora Nomic (GHAN) -- This title may be awarded to
      any person obviously and directly responsible for the existence
      of Agora and/or Nomic in general.  As this title is the highest
      honour that Agora may bestow, a Bearer of this title OUGHT to be
      treated right good forever.

      Hero of Agora Nomic (HAN) -- This title may be awarded to any
      person for outstanding meritorious service to Agora above and
      beyond the call of duty.

----------------------------------------------------------------------

======================================================================
The Court
----------------------------------------------------------------------

Rule 2314/1 (Power=2)
The List of Succession

      The List of Succession is an ordered list of all current players
      except the current Speaker.  The first (1st) position is the
      "highest" ("top") position on the list and the last (Nth
      position, where N is the number of players on the list), is the
      "lowest" ("bottom") position.   The List of Succession is part
      of the Herald's weekly report, and is self-ratifying.

      When a person is moved up P places on the list, they are moved
      to be just above (immediately higher than) the person P places
      ahead of em on the list - if there are not P players higher than
      em, e is moved to the top of the list.  When a person is moved
      down P places on the list, they are moved to be just below
      (immediately lower than) the person B places behind em on the
      list - if there are not B players lower than em, e is moved to
      the bottom of the list.  Movement on the list is Secured.

      Any attempt to move an entity not on the list on the list fails.

      Whenever a player other than the Speaker is not on the list, e
      is added to the list below the lowest player whose position on
      the list is known.  Upon a judicial finding that a player (other
      than the Speaker) has a position on the list that is unknown or
      ambiguous, the judge SHALL issue a judicial declaration to this
      effect, which has the effect of placing the player on the list
      below the lowest player whose position on the list is known.

----------------------------------------------------------------------

Rule 2255/9 (Power=2)
The Court

      A rule with a power equal to or greater than this rule may
      associate a Position Name with a specific position on the List
      of Succession.  The player occupying a named position on the
      list is considered to be the holder of the names position and
      have the powers and duties described by the Rules for that
      position.  The holder of a so-named position is a Member of the
      Court, (a Courtier).

      Additionally, a rule with a power equal to or greater than this
      rule may associate an integer Influence Level with a specific
      position or positions on the List of Succession.

      The following positions on the List of Succession are named, and
      have indicated Influence Levels.  All other positions on the
      list have an Influence Level of 2.

      First Position:  Kitchen Staff Supervisor
      Influence Level: 10
      Position:  The Kitchen Staff Supervisor supervises the kitchen
      staff.

      Second Position: Justiciar.
      Influence Level: 7
      Position: The Justiciar is granted particular abilities or
      privileges associated with the judicial process as described
      elsewhere in the Rules.

      Third Position: Grand Vizier
      Influence Level: 5
      Position: The Grand Vizier CAN perform any action that an
      officer both CAN and MAY (or SHALL) perform by virtue of holding
      that office as follows:
      (a)  If the rules specify that the officer CAN perform the
           action in question by announcement, then the Grand Vizier
           CAN perform that action With Notice, indicating also that e
           is acting as Vizier;
      (b)  If the rules specify a dependent action method for the
           officer performing the action, then the Grand Vizier CAN
           perform the action using the same dependent action method
           with notice, indicating also that e is acting as Vizier.

      Fourth Position: Head Gardener.
      Influence Level: 5
      Position: the Head Gardener CAN rubberstamp or veto a specified
      decision by announcement.

      Fifth Position: Crown Prince
      Influence Level: 0
      Position:  The Crown Prince CAN begin a coup by announcing the
      ceremonial shelling of the palace, providing no coup has been
      resolved in the last 14 days.  The effects of the coup (if any)
      are as described elsewhere in the rules.

----------------------------------------------------------------------

Rule 402/33 (Power=2)
Identity of the Speaker

      A Coronation (crowning) occurs when a player announces that a
      specified player other than the Speaker is crowned as Speaker,
      provided that the rules explicitly permit the announcing player
      (the crowner) to crown the specified player (the Speaker-to-be).

      When an Coronation occurs, the current Speaker is removed from
      office and placed on the bottom of the list of succession, and
      immediately thereafter the Speaker-to-be is removed from the
      list of succession and becomes the Speaker.

      If no player has been crowned in the previous 90 days, or the
      current Speaker is inactive or the office is vacant, than any
      player CAN crown the highest active player on the List of
      Succession.

      Destiny is a player switch tracked by the Herald with values
      Unmarked (default) and Marked.  When a player wins the game, e
      becomes Marked.  If no player has been crowned in the previous
      14 days, than any player CAN crown any single specified Marked
      player.  When a player is crowned, e becomes Unmarked.

----------------------------------------------------------------------

Rule 103/7 (Power=2)
Role of the Speaker

      The Speaker is an imposed office and a figurehead of Agora. The
      Speaker is a person who has proven themselves to be worthy of
      the title, and for a time can direct Agoran government affairs.

      If e has not already done so this month, or if e hasn't done so
      since e gained office, the Speaker CAN Bestow Favors, by
      announcement.  An announcement Bestowing Favors is a list of
      other Players, one (different) name per Courtier position.  The
      bestowing of favors has the effect of moving each named player
      to the indicated courtier position on the List of Succession, in
      the order they are listed in the announcement.

----------------------------------------------------------------------

Rule 2316/0 (Power=1)
Church and State

      A cardinal is an active, ready player who is neither the current
      Speaker nor the Associate Director of Personnel.

      While there is a pope, no other player may become a pope.
      Whenever a pope is not a cardinal, e ceases being a pope.

      A notice of papal succession declares that a specified player is
      a pope.  The notice is valid only if it is published by the
      Associate Director of Personnel and the specified player is
      indeed a pope.

      Upon publication of a valid notice of papal succession, the
      current Speaker ceases to be Speaker, the pope becomes the new
      Speaker, and the pope ceases to be a pope.

----------------------------------------------------------------------

Rule 2270/4 (Power=2)
Coups D'etat

      When a player begins a Coup D'etat (a coup) as explicitly
      permitted by the Rules, the following events take place in
      order.  A coup CANNOT be begun if a previous coup has begun and
      not been resolved.

      (a) For a period of 4 days following the coup initiation,  any
          player except the Speaker CAN announce themselves to be a
          Rebel.  Once announced, this cannot be retracted.  The
          initiator of the coup is automatically a Rebel.

      (b) As soon as possible after this 4-day period ends, the
          Herald SHALL select and announce a random integer between 1
          and the number of players in the game.  If this number is
          equal to or less than the number of declared rebels, than
          the rebellion succeeds, otherwise it fails.  The
          announcement of this number resolves the coup with the
          following effects:

         (i) If the rebellion fails, one Rest is created in the
             possession of every Rebel, and one additional Rest is
             created in the possession of the coup initiator, and a
             Leadership Token is created in the possession of the
             Speaker.

        (ii) If the coup succeeds, all Rebels have all of their Rests
             destroyed.  The coup initiator becomes the Speaker, and
             the other Rebels are moved to the first R positions in
             the List of Succession, placed on the list in the order
             in which they declared themselves to be rebels (first
             position in the list going to the first rebel, etc).
             Rules to the contrary Notwithstanding, the new Speaker
             CANNOT Bestow Favors until 30 days after so becoming
             Speaker.

       (iii) All Rebels cease being Rebels.

----------------------------------------------------------------------

Rule 2286/0 (Power=2)
Veto and Rubberstamp

      Vetoing an ordinary decision during its voting period increases
      its adoption index by 1 and makes it Democratic.  Vetoing a
      decision under other circumstances has no effect.

      Rubberstamping an ordinary, non-filibustered decision during its
      voting period decreases its quorum to 3, rules to the contrary
      notwithstanding.  Rubberstamping a decision under other
      circumstances has no effect.

----------------------------------------------------------------------

======================================================================
Trophies
----------------------------------------------------------------------

Rule 1727/17 (Power=1)
Happy Birthday

      WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic
      World, had recently collapsed; yet, many of its players enjoyed
      nomic and did not wish to forego such a noble pursuit;

      And WHEREAS, Originator Chuck Carroll therefore composed an
      Initial Ruleset for an email nomic, based on the Initial
      Rulesets of Peter Suber, inventor of Nomic, and on the Rulesets
      of Nomic World and other nomics,

      And WHEREAS, a nomic thus rose like a phoenix from the ashes of
      Nomic World, played on the mailing list originally set up for
      discussion of Nomic World, and coming into existence at June 30,
      1993, 00:04:30 GMT +1200, with a message sent by FIRST SPEAKER
      Michael Norrish, which read, in part,

          "I see no reason to let this get bogged down; there are no
          precedents or rules that cover this situation, so I think we
          may as well begin directly.... Proposals for new rules are
          invited. In accordance with the rules, these will be
          published, numbered and distributed by me at my earliest
          convenience."

      And WHEREAS, this nomic began as a humble and nameless nomic,
      known unofficially as yoyo, after the mailing list it was played
      on, until its Players, much later, gave it its OFFICIAL NAME of
      Agora,

      And WHEREAS, Agora has now become the wisest, noblest, eldest,
      and most interesting of all active email nomics, due to the hard
      work and diligence of Agorans as well as the frequent advice of
      Agoraphobes,

      And WHEREAS, Agorans desire to joyously commemorate Agora's
      founding,

      BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be
      the entire day of June 30, GMT +1200, of each year.

      BE IT FURTHERMORE RESOLVED that Agora's Unbirthday is defined to
      be the entire day of December 30, GMT +1200, of each year; but,
      since that falls within a Holiday, is observed during the entire
      days of January 12 through 14, GMT +1200, of each year.

----------------------------------------------------------------------

Rule 2029/0 (Power=4)
Town Fountain

                      /\   /\
                      / \ / \
                         T
                        his
                      Power-4
               Rule (the first ever)
                was placed to honor
           The Agoran  Spirit Of The Game
           by Goethe, Steve, Murphy, root
           and OscarMeyr, Scamsters. Look
           on our works, ye Marvy, but do
      always Dance a Powerful Dance.  Hail Eris!

----------------------------------------------------------------------

END OF THE SHORT LOGICAL RULESET