THE SHORT LOGICAL RULESET

Last proposal with recorded effect on this ruleset: 6639
Last change to this ruleset: by proposal 6639
Last ratification: Short Logical Ruleset of 18 September 2008
Last ratification date: 24 September 2008

Last updated: 21 February 2010

Rule ID numbers:
      highest orderly: 2286
      chaotic: none

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The Game of Agora
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Rule 2105/4 (Power=1)
The Map of Agora

                               ____  _        /|
                    DARWIN ->  \_  |/ |      / \
                              __/    /      |  |
            <- DSV          /      /        |  \
                        _   \      \_       |   \
                  MORNINGTON CRESCENT ->    /    |  <- GOETHE BARRIER
                 _ _/       |         \_/\_/     \     REEF
                / \\ <- SHARK BAY      |         |
               /            |          |          \ <- TOWNSVILLE
            ___/            |          |           \_
         __/                |          |  .___o  )   |
        /                   |          | ~~vv ===~~~ <-OSCAR'S MIRE
       /           O <- SHERLOCK NESS  |             |/\
      |                     |          |               |_
      |                     |          |  EMERALD ->     \
      \                     |__________=_____,             \ BRISBANE
       /                    |                |             | <-'
       \      O <- LT. ANNE MOORE            |        __  _\
        \                   |                |_______/  \/ |  LORD
         |                __/\      <- TARACOOLA          /   HOWE ->
         \  PERTH      __/    \_             /           /
          | <-'  _  __/         |   /| IVANHOE ->       | <-.
          /    _/ \/             \ / /       |         /  WOLLONGONG
         |_   /     <- ESPERANTO  v /__     |_        / <- CANBERRA
           \_/                         \    | \_    _|
                  __   __              |    |   \__/           \_
                 __ \ / __              \___=_  ___|            \_
                /  \ | /  \     MANUBOURNE -> \/      NEW C.LAND \}
                    \|/                                           \)
               _,.---v---._                 /\__                   )`-']
      /\__/\  /            \                |   |  COPPRO STRAIGHT(    !
      \_  _/ /              \                |  /      MICHAELTON->)  /
        \ \_|           @ __|                \_/ <- HOBART    |^\  (_/
         \                \_                                 (  |
          \     ,__/       /                                 /  *
        ~~~`~~~~~~~~~~~~~~/~~~~                  BREE_523->/~   /
                                            MURPHENDELL--> #   /
                                                         /   |BOBCHURCH
                                             PAVRITTON->/  _|
                                                       {__/
                                                     /  @
                                    WOOBLEING HEIGHTS

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Rule 101/13 (Power=3)
The Rights of Agorans

      WHEREAS Agora, since its inception, has functioned not only as a
      game but as a society, and WHEREAS a society, to function, must
      balance its Rules with the natural rights of its participants,
      BE IT HEREBY PROCLAIMED that no interpretation of Agoran law or
      binding agreement may substantially limit or remove a person's
      rights as defined by this Rule, except through the explicit and
      legal amendment of this Rule.  This rule takes precedence over
      any rule which would allow or mandate restrictions of the rights
      contained herein.

         i. Every person has the right, though not necessarily the
            ability, to perform actions that are not prohibited or
            regulated by the Rules, with the sole exception of
            changing the Rules, which is permitted only when the Rules
            explicitly or implicitly permit it.

        ii. Every person has the right to initiate a formal process to
            resolve matters of controversy, in the reasonable
            expectation that the controversy will thereby be resolved.
            Every person has the right to cause formal reconsideration
            of any judicial determination that e should be punished.

       iii. Every person has the right to refuse to become party to
            a binding agreement.  The absence of a person's explicit,
            willful consent shall be considered a refusal.

        iv. Every person has the right to not be considered bound by
            an agreement, or an amendment to an agreement, or a Rule
            Change, which e has not had the reasonable opportunity to
            review.  For the purpose of protecting this right, a rule
            change which would otherwise take effect without its
            substance being subject to general player review through a
            reasonably public process is wholly prevented from taking
            effect.

         v. Every player has the right of participation in the fora.

        vi. Every person has the right to not be penalized more than
            once for any single action or inaction.  However, this
            right is not violated by replacing part or all of a
            penalty with a different but comparable penalty, e.g. when
            the rules governing penalties are amended.

       vii. Every player has the right to deregister; e may continue
            to accrue obligations and penalties after deregistration
            but, if e wishes to ignore the game, such penalties shall
            not unduly harass em.

      Please treat Agora right good forever.

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Rule 2125/7 (Power=3)
Regulation Regulations

      A regulated action is an action satisfying any of the following:

      a) It is IMPOSSIBLE.

      b) It is ILLEGAL.

      c) The rules explicitly state that it CAN be performed while
         certain conditions are satisfied.  Such an action CANNOT be
         performed except as allowed by the rules.  In particular, if
         the action in question is publishing a type of document, then
         a public message is not that type of document (even if it is
         labeled as such) except as allowed by the rules.

      d) The rules explicitly state that it MAY be performed while
         certain conditions are satisfied.  Except as allowed by the
         rules, performing such an action is the Class-N Crime of
         Restricted Behavior, where N is the maximum power of the
         rules explicitly allowing it (rounded up as needed to become
         a valid Class of Crime).

      e) It would, as part of its effect, modify information for which
         some player is required to be a recordkeepor.  Such an action
         CANNOT modify that information except as allowed by the
         rules.

      f) A judicial finding has determined that it is regulated, and
         has not been superseded by subsequent legislation.

      A person SHOULD NOT violate a rule.

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Rule 1586/6 (Power=2)
Definition and Continuity of Entities

      If multiple rules or contracts (hereafter documents) attempt to
      define an entity with the same name, then they refer to the same
      entity.  A document-defined entity's name CANNOT be changed to
      be the same as another document-defined entity's name.

      A document referring to an entity by name refers to the entity
      that had that name when the document first came to include that
      reference, even if the entity's name has since changed.

      If the documents defining an entity are repealed or amended such
      that they no longer define that entity, then that entity and its
      properties cease to exist.

      If the documents defining an entity are amended such that they
      still define that entity but with different properties, then
      that entity and its properties continue to exist to whatever
      extent is possible under the new definitions.

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Rule 1688/5 (Power=3)
Power

       The Power of an entity is a non-negative rational number.
       An Instrument is an entity with positive Power.

       The Power of an entity cannot be set or modified except as
       stipulated by the Rules.  All entities have Power zero except
       where specifically allowed by the rules.

       A Rule that secures a change, action, or value (hereafter the
       securing Rule) thereby makes it IMPOSSIBLE to perform that change
       or action, or to modify that value, except as allowed by an
       Instrument with Power greater than or equal to the change's Power
       Threshold.  This Threshold defaults to the securing Rule's Power,
       but CAN be lowered as allowed by that Rule (including by the Rule
       itself).

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Rule 2140/0 (Power=3)
Power Controls Mutability

      No entity with power below the power of this rule can

      (a) cause an entity to have power greater than its own.

      (b) adjust the power of an instrument with power greater than
          its own.

      (c) modify any other substantive aspect of an instrument with
          power greater than its own.  A "substantive" aspect of
          an instrument is any aspect that affects the instrument's
          operation.

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Rule 2186/7 (Power=2)
Victory

      Winning Conditions and Losing Conditions are conditions defined
      as such by the rules.  When one or more persons satisfy at least
      one Winning Condition and do not satisfy any Losing Conditions,
      all such persons win the game.  The game CANNOT be won in any
      other way, rules to the contrary notwithstanding.

      Each Winning Condition should (if needed) specify a cleanup
      procedure to prevent an arbitrary number of wins arising from
      essentially the same conditions.  When one or more persons win
      the game, for each Winning Condition satisfied by at least one
      of those persons, its cleanup procedure occurs.

      A win announcement is a factually correct announcement
      explicitly labeled as a win announcement and/or clearly stating
      that one or more persons win the game.

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Rule 2244/1 (Power=1)
The Games of Agora

      When used as a period of time, a "game" is the period of time
      between one instant at which at least one person won the game,
      and the next such instant.  The "first game" was the period of
      time between June 30, 1993, 00:04:30 GMT +1200, and the first
      instant at which a person won the game.

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Rule 2245/0 (Power=1)
Win by Not Losing

      While a player is the only active first-class player not to
      satisfy at least one Losing Condition, e satisfies the Winning
      Condition of Solitude.

      Cleanup procedure:  The same person cannot satisfy this Winning
      Condition again until at least one other player ceases to
      satisfy any Losing Condition.

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Rule 2110/5 (Power=1)
Win by Paradox

      A tortoise is an inquiry case on the possibility or legality of
      a rule-defined action (actual or hypothetical, but not arising
      from that case itself, and not occurring after the initiation of
      that case) for which the question of veracity is UNDECIDABLE.

      Upon a win announcement that a tortoise has continuously been a
      tortoise for no greater than four and no less than two weeks,
      the initiator satisfies the Winning Condition of Paradox.

      Cleanup procedure:  Each winner satisfying this Winning
      Condition SHALL, as soon as possible, make a reasonable attempt
      to resolve the paradox.  The same person can not satisfy this
      Winning Condition again for the same tortoise or for any other
      tortoise that was linked to it in assignment.

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Rule 2199/9 (Power=1)
Ribbons

      Ribbons are a class of fixed assets.  If winning is secured,
      then changes to Ribbon holdings are secured with the same power
      threshold.  Ownership of Ribbons is restricted to players.

      Each Ribbon has exactly one color.  Colors with different names
      are distinct, regardless of spectral proximity.  Each color of
      Ribbon is a currency.

      The Herald is the recordkeepor of Ribbons.

      When a player earns a Ribbon as outlined below, any person CAN
      once, in a timely manner (except for White Ribbons, which can be
      awarded at any time within a month after they are earned),
      create that Ribbon in the player's possession by announcement,
      unless the player already possesses the color of Ribbon e earned
      (earning a Ribbon more than once entitles the bearer to multiple
      Ribbon awards, though capitalizing on this may be difficult):

      (+R) When an interested proposal is adopted and changes at least
           one rule with Power >= 3, its proposer earns a Red Ribbon.

      (+O) When an interested proposal is adopted by voting with no
           valid votes AGAINST, its proposer earns an Orange Ribbon.

      (+G) At the end of each month, each player who held at least one
           office continuously during that month earns a Green Ribbon,
           unless e failed to perform an official duty within a time
           limit during that month.

      (+C) When a player deputises for an office, e earns a Cyan
           Ribbon.

      (+B) When a player assigns a judgement to a judicial question in
           an interested judicial case other than a question on
           sentencing, e earns a Blue Ribbon, unless e violated a
           requirement to submit that judgement within a time limit.

      (+K) When a player assigns a judgement to a judicial question in
           an interested judicial case on sentencing, e earns a Black
           Ribbon, unless e violated a requirement to submit that
           judgement within a time limit.

      (+W) When a first-class person becomes a player for the first
           time, e earns a White Ribbon.  When a first-class person
           has been a player continuously for at least three months,
           was never a player before that period, and names another
           player as eir mentor (and has not named a mentor in this
           fashion before), the named player earns a White Ribbon.

      (+M) When, during Agora's birthday, a player publicly
           acknowledges the occasion, e earns a Magenta Ribbon.

      (+U) When a player is awarded the Patent Title Champion, e earns
           an Ultraviolet Ribbon.

      (+V) When a player is awarded a Patent Title, e earns a Violet
           Ribbon, unless e earns a different Ribbon for the award.

      (+I) When a player is awarded a degree, e earns an Indigo
           Ribbon.

      (+Y) At the end of each month, for each contest that awarded
           points to at least three different contestants during that
           month, the contestmaster earns a Yellow Ribbon

      If this rule mentions at least six different specific colors for
      Ribbons, then a player CAN destroy one Ribbon of each such color
      in eir possession to satisfy the Winning Condition of
      Renaissance.

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Rule 104/0 (Power=3)
First Speaker

      The Speaker for the first game shall be Michael Norrish.

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Rules
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Rule 2141/4 (Power=3)
Role and Attributes of Rules

      A rule is a type of instrument with the capacity to govern
      the game generally.  A rule's content takes the form of
      a text, and is unlimited in scope.  In particular, a rule
      may define in-game entities and regulate their behaviour,
      make instantaneous changes to the state of in-game entities,
      prescribe or proscribe certain player behaviour, modify the
      rules or the application thereof, or do any of these things
      in a conditional manner.

      Every rule has power between one and four inclusive.  It is
      not possible for a rule to have a power outside this range.

      Rules have ID numbers, to be assigned by the Rulekeepor, and are
      strictly ordered.

      Every rule shall have a title to aid in identification.  If a
      rule ever does not have a title, the Rulekeepor shall assign
      a title to it by announcement as soon as possible.

      For the purposes of rules governing modification of instruments,
      the text, power, ID number, and title of a rule are all
      substantive aspects of the rule.

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Rule 217/6 (Power=3)
Interpreting the Rules

      When interpreting and applying the rules, the text of the rules
      takes precedence.  Where the text is silent, inconsistent, or
      unclear, it is to be augmented by game custom, common sense,
      past judgements, and consideration of the best interests of the
      game.

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Rule 1030/9 (Power=3.2)
Precedence between Rules

      In a conflict between Rules, the conflict shall be resolved by
      performing the following comparisons in the sequence written in
      this rule, until the conflict is resolved.

      - In a conflict between Rules with different Power, the Rule
        with the higher Power takes precedence over the Rule with the
        lower Power ; otherwise,

      - If all of the Rules in conflict explicitly say that their
        precedence relations are determined by some other Rule for
        determining precedence relations, then the determinations of
        the precedence-determining Rule shall be used to resolve the
        conflicts; otherwise,

      - If at least one of the Rules in conflict explicitly says of
        itself that it defers to another Rule (or type of Rule) or
        takes precedence over another Rule (or type of Rule), then
        such provisions shall be used to resolve the conflict, unless
        they lead to contradictions between each other; otherwise,

      - The Rule with the lower ID number takes precedence.

      Clauses in any other rule that broadly claim precedence (e.g.
      over "all rules" of a certain class) shall be, prima facie,
      considered to be limited claims of precedence or deference that
      are applicable only when such claims are evaluated as described
      within the above sequence.

      No change to the Ruleset can occur that would cause a Rule to
      directly claim precedence over this Rule as a means of
      determining precedence.  This applies to changes by the
      enactment or amendment of a Rule, or of any other form.  This
      Rule takes precedence over any Rule that would permit such a
      change to the Ruleset.

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Rule 2240/1 (Power=3)
No Cretans Need Apply

      In a conflict between clauses of the same Rule, if exactly one
      claims precedence over the other, then it takes precedence;
      otherwise, the later clause takes precedence.

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Rule 105/3 (Power=3)
Rule Changes

      Where permitted by other rules, an instrument generally can,
      as part of its effect,

      (a) enact a rule.  The new rule has power equal to the minimum
          of the power specified by the enacting instrument,
          defaulting to one if the enacting instrument does not
          specify, and the maximum power permitted by other rules.
          The enacting instrument may specify a title for the new
          rule, which if present shall prevail.  The ID number of the
          new rule cannot be specified by the enacting instrument; any
          attempt to so specify is null and void.

      (b) repeal a rule.  When a rule is repealed, it ceases to be a
          rule, and the Rulekeepor need no longer maintain a record
          of it.

      (c) amend the text of a rule.

      (d) retitle a rule.

      (e) change the power of a rule.

      A rule change is any effect that falls into the above classes.
      Rule changes always occur sequentially, never simultaneously.

      Any ambiguity in the specification of a rule change causes
      that change to be void and without effect.  A variation in
      whitespace or capitalization in the quotation of an existing
      rule does not constitute ambiguity for the purposes of this
      rule, but any other variation does.

      This rule provides the only mechanism by which rules can be
      created, modified, or destroyed, or by which an entity can
      become a rule or cease to be a rule.

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Rule 1681/17 (Power=1)
The Logical Rulesets

      The Short Logical Ruleset (SLR) is a format of the ruleset.  In
      this format, each rule is assigned to a category, and the rules
      are grouped according to their category.

      Rules are assigned to, ordered within, or moved between
      categories, and categories are added, changed, or empty
      categories removed, as the Rulekeepor sees fit.

      The listing of each rule in the SLR must include the rule's ID
      number, revision number, power, title, and text.

      The Rulekeepor is strongly encouraged not to include any
      additional information in the SLR, except that which increases
      the readability of the SLR.

      The Full Logical Ruleset (FLR) is a format of the ruleset.  In
      this format, rules are assigned to the same category and
      presented in the same order as in the SLR.  The FLR must contain
      all the information required to be in the SLR, and any
      historical annotations which the Rulekeepor is required to
      record.

      The Rulekeepor is also free to include any other information
      which e feels may be helpful in the use of the ruleset in the
      FLR.

      Whenever a rule is changed in any way, the Rulekeepor SHALL
      record a historical annotation to the rule indicating:

      a) The type of change.

      b) The date on which the change took effect.

      c) The mechanism that specified the change.

      d) If the rule was changed due to a proposal, then that
         proposal's ID number, author, and co-author(s) (if any).

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Rule 1051/18 (Power=1)
The Rulekeepor

      The Rulekeepor is an office; its holder is responsible for
      maintaining the text of the rules of Agora.

      The Rulekeepor's Weekly report includes the Short Logical
      Ruleset.  The Rulekeepor's Monthly report includes the Full
      Logical Ruleset.

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Rule 2221/2 (Power=3)
Cleanliness

      Any player CAN clean a rule without objection by specifying one
      or more spelling and/or grammar corrections; the rule is amended
      by this rule as specified by that person.

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Rule 1750/2 (Power=1)
Read the Ruleset Week

      The first Agoran week each year which falls entirely in February
      is known as Read the Ruleset Week.  During this time, Agorans
      SHOULD read the ruleset.

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Rule 2223/1 (Power=1)
Win by Junta

      Upon a win announcement that a rule states that one or more
      persons CAN cause it to make arbitrary rule changes by
      announcement, all those persons satisfy the Winning Condition of
      Dictatorship.

      Cleanup procedure:  Those persons SHALL as soon as possible
      amend the rule so that it no longer states this, and SHOULD
      amend the rules to prevent this condition from being achieved
      again in essentially the same way.

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Players
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Rule 869/31 (Power=2)
How to Join and Leave Agora

      Citizenship is an entity switch with values Unregistered
      (default) and Registered, tracked by the registrar.  A player is
      an entity whose citizenship is Registered.  Changes to
      citizenship are secured.

      The verb "to be registered" means to become a player (i.e., to
      have one's citizenship changed from Unregistered to Registered),
      and the verb "to be deregistered" means to cease to be a player
      (i.e., to have one's citizenship changed from Registered to
      Unregistered).  Where the verb "to register" or "to deregister"
      is used without an explicit direct object, the action is
      implicitly reflexive.

      A first-class person CAN (unless explicitly forbidden or
      prevented by the rules) register by publishing a message that
      indicates reasonably clearly and reasonably unambiguously that e
      intends to become a player at that time.

      A second-class person CAN register with Agoran Consent.

      A non-person CANNOT be registered (or created in a Registered
      state), rules to the contrary notwithstanding.

      A player CAN deregister by announcement. A person CANNOT
      register within thirty days after being deregistered by any
      means other than by a mechanism that the rules explicitly
      describe as a means of honorable deregistration.

      A player who is not a person and has never been a first-class
      person CAN be deregistered by any player by announcement.

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Rule 2170/6 (Power=3)
Who Am I?

      Rules regarding persons pertain to those persons directly, not
      to rule-defined avatars or other entities representing those
      persons within Agora.

      A person SHALL NOT make a public statement intended to mislead
      others as to the identity of its publisher.

      A player SHALL NOT select a confusing nickname, including but
      not limited to a name that has generally been used to refer to
      another entity within the past three months.

      A public message's (possibly implicit) claim as to the identity
      of its publisher is self-ratifying, provided that the claim is
      neither ambiguous nor self-contradictory, and no challenge of
      identity pertaining to the claimed publisher has been issued
      within one month before its publication.  Upon a judicial
      finding that the claimed publisher of one or more messages
      (hereafter the Sock Puppet) was not a person, if any of those
      claims have already self-ratified, then the judge SHALL as soon
      as possible publish a judicial declaration that the Sock Puppet
      was a person during one or more time periods, and SHOULD ensure
      that it corresponds to general belief prior to that finding.

      The Executor of a public message is the first-class person who
      sends it, or who most directly and immediately causes it to be
      sent.  (Upon a judicial finding that the Executor of a public
      message cannot otherwise be determined within reasonable effort,
      the judge SHALL as soon as possible publish a judicial
      declaration specifying the identity of that message's Executor.)
      The executor of an action performed by announcement is the
      executor of the announcement.

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Rule 2150/6 (Power=3)
Personhood

      A person is an entity defined as such by rules with power of at
      least 2.  A person CAN generally be the subject of rights and
      obligations under the rules.

      Any biological organism that is generally capable of
      communicating by email in English (including via a translation
      service) is a person.

      A first-class person is a person of a biological nature.  All
      other persons are second-class.

      The basis of a first-class person is the singleton set
      consisting of that person.

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Rule 2268/0 (Power=2)
Entanglement

      Two entities are entangled if and only if the intersection of
      their bases is non-empty.

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Rule 2139/3 (Power=2)
The Registrar

      The Registrar is an office; its holder is responsible for
      keeping track of players.

      The Registrar's report includes:

      a) A list of all players, including information sufficient to
         identify and contact each player.
      b) The date on which each player most recently became a player.
      c) The Activity of each player, and when each Inactive player
         became Inactive.
      d) For each former player for which the information is
         reasonably available, the dates on which e registered and
         deregistered.

      The portion of a public message purporting to be a Registrar's
      report that lists each player implies that no players other than
      those listed exist and is self-ratifying.

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Rule 1789/7 (Power=2)
Cantus Cygneus

      Whenever a Player feels that e has been treated so egregiously
      by the Agoran community that e can no longer abide to be a part
      of it, e may submit a document to the Registrar, clearly labeled
      a Cantus Cygneus, detailing eir grievances and expressing eir
      reproach for those who e feels have treated em so badly.

      As soon as possible after receiving a Cantus Cygneus, the
      Registrar shall publish this document along with a Writ of
      Fugere Agorae Grandissima Exprobratione, commanding the Player
      to be deregistered. The Registrar shall note the method of
      deregistration for that Player in subsequent Registrar Reports.

      The Player is deregistered as of the posting of the Writ, and
      the notation in the Registrar's Report will ensure that,
      henceforth, all may know said Player deregistered in a Writ of
      FAGE.

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Rule 2130/10 (Power=2)
Activity

      Activity is a player switch with values Active (default) and
      Inactive, tracked by the Registrar.  The Registrar's report
      includes the date on which each non-Active player's activity
      last changed.

      A player CAN flip eir activity by announcement.  "To go on hold"
      is to become Inactive; "to come off hold" is to become Active.

      A player CAN flip another player's activity to Inactive without
      objection.

      A player who has been continuously Inactive for at least three
      months CAN be deregistered by any other player without
      objection.  This is a means of honorable deregistration.

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Rule 2177/14 (Power=2)
The Senate

      A Senator is any first-class player whose most recent
      registration was at least sixty days ago.  The set of all
      Senators is known as the Senate.  The Registrar's report
      includes a list of all Senators.

      A Senator CAN call an Emergency Session with 2 Senator
      supporters, provided no other emergency session existed at any
      time in the preceding 48 hours.  An emergency session lasts
      until it is terminated.  An unterminated emergency session
      terminates 21 days after it was called.  A Senator CAN terminate
      an emergency session without 3 Senator objections.  Terminating
      an emergency session is a secured change.  The Assessor's
      monthly report includes the dates when the most recent emergency
      session was called and terminated.

      The roll call of an emergency session is the set of Senators at
      the time the emergency session was called.  During emergency
      session, the previous definition of Senator does not apply;
      instead, a Senator is a first-class player who is a member of
      the roll call.  The Assessor's monthly report includes the roll
      call of the most recent emergency session.

      During emergency session, any Senator CAN declare a filibuster
      on a proposal in its voting period, with 2 supporting Senators,
      provided no filibuster has been declared on that proposal in the
      past.  Any Senator CAN end a filibuster on a proposal with 4
      supporting Senators and without objection from a member of the
      Government (any of whom CAN object).

      While a proposal is in filibuster, its quorum is the number of
      eligible voters plus one, rules to the contrary notwithstanding.

      When an emergency session begins, all non-Senators' postures
      become supine, and non-Senators CANNOT flip their posture while
      the session lasts.

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Rule 2215/3 (Power=1)
Truthiness

      A person SHALL NOT make a public statement on a matter relevant
      to the rules unless e reasonably believes that it is true (or,
      in the case of a public statement that one performs an action,
      that it is thereby effective).

      For the purpose of this rule:

       a) Merely quoting a statement does not constitute making that
          statement.

       b) Any conditional clause or other qualifier attached to a
          statement constitutes part of the statement; the nature of
          the whole is what is significant.

      The above notwithstanding, a person stating that e intends to
      perform an action in the future does not thereby violate this
      rule, as such a statement is often a requirement to keep eir
      options open.

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Rule 2228/5 (Power=2)
Rests

      Rests are a fixed currency.  The creation and destruction of
      Rests is secured with a power threshold of 1.7, a person
      generally CANNOT destroy rests except as permitted by Rules
      explicitly stating methods by which rests in particular CAN be
      destroyed.

      The Herald is the recordkeepor of Rests.

      Ownership of Rests is restricted to first-class persons. If, in
      the absence of this restriction, a number (N) of Rests would be
      created in the ownership of a non-first-class person, then for
      each member of that person's basis, N Rests are created in that
      member's possession.

      A first-class player CAN create Rests in eir own possession by
      announcement.

----------------------------------------------------------------------

Rule 2229/4 (Power=2)
Just Resting

      Owning one or more Rests is a Losing Condition.

      While a player owns at least 24 Rests, that player CAN be
      deregistered by any player by announcement.  A person who owns
      at least 6 Rests, or where every member of eir basis owns 6
      Rests, CANNOT register, rules to the contrary notwithstanding.

      A person who has one or more rests but is not a player is a
      Fugitive.  The Herald's monthly report shall include a list of
      all Fugitives.  At the beginning of each month, half of each
      Fugitive's rests (rounded down) are destroyed.

----------------------------------------------------------------------

======================================================================
Definitions
----------------------------------------------------------------------

Rule 754/11 (Power=3)
Definition Definitions

      Regularity of communication being essential for the healthy
      function of any nomic, it is hereby resolved:

      (1) A difference in spelling, grammar, or dialect, or the use of
          a synonym or abbreviation in place of a word or phrase, is
          inconsequential in all forms of communication, as long as
          the difference does not create an ambiguity in meaning.

      (2) A term explicitly defined by the Rules by default has that
          meaning when used in any Rule of equal or lesser power, as
          do its ordinary-language synonyms not explicitly defined by
          the rules.

          The following clauses, where X and Y are both nouns or noun
          phrases, mean "X is/are defined as Y" unless they obviously
          have a different meaning:

            a) "X is/are Y"
            b) "Y is/are known as X"

      (3) Any term primarily used in mathematical or legal contexts,
          and not addressed by previous provisions of this Rule, by
          default has the meaning it has in those contexts.

      (4) Any term not addressed by previous provisions of this Rule
          by default has its ordinary-language meaning.

      In determining the ordinary-language meaning of a term,
      definitions contained in lower-powered Rules, followed by
      definitions used in contracts or other Agoran legal documents,
      are relevant and may provide guidance in helping to determine
      the meaning of a rule, but are not binding (especially if they
      differ greatly from the definitions that would be used
      otherwise).

      This rule takes precedence over any other rules which dictate
      terminology or grammar.

----------------------------------------------------------------------

Rule 2152/5 (Power=3)
Mother, May I?

      The following terms are defined.  These definitions are used
      when a rule includes a term in all caps, and provide guidance in
      determining the ordinary-language meaning of a term when a rule
      includes a term otherwise.  Earlier definitions take precedence
      over later ones.  If a rule specifies one or more persons in
      connection with a term, then the term applies only to the
      specified person(s).

      1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID:  Attempts to
         perform the described action are unsuccessful.

      2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
         the described action violates the rule in question.

      3. SHOULD NOT, DISCOURAGED, DEPRECATED:  Before performing the
         described action, the full implications of performing it
         should be understood and carefully weighed.

      4. CAN: Attempts to perform the described action are successful.

      5. MAY: Performing the described action does not violate the
         rule in question.

      6. MUST, SHALL, REQUIRED, MANDATORY:  Failing to perform the
         described action violates the rule in question.

      7. SHOULD, ENCOURAGED, RECOMMENDED:  Before failing to perform
         the described action, the full implications of failing to
         perform it should (in the ordinary-language sense) be
         understood and carefully weighed.

----------------------------------------------------------------------

Rule 1023/26 (Power=2)
Common Definitions

      The following terms are defined:

      (a) The phrases "in a timely fashion" and "as soon as possible"
          mean "within seven days".  A requirement to perform an
          action at an exact instant (e.g.  "when X, Y SHALL Z"), but
          not "in the same message", is instead interpreted as a
          requirement to perform that action in a timely fashion after
          that instant.

      (b) Agoran epochs:

          (1) Agoran days begin at midnight UTC.

          (2) Agoran weeks begin at midnight UTC on Monday.

          (3) Agoran months begin at midnight UTC on the first day of
              each Gregorian month.

          (4) Agoran quarters begin when the Agoran months of January,
              April, July, and October begin.

          (5) Agoran years begin when the Agoran month of January
              begins.

          These definitions do not apply to relative durations (e.g.
          "within <number> days after <event>").

----------------------------------------------------------------------

Rule 1769/7 (Power=3)
Holidays

      A Holiday is a period of time designated as such by the Rules.

      During a Holiday, the Promotor SHALL NOT distribute any
      proposals, and judges SHALL NOT be assigned to any judicial
      case, and judges SHALL NOT assign judgement to any judicial
      question.

      If some Rule requires that an action be done prior to a given
      time, and that given time falls during a Holiday, or within the
      72-hour period immediately following that Holiday, then that
      action need not be done until 72 hours after that Holiday ends.

      If some Rule bases the time of a future event (including the
      time limit to perform an action) upon the time of another event,
      and

      a) that other event occurs during a Holiday, then the time at
         which that Holiday ends shall be used instead for the purpose
         of determining the time of the future event.

      b) the future event would occur during a Holiday, then the
         future event occurs 72 hours after the end of that Holiday
         instead.

      This Rule takes precedence over all Rules pertaining to the
      timing of events, and over all Rules which require events to be
      performed before a specified time.

      The period each year from midnight GMT on the morning of 24
      December to the beginning of the first Agoran week to begin
      after 2 January is a Holiday.

----------------------------------------------------------------------

Rule 2161/6 (Power=1)
ID Numbers

      If a rule defines a type of entity as having ID numbers, then:

      (a) Whenever an instance of that type does not have an ID
          number, the player held responsible by that rule SHALL
          assign an ID number to it by announcement as soon as
          possible.

      (b) Such an assignment is INVALID unless the number is a natural
          number (expressed as a decimal literal with at most 14
          digits) distinct from any ID number previously assigned to
          an entity of that type, and (if the type of entity is
          defined by the rules as strictly ordered) ILLEGAL unless the
          number is greater than any orderly ID number so assigned.
          The player SHOULD select the smallest number possible.

      (c) Each ID number is either orderly (default) or chaotic.  Upon
          a judicial finding that an ID number is unreasonably large,
          the ID number becomes chaotic.

      (d) Once assigned, an ID number cannot be changed.

      (e) If an office is responsible for assigning ID numbers, then
          that officer's report includes the greatest orderly ID
          number, and a list of all chaotic ID numbers, previously
          assigned to the type of entity.

      (f) If an instance of that type has an ID number, then its name
          is the combination of its type and ID number.  Otherwise, it
          has no name.

----------------------------------------------------------------------

Rule 2153/3 (Power=1)
Interest Index

      An entity's interest index is an integer from 0 to 3, default
      value 1.  When altering an entity's interest index, a person
      SHOULD try to pick a new value which reflects the complexity of
      that entity.

      "Disinterested" is a synonym for "interest index 0".

----------------------------------------------------------------------

Rule 2146/1 (Power=2)
Indices

      Indices are elements of the extended real numbers, which is a
      total order consisting of the real numbers plus a minimum
      element, called negative infinity, and a maximum element, called
      positive infinity or unanimity.

      The ratio of a positive index to zero is positive infinity.  The
      ratio of a negative index to zero is negative infinity.  The
      ratio of zero to any index is zero.

----------------------------------------------------------------------

Rule 2162/1 (Power=2)
Switches

      A type of switch is a property that the rules define as a
      switch, and specify the following:

      a) The type(s) of entity possessing an instance of that switch.
         No other entity possesses an instance of that switch.

      b) One or more possible values for instances of that switch,
         exactly one of which is designated as the default.  No other
         values are possible for instances of that switch.

      c) Exactly one officer who tracks instances of that switch.
         That officer's report includes the value of each instance of
         that switch whose value is not its default value.

      At any given time, each instance of a switch has exactly one
      possible value for that type of switch.  If an instance of a
      switch comes to have a value, it ceases to have any other value.
      If an instance of a switch would otherwise fail to have a
      possible value, it comes to have its default value.

      "To flip an instance of a switch" is to make it come to have a
      given value.  "To become X" (where X is a possible value of
      exactly one of the subject's switches) is to flip that switch to
      X.

----------------------------------------------------------------------

Rule 478/27 (Power=3)
Fora

      Freedom of speech being essential for the healthy functioning of
      any non-Imperial nomic, it is hereby resolved that no Player
      shall be prohibited from participating in the Fora.

      Publicity is a forum switch with values Public, Discussion, and
      Foreign (default), tracked by the Registrar.

      The Registrar's report includes, for each forum with non-Foreign
      publicity, sufficient instructions for players to receive
      messages there.

      The Registrar may change the publicity of a forum without
      objection as long as:

      (a) e sends eir announcement of intent to that forum; and

      (b) if the forum is to be made public, the announcement by which
          the Registrar makes that forum public is sent to all
          existing public fora.

      Each active player should ensure e can receive messages via each
      public forum.

      A public message is a message sent via a public forum, or sent
      to all players and containing a clear designation of intent to
      be public.  A person "publishes" or "announces" something by
      sending a public message.

      Where the rules define an action that CAN be performed "by
      announcement", a person performs that action by unambiguously
      and clearly specifying the action and announcing that e performs
      it.  Any action performed by sending a message is performed at
      the time date-stamped on that message.

----------------------------------------------------------------------

Rule 2263/0 (Power=3)
Acting on Behalf

      Acting on behalf of (syn. send messages on behalf of) a person
      (the grantor) with a specified message is equivalent to sending
      a public message authored by the grantor.

      Acting on behalf of a person is secured, with power threshold 3
      for first-class grantors and power threshold 2 for second-class
      grantors.

      Rules to the contrary notwithstanding, acting on behalf of a
      person is INVALID if not published. Such publication is INVALID
      unless it specified the text of the simulated message by:
      (a) clearly stating the text of a message;
      (b) clearly specifying an action (the message states the grantor
          performs the action); or
      (c) performing by announcement an action defined in a public
          contract's text to (clearly and unambiguously) include
          causing the grantor to perform a specific action (the
          message states the grantor performs the action)

----------------------------------------------------------------------

Rule 1728/29 (Power=3)
Dependent Actions

      A rule or contract which purports to allow a person (the
      performer) to perform an action by a set of one or more of the
      following methods (N is 1 unless otherwise specified):

       1) Without N Objections, where N is a positive integer no
          greater than 8.
       2) With N Supporters, where N is a positive integer.
       3) With N Agoran Consent, where N is an integer multiple of 0.1
          with a minimum of 1.
       4) With Notice.

      thereby allows em to perform the action by announcement if all
      of the following are true:

       a) A person (the initiator) announced intent to perform the
          action, unambiguously and clearly specifying the action and
          method(s) (including the value of N for each method), at most
          fourteen days earlier, and (if the action depends on
          objections or notice) at least four days earlier.

       b) At least one of the following is true:

            1) The performer is the initiator.

            2) The initiator was authorized to perform the action due
               to holding a rule-defined position now held by the
               performer.

            3) The initiator is authorized to perform the action, the
               action depends on support, the performer has supported
               the intent, and the rule authorizing the performance
               does not explicitly prohibit supporters from performing
               it.

       c) Agora is Satisfied with the announced intent, as defined by
          other rules.

       d) If a set of conditions for the performance of the action was
          given in the announcement of intent to perform the action,
          all those conditions are met.

      The actor SHOULD publish a list of supporters if the action
      depends on support, and a list of objectors if it depends on
      objections.

----------------------------------------------------------------------

Rule 2124/15 (Power=2)
Agoran Satisfaction

      A Supporter of a dependent action is an eligible entity who has
      publicly posted (and not withdrawn) support (syn. "consent") for
      an announcement of intent to perform the action.  An Objector to
      a dependent action is an eligible entity who has publicly posted
      (and not withdrawn) an objection to the announcement of intent
      to perform the action.

      The entities eligible to support or object to a dependent action
      are, by default, all first-class players, subject to
      modification by the document authorizing the dependent action.
      However, the previous sentence notwithstanding, the Executor of
      the announcement of intent is not eligible to support it.

      Agora is Satisfied with an intent to perform a specific action
      if and only if:

      (1) if the action is to be performed Without N Objections, then
          it has fewer than N objectors;

      (2) if the action is to be performed With N supporters, then it
          has N or more supporters; and

      (3) if the action is to be performed with N Agoran Consent, then
          the ratio of supporters to objectors is greater than N, or
          the action has at least one supporter and no objectors.

      The above notwithstanding, if the action depends on objections,
      and an objection to it has been withdrawn within the past 24
      hours, then Agora is not Satisfied with the intent.

      A person CANNOT support or object to an announcement of intent
      before the intent is announced, or after e has withdrawn the.
      same type of response.

----------------------------------------------------------------------

Rule 2166/13 (Power=2)
Assets

      An asset is an entity defined as such by a rule or contract
      (hereafter its backing document), and existing solely because
      its backing document defines its existence.

      Each asset has exactly one owner.  If an asset would otherwise
      lack an owner, it is owned by the Lost and Found Department.  If
      an asset's backing document restricts its ownership to a class
      of entities, then that asset CANNOT be gained by or transferred
      to an entity outside that class, and is transferred to the Lost
      and Found Department if it is owned by an entity outside that
      class.  If an asset is owned by the Lost and Found department
      any player CAN transfer or destroy it without objection.

      The Lost and Found department may own any asset, and have assets
      transferred to and from it, regardless of the asset's backing
      document or any Rule, Rules to the contrary notwithstanding.

      The recordkeepor of a class of assets is the entity (if any)
      defined as such by, and bound by, its backing document.  That
      entity's report includes a list of all instances of that class
      and their owners.  This portion of that entity's report is
      self-ratifying.

      An asset whose backing document is not a rule generally CAN be
      created by its recordkeepor by announcement, subject to
      modification by its backing document.  To "gain" an asset is to
      have it created in one's possession; to "award" an asset to an
      entity is to create it in that entity's possession.

      An asset generally CAN be destroyed by its owner by
      announcement, and an asset owned by the Lost and Found
      Department generally CAN be destroyed by its recordkeepor by
      announcement, subject to modification by its backing document.
      To "lose" (syn. "spend") an asset is to have it destroyed from
      one's possession; to "revoke" an asset from an entity is to
      destroy it from that entity's possession.

      An asset generally CAN be transferred by its owner to another
      entity by announcement, subject to modification by its backing
      document.  A fixed asset is one defined as such by its backing
      document, and CANNOT be transferred; any other asset is liquid.

      A currency is a class of asset defined as such by its backing
      document.  Instances of a currency with the same owner are
      fungible.

      A public class of assets is a class of assets whose backing
      document is a rule or a public contract.  All others are
      private.

----------------------------------------------------------------------

Rule 2285/0 (Power=3)
Contracts

      For greater certainty, no entity is a contract for the purposes
      of Rules.

----------------------------------------------------------------------

======================================================================
Offices
----------------------------------------------------------------------

Rule 1006/30 (Power=2)
Offices

      An office is a role defined as such by the rules.  Each office
      is either vacant (default) or filled (held) by exactly one
      player.  An officer is the holder of an office, who may be
      referred to by the name of that office.

      An imposed office is an office described as such by the rule
      defining it.  All others are elected.

      The holder of an elected office CAN resign it by announcement,
      causing it to become vacant.  Any player CAN cause an office to
      become vacant without objection.

      If the holder of an elected office resigns or announces an
      intent to resign eir office, and in doing so designates another
      active player to replace em who is qualified to hold the office;
      then the designee CAN, in the week following the officer's
      announcement, make emself the holder of the office by
      announcement; the IADoP SHALL initiate an election for the office
      asap after such an office change.

----------------------------------------------------------------------

Rule 2143/10 (Power=1)
Official Reports and Duties

      For each office:

      a) If any task is defined by the rules as part of that office's
         weekly duties, then the holder of that office SHALL perform
         it at least once each week.  If any information is defined by
         the rules as part of that office's weekly report, then the
         holder of that office SHALL maintain all such information,
         and the publication of all such information is part of that
         office's weekly duties.

      b) If any task is defined by the rules as part of that office's
         monthly duties, then the holder of that office SHALL perform
         it at least once each month.  If any information is defined
         by the rules as part of that office's monthly report, then
         the holder of that office SHALL maintain all such
         information, and the publication of all such information is
         part of that office's monthly duties.

      Any information defined by the rules as part of an office's
      report, without specifying which one, is part of its weekly
      report.  Failure of the holder of an office to perform any duty
      required of that office within the alloted time is the Class-N
      crime of Tardiness, where N in the Interest Index of that
      office.

      While performing weekly or monthly duties or publishing weekly
      or monthly reports, officers SHALL NOT publish information that
      is inaccurate or misleading.

      Reports SHALL be published in plain text.  Tabular data must
      line up properly when viewed in a monospaced font.  Publishing
      reports that deviate from these regulations is the Class 2 Crime
      of Making My Eyes Bleed.

----------------------------------------------------------------------

Rule 2227/2 (Power=1)
Interest Index of Offices

      Each office has an interest index, tracked by the IADoP.

      A player CAN set an office's interest index without 2
      objections, or with Agoran Consent.

----------------------------------------------------------------------

Rule 2160/7 (Power=3)
Deputisation

      Any player (a deputy) CAN perform an action as if e held a
      particular office (deputise for that office) if all of the
      following are true:

        (a) The rules require the holder of that office, by virtue of
            holding that office, to perform the action (or, if the
            office is vacant, would so require if the office were
            filled).  This requirement is fulfilled by the deputy
            performing the action.

        (b) A time limit by which the rules require the action to be
            performed has expired, or the office is vacant.

        (c) If the office is filled, then the deputy announced between
            two and fourteen days earlier that e intended to deputise
            for that office for the purposes of the particular action.

        (d) It would be POSSIBLE for the deputy to perform the action,
            other than by deputisation, if e held the office.

----------------------------------------------------------------------

Rule 2154/28 (Power=2)
Election Procedure

      A player CAN initiate an election for a specified elected office
      for which no election is already in progress

       a) by announcement, if e is the IADoP, or the office is vacant,
          or no election has been initiated for the office within 90
          days before the announcement;

       b) with 4 Supporters, otherwise.

      When an election is initiated, the current holder of the office
      (if any) is initially considered to have been nominated and have
      accepted.

      During the first four days of the election (the nomination
      period), any player CAN by announcement nominate one or more
      active players.

      As soon as possible after the nomination period ends, the IADoP
      SHALL initiate an Agoran decision to determine the new
      officeholder. For this decision:

       1) The valid options are the active players (hereafter the
          candidates) who, during the election,

            a) received and accepted a nomination for the office
               before the decision was initiated (self-nomination
               constitutes acceptance), and

            b) did not decline a nomination for the office, and

            c) are Senators if there is currently an Emergency
               Session.

          The set of candidates can change after the decision is
          initiated.  If the number of candidates falls below two,
          PRESENT ceases to be a valid option.

       2) If there is no Emergency Session at the time the decision is
          initiated, the eligible voters are the active first-class
          players.  Otherwise, the eligible voters are the active
          Senators.

       3) Each eligible voter's voting limit is one. An ordered list
          of multiple choices constitutes a conditional vote for the
          first choice if it could be the outcome, otherwise the
          second choice if it could be the outcome, and so forth.

       4) If there are no valid options for the Decision, instead of
          initiating the Decision, the IADoP SHALL, in place of
          initiating the decision, announce this fact, ending the
          election.  If there is exactly one valid option for the
          Decision, the IADoP SHALL, in place of initiating the
          Decision, announce the valid option (the candidate), thus
          installing that candidate into the office and ending the
          election.

      Upon the resolution of this decision, its outcome (if a
      candidate) is installed into the office, and the election ends.

----------------------------------------------------------------------

Rule 2276/2 (Power=2)
Assumption of Vacant Offices

      Assumption is an elected office switch, tracked by the IADoP
      with values Postulated (default) and Assumed. Changes to
      Assumption are secured.  An active first-class player can make
      emself the holder of an elected office by announcement, provided
      that the office is either vacant or Assumed.

      Upon doing so, the office's Assumption is flipped to Assumed.

      When the holder of an office ceases to be an active player, the
      office's Assumption is flipped to Assumed.

      When a person comes to hold an office, or would come to hold an
      office if e did not hold it already, by a means other than the
      one provided by this Rule, then the Assumption of that office is
      flipped to Postulated.

----------------------------------------------------------------------

Rule 2138/11 (Power=1)
The Intergalactic Associate Director of Personnel

      The Intergalactic Associate Director of Personnel (IADoP) is an
      office; its holder is responsible for keeping track of officers
      and reports.

      The IADoP's report includes the following:

      a) The holder of each office.
      b) The date on which each holder last came to hold that office.
      c) The date when the most recent nomination period for that
         office began.
      d) The date when that office's reports were last published.

      The portion of a public message purporting to be an IADoP's
      report that lists the holder of each office is self-ratifying.

----------------------------------------------------------------------

Rule 1551/13 (Power=3)
Ratification

      A public document is part (possibly all) of a public message.

      When a public document is ratified, the gamestate is minimally
      modified so that the ratified document was completely true and
      accurate at the time it was published.  Nevertheless, the
      ratification of a public document does not invalidate, reverse,
      alter, or cancel any messages or actions, even if they were
      unrecorded or overlooked, or change the legality of any
      attempted action.

      Ratifying a public document is secured.

----------------------------------------------------------------------

Rule 2202/3 (Power=3)
Ratification Without Objection

      An official document is a public document purported to be part
      (possibly all) of an official report; this part is the
      document's scope.  Any player CAN, without objection, ratify an
      official document, specifying its scope.  The date of this
      ratification and the scope of the ratified document become part
      of the official report in question, until the same scope is
      ratified at a later date.

      Ratification Without Objection CANNOT cause the repeal,
      amendment, enactment, or mutation of any Rule, rules to the
      contrary notwithstanding.

      A player SHALL NOT knowingly use or announce intent to use
      Ratification Without Objection to ratify a (prior to
      ratification) incorrect document when a corrected document could
      be produced with reasonable effort, unless the general nature of
      the document's error and reason for ratifying it is clearly and
      plainly described in the announcement of intent.  Such
      ratification or announcement of intent to ratify is the Class-8
      Crime of Endorsing Forgery.

----------------------------------------------------------------------

Rule 2201/3 (Power=3)
Self-Ratification

      A public document defined by the rules as self-ratifying is
      ratified when it is continuously undoubted for one week.

      A doubt is an explicit public challenge via one of the following
      methods, identifying a document and explaining the scope and
      nature of a perceived error in it:

       a) An inquiry case, appropriate for questions of legal
          interpretation.

       b) A claim of error, appropriate for matters of fact.  The
          publisher of the original document SHALL as soon as possible
          either deny the claim (causing it to cease to be a doubt),
          publish a revision, or (if the subject is actually a matter
          of law) initiate an inquiry case regarding the truth of the
          claim.

----------------------------------------------------------------------

======================================================================
Agoran Decisions
----------------------------------------------------------------------

Rule 693/14 (Power=3)
Agoran Decisions

      When the rules calls for an Agoran decision to be made, the
      decision-making process takes place in the following three
      stages, each described elsewhere:

          (a) Initiation of the decision.
          (b) Voting of the people.
          (c) Resolution of the decision.

      When submitting a ballot, a player can select PRESENT (syn.
      ABSTAIN) rather than one of the options provided by the
      decision. Rules to the contrary notwithstanding, a ballot cast
      for PRESENT is considered to be a valid ballot, but, unless
      specified otherwise, does not count as a valid option.

----------------------------------------------------------------------

Rule 107/11 (Power=3)
Initiating Agoran Decisions

      An Agoran decision is initiated when a person authorized to
      initiate it publishes a valid notice which sets forth the intent
      to initiate the decision.  This notice is invalid if it lacks
      any of the following information, and the lack is correctly
      identified within one week after the notice is published:

      (a) The matter to be decided (for example, "the adoption of
          proposal 4781").

      (b) A description of the class of eligible voters sufficient to
          enable public agreement on which persons are eligible.  In
          particular, an explicit list of the eligible voters is
          always sufficient for this purpose.

      (c) A clear indication of the options available.

      (d) The identity of the vote collector.

      (e) Any additional information defined by the rules as essential
          parameters.

      The publication of such a valid notice initiates the voting
      period for the decision.  By default, the voting period lasts
      for seven days.  Rules to the contrary notwithstanding, the
      voting period for a decision with at least two options cannot be
      shorter than seven days.  The vote collector for a decision with
      less than two options CAN and SHALL end the voting period by
      announcement, if it has not ended already, and provided that e
      resolves the decision in the same message.

----------------------------------------------------------------------

Rule 683/15 (Power=3)
Voting on Agoran Decisions

      An eligible voter on a particular Agoran decision submits a
      ballot to the vote collector by publishing a valid notice
      indicating which one of the available options e selects.  To be
      valid, the ballot must satisfy the following conditions:

      (a) The ballot is submitted during the voting period for the
          decision, and the submitter is an eligible voter at the
          time of submission.

      (b) The ballot clearly identifies the matter to be decided.

      (c) The ballot clearly identifies the option selected by the
          voter.

      (d) The voter has not publicly retracted the ballot during the
          voting period.  ("Changing" a vote is equivalent to
          retracting it and casting a vote with the new value.)

      Among the otherwise-valid votes on an Agoran decision, only the
      first N submitted by each entity are valid, where N is the
      entity's voting limit on that decision.  The voting limit of an
      entity that is not an eligible voter on an Agoran decision is
      zero.  The voting limit of an eligible voter on an Agoran
      decision is one, except where rules say otherwise.

      The strength of an option is the number of valid ballots
      selecting that option.

      Other rules may place further constraints on the validity of
      ballots.  This rule takes precedence over any rule that would
      loosen the constraints specified by this rule.

----------------------------------------------------------------------

Rule 2196/5 (Power=3)
Standard Classes of Agoran Decisions

      An Agoran decision with an adoption index is either ordinary or
      democratic.  All Agoran decisions with an adoption index are
      ordinary by default.

      If an Agoran decision has an adoption index, then the following
      are essential parameters:

      a) Its adoption index.
      b) Whether it is ordinary or democratic.

      For any Agoran decision with an adoption index, the available
      options are FOR and AGAINST.

----------------------------------------------------------------------

Rule 2127/6 (Power=1)
Conditional Votes

      If a vote on an Agoran decision is submitted conditionally (e.g.
      "FOR if <X> is true, otherwise AGAINST"), then the selected
      option is evaluated based on the value of the condition(s) at
      the end of the voting period, and is clearly specified if and
      only if the value of the condition(s) can be reasonably
      determined (without circularity or paradox) from information
      reasonably available during the voting period.  If the option
      cannot be clearly identified, a vote of PRESENT is cast.

      Casting a vote endorsing another voter is equivalent to
      conditionally casting a vote whose value is the same as the most
      common value (if any) among that voter's valid votes on that
      decision.

      Casting a vote denouncing another voter is equivalent to
      conditionally casting a vote whose value is opposite to the most
      common value (if any) among that voter's valid votes on that
      decision.  FOR and AGAINST are opposites.

----------------------------------------------------------------------

Rule 2280/0 (Power=3)
Implicit Votes

      When an eligible voter on an Agoran decision attempts to cast
      ballots without explicitly specifying the number of ballots to
      be cast (e.g. "FOR" instead of "FOR*1" or "FOR*3"), e casts a
      number of ballots equal to eir voting limit on that decision.

----------------------------------------------------------------------

Rule 2222/1 (Power=2)
Maximum Voting Limits

      Other rules to the contrary notwithstanding, no entity may have
      greater a voting limit than as allowed by this rule.

      The maximum voting limit for any entity on an ordinary decision
      is 12. The maximum voting limit for any entity on any other
      decision is 1.

----------------------------------------------------------------------

Rule 2168/6 (Power=1)
Extending the voting period

      Whenever the voting period of an Agoran decision would end, and
      the result would be FAILED QUORUM, the length of the voting
      period for that decision is instead doubled, provided this has
      not already happened for the decision in question.

      Upon such an occurrence, the vote collector for the decision
      SHALL issue a humiliating public reminder to the slackers who
      have not yet cast any votes on it despite being eligible, and
      CAN end its voting period by announcement (resolving it
      constitutes an implicit announcement that its voting period is
      first ended) if the result would no longer be FAILED QUORUM, or
      if the decision is whether to adopt a proposal and no voter
      (other than possibly the proposal's author) has voted FOR.

----------------------------------------------------------------------

Rule 208/7 (Power=3)
Resolving Agoran decisions

      The vote collector for an unresolved Agoran decision CAN resolve
      it by announcement, indicating the option selected by Agora.  If
      it was required to be initiated, then e SHALL resolve it as soon
      as possible after the end of the voting period.  To be valid,
      this announcement must satisfy the following conditions:

      (a) It is published after the voting period has ended.

      (b) It clearly identifies the matter to be resolved.

      (c) It specifies which option was selected by Agora, as
          described elsewhere, and provides a tally of the voters'
          valid ballots on the various options.

      Each Agoran decision has exactly one vote collector, defaulting
      to the initiator of the decision.  If the vote collector is
      defined by reference to a position (or, in the default case, if
      the initiator was so defined), then the vote collector is the
      current holder of that position.

      This rule takes precedence over any rule that would provide
      another mechanism by which an Agoran decision may be resolved.

----------------------------------------------------------------------

Rule 955/17 (Power=3)
Determining the Will of Agora

      After an Agoran Decision's voting period ends, it has an outcome
      (syn. "the <appropriate noun> chosen by Agora").

      (a) If there is more than one available option, and the number
          of distinct voters who submitted valid ballots is less than
          quorum, then the outcome is FAILED QUORUM, regardless of the
          remainder of this rule.  Otherwise, the decision achieved
          quorum.

      (b) If the decision has an adoption index, then the voting index
          is the ratio of the strength of FOR to the strength of
          AGAINST.  If the voting index is greater than 1, and greater
          than or equal to the decision's adoption index, then the
          outcome is ADOPTED; otherwise, the outcome is REJECTED.

      (c) Otherwise, the outcome is the option with the most votes.
          In case of a tie, the vote collector SHALL select one of the
          leaders as the outcome. If there are no options, the outcome
          is null.

----------------------------------------------------------------------

Rule 879/27 (Power=2)
Quorum

      Quorum for an Agoran decision is N/3 (where N is the number of
      eligible voters with a positive voting limit on that decision),
      rounded up, with a minimum of five (unless this is greater than
      N, in which case quorum is N).

----------------------------------------------------------------------

Rule 2034/6 (Power=3)
Vote Protection and Cutoff for Challenges

      Any proposal that would otherwise change the validity of any
      existing vote on any specific unresolved Agoran decision is
      wholly without effect, rules to the contrary notwithstanding.
      This does not prevent amendment of the rules governing the
      validity of votes on Agoran decisions in general.

      Once an Agoran decision has been resolved, votes on it CANNOT be
      validly submitted or retracted, and its outcome CANNOT be
      changed in any way, rules to the contrary notwithstanding.  This
      does not prevent correcting errors in reporting its resolution.

      A public document purporting to resolve an Agoran decision
      constitutes self-ratifying claims that

       a) such a decision existed,
       b) it was resolved as indicated, and
       c) (if the indicated outcome was to adopt a proposal) such a
          proposal existed, was adopted, and took effect.

----------------------------------------------------------------------

======================================================================
Proposals
----------------------------------------------------------------------

Rule 106/25 (Power=3)
Adopting Proposals

      When creating proposals, the person who creates them SHOULD
      ensure that the proposal outlines changes to be made to Agora,
      such as enacting, repealing, or amending rules, or making other
      explicit changes to the gamestate. When a proposal that includes
      such explicit changes takes effect, those changes are applied to
      the gamestate.

      A player CAN create a proposal by publishing ("submitting") a
      body of text with a clear indication that it is intended to
      become a proposal, which places the proposal in the Proposal
      Pool.  The author (syn. proposer) of a proposal is the player
      who submitted it.  A player CAN remove (syn. retract, withdraw)
      a proposal e authored from the Proposal Pool by announcement.

      A player specifically permitted by the Rules to distribute a
      Proposal CAN distribute the proposal by publishing it with the
      clear intent of distributing it.  When a proposal is
      distributed, it is removed from the Proposal Pool.  The
      distribution of a proposal initiates the Agoran decision of
      whether to adopt the proposal, as described elsewhere.  Removing
      a proposal from the Pool by a means other than initiating an
      Agoran Decision to adopt it is secured.

      If the Rules do not otherwise permit at least one current active
      player to distribute a Proposal, then any player may do so
      Without 3 Objections.

      A co-author of a proposal is a person (other than its author)
      unambiguously identified as such by its author when it was
      submitted.

      The adoption index of a proposal is an integral multiple of 0.1
      from 1.0 to 9.9.  It may be set by the proposer at the time of
      submission, or otherwise defaults to 1.0.

      Determining whether to adopt a proposal is an Agoran decision.
      The adoption index of this decision is set to the adoption index
      of the proposal at the initiation of the decision. Changing the
      adoption index of the decision is secured with a power threshold
      of 2.  The vote collector for this decision is the Assessor.

      If the option selected by Agora on this decision is ADOPTED,
      then the proposal is adopted, and unless other rules prevent it
      from taking effect, its power is set to the minimum of four and
      its adoption index, and then it takes effect.  It does not
      otherwise take effect.

      Preventing a proposal from taking effect is a secured change;
      this does not apply to generally preventing changes to specified
      areas of the gamestate, nor to a proposal preventing itself from
      taking effect (its no-effect clause is generally interpreted as
      applying only to the rest of the proposal).  This rule takes
      precedence over any rule which would permit a proposal to take
      effect.

----------------------------------------------------------------------

Rule 2281/0 (Power=3)
Proposal Cleanup

      The Promotor can, by announcement, remove a proposal from the
      Proposal Pool if it is Undistributable and has been in the
      Proposal Pool for in excess of one month.

----------------------------------------------------------------------

Rule 2224/2 (Power=1)
Interest Index of Proposals

      Each proposal has an interest index, which CAN be set by its
      author at the time of submission, and CAN be changed (while
      undistributed) by any player without 2 objections, or by the
      Promotor or Assessor without 3 objections.

      The submitter of a proposal SHOULD set its interest index to 0
      if and only if the proposal's effects are limited to correcting
      errors and/or ambiguities.

----------------------------------------------------------------------

Rule 1607/28 (Power=2)
The Promotor

      The Promotor is an office; its holder is responsible for
      receiving and distributing proposals.

      Distributability is switch possessed by proposals in the
      proposal pool, tracked by the Promotor, with values
      Undistributable (default) and Distributable.

      In a given Agoran week, the Promotor CAN and SHALL, as part of
      eir weekly duties, distribute any proposal that is in the
      Proposal Pool and was Distributable at the beginning of that
      Agoran week.  The Promotor CAN but SHALL NOT, in a given Agoran
      week, distribute any proposal that is in the Pool but was
      Undistributable at the beginning of that Agoran week, or was
      entered into the Pool during that Agoran week.

      A player CAN flip a specified Interested proposal to
      Distributable without a number of objections equal to 4 - II
      (where II is the Interest Index of the specified proposal).
      A player CAN flip a specified Disinterested proposal to
      Distributable by announcement.

      For an Agoran decision of whether to adopt a proposal, the
      following are essential parameters:

      a) Its author (and co-authors, if any).
      b) Its interest index.
      c) Its Chamber.

      Distributed proposals have ID numbers, to be assigned by the
      Promotor.

      The Promotor's report includes a list of all proposals in the
      Proposal Pool.

----------------------------------------------------------------------

Rule 2250/2 (Power=1)
Officer's Proposals

      If the submitter of a Proposal makes a claim that the proposal
      is submitted as part of an officer's duties in the same message
      in which the proposal was submitted, that proposal becomes
      Distributable upon entering the Proposal Pool.  Falsely claiming
      that a proposal is submitted as part of an officer's duties is
      the Class 6 Crime of Official Distribunannigans.

----------------------------------------------------------------------

Rule 2267/0 (Power=1.5)
Judge's Proposals

      If the submitter of a Proposal makes a claim that the proposal
      is directly relevant to a specified judgement delivered by em in
      the same message, and does not make such a claim about any other
      proposal in connection with the same judgement, then that
      proposal becomes Distributable upon entering the Proposal Pool.
      Falsely claiming that a proposal is relevant in this fashion is
      the Class 6 Crime of Judicial Distribunannigans.

----------------------------------------------------------------------

Rule 1950/20 (Power=3)
Voting on Democratic Decisions

      The eligible voters on a democratic decision are those entities
      that were active first-class players at the start of its voting
      period.  The voting limit of each eligible voter on a democratic
      decision is one.

----------------------------------------------------------------------

Rule 2156/16 (Power=2)
Voting on Ordinary Decisions

      Chamber is a proposal switch, possessed only by proposals which
      are in the proposal pool or have an ongoing Agoran Decision to
      adopt them, tracked by the Promotor, with values Green
      (default), Red and Purple. In the same message in which a player
      submits a proposal, e CAN set its Chamber by announcement;
      otherwise it is set to eir Title.

      Title is a player switch, tracked by the Assessor, with the same
      values and default as Chamber. A player CAN change eir Title by
      announcement, except if e has already done so before in the same
      month. A player with a Title of Green is a 'Green player', a
      player with a Title of Red is a 'Red player' and so on.

      Changes to Title and Chamber are secured.

      Each ordinary decision is either Green, Red or Purple; this
      defaults to the Chamber of the proposal the decision is about,
      but CAN be changed by Rules of Power 2 or higher during the
      voting period of the decision.

      The eligible voters on an ordinary decision are the players who
      were active at the start of its voting period.  The voting limit
      of a player on an ordinary decision is eir base  voting limit on
      that decision (as defined elsewhere in the rules), minus one for
      each positive multiple of two Rests the player owns. This rule
      defers to other rules of equal power in the determination of
      voting limits.

----------------------------------------------------------------------

Rule 2279/0 (Power=2)
Base Voting Limits

      - For a Green ordinary decision, the Green players have a base
      voting limit of 5, the Red players have a base voting limit of 2
      and the Purple players have a base voting limit of 1.

      - For a Red ordinary decision, the Red players have a base
      voting limit of 5, the Purple players have a base voting limit
      of 2 and the Green players have a base voting limit of 1.

      - For a Purple ordinary decision, the Purple players have a base
      voting limit of 5, the Green players have a base voting limit of
      2 and the Red players have a base voting limit of 1.

----------------------------------------------------------------------

Rule 2142/5 (Power=2)
Support Democracy

      A player CAN, with 2 support, change an ordinary decision in its
      voting period to be democratic.

----------------------------------------------------------------------

Rule 2137/2 (Power=1)
The Assessor

      The Assessor is an office; its holder is responsible for
      collecting votes and keeping track of related properties.

----------------------------------------------------------------------

Rule 1450/10 (Power=2)
Separation of Powers

      Lest the entire proposal process fall under the control of a
      single entity, any change that would result in the holders of
      Promotor and Assessor being entangled is canceled and does not
      occur, rules to the contrary notwithstanding.

      Lest the entire judicial process fall under the control of a
      single entity, any change that would result in the holder of
      Clerk of the Courts and the owner of Justiciar being entangled
      is canceled and does not occur, rules to the contrary
      notwithstanding.

----------------------------------------------------------------------

Rule 1698/1 (Power=3)
Agora Is a Nomic

      In the interest of safeguarding Agora's nomic-ness, if a change
      to the gamestate would otherwise make it IMPOSSIBLE to make
      arbitrary rule changes and/or adopt arbitrary proposals within a
      four-week period by any combinations of actions by players, then
      that change is canceled and does not occur, any rule to the
      contrary notwithstanding.

----------------------------------------------------------------------

Rule 2134/6 (Power=2)
Win by Clout

      Upon a win announcement that a specified player's voting limit
      on an ordinary decision with a specified Chamber initiated at
      that time would exceed the combined voting limits of all other
      players on that decision, the specified player satisfies the
      Winning Condition of Clout.

      Cleanup procedure:  Each player's caste is set to its default
      value, and no player satisfies this Winning Condition again (the
      remainder of this rule notwithstanding) during the same month.

----------------------------------------------------------------------

Rule 2188/1 (Power=1)
Win by Proposal

      Upon a win announcement that a proposal awarding a win to one or
      more persons has been adopted, all those persons satisfy the
      Winning Condition of Legislation.

      Cleanup procedure: The condition cannot be satisfied again for
      the same proposal.

----------------------------------------------------------------------

======================================================================
Adjudication
----------------------------------------------------------------------

Rule 991/11 (Power=2)
Judicial Cases Generally

      A judicial case, also known as a call for judgement (CFJ), is a
      procedure to settle a matter of controversy.

      Each judicial case has exactly one subclass, with particular
      features as defined by other rules.  Subclasses of judicial case
      exist only as defined by the rules.  Defining a subclass of
      judicial case is secured, with a power threshold of 1.7.  A
      judicial case's subclass CAN be specified by its initiator, or
      otherwise defaults to inquiry.

      The Clerk of the Courts (CotC) is an office, responsible for
      managing judicial activity.  The CotC's report includes the
      status of all judicial cases that either require a judge or have
      at least one applicable judicial question that has no judgement.

      Judicial cases (other than appeal cases, which have historically
      been identified by reference to the prior case) have ID numbers,
      to be assigned by the Clerk of the Courts.

----------------------------------------------------------------------

Rule 2246/2 (Power=2)
Submitting a CFJ to the Justiciar

      A judicial case may be submitted to the Justiciar.  For such a
      case, the Justiciar CAN, in a timely manner and by announcement,
      either accept or reject the case. Until the time limit expires
      or the Justiciar rejects the case, the CotC CANNOT perform any
      duties with regards to the case and does not incur any
      obligations with regards to it.

      If the Justiciar accepts the case, e switches places with the
      CotC entirely with regards to that case; e receives all
      obligations and all powers the CotC would receive, and the CotC
      receives all obligations and powers the Justiciar would receive.
      This includes any secondary duties required to fulfill
      obligations (such as rotating the bench). This takes precedence
      over Rules that would otherwise assign duties and powers
      regarding a judicial case to the Clerk of the Courts or the
      Justiciar. A player CAN deputize for Justiciar to perform these
      duties as if it were an office.

      All persons are encouraged to submit a case to the Justiciar
      only when there is a good reason not to submit it to the Clerk
      of the Courts.

----------------------------------------------------------------------

Rule 2225/3 (Power=1.5)
Interest Index of Judicial Cases

      Each judicial case has an interest index, which CAN be set by
      its initiator at the time of initiation, or otherwise defaults
      to zero.

      A player CAN, Without N Objections, increase or decrease the
      interest index of a judicial case by 1, where N is the 4 minus
      the interest index of that case immediately prior to that
      change.

      A player CAN set the interest index of a disinterested judicial
      case to 1 by announcement.

      When a player recuses emself from a judicial case whose interest
      index equals eir rank, the case's interest index is increased by
      1 unless the recusing player announces in the same message that
      it should not.

----------------------------------------------------------------------

Rule 2158/9 (Power=2)
Judicial Questions

      A judicial question is a question that arises within a judicial
      case.  Judicial questions arise only as defined by the rules.
      Defining a judicial question is secured, with a power threshold
      of 1.7.

      At any time, each judicial question is either inapplicable
      (default) or applicable.  This is not a persistent status, but
      is evaluated instantaneously.

      At any time, each judicial question is either open (default),
      suspended, or has exactly one judgement.  This is a persistent
      status that changes only according to the rules.  The possible
      types of judgement for a judicial question depend on the type of
      question.

      When a judicial question is applicable and open, its case
      requires a judge.

      When a judicial question is applicable and open, and its case
      has a judge assigned to it, the judge CAN assign a valid
      judgement to it by announcement, and SHALL do so as soon as
      possible, unless e is recused from the case before the time
      limit for doing so has expired.  A judge SHOULD NOT assign an
      inappropriate judgement to any judicial question.  A judgement
      is valid and/or appropriate only as defined by the rules.
      Defining these things is secured, with a power threshold of 1.7.
      If more than one judgement is valid and appropriate, then the
      choice between them is left to the judge's discretion.

      When a judicial question on a non-appeal case is applicable and
      open, and its judge has violated a time limit to assign a
      judgement to it, or is not an active player, the Clerk of the
      Courts SHALL recuse that judge with cause by announcement as
      soon as possible; however, this requirement is waived if the
      judge assigns a judgement to it first.

----------------------------------------------------------------------

Rule 591/31 (Power=1.7)
Inquiry Cases

      Inquiry cases are a subclass of judicial cases.  An inquiry
      case's purpose is to determine the veracity of a particular
      statement.  An inquiry case CAN be initiated by any first-class
      person, by announcement which includes the statement to be
      inquired into.  (Including a yes/no question is equivalent to
      including a statement that the answer to that question is yes,
      and for such a case, YES and NO are synonymous with the
      judgements TRUE and FALSE respectively.)

      The initiator is unqualified to be assigned as judge of the
      case, and in the initiating announcement e CAN disqualify one
      person from assignment as judge of the case.

      An inquiry case has a judicial question on veracity, which is
      always applicable.  The valid judgements for this question are
      as follows, based on the truth or falsity of the statement at
      the time the inquiry case was initiated:

      * FALSE, appropriate if the statement was factually and
        logically false

      * TRUE, appropriate if the statement was factually and logically
        true

      * UNDECIDABLE, appropriate if the statement was logically
        undecidable or otherwise not capable of being accurately
        described as either false or true

      * IRRELEVANT, appropriate if the veracity of the statement is
        not relevant to the game or is an overly hypothetical
        extrapolation of the game or its rules to conditions that
        don't actually exist

      * UNDETERMINED, appropriate if the statement is nonsensical or
        too vague, or if the information available to the judge is
        insufficient to determine which of the FALSE, TRUE, and
        UNDECIDABLE judgements is appropriate; however, uncertainty as
        to how to interpret or apply the rules cannot constitute
        insufficiency of information for this purpose

      * MALFORMED, appropriate if the text identified by the initiator
        as the statement cannot be parsed as a single statement in the
        ordinary-language sense; however, a compound statement (e.g.
        "X and Y", "X or Y") counts as a single statement

      Players SHOULD take the judgement of the question in an inquiry
      case, and the reasoning by which it was reached, into account
      when attempting to determine what is possible and/or legal in
      future play (including when making future judgements); but the
      judgement does not directly affect the veracity of the
      statement.  The Rulekeepor is ENCOURAGED to annotate rules to
      draw attention to relevant inquiry case judgements.

----------------------------------------------------------------------

Rule 2230/14 (Power=2)
Notices of Violation

      A player CAN publish a Notice of Violation (with N support,
      where N is the number of valid un-Closed Notices of Violation e
      previously published during the same week, or by announcement if
      N is zero) alleging that a single entity (the Accused) has
      broken a Rule.  A notice of violation is invalid if it lacks any
      of the following information, and the lack is correctly
      identified within one week after the notice is published:
       (a) The identity of the Accused;
       (b) The allegedly illegal action/inaction in question;
       (c) The Rule that was allegedly broken;
       (d) If the Rules specify exactly one Class-N Crime (where N is
           a positive integer) as being associated with the alleged
           breach, then the name of that Crime and the value of N;
           otherwise, the Power of the Rule that was allegedly broken.

      Knowingly issuing a Notice of Violation with incorrect
      information is ILLEGAL, and the Class-4 Crime of Libel.

      A Notice of Violation is valid if and only if:
        (1) it clearly specifies the required information for a Notice
            of Violation;
        (2) no previous valid notice specified substantially identical
            information (i.e. the same violation for the same specific
            act).
        (3) when a crime is named, the crime is specified within the
            Rules.

      Neither a Notice's incorrectness (i.e. whether its allegation is
      false) nor its unfairness (i.e. whether the punishment resulting
      from leaving it Uncontested would be manifestly unfair according
      to the guidance of the Rules) affects its validity.

      As soon as possible after a player makes an announcement that is
      reasonably recognizable as an attempt to issue such a notice,
      the Herald SHALL announce whether the Notice was valid.  Such an
      announcement is self-ratifying.  Affirming the validity of the
      notice does not in itself certify the correctness of the
      allegation.

      A valid Notice of Violation is initially Uncontested unless a
      Crime is named, Contested otherwise.  Within four days after the
      publication of an Uncontested Notice, any player CAN make it
      Contested by announcement; a player SHOULD do so if e believes
      it is incorrect and/or unfair.  An Uncontested Notice becomes
      Contested upon the initiation of a judicial case questioning its
      incorrectness and/or unfairness (but not merely by questioning
      its validity).

      If a Notice is Uncontested and was published at least four days
      ago, any player CAN cause it to become Closed by announcement.
      Any player CAN cause a Notice specifying em as Accused to become
      Closed by announcement. When a Notice becomes Closed, a number
      of Rests are created in the possession of the Accused equal to
      the Class of the specified Crime, or in its absence the Power of
      the violated rule, rounded up.  If a Closed notice becomes
      Contested, these Rests remain, but CAN be later destroyed by
      judicial processes as described elsewhere.

      Valid NOVs have ID numbers, to be assigned by the Herald.

----------------------------------------------------------------------

Rule 1504/46 (Power=2)
Criminal Cases

      Criminal cases are a subclass of judicial cases.  Any
      first-class person can initiate a criminal case by an
      announcement calling for judgement on the circumstances
      surrounding a specified valid Notice of Violation alleging a
      rules breach by a single entity (the Accused).  The initiator
      and each member of the Accused's basis are unqualified to be
      assigned as judge of the case.

      A criminal case has a judicial question on culpability, which is
      applicable at all times following the call for judgement.  The
      valid judgements for this question are:

      * GUILTY, appropriate if the judge finds, beyond a reasonable
        doubt, that ALL of the following are true:
       (a) the Accused breached the specified rule via the specified
           act;
       (b) the breach occurred within 90 days prior to the case being
           initiated;
       (c) judgement has not already been reached in another criminal
           case, or punishment already applied through another
           uncontested notice of violation, with the same Accused, the
           same rule, and substantially the same alleged act;
       (d) the Accused could not have reasonably believed that the
           alleged act did not violate the specified rule;
       (e) the Accused could have reasonably avoided committing the
           breach without committing a different breach of equal or
           greater severity.

      * NOT GUILTY, appropriate if GUILTY is not appropriate.  In
        delivering this verdict, the judge SHOULD indicate which of of
        the sub-requirements for a finding of guilty were not found to
        be true beyond a reasonable doubt.

      When a judicial question on culpability is judged after a number
      of rests have been created in the Accused's posession due to the
      associated notice, those rests are destroyed.

      A criminal case has a judicial question on sentencing, which is
      applicable if the question on culpability is applicable and has
      a judgement of GUILTY.  If a criminal case has an applicable
      question on sentencing which has a judgement, the Accused is
      hereafter known as the ninny, the judgement in the question on
      sentencing is known as the sentence, and the sentence is in
      effect.

      The valid sentences are:

      * DISCHARGE, appropriate only in extraordinary circumstances, if
        any available non-null punishment would be manifestly unjust.
        Has no effect.

      * APOLOGY with a set of up to ten prescribed words (the empty
        set if none is explicitly specified), appropriate for rule
        breaches of small consequence.  When in effect, the ninny
        SHALL as soon as possible publish a formal apology of at least
        200 words, including all the prescribed words, explaining eir
        error, shame, remorse, and ardent desire for self-improvement.
        Failure to do so is a Class-3 Crime of Failure to Apologize.

      * SILENCE with a positive number less than 15 (X). If a
        judgement of SILENCE has been in effect continuously for one
        week (or longer), any player CAN once create a number of Rests
        equal to X in the possession of the ninny, by announcement.

      * FINE with an amount of one class of asset, appropriate for
        rule breaches of small consequence.  An amount is only valid
        if the currency's backing document binds the ninny (the Rules
        are considered to bind all players) or the ninny has this
        amount of the asset, and the backing document specifies a
        maximum FINE amount, and the amount is no greater than the
        maximum.  When in effect, the ninny SHALL, as soon as
        possible, either destroy this amount of eir asset or transfer
        it to the Lost and Found Department. The ninny is only obliged
        to perform one destruction or transfer per question on
        sentencing, even if sentences of this type are assigned more
        than once or go into effect more than once.

      * COMMUNITY SERVICE with a set of up to five tasks (the
        prescribed tasks) that the ninny CAN reasonably and legally
        perform, appropriate for rule breaches of moderate consequence
        if the severity of the rule breach is reasonably correlated
        with the consequences of performing the tasks, and especially
        if any other available non-null punishment would be either
        unjust or insufficient.  The balance between compensatory and
        punitive service is left to the judge's discretion.  While a
        sentence of this type is in effect, the ninny SHALL perform
        the prescribed tasks (as soon as possible, unless a different
        time limit is specified).

      * TIME OUT with a number of days between 7 and 21. The ninny
        becomes inactive, and SHALL NOT become active for the number
        of days specified, as long as the sentence remains in effect.

      Players SHOULD NOT create rules defining Crimes of a Class
      greater than 14.

----------------------------------------------------------------------

Rule 2277/0 (Power=2)
Appeals of Criminal Cases

      An appeal concerning any assignment of judgment in a criminal
      case within the past week CAN be initiated by the accused by
      announcement.

      Unless otherwise specified, an appeal of a judgment in a
      criminal case is assumed to be appealing the question of
      culpability.

      If a verdict or sentence that led to the creation of Rests is
      overruled, remanded, or reassigned, the Rests are still
      considered to have been created, but any player CAN destroy any
      Rests thus created by announcement.

      When a judgement on a criminal case's question of culpability is
      suspended, the judgement (if any) on its question of sentencing
      is also suspended.  Afterward, if the first judgement is
      assigned again, then so is the second.

----------------------------------------------------------------------

Rule 2205/2 (Power=1)
Judicial Arguments and Evidence

      Each of the following participants in a judicial case SHOULD
      present such arguments and/or evidence (explicitly labeled)
      relevant to that case as e is reasonably able to collect:

      1) The initiator, when initiating the case.

      2) For a criminal case, the defendant, during the pre-trial
         phase.

      3) For an equity case, the parties to the agreement in question,
         during the pre-trial phase.

      4) The judge, when delivering judgement.

      When submitting arguments and/or evidence, a player SHOULD
      classify matters of legal interpretation as arguments, and
      matters of fact as evidence.

----------------------------------------------------------------------

Rule 2157/6 (Power=1.7)
Judicial Panels

      A judicial panel is a structure whereby a group of two or more
      persons (its members) act together for the purpose of judging
      judicial cases.  A judicial panel's membership cannot change,
      and if two panels have the same membership then they are the
      same panel.  Judicial panels exist implicitly, without any
      specific act of formation.

      A judicial panel CAN send messages by means of any of its
      members sending a message identified as being from the panel,
      with the unanimous Support of the panel's other members.  By
      this mechanism a judicial panel can act, in situations where the
      rules state that an action is performed by sending a message.
      The rules may specify other mechanisms by which the judicial
      panel CAN act.

      A judicial panel can incur obligations.  The members of a panel
      SHALL act collectively to ensure that the panel satisfies all of
      its obligations.

----------------------------------------------------------------------

Rule 911/35 (Power=1.7)
Appeal Cases

      Appeal cases are a subclass of judicial cases.  An appeal case's
      purpose is to determine the appropriateness of a judgement that
      has been assigned to a judicial question, and make remedy if the
      judgement was poorly chosen.  The assignment of judgement being
      questioned (appealed against, or appealed) is referred to as the
      prior assignment; the word "prior" in this rule is used to refer
      to the circumstances of the prior assignment.

      An appeal concerning any assignment of judgement in a non-appeal
      case within the past two weeks CAN be initiated by any player
      with 2 support.  However, rules to the contrary notwithstanding,
      an appeal CANNOT be initiated concerning an assignment caused by
      a judgement in an appeal case, nor an assignment for which an
      appeal has already been initiated.

      The entities qualified to be assigned as judge of an appeal case
      are the judicial panels consisting of max(3,1+2*R) members
      (where R is the rank of the prior case), where each of the
      members is qualified to be assigned as judge of the prior case
      and none is the prior judge.  If possible, the CotC SHALL assign
      a panel where each of the members is well qualified to be
      assigned as judge of the prior case.

      An appeal case has a judicial question on disposition, which is
      applicable if and only if the prior question is applicable.  The
      valid judgements for the question on disposition, and their
      effects, are as follows, based on the appropriateness of the
      prior judgement at the time it was delivered:

      * AFFIRM, appropriate if the prior judgement was appropriate for
        the prior question; the prior judgement is assigned to the
        prior question again

      * REMAND, appropriate if there is serious doubt about the
        appropriateness of the prior judgement; the prior question is
        rendered open again; the judge SHOULD assign this judgement if
        the judge believes that the judge of the prior case will make
        a better judgement if given a new opportunity

      * REASSIGN, appropriate if there is serious doubt about the
        appropriateness of the prior judgement, or if the prior judge
        exhibited corruptive self-interest (material, with a specific
        and obvious impact on eir judgement and arguments, and not
        arising merely due to a difference of opinion or a wholly
        incidental material benefit common among many players); the
        judge of the prior case (if any) is recused, and the prior
        question is rendered open again; the judge SHOULD assign this
        judgement if the judge believes that the judge of the prior
        case will not make a better judgement if given a new
        opportunity

      * OVERRULE with a valid replacement judgement for the prior
        question, appropriate if the prior judgement was inappropriate
        in the prior question and the replacement judgement is
        appropriate for the prior question; the replacement judgement
        is assigned to the prior question

      When an appeal case is initiated, the prior question is
      suspended, and remains so until the question on disposition in
      the appeal case is judged.

      As soon as possible after a judicial panel is assigned, each
      member of the panel SHALL publish an appeals opinion indicating
      a valid judgement to assign to the case -- only the last such
      published opinion for each member is used to determine the
      outcome.  Each member SHOULD choose an appropriate judgement,
      and include arguments for eir choice.  If, immediately after
      either all members have so published or the time limit for so
      publishing has ended, a majority of the members have opined for
      the same judgement, the panel acts to deliver the judgement in
      question.  If the panel publishes a valid judgement via another
      mechanism specified in the Rules, the requirement for individual
      members to publish individual opinions is waived.

      If the time period ends with no majority judgement, then:

      - if the Justiciar has published an opinion on the case
        clearly marked as the Justiciar's Opinion and indicating a
        valid judgement, and that judgement is the same as one given
        by at least one panel member (other than the Justiciar), then
        the panel delivers that judgement;

      - otherwise, the case enters an overtime period, which
        lasts for four days.  The CotC SHOULD publicly remind the
        Justiciar when an overtime period begins.  During this period,
        if the Justiciar publishes a Justiciar's Opinion that is the
        same as one panel member's as described above, then the panel
        delivers that judgement;

      - otherwise, the CotC CAN and SHALL, asap after the
        overtime period ends, act for the panel by announcement to
        deliver a judgement of either REMAND or REASSIGN, whichever e
        feels is most appropriate.

      Any panel member CAN publish a formal Concurring Opinion with
      panel member support, provided that the panel has judged AFFIRM,
      and SHOULD do so if and only if the reasoning by which the prior
      judge reached eir judgement was incorrect in whole or part.  A
      Concurring Opinion SHOULD explain the nature of the error(s) in
      the prior judge's reasoning.  Each Concurring Opinion has an
      error rating, an integer from 1 to 99, with larger numbers
      corresponding to larger errors in reasoning; it CAN be specified
      in the announcement of intent, or else defaults to 50.

      In the week after the panel publishes a valid judgement, any
      panel member CAN publish a formal Dissenting Opinion with
      Support.  This Dissenting Opinion becomes a part of the record
      of the case; it can be used as an aid to help interpret the
      decision.

      The judge of a previously-appealed question SHALL NOT assign the
      same judgement to it without new reasoning that addresses the
      serious doubt about its appropriateness.  Violating this
      prohibition is the Class-N Crime of Lazy Judging, where N is the
      judge's rank when e so judged.

----------------------------------------------------------------------

Rule 2175/5 (Power=1)
Judicial Retraction and Excess

      A new case is a judicial case (other than an appeal case) that
      has not had any judge assigned to it.  The initiator of a new
      case CAN retract it by announcement, thus causing it to cease to
      be a judicial case.

      An excess case is a new case whose initiator previously
      initiated five or more cases during the same week as that case.
      The Clerk of the Courts CAN refuse an excess case by
      announcement, thus causing it to cease to be a judicial case.
      When e does so, e fulfills any obligations with regards to that
      case.

----------------------------------------------------------------------

Rule 1868/16 (Power=2)
Judge Assignment Generally

      At any time, a judicial case either has no judge assigned to it
      (default) or has exactly one entity assigned to it as judge.
      This is a persistent status that changes only according to the
      rules.

      At any time, a judicial case either does not require a judge
      (default) or requires a judge.  This is not a persistent status,
      but is evaluated instantaneously.

      When a judicial case requires a judge and has no judge assigned,
      the CotC CAN assign a qualified entity to be its judge by
      announcement, and SHALL do so as soon as possible.

      The entities qualified to be assigned as judge of a judicial
      case are the active players who have not previously been
      assigned as its judge, subject to modification by other rules.
      Being unqualified to be assigned as a judge does not inherently
      prevent an entity from continuing to be judge of a case to which
      e is already assigned.

      When a player is poorly qualified to be assigned as judge of a
      judicial case, the Clerk of the Courts SHALL not assign em to be
      the judge of that case; if e has done so, and that player is
      still the judge of that case, then e CAN recuse that judge from
      that case by announcement.

      Making an entity unqualified or poorly qualified to judge is
      secured, with a power threshold of 1.5.

      To recuse a judge from a case is to deassign em as its judge.
      Assigning a judge to a case implicitly recuses its existing
      judge, if any.  A recusal "with cause" is a recusal defined as
      such by the rules.

      A player CAN favor or disfavor a judicial case by announcement.
      When assigning a judge to a judicial case, the CotC, if
      possible, SHALL assign a player who has favored it and SHALL NOT
      assign a player who has disfavored it.

----------------------------------------------------------------------

Rule 1871/27 (Power=1.5)
The Standing Court

      Posture is a player switch, tracked by the Clerk of the Courts,
      with the following values:

      * Standing.  Standing players are generally qualified to judge.

      * Sitting.  Sitting players are poorly qualified to judge, but
        will generally become qualified when the CotC rotates the
        bench.

      * Leaning.  Leaning players are poorly qualified to judge, but
        are generally qualified to serve on appeal panels.

      * Supine (default).  Supine players are unqualified to judge.

      Changes to posture are secured.

      A player CAN flip eir posture to any non-standing value by
      announcement.

      When the CotC assigns a player as judge, that player becomes
      sitting.

      A sitting player that assigns judgement in a disinterested
      judicial case CAN and MAY become standing by announcement in the
      same message in which e assigns judgement to that case.

      The CotC CAN rotate the bench (change all sitting players to
      standing) by announcement, but SHALL NOT do so unless, of the
      judicial cases requiring assignment:

       a) no entity is well-qualified to be assigned to any of them;

       b) e immediately afterwards (in the same announcement) assigns
          a judge to at least one of them.

      When the CotC recuses a non-supine player with cause, e CAN flip
      that player's posture to supine by announcement in a timely
      fashion.

----------------------------------------------------------------------

Rule 2203/1 (Power=1.5)
Hawkishness

      Hawkishness is a player switch, tracked by the Clerk of the
      Courts, with the following values:

      * Hanging.  Hanging players are unqualified to be assigned as
        judge of any inquiry case.

      * Hugging.  Hugging players are unqualified to be assigned as
        judge of any criminal case, and poorly qualified to be
        assigned as judge of any equity case.

      * Hemming-and-Hawing (default).

      * Hovering.  Hovering players are poorly qualified to be
        assigned as judge of any inquiry case, unless there is no
        non-inquiry case requiring assignment, at least one inquiry
        case requiring assignment, and no such inquiry case with any
        non-Hovering player well-qualified to be assigned to it.

      Changes to hawkishness are secured.

      A player CAN flip eir hawkishness by announcement.

----------------------------------------------------------------------

Rule 2226/3 (Power=1.5)
Judicial Rank

      Judicial rank is a player switch, tracked by the Clerk of the
      Courts, with the same range and default as interest indices.

      A player is poorly qualified to judge judicial cases whose
      interest index exceeds eir judicial rank.

      A player CAN flip eir judicial rank to any value by
      announcement, unless eir rank was decreased due to an overrule
      within the past 30 days.

      When a judgement is overruled on appeal, if the prior judge's
      judicial rank is higher than 0, then it is decreased by 1.

      A player CAN flip eir judicial rank from 0 to 1 with 3 support.

      "Supreme", "Circuit", "District", and "Night" are synonymous
      with judicial ranks 3, 2, 1, and 0, respectively.

----------------------------------------------------------------------

Rule 2248/0 (Power=2)
Second-Class Judges

      If any first-class member of a second-class person's basis would
      be unqualified to judge a given judicial case, even if e were
      registered, active, standing, hemming-and-hawing, and Supreme,
      then that second-class person is unqualified to judge that case.

----------------------------------------------------------------------

Rule 2204/0 (Power=1.5)
Linked Assignments

      When the Clerk of the Courts assigns a player as judge of two or
      more judicial cases consecutively in the same announcement, that
      player only becomes sitting upon the last such assignment, rules
      to the contrary notwithstanding.  The CotC SHOULD NOT do this
      unless those cases are closely related in their subject matter.

----------------------------------------------------------------------

Rule 2164/3 (Power=1)
Judicial Self-Recusal and Case Transfer

      The judge of a judicial case CAN recuse emself from it at any
      time by announcement.  Such a recusal is with cause if and only
      if e has been assigned to the case for at least four days.

      An entity (the transferee) CAN, with consent from the current
      judge of a judicial case (the transferor), assign emself as the
      new judge of that case, provided that e is qualified to be
      assigned as judge of that case, and e immediately (in the same
      announcement) assigns a judgement to a judicial question in that
      case.

----------------------------------------------------------------------

Rule 2212/0 (Power=1.7)
Judicial Declarations

      A judicial declaration published by a judge as required by the
      rules in conjunction with a judgement is self-ratifying,
      provided that that judgement remains in effect.  Such a
      judgement may be inappropriate due to the content of this
      declaration, rules to the contrary notwithstanding.

----------------------------------------------------------------------

======================================================================
Cards and Energy
----------------------------------------------------------------------

Rule 2282/0 (Power=2)
Energy

      Ergs are a class of fixed assets and a measure of each Player's
      energy; to increase or decrease an entity's energy is to change
      the number of ergs in eir possession.  Ownership of Ergs is
      restricted to players.

      At the beginning of each week:
       (a) All the ergs in existence are destroyed; then
       (b) P ergs are created in the possession of each player, where
           P for a player equals 4 plus the sum of the interest
           indices of offices that e holds.

      The Power Station Manager (PSM) is an office and the
      recordkeepor of ergs.  Eir weekly report shall include a list of
      all erg transactions of the previous week.

----------------------------------------------------------------------

Rule 2283/0 (Power=2)
Fees

      If the Rules associate a non-negative cost, price, charge, or
      fee with an action, that action is a fee-based action.  If the
      specified cost is not an integer, the actual fee is the next
      highest integer.

      To perform a fee-based action, a Player (the Actor) who is not
      otherwise forbidden to perform the action CAN perform it by
      announcing that e is performing the action while also announcing
      that there is a fee for that action.  Upon said announcement, if
      the Player has sufficient energy, then the action is performed,
      and a number of ergs in the Actor's possession equal to the fee
      are destroyed.

      An attempt to performed a fee-based action is also implicitly a
      claim to be in possession of sufficient ergs to perform the
      action, and such a claim is self-ratifying.  If the claim is
      erroneous but self-ratifies, then the action is deemed to have
      occurred and destroyed all ergs in the possession of the
      claimant.  Making such a claim falsely is the Class-2 Crime of
      Assaulting the Batteries, but it is generally appropriate to
      DISCHARGE such a crime if it is disputed within four days.

----------------------------------------------------------------------

Rule 2284/3 (Power=2)
Fee-based actions

      - A player CAN increase eir voting limit on a specified decision
        to adopt a proposal in its voting period by 2Q, by paying a
        fee of Q.  This rule defers to other Rules that define maximum
        voting limits.

      - A player CAN make a proposal Distributable for a charge of 1
        erg.

      - A player CAN make a proposal Undistributable for a charge of 2
        ergs.

      - A player CAN destroy a Rest in the possession of another
        player for a charge of 2 ergs.  A player CAN destroy one of
        eir own Rests for a charge of 3 ergs.

      - A player CAN make an ongoing Ordinary decision Democratic for
        a charge of 3 ergs.

      - A player CAN initiate an election for a specified Office for a
        charge of 3 ergs unless there is an ongoing election for that
        office.

      - A player CAN change the chamber of an ongoing ordinary
        decision for a charge of 2 ergs.

      - A player CAN destroy an erg in the possession of a specified
        player for a charge of 2 ergs. The PSM SHALL note such a
        destruction in eir report.

----------------------------------------------------------------------

Rule 2255/4 (Power=2)
Cards

      Each of the items listed in this rule by a title and position is
      an asset tracked by the Herald.  Collectively these assets are
      known as Cards.

      Cards CANNOT be destroyed except as described in this Rule, nor
      CAN more than a single instance of each particular card come
      into existence, rules to the contrary notwithstanding.  If a CFJ
      determines that the possessor of the instance can't be
      determined by reasonable effort, then that Herald CAN and SHALL,
      as soon as possible, destroy any instance of that card that
      might exist and create that card in the possession of an active
      player who holds the Patent Title Champion, chosen at random.

      If the holder of a particular card is a Player, the holder of
      that card is considered to be the holder of its listed position,
      and have the powers and duties described by the Rules for that
      position.

      Title: Minister without Portfolio
      Position: The Minister without Portfolio CAN become holder of a
      specified vacant elected office by announcement, unless e is
      prevented from holding that office on an ongoing basis.

      Title: Majority Leader.
      Position: The Majority Leader CAN veto a specified decision by
      announcement.

      Title: Cabinet Secretary.
      Position: the Cabinet Secretary CAN rubberstamp a specified
      decision by announcement.

      Title: Chief Whip.
      Position:  The Chief Whip's voting limit on an Ordinary proposal
      is 1.5 times what it would otherwise be.

      Title: Justiciar.
      Position: The Justiciar may be granted particular abilities or
      privileges associated with the judicial process as described
      elsewhere in the Rules.

      Title: Admiral of the Navy.
      Position:  The Admiral of the Navy CAN begin a coup by
      announcing the ceremonial shelling of the palace.  The effects
      of the coup (if any) are as described elsewhere in the rules.

----------------------------------------------------------------------

Rule 2286/0 (Power=2)
Veto and Rubberstamp

      Vetoing an ordinary decision during its voting period increases
      its adoption index by 1 and makes it Democratic.  Vetoing a
      decision under other circumstances has no effect.

      Rubberstamping an ordinary, non-filibustered decision during its
      voting period decreases its quorum to 3, rules to the contrary
      notwithstanding.  Rubberstamping a decision under other
      circumstances has no effect.

----------------------------------------------------------------------

Rule 2275/2 (Power=1)
Government

      When allowed to by the rules, a player Forms a Government by
      publishing a defined list of every card and, for each card, a
      different active player. The players chosen in this manner must
      contain a maximal number of players holding the patent title
      Champion; this requirement defers to any requirements imposed by
      other rules on the Formation of a Government.

      The Formation of a Government constitutes a self-ratifying
      declaration that the player Forming the Government is capable of
      doing so, and that all the cards are successfully created or
      transferred to the players specified.

      When a Government is Formed, each card is transferred to the
      player specified, or if the card does not exist, it is created
      in that player's possession.

      The Government is the set of entities, other than the Lost and
      Found Department, owning cards.

----------------------------------------------------------------------

Rule 2269/1 (Power=2)
Couple Coups

      A coup is either a coup d'etat, a coup de grace, or a chicken
      coup.

      When the Admiral of the Navy begins a coup, the coup is a coup
      d'etat if it has been at least two months since a player last
      Formed the Government (if ever) and since the last coup d'etat
      ended (if there was one) and if the Admiral of the Navy is not
      the Speaker, a coup de grace if there is an ongoing coup d'etat
      and e did not already begin a coup de grace in the same week,
      and a chicken coup otherwise.

      The effects of the various varieties of coup are defined
      elsewhere in the rules.

----------------------------------------------------------------------

Rule 2270/0 (Power=2)
Coups D'etat

      When a coup d'etat is begun, the current Admiral of the Navy
      becomes the initiator of the coup. The Speaker and all other
      members of the Government become the members of the Government
      in Exile. When the Admiral of the Navy begins a coup d'etat, e
      CAN in the same message Form a Government, except that no member
      of the Government in Exile can be a member of the new
      Government. If e does not do so, the coup is a chicken coup, not
      a coup d'etat, rules to the contrary notwithstanding.

      During a coup d'etat, the office of Speaker is held by the
      active player to have been awarded Champion most recently among
      players on the List of Succession who aren't members of the
      Government in Exile. If there is no such player, the Admiral of
      the Navy is the Speaker. This paragraph takes precedence over
      other rules with regards to the Speaker's identity. The Speaker
      CANNOT Form a Government during a coup d'etat, rules to the
      contrary notwithstanding.

      A coup d'etat lasts for three weeks, in which case it ends
      successfully, or until a member of the Government in Exile comes
      to be a member of the Government (except prior to the AotN
      Forming the government at the start of the coup), in which case
      it ends unsuccessfully. The initiator of a coup d'etat SHALL
      NOT, directly or indirectly, intentionally cause the coup to end
      unsucessfully.  Doing so is the Class-6 Crime of Playing Both
      Sides.

      Upon the unsuccessful conclusion of a coup d'etat, the Speaker
      at the beginning of the coup d'etat is awarded 3 Leadership
      Tokens and CAN once within the next week Form a Government,
      provided e selects a maximal number of members of the coup
      d'etat's Government in Exile to be members of the new
      Government. The members of the Government in Exile other than
      the Speaker at the beginning of the coup d'etat are each awarded
      a Leadership Token.

      Upon the successful conclusion of a coup d'etat, the Speaker at
      the end of the coup d'etat is awarded 3 Leadership Tokens. The
      remaining members of the Government at the end of the coup are
      each awarded a Leadership Token.

----------------------------------------------------------------------

Rule 2271/0 (Power=1)
Ongoing Change

      During a coup d'etat, the Assessor's weekly report includes the
      following information:
        - The person who was Speaker at the beginning of the coup.
        - The initiator of the coup.
        - The identities of every member of the Government in Exile.
        - The date and time at which the coup will end successfully.

      The Assessor's monthly report includes the following information:
        - The date on which the most recently ended coup d'etat began
          and ended, and whether it was successful.

----------------------------------------------------------------------

Rule 2272/1 (Power=1)
Leadership Tokens

      Leadership Tokens are a currency tracked by the Assessor. A
      player CANNOT destroy (redeem) Leadership Tokens in eir
      possession except for one of the following effects:

        (a) A player CAN redeem 3 Leadership Tokens in eir possession
            to satisfy the Winning Condition of Leadership.
        (b) A player CAN redeem 1 Leadership Token in eir possession
            to earn two draws from each defined Basic Deck.
        (c) A player CAN redeem 1 Leadership Token in eir possession
            to earn five draws from a single defined Basic Deck,
            chosen at the time of redemption.
        (d) A player CAN redeem 1 Leadership Token in eir possession
            to be awarded 20+20i points.
        (e) A player CAN redeem 1 Leadership Token in eir possession
            to destroy up to 6 Rests e owns.

----------------------------------------------------------------------

Rule 2273/1 (Power=1)
Coups de Grace

      When a coup de grace is begun, the Admiral of the Navy CAN and
      SHALL in the same message choose a member of the Government and,
      for each card in that player's possession, choose a different
      active player who is neither a member of the Government nor of
      the Government in Exile, such that e chooses a maximal number of
      players with the patent title Champion to receive the cards.
      Each of those cards is transferred to the specified player, and
      the player originally chosen by the Admiral of the Navy becomes
      a member of the Government in Exile.

      If, somehow, a coup de grace is begun when there is no ongoing
      coup d'etat, the coup de grace is actually a chicken coup, rules
      to the contrary notwithstanding.

----------------------------------------------------------------------

Rule 2274/1 (Power=1)
Chicken Coups

      When a chicken coup is begun, the Admiral of the Navy SHALL, if
      possible, and as soon as possible, perform the next action e is
      explicitly and publicly instructed to perform by another player.
      Failure to do so is the Class-3 Crime of Spreading Salmonella.

----------------------------------------------------------------------

======================================================================
Patent Titles and Degrees
----------------------------------------------------------------------

Rule 649/31 (Power=1.5)
Patent Titles

      A Patent Title is a legal item given in recognition of a
      person's distinction.  The Herald is an office; its holder is
      responsible for tracking Patent Titles.

      A person specifically authorized by the rules to award (revoke)
      a Patent Title SHALL do so as soon as possible after the
      conditions authorizing em to do so are announced, unless there
      is an open judicial question contesting the validity of those
      conditions.  Awarding or revoking a Patent Title by any other
      method is secured.

      While a Patent Title has been awarded to (and not revoked from)
      an entity, that entity is said to Bear that Patent Title.  The
      status of Bearing a Patent Title can only be changed as
      explicitly set out in the Rules.  The Herald's monthly report
      includes a list of each Patent Title that at least one entity
      Bears, with a list of which entities Bear it.

      As soon as possible after a patent title is awarded or revoked,
      the herald SHALL announce the award or revocation.

      When a patent title is used as a noun to refer to bearers of the
      patent title, it is assumed to refer only to persons who Bear
      that patent title unless context clearly indicates otherwise.

----------------------------------------------------------------------

Rule 1922/36 (Power=1)
Defined Regular Patent Titles

      The following are Patent Titles:

      (a)  Scamster, which may be awarded to any Player who has shown
           great enthusiasm, persistence, or skill in the perpetrating
           of scams.  This title may not be declined, retracted, or
           revoked.

      (b)  A Patent Title (non-unique) now will
           Be known as "Bard", and granted those with wit.
           In order for the Title to be filled,
           A level of Support must call for it.

           Three players to a fourth may grant this name
           If these three write as one, with two Support.
           A current Bard may also grant the same,
           Provided that a second Bard's a sport.

           And so we don't the name of Bard debase,
           A Player with three Supporters can conspire
           To (from a Bard), this Title to erase:
           Or Bard (plus two Bards) make a Bard retire.

           But lest we ruin some poor minstrel's fun
           No bard will be dis-bard for eir bad pun.

      (c)  Three Months Long Service, Six Months Long Service, Nine
           Months Long Service, Twelve Months Long Service, to be
           awarded by the IADoP to any player who has held a
           particular Office continuously for the specified duration.
           Each of these titles shall be awarded only once per player.

      (d)  Champion, to be awarded by the Herald to any person who
           wins the game, along with a specification (possibly
           implicit) of the method of victory.  The Herald's monthly
           report includes how the player won. A message awarding
           Champion to a player constitutes a self-ratifying claim
           that the player in question won the game through that
           method.

      (e)  Left in a Huff, to be awarded by the Registrar to any
           player who deregistered in a Writ of FAGE.

      (f)  Elder Lurker, to be awarded to Persons who are true legends
           that were involved in Agora in its early days and now
           continue to grace us with their presence by lurking on the
           lists to occasionally add tidbits of wisdom or insight to
           discussions.

      (g)  Cassandra, to be awarded to any player who noticed a scam,
           thought up a way to stop it, warned everyone clearly, and
           yet the scam happened anyway due to apathy on the part of
           other players.

      (h)  Missed Congeniality, to be awarded to persons who gain the
           ability to make arbitrary changes to Rules with a power
           less than 2 by announcement, but lose the ability before
           gaining the ability to make such changes to higher-powered
           rules.

----------------------------------------------------------------------

Rule 1367/14 (Power=1)
Degrees

      Certain patent titles are known as degrees.  The degrees are

      - Associate of Nomic                 (A.N.)
      - Bachelor of Nomic                  (B.N.)
      - Master of Nomic                    (M.N.)
      - Doctor of Nomic History            (D.N.Hist.)
      - Doctor of Nomic Science            (D.N.Sci.)
      - Doctor of Nomic Philosophy         (D.N.Phil.)

      Degrees are ranked in the order they appear in this rule, with
      degrees listed later being ranked higher.

      A degree CANNOT be awarded to any person more than once, and
      CANNOT be revoked once awarded.

      After a player publishes a suitable thesis with explicit intent
      to qualify for a degree (the specific degree need not be
      mentioned), the Herald SHALL, as soon as possible, initiate an
      Agoran Decision to award that player (the author) a degree as
      follows:

       - The available options are FAILING GRADE and each degree that
         the author does not have. The available options can change
         during the voting period.

       - The eligible voters are each active player at the time the
         decision is initiated.

       - Each player's voting limit on the decision is three, plus
         five for each  degree e held at that time (the high limit is
         so as to allow a player to cast votes for different titles
         and ensure that an inappropriate title is not awarded).

       - The specific thesis for which the degree is to be awarded is
         an essential parameter of the decision (but not the text of
         that thesis).

      When the Herald resolves the decision, e CAN and SHALL award the
      author the degree selected by Agora, or no degree if FAILING
      GRADE was the outcome.

----------------------------------------------------------------------

Rule 2231/3 (Power=3)
Order of the Hero of Agora Nomic

      The set of patent titles defined in this rule constitute the
      Order of the Hero of Agora Nomic; the titles may be collectively
      referred to as "Heroic titles" and a Bearer of a Heroic title as
      a Hero.

      Heroic titles are Agora's premier titles of distinction, and CAN
      be awarded to persons for meritorious service only by a proposal
      of power 3 or greater, which SHOULD explain why those persons
      are qualified.  Players SHOULD NOT cause heroic titles to be
      revoked.  Heroes are entitled to use the abbreviation of eir
      title as post-nomial letters in Agora communications and
      reports.

      The Heroic titles in decreasing precedence are:

      Grand Hero of Agora Nomic (GHAN) -- This title may be awarded to
      any person obviously and directly responsible for the existence
      of Agora and/or Nomic in general.  As this title is the highest
      honour that Agora may bestow, a Bearer of this title OUGHT to be
      treated right good forever.

      Hero of Agora Nomic (HAN) -- This title may be awarded to any
      person for outstanding meritorious service to Agora above and
      beyond the call of duty.

----------------------------------------------------------------------

======================================================================
Foreign Relations
----------------------------------------------------------------------

Rule 402/31 (Power=1)
Identity of the Speaker

      The List of Succession is a list of the five active players who
      were most recently awarded the patent title Champion.  This
      list, and the date on which each player on the list last became
      part of the list, is part of the Herald's monthly report.

      The Speaker is the active player on the List of Succession who
      won the game most recently. The Herald SHALL announce the
      ascension of a new Speaker as soon as possible after it occurs.

----------------------------------------------------------------------

Rule 103/6 (Power=1)
Role of the Speaker

      The Speaker is an imposed office and a figurehead of Agora. The
      Speaker is a person who has proven themselves to be worthy of
      the title, and for a time can direct Agoran government affairs.

      If e has not already done so this quarter, or if e hasn't done
      so since e gained office, the Speaker CAN Form a Government.

----------------------------------------------------------------------

Rule 2148/5 (Power=1)
The Ambassador

      The ambassador is an office; its holder is responsible for
      relations with foreign nomics.

      A foreign nomic may grant certain powers (in the
      ordinary-language sense) and privileges to Agora's ambassador.
      If so, the ambassador shall generally exercise such powers in
      such manner as e sees fit, subject to other rules and orders. If
      a foreign nomic allows for Agora to take actions in it, the
      ambassador MAY, with Agoran consent, take any action in it on
      behalf of Agora, provided that the nomic is Protected, Friendly
      or Neutral.

      All players are prohibited from falsely claiming, to any nomic,
      to be the ambassador.

----------------------------------------------------------------------

Rule 2147/7 (Power=2)
Protectorates

      Whereas Agora, being the superpower of nomics, has an inherent
      responsibility to lead the nomic world; and whereas Agora
      desires to encourage growth and promotion of the nomic
      community, be it hereby known that Agora shall serve as
      benevolent protector to any nomic which requests such status
      (hereafter referred to as the protectorate).

      In order to become a protectorate, a nomic must specify in its
      ruleset that it submits to Agora as its benevolent protector.
      It must also have rules or other gamestate arranged such that
      any protective decree proclaimed by the ambassador will take
      full effect upon proclamation.  Any restriction whatsoever on
      the content of a protective decree disqualifies the nomic from
      being a protectorate.

      If the criteria specified in the preceding paragraph are met,
      the ambassador may make the nomic a protectorate without three
      objections.  If a protectorate ever does not meet these
      criteria, it ceases to be a protectorate.  The ambassador shall
      check every month whether each protectorate continues to meet
      the criteria, and shall announce whenever a protectorate has
      ceased to be a protectorate.

      The ambassador's monthly report includes a list of all
      protectorates, with contact details for each, and for each the
      forum in which it is most appropriate to proclaim protective
      decrees that target that protectorate.

----------------------------------------------------------------------

Rule 2159/3 (Power=2)
Protective Decrees

      A protective decree is an act of Agora whose intended effect is
      to make explicit changes to the state of a protectorate nomic.
      The changes may include enacting, repealing, or amending rules
      of the protectorate, changing the set of players of the
      protectorate, or any other instantaneous changes to the
      protectorate's gamestate.

      Initiating a protective decree is secured, and is INVALID unless
      the initiating instrument unambiguously specifies the target
      protectorate and the changes to be made to it.

      As soon as possible after a protective decree has been
      initiated, the ambassador SHALL proclaim it to the target nomic.
      The decree takes effect upon this proclamation.

      Protective decrees should be initiated only for the purpose of
      assisting the protectorate in its growth and enabling its
      longevity.  Protective decrees should always be benevolent.

      All players are prohibited from falsely claiming, to any nomic,
      that a document is a protective decree.

----------------------------------------------------------------------

======================================================================
Trophies
----------------------------------------------------------------------

Rule 1727/17 (Power=1)
Happy Birthday

      WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic
      World, had recently collapsed; yet, many of its players enjoyed
      nomic and did not wish to forego such a noble pursuit;

      And WHEREAS, Originator Chuck Carroll therefore composed an
      Initial Ruleset for an email nomic, based on the Initial
      Rulesets of Peter Suber, inventor of Nomic, and on the Rulesets
      of Nomic World and other nomics,

      And WHEREAS, a nomic thus rose like a phoenix from the ashes of
      Nomic World, played on the mailing list originally set up for
      discussion of Nomic World, and coming into existence at June 30,
      1993, 00:04:30 GMT +1200, with a message sent by FIRST SPEAKER
      Michael Norrish, which read, in part,

          "I see no reason to let this get bogged down; there are no
          precedents or rules that cover this situation, so I think we
          may as well begin directly.... Proposals for new rules are
          invited. In accordance with the rules, these will be
          published, numbered and distributed by me at my earliest
          convenience."

      And WHEREAS, this nomic began as a humble and nameless nomic,
      known unofficially as yoyo, after the mailing list it was played
      on, until its Players, much later, gave it its OFFICIAL NAME of
      Agora,

      And WHEREAS, Agora has now become the wisest, noblest, eldest,
      and most interesting of all active email nomics, due to the hard
      work and diligence of Agorans as well as the frequent advice of
      Agoraphobes,

      And WHEREAS, Agorans desire to joyously commemorate Agora's
      founding,

      BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be
      the entire day of June 30, GMT +1200, of each year.

      BE IT FURTHERMORE RESOLVED that Agora's Unbirthday is defined to
      be the entire day of December 30, GMT +1200, of each year; but,
      since that falls within a Holiday, is observed during the entire
      days of January 12 through 14, GMT +1200, of each year.

----------------------------------------------------------------------

Rule 2029/0 (Power=4)
Town Fountain

                      /\   /\
                      / \ / \
                         T
                        his
                      Power-4
               Rule (the first ever)
                was placed to honor
           The Agoran  Spirit Of The Game
           by Goethe, Steve, Murphy, root
           and OscarMeyr, Scamsters. Look
           on our works, ye Marvy, but do
      always Dance a Powerful Dance.  Hail Eris!

----------------------------------------------------------------------

END OF THE SHORT LOGICAL RULESET