THE SHORT LOGICAL RULESET

Last proposal with recorded effect on this ruleset: 5455
Last change to this ruleset: by proposal

Rule ID numbers:
      highest orderly: 2200
      disorderly: none

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The Game of Agora
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Rule 101/7 (Power=3)
Agoran Rights and Privileges

      The rules may define persons as possessing specific rights or
      privileges.  Be it hereby proclaimed that no binding agreement
      or interpretation of Agoran law may abridge, reduce, limit, or
      remove a person's defined rights.  A person's defined privileges
      are assumed to exist in the absence of an explicit, binding
      agreement to the contrary.  This rule takes precedence over any
      rule which would allow restrictions of a person's rights or
      privileges.

         i. Every person has the privilege of doing what e wilt.

        ii. Every player has the right to perform an action which is
            not regulated.

       iii. Every person has the right to initiate a formal process to
            resolve matters of controversy, in the reasonable
            expectation that the controversy will thereby be resolved.
            Every person has the right to cause formal reconsideration
            of any judicial determination that e should be punished.

        iv. Every person has the right to refuse to become party to
            a binding agreement.  The absence of a person's explicit,
            willful consent shall be considered a refusal.

         v. Every person has the right to not be considered bound by
            an agreement, or an amendment to an agreement, which e has
            not had the reasonable opportunity to review.

        vi. Every player has the right of participation in the fora.

       vii. Every person has the right to not be penalized more than
            once for any single action or inaction.

      viii. Every player has the right to deregister rather than
            continue to play.

      Please treat Agora right good forever.

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Rule 2125/1 (Power=3)
Regulation Regulations

      An action is regulated if:

      (a) the action is prohibited;

      (b) the rules indicate that if certain conditions are satisfied,
          then some player is permitted to perform the action;

      (c) the action would, as part of its effect, modify information
          for which some player is required to be a recordkeepor; or

      (d) the action would, as part of its effect, make it impossible
          to make arbitrary modifications to the rules by any
          combinations of actions by players.

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Rule 1586/3 (Power=2)
Definition and Continuity of Entities

      Two Rule-defined entities CANNOT have the same name or nickname.

      If the Rules defining an entity are repealed or amended such
      that they no longer define that entity, then that entity and its
      properties cease to exist.

      If the Rules defining an entity are amended such that they still
      define that entity but with different properties, then that
      entity and its properties continue to exist to whatever extent
      is possible under the new definitions.

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Rule 1688/4 (Power=3)
Power

      The power of an entity is a non-negative rational number.
      An instrument is an entity with positive power.

      The power of an entity cannot be set or modified except as
      stipulated by the rules.  All entities have power zero except
      where specifically allowed by the rules.

      A rule that secures a change (hereafter the securing rule)
      thereby makes it IMPOSSIBLE to perform that change except as
      allowed by an instrument with power greater than or equal to the
      change's power threshold.  This threshold defaults to the
      securing rule's power, but CAN be lowered as allowed by that
      rule.

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Rule 2140/0 (Power=3)
Power Controls Mutability

      No entity with power below the power of this rule can

      (a) cause an entity to have power greater than its own.

      (b) adjust the power of an instrument with power greater than
          its own.

      (c) modify any other substantive aspect of an instrument with
          power greater than its own.  A "substantive" aspect of
          an instrument is any aspect that affects the instrument's
          operation.

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Rule 2149/8 (Power=1)
Truthfulness

      A person SHALL NOT make a public statement unless e believes
      that in doing so e is telling the truth.  Merely quoting a false
      statement does not constitute making it for the purposes of this
      rule.  Any disclaimer, conditional clause, or other qualifier
      attached to a statement constitutes part of the statement for
      the purposes of this rule; the truth or falsity of the whole is
      what is significant.

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Rule 2186/0 (Power=2)
Victory

      Winning Conditions and Losing Conditions exist only as defined
      by rules.  Defining these things is secured.

      A win announcement is a correct announcement explicitly labeled
      as a win announcement.

      When one or more persons satisfy at least one Winning Condition
      and do not satisfy any Losing Conditions, all such persons win
      the game.  This is the only way to win the game, rules to the
      contrary notwithstanding.

      Each Winning Condition should (if needed) specify a cleanup
      procedure to prevent an arbitrary number of wins arising from
      essentially the same conditions.  When one or more persons win
      the game, for each Winning Condition satisfied by at least one
      of those persons, its cleanup procedure occurs.

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Rule 2110/5 (Power=3)
Win by Paradox

      A tortoise is an inquiry case on the possibility or legality of
      a rule-defined action (actual or hypothetical, but not arising
      from that case itself, and not occurring after the initiation of
      that case) for which the question of veracity is UNDECIDABLE.

      Upon a win announcement that a tortoise has continuously been a
      tortoise for no greater than four and no less than two weeks,
      the initiator satisfies the Winning Condition of Paradox.

      Cleanup procedure:  Each winner satisfying this Winning
      Condition SHALL, as soon as possible, make a reasonable attempt
      to resolve the paradox.  The same person can not satisfy this
      Winning Condition again for the same tortoise or for any other
      tortoise that was linked to it in assignment.

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Rule 2199/0 (Power=2)
Ribbons

      Ribbons are a class of fixed assets.  Changes to Ribbon holdings
      are secured.  Ownership of Ribbons is restricted to players.

      Each Ribbon has exactly one color.  Colors with different names
      are distinct, regardless of spectral proximity.  Each color of
      Ribbon is a currency.

      The Tailor is a low-priority office, and the recordkeepor of
      Ribbons.

      Ribbons are gained as follows, unless the player already
      possesses the color of Ribbon to be gained:

      (+R) When an interested proposal is adopted and changes at least
           one rule with Power >= 3, its proposer gains a Red Ribbon.

      (+O) When an interested proposal is adopted by voting with no
           valid votes AGAINST, its proposer gains an Orange Ribbon.

      (+G) At the end of each month, each player who held at least one
           office continuously during that month gains a Green Ribbon,
           unless e violated a requirement to submit a report within a
           time limit.

      (+C) When a player deputises for an office, e gains a Cyan
           Ribbon.

      (+B) When a player assigns a judgement to a judicial question
           other than a question on sentencing, e gains a Blue Ribbon,
           unless e violated a requirement to submit that judgement
           within a time limit.

      (+K) When a player assigns a judgement to a judicial question on
           sentencing, e gains a Black Ribbon, unless e violated a
           requirement to submit that judgement within a time limit.

      (+W) When a first-class person becomes a player for the first
           time, e gains a White Ribbon.  When a first-class person
           has been a player continuously for at least three months,
           was never a player before that period, and names another
           first-class player as eir mentor (and has not named a
           mentor in this fashion before), that player gains a White
           Ribbon.

      (+M) When, during Agora's birthday, a player publicly
           acknowledges the occasion, e gains a Magenta Ribbon.

      (+U) When a player is awarded the Patent Title Champion, e gains
           an Ultraviolet Ribbon.

      (+V) When a player is awarded a Patent Title, e gains a Violet
           Ribbon, unless e gains a different Ribbon for the award.

      (+I) When a player is awarded a degree, e gains an Indigo
           Ribbon.

      (+Y) At the end of each month, for each contest that awarded
           points to at least three different contestants during that
           month, the contestmaster gains a Yellow Ribbon.

      If this rule mentions at least six different specific colors for
      Ribbons, then a player CAN destroy one Ribbon of each such color
      in eir possession to satisfy the Winning Condition of
      Renaissance.

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Rule 2177/5 (Power=2)
The Senate

      A Senator is any Player who has been registered continuously for
      the immediately preceding sixty days.  The collection of
      Senators is the Senate.  The Registrar's report includes a list
      of all Senators.

      A Senator CAN call an Emergency Session with 2 Senate
      supporters, provided no other emergency session existed at any
      time in the preceding 48 hours.  An emergency session lasts for
      21 days after being called.  The Assessor's report includes the
      most recent date on which an emergency session was called.

      The roll call of an emergency session is the set of senators at
      the time the emergency session was called.  During emergency
      session, the previous definition of senator does not apply;
      instead, any player who is a member of the roll call is a
      senator.  The Assessor's report includes the roll call of the
      most recent emergency session.

      During emergency session, any Senator CAN declare a filibuster
      on a proposal in its voting period, with 2 supporting Senators,
      provided no filibuster has been declared on that proposal in the
      past.  Any Senator CAN end a filibuster on a proposal with 4
      supporting Senators.

      A proposal that ends its voting period in filibuster has a
      quorum of the number of eligible voters plus 1, rules to the
      contrary notwithstanding.

      When an emergency session begins, all non-Senators' postures
      become supine, and non-Senators CANNOT flip their posture while
      the session lasts.

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Rules
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Rule 2141/1 (Power=3)
Role and Attributes of Rules

      A rule is a type of instrument with the capacity to govern
      the game generally.  A rule's content takes the form of
      a text, and is unlimited in scope.  In particular, a rule
      may define in-game entities and regulate their behaviour,
      make instantaneous changes to the state of in-game entities,
      prescribe or proscribe certain player behaviour, modify the
      rules or the application thereof, or do any of these things
      in a conditional manner.

      Every rule has power between one and four inclusive.  It is
      not possible for a rule to have a power outside this range.

      Rules have ID numbers, to be assigned by the Rulekeepor.

      Every rule shall have a title to aid in identification.  If a
      rule ever does not have a title, the Rulekeepor shall assign
      a title to it by announcement as soon as possible.

      For the purposes of rules governing modification of instruments,
      the text, power, ID number, and title of a rule are all
      substantive aspects of the rule.

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Rule 217/6 (Power=3)
Interpreting the Rules

      When interpreting and applying the rules, the text of the rules
      takes precedence.  Where the text is silent, inconsistent, or
      unclear, it is to be augmented by game custom, common sense,
      past judgements, and consideration of the best interests of the
      game.

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Rule 1482/2 (Power=3)
Precedence between Rules with Unequal Power

      In a conflict between Rules with different Power, the Rule with
      the higher Power takes precedence over the Rule with the lower
      Power.

      No change to the Ruleset can occur that would cause a Rule
      to stipulate any other means of determining precedence
      between Rules of unequal Power.  This applies to changes by
      the enactment or amendment of a Rule, or of any other form.
      This Rule takes precedence over any Rule that would permit
      such a change to the Ruleset.

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Rule 1030/6 (Power=3)
Precedence between Rules with Equal Power

      If two or more Rules with the same Power conflict with one
      another, then the Rule with the lower ID number takes
      precedence.

      If at least one of the Rules in conflict explicitly says of
      itself that it defers to another Rule (or type of Rule) or
      takes precedence over another Rule (or type of Rule), then such
      provisions shall supercede the numerical method for determining
      precedence.

      If all of the Rules in conflict explicitly say that their
      precedence relations are determined by some other Rule for
      determining precedence relations, then the determinations of
      the precedence-determining Rule shall supercede the numerical
      method for determining precedence.

      If two or more Rules claim to take precedence over one another
      or defer to one another, then the numerical method again
      governs.

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Rule 105/3 (Power=3)
Rule Changes

      Where permitted by other rules, an instrument generally can,
      as part of its effect,

      (a) enact a rule.  The new rule has power equal to the minimum
          of the power specified by the enacting instrument,
          defaulting to one if the enacting instrument does not
          specify, and the maximum power permitted by other rules.
          The enacting instrument may specify a title for the new
          rule, which if present shall prevail.  The ID number of the
          new rule cannot be specified by the enacting instrument; any
          attempt to so specify is null and void.

      (b) repeal a rule.  When a rule is repealed, it ceases to be a
          rule, and the Rulekeepor need no longer maintain a record
          of it.

      (c) amend the text of a rule.

      (d) retitle a rule.

      (e) change the power of a rule.

      A rule change is any effect that falls into the above classes.
      Rule changes always occur sequentially, never simultaneously.

      Any ambiguity in the specification of a rule change causes
      that change to be void and without effect.  A variation in
      whitespace or capitalization in the quotation of an existing
      rule does not constitute ambiguity for the purposes of this
      rule, but any other variation does.

      This rule provides the only mechanism by which rules can be
      created, modified, or destroyed, or by which an entity can
      become a rule or cease to be a rule.

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Rule 1681/12 (Power=1)
The Logical Rulesets

      There is a format of the ruleset known as the Short Logical
      Ruleset (SLR).  In this format, each rule is assigned to a
      category, and the rules are grouped according to their category.

      Rules are assigned to, ordered within, or moved between
      categories, and categories are added, changed, or empty
      categories removed, as the Rulekeepor sees fit.

      The listing of each rule in the SLR must include the rule's ID
      number, revision number, power, title, and text.

      The Rulekeepor is strongly encouraged not to include any
      additional information in the SLR, except that which increases
      the readability of the SLR.

      There is a format of the ruleset known as the Full Logical
      Ruleset (FLR).  In this format, rules are assigned to the same
      category and presented in the same order as in the SLR.  The FLR
      must contain all the information required to be in the SLR, and
      any historical annotations which the Rulekeepor is required to
      record.

      The Rulekeepor is also free to include any other information
      which e feels may be helpful in the use of the ruleset in the
      FLR.

      Whenever a rule is changed in any way, the Rulekeepor shall
      record a historical annotation to the rule indicating:

      a) The type of change.

      b) The date on which the change took effect.

      c) The mechanism that specified the change.

      d) If the rule was changed due to a proposal, then that
         proposal's ID number, author, and co-author(s) (if any).

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Rule 1051/18 (Power=1)
The Rulekeepor

      The Rulekeepor is an office; its holder is responsible for
      maintaining the text of the rules of Agora.

      The Rulekeepor's Weekly report includes the Short Logical
      Ruleset.  The Rulekeepor's Monthly report includes the Full
      Logical Ruleset.

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Players
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Rule 869/25 (Power=1)
How to Join and Leave Agora

      Citizenship is an entity switch with values Unregistered
      (default) and Registered, tracked by the registrar.  A player is
      an entity whose citizenship is Registered.

      The verb "to be registered" means to become a player (i.e., to
      have one's citizenship changed from Unregistered to Registered),
      and the verb "to be deregistered" means to cease to be a player
      (i.e., to have one's citizenship changed from Registered to
      Unregistered).  Where the verb "to register" or "to deregister"
      is used without an explicit direct object, the action is
      implicitly reflexive.

      A person CAN register, unless prevented by the rules, by
      announcing that e registers, wishes to register, requests
      registration, or requests permission to register.

      A player CAN deregister by announcement.  E CANNOT register
      within thirty days after doing so.

      A player who is not a person and has never been a first-class
      person CAN be deregistered by any player by announcement.

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Rule 2144/8 (Power=1)
Limited Partnerships

      A partnership SHALL NOT register if its basis is the same as
      that of any player.  Whenever a judgement of GUILTY is assigned
      in a criminal case alleging that a partnership has violated this
      rule, the judge SHOULD assign an EXILE judgement to the question
      on sentencing in that case.

      If a registered partnership has the same basis as another
      player, any player CAN deregister it with Agoran Consent.

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Rule 2139/1 (Power=1)
The Registrar

      The Registrar is an office; its holder is responsible for
      keeping track of players.

      The Registrar's report includes, for each player:

      a) Information sufficient to identify and contact em.
      b) The date on which e most recently became a player.

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Rule 1789/3 (Power=1)
Cantus Cygneus

      Whenever a Player feels that e has been treated so egregiously
      by the Agoran community that e can no longer abide to be a part
      of it, e may submit a document to the Clerk of the Courts,
      clearly labeled a Cantus Cygneus, detailing eir grievances and
      expressing eir reproach for those who e feels have treated em so
      badly.

      As soon as possible after receiving a Cantus Cygneus, the Clerk
      of the Courts shall publish this document along with a Writ of
      Fugere Agorae Grandissima Exprobratione, commanding the Player
      to be deregistered and instructing the Registrar to note the
      method of deregistration for that Player in subsequent Registrar
      Reports, as long as the Player remains deregistered.

      The Player is deregistered as of the posting of the Writ, and
      the notation in the Registrar's Report will ensure that,
      henceforth, all may know said Player deregistered in a Writ of
      FAGE.

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Rule 2130/9 (Power=1)
Activity

      Activity is a player switch with values Active (default) and
      Inactive, tracked by the Registrar.  The Registrar's report
      includes the date on which each non-Active player's activity
      last changed.

      A player CAN flip eir activity by announcement.  "To go on hold"
      is to become Inactive; "to come off hold" is to become Active.

      A player CAN flip another player's activity to Inactive without
      objection.

      A player who has been continuously Inactive for at least three
      months CAN be deregistered by any other player without
      objection.

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Definitions
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Rule 478/22 (Power=3)
Fora

      Freedom of speech being essential for the healthy functioning of
      any non-Imperial nomic, it is hereby resolved that No Player
      shall be prohibited from participating in the Fora.

      Publicity is a forum switch with values Public, Discussion, and
      Foreign (default), tracked by the Registrar.

      The Registrar's report includes, for each forum with non-Foreign
      publicity, sufficient instructions for players to receive
      messages there.

      The Registrar may change the publicity of a forum without
      objection as long as:

      (a) e sends eir announcement of intent to that forum; and

      (b) if the forum is to be made public, the announcement by which
          the Registrar makes that forum public is sent to all
          existing public fora.

      Each active player should ensure e can receive messages via each
      public forum.

      A message is public if and only if it is sent via a public forum
      or is sent to all players and contains a clear designation of
      intent to be public.  A player "publishes" or "announces"
      something by sending a public message.

      Where the rules define an action that CAN be performed "by
      announcement", a player performs that action by announcing that
      e performs it.  Any action performed by sending a message is
      performed at the time date-stamped on that message.

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Rule 2170/1 (Power=3)
Who Am I?

      A public message's claim as to who published it is
      self-ratifying, unless the claim is self-contradictory, or a
      challenge of identity pertaining to the claimed publisher has
      been issued within one month before its publication.

      The Executor of a public message is the first-class person who
      sends it, or who most directly and immediately causes it to be
      sent.  The executor of an action performed by announcement is
      the executor of the announcement.

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Rule 754/7 (Power=3)
Definition Definitions

      Regularity of communication being essential for the healthy
      function of any nomic, it is hereby resolved:

      (1) A difference in spelling, grammar, or dialect, or the use of
          a synonym or abbreviation in place of a word or phrase, is
          inconsequential in all forms of communication, as long as
          the difference does not create an ambiguity in meaning.

      (2) A term explicitly defined by the Rules by default has that
          meaning, as do its ordinary-language synonyms not explicitly
          defined by the rules.

      (3) Any term primarily used in mathematical or legal contexts,
          and not addressed by previous provisions of this Rule, by
          default has the meaning it has in those contexts.

      (4) Any term not addressed by previous provisions of this Rule
          by default has its ordinary-language meaning.

      This rule takes precedence over any other rules which dictate
      terminology or grammar.

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Rule 2152/3 (Power=3)
Mother, May I?

      The following terms are defined.  These definitions are used
      when a rule includes a term in all caps, and SHOULD be used when
      a rule includes a term otherwise.  Earlier definitions take
      precedence over later ones.  If a rule specifies one or more
      players in connection with a term, then the term applies only to
      the specified player(s).

      1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID:  Attempts to
         perform the described action are unsuccessful.

      2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
         the described action violates the rule in question.

      3. SHOULD NOT, DISCOURAGED, DEPRECATED:  Before performing the
         described action, the full implications of performing it
         should be understood and carefully weighed.

      4. CAN: Attempts to perform the described action are successful.

      5. MAY: Performing the described action does not violate the
         rule in question.

      6. MUST, SHALL, REQUIRED, MANDATORY:  Failing to perform the
         described action violates the rule in question.

      7. SHOULD, ENCOURAGED, RECOMMENDED:  Before failing to perform
         the described action, the full implications of failing to
         perform it should be understood and carefully weighed.

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Rule 1023/23 (Power=2)
Common Definitions

      The following terms are defined:

      (a) The phrases "in a timely fashion" and "as soon as possible"
          mean "within seven days".

      (b) The term "paragraph" means a subset of text determined as
          follows:

          (1) Each bulleted or enumerated (hereafter simply
              "bulleted") section is a unit of text.

          (2) Any remaining text is divided into units at blank lines.

          (3) Each unit of a document has a level as follows.  All
              unbulleted units have level 1.  Each bulleted unit has
              level n+2, where n is the number of bulleted units it is
              nested inside.

          (4) A barrier between two units is a unit appearing between
              those units which has level no greater than that of the
              unit appearing first.

          (5) The units of a document form an ordered tree, with the
              hierarchy determined as follows.  The root is an empty
              unit with level zero, which nominally appears at the
              beginning of the document.  One unit is a descendant of
              another unit if it appears after the latter, has
              strictly greater level, and is not separated from the
              latter by a barrier.  The tree's ordering follows the
              order of the units in the document.

          (6) A "paragraph" identified by partial quotation is
              determined by the minimum sub-tree containing the
              entirety of that quotation.

          (7) A "paragraph" identified by an ordinal n is determined
              by the nth unbulleted unit and its descendants.

          (8) A "paragraph" identified by enumerated section labels is
              determined by the sub-tree arrived at by traversal from
              the root, using the specified series of labels.

      (c) Agoran epochs:

          (1) Agoran days begin at midnight UTC.

          (2) Agoran weeks begin at midnight UTC on Monday.

          (3) Agoran months begin at midnight UTC on the first day of
              each Gregorian month.

          (4) Agoran quarters begin when the Agoran months of January,
              April, July, and October begin.

          (5) Agoran years begin when the Agoran month of January
              begins.

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Rule 2161/2 (Power=2)
ID Numbers

      If a rule defines a type of entity as having ID numbers, then:

      (a) Whenever an instance of that type does not have an ID
          number, the player held responsible by that rule SHALL
          assign an ID number to it by announcement as soon as
          possible.

      (b) Such an assignment is INVALID unless the number is a natural
          number (expressed as a decimal literal with at most 14
          digits) distinct from any ID number, and greater than any
          orderly ID number, previously assigned to an entity of that
          type.  The player SHALL select the smallest number possible,
          unless e reasonably believes that selecting any smaller
          number might be invalid or confusing.

      (c) Each ID number is either orderly (default) or chaotic.  Upon
          a judicial finding that the assignment of an ID number was
          ILLEGAL, the ID number becomes chaotic.

      (d) Once assigned, an ID number cannot be changed.

      (e) If an office is responsible for assigning ID numbers, then
          that officer's report includes the greatest orderly ID
          number, and a list of all chaotic ID numbers, previously
          assigned to the type of entity.

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Rule 2146/1 (Power=2)
Indices

      Indices are elements of the extended real numbers, which is a
      total order consisting of the real numbers plus a minimum
      element, called negative infinity, and a maximum element, called
      positive infinity or unanimity.

      The ratio of a positive index to zero is positive infinity.  The
      ratio of a negative index to zero is negative infinity.  The
      ratio of zero to any index is zero.

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Rule 2162/1 (Power=2)
Switches

      A type of switch is a property that the rules define as a
      switch, and specify the following:

      a) The type(s) of entity possessing an instance of that switch.
         No other entity possesses an instance of that switch.

      b) One or more possible values for instances of that switch,
         exactly one of which is designated as the default.  No other
         values are possible for instances of that switch.

      c) Exactly one officer who tracks instances of that switch.
         That officer's report includes the value of each instance of
         that switch whose value is not its default value.

      At any given time, each instance of a switch has exactly one
      possible value for that type of switch.  If an instance of a
      switch comes to have a value, it ceases to have any other value.
      If an instance of a switch would otherwise fail to have a
      possible value, it comes to have its default value.

      "To flip an instance of a switch" is to make it come to have a
      given value.  "To become X" (where X is a possible value of
      exactly one of the subject's switches) is to flip that switch to
      X.

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Rule 2150/2 (Power=2)
Personhood

      A person is an entity that has the general capacity to be the
      subject of rights and obligations under the rules.  An entity is
      a person if and only if it is defined to be so by rules with
      power 2 or greater.

      Any biological organism that is capable of communicating by
      email in English is a person.

      "First-class person" means a person of a biological nature.

      "First-class player" means a player who is a first-class person.

      The basis of a a first-class person is the singleton set
      consisting of that person.

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Rule 2166/2 (Power=2)
Assets

      An asset is an entity defined as such by an instrument or
      contract (hereafter its backing document).

      Each asset has exactly one owner.  If an asset would otherwise
      lack an owner, it is owned by the Bank.  If an asset's backing
      document restricts its ownership to a class of entities, then
      that asset CANNOT be gained by or transferred to an entity
      outside that class, and is destroyed if it is owned by an entity
      outside that class.

      The recordkeepor of a class of assets is the entity defined as
      such by its backing document.  That entity's report includes a
      list of all instances of that class and their owners.  This
      portion of that entity's report is self-ratifying.

      An asset whose backing document is not a rule generally CAN be
      created by its recordkeepor by announcement, subject to
      modification by its backing document.  To "gain" an asset is to
      have it created in one's possession; to "award" an asset to an
      entity is to create it in that entity's possession.

      An asset generally CAN be destroyed by its owner by
      announcement, and an asset owned by the Bank generally CAN be
      destroyed by its recordkeepor by announcement, subject to
      modification by its backing document.  To "lose" an asset is to
      have it destroyed from one's possession; to "revoke" an asset
      from an entity is to destroy it from that entity's possession.

      A asset generally CAN be transferred by its owner to another
      entity by announcement, subject to modification by its backing
      document.  A fixed asset is one defined as such by its backing
      document, and CANNOT be transferred; any other asset is liquid.

      A currency is a class of asset defined as such by its backing
      document.  Instances of a currency with the same owner are
      fungible.

----------------------------------------------------------------------

Rule 2181/0 (Power=1)
The Accountor

      The Accountor is an office; its holder is responsible for
      keeping track of assets.

      The Accountor is the default recordkeepor for all assets that do
      not specify a different recordkeepor.

----------------------------------------------------------------------

Rule 1728/18 (Power=2)
Dependent Actions

      A player CAN perform an action dependently (a dependent action)
      if and only if the Rules explicitly authorize the player to
      perform the action by one of the following methods:

      - Without N Objections, where N is a nonnegative integer;
      - With N Supporters, where N is a nonnegative integer; or
      - With N Agoran Consent, where N is an integer multiple of 0.1,
        with a minimum of 1.0.

      The phrase "Without Objection" is synonymous with "Without 1
      Objection"; the phrase "With Support" is synonymous with "With 1
      Supporter"; the phrase "With Agoran Consent" is synonymous with
      "With 1.0 Agoran Consent".

      A player authorized to perform a dependent action (the
      initiator) CAN publicly announce eir intent to do so,
      unambiguously describing both the action and the method,
      including the required value for N.  A player (the performer)
      CAN perform a previously unambiguously described dependent
      action by announcement, if and only if all of the following are
      true:

      (a) the time elapsed since the announcement of intent is no more
          than fourteen days, and (if the action is to be performed
          Without N Objections or With N Agoran Consent) at least four
          days;

      (b) either the performer was the initiator, or the initiator was
          authorized to perform the action by virtue of holding a
          rules-defined position and the performer is the holder of
          that position when e attempts to perform the action; and

      (c) At the time the action is attempted, Agora is Satisfied with
          the announced intent, as described elsewhere.

      The specification in the rules that an action may be performed
      dependently does not prohibit performing that action
      independently if doing so would otherwise be permissible.

----------------------------------------------------------------------

Rule 2124/6 (Power=2)
Agoran Satisfaction

      A Supporter of a dependent action is a first-class player who
      has publicly posted (and not withdrawn) support for an
      announcement of intent to perform the action.  An Objector to a
      dependent action is a first-class player who has publicly posted
      (and not withdrawn) an objection to the announcement of intent
      to perform the action.

      The Executor of such an announcement of intent CANNOT support
      nor object to it.  A rule authorizing the performance of a
      dependent action may further restrict the eligibility of players
      to support or object to that specific action.

      Agora is Satisfied with an intent to perform a specific action
      if and only if:

      (1) the action is to be performed Without N Objections, and it
          has fewer than N objectors;

      (2) the action is to be performed With N supporters, and it has
          N or more supporters; or

      (3) the action is to be performed with N Agoran Consent, and the
          ratio of supporters to objectors is greater than N, or the
          action has at least one supporter and no objectors.

----------------------------------------------------------------------

Rule 1769/5 (Power=2)
Holidays

      A Holiday is a period of time designated as such by the Rules.

      During a Holiday, the Promotor SHALL NOT distribute any
      proposals, and judges SHALL NOT be assigned to any judicial
      case, and judges SHALL NOT assign judgement to any judicial
      question.

      If some Rule requires that an action be done prior to a given
      time, and that given time falls during a Holiday, or within the
      72-hour period immediately following that Holiday, then that
      action need not be done until 72 hours after that Holiday ends.

      If some Rule bases the time of a future event upon the time of
      another event, or requires that a Player perform some action
      within some time of another event, and that other event occurs
      during a Holiday, the time at which the Holiday ends shall be
      used instead for the purpose of determining the time of the
      future event or of the time by which the Player must perform the
      specified action.

      This Rule takes precedence over all Rules pertaining to the
      timing of events, and over all Rules which require Players to
      perform events before a specified time.

      The period each year from midnight GMT on the morning of 24
      December to the beginning of the first Agoran week to begin
      after 2 January is a Holiday.

----------------------------------------------------------------------

Rule 1750/1 (Power=1)
Read the Ruleset Week

      The first Agoran week each year which falls entirely in February
      is Read the Ruleset Week.  Agorans are encouraged to read the
      ruleset during Read the Ruleset Week.

----------------------------------------------------------------------

======================================================================
Offices
----------------------------------------------------------------------

Rule 1006/23 (Power=2)
Offices

      A role is an office if and only if it is so defined by the
      rules.  Each office at any time either is vacant (default) or is
      filled (held) by exactly one player.  The holder of an office is
      an officer, and may be referred to by the name of the office.

      An office is imposed if it is so described by the rule defining
      it; otherwise, it is elected.

----------------------------------------------------------------------

Rule 2154/7 (Power=2)
Replacing Officers

      Any player CAN make an active player (hereafter the nominee) the
      holder of an elected office, thus removing any previous holder
      from the office, with Agoran Consent and the nominee's consent;
      this process is known as installation.

      If, during the minimum waiting period between intent and action
      defined for Agoran Consent, another active player is nominated
      in this way and consents, then the IADoP SHALL as soon as
      possible initiate an Agoran decision to determine the new
      officeholder; this process is known as election.  Until the
      election is resolved, the office CANNOT change hands via
      installation, the remainder of this rule notwithstanding.

      In an election, the valid options are the consenting nominees
      (hereafter the candidates), quorum is the lesser of three and
      the number of active players (other rules on quorum
      notwithstanding), the eligible voters are the active players.
      In the notice resolving the decision, the IADoP will select a
      candidate that received at least as many votes as any other
      candidate; this candidate thereby becomes the officeholder.

      Stability is an elected office switch, tracked by the IADoP,
      with values Temporal (default) and Perpetual.  Any player CAN
      flip an office's stability without 2 objections.  A Perpetual
      office becomes Temporal when its holder leaves office.

      If an office is Temporal at the end of a quarter, and no attempt
      to install a player into that office was made during that
      quarter, then the IADoP SHALL make at least one such attempt
      during the following quarter, and SHALL make the change if
      possible; however, these requirements are waived if another
      player makes such a change during the following quarter.

----------------------------------------------------------------------

Rule 2138/3 (Power=1)
The International Associate Director of Personnel

      The International Associate Director of Personnel is an
      low-priority office; its holder is responsible for keeping track
      of officers and reports.

      The IADoP's report includes the following:

      a) The holder of each office.
      b) The date on which each holder last came to hold that office.
      c) The date of the most recent attempt to achieve Agoran Consent
         for changing the holder of that office.

----------------------------------------------------------------------

Rule 2143/1 (Power=1)
Official Reports

      For each office:

      a) If any information is defined by the rules as part of that
         office's weekly report, then the holder of that office SHALL
         maintain all such information, and SHALL publish it at least
         once each week.  Otherwise, that office has no weekly report.

      b) If any information is defined by the rules as part of that
         office's monthly report, then the holder of that office SHALL
         maintain all such information, and SHALL publish it at least
         once each month.  Otherwise, that office has no monthly
         report.

      Any information defined by the rules as part of an office's
      report, without specifying which one, is part of its weekly
      report (unless the office is defined by the rules as
      low-priority, in which case it is part of its monthly report).

----------------------------------------------------------------------

Rule 1551/11 (Power=3)
Ratification

      A public document is part (possibly all) of a public message.

      An official document is a public document purported to be part
      (possibly all) of an official report; this part is the
      document's scope.  Any player CAN, without objection, ratify an
      official document, specifying its scope.  The date of this
      ratification and the scope of the ratified document become part
      of the official report in question, until the same scope is
      ratified at a later date.

      Any public document defined by the rules as self-ratifying is
      ratified one week after its publication, unless explicitly and
      publicly challenged during that period via one of the following
      methods, explaining the scope and nature of the perceived error:

      a) An inquiry case, appropriate for questions of legal
         interpretation.

      b) A claim of error, appropriate for matters of fact.  The
         publisher of the original document SHALL respond to a claim
         of error as soon as possible, either publishing a revision or
         denying the claim.  If e denies the claim, then the original
         document is ratified one week after the denial, unless it is
         challenged again (subject to the same requirements) during
         that period.

      When a public document is ratified, the gamestate is modified so
      that the ratified document was completely true and accurate at
      the time it was published.  Nevertheless, the ratification of a
      public document does not invalidate, reverse, alter, or cancel
      any messages or actions, even if they were unrecorded or
      overlooked, or change the legality of any attempted action.

----------------------------------------------------------------------

Rule 2160/2 (Power=1)
Deputisation

      Any player (a deputy) CAN perform an action as if e held a
      particular position (deputise for that position) if:

      (a) the rules require the holder of that position, by virtue of
          holding that position, to perform the action (or, if the
          position is vacant, would so require if the position were
          filled); and

      (b) a time limit by which the rules require the action to be
          performed has expired; and

      (c) the deputy announced between two and fourteen days earlier
          that e intended to deputise for that position for the
          purposes of the particular action; and

      (d) it would be POSSIBLE for the deputy to perform the action,
          other than by deputisation, if e held the position.

----------------------------------------------------------------------

======================================================================
Agoran Decisions
----------------------------------------------------------------------

Rule 693/9 (Power=3)
Agoran Decisions

      When the rules calls for an Agoran decision to be made, the
      decision-making process takes place in the following three
      stages, each described elsewhere:

          (a) Initiation of the decision.
          (b) Voting of the people.
          (c) Resolution of the decision.

----------------------------------------------------------------------

Rule 107/9 (Power=3)
Initiating Agoran Decisions

      An Agoran decision is initiated when a person authorized to
      initiate it publishes a valid notice which sets forth the intent
      to initiate the decision.  This notice is invalid if it lacks
      any of the following information, and the lack is correctly
      identified within one week after the notice is published:

      (a) The matter to be decided (for example, "the adoption of
          proposal 4781").

      (b) A description of the class of eligible voters sufficient to
          enable public agreement on which persons are eligible.  In
          particular, an explicit list of the eligible voters is
          always sufficient for this purpose.

      (c) A clear indication of the options available.

      (d) The identity of the vote collector.

      (e) Any additional information defined by the rules as essential
          parameters.

      The publication of such a valid notice initiates the voting
      period for the decision.  By default, the voting period lasts
      for seven days.  Rules to the contrary notwithstanding, the
      voting period for a decision cannot be shorter than seven days.

----------------------------------------------------------------------

Rule 2137/2 (Power=1)
The Assessor

      The Assessor is an office; its holder is responsible for
      collecting votes and keeping track of related properties.

----------------------------------------------------------------------

Rule 683/14 (Power=3)
Voting on Agoran Decisions

      An eligible voter on a particular Agoran decision submits a
      ballot to the vote collector by publishing a valid notice
      indicating which one of the available options e selects.  To be
      valid, the ballot must satisfy the following conditions:

      (a) The ballot is submitted during the voting period for the
          decision, and the submitter is an eligible voter at the
          time of submission.

      (b) The ballot clearly identifies the matter to be decided.

      (c) The ballot clearly identifies the option selected by the
          voter.

      (d) The voter has not publicly retracted the ballot during the
          voting period.

      Among the otherwise-valid votes on an Agoran decision, only the
      first N submitted by each entity are valid, where N is the
      entity's voting limit on that decision.  The voting limit of an
      entity that is not an eligible voter on an Agoran decision is
      zero.  The voting limit of an eligible voter on an Agoran
      decision is one, except where rules say otherwise.

      The strength of an option is the number of valid ballots
      selecting that option.

      Other rules may place further constraints on the validity of
      ballots.  This rule takes precedence over any rule that would
      loosen the constraints specified by this rule.

----------------------------------------------------------------------

Rule 2127/1 (Power=1)
Conditional Votes

      A ballot option (vote) on an Agoran decision may be submitted
      conditionally, and the truth or falsity of the condition and
      thus the selected option will be determined as it exists at the
      end of the voting period.

      The option selected shall be considered to be clearly identified
      if and only if the truth or falsity of the specified
      condition(s) can be reasonably determined, without circularity
      or paradox, from information published within the voting period.

      Casting a vote endorsing another voter is equivalent to
      conditionally casting a vote whose value is the same as the most
      common value (if any) among that voter's valid votes on that
      decision.

      Casting a vote denouncing another voter is equivalent to
      conditionally casting a vote whose value is opposite to the most
      common value (if any) among that voter's valid votes on that
      decision.  FOR and AGAINST are opposites; SUPPORT and OBJECT are
      opposites; PRESENT is its own opposite.

----------------------------------------------------------------------

Rule 2168/0 (Power=1)
Extending the voting period

      Whenever the voting period of an Agoran decision would end, and
      the result would be FAILED QUORUM, the length of the voting
      period for that decision will immediately be doubled, provided
      this has not already happened for the decision in question.

      Upon such an occurrence, the vote collector for the decision
      SHOULD issue a humiliating public reminder to the slackers who
      have not yet cast any votes on it despite being eligible.

----------------------------------------------------------------------

Rule 208/7 (Power=3)
Resolving Agoran decisions

      The vote collector for an unresolved Agoran decision CAN resolve
      it by announcement, indicating the option selected by Agora.  If
      it was required to be initiated, then e SHALL resolve it as soon
      as possible after the end of the voting period.  To be valid,
      this announcement must satisfy the following conditions:

      (a) It is published after the voting period has ended.

      (b) It clearly identifies the matter to be resolved.

      (c) It specifies which option was selected by Agora, as
          described elsewhere, and provides a tally of the voters'
          valid ballots on the various options.

      Each Agoran decision has exactly one vote collector, defaulting
      to the initiator of the decision.  If the vote collector is
      defined by reference to a position (or, in the default case, if
      the initiator was so defined), then the vote collector is the
      current holder of that position.

      This rule takes precedence over any rule that would provide
      another mechanism by which an Agoran decision may be resolved.

----------------------------------------------------------------------

Rule 2196/1 (Power=3)
Standard Classes of Agoran Decisions

      An Agoran decision with an adoption index is either ordinary or
      democratic.  An Agoran decision with an adoption index greater
      than or equal to 2 is democratic.  Any other Agoran decision
      with an adoption index is ordinary by default.

      If an Agoran decision has an adoption index, then the following
      are essential parameters:

      a) Its adoption index.
      b) Whether it is ordinary or democratic.

      For any Agoran decision with an adoption index, the available
      options are FOR, AGAINST, and PRESENT.

----------------------------------------------------------------------

Rule 955/13 (Power=3)
Determining the Will of Agora

      The outcome of an Agoran decision is determined as follows.

      (a) If there is more than one available option, and the number
          of distinct voters who submitted valid ballots is less than
          quorum, then the outcome is FAILED QUORUM, regardless of the
          remainder of this rule.  Otherwise, the decision achieved
          quorum.

      (b) If the decision is ordinary or democratic, then the voting
          index is the ratio of the strength of FOR to the strength of
          AGAINST.  If the voting index is greater than 1, and greater
          than or equal to the decision's adoption index, then the
          outcome is ADOPTED; otherwise, the outcome is REJECTED.

----------------------------------------------------------------------

Rule 879/27 (Power=2)
Quorum

      Quorum for an Agoran decision is N/3 (where N is the number of
      eligible voters with a positive voting limit on that decision),
      rounded up, with a minimum of five (unless this is greater than
      N, in which case quorum is N).

----------------------------------------------------------------------

Rule 2034/4 (Power=3)
Vote Protection and Cutoff for Challenges

      Any proposal that would otherwise change the validity of any
      existing vote on any specific unresolved Agoran decision is
      wholly without effect, rules to the contrary notwithstanding.
      This does not prevent amendment of the rules governing the
      validity of votes on Agoran decisions in general.

      Once an Agoran decision has been resolved, votes on it CANNOT be
      validly submitted or retracted, and its outcome CANNOT be
      changed in any way, rules to the contrary notwithstanding.  This
      does not prevent correcting errors in reporting its resolution.

      A public document purporting to resolve an Agoran decision is
      self-ratifying.

----------------------------------------------------------------------

======================================================================
Proposals
----------------------------------------------------------------------

Rule 106/12 (Power=3)
Adopting Proposals

      A proposal is a document outlining changes to be made to Agora,
      including enacting, repealing, or amending rules, or making
      other explicit changes to the gamestate.

      A player submits a proposal by publishing it with a clear
      indication that it is intended to become a proposal, which
      places the proposal in the Proposal Pool.  That player is its
      author (syn. proposer).  The author of a proposal may remove it
      from the Pool by announcement.

      A person is a co-author of a proposal if and only if e is
      distinct from its author, and unambiguously identified by its
      author as being its co-author at the time of submission.

      The adoption index of a proposal is an integral multiple of 0.1,
      with a minimum value of 1.0.  It may be set by the proposer at
      the time of submission, or otherwise defaults to 1.0.

      Determining whether to adopt a proposal is an Agoran decision.
      For this decision, the adoption index is the adoption index of
      the proposal, and the vote collector is the Assessor.

      If the option selected by Agora on this decision is ADOPTED,
      then the proposal is adopted, and unless other rules prevent it
      from taking effect, its power is set to the minimum of four and
      its adoption index, and then it takes effect.  It does not
      otherwise take effect.

      Preventing a proposal from taking effect is a secured change.
      This rule takes precedence over any rule which would permit a
      proposal to take effect.

----------------------------------------------------------------------

Rule 2153/1 (Power=1)
Interest Index

      The interest index of a proposal is an integer from 0 to 3.  It
      CAN be set by the proposer at the time of submission, or
      otherwise defaults to 1.  A proposal's interest index SHOULD be
      proportional to its complexity.

      "Disinterested" is a synonym for "interest index 0".  A proposal
      SHOULD be disinterested if and only if its effects are limited
      to correcting errors and/or ambiguities.

----------------------------------------------------------------------

Rule 1607/16 (Power=1)
The Promotor

      The Promotor is an office; its holder is responsible for
      receiving and distributing proposals.

      The Promotor MAY distribute a proposal in the Proposal Pool at
      any time.  During each week, the Promotor SHALL distribute each
      proposal that has been in the Proposal Pool since the beginning
      of that week.

      The Promotor distributes a proposal by publishing it with the
      clear intent of distributing it.  When a proposal is
      distributed, it is removed from the Proposal Pool.  The
      distribution of a proposal initiates the Agoran decision of
      whether to adopt the proposal, as described elsewhere.

      When distributing a proposal, the Promotor SHALL specify the
      following:

      a) Its author (and co-authors, if any).
      b) Whether it is interested or disinterested.

      Distributed proposals have ID numbers, to be assigned by the
      Promotor.

      The Promotor's report includes a list of all proposals in the
      Proposal Pool.

----------------------------------------------------------------------

Rule 1450/7 (Power=2)
Separation of Powers

      Any change in officeholdings that would result in a single
      entity holding the offices of promotor and assessor
      simultaneously is INVALID.  This rule takes precedence over all
      other rules regarding offices.

----------------------------------------------------------------------

Rule 1698/0 (Power=3)
The Proposal System Is Protected

      It must always be possible to adopt Proposals within a 4 week
      period. Any change to the game state which would result in
      this condition becoming false is cancelled and does not take
      place, any Rule to the contrary notwithstanding.

----------------------------------------------------------------------

Rule 1950/20 (Power=3)
Voting on Democratic Decisions

      The eligible voters on a democratic decision are those entities
      that were active first-class players at the start of its voting
      period.  The voting limit of each eligible voter on a democratic
      decision is one.

----------------------------------------------------------------------

Rule 2156/6 (Power=2)
Voting on Ordinary Decisions

      Each player has an associated number known as eir base voting
      limit on ordinary decisions (BVLOD).  The BVLOD of a first-class
      player is four, the BVLOD of a province is four, and the BVLOD
      of any other player is zero.  BVLOD cannot be modified.

      Each player has an associated number known as eir volatile
      voting limit on ordinary decisions (VVLOD).  Whenever a player
      is registered, eir VVLOD is set to eir BVLOD.  Changes to VVLOD
      are secured

      Each player has an associated number known as eir effective
      voting limit on ordinary decisions (EVLOD).  Whenever a player
      is registered, eir EVLOD is set to eir BVLOD.  At the end of
      each week, each player's EVLOD is set to eir VVLOD, rounded to
      an integer, breaking ties towards odd integers, and eir VVLOD is
      set to the same rounded value.  EVLOD cannot be modified by any
      other means.  The assessor's report includes each player's
      EVLOD.

      The eligible voters on an ordinary decision are those entities
      that were active players at the start of its voting period.  The
      voting limit of an eligible voter on an ordinary decision is eir
      EVLOD at the start of its voting period, or half that (rounded
      up) if the voter is in the chokey at the start of the voting
      period.

----------------------------------------------------------------------

Rule 2134/4 (Power=2)
Win by Clout

      Upon a win announcement that a specified player's voting limit
      on an ordinary decision initiated at that time would exceed the
      combined voting limits of all other players on that decision,
      the specified player satisfies the Winning Condition of Clout.

      Cleanup procedure:  Each player's VVLOD is set to eir BVLOD, and
      no player satisfies this Winning Condition again (the remainder
      of this rule notwithstanding) until after the next time that
      each player's EVLOD is set based on eir VVLOD.

----------------------------------------------------------------------

Rule 2126/50 (Power=2)
Notes

      Notes are a class of fixed assets.  Ownership of Notes is
      restricted to players.  Changes to Note holdings are secured.

      Each Note has exactly one pitch from the chromatic scale
      (ignoring octaves, and treating enharmonics as equivalent).
      Each pitch of Note is a currency.

      The Conductor is an office, and the recordkeepor of Notes.

      Notes are gained as follows:

      (1) At the end of each week, for each player, let X be the
          number of eir interested proposals that were adopted during
          that week, and let Y be the number of eir interested quorate
          proposals that were rejected during that week with VI >=
          AI/2:

          (F)  If X > Y > 0, then e gains an F Note.
          (F#) If X > Y = 0, then e gains an F# Note.
          (G)  If X = Y > 0, then e gains a G Note.
          (Ab) If Y > X = 0, then e gains an Ab Note.
          (A)  If Y > X > 0, then e gains an A Note.

      (2) (E)  At the end of each week, each player who published at
               least one weekly report during that week gains an E
               Note.

          (Eb) At the end of each month, each player who published at
               least one monthly report during that month gains an Eb
               Note.

      (3) (D)  At the end of each week, each player who published at
               least one on-time judgement during that week gains a D
               Note.

      (4) (C)  At the end of each week, each player who gained at
               least one Point during that week gains a C Note.

          (C#) At the end of each week, each contestmaster who awarded
               at least one Point during that week gains a C# Note.

      Notes CAN be spent (destroyed) as follows:

      (1) A player CAN spend three Notes forming a major chord to
          increase another player's VVLOP by 1.

      (2) A player CAN spend five Notes forming the start of a major
          scale to increase eir own VVLOP by 1.

      (3) A player CAN spend three Notes forming a minor chord to
          decrease another player's VVLOP by 1.

      (4) A player CAN spend two Notes of the same pitch to make
          another player gain one Note of that pitch.

      (5) During Agora's Birthday, a player CAN spend Notes forming
          the melody "Happy Birthday" (GGAGCB GGAGDC GGGECBA FFECDC or
          a translation thereof) to satisfy the Winning Condition of
          Musicianship, unless another player has already done so
          during that Birthday.

----------------------------------------------------------------------

Rule 2142/4 (Power=2)
Support Democracy

      A player CAN, with 2 support, change an ordinary decision to be
      democratic.

----------------------------------------------------------------------

Rule 2019/14 (Power=2)
Prerogatives

      In a timely fashion before the beginning of each month, the
      Speaker SHALL randomly assign each Minister Without Portfolio a
      different Prerogative for the upcoming month by announcement.
      If there are more members in one set than the other, then e
      SHALL randomly choose which members of the larger set take part
      in the assignment.

      The following Prerogatives are defined:

      a) Default Officeholder.  The Default Officeholder CAN become
         holder of a vacant elected office by announcement, unless e
         is prevented from holding that office on an ongoing basis.

      b) Default Justice.  Whenever the Clerk of the Courts assigns a
         judicial panel, e SHALL assign one with the Default Justice
         as a member, unless no such panel is eligible to be so
         assigned.

      c) Wielder of Veto.  The Wielder of Veto CAN veto an ordinary
         decision in its voting period by announcement; this increases
         its Adoption Index by 1.

      d) Wielder of Rubberstamp.  The Wielder of Rubberstamp CAN
         rubberstamp an ordinary decision in its voting period by
         announcement; this decreases its quorum to 3, rules to the
         contrary notwithstanding.

----------------------------------------------------------------------

Rule 2188/0 (Power=2)
Win by Proposal

      Upon the adoption of a proposal awarding a win to one or more
      persons, all those persons satisfy the Winning Condition of
      Legislation.

----------------------------------------------------------------------

======================================================================
Adjudication
----------------------------------------------------------------------

Rule 991/10 (Power=2)
Judicial Cases Generally

      A judicial case, also known as a call for judgement (CFJ), is a
      procedure to settle a matter of controversy.

      Each judicial case has exactly one subclass, with particular
      features as defined by other rules.  Subclasses of judicial case
      exist only as defined by the rules.  A judicial case's subclass
      CAN be specified by its initiator, or otherwise defaults to
      inquiry.

      The Clerk of the Courts (CotC) is an office, responsible for
      managing judicial activity.  The CotC's report includes the
      status of all judicial cases that either require a judge or have
      at least one applicable judicial question that has no judgement.

      Judicial cases (other than appeal cases, which have historically
      been identified by reference to the prior case) have ID numbers,
      to be assigned by the Clerk of the Courts.

----------------------------------------------------------------------

Rule 2175/2 (Power=1)
Judicial Retraction and Excess

      If a judicial case has not had any judge assigned to it, then:

      a) Its initiator CAN retract it by announcement, thus causing it
         to cease to be a judicial case.

      b) If its initiator previously initiated five or more cases
         during the same Agoran week as that case, then it is an
         excess case, and the Clerk of the Courts CAN refuse it by
         announcement, thus causing it to cease to be a judicial case.

----------------------------------------------------------------------

Rule 1868/12 (Power=2)
Judge Assignment Generally

      At any time, a judicial case either has no judge assigned to it
      (default) or has exactly one entity assigned to it as judge.
      This is a persistent status that changes only according to the
      rules.

      At any time, a judicial case either does not require a judge
      (default) or requires a judge.  This is not a persistent status,
      but is evaluated instantaneously.

      When a judicial case requires a judge and has no judge assigned,
      the CotC CAN assign a qualified entity to be its judge by
      announcement, and SHALL do so as soon as possible.

      The entities qualified to be assigned as judge of a judicial
      case are the active first-class players, subject to modification
      by other rules.  Being unqualified to be assigned as a judge
      does not inherently prevent an entity from continuing to be
      judge of a case to which e is already assigned.

      When a player is poorly qualified to be assigned as judge of a
      judicial case, the Clerk of the Courts SHALL not assign em to be
      the judge of that case; if e has done so, and that player is
      still the judge of that case, then e CAN recuse that judge from
      that case by announcement.

      Making an entity unqualified or poorly qualified to judge is
      secured, with a power threshold of 1.5.

      To recuse a judge from a case is to deassign em as its judge.
      Assigning a judge to a case implicitly recuses its existing
      judge, if any.  A recusal is "with cause" if and only if stated
      as such by the rules.

----------------------------------------------------------------------

Rule 1871/20 (Power=1.5)
The Standing Court

      Posture is a player switch with values Standing, Sitting,
      Leaning, and Supine (default), tracked by the Clerk of the
      Courts.  A player CAN flip eir posture to any non-standing value
      by announcement.

      A supine player is unqualified to be assigned as judge of any
      judicial case.  A sitting or leaning player is poorly qualified
      to be assigned as judge of any judicial case.

      Hawkishness is a player switch with values Hanging, Hugging, and
      Hemming-and-Hawing (default), tracked by the Clerk of the
      Courts.  A player CAN flip eir hawkishness by announcement.

      A hanging player is unqualified to be assigned as judge of any
      inquiry case.  A hugging player is unqualified to be assigned as
      judge of any criminal case, and poorly qualified to be assigned
      as judge of any equity case.

      When the CotC assigns a standing player as judge of a judicial
      case, the player becomes sitting, except in the situation
      discussed in the next sentence.  If the CotC assigns a standing
      player as judge of more than one judicial case consecutively in
      the same announcement, and states in the announcement that these
      are linked assignments, the player becomes sitting upon the last
      of these assignments, but not any of the earlier ones.  The CotC
      SHOULD NOT perform linked assignments unless the cases being
      linked are closely related in their subject matter.

      The CotC CAN change all sitting players to standing by
      announcement.  The CotC SHALL NOT do this unless there is a
      judicial case to which e is obliged to assign a judge, all
      entities qualified to be so assigned are poorly qualified, and e
      immediately afterwards (in the same announcement) assigns a
      judge to that case.

      When the CotC recuses a judge with cause, e SHALL flip that
      player's posture to supine by announcement within one week.

----------------------------------------------------------------------

Rule 2157/3 (Power=1.7)
Judicial Panels

      A judicial panel is a structure whereby a group of two or more
      persons (its members) act together for the purpose of judging
      judicial cases.  A judicial panel's membership cannot change,
      and if two panels have the same membership then they are the
      same panel.  Judicial panels exist implicitly, without any
      specific act of formation.

      A judicial panel CAN send messages by means of any of its
      members sending a message identified as being from the panel,
      with the unanimous agreement of the panel's members, or (if the
      CotC is not a member) with the majority agreement of the members
      and the consent of the CotC.  The CotC SHOULD consent to a
      majority action if the panel has made a reasonable effort to
      achieve consensus.  By this mechanism a judicial panel can act,
      in situations where the rules state that an action is performed
      by sending a message.

      A judicial panel can incur obligations.  The members of a panel
      SHALL act collectively to ensure that the panel satisfies all of
      its obligations.

----------------------------------------------------------------------

Rule 2158/3 (Power=2)
Judicial Questions

      A judicial question is a question that arises within a judicial
      case.  Judicial questions arise only as defined by the rules.

      At any time, each judicial question is either inapplicable
      (default) or applicable.  This is not a persistent status, but
      is evaluated instantaneously.

      At any time, each judicial question is either open (default),
      suspended, or has exactly one judgement.  This is a persistent
      status that changes only according to the rules.  The possible
      types of judgement for a judicial question depend on the type of
      question.

      When a judicial question is applicable and open, its case
      requires a judge.

      When a judicial question is applicable and open, and its case
      has a judge assigned to it, the judge CAN assign a valid
      judgement to it by announcement, and SHALL do so as soon as
      possible.  A judge SHALL NOT assign an inappropriate judgement
      to any judicial question.  A judgement is valid and/or
      appropriate only as defined by the rules.  If more than one
      judgement is valid and appropriate, then the choice between them
      is left to the judge's discretion.

      When a judicial question is applicable and open, and its case
      has the same judge assigned to it, continuously for one week,
      the Clerk of the Courts CAN recuse that judge with cause by
      announcement.  When these conditions have all held continuously
      for two weeks, the Clerk of the Courts SHALL so recuse that
      judge as soon as possible.

----------------------------------------------------------------------

Rule 2164/1 (Power=1)
Judicial Self-Recusal and Case Transfer

      The judge of a judicial case CAN recuse emself from it at any
      time by announcement.  If e has been assigned to the case for at
      least four days, such a recusal is with cause.

      Judicial cases can generally be transferred between judges by
      this procedure: an entity (the transferee) CAN assign emself as
      the judge of a judicial case by announcement if:

      (a) the case has a judge assigned (the transferor); and

      (b) the transferor and the transferee are different entities;
          and

      (c) the transferor has previously publicly consented to the
          transfer and not publicly withdrawn that consent; and

      (d) the transferee is qualified to be assigned as judge of the
          case; and

      (e) the transferee immediately (in the same announcement)
          assigns a judgement to a judicial question in the case.

----------------------------------------------------------------------

Rule 591/24 (Power=1.7)
Inquiry Cases

      There is a subclass of judicial case known as an inquiry case.
      An inquiry case's purpose is to determine the veracity of a
      particular statement.  An inquiry case CAN be initiated by any
      first-class person, by announcement which includes the statement
      to be inquired into.  (Including a yes/no question is equivalent
      to including a statement that the answer to that question is
      yes.)

      The initiator is unqualified to be assigned as judge of the
      case, and in the initiating announcement e CAN disqualify one
      person from assignment as judge of the case.

      An inquiry case has a judicial question on veracity, which is
      always applicable.  The valid judgements for this question are:

      * FALSE, appropriate if the statement was factually and
        logically false at the time the inquiry case was initiated

      * TRUE, appropriate if the statement was factually and logically
        true at the time the inquiry case was initiated

      * UNDECIDABLE, appropriate if the statement was logically
        undecidable or otherwise not capable of being accurately
        described as either false or true, at the time the inquiry
        case was initiated

      * IRRELEVANT, appropriate if the veracity of the statement at
        the time the inquiry case was initiated is not relevant to the
        game

      * UNDETERMINED, appropriate if the statement is nonsensical or
        too vague, or if the information available to the judge is
        insufficient to determine which of the FALSE, TRUE, and
        UNDECIDABLE judgements is appropriate; however, uncertainty as
        to how to interpret or apply the rules cannot constitute
        insufficiency of information for this purpose

      The judgement of the question in an inquiry case, and the
      reasoning by which it was reached, SHOULD guide future play
      (including future judgements), but do not directly affect the
      veracity of the statement.  The rulekeepor is ENCOURAGED to
      annotate rules to draw attention to relevant inquiry case
      judgements.

----------------------------------------------------------------------

Rule 1504/22 (Power=1.7)
Criminal Cases

      There is a subclass of judicial case known as a criminal case.
      A criminal case's purpose is to determine the culpability of a
      particular person, known as the defendant, for an alleged breach
      of the rules, and to punish the guilty.  A criminal case CAN be
      initiated by any first-class person who is a member of the basis
      of any player, by announcement which clearly specifies all of
      the following:

      a) The identity of the defendant.

      b) Exactly one rule allegedly breached by the defendant.

      c) The action (which may be a failure to perform another action)
         by which the defendant allegedly breached this rule.

      The initiation of a criminal case begins its pre-trial phase.
      In the pre-trial phase the CotC SHALL as soon as possible inform
      the defendant of the case and invite em to rebut the argument
      for eir guilt.  The pre-trial phase ends one week after the
      defendant has been so informed.  At any time during the
      pre-trial phase, the defendant CAN end the pre-trial phase by
      announcement.

      The initiator and each member of the defendant's basis are
      unqualified to be assigned as judge of the case.  During the
      pre-trial phase, the defendant CAN disqualify one person from
      assignment as judge of the case, by announcement.  If e
      disqualifies the judge, then the judge is recused.

      A criminal case has a judicial question on culpability, which is
      applicable at all times following the pre-trial phase.  The
      valid judgements for this question are:

      * OVERLOOKED, appropriate if the alleged act allegedly occurred
        at least 200 days before the case was initiated

      * ALREADY TRIED, appropriate if judgement has already been
        reached in another criminal case with the same defendant, the
        same rule, and substantially the same alleged act

      * UNIMPUGNED, appropriate if the alleged act was not proscribed
        by the specified rule at the time it allegedly occurred

      * INNOCENT, appropriate if the defendant did not perform the
        alleged act

      * SLIPPERY, appropriate if the information available to the
        judge is insufficient to determine beyond a reasonable doubt
        whether or not the defendant performed the alleged act

      * UNAWARE, appropriate if the defendant reasonably believed that
        the alleged act did not violate the specified rule

      * EXCUSED, appropriate if the defendant could not reasonably
        avoid breaching the rules in a manner at least as serious as
        that alleged

      * GUILTY, appropriate if the defendant breached the specified
        rule via the specified act and none of the above judgements is
        appropriate

      A criminal case has a judicial question on sentencing, which is
      applicable if the question on culpability is applicable and has
      a judgement of GUILTY.  If a criminal case has an applicable
      question on sentencing which has a judgement, the defendant is
      hereafter known as the ninny, the judgement in the question on
      sentencing is known as the sentence, and the sentence is in
      effect.

      Some types of sentence include a duration known as the tariff.
      When a sentence with a tariff is in effect, the sentence is
      thereafter either active or not.  The sentence is inactive for
      the first week after it first takes effect.  Thereafter, the
      sentence is active if and only if it is still in effect and
      sentences of the same type on the same question on sentencing
      have been active for a total duration less than the tariff.  The
      CotC's report includes the status of all active sentences.

      The valid sentences are:

      * DISCHARGE, appropriate only in extraordinary circumstances, if
        any available non-null punishment would be manifestly unjust.
        Has no effect.

      * APOLOGY with a set of up to ten words (the prescribed words),
        appropriate for rule breaches of small consequence.  When in
        effect, the ninny SHALL within 72 hours publish a formal
        apology of at least 200 words, including all the prescribed
        words, explaining eir error, shame, remorse, and ardent desire
        for self-improvement.  The ninny is only obliged to publish
        one apology per question on sentencing, even if sentences of
        this type are assigned more than once or go into effect more
        than once.

      * FINE, appropriate for rule breaches of small consequence.
        When in effect, the ninny SHALL within 72 hours destroy one of
        eir Notes.  The ninny is only obliged to perform one
        destruction per question on sentencing, even if sentences of
        this type are assigned more than once or go into effect more
        than once.

      * CHOKEY with a duration (the tariff) up to 60 days multiplied
        by the power of the highest-power rule allegedly broken,
        appropriate if the severity of the rule breach is reasonably
        correlated with the length of the tariff, the middle of the
        tariff range being appropriate for rule breaches of
        intermediate severity.  While a sentence of this type is
        active, the ninny is in the chokey.  No entity is in the
        chokey except as required by this rule.

      * EXILE with a duration (the tariff) up to 60 days multiplied by
        the power of the highest-power rule allegedly broken,
        appropriate if the severity of the rule breach is reasonably
        correlated with the length of the tariff, the middle of the
        tariff range being appropriate for severe rule breaches
        amounting to a breach of trust.  While a sentence of this type
        is active, the ninny is exiled.  No entity is exiled except as
        required by this rule.  If an exiled entity is ever a player,
        e is deregistered.  An exiled entity CANNOT register.

      An appeal concerning any assignment of judgement in a criminal
      case within the past week CAN be initiated by the defendant by
      announcement.

----------------------------------------------------------------------

Rule 2190/0 (Power=2)
Crime Doesn't Pay

      Being in exile is a Losing Condition.

      Being in the chokey is a Losing Condition.

----------------------------------------------------------------------

Rule 2169/4 (Power=1.7)
Equity Cases

      There is a subclass of judicial case known as an equity case.
      An equity case's purpose is to correct a potential injustice in
      the operation of a particular contract.  An equity case CAN be
      initiated by any party to the contract, by announcement which
      clearly identifies the contract, the set of parties to the
      contract, and a state of affairs whereby events have not
      proceeded as envisioned by the contract (such as, but not
      limited to, a party acting in contravention of eir contractual
      obligations).

      The initiation of an equity case begins its pre-trial phase.
      During the pre-trial phase, the case requires a judge.  In the
      pre-trial phase the judge SHALL as soon as possible inform all
      the contracting parties of the case and invite them to submit
      arguments regarding the equitability of the situation.  The
      pre-trial phase ends one week after the parties have been so
      informed, or immediately when all parties have announced that
      they wish to terminate the pre-trial phase.

      The members of the bases of the parties to the contract are all
      unqualified to be assigned as judge of the case.

      An equity case has a judicial question on equation, which is
      applicable at all times following the pre-trial phase.  The
      valid judgements for this question are the possible agreements
      that the parties could make that would be governed by the rules.
      A judgement is appropriate if and only if it is a reasonably
      equitable resolution of the situation at hand with respect to
      the matters raised in the initiation of the case and by the
      parties in the course of the case.

      When an applicable question on equation in an equity case has a
      judgement, and has had that judgement continuously for the past
      week (or all parties to the contract have approved that
      judgement), the judgement is in effect as a binding agreement
      between the parties.  In this role it is subject to modification
      or termination by the usual processes governing binding
      agreements.

      An appeal concerning any assignment of judgement in an equity
      case within the past week CAN be initiated by any party to the
      contract in question by announcement.

----------------------------------------------------------------------

Rule 911/19 (Power=1.7)
Appeal Cases

      There is a subclass of judicial case known as an appeal case.
      An appeal case's purpose is to determine the appropriateness of
      a judgement that has been assigned to a judicial question, and
      make remedy if the judgement was poorly chosen.  The assignment
      of judgement being questioned (appealed against, or appealed) is
      referred to as the prior assignment; the word "prior" in this
      rule is used to refer to the circumstances of the prior
      assignment.

      An appeal concerning any assignment of judgement in a non-appeal
      case within the past two weeks CAN be initiated by any player
      with 2 support.  However, rules to the contrary notwithstanding,
      an appeal CANNOT be initiated concerning an assignment caused by
      a judgement in an appeal case, nor an assignment for which an
      appeal has already been initiated.

      The entities qualified to be assigned as judge of an appeal case
      are the judicial panels consisting of three members, where each
      of the members is qualified to be assigned as judge of the prior
      case and none of the members is the prior judge.

      An appeal case has a judicial question on disposition, which is
      applicable if and only if the prior question is applicable.  The
      valid judgements for the question on disposition are:

      * AFFIRM, appropriate if the prior judgement was appropriate for
        the prior question

      * REMAND, appropriate if there is serious doubt about the
        appropriateness of the prior judgement but the judge believes
        that the judge of the prior case can make a better judgement
        if given a new opportunity

      * REASSIGN, appropriate if there is serious doubt about the
        appropriateness of the prior judgement

      * OVERRULE with a valid replacement judgement for the prior
        question, appropriate if the prior judgement was inappropriate
        in the prior question and the replacement judgement is
        appropriate for the prior question

      Initiation of an appeal case renders the prior question
      suspended.  It remains suspended as long as the question on
      disposition in the appeal case has no judgement.  When the
      question on disposition has a judgement, things happen according
      to that judgement:

      * if AFFIRM, the prior judgement is assigned to the prior
        question again

      * if REMAND, the prior question is rendered open again

      * if REASSIGN, the judge of the prior case (if any) is recused,
        and the prior question is rendered open again

      * if OVERRULE with a replacement judgement, the replacement
        judgement is assigned to the prior question

      A panel CAN publish a concurring opinion when judging AFFIRM,
      and SHALL do so if and only if the reasoning by which the prior
      judge reached eir judgement was incorrect in whole or part.
      Each concurring opinion SHALL explain the nature of the error(s)
      in the prior judge's reasoning.  Each concurring opinion has an
      error rating, an integer from 1 to 99; it CAN be specified by
      the panel when the concurring opinion is published, or else
      defaults to 50.

      In the week after the panel publishes a valid judgement, any
      panel member may publish a formal Dissenting Opinion with
      Support.  This Dissenting Opinion becomes a part of the record
      of the case, and SHOULD aid in interpreting the decision.

----------------------------------------------------------------------

Rule 2171/0 (Power=1)
Rules Viewed as Binding Agreement

      In general, the Rules shall be adjudicated as if the Rules were
      a binding agreement between all Players, entered into by every
      player as a part of becoming a Player.  An actual or alleged
      Rule violation shall be treated as the violation of a binding
      agreement to be bound by the Rule or Rules in question.

      The proposal, fora, and registration processes shall, prima
      facie, be considered to be protective of a Player's rights and
      privileges with respect to making and changing the agreement to
      be bound by the rules.

----------------------------------------------------------------------

======================================================================
Patent Titles and Degrees
----------------------------------------------------------------------

Rule 649/27 (Power=1.5)
Patent Titles

      A Patent Title is a legal item given in recognition of a
      person's distinction.  The herald is a low-priority office; its
      holder is responsible for tracking patent titles.

      A Patent Title CAN only be awarded by a proposal, or by the
      announcement of a person specifically authorized by the Rules to
      make that award.  A person so authorized SHALL make the award as
      soon as possible as the conditions authorizing em to make the
      award are posted publicly, unless there is an open judicial
      question contesting the validity of the conditions.  Awarding or
      revoking a Patent Title by Proposal is a secured change.

      When a Patent Title is awarded to a person, that person is said
      to Bear that Patent Title.  When a Patent Title is revoked from
      an entity, that entity ceases to Bear that Patent Title.  The
      status of Bearing a Patent Title can only be changed as
      explicitly set out in the Rules.  The Herald's report includes a
      list of each Patent Title that at least one entity Bears, with a
      list of which entities Bear it.

      As soon as possible after a patent title is awarded or revoked,
      the herald SHALL announce the award or revocation.

      When a patent title is used as a noun to refer to bearers of the
      patent title, it is assumed to refer only to persons who Bear
      that patent title unless context clearly indicates otherwise.

----------------------------------------------------------------------

Rule 1922/23 (Power=1)
Defined Regular Patent Titles

      The following are Patent Titles:

      (a)  Scamster, which may be awarded to any Player who has shown
           great enthusiasm, persistence, or skill in the perpetrating
           of scams.  This title may not be declined, retracted, or
           revoked.

      (b)  A Patent Title (non-unique) now will
           Be known as "Bard", and granted those with wit.
           In order for the Title to be filled,
           A level of Support must call for it.

           Three players to a fourth may grant this name
           If these three write as one, with two Support.
           A current Bard may also grant the same,
           Provided that a second Bard's a sport.

           And so we don't the name of Bard debase,
           A Player with three Supporters can conspire
           To (from a Bard), this Title to erase:
           Or Bard (plus two Bards) make a Bard retire.

           But lest we ruin some poor minstrel's fun
           No bard will be dis-bard for eir bad pun.

      (c)  Three Months Long Service, Six Months Long Service, Nine
           Months Long Service, Twelve Months Long Service, to be
           awarded by the IADoP to any player who has held a
           particular Office continuously for the specified duration.
           Each of these titles shall be awarded only once per player.

      (d)  Champion, to be awarded by the Herald to any person who
           wins the game.  The Herald's report includes how the player
           won.

      (e)  Minister Without Portfolio, to be awarded by the Herald to
           any player who wins the game and does not already bear the
           title.  If the number of players bearing this title is
           greater than the number of Prerogatives defined by the
           rules, then this title is administratively revoked from the
           Speaker.

      (f)  Left in a Huff, to be awarded by the Clerk of the Courts or
           the Registrar (whichever one gets around to it first) to
           any player who publishes a Cantus Cygneus.

----------------------------------------------------------------------

Rule 1367/11 (Power=1.5)
Degrees

      Certain patent titles are known as degrees.  The degrees are

      - Associate of Nomic                 (A.N.)
      - Bachelor of Nomic                  (B.N.)
      - Master of Nomic                    (M.N.)
      - Doctor of Nomic History            (D.N.Hist.)
      - Doctor of Nomic Science            (D.N.Sci.)
      - Doctor of Nomic Philosophy         (D.N.Phil.)

      Degrees are ranked in the order they appear in this rule, with
      degrees listed later being ranked higher.

      A degree CANNOT be awarded to any person more than once, and
      CANNOT be revoked once awarded.

      A degree SHOULD be awarded ONLY IF its new bearer has published
      a suitable thesis with explicit intent to qualify for a degree
      (though not necessarily for the specific degree being awarded).
      A thesis is an essay whose topic is any facet of Agora Nomic or
      of nomic in general.  A thesis's suitability depends on its
      originality and quality, with regard to the rank of the degree
      to be awarded.

----------------------------------------------------------------------

======================================================================
Contract Law
----------------------------------------------------------------------

Rule 1742/14 (Power=1.5)
Contracts

      Contracts are binding agreements governed by the rules.  Any
      agreement made by one or more persons with the intention that it
      be binding on them and governed by the rules is a contract
      (unless it would automatically terminate as a contract).

      A contract automatically terminates if the number of parties to
      it falls below the number of parties the rules require for the
      contract.  If other rules do not specify such a number for a
      contract, then a contract requires at least two parties.

      Parties to a contract SHALL act in accordance with that
      contract.  This obligation is not impaired by contradiction
      between the contract and any other contract, or between the
      contract and the rules.

----------------------------------------------------------------------

Rule 2197/0 (Power=1.5)
Defining Contract Changes

      A Contract Change can be one or more of any of the following:

      (a) a person who intends to be bound by a contract becoming a
          party to the contract;

      (b) a person ceasing to be a party to the contract;

      (c) amending a contract; and

      (d) terminating a contract

      If a Contract Change is ambiguous or the its permissability
      cannot be determined with certainty at the time it is attempted,
      then that change has no effect.

----------------------------------------------------------------------

Rule 2198/0 (Power=1.5)
Making Contract Changes

      If a contract specifies a mechanism by which Contract Changes to
      it can be performed, then such changes CAN be performed using
      that mechanism.

      If a contract does not purport to regulate becoming a party to
      it, than any person CAN become a party to it by announcement.

      If the minimum number of parties for a contract is at least two,
      then Contract Changes CAN be made to it by agreement between all
      the parties to the contract.  Otherwise, any party to the
      contract CAN make Contract Changes to that contract without
      Objection if, before the dependant action is resolved, no party
      blocks the change by announcement.

----------------------------------------------------------------------

Rule 2178/2 (Power=1.5)
Public Contracts

      A public contract is a contract that has been identified as
      such, as specified by this rule.  Any other contract is private.

      A member of a contract CAN identify it as a public contract by
      publishing its text and membership, provided that at least one
      of the following is true:

        (a) The contract contains a clause identifying it as public.

        (b) The publication is accompanied by a notice, indicating
            unanimous consent of members, that the contract be public.

        (c) The publication is accompanied by a notice, published
            without objection of its members, that the contract be
            public.

      A partnership CAN identify its contract as a public contract by
      publishing its text and membership.

      If the text of a potential contract is published with a clear
      indication that the contract will be public when it forms, then
      it is identified as a public contract when it becomes a
      contract.

      Changes in the text or membership of a public contract do not
      become effective until they are published.

----------------------------------------------------------------------

Rule 2173/0 (Power=1)
The Notary

      The Notary is a low-priority office; its holder is responsible
      for keeping track of contracts.

      The parties to a public contract SHALL keep the Notary informed
      of its text and set of parties.  The Notary's report includes
      this information for each public contract.

      The parties to a private contract SHOULD keep the Notary
      informed of its text and set of parties.  The Notary SHALL
      disclose this information (to the extent that e has been
      informed of it) to the judge of an equity case pertaining to
      that contract.  The Notary SHALL NOT disclose it otherwise,
      except as explicitly allowed by the contract, or with the
      explicit consent of all parties.

----------------------------------------------------------------------

Rule 2191/2 (Power=1.5)
Pledges

      A pledge is a contract identifying itself as such.  A pledge
      requires at least one party.

      An equity case regarding a pledge CAN be initiated by a
      non-party, provided that all other requirements for initiating
      an equity case are met.  The initiator of such a case is
      considered to be a party to the pledge for the purpose of that
      case.

----------------------------------------------------------------------

Rule 2145/4 (Power=2)
Partnerships

      A binding agreement governed by the rules which devolves its
      legal obligations onto a subset of its parties, numbering at
      least two, collectively, is a partnership.  The members of a
      partnership are those parties onto whom the partnership's legal
      obligations are collectively devolved.  A partnership's identity
      and partnershiphood are not disrupted by changes to its
      membership provided that it continues to meet the definition of
      a partnership.

      A partnership's basis is the set consisting of the union of the
      the bases of each of its members.  Where circularity occurs in
      this definition, it is resolved by using the minimum basis sets
      that provide consistency.

      A partnership that is a public contract and whose basis contains
      at least two persons is a person.

----------------------------------------------------------------------

Rule 2174/0 (Power=1)
Aliens

      An alien is a non-player who is a member of the basis of one or
      more contracts (hereafter eir visas).  A resident alien is an
      alien with one or more registered visas.

----------------------------------------------------------------------

Rule 2136/18 (Power=1)
Contests

      A first-class player who is a member of an existing public
      contract CAN make the contract into a Contest, with emself as
      the sole contestmaster, without 3 objections, provided e is not
      the contestmaster of another contest.  Another first-class
      player who is a member may replace the current contestmaster as
      the sole contestmaster without 3 objections, but only as
      explicitly described in the contest regulations and provided e
      is not the contestmaster of another contest.

      A contest requires at least one party.  Any player may make a
      contest cease to be a contest without 3 objections.  Players
      SHOULD decide on whether a contract deserves to be a contest
      based on its fairness or interest to players as a whole.

      The total number of points a Contest MAY award in a given week
      is equal to 5 times the number of its members that are first-
      class players.  Points up to this total CAN be awarded by the
      contestmaster to other members by public announcement, and MUST
      be awarded as explicitly described in the contract.

      The total number of points a Contest MAY revoke in a given week
      is equal to 2 times the number of its members that are first-
      class players.  Points up to this total CAN be revoked by the
      contestmaster from other members by public announcement, and
      MUST be revoked as explicitly described in the contract.

----------------------------------------------------------------------

Rule 2179/1 (Power=1)
Points

      Points are a class of fixed assets.  Ownership of points is
      restricted to players.

      Points are a currency.  The number of points owned by a player
      is eir score.

      The Scorekeepor is a high-priority office, and the recordkeepor
      of points.

----------------------------------------------------------------------

Rule 2187/0 (Power=2)
Win by High Score

      Upon a win announcement that one or more players have a score of
      at least 100 (specifying all such players), all those players
      satisfy the Winning Condition of High Score.

      Cleanup procedure:  Each player's score is set to 0.

----------------------------------------------------------------------

Rule 2180/1 (Power=1)
Locations

      A location is a public contract that describes itself as a
      location.  A person who becomes a party to a location is said to
      move to that location.  A person who is a party to a location is
      said to be in that location.  A person who ceases to be a party
      to a location is said to leave that location.

      A person cannot be in more than a single location at one time.
      A person who moves to a location automatically leaves any
      location e is already in.  Whenever a person's location does not
      permit em to leave it, e CANNOT move to any other location.

      A location requires at least zero parties.

----------------------------------------------------------------------

======================================================================
Frankenstein's Monster
----------------------------------------------------------------------

Rule 2193/2 (Power=1)
The Monster

      Raaaaaaaaaaaaaargh!

      A public Monster purporting to resolve an Agoran decision is
      self-ratifying.

      There is a format of the Monsterset known as the Short Logical
      Monsterset (SLM).  In this format, each Monster is assigned to a
      category, and the Monsters are grouped according to their
      category.

      Monsters are assigned to, ordered within, or moved between
      categories, and categories are added, changed, or empty
      categories removed, as the Monsterkeepor sees fit.

----------------------------------------------------------------------

Rule 2192/0 (Power=1)
The Mad Scientist

      The Mad Scientist is an office; its holder is responsible for
      building the Monster.

      At least once each week, the Mad Scientist SHALL:

      a) Randomly select exactly one rule.  If the selected rule is
         either this rule or the rule "The Monster", then the
         villagers have shown up with torches and pitchforks; skip
         directly to proposal submission.

      b) Select one or more contiguous sentences from the selected
         rule.

      c) Select exactly one noun from the selected text, and replace
         each instance of that noun with "Monster" (including
         grammatical variations, e.g. replacing "<noun>'s" with
         "Monster's").

      d) Submit a proposal, with adoption index equal to the Power of
         the selected rule, and interest index 0, to append the
         modified text to the rule "The Monster" (or, if the villagers
         have shown up with torches and pitchforks, to repeal both
         that rule and this one).

----------------------------------------------------------------------

======================================================================
Foreign Relations
----------------------------------------------------------------------

Rule 2200/0 (Power=1)
Nomic Definitions

      A nomic ruleset is a set of explicit rules that provides means
      for itself to be altered arbitrarily, including changes to those
      rules that govern rule changes. Not all rule changes need be
      possible in one step; an arbitrarily complex combination of
      actions (possibly including intermediate rule changes) can be
      required, so long as any rule change is theoretically achievable
      in finite time.

      A nomic is the single entity defined by a nomic ruleset as a
      whole.  Each nomic ruleset defines exactly one nomic, and each
      nomic is defined by exactly one nomic ruleset.

      A foreign nomic is a nomic that is not Agora. Adopting the name
      of "Agora" does not disqualify a nomic from being foreign; any
      nomic that is not the One True Agora is a foreign nomic.

      A province is a protectorate that is registered as a player.

----------------------------------------------------------------------

Rule 2135/2 (Power=1)
Advertising

      Every month the ambassador shall update the page about Agora on
      the NomicWiki at nomic.net, provided that that wiki is
      operational.  This page, when updated, is to include a list of
      the current players.  In updating the page the ambassador shall
      ensure that information that is currently incorrect is either
      corrected or removed, and that all links on the page point to
      extant pages that are correctly described.  The ambassador may
      add new correct information to the page at eir discretion.

      The ambassador is encouraged to also advertise Agora in other
      suitable locations.

----------------------------------------------------------------------

Rule 402/24 (Power=1)
Identity of the Speaker

      The Speaker is the player who has borne the Patent Title of
      Minister Without Portfolio the longest, with ties broken in
      favor of the player who has been registered the longest.

      The Herald's report includes the date on which each Minister
      Without Portfolio most recently was awarded the title.

----------------------------------------------------------------------

Rule 103/4 (Power=3)
Role of the Speaker

      The Speaker is an imposed office.

      The Speaker is the figurehead of Agora, embodying its spirit.
      Diplomatic missions from Agora to foreign nomics operate on the
      Speaker's behalf.

----------------------------------------------------------------------

Rule 2184/0 (Power=1)
Foreign communications

      When the Ambassador informs a foreign nomic of an event, e SHALL
      use the forum (if any) specified by that nomic for announcing
      that type of event.

----------------------------------------------------------------------

Rule 2148/2 (Power=2)
The Ambassador

      The ambassador is a low-priority office, responsible for
      relations with foreign nomics.

      A foreign nomic may grant certain powers and privileges to
      Agora's ambassador.  If so, the ambassador shall generally
      exercise such powers in such manner as e sees fit, subject to
      other rules and orders.

      All players are prohibited from falsely claiming, to any nomic,
      to be the ambassador.

----------------------------------------------------------------------

Rule 2172/0 (Power=1)
Acting on Behalf of Agora

      A player MAY perform an action on behalf of Agora with Agoran
      Consent.

----------------------------------------------------------------------

Rule 2189/0 (Power=2)
Win by Extortion

      Upon a player acting on behalf of Agora to award a win to one or
      more persons, all those persons satisfy the Winning Condition of
      Extortion.

----------------------------------------------------------------------

Rule 2185/0 (Power=1)
Foreign Relations

      Recognition is a foreign nomic switch, tracked by the
      Ambassador, with values Unknown (default), Protected, Friendly,
      Neutral, Sanctioned, Hostile, and Abandoned.

      When a foreign nomic becomes a Protectorate, its Recognition
      becomes Protected.  When a foreign nomic ceases to be a
      Protectorate, its Recognition becomes Unknown.  A foreign
      nomic's Recognition CANNOT change to or from Protected in any
      other way.

      The Ambassador CAN, without objection, flip a foreign nomic's
      Recognition to any value (subject to the above restriction).  E
      SHALL inform that nomic of the change as soon as possible.

----------------------------------------------------------------------

Rule 2147/5 (Power=2)
Protectorates

      Whereas Agora, being the superpower of nomics, has an inherent
      responsibility to lead the nomic world; and whereas Agora
      desires to encourage growth and promotion of the nomic
      community, be it hereby known that Agora shall serve as
      benevolent protector to any nomic which requests such status
      (hereafter referred to as the protectorate).

      In order to become a protectorate, a nomic must specify in its
      ruleset that it submits to Agora as its benevolent protector.
      It must also have rules or other gamestate arranged such that
      any protective decree proclaimed by the ambassador will take
      full effect upon proclamation.  Any restriction whatsoever on
      the content of a protective decree disqualifies the nomic from
      being a protectorate.

      If the criteria specified in the preceding paragraph are met,
      the ambassador may make the nomic a protectorate with Agoran
      Consent.  If a protectorate ever does not meet these criteria,
      it ceases to be a protectorate.  The ambassador shall check
      every month whether each protectorate continues to meet the
      criteria, and shall announce whenever a protectorate has ceased
      to be a protectorate.

      The ambassador's report includes a list of all protectorates,
      with contact details for each, and for each the forum in which
      it is most appropriate to proclaim protective decrees that
      target that protectorate.

----------------------------------------------------------------------

Rule 2159/2 (Power=2)
Protective Decrees

      A protective decree is an act of Agora the intended effect of
      which is to make explicit changes to the state of a protectorate
      nomic.  The changes may include enacting, repealing, or amending
      rules of the protectorate, changing the set of players of the
      protectorate, or any other instantaneous changes to the
      protectorate's gamestate.

      The initiation of a protective decree is a secured change.  The
      initiating instrument must specify the target protectorate and
      the changes to be made to it.  Any ambiguity in the
      specification of a protective decree causes it to be void and
      without effect.  This is the only mechanism by which a
      protective decree can be initiated.

      As soon as possible after a protective decree has been
      initiated, the ambassador SHALL proclaim it to the target nomic.
      The decree takes effect upon this proclamation.

      Protective decrees should be initiated only for the purpose of
      assisting the protectorate in its growth and enabling its
      longevity.  Protective decrees should always be benevolent.

      All players are prohibited from falsely claiming, to any nomic,
      that a document is a protective decree.

----------------------------------------------------------------------

======================================================================
Trophies
----------------------------------------------------------------------

Rule 2105/3 (Power=1)
The Map of Agora

                               ____  _        /|
                    DARWIN ->  \_  |/ |      / \
                              __/    /      |  |
            <- DSV          /      /        |  \
                        _   \      \_       |   \
                  MORNINGTON CRESCENT ->    /    |  <- GOETHE BARRIER
                 _ _/       |         \_/\_/     \     REEF
                / \\ <- SHARK BAY      |         |
               /            |          |          \ <- TOWNSVILLE
            ___/            |          |           \_
         __/                |          |  .___o  )   |
        /                   |          | ~~vv ===~~~ <-OSCAR'S MIRE
       /           O <- SHERLOCK NESS  |             |/\
      |                     |          |               |_
      |                     |          |  EMERALD ->     \
      \                     |__________=_____,             \ BRISBANE
       /                    |                |             | <-'
       \      O <- LT. ANNE MOORE            |        __  _\
        \                   |                |_______/  \/ |  LORD
         |                __/\      <- TARCOOLA           /   HOWE ->
         \  PERTH      __/    \_             /           /
          | <-'  _  __/         |   /| IVANHOE ->       | <-.
          /    _/ \/             \ / /       |         /  WOLLONGONG
         |_   /     <- ESPERANTO  v /__     |_        / <- CANBERRA
           \_/                         \    | \_    _|
                  __   __              |    |   \__/
                 __ \ / __              \___=_  ___|
                /  \ | /  \     MANUBOURNE -> \/
                    \|/
               _,.---v---._                 /\__
      /\__/\  /            \                |   |
      \_  _/ /              \                |  /
        \ \_|           @ __|                \_/ <- HOBART
         \                \_
          \     ,__/       /
        ~~~`~~~~~~~~~~~~~~/~~~~

----------------------------------------------------------------------

Rule 1727/17 (Power=1)
Happy Birthday

      WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic
      World, had recently collapsed; yet, many of its players enjoyed
      nomic and did not wish to forego such a noble pursuit;

      And WHEREAS, Originator Chuck Carroll therefore composed an
      Initial Ruleset for an email nomic, based on the Initial
      Rulesets of Peter Suber, inventor of Nomic, and on the Rulesets
      of Nomic World and other nomics,

      And WHEREAS, a nomic thus rose like a phoenix from the ashes of
      Nomic World, played on the mailing list originally set up for
      discussion of Nomic World, and coming into existence at June 30,
      1993, 00:04:30 GMT +1200, with a message sent by FIRST SPEAKER
      Michael Norrish, which read, in part,

          "I see no reason to let this get bogged down; there are no
          precedents or rules that cover this situation, so I think we
          may as well begin directly.... Proposals for new rules are
          invited. In accordance with the rules, these will be
          published, numbered and distributed by me at my earliest
          convenience."

      And WHEREAS, this nomic began as a humble and nameless nomic, known
      unofficially as yoyo, after the mailing list it was played on,
      until its Players, much later, gave it its OFFICIAL NAME of Agora,

      And WHEREAS, Agora has now become the wisest, noblest, eldest,
      and most interesting of all active email nomics, due to the hard
      work and diligence of Agorans as well as the frequent advice of
      Agoraphobes,

      And WHEREAS, Agorans desire to joyously commemorate Agora's
      founding,

      BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be
      the entire day of June 30, GMT +1200, of each year.

      BE IT FURTHERMORE RESOLVED that Agora's Unbirthday is defined to
      be the entire day of December 30, GMT +1200, of each year; but,
      since that falls within a Holiday, is observed during the entire
      days of January 12 through 14, GMT +1200, of each year.

----------------------------------------------------------------------

Rule 104/0 (Power=3)
First Speaker

      The Speaker for the first game shall be Michael Norrish.

----------------------------------------------------------------------

Rule 2151/1 (Power=1)
Agoran Arms

      The escutcheon of Agora is defined by the following blazon:
      Tierced palewise sable, argent, and sable, charged with a quill
      and an axe in saltire, proper, and in the chief a capital letter
      A, gules.

      Agora's adopted motto is "Agora n'est pas une fontaine."

----------------------------------------------------------------------

Rule 2029/0 (Power=4)
Town Fountain

                      /\   /\
                      / \ / \
                         T
                        his
                      Power-4
               Rule (the first ever)
                was placed to honor
           The Agoran  Spirit Of The Game
           by Goethe, Steve, Murphy, root
           and OscarMeyr, Scamsters. Look
           on our works, ye Marvy, but do
      always Dance a Powerful Dance.  Hail Eris!

----------------------------------------------------------------------

END OF THE SHORT LOGICAL RULESET