THE SHORT LOGICAL RULESET

Last proposal with recorded effect on this ruleset: 5078

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The Game of Agora
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Rule 101/6 (Power=3)
Agoran Rights and Privileges

      The rules may define persons as possessing specific rights or
      privileges.  Be it hereby proclaimed that no binding agreement
      or interpretation of Agoran law may abridge, reduce, limit, or
      remove a person's defined rights.  A person's defined privileges
      are assumed to exist in the absence of an explicit, binding
      agreement to the contrary.  This rule takes precedence over any
      rule which would allow restrictions of a person's rights or
      privileges.

         i. Every person has the privilege of doing what e wilt.

        ii. Every player has the right to perform an action which is
            not regulated.

       iii. Every person has the right to invoke judgement, appeal a
            judgement, and to initiate an appeal on a sentencing or
            judicial order binding em.

        iv. Every person has the right to refuse to become party to
            a binding agreement.  The absence of a person's explicit,
            willful consent shall be considered a refusal.

         v. Every person has the right to not be considered bound by
            an agreement, or an amendment to an agreement, which e has
            not had the reasonable opportunity to review.

        vi. Every player has the right of participation in the fora.

       vii. Every person has the right to not be penalized more than
            once for any single action or inaction.

      viii. Every player has the right to deregister rather than
            continue to play.

      Please treat Agora right good forever.

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Rule 2125/0 (Power=3)
Regulation Regulations

      An action is regulated if:

      (a) the action is prohibited;

      (b) the rules indicate that if certain conditions are satisfied,
          then some player is permitted to perform the action;

      (c) the action would, as part of its effect, modify information
          for which some player is required to be a recordkeepor;

      (d) the action would, as part of its effect, make it impossible
          to make arbitrary modifications to the rules by any
          combinations of actions by players; or

      (e) the courts have held that the action is regulated, and this
          finding has not been overturned.

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Rule 1586/3 (Power=2)
Definition and Continuity of Entities

      Two Rule-defined entities CANNOT have the same name or nickname.

      If the Rules defining an entity are repealed or amended such
      that they no longer define that entity, then that entity and its
      properties cease to exist.

      If the Rules defining an entity are amended such that they still
      define that entity but with different properties, then that
      entity and its properties continue to exist to whatever extent
      is possible under the new definitions.

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Rule 1688/3 (Power=3)
Power

      The power of an entity is a non-negative rational number.
      An instrument is an entity with positive power.

      The power of an entity cannot be set or modified except as
      stipulated by the rules.  All entities have power zero except
      where specifically allowed by the rules.

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Rule 2140/0 (Power=3)
Power Controls Mutability

      No entity with power below the power of this rule can

      (a) cause an entity to have power greater than its own.

      (b) adjust the power of an instrument with power greater than
          its own.

      (c) modify any other substantive aspect of an instrument with
          power greater than its own.  A "substantive" aspect of
          an instrument is any aspect that affects the instrument's
          operation.

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Rule 2141/0 (Power=3)
Role and Attributes of Rules

      A rule is a type of instrument with the capacity to govern
      the game generally.  A rule's content takes the form of
      a text, and is unlimited in scope.  In particular, a rule
      may define in-game entities and regulate their behaviour,
      make instantaneous changes to the state of in-game entities,
      prescribe or proscribe certain player behaviour, modify the
      rules or the application thereof, or do any of these things
      in a conditional manner.

      Every rule has power between one and four inclusive.  It is
      not possible for a rule to have a power outside this range.

      Every rule shall have a number for identification.  If a rule
      ever does not have an identifying number, the Rulekeepor shall
      assign a number to it by announcement as soon as possible.
      The number assigned must be a natural number greater than any
      number previously assigned to a rule.  Once properly assigned,
      a rule's number cannot be changed.

      Every rule shall have a title to aid in identification.  If a
      rule ever does not have a title, the Rulekeepor shall assign
      a title to it by announcement as soon as possible.

      For the purposes of rules governing modification of instruments,
      the text, power, number, and title of a rule are all substantive
      aspects of the rule.

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Rule 1482/2 (Power=3)
Precedence between Rules with Unequal Power

      In a conflict between Rules with different Power, the Rule with
      the higher Power takes precedence over the Rule with the lower
      Power.

      No change to the Ruleset can occur that would cause a Rule
      to stipulate any other means of determining precedence
      between Rules of unequal Power.  This applies to changes by
      the enactment or amendment of a Rule, or of any other form.
      This Rule takes precedence over any Rule that would permit
      such a change to the Ruleset.

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Rule 1030/5 (Power=3)
Precedence between Rules with Equal Power

      If two or more Rules with the same Power conflict with one
      another, then the Rule with the lower Number takes precedence.

      If at least one of the Rules in conflict explicitly says of
      itself that it defers to another Rule (or type of Rule) or
      takes precedence over another Rule (or type of Rule), then such
      provisions shall supercede the numerical method for determining
      precedence.

      If all of the Rules in conflict explicitly say that their
      precedence relations are determined by some other Rule for
      determining precedence relations, then the determinations of
      the precedence-determining Rule shall supercede the numerical
      method for determining precedence.

      If two or more Rules claim to take precedence over one another
      or defer to one another, then the numerical method again
      governs.

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Rule 105/2 (Power=3)
Rule Changes

      Where permitted by other rules, an instrument generally can,
      as part of its effect,

      (a) enact a rule.  The new rule has power equal to the minimum
          of the power specified by the enacting instrument,
          defaulting to one if the enacting instrument does not
          specify, and the maximum power permitted by other rules.
          The enacting instrument may specify a title for the new
          rule, which if present shall prevail.  The number of the
          new rule cannot be specified by the enacting instrument;
          any attempt to so specify is null and void.

      (b) repeal a rule.  When a rule is repealed, it ceases to be a
          rule, and the Rulekeepor need no longer maintain a record
          of it.

      (c) amend the text of a rule.

      (d) retitle a rule.

      (e) change the power of a rule.

      A rule change is any effect that falls into the above classes.
      Rule changes always occur sequentially, never simultaneously.

      Any ambiguity in the specification of a rule change causes
      that change to be void and without effect.  A variation in
      whitespace or capitalization in the quotation of an existing
      rule does not constitute ambiguity for the purposes of this
      rule, but any other variation does.

      This rule provides the only mechanism by which rules can be
      created, modified, or destroyed, or by which an entity can
      become a rule or cease to be a rule.

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Rule 2149/1 (Power=1)
Truthfulness

      Players SHALL NOT deliberately or recklessly make false
      statements in any public message.  Merely quoting a false
      statement does not constitute making it for the purposes of this
      rule.  Any disclaimer, conditional clause, or other qualifier
      attached to a statement constitutes part of the statement for
      the purposes of this rule; the truth or falsity of the whole is
      what is significant.

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Rule 2110/1 (Power=3)
Win by Paradox

      If the legality of an action cannot be determined with finality,
      or if by a Judge's best reasoning, not appealed within a week of
      eir Judgement, an action appears equally legal and illegal, then
      the first player to announce this fact wins the game.

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Players
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Rule 869/20 (Power=1)
How to Join and Leave Agora

      Each entity at any time either is or is not a player.  The verb
      "to be registered" means to become a player, and the verb "to be
      deregistered" means to cease to be a player.  Where the verb "to
      register" or "to deregister" is used without an explicit direct
      object, the action is implicitly reflexive.  The adjective
      "registered", or its fuller form "registered as a player",
      describes those who are players.

      A person is permitted to register or deregister unless
      specifically prohibited. A person registers or deregisters by
      announcement.

      Whenever a player is deregistered, e is prohibited from
      registering for the next thirty days.

      A player who is not a person and has never been a first-class
      person can be deregistered by any player by announcement.

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Rule 2144/5 (Power=1)
Limited Partnerships

      A partnership is prohibited from registering if its basis is the
      same as that of another registered partnership.

      If a registered partnership has the same basis as another
      registered partnership, it can be deregistered by any player
      with Agoran Consent.

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Rule 2139/0 (Power=1)
The Registrar

      The Registrar is an office; its holder is responsible for
      keeping track of players.

      The Registrar's report shall include the following:

      a) Each player's nickname (if any) and listed e-mail address
         (es).
      b) The date on which each player most recently registered.
      c) A list of all public or discussion fora, with sufficient data
         regarding each forum to players to receive messages there.

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Rule 1789/3 (Power=1)
Cantus Cygneus

      Whenever a Player feels that e has been treated so egregiously
      by the Agoran community that e can no longer abide to be a part
      of it, e may submit a document to the Clerk of the Courts,
      clearly labeled a Cantus Cygneus, detailing eir grievances and
      expressing eir reproach for those who e feels have treated em so
      badly.

      As soon as possible after receiving a Cantus Cygneus, the Clerk
      of the Courts shall publish this document along with a Writ of
      Fugere Agorae Grandissima Exprobratione, commanding the Player
      to be deregistered and instructing the Registrar to note the
      method of deregistration for that Player in subsequent Registrar
      Reports, as long as the Player remains deregistered.

      The Player is deregistered as of the posting of the Writ, and
      the notation in the Registrar's Report will ensure that,
      henceforth, all may know said Player deregistered in a Writ of
      FAGE.

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Rule 2130/5 (Power=1)
Inactivity

      A player may become active or inactive by announcement.

      A player may, without objection, make another player inactive.

      Registration as a player causes the new player to become active.
      All non-players are inactive.

      The Registrar's report shall indicate, for each player, whether
      the player is active or inactive, and the date on which this
      status last changed.

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Definitions
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Rule 478/18 (Power=3)
Fora

      Freedom of speech being essential for the healthy functioning of
      any non-Imperial nomic, it is hereby resolved that No Player
      shall be prohibited from participating in the Fora.

      A Forum's Publicity may be either null, Discussion, or Public
      (default null).  A forum's publicity may not be changed except
      as described in this rule.

      The Registrar may change the publicity of a forum without
      objection as long as:

      (a) e sends eir announcement of intent to that forum; and

      (b) if the forum is to be made public, the announcement by which
          the Registrar makes that forum public is sent to all
          existing public fora.

      Each active player should ensure e can receive messages via each
      public forum.

      A message is public if and only if it is sent via a public forum
      or is sent to all players and contains a clear designation of
      intent to be public.  A player "publishes" or "announces"
      something by sending a public message.

      A player performs an action "by announcement" by announcing that
      e performs it.  Any action performed by sending a message is
      performed at the time date-stamped on that message.

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Rule 754/7 (Power=3)
Definition Definitions

      Regularity of communication being essential for the healthy
      function of any nomic, it is hereby resolved:

      (1) A difference in spelling, grammar, or dialect, or the use of
          a synonym or abbreviation in place of a word or phrase, is
          inconsequential in all forms of communication, as long as
          the difference does not create an ambiguity in meaning.

      (2) A term explicitly defined by the Rules by default has that
          meaning, as do its ordinary-language synonyms not explicitly
          defined by the rules.

      (3) Any term primarily used in mathematical or legal contexts,
          and not addressed by previous provisions of this Rule, by
          default has the meaning it has in those contexts.

      (4) Any term not addressed by previous provisions of this Rule
          by default has its ordinary-language meaning.

      This rule takes precedence over any other rules which dictate
      terminology or grammar.

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Rule 2152/0 (Power=2)
Mother, May I?

      The following terms are defined.  These definitions are used
      when a rule includes a term in all caps, and SHOULD be used when
      a rule includes a term otherwise.  Earlier definitions take
      precedence over later ones.  If a rule specifies one or more
      players in connection with a term, then the term applies only to
      the specified player(s).

      1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID:  Attempts to
         perform the described action are unsuccessful.

      2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
         the described action violates the rule in question.

      3. SHOULD NOT, DISCOURAGED, DEPRECATED:  Before performing the
         described action, the full implications of performing it
         should be understood and carefully weighed.

      4. CAN X ONLY IF Y:  Equivalent to "CANNOT X unless Y".  Similar
         for (MUST, MAY, SHALL, SHOULD) X ONLY IF Y.

      5. MUST, SHALL, REQUIRED, MANDATORY:  Failing to perform the
         described action violates the rule in question.

      6. SHOULD, ENCOURAGED, RECOMMENDED:  Before failing to perform
         the described action, the full implications of failing to
         perform it should be understood and carefully weighed.

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Rule 1023/20 (Power=2)
Common Definitions

      The following terms are defined:

      (a) The term "number" means "real number".

      (b) The phrase "as soon as possible" means "within seven days".

      (c) The term "random" means a choice drawn with a process whose
          probability distribution among the possible outcomes is
          reasonably close to that required by the Rules, using a
          uniform distribution if not otherwise specified.

      (d) The term "paragraph" means a subset of text determined as
          follows:

          (1) Each bulleted or enumerated (hereafter simply
              "bulleted") section is a unit of text.

          (2) Any remaining text is divided into units at blank lines.

          (3) Each unit of a document has a level as follows.  All
              unbulleted units have level 1.  Each bulleted unit has
              level n+2, where n is the number of bulleted units it is
              nested inside.

          (4) A barrier between two units is a unit appearing between
              those units which has level no greater than that of the
              unit appearing first.

          (5) The units of a document form an ordered tree, with the
              hierarchy determined as follows.  The root is an empty
              unit with level zero, which nominally appears at the
              beginning of the document.  One unit is a descendant of
              another unit if it appears after the latter, has
              strictly greater level, and is not separated from the
              latter by a barrier.  The tree's ordering follows the
              order of the units in the document.

          (6) A "paragraph" identified by partial quotation is
              determined by the minimum sub-tree containing the
              entirety of that quotation.

          (7) A "paragraph" identified by an ordinal n is determined
              by the nth unbulleted unit and its descendants.

          (8) A "paragraph" identified by enumerated section labels is
              determined by the sub-tree arrived at by traversal from
              the root, using the specified series of labels.

      (e) Agoran epochs:

          (1) Agoran days begin at midnight UTC.

          (2) Agoran weeks begin at midnight UTC on Monday.

          (3) Agoran months begin at midnight UTC on the first day of
              each Gregorian month.

          (4) Agoran quarters begin when the Agoran months of January,
              April, July, and October begin.

          (5) Agoran years begin when the Agoran month of January
              begins.

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Rule 2146/0 (Power=2)
Indices

      Indices are elements of the extended real numbers, which is a
      total order consisting of the real numbers plus a minimum
      element, called negative infinity, and a maximum element, called
      positive infinity or unanimity.

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Rule 2150/1 (Power=2)
Personhood

      A person is an entity that has the general capacity to be the
      subject of rights and obligations under the rules.  An entity is
      a person if and only if it is defined to be so by rules with
      power 2 or greater.

      Any biological organism that is capable of communicating by
      email in English is a person.

      "First-class person" means a person of a biological nature.

      "First-class player" means a player who is a first-class person.

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Rule 1728/15 (Power=2)
Dependent Actions

      An action is dependent, or may be performed dependently, if and
      only if it is an Action Without N Objections or an Action With N
      Supporters, where N is a nonnegative integer.  The phrase
      "Without Objection" is synonymous with "Without 1 Objection",
      and the phrase "With Support" is synonymous with "With 1
      Supporter".

      A player may publicly announce eir intent to perform an
      unambiguously described dependent action.  A player may perform
      a previously unambiguously described dependent action if and
      only if:

      (a)  no more than fourteen days have passed since the
           announcement of intent to perform the action;

      (b)  if the action to be performed is an Action Without N
           Objections, at least four days have passed since the
           announcement made under (a) of this rule;

      (c)  either the player who attempts to perform the action is the
           player who made the announcement under (a) of this rule, or

           (1)  the player who made the announcement under (a) of this
                rule did so by a privilege or duty granted em by
                virtue of holding a rules-defined position; and

           (2)  the player who attempts to perform the action is the
                holder of that position when e attempts to perform the
                action;

      (d)  the rules explicitly authorise the player to perform the
           action dependently;

      (e)  during the time between the announcement made under (a) of
           this rule and the attempt to perform the action,

           (1)  if the action is to be performed Without N Objections,
                fewer than N first-class players have publicly posted
                objections (and not publicly retracted eir objections)
                to the performance of the action; and

           (2)  if the action is to be performed With N Supporters, at
                least N first-class players other than the player who
                made the announcement under (a) of this rule have
                publicly posted support for the performance of the
                action;

      (f)  the announcement made under (a) of this rule specifies
           whether the action is to be performed Without N Objections
           or With N Supporters, unless the rules either do not permit
           the action to be performed Without N Objections or do not
           permit the action to be performed With N Supporters; and

      (g)  e announces that e performs the described action.

      A dependent action is not performed until announced as in (g).

      The specification in the rules that an action may be performed
      dependently does not prohibit performing that action
      independently if doing so would otherwise be permissible.

      A rule authorising the performance of a dependent action may
      restrict the eligibility of players to support or object to that
      specific action.

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Rule 2124/3 (Power=1)
Agoran Consent

      An entity that may perform an action with Agoran Consent can do
      so by announcement if all of the following are true:

      (a) e has published eir intent to perform the action,
          unambiguously describing the action to be performed, at
          least four days and no more than fourteen days before
          attempting to perform the action;

      (b) at least one other player has announced (and not withdrawn)
          support for the intended action since intent was published;
          and

      (c) more other players have announced (and not withdrawn)
          support than have announced (and not withdrawn) objections
          to the action since the intent was published.

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Rule 1769/4 (Power=2)
Holidays

      A Holiday is a period of time designated as such by the Rules.

      During a Holiday, the Promotor SHALL NOT distribute any
      proposals, and the Clerk of the Courts SHALL NOT publish any
      Call for Judgement, Judgement, notice of Appeal, Decision of
      Appeals Boards, or Opinion.

      If some Rule requires that an action be done prior to a given
      time, and that given time falls during a Holiday, or within the
      72-hour period immediately following that Holiday, then that
      action need not be done until 72 hours after that Holiday ends.

      If some Rule bases the time of a future event upon the time of
      another event, or requires that a Player perform some action
      within some time of another event, and that other event occurs
      during a Holiday, the time at which the Holiday ends shall be
      used instead for the purpose of determining the time of the
      future event or of the time by which the Player must perform the
      specified action.

      This Rule takes precedence over all Rules pertaining to the
      timing of events, and over all Rules which require Players to
      perform events before a specified time.

      The period each year from midnight GMT on the morning of 24
      December to the beginning of the first Agoran week to begin
      after 2 January is a Holiday.

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Rule 1750/1 (Power=1)
Read the Ruleset Week

      The first Agoran week each year which falls entirely in February
      is Read the Ruleset Week.  Agorans are encouraged to read the
      ruleset during Read the Ruleset Week.

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Offices
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Rule 103/2 (Power=3)
Always a Speaker

      There should always be exactly one player who is the Speaker.
      No one other than a player can be Speaker, and there can never
      be more than one Speaker.  If there is ever no Speaker then
      the player whose most recent registration was earliest becomes
      the Speaker.

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Rule 402/19 (Power=1)
Office of Speaker

      The speaker is an office.

      If an active player who is not the speaker has won the game
      within the past week, e may become the speaker, thus removing
      any previous speaker from the office, by announcement, unless
      someone else has become speaker within the preceding 90 days.
      If the legality of an attempted installation of this type is not
      challenged within a week, then it is effective even if later
      found to be illegal.

      A speaker who became speaker within the preceding 90 days cannot
      be replaced by Agoran Consent if e is one of those whose
      objections are counted in the Agoran Consent procedure.

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Rule 1006/18 (Power=1)
Offices

      The Rules may designate positions to be offices.  No office may
      be held by more than one player.  Each office that would
      otherwise not be held by any player shall be held by the
      Speaker, unless it is not possible for the Speaker to hold that
      office.

      The holder of an office may be referred to by the name of the
      office.

      If the duty of an office is to maintain certain information,
      then the officer shall publish that information at least once a
      month, or as soon as possible after a substantial change occurs
      in the information or the officer receives a request for the
      information.  A weekly report shall be sufficient to satisfy
      these last two requirements.

      If an officer fails to satisfy a Timing Order to perform a
      certain official duty, than the player who executed the order
      may perform the duty as if e were the officer.

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Rule 2154/0 (Power=2)
Replacing Officers

      Any Player may make an active Player (hereafter the nominee) the
      holder of an office, thus removing any previous holder from the
      office, with Agoran Consent, provided:
      (a) that office has not changed hands with this method in the
          previous 30 days, and
      (b) the potential officer consents to hold the office after the
          announcement of intent is made.

      If intent to achieve consent for a nominee is announced as
      above, then any other active player may be nominated for the
      position with eir own consent by announcement, during the
      minimum waiting period between intent and action defined for
      Agoran Consent.

      If, at the end of this period, there is more than one consenting
      nominee, then the attempt to achieve Agoran Consent fails, and
      the IADoP shall initiate an Agoran Decision to determine the new
      office holder, meanwhile no further attempt to achieve Agoran
      Consent for the change shall be valid.  The valid options for
      the decision are the nominees, quorum is a minimum of three and
      the number of active players, eligible voters are the active
      players, and the vote collector is the IADoP.  In the notice
      resolving the decision, the IADoP will select one nominee from
      the set of nominees which each received the largest number of
      votes; this chosen nominee becomes the officeholder upon the
      posting of the valid notice.

      If no attempt to achieve Agoran Consent for changing the holder
      of a particular office is announced in a given quarter, then the
      IADoP shall make at least one such attempt to change the
      officeholder in the following quarter, and make the change if
      consent is achieved.  This requirement is waived if another
      player changes the officeholder in this way during the following
      quarter.

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Rule 2138/1 (Power=1)
The International Associate Director of Personnel

      The International Associate Director of Personnel is an office;
      its holder is responsible for keeping track of officers and
      reports.

      The IADoP's report shall include the following:

      a) The holder of each office.
      b) The date on which each holder last came to hold that office.
      c) The date of the most recent attempt to achieve Agoran Consent
         for changing the holder of that office.

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Rule 2143/0 (Power=1)
Official Reports

      For each office, the rules may designate certain information
      to be part of the corresponding officer's weekly report or
      monthly report.  Any information designated to be part of the
      officer's report without specifying which report shall be part
      of the weekly report.  If no information is designated to be
      part of the weekly (or monthly) report, then that office has
      no weekly (or, respectively, monthly) report.  Each officer's
      report is an official report.

      The holder of an office for which there is an officer's
      report is obliged to maintain all information in the report.
      E is obliged to publish the weekly report, if there is one, at
      least once each week, and the monthly report, if there is one,
      at least once each month.

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Rule 1551/7 (Power=3)
Ratification

      An officer is permitted to ratify, without objection, an
      official report e produced and was required to maintain by
      virtue of holding that office.  The Speaker is permitted to
      ratify, without objection, any official report.

      When a document is ratified, the gamestate is modified so that
      the ratified document was completely true and accurate at the
      time it was published.  Nevertheless, the ratification of a
      document does not invalidate, reverse, alter, or cancel any
      messages or actions, even if they were unrecorded or overlooked,
      or change the legality of any attempted action.

      A document's maintainer shall annotate all publications of that
      document with the date of its most recent ratification.

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Rule 1377/22 (Power=1)
The Herald

      The Herald is an office; its holder is responsible for keeping
      track of marks of honour and shame relating to Agora.

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Rule 1051/17 (Power=1)
The Rulekeepor

      The Rulekeepor is an office; its holder is responsible for
      maintaining the text of the rules of Agora.

      The Rulekeepor's Weekly Report shall include the Short Logical
      Ruleset.  The Rulekeepor's Monthly Report shall include the Full
      Logical Ruleset.

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Rule 1681/10 (Power=1)
The Logical Rulesets

      There is a format of the ruleset known as the Short Logical
      Ruleset (SLR).  In this format, each rule is assigned to a
      category, and the rules are grouped according to their category.

      Rules are assigned to, ordered within, or moved between
      categories, and categories are added, changed, or empty
      categories removed, as the Rulekeepor sees fit.

      The listing of each rule in the SLR must include the rule's
      number, revision number, power, title, and text.

      The Rulekeepor is strongly encouraged not to include any
      additional information in the SLR, except that which increases
      the readability of the SLR.

      There is a format of the ruleset known as the Full Logical
      Ruleset (FLR).  In this format, rules are assigned to the same
      category and presented in the same order as in the SLR.  The FLR
      must contain all the information required to be in the SLR, and
      any historical annotations which the Rulekeepor is required to
      record.

      The Rulekeepor is also free to include any other information
      which e feels may be helpful in the use of the ruleset in the
      FLR.

      Whenever a rule is changed in any way, the Rulekeepor shall
      record a historical annotation to the rule indicating the type
      of change, the date on which the change took effect, the
      mechanism which specified the change, and if the rule was
      changed due to a proposal, a reference to that proposal, its
      proposer, and any coauthors explicitly named in that proposal.

----------------------------------------------------------------------

Rule 1450/6 (Power=2)
Separation of Powers

      The following sets of positions are mutually exclusive:

      a) Promotor and Assessor
      b) Speaker and Clerk of the Courts

      A player holding two or more positions within one of these sets
      is removed from all but one of them.  If one of them is the
      Speakership, then e retains it; otherwise, e retains the
      position e came to hold most recently.

      This rule takes precedence over all rules governing offices.

----------------------------------------------------------------------

======================================================================
Agoran Decisions
----------------------------------------------------------------------

Rule 693/9 (Power=3)
Agoran Decisions

      When the rules calls for an Agoran decision to be made, the
      decision-making process takes place in the following three
      stages, each described elsewhere:

          (a) Initiation of the decision.
          (b) Voting of the people.
          (c) Resolution of the decision.

----------------------------------------------------------------------

Rule 107/4 (Power=3)
Initiating Agoran Decisions

      An Agoran decision is initiated when a person authorized to
      initiate it publishes a valid notice which sets forth the intent
      to initiate the decision.  This notice is invalid if it lacks
      any of the following information, and the lack is correctly
      identified within one week after the notice is published:

      (a) The matter to be decided (for example, "the adoption of
          proposal 4781").

      (b) A description of the class of eligible voters sufficient to
          enable public agreement on which persons are eligible.  In
          particular, an explicit list of the eligible voters is
          always sufficient for this purpose.

      (c) The identity of the vote collector.

      (d) Any additional information required by the rules for this
          announcement.

      The publication of such a valid notice initiates the voting
      period for the decision.  By default, the voting period lasts
      for seven days.  This rule takes precedence over any rule which
      would require a voting period for some decision to be shorter
      than seven days.

----------------------------------------------------------------------

Rule 2137/1 (Power=1)
The Assessor

      The Assessor is an office; its holder is responsible for
      collecting votes and keeping track of related properties.

      The Assessor is the default vote collector for all Agoran
      decisions that do not specify a different vote collector.

----------------------------------------------------------------------

Rule 683/14 (Power=3)
Voting on Agoran Decisions

      An eligible voter on a particular Agoran decision submits a
      ballot to the vote collector by publishing a valid notice
      indicating which one of the available options e selects.  To be
      valid, the ballot must satisfy the following conditions:

      (a) The ballot is submitted during the voting period for the
          decision, and the submitter is an eligible voter at the
          time of submission.

      (b) The ballot clearly identifies the matter to be decided.

      (c) The ballot clearly identifies the option selected by the
          voter.

      (d) The voter has not publicly retracted the ballot during the
          voting period.

      Among the otherwise-valid votes on an Agoran decision, only the
      first N submitted by each entity are valid, where N is the
      entity's voting limit on that decision.  The voting limit of an
      entity that is not an eligible voter on an Agoran decision is
      zero.  The voting limit of an eligible voter on an Agoran
      decision is one, except where rules say otherwise.

      The strength of an option is the number of valid ballots
      selecting that option.

      Other rules may place further constraints on the validity of
      ballots.  This rule takes precedence over any rule that would
      loosen the constraints specified by this rule.

----------------------------------------------------------------------

Rule 2127/0 (Power=1)
Conditional Votes

      A ballot option (vote) on an Agoran decision may be submitted
      conditionally, and the truth or falsity of the condition and
      thus the selected option will be determined as it exists at the
      end of the voting period.

      The option selected shall be considered to be clearly identified
      if and only if the truth or falsity of the specified
      condition(s) can be reasonably determined, without circularity
      or paradox, from information published within the voting period.

----------------------------------------------------------------------

Rule 2117/0 (Power=3)
Replacing the Vote Collector

      If the rules indicate that an office is to be responsible for
      collecting votes on a particular Agoran decision, then the
      holder of that office is the default vote collector for that
      decision.

      The vote collector for a particular Agoran decision is tardy if
      and only if the voting collector has continuously held that role
      for at least seven days following the end of the voting period
      and the decision has not yet been resolved.  If a vote collector
      is tardy, then the first player to announce that e takes up the
      role of vote collector becomes the vote collector for that
      decision.

      This rule takes precedence over any rule that would allow the
      vote collector for an Agoran decision to be changed.

----------------------------------------------------------------------

Rule 208/3 (Power=3)
Resolving Agoran decisions

      The vote collector for a particular Agoran decision is
      authorized to resolve that decision, and does so by publishing a
      valid notice which states that the matter has been resolved,
      indicating the option selected by Agora.  To be valid, this
      notice must satisfy the following conditions:

      (a) It is published after the voting period has ended.

      (b) It clearly identifies the matter to be resolved.

      (c) It clearly identifies the options available.

      (d) It specifies which option was selected by Agora, as
          described elsewhere, and provides a tally of the voters'
          valid ballots on the various options.

      Each Agoran decision shall have at most one vote collector at a
      time.  The identity of the vote collector is set by the message
      initiating the decision, and can only be changed as specified by
      other rules with power at least as great as that of this rule.

      This rule takes precedence over any rule that would provide
      another mechanism by which an Agoran decision may be resolved.

----------------------------------------------------------------------

Rule 955/10 (Power=3)
Determining the Will of Agora

      To determine which option on a particular Agoran decision was
      selected by Agora, the vote collector shall perform the
      following steps in order after the voting period has ended.

      (a) E shall invalidate any ballots which the rules require em to
          invalidate, and no others.

      (b) E shall count the number of distinct voters who submitted
          ballots which remain valid.  If this number is less than the
          quorum and there is more than one available option, then the
          option selected by Agora is FAILED QUORUM.  Otherwise, the
          decision achieved quorum.

      (c) If the decision is whether to adopt a proposal, e shall
          determine the voting index as follows:

          (1) if the strength of FOR is positive and the strength of
              AGAINST is zero, then the voting index is Unanimity; but

          (2) if the strength of FOR is zero, then the voting index is
              zero; otherwise,

          (3) the voting index is the ratio of the strength of FOR to
              the strength of AGAINST.

          If the voting index exceeds one and meets or exceeds the
          adoption index of the decision, and if further quorum was
          achieved, then the option selected by Agora is ADOPTED.
          Otherwise, the option selected by Agora is REJECTED.

----------------------------------------------------------------------

Rule 879/25 (Power=2)
Quorum

      Quorum for an Agoran decision is N/3 (where N is the number of
      eligible voters with a positive voting limit on that decision),
      rounded up, with a minimum of five (unless this is greater than
      N, in which case quorum is N).

----------------------------------------------------------------------

Rule 2034/2 (Power=3)
Vote Protection and Cutoff for Challenges

      Any proposal that, as all or part of its effect, would change
      the validity of one or more of a voter's ballots on an Agoran
      decision whose voting period has begun but which has not yet
      been resolved shall be wholly without effect, any rule to the
      contrary notwithstanding.

      Once an Agoran decision has been resolved, no ballots on that
      decision may be validly submitted or retracted, and the outcome
      of the decision may not be changed in any way, any rule to the
      contrary notwithstanding.  Nothing in this rule shall be
      construed as preventing the correction of errors in reporting
      the resolution of an Agoran decision.

      If the success of the resolution of an Agoran decision is not
      challenged within one week from the time the vote collector
      announces it, then the announced result is the true result of
      that decision, even if it would otherwise be in error.

----------------------------------------------------------------------

======================================================================
Proposals
----------------------------------------------------------------------

Rule 106/7 (Power=3)
Adopting Proposals

      A proposal is a document outlining changes to be made to Agora,
      including enacting, repealing, or amending rules, or making
      other explicit changes to the gamestate.

      A player submits a proposal by publishing it with a clear
      indication that it is intended to become a proposal, which
      places the proposal in the Proposal Pool.  The proposer of a
      proposal may remove it from the Pool by announcement.

      Determining whether to adopt a proposal is an Agoran decision.
      For this decision, the available options are FOR, AGAINST, and
      PRESENT, and the adoption index is the adoption index of the
      proposal.

      The adoption index of a proposal is an integral multiple of 0.1,
      with a default and minimum value of 1.0.  Before the Promotor
      distributes a proposal, its proposer may modify its adoption
      index by announcement.  A Proposal with an Adoption Index of
      less than 2 is Ordinary.  All other Proposals are Democratic.

      If the option selected by Agora on this decision is ADOPTED,
      then the proposal is adopted, and unless other rules prevent it
      from taking effect, its power is set to the minimum of four and
      its adoption index, and then it takes effect.  It does not
      otherwise take effect.  This rule takes precedence over any rule
      which would permit a proposal to take effect.

----------------------------------------------------------------------

Rule 2153/0 (Power=1)
Disinterested Proposals

      A proposal is disinterested if it is labeled as such by its
      author at the time of submission.  A proposal should be
      disinterested if and only if its effects are limited to
      correcting errors and/or ambiguities.

      The author and co-author(s) of a disinterested proposal do not
      receive any rewards for its adoption, rules to the contrary
      notwithstanding.

----------------------------------------------------------------------

Rule 1607/13 (Power=1)
The Promotor

      The Promotor is an office; its holder is responsible for
      receiving and distributing proposals.

      The Promotor MAY distribute a proposal in the Proposal Pool at
      any time.  During each week, the Promotor SHALL distribute each
      proposal that has been in the Proposal Pool since the beginning
      of that week.

      The Promotor distributes a proposal by publishing it with the
      clear intent of distributing it.  When a proposal is
      distributed, it is removed from the Proposal Pool.  The
      distribution of a proposal initiates the Agoran decision of
      whether to adopt the proposal, as described elsewhere.

      When distributing a proposal, the Promotor SHALL specify the
      following:

      a) Its author (and co-authors, if any).
      b) Its adoption index.
      c) Whether it is ordinary or democratic.
      d) Whether it is interested or disinterested.

----------------------------------------------------------------------

Rule 1698/0 (Power=3)
The Proposal System Is Protected

      It must always be possible to adopt Proposals within a 4 week
      period. Any change to the game state which would result in
      this condition becoming false is cancelled and does not take
      place, any Rule to the contrary notwithstanding.

----------------------------------------------------------------------

Rule 1950/19 (Power=3)
Voting on Democratic Proposals

      The eligible voters on a democratic proposal are those entities
      that were active first-class players at the start of its voting
      period.  The voting limit of each eligible voter on a democratic
      proposal is one.

----------------------------------------------------------------------

Rule 2156/0 (Power=2)
Voting on Ordinary Proposals

      Each player has a parameter known as eir base voting limit on
      ordinary proposals (BVLOP).  The BVLOP of a first-class player
      is one, and the BVLOP of any other player is zero.  BVLOP cannot
      be modified.

      Each player has a parameter known as eir volatile voting limit
      on ordinary proposals (VVLOP).  Whenever a player is registered,
      eir VVLOP is set to eir BVLOP.  VVLOP can be modified by the
      action of an instrument with power greater than or equal to the
      power of this rule, but not by any other means.

      Each player has a parameter known as eir effective voting limit
      on ordinary proposals (EVLOP).  Whenever a player is registered,
      eir EVLOP is set to eir BVLOP.  At the end of each week, each
      player's EVLOP is set to eir VVLOP, rounded to an integer,
      breaking ties towards odd integers, and eir VVLOP is set to the
      same rounded value.  EVLOP cannot be modified by any other
      means.  The assessor's report includes each player's EVLOP.

      The eligible voters on an ordinary proposal are those entities
      that were active players at the start of its voting period.  The
      voting limit of an eligible voter on an ordinary proposal is eir
      EVLOP at the start of its voting period.

----------------------------------------------------------------------

Rule 2134/0 (Power=1)
Win by Voting Power

      If a single player has a voting power on ordinary proposals
      equal to or greater than the total voting power on ordinary
      proposals of all other players combined, that player wins the
      game upon any player announcing the fact.

----------------------------------------------------------------------

Rule 2126/12 (Power=2)
Voting Credits

      Voting Credits (VCs) are a measure of each player's ability to
      affect voting limits on ordinary proposals.  VCs CANNOT be
      affected except as described in this rule.

      When a player registers or deregisters, e loses all eir VCs.

      The assessor's report includes the number of VCs of each color
      possessed by each player.

      When one or more players win the game, each player's VVLOP is
      set to eir BVLOP.

      Each VC has a color (Gray if not otherwise specified).  If a
      player loses a color of VC that e does not possess, then e loses
      a VC of eir Party's color instead; if e has no VCs at all, then
      the loss is waived (you can't get blood from a turnip).

      VCs may be gained as follows:

      a) When an ordinary interested proposal is adopted, its proposer
         gains Red VCs equal to the integer portion of the proposal's
         adoption index (unless e gained VCs in this way earlier in
         the same week), and each co-author of the proposal gains one
         Red VC (unless e gained VCs in this way earlier in the same
         week).

      b) At the end of each month, for each office, the player (if
         any) who held that office for the majority of that month
         gains two Green VCs, unless the Speaker publicly announces
         within a week after the end of the month that the officer
         performed eir duties poorly or not at all.

      c) A player who submits a judgement during eir Deliberation
         Period gains one Blue VC.

      VCs may be lost as follows:

      a) When a proposal's voting index is less than half its adoption
         index, its proposer loses one Red VC.

      b) When an officer forfeits eir salary due to announcement by
         the Speaker, e loses one Green VC.

      c) A player whose judgement is overturned, or who is recused for
         failing to judge within eir Deliberation Period, loses one
         Blue VC.

      VCs may be spent as follows, by announcement (INVALID unless the
      color is specified):

      a) A player may spend two VCs of different colors to increase
         another player's VVLOP by one.

      b) A player may spend three VCs of different colors to increase
         eir own VVLOP by one.

      c) A player may spend two VCs of different colors to decrease
         another player's VVLOP by one (to a minimum of zero).

      d) A player may spend three VCs of different colors to decrease
         another player's VVLOP by ten percent.

----------------------------------------------------------------------

Rule 2155/0 (Power=1)
Parties

      Each player's Party is the color of VC that e possesses the most
      of.  Ties are broken in favor of the color that comes first in
      alphabetical order.

----------------------------------------------------------------------

Rule 2142/2 (Power=2)
Support Democracy

      Any player may change an Ordinary proposal's Adoption Index to 2
      during its voting period With 2 Supporters.

----------------------------------------------------------------------

Rule 2019/8 (Power=2)
Speaker's Veto and Rubber Stamp

      The Speaker may veto an Ordinary Proposal in its voting period
      by announcement.  Quorum for a vetoed proposal is positive
      infinity, other rules governing quorum notwithstanding.

      The Speaker may rubberstamp an Ordinary Proposal in its voting
      period by announcement.  Quorum for a rubberstamped proposal is
      three, other rules governing quorum notwithstanding.

----------------------------------------------------------------------

======================================================================
Orders
----------------------------------------------------------------------

Rule 1793/3 (Power=1)
Orders

      An Order is a command, executed by an entity and directed to
      some entity requiring that entity to perform exactly one action,
      or to refrain from performing one or more actions.

      An Order may be directed to the holder of an official position
      in eir capacity in that official position, and if the position
      changes hands before the Order is satisfied, the duty to abide
      by the Order automatically attaches to the new holder of that
      position.

      An Order may also be directed at a prior order so as to affect
      the prior order's operation, as the Rules permit.

      All Orders executed in the manner prescribed by the Rules for
      their class are presumed valid and enforceable until proven
      otherwise by CFJ.

----------------------------------------------------------------------

Rule 1794/10 (Power=1)
Classes of Orders

      Each Order is of exactly one of the following classes.  If an
      Order could be of more than one of these classes, then it is of
      the first class that matches.

        (a) A Legislative Order is an Order executed as part of the
            effect of the adoption of a Proposal.

        (b) An Appellate Order is an Order executed by a Board of
            Appeals.

        (c) A Judicial Order is an Order executed by a Judge in the
            course of performing eir duties or privileges as Judge.  A
            Judicial Oredr is executed by announcement.

        (d) A Timing Order is an Order which may be executed by any
            person by announcement and directed at any entity.  A
            timing order is valid if and only if it orders the entity
            to perform, as soon as possible, a duty specifically
            required of em by the Rules that does not otherwise have a
            specified timing requirement, or for which the otherwise
            specified timing requirement will have been exceeded as
            soon as possible after the Order is executed.

      No other types of Orders are valid.

----------------------------------------------------------------------

Rule 1795/6 (Power=1)
Order Timing

      Orders to perform an action shall be satisfied as soon as
      possible, unless the Order specifies a different time limit.  The
      minimum time limit is 72 hours after the Order takes effect; any
      time limit that would be shorter is extended to the minimum.

      If an Order to perform an action is directed to an Office or other
      position of authority, and the holder of that position changes
      after the Order takes effect, but before the Order is satisfied,
      then the time limit is extended (if needed) to one week after the
      change.

----------------------------------------------------------------------

Rule 1799/3 (Power=1)
Stay and Vacation of Orders

      The effect of staying an Order is to temporarily prevent the
      stayed Order from having any effect.

      A stay may be specified to expire after a fixed time.  If no
      specification is made in the Order to Stay, the stay shall not
      expire.

      When the stay expires or is vacated, the previously stayed order
      again has effect as if it had been originally executed at the
      moment the stay ceases to be effective.  However, if at the time
      the staying Order expires or otherwise ceases to have effect,
      the stayed Order has been vacated or is subject to another
      staying Order, it does not regain effect.

      The effect of vacating an Order is to permanently deny the
      vacated Order from having any effect.  Vacating an Order to
      Vacate reinstates the ability of the vacated Order to have
      effect, as of the moment the Order to Vacate is itself vacated.

      Any Order may always be stayed or vacated by the Player (or, in
      the case of Appellate Orders, Board of Appeal) who executed it.
      Certain classes of Orders may be stayed or vacated in other
      circumstances as well, but only as the Rules allow.

----------------------------------------------------------------------

Rule 1810/6 (Power=1)
Satisfying Orders

      An Order requiring an entity to perform an action is satisfied
      when that entity performs that action.  Other Rules may define
      other ways for Orders to be satisfied.  Except when otherwise
      specified, a single action can result in the satisfaction of at
      most one Order.  If an action would satisfy more than one Order,
      and no other specification is made, the Action satisfies the
      oldest Order which it would satisfy.

      A player SHALL NOT willfully perform contrary to a valid
      unsatisfied order, either through action or inaction.

----------------------------------------------------------------------

======================================================================
Calling for Judgement
----------------------------------------------------------------------

Rule 889/15 (Power=1)
The Clerk of the Courts

      The Clerk of the Courts (CotC) is an office; its holder is
      responsible for receiving and distributing Calls for Judgement
      (CFJs) and Appeals.

----------------------------------------------------------------------

Rule 991/7 (Power=2)
Invoking Judgement

      Any person may request formal resolution of a dispute pertaining
      to this Nomic by publishing a Call for Judgement (CFJ).  The
      submission of a CFJ constitutes proof of the existence of such a
      dispute.

      A CFJ should be a single clearly-labeled Statement whose truth
      or falsity can be determined using logical reasoning, assuming
      perfect knowledge.  A CFJ may be accompanied by Arguments,
      Evidence, or other related material; the Judge is encouraged,
      but not required, to take notice of these things.

----------------------------------------------------------------------

Rule 897/8 (Power=1)
Barring Players from Judgement

      A player barred from judging a CFJ is ineligible to judge that
      CFJ.  The caller of a CFJ is automatically barred from judging
      it.

      When submitting a CFJ, the caller may bar up to three players
      from judging that CFJ.

----------------------------------------------------------------------

Rule 2024/6 (Power=1)
Linked Statements

      Linked CFJs are multiple Calls for Judgement deemed to be
      sufficiently similar that they should have a single judge.

      Linkage is transitive.  When a set of one or more linked CFJs
      change jurisdiction, they remain linked to each other, but
      become unlinked from any other CFJs; they may become linked
      to one or more CFJs within the new jurisdiction.

      Multiple CFJs, submitted in a single message and clearly
      labelled as Linked CFJs, become linked.  The players (if any)
      barred by the caller from judging the first CFJ are the only
      players e may bar from judging the others.

      The Clerk of the Courts shall not assign judges directly to the
      members of a set of Linked CFJs, but shall assign a judge to the
      set, as if it was a single CFJ.  The judge must be eligible to
      judge each member of the set, and is simultaneously assigned
      as judge of each member of the set.

      The judge of a set of Linked CFJs shall submit eir judgement of
      each of those CFJs in a single message.

      A trial judge may remand one or more linked CFJs to the Clerk of
      the Courts by announcement.  E ceases to be their judge.

      A trial judge may transfer one or more of eir CFJs to a second
      trial judge by announcement (identifying one of the second judge's
      CFJs), provided that the second judge consents, and is eligible to
      judge all of them.  The transferred CFJs become linked to the
      second judge's CFJ (and any others to which it is already linked).

----------------------------------------------------------------------

Rule 2132/1 (Power=1)
Excess CFJs

      A CFJ submitted by a person who has previously submitted five
      or more CFJs during the same Agoran Week as that CFJ is an
      Excess CFJ.  The Clerk of the Courts can, by announcement,
      Refuse an Excess CFJ that has not had any judge assigned to it.
      Refusal of an Excess CFJ causes it to cease to be a CFJ.

----------------------------------------------------------------------

======================================================================
Selecting a Judge
----------------------------------------------------------------------

Rule 1868/6 (Power=1)
Selecting a Judge

      Whenever a CFJ that has not been judged has no trial judge
      assigned, the Clerk of the Courts shall as soon as possible
      assign an eligible judge to it by announcement.  The assigned
      judge remains its trial judge until recused.

      Every active player is eligible to be assigned as a trial judge
      unless made ineligible by the rules.  Entities other than active
      players are always ineligible.

      If the Clerk of the Courts errs in good faith by assigning an
      ineligible judge then the assignment stands.  In this case, the
      Clerk of the Courts may recuse the judge by announcement
      accompanied by a description of eir error.

----------------------------------------------------------------------

Rule 1871/12 (Power=1)
The Standing Court

      Each player is either standing, sitting, or lying down.

      A player may change emself from sitting to lying down, or vice
      versa, by announcement.

      When a player is selected as Trial Judge of a CFJ, e changes to
      sitting.  A player is ineligible to become Trial Judge of a CFJ
      if e is not standing.

      When a player registers, e is lying down.

      The Clerk of the Courts may (without 2 objections) change a
      player to lying down.  E is encouraged to do this only if e
      expects the player to judge CFJs slowly or not at all.

      When the Clerk of the Courts publishes a Notice of Rotation, all
      sitting players change to standing.  The Clerk of the Courts
      shall only do so when all CFJs awaiting trial judge assignment
      have no players eligible to be assigned, and at least one of
      them has at least one player ineligible solely to not standing;
      e shall list all CFJs in the first set, and at least one in the
      second (noting at least one of the relevant players).  However,
      failing to meet these requirements does not deprive the Notice
      of effect.

----------------------------------------------------------------------

======================================================================
Delivering Judgement
----------------------------------------------------------------------

Rule 591/19 (Power=1)
Legal Judgements

      The judge of a CFJ judges it by publishing eir judgement, along
      with any arguments, evidence, or other material that e considers
      relevant.

      For a trial judge, a judgement is exactly one of the following:
      TRUE, FALSE, or DISMISSED.

----------------------------------------------------------------------

Rule 408/18 (Power=1)
Late Judgement

      For each Judge assigned to a CFJ, eir Deliberation Period begins
      when the Clerk of the Courts announces eir assignment, and lasts
      seven days; eir Overtime Period begins when eir Deliberation
      Period ends, and lasts seven days.

      During a Judge's Overtime Period, if e has not yet Judged the
      CFJ, then the Clerk of the Courts may recuse em by announcement.

      Upon the end of a Judge's Overtime Period, if e has not yet
      Judged the CFJ, then the Clerk of the Courts shall recuse em by
      announcement as soon as possible.

----------------------------------------------------------------------

Rule 217/5 (Power=3)
Judgements Must Accord with the Rules

      All Judgements must be in accordance with the Rules; however, if
      the Rules are silent, inconsistent, or unclear on the Statement
      to be Judged, then the Judge shall consider game custom, common
      sense, past Judgements, and the best interests of the game
      before applying other standards.

      When a Judge is considering eir Judgement of a Statement
      contained in a CFJ, e shall make eir evaluation based on the
      truth or falsity of the Statement at the time the CFJ was
      issued.

----------------------------------------------------------------------

Rule 1575/6 (Power=1)
Standards of Proof

      Unless otherwise specified, all Judgements shall be consistent
      with the preponderance of the evidence.

      A defendant may not be assessed punitive damages for Rules
      Violations any worse than a formal apology, unless a Judge finds
      that evidence for the violation is beyond a reasonable doubt.

      The published Report of an Officer constitutes prima facie
      evidence of the truth of those matters reported therein which
      that Officer is required by law to report.  This presumption may
      be set aside only by clear and convincing evidence to the
      contrary.

----------------------------------------------------------------------

Rule 1565/10 (Power=1)
Dismissal of a CFJ

      A Judgement of DISMISSED should be delivered if and only if one
      or more of the following is true:

        i) The CFJ does not contain a single clearly-identified
           Statement.

       ii) After a reasonable effort to obtain all relevant
           information, the Judge can neither determine the Statement
           to be true nor determine it to be false.

      iii) The Statement does not relate to a matter relevant to the
           Rules.

       iv) The CFJ lacks standing, as defined elsewhere.

----------------------------------------------------------------------

Rule 1826/2 (Power=1)
Motions

      A motion is a formal request made by a player to the judge of a
      CFJ.  A motion is made by announcement, which must clearly
      identify the CFJ to which the motion applies.

      The judge of a CFJ must either grant or deny each motion that
      applies to that CFJ within five days of it being made.  If a
      judge fails to grant or deny an applicable motion within five
      days of it being made, the Clerk of the Courts shall recuse the
      judge and assign a new one.  If a motion is made after a case
      has been judged, and the original judge of that case is not
      active or is not a player, then the Clerk of the Courts shall
      assign a new judge.

      A judge grants or denies a motion by publishing eir
      determination, along with any arguments, evidence, or other
      material that e considers relevant.  The effect of granting a
      motion depends on its nature, but generally amounts to requiring
      the judge to perform as requested by the motion.  A denied
      motion has no further effect.

----------------------------------------------------------------------

Rule 1365/11 (Power=1)
Concurring and Dissenting Opinions

      A player may submit a Concurring or Dissenting opinion for a
      given CFJ trial or appeals decision with 1 Support. The opinion
      must reference the CFJ in question and clearly indicate that it
      is an opinion to be appended to that CFJ. The opinion should be
      accompanied by reasons or arguments. The Clerk of the Courts
      shall append any properly submitted opinion to the CFJ in
      question, along with a list of the Player who submitted  that
      opinion and the player(s) who supported it.

----------------------------------------------------------------------

======================================================================
Overturning Judgement
----------------------------------------------------------------------

Rule 1564/15 (Power=1)
Initiating Appeals

      The following are subject to Appeal:

        a) The Judgement of a Trial Judge.
        b) The grant or denial of a Motion.
        c) The execution of a Judicial Order.
        d) A claim that a Trial Judge has failed to perform a required
           judicial duty.

      A subject is Appealed when any of the following occurs:

        i) Three Players Appeal it.
       ii) A Player Appeals a Judicial Order binding em.
      iii) A Player Appeals a Trial Judgement convicting em of a
           Crime.

      A single subject (e.g. a specific judgement, motion, or order)
      may only be appealed once.

      As soon as possible after an Appeal is initiated, or a Player
      becomes or ceases to be an Appellate judge, the Clerk of the
      Courts shall announce the event.

      An Appeal may be accompanied by Arguments, Evidence, or other
      related material; the Board of Appeals is encouraged, but not
      required, to take notice of these things.

----------------------------------------------------------------------

Rule 911/15 (Power=1)
The Board of Appeals

      When an Appeal is initiated, a Board of Appeals shall be
      selected to reach a decision about the subject of the Appeal.  A
      Board of Appeals consists of three Appellate Judges.  Any Judge
      assigned according to this Rule is an Appellate Judge.

      A Board of Appeals is selected when the Clerk of the Courts
      correctly announces the identity of all Appellate Judges,
      determined as follows:

        a) The Speaker is selected, if eligible.
        b) The Clerk of the Courts is selected, if eligible.
        c) Any remaining positions are filled by selection by the
           Clerk of the Courts from all remaining eligible Players.

      A Player is ineligible for selection if any of the following is
      true:

        i) E has already been selected for that Board.
       ii) E has been dismissed from that Board.
      iii) E has been Trial Judge of the subject of the Appeal.
       iv) E is ineligible to Judge the CFJ at the time of selection.

      An Appellate Judge may appoint another eligible Player as eir
      replacement by informing the Clerk of the Courts, provided the
      Player consents.

      As soon as possible after an Appellate Judge is recused, the
      Clerk of the Courts shall select an eligible Player to replace
      em.

      The last Appellate Judge selected is the Lead Judge for that
      Board.  If the Lead Judge is replaced, then the replacement
      becomes Lead Judge.

----------------------------------------------------------------------

Rule 1447/21 (Power=1)
Final Judgement upon Appeal

      For an Appellate Judge assigned to the Appeal of a Judgement,
      a Judgement is exactly one of the following: SUSTAIN, REVERSE,
      REASSIGN, or REMAND.  For the appeal of other matters, a Judgement
      is exactly one of the following: SUSTAIN or OVERTURN.  Other Rules
      may modify this based on the subject of the Appeal.

      If a Judgement of TRUE or FALSE is Appealed, the Board of
      Appeals shall consider the correctness of that Judgement.  If a
      Judgement of DISMISSED is Appealed, the Board shall not consider
      the truth or falsity of the original CFJ; they shall only
      consider whether a Judgement of DISMISSED should have been
      delivered.

      If a majority of the Appellate Judges Judge SUSTAIN, then the
      subject of the Appeal is sustained.  Otherwise, it is overturned.
      The Board of Appeals shall execute whatever Appellate Orders are
      necessary to enforce its determination.

      When a Judgement is overturned:

      a) If a majority of the Appellate Judges Judge REVERSE, then the
         CFJ shall be treated as if it were Judged normally, with the
         Judgement being that which a majority of the Appellate Judges
         agree on.

      b) If a majority of the Appellate Judges Judge REMAND, then the
         original Judgement shall be ignored, and the Clerk of the
         Courts shall reassign the CFJ to the original Judge as if it
         were being originally assigned. The Judge may not make the
         same Judgement for the same reason.

      c) Otherwise, the original Judgement is ignored, the original
         Judge is recused, and the Clerk of the Courts shall reassign
         the CFJ to a new Judge in the same fashion as it was
         originally assigned. The new Judge cannot make the same
         Judgement as the original Judge for the same reason.

      A Board of Appeals is not considered to have returned a
      Judgement until all of its members have submitted eir
      Judgements.  As soon as possible after this happened, the Clerk
      of the Courts shall announce the Board's decision.

----------------------------------------------------------------------

Rule 1804/4 (Power=1)
Appeal of Judicial and Sentencing Orders

      As soon as possible after a Judicial Order is Appealed, the
      Clerk of the Courts shall stay it.  If the Appeal is sustained,
      then the Board of Appeals shall vacate this stay as soon as
      possible.  If the Appeal is overturned, then the Board of
      Appeals shall vacate the stayed Order as soon as possible.

      In the Appeal of a Judicial Order, the Board of Appeals shall
      consider whether the Order was properly and validly executed.

----------------------------------------------------------------------

Rule 1805/3 (Power=1)
Appellate Orders

      Appellate Orders are executed by being published by the Lead
      Judge of a Board of Appeals.  The Lead Judge must certify in the
      execution that the order is executed by the concurrence of the
      majority of the Justices comprising that Board of Appeals;
      failure to do so deprives the Order of effect.

      Appellate Orders are not subject to appeal.  However, upon a
      judicial finding that the required certification was falsely
      provided, the Clerk of the Courts shall vacate the Order which
      was accompanied by that false certification.

      Appellate Orders are valid only if addressed to:
        a) The Clerk of the Courts in eir Official capacity;
        b) an Order issued by the Clerk of the Courts in eir Official
           Capacity;
        c) The Judge of the CFJ which that Board of Appeals was
           convened to consider, or any Order issued by that Judge in
           that particular CFJ; or
        d) any combination of the above.
      All other Appellate Orders are presumptively invalid.

      The Clerk of the Courts shall publish each Appellate Order as
      soon as possible after receiving it from the Board of Appeal
      which executed it.

      This Rule takes precedence over all Rules pertaining to the
      validity of Appellate Orders.

----------------------------------------------------------------------

======================================================================
Rule Violations
----------------------------------------------------------------------

Rule 1503/6 (Power=3)
Rules Violations

      In general, the Rules shall be adjudicated as if the Rules were
      a binding agreement between all Players, entered into by every
      player as a part of becoming a Player.  An actual or alleged
      Rule violation shall be treated as the violation of a binding
      agreement to be bound by the Rule or Rules in question.

      The proposal, fora, and registration processes shall, prima
      facie, be considered to be protective of a Player's rights and
      privileges with respect to making and changing the agreement to
      be bound by the rules.

      Other rules may further differentiate the treatment of rules
      violations from the treatment of violations of other types of
      agreements.

----------------------------------------------------------------------

Rule 1504/9 (Power=1)
Sentencing Orders

      Upon a finding in a Civil CFJ that the defendant has broken one
      or more Rules, the Trial Judge must execute exactly one of the
      following types of sentencing orders as punitive damages:

      (1) Without Objection and with 1 Support, an order the defendant
          to make a formal apology;

      (2) Without 2 Objections and with 2 Supporters, an order for the
          defendant to perform a specified service for the benefit of the
          Agoran community proportionate to the seriousness of the breach;

      (3) An order for the Herald to place the defendant in the Chokey
          for a number of months equal to the power of the highest
          powered Rule that was broken;

      (4) If and only if the trial judge finds the defendant to have
          acted willfully in breaking the rules, an order for the Herald
          to place the defendant in the Chokey for twice number of months
          equal to the power of the highest-powered Rule that was broken;

      (5) If and only if the judge finds the defendant to have acted
          egregiously, maliciously, or with a consistent pattern of
          abuse, with Agoran Consent, an order for the Registrar to
          deregister the defendant in disgrace (make em lawless).  An
          order to be made lawless is automatically appealed upon its
          initial execution.

      These punishments are considered ranked with "worse" punishments
      being later in the list.

      If an attempted sentencing order does not receive the proper
      support or receives too many objections, the trial judge must
      execute another type of sentencing order.

      No other punitive damages may be assessed for Rules violations.

----------------------------------------------------------------------

Rule 908/16 (Power=1)
Formal Apologies

      A sentencing order may require a defendant (hereafter the Ninny)
      to publish a Formal Apology.

      A Formal Apology must be at least 200 words, and must explain
      the Ninny's error, shame, remorse, and ardent desire for
      self-improvement.  Furthermore, the Order to Apologize may
      include up to ten Prescribed Words of the Judge's choice, all of
      which must appear in the Formal Apology.

      A defendant must obey an Order to Apologize within 72 hours of
      its execution.

----------------------------------------------------------------------

======================================================================
Patent Titles and Degrees
----------------------------------------------------------------------

Rule 649/19 (Power=1)
Patent Titles

      A Patent Title is a legal item of recognition of a person's
      distinction.

      When a Patent Title is awarded to a person, that person is said
      to Bear that Patent Title.  When a Patent Title is revoked from
      a person, that person ceases to Bear that Patent Title.  The
      status of Bearing a Patent Title can only be changed as
      explicitly set out in the Rules.  The Herald's report shall
      include a list of each Patent Title that at least one person
      Bears, with a list of which persons Bear it.

      As soon as possible after the Rules state that a Patent title
      shall be awarded or revoked, the Herald shall publicly award or
      revoke that Patent Title.

----------------------------------------------------------------------

Rule 1922/13 (Power=1)
Defined Regular Patent Titles

      The following are Patent Titles:

      (a)  Scamster, which may be awarded to any Player who has shown
           great enthusiasm, persistence, or skill in the perpetrating
           of scams.  This title may not be declined, retracted, or
           revoked.

      (b)  A Patent Title (non-unique) now will
           Be known as "Bard", and granted those with wit.
           In order for the Title to be filled,
           A level of Support must call for it.

           Three players to a fourth may grant this name
           If these three write as one, with two Support.
           A current Bard may also grant the same,
           Provided that a second Bard's a sport.

           And so we don't the name of Bard debase,
           A Player with three Supporters can conspire
           To (from a Bard), this Title to erase:
           Or Bard (plus two Bards) make a Bard retire.

           But lest we ruin some poor minstrel's fun
           No bard will be dis-bard for eir bad pun.

      (c)  Three Months Long Service, Six Months Long Service, Nine
           Months Long Service, Twelve Months Long Service, to be
           awarded to any player who has held a particular Office
           continuously for the specified duration.  Each of these
           titles shall be awarded only once per player.

      (d)  Champion, to be awarded to any player who wins the game.  The
           Herald's report shall record how the player won.

----------------------------------------------------------------------

Rule 1367/7 (Power=1)
Degrees

      A Patent Title is only a Degree if it is specifically made such
      by a Rule.  Persons may come to Bear Degrees only as specified
      in the Rules. Once a person Bears a Degree, e shall keep that
      Degree forever.

      This Rule takes precedence over any Rule specifying default
      properties of Patent Titles.

      The following Degrees are hereby made legal:

         - Associate of Nomic                 (A.N.)
         - Bachelor of Nomic                  (B.N.)
         - Master of Nomic                    (M.N.)
         - Doctor of Nomic History            (D.N. Hist)
         - Doctor of Nomic Science            (D.N. Sci)
         - Doctor of Nomic Philosophy         (D.N.Phil)

      Degrees shall be ranked in the order they appear in this Rule,
      with Degrees listed latest in the Rule being ranked higher.

----------------------------------------------------------------------

Rule 1370/16 (Power=1)
How to Get a Degree

      A person becomes a Candidate for a Degree when e publishes a
      Thesis along with a statement explicitly indicating that the
      Thesis is being submitted with the intent to qualify for a
      particular degree.  A Thesis (plural: Theses) is an essay whose
      topic is any facet of Agora Nomic, or Nomic in general.

      The Candidate shall choose a Player other than emself to be the
      first member of eir Thesis Committee, called eir Chair, with the
      Chair's consent.

      If the Speaker is neither the Chair nor the Candidate, the Speaker
      shall appoint a Player who is neither the Chair nor the Candidate to
      be the second Committee member.  Otherwise, the Clerk of the Courts
      shall so appoint.  The two Committee members shall then select,
      by mutual consent, a third person who is not the Candidate to be
      the third Committee member.

      The Committee shall examine the Candidate and eir Thesis to
      determine eir qualifications for the Degree.  The Chair of the
      Thesis Committee may award that Degree to the Candidate if and
      only if:

      * the Candidate has satisfied all prerequisites in the Rules for
        the award of that Degree;
      * a majority of members of the Thesis Committee agree that the
        Thesis is worthy of the Degree to be granted.  Attention
        should be paid to the originality and strength of the work, as
        well as the extent of the work with regard to the expectations
        of the particular degree.  The committee may award a lesser
        degree if appropriate; and
      * fewer than seven years have passed since that Committee was
        formed.

      Each Committee Member may publish a Commentary for the Thesis.
      The Rulekeepor shall retain a copy of each Thesis that has
      resulted in a degree, along with all such Commentaries.

----------------------------------------------------------------------

Rule 2129/1 (Power=1)
Dishonor Rolls

      When the Herald is ordered to place someone in the Chokey, e
      shall publically award em the patent title "In the Chokey".

      This title shall be automatically revoked after a length of time
      indicated by the sentencing order, and the Herald shall announce
      the revocation.  If a sentencing order is executed against a
      defendant who already holds this title, the length of time of
      the new sentencing order shall be added to the time left on any
      previous ones.

      A person is considered to be In Disgrace while in the Chokey,
      between the execution and satisfaction of any sentencing orders
      binding em, or if deregistered for lawlessness.  A person who
      leaves the game in disgrace shall be awarded the Patent Title
      Fugitive by the Herald.  A Player may revoke the title Fugitive
      from emself as long as e is no longer in Disgrace.  A non-player
      may have this title revoked by Agoran Consent.

      The rules may further specify actions prohibited to persons in
      particular types of disgrace.

      The Herald is encouraged to publish lists of those in disgrace
      separate from patent titles of honor, to indicate the disgrace.

----------------------------------------------------------------------

======================================================================
Contract Law
----------------------------------------------------------------------

Rule 1742/8 (Power=1)
Agreements

      Persons may make agreements among themselves with the intention
      that such agreements will be binding; i.e. that they become
      parties to the agreement and agree to be bound by the agreement.

      A CFJ that alleges that a specific person (the defendant) has
      broken an agreement is a Civil CFJ, for which the caller is the
      plaintiff.

      The defendant of a Civil CFJ is automatically barred from
      judging it.  The plaintiff may bar one other player when e
      submits the CFJ, but is not otherwise at that time permitted or
      able to bar any players from judging the CFJ, any rule to the
      contrary notwithstanding.  The defendant may bar one other
      player from judging, any time before the CFJ is assigned to a
      judge.

      Any evidence or arguments, published or submitted to the CotC by
      the defendant of a Civil CFJ with the clear intent of being part
      of a defense, any time before the CFJ is assigned to a judge,
      will become part of the material of that CFJ.

      When a Civil CFJ is submitted, the Clerk of the Courts shall as
      soon as possible send a copy of the CFJ to the defendant and
      inform the defendant that e has one week to publish a defense
      and/or bar a Player from judging. The CotC is prohibited from
      assigning a Trial Judge to a Civil CFJ until one week has passed
      since e notified the defendant of this, and is not obliged to
      assign a Trial Judge during this time, any rule to the contrary
      notwithstanding.  Starting from one week after the CotC has
      notified the defendant, the CotC is obliged to assign a Trial
      Judge as soon as possible, and this assignment shall in all
      other respects be governed by the usual rules for assignment of
      judges.

      If the judge of a Civil CFJ finds that the agreement was entered
      into with the intention that the agreement be binding, and that
      the agreement has in fact been broken, then e may do any or all
      of the following:

         (i) order the defendant to perform according to the agreement
             or perform substitute acts that would fairly serve the
             interests of the agreement;

        (ii) order the other parties of the agreement to perform such
             acts as may be necessary to preserve fairness and
             justice;

       (iii) order that additional ("punitive") penalties or actions
             be applied to the defendant, if and only if the agreement
             in question explicitly specifies punitive penalties for
             the type of breach.

      A Civil CFJ that specifies multiple defendants, or multiple
      independent breaches of contract, is improperly made and shall
      be dismissed.

      Nothing in this rule shall be construed so as to impair the
      enforcement of an agreement which requires a person to violate
      another agreement.

----------------------------------------------------------------------

Rule 2145/2 (Power=2)
Partnerships

      A binding agreement governed by the rules which devolves its
      legal obligations onto a subset of its parties, numbering at
      least two, collectively, is a partnership.  The members of a
      partnership are those parties onto whom the partnership's legal
      obligations are collectively devolved.  A partnership's identity
      and partnershiphood are not disrupted by changes to its
      membership provided that it continues to meet the definition of
      a partnership.

      A partnership's basis is the set consisting of the union of the
      set of its non-partnership members with the bases of each of its
      partnership members.  Where circularity occurs in this
      definition, it is resolved by using the minimum basis sets that
      provide consistency.

      A partnership whose basis contains at least two persons is a
      person.

----------------------------------------------------------------------

Rule 2136/7 (Power=1)
Contests

      Points are a measure of a player's contentiousness.  The number
      of points possessed by a player is eir score.

      Each player's score is an integer.  Points can only be awarded
      in integer amounts.

      When a player registers or deregisters, eir score becomes zero.

      A contest is an agreement that identifies itself as such, and
      identifies exactly one party as its contestmaster; all other
      parties are its contestants.

      The Scorekeepor is an office; its holder is responsible for
      keeping track of scores and contests.  The Scorekeepor's report
      includes each player's score.

      A contestmaster may award a total of up to 10 points per week to
      one or more contestants as permitted by the contest, unless e
      was contestmaster of a different contest for at least 3 days of
      the previous week.

      A player with 100 or more points may win the game by announcing
      this fact.  Upon such an announcement, each player's score is
      set to zero.

----------------------------------------------------------------------

======================================================================
Foreign Relations
----------------------------------------------------------------------

Rule 2135/1 (Power=1)
Herald to Advertise

      Every month the Herald shall update the page about Agora on the
      NomicWiki at nomic.net, provided that that wiki is operational.
      This page, when updated, is to include a list of the current
      players.  In updating the page the Herald shall ensure that
      information that is currently incorrect is either corrected or
      removed, and that all links on the page point to extant pages
      that are correctly described.  The Herald may add new correct
      information to the page at eir discretion.

      The Herald is encouraged to also advertise Agora in other
      suitable locations.

----------------------------------------------------------------------

Rule 2148/0 (Power=2)
Ambassador

      The Ambassador is an office; Its holder is Agora's liaison to
      its Protectorates. The Ambassador's report shall include a
      listing of Protectorates as well as a list of recent events
      related to those Protectorates. On a minimum of a monthly basis,
      the Ambassador shall review each Protectorate to ensure it meets
      the requirements of a Protectorate.

      The Ambassador may act on behalf of Agora for an action that is
      permitted of Agora in the Protectorate's ruleset, with the
      exception of direct changes to that Protectorate's ruleset as
      described above. Any Player may, with Agoran consent, require
      that the Ambassador act or not act in a specified fashion in
      relation to a Protectorate.

----------------------------------------------------------------------

Rule 2147/0 (Power=2)
Protectorates

      Whereas Agora, being the superpower of nomics, has an inherent
      responsibility to lead the nomic world; and whereas Agora
      desires to encourage growth and promotion of the nomic
      community, be it hereby known that Agora shall serve as
      benevolent protector to any nomic which requests such status
      (hereafter referred to as the Protectorate).

      In order to become a Protectorate, a nomic must specify in its
      ruleset that it submits to Agora as its benevolent protector. It
      also must allow Agora unrestricted access to make changes to its
      ruleset. A player of said nomic may then cause that nomic to
      become a Protectorate by announcement to the public forum. A
      nomic that no longer meets these requirements ceases to be a
      Protectorate.

      Agora shall treat a Protectorate in a benevolent fashion, making
      changes to that nomic's ruleset only for the purpose of
      assisting that nomic in its growth and enabling its longevity.
      Agora may only make changes to a Protectorate's ruleset through
      a Proposal with an Adoption Index of 2 or more, although this
      does not prohibit changes made to a Protectorate nomic by one or
      more of its players (or closest equivalent) according to the
      rules of that Protectorate.

----------------------------------------------------------------------

======================================================================
Trophies
----------------------------------------------------------------------

Rule 2105/3 (Power=1)
The Map of Agora

                               ____  _        /|
                    DARWIN ->  \_  |/ |      / \
                              __/    /      |  |
            <- DSV          /      /        |  \
                        _   \      \_       |   \
                  MORNINGTON CRESCENT ->    /    |  <- GOETHE BARRIER
                 _ _/       |         \_/\_/     \     REEF
                / \\ <- SHARK BAY      |         |
               /            |          |          \ <- TOWNSVILLE
            ___/            |          |           \_
         __/                |          |  .___o  )   |
        /                   |          | ~~vv ===~~~ <-OSCAR'S MIRE
       /           O <- SHERLOCK NESS  |             |/\
      |                     |          |               |_
      |                     |          |  EMERALD ->     \
      \                     |__________=_____,             \ BRISBANE
       /                    |                |             | <-'
       \      O <- LT. ANNE MOORE            |        __  _\
        \                   |                |_______/  \/ |  LORD
         |                __/\      <- TARCOOLA           /   HOWE ->
         \  PERTH      __/    \_             /           /
          | <-'  _  __/         |   /| IVANHOE ->       | <-.
          /    _/ \/             \ / /       |         /  WOLLONGONG
         |_   /     <- ESPERANTO  v /__     |_        / <- CANBERRA
           \_/                         \    | \_    _|
                  __   __              |    |   \__/
                 __ \ / __              \___=_  ___|
                /  \ | /  \     MANUBOURNE -> \/
                    \|/
               _,.---v---._                 /\__
      /\__/\  /            \                |   |
      \_  _/ /              \                |  /
        \ \_|           @ __|                \_/ <- HOBART
         \                \_
          \     ,__/       /
        ~~~`~~~~~~~~~~~~~~/~~~~

----------------------------------------------------------------------

Rule 1727/16 (Power=1)
Happy Birthday

      WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic
      World, had recently collapsed; yet, many of its players enjoyed
      nomic and did not wish to forego such a noble pursuit;

      And WHEREAS, Originator Chuck Carroll therefore composed an
      Initial Ruleset for an email nomic, based on the Initial
      Rulesets of Peter Suber, inventor of Nomic, and on the Rulesets
      of Nomic World and other nomics,

      And WHEREAS, a nomic thus rose like a phoenix from the ashes of
      Nomic World, played on the mailing list originally set up for
      discussion of Nomic World, and coming into existence at June 30,
      1993, 00:04:30 GMT +1200, with a message sent by FIRST SPEAKER
      Michael Norrish, which read, in part,

          "I see no reason to let this get bogged down; there are no
          precedents or rules that cover this situation, so I think we
          may as well begin directly.... Proposals for new rules are
          invited. In accordance with the rules, these will be
          published, numbered and distributed by me at my earliest
          convenience."

      And WHEREAS, this nomic began as a humble and nameless nomic, known
      unofficially as yoyo, after the mailing list it was played on,
      until its Players, much later, gave it its OFFICIAL NAME of Agora,

      And WHEREAS, Agora has now become the wisest, noblest, eldest,
      and most interesting of all active email nomics, due to the hard
      work and diligence of Agorans as well as the frequent advice of
      Agoraphobes,

      And WHEREAS, Agorans desire to joyously commemorate Agora's
      founding,

      BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be
      the entire day of June 30, GMT +1200, of each year.

----------------------------------------------------------------------

Rule 104/0 (Power=3)
First Speaker

      The Speaker for the first game shall be Michael Norrish.

----------------------------------------------------------------------

Rule 2151/0 (Power=1)
Agoran Arms

      The escutcheon of Agora is defined by the following blazon:
      Tierced palewise sable, argent, and sable, charged with a quill
      and an axe in saltire, proper, and in the chief a capital letter
      A, gules.

----------------------------------------------------------------------

Rule 2029/0 (Power=4)
Town Fountain

                      /\   /\
                      / \ / \
                         T
                        his
                      Power-4
               Rule (the first ever)
                was placed to honor
           The Agoran  Spirit Of The Game
           by Goethe, Steve, Murphy, root
           and OscarMeyr, Scamsters. Look
           on our works, ye Marvy, but do
      always Dance a Powerful Dance.  Hail Eris!

----------------------------------------------------------------------

END OF THE SHORT LOGICAL RULESET