Joshua Boehme writes:
 
> I claim that the ruleset posted at 22 Mar 2004 13:00:02 +1100 is in
> error in that it does not reflect amendments due to proposal 4554

Admitted.  Here is the corrected (short logical) ruleset.

Michael.
----------------------------------------------------------------------

THE SHORT LOGICAL RULESET



======================================================================
The Game of Agora
----------------------------------------------------------------------

Rule 1020/0 (Power=3)
Name Is Agora

      The Official Name of this Nomic shall be Agora.

----------------------------------------------------------------------

Rule 101/1 (Power=3)
Obey the Rules

      All Players must always abide by all the Rules currently in
      effect, in the form in which they are currently in effect.
      However, a Player besides the Speaker may always deregister
      rather than continue to play.

      Whatever is not prohibited or regulated by the Rules is
      permitted and unregulated, with the sole exception of changing
      the Rules, which is permitted only when the Rules explicitly or
      implicitly permit it.  Any change to the game state which would
      make it impossible to make arbitrary modifications to the Rules
      by any combination of actions by Players does not occur, any
      Rule to the contrary notwithstanding.

      The Rules in the Initial Set are in effect at the beginning of
      the first game.  The Initial Set consists of Rules 101-116
      (Immutable) and 201-219 (Mutable).

----------------------------------------------------------------------

Rule 1011/4 (Power=2)
Definition of Nomic Property

      A Nomic Property is any property of any entity the value of
      which is defined by the Rules.  Other Rules may define
      procedures by which the value of a Nomic Property may be
      changed.

----------------------------------------------------------------------

Rule 1527/3 (Power=1)
Timing of Multiple Events in One Message

      Whenever a message contains more than one action -- such as a
      notification, report, or other communication -- on which the
      Rules place some legal significance, the actions in that message
      shall be taken to have been sent sequentially in the order which
      they appear in the message.

      If a message attempts to perform multiple actions simultaneously
      without explicitly stating a specific order for the actions,
      then the attempt shall be considered ambiguous and without
      effect if the gamestate would be substantively different for any
      two orderings of the actions. For the purposes of this test, the
      actual order the actions are performed in is not considered
      substantive, but other differences may, at the discretion of a
      judge, be considered substantive.

----------------------------------------------------------------------

Rule 754/5 (Power=3)
Freedom of Communication

      Freedom of speech being essential for the healthy functioning of
      any non-Imperial nomic, it is hereby resolved:

      (1) No Player shall be prohibited from participating in the
          Fora.

      (2) No Player shall be punished for accurately quoting a Rule,
          Proposal, Statement, Judgement, another Player, or another
          reference.

      Regularity of communication being essential for the healthy
      function of any nomic, it is hereby resolved:

      (3) A difference in spelling, grammar, or dialect, or the use of
          a synonym or abbreviation in place of a word or phrase, is
          inconsequential in all forms of communication, as long as
          the difference does not create an ambiguity in meaning.

      (4) A term explicitly defined by the Rules shall be interpreted
          as having that meaning, as shall its ordinary-language
          synonyms not explicitly defined by the rules.  In
          particular, the term "number" shall be interpreted as "real
          number".

      (5) Any term primarily used in mathematical or legal contexts,
          and not addressed by previous provisions of this Rule, shall
          be interpreted as having the meaning it has in those
          contexts.

      (6) Any term not addressed by previous provisions of this Rule
          shall be interpreted as having its ordinary-language
          meaning.

      This rule takes precedence over any other rules which dictate
      terminology or grammar.

----------------------------------------------------------------------

Rule 1497/8 (Power=1)
Truth in Advertising

      Any Player who willfully makes a false statement of fact as part
      of evidence submitted in support of a Claim of Error, Call for
      Judgement, or Judgement, or in response to a Judicial or
      Appellate Order requiring that Player to disclose information
      known to that Player, commits the Class 10 Crime of Perjury.

      Any Player who willfully makes a false statement of fact as part
      of a public message, as any part of a response to a request for
      information where that Player was required to respond, or as
      part of a message to an Officer upon which that Officer is then
      required to act, commits the Class 4 Crime of Misrepresentation.

      For the purposes of this Rule, the Speaker shall be considered
      an Officer.

      For the purpose of this Rule, for a Player to "willfully make a
      false statement of fact", all of the following conditions must
      be true at the time the Player makes the statement.

        a) The Player must present the statement as if it were true.

        b) The Player must know that the statement is false.  In
           particular, the following things are not willful: excusable
           negligence, reasonable error, or reasonable reliance on the
           representations of another.

        c) The statement is not a conclusion as to the interpretation
           of the Rules, or as to their application to a particular
           situation.

----------------------------------------------------------------------

Rule 1926/1 (Power=1)
The Official Secrets Act

      The Rules may designate certain pieces of information to
      be secret. Any player who knowingly reveals secret information
      to another player, except as explicitly permitted or required
      by the rules, commits the Crime of Unlawful Disclosure, a Class
      5 Crime. All secret information is deemed private, with respect
      to the Freedom of Information Act.

----------------------------------------------------------------------

Rule 1478/5 (Power=1)
Executors and Limited Executors

      (a) An Executor of an entity is a Player who is empowered by the
          Rules to act on behalf of that entity, who is called the
          Executee. There may be more than one such Player. An
          Executor of an Executee may perform on behalf of the
          Executee all such actions as the Rules permit the Executee
          to perform.

      (b) A Limited Executor of an entity is a Player who is empowered
          by the Rules to perform on behalf of that entity a subset of
          the actions which the Rules permit the entity to perform. A
          Limited Executor is permitted to perform on behalf of an
          Executee only such actions as are explicitly permitted by
          the Rules.

      (c) A Player is always eir own Executor. Other entities have
          Executors (or Limited Executors) only as and when the Rules
          provide.

      (d) A Player acting on behalf of an entity other than emself
          must clearly indicate on whose behalf e is acting. A Player
          who does not clearly indicate that e is acting on behalf of
          some entity other than emself is presumed to be acting on
          eir own behalf.

      (e) Only persons may perform actions. Non-persons perform
          actions only via the agency of persons, as specified by the
          Rules.

----------------------------------------------------------------------

Rule 1989/1 (Power=1)
Prime Executors

      (a) The Prime Executor of an entity with respect to a certain
          action is the Player who is responsible for performing that
          action. For each action that an entity is required to
          perform, there shall be at most one Prime Executor of that
          entity with respect to that action. Any penalty incurred due
          to an entity's failure to perform as required by the Rules
          is incurred by the Prime Executor of that entity.

      (b) Any other Rule to the contrary notwithstanding, the Prime
          Executor of an entity with respect to a certain action must
          be an Executor of that entity, or a Limited Executor of that
          entity who is permitted to perform that action on behalf of
          that entity.

      (c) If the Rules designate a Player to be the Prime Executor of
          an entity, without specifying particular actions that the
          Prime Executor is responsible for performing, then that
          Player is the Prime Executor of that entity with respect to
          all actions that the entity is required to perform.

      (d) Unless otherwise specified by the Rules, each Player is eir
          own Prime Executor.

      (e) If a Player is the sole Executor of an entity, then e is the
          Prime Executor of that entity. This provision does not apply
          to a Player who is the sole Limited Executor, but not the
          Executor, of an entity.

----------------------------------------------------------------------

Rule 1630/3 (Power=1)
Impersonation

      Any Player who knowingly attempts to act as, or purports to be,
      the Executor of an Entity, of which e is not the Executor,
      commits the Class 4 Crime of Impersonation.

----------------------------------------------------------------------

======================================================================
Definitions
----------------------------------------------------------------------

Rule 1727/13 (Power=1)
Happy Birthday

      WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic
      World, had recently collapsed; yet, many of its players enjoyed
      nomic and did not wish to forego such a noble pursuit;

      And WHEREAS, Originator Chuck Carroll therefore composed an
      Initial Ruleset for an email nomic, based on the Initial
      Rulesets of Peter Suber, inventor of Nomic, and on the Rulesets
      of Nomic World and other nomics,

      And WHEREAS, a nomic thus rose like a phoenix from the ashes of
      Nomic World, played on the mailing list originally set up for
      discussion of Nomic World, and coming into existence at June
      30, 1993, 00:04:30 GMT +1200, with a message sent by First
      Speaker Michael Norrish, which read, in part,

          "I see no reason to let this get bogged down; there are no
          precedents or rules that cover this situation, so I think
          we may as well begin directly.... Proposals for new rules
          are invited. In accordance with the rules, these will be
          published, numbered and distributed by me at my earliest
          convenience."

      And WHEREAS, this nomic began as a humble and nameless nomic,
      known unofficially as yoyo, after the mailing list it was
      played on, until its Players, much later, gave it its official
      name of Agora,

      And WHEREAS, Agora has now become the wisest, noblest, eldest,
      and most interesting of all active email nomics, due to the
      hard work and diligence of Agorans as well as the frequent
      advice of Agoraphobes,

      And WHEREAS, Agorans desire to joyously commemorate Agora's
      founding,

      BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be
      the entire day of June 30, GMT +1200, of each year;

      BE IT FURTHER RESOLVED that, as soon as possible after the end
      of Agora's Birthday, the Herald shall award the boon of
      celebration to each Player who, during Agora's Birthday,
      publicly recognized Agora's Birthday;

      BE IT FURTHER RESOLVED that the Herald may select one Contest,
      in existence on Agora's Birthday, which has as its purpose
      encouraging the celebration of Agora's Birthday.  Within the
      month following Agora's Birthday, that Contest may award its
      Members the Patent Title Nth Anniversary Ribbon, where N is the
      number of years of Agora's existence;

      BE IT FURTHER RESOLVED that the Courts shall be closed on
      Agora's Birthday; that is, the Clerk of the Courts shall not
      publish any Calls For Judgement, Judgements, notices of
      Appeals, Decisions of Appeals Boards, or Opinions, on Agora's
      Birthday; nor shall any Player submit to the Clerk of the
      Courts a Call For Judgement, notice of ineligibility to Judge,
      Judgement, call for Appeal, or Appellate Decision, on Agora's
      Birthday; nor shall any Player submit an Application to Submit
      an Opinion on Agora's Birthday; however, if any of the above do
      take place on Agora's Birthday, in violation of this Rule, this
      Rule does not deprive them of their usual effects.

----------------------------------------------------------------------

Rule 1586/2 (Power=2)
Definition and Continuity of Entities

      No two Rule-defined entities shall have the same name or
      nickname.

      If the Rules defining some entity are repealed or amended
      such that they no longer define that entity, then that
      entity along with all its properties shall cease to exist.

      If the Rules defining an entity are amended such that they
      still define that entity but with different properties,
      that entity and its properties shall continue to exist to
      whatever extent is possible under the new definitions.

----------------------------------------------------------------------

Rule 2040/1 (Power=2)
Switches

      A switch is a set of states associated with a class of entities.
      Each switch shall have a default state, which if not otherwise
      specified shall be the first state mentioned in the rule
      defining the switch.

      The recordkeepor for a class of entities shall also maintain
      records of any switches associated with that class, as well as
      the current state of the switch for each entity of the class.
      If the recordkeepor is required to publish a report, that report
      shall include records of these switches.  The rules may require
      a different player to maintain and report these records.

      Whenever an entity is created in a class of entities associated
      with a switch, it shall be in the state of the switch specified
      by the order or provision creating it; if no state is specified,
      it shall be in the default state of the switch.

      Whenever an entity joins a class of entities associated with a
      switch, the entity shall be in the default state of the switch.

      A player who may flip a switch on an entity to some state may do
      so by announcement.  In eir announcement, e must indicate the
      entity, switch, and new state.  When a switch on an entity is
      flipped to some state, the entity shall come to be in that state
      and simultaneously cease to be in any other state of the switch.

      A switch is loose unless the rules define it as stuck.

      An executor of an entity may flip any of the loose switches on
      that entity, unless the rules otherwise prohibit doing so.

      The stuck switches on an entity can be flipped only when the
      rules so indicate.

      Whenever a switch is created, or becomes associated with a class
      of entities, then each entity in the class that had previously
      been in a state that is now a state of the switch shall continue
      to be in that state; all other entities in the class shall be in
      the default state of the switch.

----------------------------------------------------------------------

Rule 478/13 (Power=1)
Fora

      Publicity is a stuck forum switch with values null, Discussion,
      and Public.

      The Registrar may, without objection, flip the publicity of a
      forum.  In addition to any other requirements the rules place on
      this action, the Registrar's announcement of intent must be sent
      to that forum, and if the forum is being made Public, then the
      announcement by which the Registrar performs the modification
      must be sent to all existing Public fora.

      It is the responsibility of each active player to ensure that e
      can receive messages via each Public forum.

      The Registrar shall include as part of eir Report all Public or
      Discussion fora and sufficient data regarding each such forum to
      allow players to receive messages via that medium.  The
      Registrar need not keep track of fora with null state.

      A message is not public unless some rule states that it is
      public.  A message is public if it is sent via a Public forum,
      or if it is sent to all players via a combination of fora and
      contains a clear designation of intent to be public.

      A player publishes information by publicly sending a message
      containing that information, and announces something by
      publishing it.

      If the rules state that a player may perform an action by
      announcement, then that player may perform that action by
      announcing that e performs it.  If the rules state that a player
      may perform an action by private message to some player, then
      that player may perform that action by sending a message
      privately to the specified player indicating that e performs it.
      In either case, such a message must unambiguously describe the
      action to be performed.

----------------------------------------------------------------------

Rule 459/5 (Power=1)
Agoran Epochs

      Days, weeks, months, quarters, and years are epochs.  The
      corresponding Agoran epochs are Agoran days, Agoran weeks,
      Agoran months, Agoran quarters, and Agoran years, respectively.

      Agoran days begin at midnight GMT.  Agoran weeks begin at
      midnight GMT on Monday.  Agoran months begin at midnight GMT on
      the first day of each Gregorian month.  Agoran quarters begin
      when the Agoran months of January, April, July, and October
      begin.  Agoran years begin when the Agoran month of January
      begins.  An Agoran epoch lasts until the next Agoran epoch of
      the same type begins.

      Except in this Rule, when the Rules refer to an epoch as an
      independent entity (e.g. "each month"), they shall be
      interpreted as referring to the corresponding Agoran epoch.
      However, when the Rules refer to an epoch as a relative duration
      (e.g. "one month after", "within one month", "for one month"),
      they shall be interpreted as referring to the ordinary-language
      meaning of that duration.

      Automatic events that happen daily, weekly, monthly, quarterly,
      or yearly happen at the beginning of the corresponding Agoran
      epoch.  Any activity that must be performed daily, weekly,
      monthly, quarterly, or yearly must be performed at least once
      during each corresponding Agoran epoch.

      Other Rules may explicitly define alternate schedules for events
      or classes of events.

----------------------------------------------------------------------

Rule 1274/2 (Power=3)
Definition of Indices

      An Index (plural: Indices) is a Nomic Property.  The value of an
      Index shall be either a non-negative real number or the special
      value Unanimity.

      An Index of Unanimity is greater than any other Index.  When
      comparing other Indices, the Index which is numerically greater
      is the greater Index.

----------------------------------------------------------------------

Rule 1688/1 (Power=3)
Power

      Power is an Index.  An Instrument is an entity with nonzero
      Power.  The Power of a given entity is zero unless otherwise
      defined by the Rules.

----------------------------------------------------------------------

Rule 1023/16 (Power=2)
Definition of "As Soon As Possible"

      A requirement to perform an action "as soon as possible" is a
      requirement to perform the action within a week.

      If a Player fails to observe such a requirement, and no other
      Rule defines a penalty for the failure, then the Player commits
      the Class 1 Infraction of Tardiness, which may be reported by
      any Player.

      This Rule does not prevent late actions from taking effect, but
      merely penalizes the Player for being late.

      Other Rules may grant extensions of the penalty-free period to
      non-active Players without conflicting with this Rule.

----------------------------------------------------------------------

Rule 1079/3 (Power=1)
Definition of "Random"

      (a) When a Rule requires a random choice to be made, then the
          choice shall be made using whatever probability distribution
          among the possible outcomes the Rules provide for making
          that choice. If the Rules do not specify a probability
          distribution, then a uniform probability distribution shall
          be used.

      (b) Where the Rules do not indicate who is required to make a
          particular random choice, it shall be made by the Speaker.

      (c) When making a random choice as required by the Rules, a
          Player may rely on any physical or computational process
          whose probability distribution among the possible outcomes
          is reasonably close to that required by the Rules.

      (d) For the purposes of this Rule, tossing a platonic solid or
          coin that is not specially weighted has a probability
          distribution among the possible outcomes that is reasonably
          close to uniform.

      (e) For other methods, the Courts are the final arbiter of
          whether a method's probability distribution among the
          possible outcomes is reasonably close to that required by
          the Rules.

----------------------------------------------------------------------

Rule 1769/2 (Power=2)
Holidays

      A Holiday is a period of time, not to exceed 17 days in length,
      designated as such by the Rules.  If one Holiday begins within
      72 hours of the end of another Holiday, the two Holidays and the
      time between them are taken as a single Holiday, unless this
      would cause the combined Holiday to exceed 17 days in length, in
      which case the first Holiday is extended to 17 days and the
      second Holiday does not occur.

      During a Holiday, no Proposal may be distributed by the
      Promotor, nor may any Call for Judgement, Judgement, notice of
      Appeal, Decision of Appeals Boards, or Opinion be published by
      the Clerk of the Courts; however, if any of the above do take
      place during the Holiday in violation of this Rule, this Rule
      does not deprive them of their usual effects.

      If some Rule requires that an action be done prior to a given
      time, and that given time falls during a Holiday, or within the
      72-hour period immediately following that Holiday, then that
      action need not be done until 72 hours after that Holiday ends.

      If some Rule bases the time of a future event upon the time of
      another event, or requires that a Player perform some action
      within some time of another event, and that other event occurs
      during a Holiday, the time at which the Holiday ends shall be
      used instead for the purpose of determining the time of the
      future event or of the time by which the Player must perform the
      specified action.

      This Rule takes precedence over all Rules pertaining to the
      timing of events, and over all Rules which require Players to
      perform events before a specified time.

----------------------------------------------------------------------

Rule 1787/0 (Power=1)
April Fool's Day

      A break from all the stress and strife
         and matters of much gravity,
      is what this Nomic sorely needs:
         a dithyramb to levity!

      In order that, just once a year,
         our hearts be light and gay,
      Let April Fool's Day, every year
         become a Holiday!

----------------------------------------------------------------------

Rule 1870/3 (Power=1)
Merry Christmas, Agora, And A Happy New Year!

      The period each year from midnight GMT on the morning of 24
      December to the beginning of the first Agoran week to begin
      after 2 January is a Holiday.

      There exists a Boon known as Shiny New Toy, and an Albatross
      known as Lump of Coal.  For the purposes of this rule, Players
      with a Stain of at least one Blot are known as Naughty, and
      Players with a Stain of less than one Blot are known as Nice.

      As soon as possible after the conclusion of the Holiday
      described above, the Herald shall award a Shiny New Toy to each
      Nice Player, and a Lump of Coal to each Naughty player.

----------------------------------------------------------------------

Rule 1750/1 (Power=1)
Read the Ruleset Week

      The first Agoran week each year which falls entirely in February
      is Read the Ruleset Week.  Agorans are encouraged to read the
      ruleset during Read the Ruleset Week.

----------------------------------------------------------------------

======================================================================
The Rules
----------------------------------------------------------------------

Rule 1482/1 (Power=3)
Precedence between Rules with Unequal Power

      In a conflict between Rules with different Power, the Rule with
      the higher Power takes precedence over the Rule with the lower
      Power.

CFJ 1103 (Judged TRUE, Aug. 21 1998): "In the case of conflict
 between Rules of unequal Power, the higher Powered Rule cannot defer
 to the lower Powered Rule, unless the higher Powered Rule takes
 precedence over Rule 1482."

----------------------------------------------------------------------

Rule 1030/4 (Power=3)
Precedence between Rules with Equal Power

      If two or more Rules with the same Power conflict with one
      another, then the Rule with the lower Number takes precedence.

      If at least one of the Rules in conflict explicitly says of
      itself that it defers to another Rule (or type of Rule) or
      takes precedence over another Rule (or type of Rule), then such
      provisions shall supercede the numerical method for determining
      precedence.

      If all of the Rules in conflict explicitly say that their
      precedence relations are determined by some other Rule for
      determining precedence relations, then the determinations of
      the precedence determining Rule shall supercede the numerical
      method for determining precedence.

      If two or more Rules claim to take precedence over one another
      or defer to one another, then the numerical method again
      governs.

CFJ 1104 (Judged TRUE, Sep. 9 1998): "The presence in a Rule of
 deference clause, claiming that the Rule defers to another Rule, does
 not prevent a conflict with the other Rule arising, but shows only
 how the Rule says that conflict is to be resolved when it does
 arise."

----------------------------------------------------------------------

Rule 1513/4 (Power=1)
Authority of Non-Rule Entities

      The Rules may grant to certain entities the power to require
      Players to perform (or refrain from performing) actions.  Such
      Entities shall have whatever power is granted to them by the
      Rules.  In the event that the requirements of such an Entity
      conflicts with the Rules, the Rules shall always take
      precedence.

      If two or more such Entities conflict with one another, then the
      relative precedence of the respective Rules which grant coercive
      Power to the Entities in conflict shall determine which
      requirements take precedence.  If two or more Entities
      authorized by the same Rule conflict, then the Entity mentioned
      first in that Rule takes precedence over the others.

      No entity (including any body of text) may require a Player to
      perform or refrain from performing any action unless that
      Player has previously been provided with the information of
      which actions may be required of or prohibited em by that
      entity.

----------------------------------------------------------------------

Rule 2039/0 (Power=3)
Ought implies can

      Other Rules to the contrary notwithstanding, the failure to
      perform an action required by the Rules, where the person
      required to act was not empowered to do so, shall never
      constitute the commission of a Crime or Infraction.

----------------------------------------------------------------------

======================================================================
The Players
----------------------------------------------------------------------

Rule 869/14 (Power=1)
Registered Players

      Any person who is not registered as a Player may do so by
      sending a message to a Public Forum stating that e registers as
      a Player.  Unless other Rules provide additional necessary
      conditions for registration that have not been fulfilled or the
      Rules otherwise prohibit the person from registering, e
      immediately becomes a registered Player.

      Readiness is a stuck player switch with values ready and
      unready.

      An unready player may flip eir readiness to ready.

      Whenever a person registers as a Player in Agora, and that
      person has not been registered as a Player in Agora at any time
      within the 365 previous days, e becomes Unready and is subject
      to a Grace Period that begins at the time of eir registration
      and ends sixty days afterwards, unless otherwise provided by
      this Rule.  A Player is only subject to the Grace Period
      resulting from eir own registration.

      Whenever:

      (i) any Holiday occurs completely between the start of any
          Player's Grace Period and its scheduled conclusion, or

      (ii) any Player's Grace Period is scheduled to conclude during
           any Holiday,

      eir Grace Period shall be extended by a period of time equal in
      length to that Holiday.

      Whenever a Player registers during a Holiday, eir Grace Period
      shall be extended by a period of time equal to the time which
      elapses between eir registration and the conclusion of that
      Holiday, provided that no other Rule extends eir Grace Period by
      reason of that Holiday.

      For the purposes of determining when a Player's Grace Period is
      scheduled to conclude, where more than one Holiday falls fully
      or partially within that Grace Period, the calculation shall be
      made separately for each Holiday.

      Whenever a Player's Grace Period concludes, e becomes Ready.


----------------------------------------------------------------------

Rule 1677/12 (Power=1)
Honoring the New

      As soon as possible after the beginning of a Player's Grace
      Period, the Registrar shall announce eir Arrival.  This
      Announcement shall have the effect of setting that Player's
      kudos to twice the Tabla Rasa.

      If a Player joins the game, but is neither subject to a Grace
      Period nor been a Player at any time since the last Turning of a
      New Parchment, then the Herald shall set eir Kudos to half the
      Tabla Rasa (rounded up).

----------------------------------------------------------------------

Rule 1976/5 (Power=1)
Honoring the Old

      In the four weeks immediately after eir Grace Period ends, a
      Player (hereafter, the 'Protege') may post a single message of
      Gratitude, naming up to four other Players (hereafter,
      'Mentors') e deems to have been helpful to em as a new Player.

      The effect of such a message is to award each Mentor the Boon of
      mentorship and award the Protege the Boon of politeness.

----------------------------------------------------------------------

Rule 103/1 (Power=3)
The Speaker May Not Deregister

      At any time, there is exactly one Player who is the Speaker. The
      Speaker may not deregister or be deregistered for any reason,
      any other Rule to the contrary notwithstanding.

----------------------------------------------------------------------

Rule 104/0 (Power=3)
First Speaker

      The Speaker for the first game shall be Michael Norrish.

----------------------------------------------------------------------

Rule 1016/17 (Power=2)
Activity Levels

      Activity is a stuck player switch with values active and
      inactive.

      "Off hold" and "on hold" are unambiguous synonyms for "active"
      and "inactive", respectively.

      A player may flip eir activity, unless e has done so within the
      past week.

      Inactive players may not vote, make proposals, hold office, or
      be a judge of a CFJ.  An inactive player may not be required by
      the rules to perform any duty or action, unless the rules
      explicitly state that they can require inactive players to
      perform that duty or action.

      This rule takes precedence over all other rules that regulate
      activity, or the powers or duties that a player may have because
      of eir activity.

----------------------------------------------------------------------

Rule 1043/5 (Power=1)
Deregistration

      A Player other than the Speaker may deregister from Agora by
      sending a public message announcing eir deregistration. A Player
      who deregisters in this fashion ceases to be a Player effective
      at the time date-stamped on that message, and any attempts by em
      to reregister before thirty days have passed are without effect.
      This Rule takes precedence over Rules which would cause em to be
      reregistered before thirty days have passed after eir
      deregistration.

----------------------------------------------------------------------

Rule 1042/20 (Power=1)
Deregistration Due to Silence

      Noisiness is a stuck player switch with values noisy, quiet, and
      silent.

      A non-noisy player becomes noisy whenever e posts to a public
      forum.

      A player may flip another player's noisiness from noisy to
      quiet, unless e has done so for another player within the past
      24 hours.

      If a player has been quiet continuously for one month, or
      inactive continuously for three months, e becomes silent.

      Any player may publish a Notice of Abandonment, identifying
      another player and alleging that that player has abandoned the
      game. A Notice of Abandonment is or becomes invalid if the
      player identified in it is not, or ceases to be, silent.

----------------------------------------------------------------------

Rule 2036/1 (Power=1)
The Silent Treatment

      (a) The publication of a Notice of Abandonment commences the
          Silent Treatment for the player identified in it.

      (b) The requirement to perform the actions described in this
          Rule is subject to the Notice of Abandonment remaining
          valid. If at any time during the Silent Treatment the Notice
          of Abandonment is invalid, then the Treatment is terminated,
          and the Registrar is relieved of all powers and
          responsibilities regarding it.

      (c) As soon as possible after the commencement of the Silent
          Treatment, the Registrar shall:

          (1) publically confirm whether the Notice of Abandonment was
              valid at the commencement of the Silent Treatment, and
              whether it remains valid;

          (2) publish in all designated Public Fora, and send to each
              listed e-mail address of the player, a Notice of Intent
              to Deregister, identifying the player to be deregistered
              (the same as in the Notice of Abandonment), and
              announcing the Registrar's intent to deregister that
              player after one month has passed.

      (d) If the Notice of Abandonment remains valid a month after the
          publication of the Notice of Intent to Deregister, then the
          Registrar shall, as soon as possible, publish in all
          designated Public Fora, and send to each listed e-mail
          address of the player, a Notice of Deregistration,
          identifying the player being deregistered (the same as in
          the Notice of Abandonment). A Notice of Deregistration is
          valid if and only if it is published by the Registrar,
          following the procedures described in this Rule.

      (e) Upon publication of a valid Notice of Deregistration, the
          following events occur in order:

          (1) if the player identified in the Notice of Deregistration
              is the Speaker, e commits the Class 15 Crime of Speaker
              Abandonment; e ceases to be Speaker, and the
              Speaker-Elect becomes Speaker;

          (2) the player identified in the Notice of Deregistration is
              deregistered;

          (3) the Silent Treatment for that player concludes.

----------------------------------------------------------------------

Rule 1789/2 (Power=1)
Cantus Cygneus

      Whenever a Player feels that e has been treated so egregiously
      by the Agoran community that e can no longer abide to be a part
      of it, e may submit a document to the Clerk of the Courts,
      clearly labeled a Cantus Cygneus, detailing eir grievances and
      expressing eir reproach for those who e feels have treated em so
      badly.

      As soon as possible after receiving a Cantus Cygneus, the Clerk
      of the Courts shall publish this document along with a Write of
      Fugere Agorae Grandissima Exprobratione, commanding the Player
      to be deregistered and instructing the Registrar to note the
      method of deregistration for that Player in subsequent Registrar
      Reports, as long as the Player remains deregistered.

      The Player is deregistered as of the posting of the Writ, and
      the notation in the Registrar's Report will ensure that,
      henceforth, all may know said Player deregistered in a Writ of
      FAGE.

----------------------------------------------------------------------

Rule 1755/6 (Power=1)
No Non-Player Responsibilities

      Whenever a player is deregistered, e ceases to be a candidate,
      officer, judge, or in general to occupy any role or position to
      which the rules assign any duties or powers.  No one who is not
      registered may occupy such a role or position, unless at least
      one of the rules defining the role or position explicitly
      indicate it may be occupied by a nonplayer.

      Bearing a Patent Title shall not be deemed to be occupying a
      role or position.

      This rule shall not act to prevent a nonplayer from registering,
      calling for judgement, or otherwise doing things that nonplayers
      are generally able to do.

----------------------------------------------------------------------

Rule 1841/5 (Power=1)
Granting Power of Attorney

      (a) A Player (the Grantor) who has been continuously registered
          for more than two months is empowered to give eir Power of
          Attorney (PoA) to another Player (the Holder), as specified
          in this Rule.

      (b) The Holder holds the Grantor's PoA if all of the following
          conditions are met:
          (1) the Grantor has announced that e grants eir PoA to the
              Holder;
          (2) the Holder has, in the week immediately preceding or
              immediately following the Grantor's announcement,
              publically consented to hold the Grantor's PoA;
          (3) the Holder is Active; and
          (4) the grant of PoA has not been withdrawn for any of the
              reasons listed in (d).

      (c) The grant of PoA commences at the time the Grantor grants
          eir PoA to the Holder, or at the time the Holder consents to
          the grant, or at the time specified by the Grantor,
          whichever is latest. If the Grantor specifies a time at
          which the grant of PoA is to commence, it must be a time no
          more than seven says from the Grantor's announcement. Later
          specifications are without effect for the purposes of this
          Rule.

      (d) The grant of PoA is withdrawn if:
          (1) the period of the grant specified by the Grantor
              expires;
          (2) the Grantor publically withdraws the grant;
          (3) the Grantor is deregistered;
          (4) the Holder ceases to be active or is deregistered; or
          (5) the Holder has held the PoA continuously for three
              months.

      (e) Nothing in this Rule shall be construed as preventing other
          Rules from granting and withdrawing PoA by other means.

      (f) Other Rules to the contrary notwithstanding, no Player who
          has granted PoA to another Player as described in this rule
          shall be deregistered while the grant of PoA is in effect.

----------------------------------------------------------------------

Rule 1842/1 (Power=1)
Power of Attorney

      (a) The Rules may grant a Player, called the Holder, Power of
          Attorney for another Player, called the Grantor. Power of
          Attorney is granted only as specified by the Rules, and
          shall last only as long as the Rules specify.

      (b) While the Holder is granted Power of Attorney for the
          Grantor, the Holder is an Executor of the Grantor, and the
          Prime Executor of the Grantor.

      (c) No Player is permitted to have Power of Attorney for more
          than two other Players.

----------------------------------------------------------------------

Rule 1960/4 (Power=1)
Roles

      Role is a stuck player switch with values null, Acolyte, Patron,
      Politician, and Scribe.

      A player may flip eir role if one of the following is true:

      a) Eir role is null.

      b) E has not changed eir role in the past three months.

      c) E has not changed eir role in the past six weeks, and e pays
         a fee of 2 kudos for the purpose of making this change.

      d) E pays a fee of 6 kudos for the purpose of making this
         change.

----------------------------------------------------------------------

Rule 1986/7 (Power=2)
Role-Based Powers

      An action is a Progressive action if the rules so state.

      If an action is progressive, a Player (the Actor) may perform
      the action either:

      (a) with the Support of a number Players equal to one plus the
          number of times that actor has performed that action in the
          current week;
      (b) by paying a fee equal to the amount of Support required in
          (a);
      (c) if the number calculated in (a) is zero, by public
          announcement.

      A progressive action may be associated with a role if the rules
      so state.  If an progressive action is associated with a role,
      only players who hold that role may perform, or support
      performance of, that action.

      Rubberstamping a Proposal is a progressive action for Scribes.
      A Rubberstamped Proposal becomes Distributable.

      Absolving an entity is a progressive action for Acolytes.
      Absolving an entity expunges 1 Blot from that entity.

      Debating an Undistributed Proposal is a progressive Action for
      Politicians.  The effect of Debating a Proposal is to change its
      Chamber to one named by the Politician, provided it is legal for
      that Proposal to be in the named Chamber and the Proposal is not
      Sane.


----------------------------------------------------------------------

Rule 2065/0 (Power=1)
Role-Based Powers

      For Acolytes, Absolving an entity is a progressive action.
      Absolving an entity expunges 1 Blot from that entity.

      For Patrons, Donating to a Team is a progressive Action.  The
      effect of Donating to a Team is to increase that Team's Team
      Points by 5.

      For Politicians, Debating an Undistributed Proposal is a
      progressive Action.  The effect of Debating a Proposal is to
      change its Chamber to one named by the Politician, provided it
      is legal for that Proposal to be in the named Chamber and the
      Proposal is not Sane.

      For Scribes, Rubberstamping a Proposal is a progressive action.
      A Rubberstamped Proposal becomes Distributable.

----------------------------------------------------------------------

======================================================================
Officers
----------------------------------------------------------------------

Rule 1006/9 (Power=1)
Offices

      The Rules may designate positions to be offices.  No office may
      be held by more than one player.  Each office that would
      otherwise not be held by any player shall be held by the
      Speaker, unless it is not possible for the Speaker to hold that
      office.

      The holder of an office may be referred to by the name of the
      office.

----------------------------------------------------------------------

Rule 1686/11 (Power=1)
Official Reports

      The Rules may designate certain information to be part of an
      Office's Weekly Report or Monthly Report.  An Office's Weekly
      Reports and Monthly Reports constitute the Office's Official
      Report.  All information that is part of an Office's Official
      Report shall be maintained by the corresponding officer.

      The rules may specify conditions under which a player is mauve;
      that player is not mauve unless the rules explicitly state at
      least one such condition and all such conditions are satisfied.
      As soon as possible after a player becomes mauve, the Speaker
      shall announce this fact.  The only condition for mauveness is
      being nicknamed Blob.

      Each officer with a Weekly Report must publish it weekly; each
      officer with a Monthly Report must publish it monthly.  Failure
      to do so is the Class 2 Infraction of Failure to Report.  If an
      officer fails to do so for at least three consecutive reporting
      periods, e may be cited for either Failure to Report or the
      Class 10 Infraction of Dereliction of Duty but not both.  Any
      officer cited for Dereliction of Duty is immediately removed
      from that office. The Assistant Director of Personnel and the
      Speaker may report these Infractions.

----------------------------------------------------------------------

Rule 1064/9 (Power=1)
Freedom of Information Act

      If a Player is mandated by the Rules to maintain a set of
      records, these records must be available for perusal, unless
      such records are designated by the Rules as private.  A Player
      who maintains such records must provide a copy of these Records
      to any other Player upon request within one week.  If e fails to
      so provide a copy of the requested records within one week, e
      commits Unlawful Nondisclosure, a Class 2 Crime, unless the
      Records are unavailable for reasons beyond eir control and e
      reports this fact, with explanation, within one week.

      For the purpose of this Rule, all records pertaining to Votes
      currently in progress, excluding the text of the Proposals under
      consideration, are designated as private until the end of the
      Voting Period.

----------------------------------------------------------------------

Rule 1431/16 (Power=1)
Claims of Error

      A Claim of Error is a public message claiming that a specific
      public communication misrepresents the actual Game State, and
      documenting the nature of the error.  The person who sent the
      original communication is hereafter known as the Journalist, and
      the portion of the communication claimed to be in error is
      hereafter known as the Yellow Document.

      A Response to a Claim of Error is a public message from the
      Journalist that either admits or denies the claim.  An admission
      is not valid until the Journalist posts a corrected version of
      the Yellow Document.

      If the Journalist was required by the Rules to publish the
      information in the Yellow Document, then e must publish a
      Response as soon as possible, unless one of the following holds:

        a) E has already published a correction.
        b) A previous Claim was made concerning the same error.
        c) The Claim was posted more than three weeks after the Yellow
           Document.
        d) The Claim is in dispute.  If the Claim ceases to be in
           dispute, then the Journalist must publish a Response as
           soon as possible after it ceases to be in dispute.

      If the Journalist was not required by the Rules to publish the
      information in the Yellow Document, then e is encouraged (but
      not required) to publish a Response in a timely fashion.

      A Player who incorrectly denies a Claim commits the Class 1
      Crime of Implausible Deniability.  However, if e admits the
      Claim within three days after the incorrect denial, then e shall
      not be convicted of this Crime.

----------------------------------------------------------------------

Rule 1550/2 (Power=1)
Ratification

      Any Official Document (as specified in other Rules) may be
      ratified by the operation of an adopted Proposal (but no other
      sort of instrument).  The instrument must specify an Official
      Document (as specified in other Rules) which is subject to
      ratification.

----------------------------------------------------------------------

Rule 1791/0 (Power=1)
Ratification Without Objection

      Any Officer who holds an Office in Normal Fashion can Ratify an
      Official Report Without Objection, provided the following
      conditions hold;

        i) The Report to be Ratified is one that is legally
           permissible to Ratify.
       ii) The Report to be Ratified was produced by the Player
           holding the Office.
      iii) The Report to be Ratified is one that is required to be
           produced and maintained by the Officer.

      A Speaker who is not Tainted is permitted to Ratify any Official
      Report Without Objection provided that the Report is one legally
      permissible to Ratify.

      A COE on any Report undergoing this process shall be deemed by
      the Rules to constitute an Objection.

----------------------------------------------------------------------

Rule 1551/5 (Power=1)
Documents Subject to Ratification

      The ratification of an Official Document conforms the Game State
      to what it would be if the valid Official Document thus ratified
      was completely true and accurate at the time the Document was
      published.  In other words, the State of the Game, upon such
      ratification, becomes that specified within the Document, plus
      all subsequent legal changes between the time of its publication
      and its ratification.

      All Game State changes due to the ratification of an Official
      Document occur at the time of such ratification; no retroactive
      effect is expressed or implied.

      A Document, once ratified, is for all legal purposes a true and
      accurate report.  The Game State it references may not be
      retroactively modified prior to the time it was published, even
      to reflect a prior mistake, retracted or illegal move, or an
      Order.  This Rule takes precedence over any Rule that would
      allow such retroactive alterations or corrections to the Game
      State.

      In no way does the ratification of a Document invalidate,
      reverse, alter or cancel any prior moves or transfers, even
      unrecorded or overlooked ones.  Nor does the ratification of a
      Document change the legality or illegality of any prior move.
      Ratification only adjusts the actual Game State to conform to
      that perceived by the Players and Officers in Official
      Documentation.

      After a Document has been ratified, the Player in charge of
      maintaining that Document shall annotate all subsequent
      publications of that Document with the date of publication of
      the last such publication that was ratified.

----------------------------------------------------------------------

Rule 1552/4 (Power=1)
Requirements for Ratification

      An Official Document is legally permissible to Ratify if and
      only if all of the following are true:

      a) The Rules required some specific Player to produce and/or
         maintain the document.

      b) The Rules required it to be published.  (A requirement that
         it be sent to all Players fulfills this criterion.)

      c) It is not currently subject to a Claim of Error (COE).

      d) It is not currently subject to a pending Call for Judgement
         (CFJ), or a pending Appeal of a CFJ.

      e) The information within the Document has not been superseded
         by a subsequent Document that contradicts it.  (This does not
         apply if a COE alleging the contradiction is in error is
         admitted.)

      f) The Document is not the Ruleset.  The Ruleset is specifically
         excluded from Ratification.

      Ratification by Proposal is effective only if the Document is
      legally permissible to Ratify when the Proposal takes effect.


----------------------------------------------------------------------

Rule 1919/1 (Power=2)
Installing Officers through Proposal

      A Player may be Installed into an Office by the adoption of a
      Democratic Proposal. If that Office is already held by a Player,
      that Player is removed from the Office. The Player named in the
      Proposal then becomes the Electee to that Office.

----------------------------------------------------------------------

Rule 1555/8 (Power=1)
Electees and Removal from Office

      A Player who wins an Election for an Office, or is installed
      into Office by a Proposal, becomes the Electee to that Office,
      as well as its holder.

      When the Electee to an Office is retired from that Office, e
      ceases to be the Electee to that Office, but continues to hold
      the Office.

      When the Electee to an Office is removed from that Office, e
      ceases to be Electee to that Office. Furthermore, if the Electee
      currently holds the Office, the Speaker becomes the holder of
      that Office, unless another Rule provides that a different
      Player is to hold the Office.

      When a non-Electee is removed from an Office and there is an
      Electee to that Office, then the Electee becomes the holder of
      the Office. If there is no Electee, the Office is held by the
      Speaker.

      Whenever a player deregisters, is deregistered, or ceases to be
      active, e is removed from all Offices e holds.

----------------------------------------------------------------------

Rule 1556/3 (Power=1)
Terms of Service for Offices

      Unless otherwise specified, the Term of Service for an Office
      shall expire on the fifteenth day of the fourth month following
      the month in which the Officer in question was elected to that
      Office.  At the exhaustion of an Office's Term of Service, the
      Officer holding that Office shall be retired from that Office.

      Other Rules may specify a different Term of Service for specific
      Offices.

----------------------------------------------------------------------

Rule 1758/6 (Power=1)
Holding an Office in Perpetuity

      If a Player is the Electee to an Office which e currently holds,
      then the Assistant Director of Personnel may declare, Without
      Objection, that that Player holds that Office in perpetuity.
      The Player then holds the Office in perpetuity.

      The Term of Service of an Office held in perpetuity shall never
      expire, and a Player holding an Office in perpetuity continues
      to hold the Office in perpetuity while e holds the Office.  If
      a Player holding an Office in perpetuity delegates the Office
      to another Player, and e is still the Electee to the Office at
      the end of the Period of Delegation, then e resumes holding the
      Office in perpetuity.

      This Rule takes precedence over other Rules defining the expiry
      of an Office's Term of Service.

----------------------------------------------------------------------

Rule 880/8 (Power=1)
Resignation

      The holder of an Office may resign from it by announcing that e
      does so.

      If the holder of an Office is its Electee, and appoints a
      successor when e resigns, then:

        (a) The resigning Player is retired from that Office.
        (b) If the successor consents within a week, then e becomes
            holder of that Office.
        (c) If the successor does not consent within a week, then the
            resigning Player is removed from that Office.

      Otherwise, the resigning Player is immediately removed from that
      Office.

----------------------------------------------------------------------

Rule 1645/9 (Power=1)
Temporary Delegation of Office

      An Office is Delegated when all of these conditions are met:

        (a) The holder (hereafter known as the Delegating Player)
            publishes a Notice of Delegation, naming the Office,
            another Player (hereafter known as the Delegated Player),
            and a Period of Delegation no longer than three weeks.

        (b) The Delegating Player is Electee to the Office, or is the
            Speaker.  This condition must hold when e publishes the
            Notice of Delegation, and must also hold at the beginning
            of the Period of Delegation.

        (c) The Delegated Player is permitted by the Rules to hold the
            Office at the beginning of the Period of Delegation.

        (d) The Delegated Player consents to the Delegation within
            seven days of the publication of the Notice of Delegation.

        (e) The Period of Delegation has begun and not yet ended.

      The Period of Delegation begins when the Notice of Delegation is
      published, or when consent is given, or at the time (if any)
      specified in the Notice of Delegation, whichever is latest.

      The Period of Delegation ends after the duration specified in
      the Notice of Delegation has elapsed, or when a Player other
      than the Delegating Player becomes Electee to the Office.

      During the Period of Delegation, the Delegated Player holds the
      Office, and earns its Salary as specified by other Rules.

      At the end of the Period of Delegation, if the Office has an
      Electee, then the Electee holds the Office; otherwise, the
      Delegated Player continues to hold the Office.

----------------------------------------------------------------------

Rule 790/11 (Power=1)
Filling Vacant Offices

      As soon as possible after an Office ceases to have an
      Electee (or is created without installing an Electee),
      the designated conductor of Office Elections shall
      initiate an Election for that Office, as described by
      other Rules.

      The designated conductor of Office Elections is the Assistant
      Director of Personnel, unless the Office in question is
      that of Assistant Director of Personnel; in that case, the
      designated conductor is the Speaker.

----------------------------------------------------------------------

Rule 1486/6 (Power=1)
Procedure to Impeach an Officer

      Any Active Player is permitted to call a Referendum to
      Impeach an Officer at any time, by publicly requesting such.
      The Officer is Impeached when such a Referendum is passed.

      The Referendum must list both the Office and the current
      Electee to that Office by name. If upon passage of the
      Referendum the named Player is the current Electee of
      that Office, then the Player is immediately removed
      from Office.

      For this Referendum the default procedure for referenda is
      modified as follows: Vote Collector is the Player who called for
      the Impeachment Referendum. Voters do not include the Officer
      under consideration for Impeachment. Adoption Ratio must be
      greater than or equal to 2 for the Referendum to pass.

----------------------------------------------------------------------

Rule 1905/1 (Power=1)
The Cabinet

      The Cabinet, or Inner Cabinet, consists of the Speaker and all
      electees to office.  The Outer Cabinet consists of all Oligarchs
      who are not members of the Inner Cabinet.

----------------------------------------------------------------------

Rule 1665/2 (Power=1)
Abuse of Responsibility

      The Rules can give certain Officers latitude to make certain
      decisions and determinations based upon their judgement.  When
      these decisions and determinations have effect on the Game
      State, Players shall always have the ability to make Claims of
      Error alleging that these decisions and determinations were made
      outside the authority given to the Officer.  This Rule takes
      precedence over any Rule which otherwise defines a final arbiter
      for such decisions and determinations.

      If such a Claim is denied by the Officer, the Player making the
      Claim is then permitted to make a Call for Judgement alleging
      that the Officer is guilty of Abuse of Responsibility, a Class 4
      Crime.  This is the only time such a CFJ is permitted.

      In Judging such a CFJ, to find the Officer guilty the Judge must
      establish that the Officer did one of the following:

        i) Went beyond all reasonable interpretations of the Rules.
       ii) That e disregarded explicit instructions the Rules gave in
           regard to eir decisions and determinations.
      iii) That e showed a pathological lack of judgement in such
           decisions and determinations.

      The accused Officer must be given the opportunity to explain eir
      actions.  And such Judgements shall be made in accord to the
      strictest possible standard of proof.

----------------------------------------------------------------------

Rule 1585/2 (Power=2)
Official Duties upon Officer Change

      Whenever the holder of an Office changes, any duties which the
      Rules had imposed upon the prior holder of that Office as a
      consequence of holding that Office which have not been fulfilled
      must instead be fulfilled by the new holder of that Office, as
      soon as possible after the change of Officer occurs.

      The former holder of the Office is absolved of performing all
      such duties, any Rule to the contrary notwithstanding.

CFJ 1061 (Judged TRUE, Nov. 2 1997): "Rule 1585 should be interpreted
 such that a Player who is newly installed into an Office does not
 commit the Infraction of Failure to Report (insofar as that Office is
 subject to such duties) if e posts the required Report within a week
 of eir being installed into Office."

----------------------------------------------------------------------

Rule 1553/3 (Power=1)
Officer Transition

      Whenever a Player ceases to hold an Office, that Player shall
      make a reasonable effort to ensure that all materials necessary
      for the conduct of that Office, including any records the holder
      of that Office is required to maintain, are made available to
      the next Player to hold that Office.  A Player who fails to do
      so commits the Class 4 Crime of Improper Officer Transition.

----------------------------------------------------------------------

Rule 1728/11 (Power=2)
Dependent Actions

      An action is dependent, or may be performed dependently, if and
      only if it is an Action Without N Objections or an Action With N
      Supporters, where N is a nonnegative integer.  The phrase
      "Without Objection" is synonymous with "Without 1 Objection",
      and the phrase "With Support" is synonymous with "With 1
      Supporter".

      A player may publicly announce eir intent to perform an
      unambiguously described dependent action.  A player may perform
      a previously unambiguously described dependent action if and
      only if:

      (a)  no more than fourteen days have passed since the
           announcement of intent to perform the action;

      (b)  if the action to be performed is an Action Without N
           Objections, at least four days have passed since the
           announcement made under (a) of this rule;

      (c)  either the player who attempts to perform the action is the
           player who made the announcement under (a) of this rule, or

           (1)  the player who made the announcement under (a) of this
                rule did so by a privilege or duty granted em by
                virtue of holding a rules-defined position; and

           (2)  the player who attempts to perform the action is the
                holder of that position when e attempts to perform the
                action;

      (d)  the rules explicitly authorise the player to perform the
           action dependently;

      (e)  during the time between the announcement made under (a) of
           this rule and the attempt to perform the action,

           (1)  if the action is to be performed Without N Objections,
                fewer than N players have publicly posted objections
                to the performance of the action; or

           (2)  if the action is to be performed With N Supporters, at
                least N players other than the player who made the
                announcement under (a) of this rule have publicly
                posted support for the performance of the action;

      (f)  the announcement made under (a) of this rule specifies
           whether the action is to be performed Without N Objections
           or With N Supporters, unless the rules either do not permit
           the action to be performed Without N Objections or do not
           permit the action to be performed With N Supporters; and

      (g)  e announces that e performs the described action.

      A dependent action is not performed until announced as in (g).

      A player who posts an objection to the performance of an action
      may publicly retract eir objection.  If e does so, e shall be
      deemed not have posted an objection to the performance of that
      action for the purposes of (e)(1) of this rule.

      The specification in the rules that an action may be performed
      dependently does not prohibit performing that action
      independently if doing so would otherwise be permissible.

      A rule authorising the performance of a dependent action may
      restrict the eligibility of players to support or object to that
      specific action.

----------------------------------------------------------------------

Rule 1664/24 (Power=2)
Rebellion

      A Rebellious player may Call for a Revolt at any time by
      publicly announcing e does so. A Call for Revolt is only
      effective if no other Call for Revolt has been made that week
      and no successful Revolt has occurred for a month or more.

      As soon as possible after an effective Call for Revolt has been
      posted, the Registrar must determine whether the Revolt
      succeeds, as outlined below, and publicly announce the result.

      The Registrar shall select a random integer from 1 to the number
      of players (plus 1 if Miscreant is Borne). If this number is
      less than or equal to the number of Rebellious players (plus
      1 if Miscreant is Borne by a Rebellious player), then the
      Revolt succeeds; otherwise it fails. All numbers used in this
      calculation are determined at the time of the Call for Revolt.

      If a Revolt succeeds, then the following events occur in order:

         - The Registrar shall expunge the Blots of each Rebellious
           player
         - The Registrar shall grant the ephemeral Patent Title Rebel
           Hero to each Rebellious player.
         - The Lobbying Strength of each Abiding Player is set to 0
         - Each Abiding player that is the Electee to an Office is
           retired from that Office.
         - All Rebellious players become Abiding again
         - A Speaker Transition occurs

      If a Revolt does not succeed, then:

         - All Rebellious players gain 2 Blots.
         - The player who Called for Revolt gains 2 (additional) Blots

      The effects of a Call for Revolt shall be based on the Political
      Status of players at the time of the Call.

      The Registrar shall notify the Herald of all Blots gained or
      expunged as a result of this Rule.

----------------------------------------------------------------------

Rule 1988/0 (Power=2)
Bastille Day

      July 14 of each year shall be known as Bastille Day.  For a
      Revolt called on this day the normal procedure is modified, as
      follows:

         i) Each Rebellious Player shall count twice for the purpose
            of determining success if, during that Bastille Day, e
            publicly hums a few bars of 'La Marseillaise'.

            This includes the determination of the number of players,
            and the Miscreant adjustment, which may become 2 rather
            than 1.

        ii) On success, rather than having all eir Blots expunged,
            each Rebellious Player shall be left with 1 Blot each,
            even if e was previously Immaculate.

      This Rule takes precedence over the normal Revolt Procedure.

----------------------------------------------------------------------

Rule 1840/4 (Power=2)
Political Status

      Orthodoxy is a stuck player switch with values abiding and
      rebellious.

      A player may flip eir orthodoxy, unless e has done so during the
      current month.

      At the beginning of each month, each Rebellious Player commits
      the Class 2 Infraction of Inciting to Riot (to be reported by
      the Registrar), unless all of the following are true at that
      time:

        i) The Registrar has not announced whether the last Call for
           Revolt succeeded or failed.
       ii) The Player was Rebellious at the time of the last Call for
           Revolt.
      iii) The Player has not changed from Abiding to Rebellious since
           the last Call for Revolt.

      in which case the Player is Hauled Into Kangaroo Court instead.

      When a Call for Revolt fails, each Player Hauled Into Kangaroo
      Court since the Call for Revolt commits the Infraction of
      Inciting to Riot, as defined above.

----------------------------------------------------------------------

Rule 1955/9 (Power=1)
The Grand Warden of the Oligarchy

      (a) The Grand Warden of the Oligarchy (GWotO) is an office; its
          holder is recordkeepor of Oligarchs.

      (b) The GWotO's Weekly Report shall include a list of all
          Oligarchs, the membership of each Player's Coalition, the
          Potency and Lobbying Strength of each Player, the identity
          of the Speaker, and the date of the next quarterly Speaker
          transition.

      (c) The GWotO shall have a budget containing the Political
          Charge, which is a positive integer less than 10, and the
          Potency Threshold, which is a positive integer less than 10.

      (d) The GWotO may Without 2 Objections from Oligarchs replace
          the budget with a proto-budget e publishes when e announces
          eir intent to do so.

----------------------------------------------------------------------

Rule 1975/3 (Power=1)
The Assistant Director of Personnel

      The Assistant Director of Personnel (ADoP) is an office; its
      holder is recordkeepor for offices and the Speaker and is
      responsible for holding elections for offices.

      The ADoP's Weekly Report shall include:

      (a) a list of all offices;

      (b) for each office, the electee to the office and the date on
          which e most recently became electee to that office;

      (c) for each office for which the holder of the office is not
          the electee, the current holder of the office, and the date
          on which e most recently became holder of that office;

      (d) for each office, the date on which the term of service for
          that office ends, or an indication that the office is held
          in perpetuity.

----------------------------------------------------------------------

Rule 1940/7 (Power=1)
Periodic Compensations

      The boon of Public Service exists for the purpose of awarding
      Officers for serving.

      As soon as possible after the beginning of each month, the
      Assistant Director of Personnel shall award:

      (A) 1 Public Service Boon for each Office, to the Player (if
          any) who held that Office for 16 or more days in the
          previous month;

      (B) 1 Public Service Boon to the Player (if any) who was Speaker
          for at least 16 days of the previous month.

      (C) 1 Public Service Boon to the Distributor if the Distributor
          is a Player and was both the Distributor and a Player for at
          least 16 days of the previous month.

----------------------------------------------------------------------

======================================================================
The Oligarchy
----------------------------------------------------------------------

Rule 2063/0 (Power=2)
Coalitions

      Each Player shall have associated with them a list known as that
      Player's Coalition. A Coalition consists of a set (possibly
      null) of registered Players. At any time, a player may be a
      member of at most one Coalition. A player may be a member of eir
      own Coalition.  Whenever a member of a Coalition ceases to be a
      Player, e is removed from that Coalition.

      A Player may join a Coalition by announcing e does so and
      specifying which Coalition e is joining, provided e has not
      successfully made such an announcement in the past week and is
      not currently a member of another Coalition. A Player may leave
      a Coalition e is a member of by announcing e does so.

----------------------------------------------------------------------

Rule 2064/0 (Power=2)
Potency and Lobbying

      Each Player has two associated non-negative integral numbers
      known as that Player's Potency and Lobbying Strength.

      A Player's Potency is equal to the sum of the Lobbying Strengths
      of the members of eir Coalition.

      At any time, a Player may, by announcement, increase their
      Lobbying Strength by a positive integral amount, N. The Fee
      associated with this action is the Political Charge multiplied
      by N, or half that amount (rounded up) if the Player is a
      Politician.

      At the beginning of each new month, every Player's Lobbying
      Strength is set to 1. Whenever a Player registers, eir Lobbying
      Strength is set to 1.

----------------------------------------------------------------------

Rule 1932/5 (Power=2)
Oligarchs and the Oligarchy

      Class is a stuck player switch with values Plebeian and
      Oligarch.  A Plebeian may flip eir class if eir Potency is
      greater than or equal to the Potency Threshold. An Oligarch may
      flip eir class at any time.

      The Oligarchy is the set of all Players who are Oligarchs.

----------------------------------------------------------------------

Rule 1963/7 (Power=2)
Eligible Oligarchs

      (a) A Player is ineligible to be an Oligarch if and only if any
          of the following are true:

          (1) e is not active;
          (2) e has three or more Blots;
          (3) e is the Speaker;
          (4) e is the Electee to the Office of Speaker-Elect;
          (5) e is the Grand Warden of the Oligarchy; or
          (6) eir Potency is less than the Potency Threshold and has
              been continuously so for at least five days;

      (b) If an Oligarch becomes ineligible to be an Oligarch, the
          GWotO shall remove that Player from the Oligarchy.

      (c) An Oligarch who ceases to be a Player ceases to be an
          Oligarch.

----------------------------------------------------------------------

Rule 2058/1 (Power=2)
Removing Oligarchs from the Oligarchy

      When the Rules direct the GWotO to remove a Player from the
      Oligarchy, the GWotO shall publicly announce:

      (i) the Oligarch to be removed;
      (ii) the reason for the removal; and
      (iii) the Rule that authorizes that reason.

      If this notice is correct, the named Player's class is flipped
      to Plebeian as of the GWotO's announcement.

      The GWotO's announcement is to be made as soon as possible after
      the governing event happens, unless the governing Rule specifies
      a different time period.

----------------------------------------------------------------------

======================================================================
Making Proposals
----------------------------------------------------------------------

Rule 1483/9 (Power=1)
Definition of Proposals

      A Proposal is created when a Legislator who is not Mute
      publishes a body of text with the clear indication that it is
      intended to become a Proposal.  The collection of text becomes a
      Proposal and the entity delivering that text becomes the
      Proposer of that Proposal. This process is known as Proposing or
      submitting a Proposal.

      The delivery of text identical to another Proposal which was
      Proposed less than three weeks previous does not create a
      new Proposal unless accompanied by a clear and explicit
      indication that the intent was to Propose a duplicate Proposal.

      The publishing of the Proposal Pool never creates new
      Proposals.

      All Players are Legislators.  A Player is Mute while e has more
      than 5 Blots.

----------------------------------------------------------------------

Rule 1698/0 (Power=3)
The Proposal System Is Protected

      It must always be possible to adopt Proposals within a 4 week
      period. Any change to the game state which would result in
      this condition becoming false is cancelled and does not take
      place, any Rule to the contrary notwithstanding.

----------------------------------------------------------------------

Rule 105/1 (Power=3)
What Is a Rule Change?

      A Rule Change is any of the following:

      * The enactment of a new Rule;
      * The repeal of an existing Rule;
      * The amendment of the text of an existing Rule; or
      * Any change to a substantive property of a Rule other than
        its text.

      A "substantive property of a Rule" is any property of that
      Rule (other than its text) which determines in part or in full
      the ability of that Rule to govern by itself or in conjunction
      with other Rules.

----------------------------------------------------------------------

Rule 115/0 (Power=3)
Self-Referential Rules Allowed

      Rule Changes that affect Rules needed to allow or apply Rule
      Changes are as permissible as other Rule Changes.  Even Rule
      Changes that amend or repeal their own authority are
      permissible.  No Rule Change or type of move is impermissible
      solely on account of the self-reference or self-application of a
      Rule.

----------------------------------------------------------------------

Rule 107/1 (Power=3)
Rule Changes Must Be Written Down

      Any proposed Rule Change must be written down (or otherwise
      communicated in valid media) before it is voted on. If adopted,
      it must guide play in the form in which it was voted on.  For
      the purposes of this rule, print and electronic media, including
      mailing lists, are valid media.

----------------------------------------------------------------------

Rule 1339/6 (Power=3)
Precision in Rule Changes

      Exact precision is required in the specification of Rule
      Changes; any ambiguity or irregularity in the specification of a
      Rule Change causes it to be void and without effect.

      Variations in whitespace or capitalization in the quotation of
      text in an existing Rule to be removed or replaced does not
      create an irregularity or ambiguity, for the purpose of this
      Rule.  Any other variation, however, does.

----------------------------------------------------------------------

Rule 594/8 (Power=3)
Power and Proposals

      No Rule may have Power less than 1 or greater than 4.  Except as
      described in this Rule, no entity can set the Power of any
      entity to exceed the Power of the entity causing the Power to be
      so set.  No entity may destroy or repeal an entity with Power
      greater than its own.

      When a Proposal takes effect, its Power shall be set equal to
      its Adoption Index, and the provisions contained in the text of
      the Proposal are implemented to the maximal extent permitted by
      the Rules.

      Provisions which are unclear, ambiguous, or inapplicable are
      ignored.  In a Proposal containing more than one provision, each
      provision is severable from the others, unless the Proposal
      states otherwise.

      For the purpose of the Rules, the application of an adopted
      Proposal is a legal procedure for changing Nomic Properties.

----------------------------------------------------------------------

Rule 2045/0 (Power=3)
Adoption Indices

      1) The Default Adoption Index of a Proposal is the maximum of:

         a) 1; and

         b) any minimum values required for that Proposal by the
            Rules.

      2) The Proposer of a Proposal may, at the time when e submits
         the Proposal or at any time while it is in the Pool, request
         an Adoption Index for that Proposal by announcement,
         specifying the requested value.

      3) When a Proposal is distributed, its Adoption Index is set to
         the maximum of:

         a) its Default Adoption Index; and

         b) any values requested by its Proposer as permitted in 2).

      4) This is the only mechanism for setting or changing the
         Adoption Index of a Proposal.  This Rule takes precedence
         over Rules that would allow other mechanisms for setting or
         changing the Adoption Index of a Proposal.

----------------------------------------------------------------------

Rule 404/2 (Power=2)
Legality of Proposals

      No Rule shall have any effect which seeks to make the legality
      of making a Proposal conditional upon its content.

----------------------------------------------------------------------

Rule 1623/12 (Power=1)
Disinterested Proposals

      Interest is a stuck proposal switch with values interested and
      disinterested.

      A player may flip an undistributed proposal's interest to
      disinterested, without objection.

      When a proposal becomes disinterested, it becomes distributable,
      and its depth may not be flipped to undistributable while it
      remains disinterested.

----------------------------------------------------------------------

Rule 1724/8 (Power=1)
Urgent Proposals

      A Proposal is Urgent if all the following conditions are met:

         i) the text of the message wherein it is submitted
            explicitly states that it is an Urgent Proposal,

        ii) The Proposal is Interested.

      An Urgent Proposal has its Distribution Cost increased by 1.

      The Promotor may distribute an Urgent Proposal as soon as it
      becomes Distributable, and e is required to do so within five
      days. Failure to do so is the Class 1 Infraction of Lack of
      Urgency, which may be reported by any Player.

      The Voting Period of an Urgent Proposal is five days from the
      time the Proposal is distributed.

----------------------------------------------------------------------

Rule 1953/2 (Power=2)
Sane Proposals

      A Proposal is Sane if all the following conditions are met:

         i) the text of the message wherein it is submitted
            explicitly states that it is a Sane Proposal, or it has
            been declared a Sane Proposal by other methods explicitly
            stated in the Rules,

        ii) The Proposal is Interested.

       iii) The Proposal is Democratic.

      A Sane Proposal has its Distribution Cost increased by 1.

      On Sane Proposals, each Player has a Voting Power of one, unless
      e has five or more Blots, in which case eir Voting Power is
      zero; all other entities have a Voting Power of zero on Sane
      Proposals.

      This Rule takes precedence over other Rules which determine the
      Voting Power of entities.

----------------------------------------------------------------------

Rule 2016/1 (Power=2)
Contested Proposals

      (a) A null Proposal is a Proposal containing no provisions,
          i.e., one that does not propose any Rule Changes, or any
          other changes to the game state.

      (b) Any Player may make a null Proposal Distributable without
          payment of the usual Fee, provided that no other null
          Proposal in the current Agoran Month has been made
          Distributable under this provision.

      (c) The first null Proposal to be distributed in each Agoran
          Month is a Contested Proposal.

      (d) A Contested Proposal is Democratic.

      (e) Notwithstanding the prevailing Mode of Voting on Proposals,
          voting on a Contested Proposal is always Unrestricted. This
          Rule takes precedence over Rules that determine the
          permissible methods for casting votes on Proposals.

      (f) If a Contested Proposal fails Quorum, no Points are Awarded.

      (g) If a Contested Proposal achieves Quorum, but fails, each
          Player who voted against the Proposal and did not vote for
          it may be Awarded 10 Points.

      (h) If a Contested Proposal is adopted, each Player who voted
          for the Proposal and did not vote against it may be Awarded
          10 Points.

----------------------------------------------------------------------

Rule 2059/1 (Power=2)
Legality of Bonus Clauses

      Advertising is a stuck proposal switch with values none,
      positive, negative.

      A player may pay 2 kudos to flip the advertising switch of any
      proposal in the pool from none to another value, or from another
      value to none.

----------------------------------------------------------------------

Rule 2060/0 (Power=2)
Guy Fawkes Day

      Any Proposal submitted on the Fifth of November shall become
      upon delivery Distributable, Democratic, Urgent, and Sane, rules
      to the contrary nonwithstanding.

      If a Proposal so submitted is subsequently adopted, the Assessor
      shall award the Proposer the Boon of A Penny.

----------------------------------------------------------------------

Rule 1607/11 (Power=1)
The Promotor

      The Promotor is an office; its holder is responsible for
      receiving and distributing proposals.

      The Promotor's Weekly Report shall include a list of the titles
      and submission dates of all proposals in the proposal pool.

----------------------------------------------------------------------

Rule 1036/15 (Power=1)
The Proposal Pool

      As soon as possible after the Promotor receives a new Proposal,
      e shall place this Proposal in the Proposal Pool.

      The base Distribution Cost of a Proposal is 1, but this may be
      altered by other Rules as long as it remains a positive integer.

----------------------------------------------------------------------

Rule 1952/3 (Power=1)
Making Proposals Distributable

      Depth is a stuck proposal switch with values undistributable and
      distributable.

      A player may flip a proposal's depth to distributable by paying
      a fee equal to its Distribution Cost, or to undistributable by
      paying a fee equal to twice its Distribution Cost.

----------------------------------------------------------------------

Rule 1770/16 (Power=1)
Distributing Proposals

      (a) The Promotor is permitted to distribute a Distributable
          Proposal at any time.

      (b) During each Week, the Promotor is required to distribute
          every Proposal that was Distributable at the beginning of
          that Week, unless the Proposal has since ceased to be
          Distributable.

      (c) If there were no Distributable Proposals at the beginning of
          the Week, then the Promotor is required publically to note
          this fact at some time during the Week.

      (d) Failure by the Promotor to either distribute Proposals as
          required in (b), or to make an announcement as required in
          (c), is the Class 1 Infraction of Promotor Tardiness, which
          any Player may report.

      (e) The Promotor shall include with the distribution of each
          Proposal the identity of its Proposing Entity, its Adoption
          Index, and an indication of the Proposal's Chamber. However,
          the failure of the Promotor to include any of these
          accompaniments with a Proposal does not deprive the
          distribution of the Proposal of any legal effect.

      (f) A Proposal is legally distributed only if it is accompanied
          by an explicit indication that it is being distributed. When
          a Proposal is distributed, it is removed from the Proposal
          Pool.

      (g) The Promotor shall not distribute any Proposal which is not
          Distributable, and must abort any Proposal so distributed.
          If the Promotor aborts a Proposal which e knows was
          Distributable at the time it was distributed, e commits the
          Class 2 Crime of Illegal Abortion.

      (h) The Promotor aborts a Proposal by publishing an announcement
          to that effect, clearly identifying the Proposal which has
          been aborted.

      (i) The distribution of an Undistributable Proposal, when the
          Promotor knows that the Proposal is Undistributable, is the
          Class 2 Crime of Promotor Misrepresentation.  The
          distribution of a text purporting to be a Proposal, when the
          Promotor knows that the text is not a Proposal, is the Class
          5 Crime of Promotor Fraud.

----------------------------------------------------------------------

Rule 2033/0 (Power=1)
Aborting a Proposal

      (a) When a Proposal is aborted:
          (1)  the Voting Period for the Proposal immediately ends, if
               it has not ended already;
          (2)  all Votes cast on the Proposal are cancelled, and the
               Proposal fails;
          (3)  the Assessor is relieved of any duty to report on Votes
               cast on the Proposal; and
          (4)  a copy of the Proposal is added to the Proposal Pool.

----------------------------------------------------------------------

Rule 1774/3 (Power=1)
Discarding Proposals from the Pool

      If, at any time, there is an Undistributable Proposal
      in the Proposal Pool which has been in the Pool for more than
      two weeks, the Promotor may, at eir discretion, remove this
      Proposal from the Pool, and discard it.

      Also, the Proposer of a Proposal in the Pool may remove that
      Proposal from the Pool, by notifying the Promotor that e
      does so.

----------------------------------------------------------------------

Rule 1003/2 (Power=2)
No Coercive Proposals

      Proposals whose obvious and direct intent is to coerce a Player
      into voting against eir conscience shall not take effect even if
      adopted, any Rule to the contrary notwithstanding.

----------------------------------------------------------------------

======================================================================
Voting on Proposals
----------------------------------------------------------------------

Rule 1449/16 (Power=1)
The Assessor

      The Assessor is an office; its holder is responsible for
      receiving and announcing the results of votes on proposals.

      The Assessor's Weekly Report shall include

      * a list of the identity and voting power for Proposals in each
        Chamber, for all entities with nonzero voting power in at
        least one Chamber.

      * the Voting Potentials of every Player.

      * the prevailing mode of voting on Proposals.

----------------------------------------------------------------------

Rule 2052/2 (Power=2)
Voting Potential

      (a) Associated with every Player is a non-negative integral
          number known as that Player's Voting Potential.  At the
          beginning of each new month, every Player's Voting Potential
          is set to zero.

      (b) At any time, a Player may, by announcement, increase their
          Voting Potential by a positive integral amount, N. The Fee
          associated with this action is the Political Charge
          multiplied by N.

      (c) The Assessor is responsible for tracking these
          announcements, and recording Players' Voting Potentials.

----------------------------------------------------------------------

Rule 106/1 (Power=3)
Adopting Proposals

      All Proposals made and distributed in the proper way shall
      be voted upon.  A Proposal shall be adopted if and only if
      it receives the required number of votes and if Quorum is
      achieved.

----------------------------------------------------------------------

Rule 2034/0 (Power=3)
Votes are Protected

      Any Proposal that, as all or part of its effect, would change an
      entity's vote on an Issue for which the voting period has begun
      but for which no official voting report has been published at
      the time of the Proposal's adoption shall be wholly without
      effect, any Rule to the contrary notwithstanding.

      Once an official voting report has been published for that
      Issue, no votes on that Issue may be changed or cancelled, and
      the outcome of the Issue may not be changed in any way, any Rule
      to the contrary notwithstanding. Nothing in this Rule shall be
      construed as preventing the correction of errors in reporting
      the results of voting on Issues.

----------------------------------------------------------------------

Rule 693/6 (Power=2)
Prescribed Voting Period

      The Voting Period for a Proposal is seven days, beginning when
      the Proposal is distributed.  Other Rules may specify other
      lengths of Voting Periods for particular classes of Proposals.

----------------------------------------------------------------------

Rule 1726/1 (Power=1)
The Guillotine

      There is a type of Application known as a Guillotine
      Application.  Such an Application is submitted by submitting it
      to the Assessor.  A Guillotine Application may specify when it
      is to take effect; if it does not do so, or specifies a time
      prior to its submission, it takes effect when submitted.  For a
      Guillotine Application to take effect:

      * it must state that it is a Guillotine Application;

      * it must clearly identify exactly one Proposal to which it
        applies;

      * that Proposal's Voting Period must be in progress;

      * the ratio of the number of Active Senators whose signatures it
        bears to the number of Active Senators whose signatures it
        does not bear must exceed the Adoption Index of the Proposal;
        and

      * it must bear the signatures of at least two Senators.

      When a Guillotine Application takes effect, the Voting Period
      of the Proposal to which it applies immediately ends.  This Rule
      takes precedence over all other Rules governing the Voting
      Period of Proposals.

----------------------------------------------------------------------

Rule 1933/5 (Power=2)
A Proposal's Chamber

      Chamber is a stuck switch for Proposals with values Ordinary and
      Democratic.

      Rules to the nonwithstanding, a Proposal can never be Ordinary
      if its Adoption Index is two (2) or greater.

      Every Proposals is initially Ordinary unless the above
      limitation applies to it, in which case it is initially
      Democratic.  The Chamber of a Proposal may only be changed as
      specified by an instrument with Power greater than or equal to
      two (2).

----------------------------------------------------------------------

Rule 1950/6 (Power=2)
Voting Power

      (a) An entity's Voting Power on an Ordinary Proposal is as
          follows:
            (1) An Oligarch: one;
            (2) Any other entity: zero.

      (b) An entity's Voting Power on a Democratic Proposal is as
          follows:

            * A Player:
                  (a) two plus that Player's Voting Potential if that
                      Player is a non-Oligarch Politician;
                  (b) one plus that Player's Voting Potential
                      otherwise.

            * Any other entity: as defined in the Rules, with a
              default of zero if the Rules don't specify the Voting
              power on a Democratic Proposal for that entity.

      (c) The value of an entity's Voting Power for any given Chamber
          at the beginning of each Week shall be in effect for all
          Proposals distributed during that Week. However, if a
          Proposal's Chamber is changed after it has been distributed,
          the Voting Power of each entity for that Proposal is
          redetermined at the time the Chamber is changed.

      (d) An entity may cast as many votes as e wishes on a Proposal,
          in any combination, up to the limit determined by that
          entity's Voting Power on that Proposal, with the exceptions
          that:
              (1) no Player may vote on an Ordinary Proposal unless e
                  is an Oligarch at the time e casts eir vote.

----------------------------------------------------------------------

Rule 683/10 (Power=1)
Voting on Proposals

      A Voter authorised to cast votes on a particular Proposal may do
      so only by informing the Assessor of the vote or votes e is
      casting on that Proposal. Once cast, a vote cannot be changed or
      cancelled by the Voter which cast it, although it may be
      cancelled as other Rules require.

      A vote upon a Proposal must be one of FOR, AGAINST, or ABSTAIN
      (or an obvious synonym of one of these).  Something which is not
      one of these is not a vote upon a Proposal.

----------------------------------------------------------------------

Rule 2021/3 (Power=2)
Chamber Procedure

      (a) The Chamber Fee for a Proposal is a Fee for changing the
          Chamber of a Proposal.  For any given Proposal, the Chamber
          Fee is initially 1.

      (b) When a Proposal's Chamber is changed via this Rule:
          (1) the Chamber Fee for the Proposal is doubled; and
          (2) if the Proposal is in its Voting Period, it is Aborted
              as described elsewhere, and returned to the Proposal
              Pool with its Distributability and other characteristics
              intact.

      (c) An Untainted Speaker, with 2 Supporters, may Sanitise a
          Distributed Proposal that is not already Sane and for which
          the Voting Period has not ended. If the Speaker Sanitises a
          Proposal, the Proposal is Aborted as described elsewhere;
          the Proposal remains Distributable, but becomes Democratic
          and Sane.

----------------------------------------------------------------------

Rule 1715/6 (Power=1)
Announcing One's Presence

      A Player may declare that e is PRESENT on an Issue which is not
      an Ordinary Proposal by sending a message to that effect to the
      Issue's Vote Collector. Solely for the purpose of determining
      Quorum, this Player is considered to have voted on that Issue.
      If e also casts a Vote on that Issue, e is counted only once
      toward Quorum.

----------------------------------------------------------------------

Rule 2019/0 (Power=2)
The Speaker's Veto

      At any time during the Voting Period of an Ordinary Proposal,
      the Speaker may Veto that Proposal with the Support of one-third
      of all Oligarchs, rounded down.

----------------------------------------------------------------------

Rule 1764/12 (Power=1)
Modes of Voting

      There are three classes of Issues: Proposals, Elections, and
      Referenda.

      (a) There are three possible modes of voting on Issues: Public,
          Private and Unrestricted.  If not otherwise defined, the
          prevailing mode for each class of Issue is Public.

      (b)  (1) The Assessor may change the prevailing mode of voting
               for Proposals, with Support.

           (2) The Assistant Director of Personnel may change the
               prevailing mode of voting for Elections, with Support.

           (3) The prevailing mode of Referenda is always Public.

      (c) When the Voting Period on an Issue begins, the mode of
          voting for that particular Issue is permanently set to the
          prevailing mode for that class of Issue.

      (d)  (1) If the mode of voting is Public, then any other Rule to
               the contrary notwithstanding, the casting of any votes,
               or the declaration of Presence, by Voters on that
               Issue, may only be achieved by sending a message to the
               Public Forum.

           (2) If the mode of voting is Private, then any other Rule
               to the contrary notwithstanding, the casting of any
               votes, or the declaration of Presence, by Voters
               on that Issue, may only be achieved by sending a
               message privately to the Vote Collector.

           (3) If the mode of voting is Unrestricted, then any other
               Rule to the contrary notwithstanding, the casting of
               any votes, or the declaration of Presence, by Voters
               on that Issue, may be achieved by sending a message
               either publicly or privately.

      (e) If the mode of voting is Private or Unrestricted, then the
          status of any votes cast privately is secret until the
          end of the voting period.

----------------------------------------------------------------------

Rule 1717/6 (Power=1)
The Senate

      A Senator is any Player who has been registered continuously for
      the immediately preceding two months.

      At any time during the Voting Period of an Issue which is not an
      Ordinary Proposal, the Speaker may make it a Senate Vote, by
      publicly stating so. An Issue is not a Senate Vote otherwise.

      Only Senators can Vote on Senate Votes.  When an Issue becomes a
      Senate Vote, all Votes cast on that Issue by non-Senators are
      cancelled.

----------------------------------------------------------------------

======================================================================
The End of the Voting Period
----------------------------------------------------------------------

Rule 879/19 (Power=2)
Quorum

      (a) An ordinary proposal achieves quorum if at least three
          oligarchs cast votes on it, and the Speaker did not veto it.

      (b) A democratic proposal achieves quorum if at least one third
          of all active noisy players cast votes on it.

      (c) Quorum for a democratic proposal shall be determined from
          the number of active noisy players at the time that the
          proposal was distributed, or at the time it was made a
          democratic proposal, whichever is later.

----------------------------------------------------------------------

Rule 208/2 (Power=1)
End of the Voting Period

      As soon as possible after the end of the Voting Period on a
      given Proposal, the Assessor shall publish all the Votes cast
      upon that Proposal.

----------------------------------------------------------------------

Rule 955/8 (Power=3)
Votes Required to Adopt a Proposal

      (a) When the Voting Period for a Proposal has ended, the
          uncancelled votes which have been legally cast shall be
          counted by the Assessor. The Proposal shall then be assigned
          a Voting Index, as follows: if the Proposal received no
          votes against, and at least one vote for, the Voting Index
          shall be Unanimity; if there are no votes for, the Voting
          Index shall be zero; in all other cases, the Voting Index
          shall be the number of votes for divided by the number of
          votes against.

      (b) If the Voting Index is greater than one, and greater than or
          equal to the Adoption Index for the Proposal, and if Quorum
          for the Proposal is achieved, then that Proposal is adopted.
          Otherwise, it fails.

      (c) A Proposal may not have its Voting Index set except as
          described in this Rule.  A Proposal cannot be adopted except
          as described in this Rule.

----------------------------------------------------------------------

Rule 1965/2 (Power=2)
Complacent Oligarchy

      As soon as possible after an ordinary proposal fails quorum, the
      Assessor shall publish a Notice of Complacency to that effect.
      In addition, at any time during the voting period of an ordinary
      proposal for which the number of entities eligible to vote on
      the proposal is less than the quorum of the proposal, the
      Assessor may immediately publish a Notice of Complacency without
      waiting for the proposal's voting period to end.

      Upon publication by the Assessor of a Notice of Complacency for
      a proposal, the proposal is immediately aborted.  In addition,
      the copy of the proposal that is added to the proposal pool as a
      result of the abortion becomes democratic and distributable.

      Publication by the Assessor of a Notice of Complacency not
      strictly authorized or required by this rule is the Class 2
      Crime of Sending It Back Where It Don't Belong.

----------------------------------------------------------------------

Rule 1322/3 (Power=3)
Effectiveness of Rule Changes

      A given Rule Change shall not take effect unless the Power of
      the instrument which specified it is at least as great as the
      greater of the current Power of the Rule to be Changed (if any)
      and the Power the Rule would have after the Change (if any).

----------------------------------------------------------------------

Rule 108/1 (Power=3)
When May Rule Changes Take Effect?

      A given form of a Rule may not have effects earlier than
      the moment it came to have that form. The form of a Rule
      consists of its text and other substantive properties.

      No Rule Change may have retroactive application.

----------------------------------------------------------------------

Rule 376/4 (Power=2)
When Proposals Take Effect

      A Proposal which is Adopted takes effect at the time date-
      stamped on the first message sent by the Assessor to reach
      the Public Forum announcing the results of the voting on that
      Proposal.

      If the message sent by the Assessor announcing the results of
      the voting on a Proposal also contains the results of voting
      upon other Proposals, all such Proposals shall take effect at
      the same time, but in the order in which they were distributed.

----------------------------------------------------------------------

Rule 1891/0 (Power=1)
Legislative Orders

      (a) A Proposal may contain one or more Orders.

      (b) The effect of adopting a Proposal which contains Orders is
          to execute those Orders.  Such Orders are known as
          Legislative Orders, are deemed to have been executed by that
          Proposal, and are deemed to have been executed as of the
          date of the proclamation of the Proposal's adoption.

      (c) Legislative Orders may not be stayed, vacated, or amended
          except:
        (1) by a subsequent Legislative Order;
        (2) by a Judicial Order issued only after a judicial finding
            that the Proposal containing the Legislative Order was not
            adopted, was barred from taking effect, or was invalid; or
        (3) by the Clerk of the Courts, but only for the purpose of
            staying such an Order during the pendency of a dispute
            which might reasonably lead to a judicial finding of the
            sort mentioned in subdivision (c)(2) of this Rule.

----------------------------------------------------------------------

Rule 1561/1 (Power=2)
Illegality of Bonus Clauses

      Any Proposal which offers a bribe to a Player or Players to
      vote either FOR or AGAINST a Proposal (either itself or another
      Proposal) shall be completely without effect, even if it is
      adopted, any Rule to the contrary notwithstanding.

----------------------------------------------------------------------

Rule 1690/0 (Power=1)
Power of New Rules

      The Power of a new Rule shall be as specified by the instrument
      which causes the creation of that Rule; if no such specification
      exists, the Power of the new Rule shall be 1.

----------------------------------------------------------------------

Rule 1349/0 (Power=2)
Rule Numbering

      The Rulekeepor shall give each newly-enacted Rule a Number for
      reference when it is created.  The Number of a Rule shall be the
      least integer greater than all other Numbers previously given to
      a Rule (including numbers assigned to Rules later determined to
      have been incorrectly enacted), or 301, whichever is greater.

      Once a Rule has been given a Rule Number, it shall not be
      changed except as specified in the Rules.

----------------------------------------------------------------------

Rule 1069/1 (Power=1)
Amendment Numbers

      A Rule's Amendment Number is equal to the number of times a
      Rule having that Rule Number has been amended. The default
      Amendment Number is zero; this is the value of a Rule's
      Amendment Number when the Rule is Created, and it is the value
      of the Amendment Number of every Rule unless it is specified by
      the Rules to be otherwise.

      A Rule's Amendment Number shall be displayed in Official copies
      of the Ruleset, appended to the Rule Number, and separated by a
      forward slash.  Responsibility is given to the Rulekeepor to
      accurately update Amendment Numbers.

      Amendment Numbers may be used for Official purposes and in
      Official documents to distinguish between old versions of a
      Rule and the Rule's current text.

----------------------------------------------------------------------

Rule 947/19 (Power=1)
Bonus for Repeal

      If there are 100 or more rules, and a proposal is adopted
      containing a provision that one or more rules be repealed, and
      if, in the Rulekeepor's estimation, the proposal simplifies the
      ruleset, then the Rulekeepor shall award the Proposer the Boon
      of Tapecutter.

      If the Rulekeepor decides that the proposal does not simplify
      the ruleset, e must announce this decision.

----------------------------------------------------------------------

Rule 1678/7 (Power=1)
Encourage Proposals by New Players

      If a Proposal passes, and that Proposal was submitted by a
      Player within that Player's Grace Period, then the Assessor
      shall award the Proposor the Boon of Prodigy.

----------------------------------------------------------------------

Rule 1583/2 (Power=1)
Proposal Penalties Halved for New Players

      All penalties that are a direct result of voting on Proposals
      are halved if the penalties are being applied to a Player during
      that Player's Grace Period.

      This Rule takes precedence over all other Rules pertaining to
      penalties that are a direct result of voting.

----------------------------------------------------------------------

Rule 2061/0 (Power=1)
Boon of Zeitgeist

      If an Interested Democratic Proposal passes, and no Votes were
      cast AGAINST it, then the Assessor shall award the Proposor the
      Boon of Zeitgeist.

----------------------------------------------------------------------

======================================================================
Referenda and Elections
----------------------------------------------------------------------

Rule 1434/10 (Power=1)
Default Procedure for Referendum Voting

      When a Referendum Vote is required and the procedure is not
      defined elsewhere, the following Standard Referendum Voting
      Procedure shall be used.  Details specified herein are defaults
      which may be modified by other Rules for specific situations.

      This procedure shall under no circumstances be used for Voting
      on Proposals, unless specifically required by the Rules
      governing specific types of Proposals.

      * Vote Collector: The Vote Collector is responsible for
        collecting and tallying the Votes, and announcing the results.
        The Vote Collector is the Speaker at the time the Referendum
        begins.

      * Disappearance of Vote Collector: If the Vote Collector
        deregisters or is deregistered before announcing the results
        of the Referendum, then the Referendum fails.

      * Voters:  For the purpose of this Rule, a Voter is an entity
        permitted to Vote on a Referendum.  Only Active Players are
        Voters.  Activity is measured at the time a Vote is sent.

      * Voting: A Voter Votes by sending eir Vote to the Vote
        Collector during the Voting Period, indicating what Referendum
        e is Voting on, and what eir Vote is.

      * Vote Values: A Vote is FOR, AGAINST, or ABSTAIN.  Words which
        are effectively synonymous with these are also permissible.

      * Vote Strength: Every Vote has equal strength.  No Voter may
        Vote more than once on any single Referendum.

      * Retraction: A Vote, once sent to the Vote Collector, cannot be
        changed.

      * Start of Voting: The Voting Period begins at the time of the
        first correct and legal public announcement that a Referendum
        has begun, as defined in other Rules.  Such an announcement
        must include the identity of the Vote Collector.

      * Duration of Voting: The Voting Period lasts for one Week.  All
        Votes received by the Vote Collector outside of the Voting
        Period have no effect.

      * Secrecy During Voting: At any time, the Vote Collector may
        publish a list of Voters who have Voted.  However, the Vote
        Collector shall not reveal the value of any Voter's Vote to
        anyone but that Voter, unless e has the Voter's permission to
        do so.

      * Announcement of Results: As soon as possible after the end of
        the Voting Period, the Vote Collector shall announce the
        number of Votes of each kind, as well as the name and Vote of
        each Entity that Voted. If e does not do this as soon as
        possible, then the Referendum fails.

      * Quorum: Quorum is 50% of the eligible Voters at the beginning
        of the Voting Period.  If fewer Voters Vote, then the
        Referendum fails.

      * Adoption Index:  The Adoption Index of a Referendum is 1.

      * Adoption Ratio: The Adoption Ratio of a Referendum is the
        ratio of FOR Votes to AGAINST Votes.  If the Adoption Ratio is
        greater than the Adoption Index (or if both are Unanimity),
        and if the Referendum does not fail for some other reason,
        then it passes; otherwise, it fails.

      * Effectiveness: A Referendum takes effect when the Vote
        Collector correctly announces that it passes.  The effect of a
        Referendum is defined by other Rules.

      * Cutoff for Challenges: If the results of a Referendum are not
        challenged within seven days after the Vote Collector
        announces them, then the announced results are the true
        results of that Referendum, even if they would otherwise be in
        error.

----------------------------------------------------------------------

Rule 1445/17 (Power=1)
Defaults for Elections

      When an Election is required and the procedure is not defined
      elsewhere, the following Standard Election Procedure shall be
      used.  Details specified herein are defaults which may be
      modified by other Rules for specific situations.

      * Vote Collector: The Vote Collector is responsible for taking
        nominations, collecting and tallying the Votes, and announcing
        the results.  The Vote Collector is the Speaker at the time
        the Election begins.

      * Disappearance of Vote Collector: If the Vote Collector
        deregisters or is deregistered before announcing the winner of
        the Election, then the Election has no winner.

      * Nominator: A Nominator is an entity permitted to Nominate a
        Candidate in an Election.  Only Active Players are Nominators.
        Activity is measured at the time a Nomination is sent.

      * Prospective: A Prospective is an entity permitted to be
        Nominated as a Candidate in an Election.  Only Active Players
        are Prospectives.  Activity is measured at the time a
        Nomination is sent.

      * Nominating: A Nominator Nominates a Prospective by sending a
        message to the Vote Collector during the Nominating Period,
        indicating the Election and the Prospective.  If the
        Prospective is not explicitly identified, then it is the same
        as the Nominator.

      * Candidates: A Candidate for an Election is a Prospective who
        has been Nominated in that Election.

      * Retraction: A Nominator may retract eir Nomination by sending
        a message to the Vote Collector during the Nominating Period,
        indicating the Election and the Prospective.  If the
        Prospective is not explicitly identified, then it is the same
        as the Nominator.

      * Declination: A Prospective may decline eir Nomination by
        sending a message to the Vote Collector during the Nominating
        Period, indicating the Election.  Upon doing so, e may not be
        re-Nominated in that Election by anyone but emself.

      * Mode of Nominations: There are three Modes of Nominations:
        Selfish, Selfless, or Open.  The Vote Collector may specify a
        Mode of Nominations when e announces the start of the
        Election; if e does not, then the Mode is Selfish.

        (a) In a Selfish Election, a Nominator may Nominate only
            emself.
        (b) In a Selfless Election, a Nominator may not Nominate
            emself.
        (c) In an Open Election, a Nominator may Nominate any
            Prospective.

      * Start of Nominations: The Nominating Period begins at the time
        of the first correct and legal announcement that an Election
        has begun, as defined in other Rules.  Such an announcement
        must include the identity of the Vote Collector.

      * Duration of Nominations: The Nominating Period lasts for one
        Week.  All Nominations received by the Vote Collector outside
        of the Nominating Period have no effect.

      * Secrecy:  Nominations need not be kept secret.

      * End of Nominations: As soon as possible after the end of the
        Nominating Period, the Vote Collector shall publish a list of
        all Candidates.  If e does not do this as soon as possible,
        then the Election has no winner.

      If there are no Candidates, then the Election has no winner.

      If there is exactly one Candidate, then e is the winner of that
      Election.

      If there are two or more Candidates, then a Referendum begins
      when the Vote Collector publishes the list of Candidates.  This
      is a standard Referendum, with the following exceptions:

      * Vote Collector: The Vote Collector for the Referendum is the
        same as the Vote Collector for the Election.

      * Vote Values: A Vote is the name of exactly one Candidate for
        the given Election.  Words which are effectively synonymous
        with these are also permissible.

      * Failure of Referendum: If the Referendum fails for any reason
        (e.g. Quorum is not achieved), then the Election has no
        winner.

      * Adoption: The winner of the Election is the Candidate for whom
        the most Votes were cast.  If two or more Candidates are tied
        for most Votes, then the Speaker shall choose one of those
        Candidates, who becomes the winner when the Speaker announces
        eir choice.  The Speaker shall announce eir choice as soon as
        possible after the Vote Collector announces the results of
        Voting.

      * Effectiveness: An Election takes effect when the Vote
        Collector correctly announces the identity of its winner.  The
        effect of an Election is defined by other Rules.

      * Cutoff for Challenges: If the results of an Election are not
        challenged within seven days after the Vote Collector
        announces them, then the announced results are the true
        results of that Election, even if they would otherwise be in
        error.

----------------------------------------------------------------------

Rule 1558/6 (Power=1)
Defaults for Elections for Offices

      When the Rules require that an Election be conducted to fill
      an Office, that Election shall be conducted in accordance with
      the usual Rules for Elections, with the following exceptions:

      * The Vote Collector is the Assistant Director of Personnel at
        the time the Election begins, unless the Election seeks to
        fill the Office of Assistant Director of Personnel, in which
        case the Vote Collector is the Speaker at the time the
        Election begins.

      * No Player may be Nominated who, at the time of attempted
        Nomination, would not be permitted to hold the Office which
        the Election is seeking to fill.

----------------------------------------------------------------------

Rule 1957/3 (Power=1)
Budgets

      A budget is a document maintained by an office which determines
      the values of various properties the office is empowered to
      determine.  An office has a budget only if the Rules explicitly
      indicate that the office has a budget.  Each budget shall be
      part of the corresponding office's Monthly Report.  As soon as
      possible after a budget changes, the holder of the corresponding
      office (the maintainer) shall publish it.

      As soon as possible after a budget is discovered to be invalid,
      its maintainer shall create a valid budget as close as possible
      to the most recent valid version of the budget.  The new budget
      shall be effective when the maintainer publishes it.

      While holding an office as electee, an officer may Without
      Objection amend the budget to adhere to a proto-budget which e
      must publish at the time e announces eir intent to amend.  The
      Rules regarding a particular budget may specify a different
      procedure for its amendment.

----------------------------------------------------------------------

Rule 1958/1 (Power=1)
Nominating with Budgets

      (a) If an office has a budget, then a nomination in an election
          for that office is not valid unless a valid proto-budget is
          associated with it.

      (b) A proto-budget submitted by a nominee during the nominating
          period is associated with that nominee's nomination. A
          proto-budget is valid if it would be valid as a budget.

      (c) If a nominee for an Office fails to submit a valid
          proto-budget during the nominating period, then by default
          eir nomination is associated with a proto-budget identical
          to the current budget for that Office.  If the current
          budget is not valid, tough cookies.

      (d) When the voting period begins, the vote collector shall
          announce each candidate's last valid proto-budget.

      (e) When the voting period ends, the winner's last valid
          proto-budget becomes the budget of that office, and e shall
          announce it as soon as possible. If the election ends
          without a winner, then the existing Budget remains in
          effect.

----------------------------------------------------------------------

Rule 1835/3 (Power=1)
Standing Down

      During the Voting Period of an Election, any Candidate for that
      Election may stand down, by posting a public message to that
      effect. The player is then no longer to be considered a
      Candidate for that Election. Any further votes cast in eir
      favour are invalid, and e cannot win the Election.

      Any votes cast for a Player who stands down are cancelled, and
      any Player who cast such a vote is considered to have declared
      eir Presence in that Election.  Additionally, any Player who
      cast such a vote may vote again, unless e has already cast
      another vote which remains uncancelled, and this Rule takes
      precedence over any Rule which would prevent such a vote.

      If, at any time during the Voting Period of an Election, there
      remains only a single Candidate, the Voting Period ends
      immediately, with the sole remaining Candidate as the winner of
      that Election.  For the purposes of Rules on awarding Points,
      that Election shall not be considered a contested Election.

----------------------------------------------------------------------

Rule 1659/5 (Power=1)
The Right to Call Elections

      A Speaker who is not Tainted has the right to call Elections.
      This right is exercised by posting a public announcement that
      lists a number of Offices, and declares that the Speaker is
      exercising eir right to call Elections for these Offices.  If
      the Speaker posts such a message, is not Tainted at the time of
      posting, and has not exercised this right since e last became
      Speaker, the Electee of each Office on the list (assuming that
      the Office has an Electee) is retired from Office.

----------------------------------------------------------------------

Rule 2057/1 (Power=1)
A Duty to Vote

      When an election fails quorum, each eligible voter who did not
      vote or declare emself present commits the Class 1 Infraction of
      Apathy, to be reported by the vote collector.

----------------------------------------------------------------------

======================================================================
Applications
----------------------------------------------------------------------

Rule 1626/4 (Power=1)
Applications

      An Application is any document which has been clearly labeled as
      an Application and which has been submitted as an Application by
      some person.  That person is known as the Application's Sponsor.

      The Sponsor of an Application may attach the signatures of other
      persons, or signatories, to the Application at the time e
      submits it.  The Sponsor may not attach any signature to an
      Application without first having obtained the explicit consent
      of the signatory.  A signatory may revoke eir consent, once
      granted, by informing the Sponsor.

      An Application is submitted by sending it to a Player designed
      by the Rules to receive Applications of that particular type,
      bearing a clear indication that the document in question is
      intended to be an Application and that it is being submitted by
      the Sponsor as an Application.  If the Rules do not otherwise
      designate a Player to receive a particular type of Application,
      the Speaker shall do so.  The effect of submitting an valid
      Application is determined by the Rules pertaining to
      Applications of that particular type.

      A person who submits an Application with signatures attached
      belonging to any person who has not consented to having eir
      signature attached to that Application commits the Class 4 Crime
      of Application Fraud.  An Application submitted with attached
      signatures belonging to a person who did not consent to such
      attachment is invalid.

      Signatures are presumed to have been attached with the consent
      of the signatory.  This presumption shall be rebutted only by a
      declaration from the alleged signatory, made within 60 days of
      the submission of the Application, stating that the signatory
      did not consent or that e consented and then subsequently
      revoked eir consent.  The Sponsor bears the burden of proof to
      show that such a declaration, once made, is false.

      It shall be a defense to the Crime of Application Fraud that the
      Sponsor did not receive a signatory's notice of revocation.

----------------------------------------------------------------------

======================================================================
Orders
----------------------------------------------------------------------

Rule 1793/0 (Power=1)
Orders

      An Order is a command, executed by a Player and directed to some
      entity requiring that entity to perform exactly one action, or
      to refrain from performing one or more actions.

      An Order may be directed to the holder of an Office or other
      official position in eir capacity as that Office or other
      official position, and in this case if the Office or position
      changes hands before the Order is satisfied, the duty to abide
      by the Order automatically attaches to the new holder of that
      Office or position.

      Notwithstanding the foregoing, an Order, the purpose of which is
      to affect the operation of a prior Order, is as valid as any
      other Order, and is said to be directed at the prior Order it
      affects.

----------------------------------------------------------------------

Rule 1798/1 (Power=1)
I Was Only Obeying Orders

      A Player who performs as required by an Order which is later
      found to be invalid shall not be convicted of a Crime, nor
      penalized by being billed, being removed from or retired
      from Office, becoming Tainted, or being deregistered,
      solely as a result of performing as required by the Order.
      This Rule takes precedence over any Rule which would cause
      the Player to be convicted of a Crime or penalized, as
      described, for said action.

----------------------------------------------------------------------

Rule 1794/6 (Power=1)
Classes of Orders

      Each Order is of exactly one of the following classes.  If an
      Order could be of more than one of these classes, then it is
      of the first class that matches.

        (a) A Legislative Order is an Order executed as part of the
            effect of the adoption of a Proposal.

        (b) A Sentencing Order is an Order executed to impose the
            penalty for a Crime.

        (c) A Ticketing Order is an Order executed to impose the
            penalty for an Infraction.

        (d) An Appellate Order is an Order executed by a Board of
            Appeals.

        (e) A Judicial Order is an Order executed by a Judge in the
            course of performing eir duties or privileges as Judge.

        (f) An Administrative Order is an Order executed by an Officer
            in the course of performing the duties or privileges of
            that Office.  For the purpose of this Rule, the Speaker is
            deemed to be an Office.

        (g) Any other Order is a Private Order.

----------------------------------------------------------------------

Rule 1795/3 (Power=1)
Timing Requirements of Orders

      An Order which commands the performance of an action may specify
      when that action is to be performed; if no specification is
      given, or the specification given would require the
      performance of the action at a time when the Order is without
      effect, or if the specification given would allow less than
      72 hours from the time when the Order takes effect to perform
      the action, then the Order shall be taken to require the
      performance of the action as soon as possible after the Order
      takes effect.

      If an Order which commands the performance of an action is
      directed to an Office or other position of authority, and the
      holder of that position of authority changes after the Order
      takes effect, but before the Order is satisfied, and the
      specification would require the performance of the action at a
      time before the current holder of the position came to hold
      that position, or would allow less than 72 hours from the time
      the current holder of the position came to hold that position,
      then the Order shall be taken to require the performance of the
      action as soon as possible after the current holder of the
      position came to hold that position.  However, this shall
      not be taken to absolve the previous holder of the position
      of any penalties e might otherwise incur.

      Other Rules may establish other times by which Orders must be
      performed.  The noncompliance of an Order with this Rule does
      not deprive that Order of all effect, but instead modifies the
      effect of that Order with respect to the time at which or by
      which the actions it requires must be performed.

----------------------------------------------------------------------

Rule 1796/0 (Power=1)
Validity of Orders

      All Orders executed in the manner prescribed by the Rules for
      their class and type are presumed valid and enforceable until
      proven otherwise by CFJ.

      In order to be proven valid by CFJ, the Rules must permit the
      Player who executed the Order in question to execute such an
      Order, that the execution of the Order must have been required
      by or permitted in the circumstances which existed at the time
      it was executed, and that the Order has not been rendered
      invalid by the operation of any other Rule.

      Furthermore, no Order may act to prevent or hinder its own
      appeal in any way, and any portion of an Order which has this
      effect is void and without force.

----------------------------------------------------------------------

Rule 1797/1 (Power=1)
Abuse of Authority

      Knowingly and willfully executing invalid Orders constitutes the
      Class 10 Crime of Abuse of Authority.

----------------------------------------------------------------------

Rule 1799/2 (Power=1)
Amendment, Stay, and Vacation of Orders

      Any Order may always be amended, stayed, or vacated by the
      Player (or, in the case of Appellate Orders, Board of Appeal)
      who executed it. Certain classes of Orders may be amended,
      stayed, or vacated in other circumstances as well, when the
      Rules so allow. In all cases, this is done by an Order to
      Amend, Stay, or Vacate, respectively, the original Order.

      Otherwise, an Order shall not be amended, stayed, vacated, or
      otherwise changed once executed.

----------------------------------------------------------------------

Rule 1800/0 (Power=1)
Amendment of Orders

      The effect of amending an Order is to cause it to be effective
      in its amended form.  The prior form of the Order ceases to have
      effect upon the amendment, and the new form has effect as if it
      had been originally executed in that form at the moment the
      amendment becomes effective.

      Vacating an Order to Amend has the same effect as would an Order
      to Amend reinstating the previous form of the Order.

      Amending a stayed or vacated Order does not grant the stayed or
      vacated Order effect it would otherwise not have.

----------------------------------------------------------------------

Rule 1801/0 (Power=1)
Stay of Orders

      The effect of staying an Order is to temporarily deny the stayed
      Order from having any effect.

      A stay may be ordered for a fixed time, in which case the stay
      expires at the time specified; or for an indefinite time, in
      which case the stay will not expire.  If no specification is
      made in the Order to Stay, the stay shall be indefinite.

      When the stay expires or is vacated, the previously stayed order
      again has effect as if it had been originally executed at the
      moment the stay ceases to be effective.  However, if at the time
      the staying Order expires or otherwise ceases to have effect,
      the stayed Order has been vacated or is subject to another
      staying Order, it does not regain effect.

----------------------------------------------------------------------

Rule 1802/0 (Power=1)
Vacation of Orders

      The effect of vacating an Order is to permanently deny the
      vacated Order from having any effect.  Vacating an Order to
      Vacate reinstates the ability of the vacated Order to have
      effect, as of the moment the Order to Vacate is itself vacated.

----------------------------------------------------------------------

Rule 1808/2 (Power=1)
Administrative and Private Orders

      Administrative Orders are executed by being published and take
      effect upon publication.

      Private Orders are executed by submitting them to the Player to
      be commanded, and take effect upon submission.

----------------------------------------------------------------------

Rule 1809/0 (Power=1)
Appeal of Administrative and Private Orders

      Both Administrative and Private Orders are subject to appeal by
      a CFJ, the statement of which Statement alleges that the Order
      is improperly or invalidly executed.

      Upon a judicial finding that an Administrative or Private Order
      was improperly or invalidly executed, the Judge so finding shall
      vacate that Order.

      When the Clerk of the Courts receives a properly executed Call
      for Judgement, the statement of which alleges that an
      Administrative or Private Order was improperly or invalidly
      executed, the Clerk of the Courts shall stay the Order in
      dispute.  If the Judge affirms the validity of the original
      Order, e shall then vacate this stay.

----------------------------------------------------------------------

Rule 1810/3 (Power=1)
Noncompliance with Orders

      An Order requiring an entity to perform an action is satisfied
      when that entity performs that action.  Other Rules may define
      other ways for Orders to be satisfied.

      If an Order requires an entity to perform an action prior to a
      specified time, and the Order is not satisfied prior to that
      time specified in the Order commits the Class 4 Crime of
      Contempt by Inaction.

      Except when otherwise specified, a single action can result in
      the satisfaction of at most one Order.  If an action would
      satisfy more than one Order, and no other specification is made,
      the Action satisfies the oldest Order which it would satisfy.

      This Rule shall have no application with respect to any Order
      which has been adjudicated to be invalid, and the invalidity of
      the Order is a complete defense to a Criminal accusation made
      under this Rule.

----------------------------------------------------------------------

Rule 1811/1 (Power=1)
Contempt by Action

      Any entity who, while required by an Order to refrain from
      performing an action, performs the proscribed action while the
      Order is in effect commits the Class 4 Crime of Contempt by
      Action.

      This Rule shall have no application with respect to any Order
      which has been adjudicated to be invalid, and the invalidity of
      the Order is a complete defense to a Criminal accusation made
      under this Rule.

----------------------------------------------------------------------

======================================================================
The Clerk of the Courts
----------------------------------------------------------------------

Rule 889/11 (Power=1)
The Clerk of the Courts

      The Clerk of the Courts (CotC) is an office; its holder is
      responsible for receiving and distributing Calls for Judgement
      (CFJs) and Appeals.

      The CotC's Monthly Report shall include the Stare Decisis, which
      is a list of past CFJs.  The following information shall be
      included for each CFJ:

        (i) its statement;
       (ii) the date on which it was called;
      (iii) its outcome (if any) on Judgement; and
       (iv) its outcome (if any) on Appeal.

      Whenever a CFJ is made, the CotC shall add it to the list.  E
      may, at eir discretion, add earlier CFJs.  E may Without
      Objection remove any CFJ e deems no longer relevant from the
      list.

----------------------------------------------------------------------

Rule 1450/2 (Power=1)
Speaker Cannot Stay CotC or Justiciar

      If at any time the Speaker shall be the Electee to either
      the Office of CotC or the Office of Justiciar, e shall be
      retired from whichever of those Offices e is Electee to.

----------------------------------------------------------------------

======================================================================
Calling for Judgement
----------------------------------------------------------------------

Rule 991/5 (Power=2)
Invoking Judgement

      Any person may request formal resolution of a dispute pertaining
      to this Nomic by submitting a Call for Judgement (CFJ) to the
      Clerk of the Courts.  The submission of a CFJ constitutes proof
      of the existence of such a dispute.

      A CFJ should be a single clearly-labeled Statement whose truth
      or falsity can be determined using logical reasoning, assuming
      perfect knowledge.  A CFJ may be accompanied by Arguments,
      Evidence, or other related material; the Judge is encouraged,
      but not required, to take notice of these things.

      The Clerk of the Courts shall publish the text of a CFJ, along
      with any additional material submitted by the Caller (including
      but not limited to Arguments and Evidence), no later than the
      time e announces the identity of the first Judge assigned to
      that CFJ.

----------------------------------------------------------------------

Rule 2023/1 (Power=2)
Submitting a CFJ to the Justiciar

      A CFJ may be submitted to the Justiciar.  For such a CFJ, the
      Justiciar shall perform all duties and fulfill all roles that
      would otherwise be assigned to the Clerk of the Courts. This
      takes precedence over Rules that would otherwise assign duties
      and roles regarding a CFJ to the Clerk of the Courts.

      All persons are encouraged to submit a CFJ to the Justiciar only
      when there is a good reason not to submit it to the Clerk of the
      Courts.

----------------------------------------------------------------------

Rule 897/3 (Power=1)
Barring Players from Judgement

      A Player Barred from Judging a CFJ is ineligible to Judge that
      CFJ.

      Any Player sharing an Executor with the Caller of a CFJ is
      automatically Barred from Judging that CFJ.

      When submitting a CFJ, the Caller may Bar up to three Players
      from Judging that CFJ.

----------------------------------------------------------------------

Rule 1562/7 (Power=1)
Excess CFJs

      A CFJ made by a person who has previously made five or more CFJs
      during the same Agoran Week is an Excess CFJ.

      The Caller of an Excess CFJ commits the Class 1 Infraction of
      Excess CFJing, to be reported by the Clerk of the Courts.

      The Clerk of the Courts shall dismiss all Excess CFJs.  If e
      instead assigns one to a Judge, then the Judge shall Judge it,
      but the Clerk of the Courts commits the Class 2 Infraction of
      Allowing Excess CFJing, to be reported by the Justiciar.

----------------------------------------------------------------------

Rule 2024/0 (Power=1)
Linked Statements

      Linked CFJs are multiple Calls for Judgement submitted in a
      single message and clearly labelled as Linked CFJs.

      The Clerk of the Courts shall assign a Judge to a set of Linked
      CFJs, as if they were a single CFJ.  The Judge must be eligible
      to Judge each of the Linked CFJs, and is simultaneously assigned
      as Judge of each of the Linked CFJs.

      The Judge of a set of Linked CFJs shall submit eir Judgement of
      each of those CFJs in a single message.

      If one or more Linked CFJs are Excess CFJs, then the Clerk of
      the Courts shall either assign them all or dismiss them all, at
      eir discretion.  If e assigns them all, then e does not commit
      Allowing Excess CFJing by doing so, Rules to the contrary
      notwithstanding.

      If one or more Linked CFJs beyond the first are unrelated in
      subject matter to the first, then a Trial Judge may remand those
      CFJs to the Clerk of the Courts; e ceases to be Judge of those
      CFJs.  The Clerk of the Courts shall either treat those CFJs as
      Linked (to each other) or not Linked, as e sees fit.  In either
      case, those CFJs are no longer Linked to any of the non-remanded
      CFJs.

----------------------------------------------------------------------

======================================================================
Selecting a Judge
----------------------------------------------------------------------

Rule 1868/3 (Power=1)
Selecting a Judge

      A CFJ is open if it has not been Judged, or if an outstanding
      judicial motion pertaining to it has been neither granted nor
      denied.  A CFJ is closed if it is not open.

      As soon as possible after becoming aware that an open CFJ has no
      Judge assigned to it, the Clerk of the Courts shall choose a
      Player eligible to Judge it, and announce them as its Trial
      Judge.  That Player remains the Trial Judge of that CFJ until e
      is recused from it or becomes ineligible to Judge it.

CFJ 1186, Judged TRUE Dec. 9 1999: "The Clerk of the Courts is
required by Rule 1868 to select a Judge who is eligible at the time
that the Judge is selected, regardless of whether that Player was
eligible at the time that the CFJ was actually called for or when the
identity of that Player is announced."

----------------------------------------------------------------------

Rule 698/11 (Power=1)
Always an Eligible Judge

      (a) Each active player is eligible to judge a given CFJ, unless
          a rule specifically makes em ineligible. Inactive players
          are ineligible to judge CFJs.

      (b) If the Clerk of the Courts is required to select a Judge,
          but after taking all other rules affecting eligibility into
          account, no player is eligible to judge that CFJ, then:

          (1) All active non-barred players become eligible to judge
              that CFJ.
          (2) If there is still no player eligible to judge, then all
              active barred players, other than the caller emself,
              become eligible to judge that CFJ.
          (3) If there is still no eligible Judge, then the game is in
              serious trouble. My usual advice in such situations is
              to panic, and run screaming for the hills.

      (c) This Rule takes precedence over other Rules concerning who
          is and is not eligible to judge CFJs.

----------------------------------------------------------------------

Rule 1871/3 (Power=1)
Turns for All

      Orientation is a stuck player switch with values unturned and
      turned.  The Clerk of the Courts shall maintain and report
      records for this switch.

      Whenever a player is selected as Trial Judge of a CFJ, e becomes
      turned.  Turned players are ineligible to be Trial Judge of any
      future CFJs.

      Whenever there are no players eligible to be Trial Judge of a
      CFJ, all turned players become unturned.

----------------------------------------------------------------------

Rule 2035/1 (Power=2)
The Unready are Ineligible

      Whenever an unready player is unturned, e becomes turned.

----------------------------------------------------------------------

Rule 2032/1 (Power=1)
Errors in Judge Selection

      If the Clerk of the Courts errs in good faith by selecting a
      Player to Judge a CFJ or Appeal, who:

      a) e believes at the time of selection to be eligible to judge
         the CFJ or Appeal; and
      b) is not eligible to judge the CFJ or Appeal at the time of
         selection solely because e is turned;

      then that selection shall stand and the selected Player shall
      become a Judge of that CFJ or Appeal, as if e had been eligible
      to judge it.

----------------------------------------------------------------------

Rule 1567/10 (Power=1)
Making Oneself Ineligible to Judge a CFJ

      A Player makes emself ineligible to be the Judge of a specific
      CFJ or type of CFJ by informing the Clerk of the Courts that e
      does so.  Such a notice remains in effect for one month, or
      until the Player informs the Clerk of the Courts that it is no
      longer in effect, whichever is soonest.

      If a Player makes emself ineligible to be a Judge of a CFJ for
      which e has already been selected as Judge, e commits the Class
      0.1 Infraction of Shirking Judgeship, to be reported by the
      Clerk of the Courts.

----------------------------------------------------------------------

Rule 1568/7 (Power=1)
Non-active Judges

      A player who ceases to be active while selected as the judge of
      one or more calls for judgement (CFJs) commits the infraction of
      Judge Inactivity.  This infraction is to be reported by the
      Clerk of the Courts, and has a Class of 0.1 times the number of
      CFJs for which the player was selected as judge when e ceased to
      be active.

----------------------------------------------------------------------

======================================================================
Delivering Judgement
----------------------------------------------------------------------

Rule 2025/1 (Power=1)
Transfer of Jurisdiction

      (a) A CFJ (the First Case) is transferred to the Judge of
          another CFJ (the Second Case), if all of the following are
          true:

          (1) the Second Judge is eligible to Judge the First Case (or
              is ineligible solely due to the Rule "Turns for All");
          (2) the First Judge announces the transfer; and
          (3) the Second Judge consents to the transfer within a week
              after it is announced.

      (b) When the First Case is transferred in this way:

          (1) the First Case is assigned to the Second Judge, and
              ceases to be assigned to the First Judge;
          (2) the First Judge becomes eligible to Judge CFJs for the
              purposes of the Rule "Turns for All"; and
          (3) the First CFJ becomes Linked to the Second CFJ, and to
              any CFJs to which the Second CFJ had been Linked. It
              ceases to be Linked to any other CFJs.

----------------------------------------------------------------------

Rule 408/15 (Power=1)
Late Judgement

      For each Judge assigned to a CFJ, eir Deliberation Period begins
      when the Clerk of the Courts announces eir assignment, and lasts
      seven days; eir Overtime Period begins when eir Deliberation
      Period ends, and lasts seven days.

      A Judge who Judges a CFJ during eir Overtime Period commits the
      Class 0.5 Infraction of Judging a Bit Late, to be reported by
      the Clerk of the Courts.

      During a Judge's Overtime Period, if e has not yet Judged the
      CFJ, then the Clerk of the Courts may recuse the Judge by
      announcing that e does so.  At the end of a Judge's Overtime
      Period, if e has not yet Judged the CFJ, then e is automatically
      recused.

      A Judge recused according to this Rule commits the Class 3
      Infraction of Failure to Judge, to be reported by the Clerk of
      the Courts.  E becomes ineligible to Judge any CFJ for one
      month, or until e publicly requests to become eligible again,
      whichever is soonest.

----------------------------------------------------------------------

Rule 591/18 (Power=1)
Legal Judgements

      The Judge of a CFJ Judges it by submitting eir Judgement to the
      Clerk of the Courts.  "Decision", "Finding", and "Response" are
      unambiguous synonyms for "Judgement".

      For a Trial Judge, a Judgement is exactly one of the following:
      TRUE, FALSE, or DISMISSED.

      As soon as possible after receiving a Judgement, the Clerk of
      the Courts shall publish it, along with any arguments, evidence,
      or other material included with the Judgement.

----------------------------------------------------------------------

Rule 217/3 (Power=1)
Judgements Must Accord with the Rules

      All Judgements must be in accordance with the Rules; however,
      if the Rules are silent, inconsistent, or unclear on the
      Statement to be Judged, then the Judge shall consider game
      custom, commonsense, past Judgements, and the best interests of
      the game before applying other standards.

----------------------------------------------------------------------

Rule 1575/5 (Power=1)
Standards of Proof

      Unless otherwise specified, all Judgements shall be consistent
      with the preponderance of the evidence.

      A Judge shall not find that a Player has failed to perform a
      duty unless the preponderance of evidence provided by the Caller
      supports the claim.

      A Judge shall not find that a Player has violated a Rule or
      committed a Crime unless the evidence provided by the Caller
      places its certainty beyond reasonable doubt.  Furthermore, a
      Judge shall not find that a Player committed a Crime if that
      Player reasonably believed that eir action or inaction was not a
      Crime at the time it occurred.

----------------------------------------------------------------------

Rule 1768/0 (Power=1)
Evidentiary Status of Officer Reports

      The published Report of an Officer constitutes prima facie
      evidence of the truth of those matters reported therein which
      that Officer is required by law to report.  This presumption may
      be set aside only by clear and convincing evidence to the
      contrary.

----------------------------------------------------------------------

Rule 451/3 (Power=1)
Determination of Judgement--Timing

      When a Judge is considering eir Judgement of a Statement
      contained in a CFJ, e shall make eir evaluation based on the
      truth or falsity of the Statement at the time the CFJ was
      issued.

----------------------------------------------------------------------

Rule 1565/10 (Power=1)
Dismissal of a CFJ

      A Judgement of DISMISSED should be delivered if and only if one
      or more of the following is true:

        i) The CFJ does not contain a single clearly-identified
           Statement.

       ii) After a reasonable effort to obtain all relevant
           information, the Judge can neither determine the Statement
           to be true nor determine it to be false.

      iii) The Statement does not relate to a matter relevant to the
           Rules.

       iv) The CFJ lacks standing, as defined elsewhere.

----------------------------------------------------------------------

Rule 502/9 (Power=1)
Salary for Judges

      As soon as possible after a Judgement is delivered during the
      Deliberation Period, the Clerk of the Courts shall award the
      Judge the Boon of Wisdom.

      As soon as possible after a Judgement is overturned on appeal,
      the Clerk of the Courts shall award the Judge the Albatross of
      Foolishness.

----------------------------------------------------------------------

Rule 1803/1 (Power=1)
Judicial and Sentencing Orders

      Judicial Orders and Sentencing Orders are executed by being sent
      to the Clerk of the Courts, but do not take effect until their
      publication by the Clerk of the Courts.  The Clerk of the Courts
      shall publish each Judicial Order and Sentencing Order as soon
      as possible after receiving it from the Judge who executed it.

----------------------------------------------------------------------

Rule 1804/2 (Power=1)
Appeal of Judicial and Sentencing Orders

      As soon as possible after a Judicial Order or Sentencing Order
      is Appealed, the Clerk of the Courts shall stay it.  If the
      Appeal is sustained, then the Board of Appeals shall vacate this
      stay as soon as possible.  If the Appeal is sustained, then the
      Board of Appeals shall vacate the stayed Order as soon as
      possible.

      In the Appeal of a Judicial Order or Sentencing Order, the Board
      of Appeals shall consider whether the Order was properly and
      validly executed.

----------------------------------------------------------------------

Rule 1826/0 (Power=1)
Motions

      A Motion is a formal request made by a Player to the Judge of a
      CFJ.

      A Motion is made by submitting it to the Clerk of the Courts,
      clearly identifying the CFJ to which the Motion applies.

      The Clerk of the Courts shall forward each properly-filed Motion
      to the Judge of the CFJ to which the Motion applies as soon as
      possible after receiving it.

----------------------------------------------------------------------

Rule 1827/5 (Power=1)
Granting or Denying Motions

      A Judge must either grant or deny each Motion forwarded to em by
      the Clerk of the Courts, within five days of when the Motion was
      received by the Judge.  E may, but need not, state the reasons
      for eir grant or denial.  A Judge grants or denies a Motion by
      sending eir determination on that Motion to the Clerk of the
      Courts, along with any reasons e chooses to provide.

      The effect of granting a Motion depends on the nature of the
      Motion granted, but generally amounts to requiring the Judge to
      perform as requested by the Motion.

      Upon receipt of a Judge's determination on a Motion, the Clerk
      shall note the determination made and the reasons, if any, on
      the record of the CFJ, and shall notify the Player who made the
      Motion of that determination.

      If a Judge fails to Grant or Deny a Motion within five days of
      when it was forwarded to em by the Clerk of the Courts, e
      commits the Class 0.5 Infraction of Slow Motion, which may be
      reported by the Clerk of the Courts. If this occurs, the Clerk
      of the Courts shall Recuse the Judge and assign a new one as
      usual.

      If a Motion is made after a case is closed, and the original
      Judge of that case is not active or is not a player, then a new
      Judge shall be assigned to the case as usual.

----------------------------------------------------------------------

Rule 1828/1 (Power=1)
Motions Requesting Judicial Orders

      Any Player may formally request a Judge issue any Judicial Order
      by filing a motion requesting that Order.  If granted, the Judge
      shall issue the Order requested.

----------------------------------------------------------------------

Rule 1509/3 (Power=1)
Orders to Compel

      Upon a judicial finding that a Player has failed to perform a
      duty required of em by the Rules, the Judge so finding shall
      execute an Order, requiring that Player to perform that duty as
      soon as possible.  Such an Order is known as an Order to
      Compel.

      If the duty in question arises because the Player in question
      holds a specific Office or other position of official
      responsibility, the Order shall be directed to that Office or
      position.  If the Player holding that Office fails to perform
      the duty in question as ordered, the Judge shall Order that that
      Player be removed from Office or position.

      If the duty in question arises for a reason not related to the
      Player in question holding a specific Office or official
      position, and that Player fails to perform the duty as ordered,
      the Judge shall amend the Order to require the Speaker to
      perform that duty instead.

----------------------------------------------------------------------

Rule 1829/1 (Power=1)
Refusal of Duty by the Speaker

      If the Speaker is convicted of the Crime of Contempt by
      Inaction, relating to a validly issued Order to Compel which was
      directed at the position of Speaker, the Speaker becomes
      Tainted.

----------------------------------------------------------------------

Rule 1830/1 (Power=1)
No Compulsion of Judges

      Any Order to Compel directed to a Judge, or requiring the
      performance of a duty required of a Player because that Player
      is a Judge, is invalid.

      Any CFJ alleging that a Judgement is incorrect, or that a Judge
      has failed to perform a judicial duty, lacks standing.  Such a
      claim should instead be pursued via Appeal.

----------------------------------------------------------------------

Rule 789/5 (Power=1)
Orders to Annotate Rules

      The Judge of any CFJ, the Statement of which alleges that a Rule
      should be interpreted in a certain way, which is judged TRUE,
      may, at eir discretion, issue an Order requiring the Rulekeepor
      to annotate the Rule in question with the Statement of that CFJ.
      Such an annotation, while it exists, shall guide application of
      that Rule.

      The Rulekeepor may remove such an annotation only if that
      Rule is repealed; if required to do so by a valid Order;
      or if the original Order to annotate is amended, stayed, or
      vacated.  The Rulekeepor may vacate an Order to annotate
      a Rule Without Objection.  Annotations to a Rule may not be
      modified in any way except as specified in this Rule.

      If a Player believes that an annotation is no longer pertinent,
      e may file, in the original CFJ from which the Order of
      Annotation arises, a Motion to Vacate the Order of Annotation.
      If such a Motion is granted, the Judge granting it shall Order
      the original Order Vacated and shall Order the Rulekeepor to
      remove the annotation in question.

----------------------------------------------------------------------

Rule 1500/6 (Power=1)
Orders to Annotate SLCs

      The Judge of any CFJ, the Statement of which alleges that an SLC
      should be interpreted in a certain way, which is judged TRUE,
      may, at eir discretion, issue an Order requiring the Maintainer
      of that SLC to annotate the SLC in question with the Statement
      of that CFJ.  Such an annotation, while it exists, shall guide
      application of that SLC.

      The Maintainer of that SLC may remove such an annotation only
      if the SLC ceases to exist; if required to do so by a valid
      Order; or if the original Order to Annotate is amended, stayed,
      or vacated.  The Maintainer of an SLC may vacate an Order to
      annotate that SLC Without Objection.  Annotations to an SLC may
      not be modified in any way except as specified in this Rule.

      If a Player believes that an annotation is no longer pertinent,
      e may file, in the original CFJ from which the Order of
      Annotation arises, a Motion to Vacate the Order of Annotation.
      If such a Motion is granted, the Judge granting it shall Order
      the original Order Vacated and shall Order the Maintainer of
      that SLC to remove the annotation in question.

----------------------------------------------------------------------

Rule 1742/3 (Power=1)
Agreements between Players

      Players may make agreements among themselves with the intention
      that such agreements will be binding under the rules.  If such
      an agreement is subsequently broken, any player party to that
      agreement may then call a CFJ alleging that the agreement has
      been broken.  If the judge of such a CFJ finds that the
      agreement was entered into with the intention that the agreement
      be binding under the rules, and that the agreement has in fact
      been broken, then e may order the breaching party to perform
      according to the agreement, or perform substitute acts that
      would fairly serve the interests of the agreement; e may further
      order the other parties of the agreement to perform such acts as
      may be necessary to preserve fairness and justice.

      Nothing in this rule shall be construed so as to impair the
      enforcement of an agreement which requires a Player to violate
      another agreement.

      If a CFJ alleging that an agreement has been broken is called by
      anyone who is not party to that agreement, then it lacks
      standing and shall be dismissed.

----------------------------------------------------------------------

Rule 1365/8 (Power=1)
Concurring and Dissenting Opinions

      There shall exist a type of Application called an Application to
      Submit an Opinion.  Such an Application, if effective, has the
      effect of annotating a Judgement in a given Call for Judgement.
      In order for such an Application to have effect upon submission,
      it must satisfy the following requirements:

      * It must clearly indicate to which CFJ it applies.
      * It must be labeled as either a Concurring Opinion or
        a Dissenting Opinion.
      * It must indicate whether the Judgement to which it applies is
        that of the Judge or that of the Appeals Court.
      * It must be accompanied by reasons and arguments, which
        may include, but are not necessarily limited to, citations
        of deciding Rules, past Judgements, and Game Custom.
      * It must bear the Signatures of at least two Players.
      * It must be submitted no earlier than the submission of the
        Judgement to which it applies, and no later than one week
        after the publication by the Clerk of the Courts of that
        Judgement.

      An Application to Submit an Opinion is submitted by submitting
      it to the Clerk of the Courts.  Such an Application, having been
      submitted and having met all the requirements for effectiveness,
      is also called an Opinion.  It is also referred to as a
      Concurring Opinion or a Dissenting Opinion, as indicated in the
      Opinion.

      Once an Application to Submit an Opinion is submitted and takes
      effect, the Clerk of the Courts must distribute the Opinion to
      all Players as soon as possible.  Furthermore, the Opinion must
      be appended to the Legal Judgement.

----------------------------------------------------------------------

======================================================================
Overturning Judgement
----------------------------------------------------------------------

Rule 911/11 (Power=1)
The Board of Appeals

      When an Appeal is initiated, a Board of Appeals shall be
      selected to reach a decision about the subject of the Appeal.

      A Board of Appeals consists of three Appelate Judges.  Any Judge
      assigned according to this Rule is an Appelate Judge.

      A Board of Appeals is selected when the Clerk of the Courts
      correctly announces the identity of all Appelate Judges,
      determined as follows:

        a) The Speaker is selected, if eligible.
        b) The Clerk of the Courts is selected, if eligible.
        c) The Justiciar is selected, if eligible.
        d) Any remaining positions are filled by random selection by
           the Clerk of the Courts from all remaining eligible
           Players.

      A Player is ineligible for selection if any of the following is
      true:

        i) E has already been selected for that Board.
       ii) E has been dismissed from that Board.
      iii) E has been Trial Judge of the subject of the Appeal.
       iv) E is ineligible to Judge the CFJ at the time of selection.
        v) E is not Active.

      An Appelate Judge may appoint another eligible Player as eir
      replacement by informing the Clerk of the Courts, provided the
      Player consents.

      As soon as possible after an Appelate Judge is recused, the
      Clerk of the Courts shall randomly select an eligible Player to
      replace em.

      The last Appelate Judge selected is the Lead Judge for that
      Board.  If the Lead Judge is replaced, then the replacement
      becomes Lead Judge.

----------------------------------------------------------------------

Rule 910/10 (Power=1)
The Justiciar

      The Justiciar is an office; its holder is responsible for
      justice and for serving on a Board of Appeals when necessary.

      Neither the Speaker nor the Clerk of the Courts (CotC) may
      nominate for the office of Justiciar; if the Justiciar ever
      becomes CotC, e is removed from the office of Justiciar.

----------------------------------------------------------------------

Rule 1570/1 (Power=1)
Announcement of Appeal

      As soon as possible after an Appeal is initiated, the Clerk of
      the Courts shall announce the subject of the Appeal.

      As soon as possible after a Player becomes an Appelate Judge or
      ceases to be an Appelate Judge, the Clerk of the Courts shall
      announce the change.

----------------------------------------------------------------------

Rule 1564/12 (Power=1)
Initiating Appeals

      The following are subject to Appeal:

        a) The Judgement of a Trial Judge.
        b) The grant or denial of a Motion.
        c) The execution of a Judicial or Sentencing Order.
        d) A claim that a Trial Judge has failed to perform a required
           judicial duty.

      A subject is Appealed when any of the following occurs:

        i) Three Players Appeal it.
       ii) A Player Appeals a Judicial or Sentencing Order binding em.
      iii) A Player Appeals a Trial Judgement convicting em of a
           Crime.

----------------------------------------------------------------------

Rule 1447/17 (Power=1)
Final Judgement upon Appeal

      For an Appelate Judge, a Judgement is exactly one of the
      following: SUSTAIN or OVERTURN.  Other Rules may modify this,
      based on the subject of the Appeal.

----------------------------------------------------------------------

Rule 2026/0 (Power=1)
Appelate Determinations

      As soon as possible after all members of a Board of Appeals have
      submitted eir Judgement, the Clerk of the Courts shall announce
      that this has happened.

      If a majority of the Appelate Judges Judge SUSTAIN, then the
      subject of the Appeal is sustained.  Otherwise, it is
      overturned.  The Board of Appeals shall execute whatever
      Appelate Orders are necessary to enforce its determination.

----------------------------------------------------------------------

Rule 1693/2 (Power=1)
Appeal of a Judgement

      If a Judgement of TRUE or FALSE is Appealed, the Board of
      Appeals shall consider the correctness of that Judgement.

      If a Judgement of DISMISSED is Appealed, the Board shall not
      consider the truth or falsity of the original CFJ; they shall
      only consider whether a Judgement of DISMISSED should have been
      delivered.

      For an Appelate Judge assigned to the Appeal of a Judgement, a
      Judgement is exactly one of the following: SUSTAIN, REVERSE,
      REASSIGN, or REMAND.

      When a Judgement is overturned:

        a) If a majority of the Appelate Judges Judge REVERSE, then
           the CFJ shall be treated as if it were Judged normally,
           with the Judgement being that which a majority of the
           Appelate Judges agree on.

        b) If a majority of the Appelate Judges Judge REASSIGN, then
           the original Judgement is ignored, the original Judge is
           recused, and the Clerk of the Courts shall reassign the CFJ
           to a new Judge in the same fashion as it was originally
           assigned.  The new Judge cannot make the same Judgement as
           the original Judge for the same reason.

        c) If a majority of the Appelate Judges Judge REMAND, then the
           original Judgement shall be ignored, and the Clerk of the
           Courts shall reassign the CFJ to the original Judge as if
           it were being originally assigned. The Judge may not make
           the same Judgement for the same reason.

        d) If none of the above is true, then the CFJ shall be
           reassigned as described above.

----------------------------------------------------------------------

Rule 1805/1 (Power=1)
Appellate Orders

      Appellate Orders are executed by being sent to the Clerk of the
      Courts by the Lead Judge of a Board of Appeals, but do not
      take effect until their publication by the Clerk of the Courts.
      The Lead Judge shall certify in eir submission to the Clerk of
      the Courts that the Order is executed by the concurrence of the
      majority of the Justices comprising that Board of Appeals;
      failure to do so deprives the Order of effect.

      The Clerk of the Courts shall publish each Appellate Order as
      soon as possible after receiving it from the Board of Appeal
      which executed it.

----------------------------------------------------------------------

Rule 1806/0 (Power=1)
No Appeal of Appellate Orders

      Appellate Orders are not subject to appeal.  However, upon a
      judicial finding that the required certification was falsely
      provided, the Justiciar shall vacate the Order which was
      accompanied by that false certification.

----------------------------------------------------------------------

Rule 1807/0 (Power=1)
Validity of Appellate Orders

      Since Appellate Orders cannot be appealed, Appellate Orders are
      valid only if addressed to:
        a) The Clerk of the Courts in eir Official capacity;
        b) an Order issued by the Clerk of the Courts in eir Official
           Capacity;
        c) The Judge of the CFJ which that Board of Appeals was
           convened to consider, or any Order issued by that Judge in
           that particular CFJ; or
        d) any combination of the above.

      All other Appellate Orders are presumptively invalid.

      This Rule takes precedence over all Rules pertaining to the
      validity of Appellate Orders.

----------------------------------------------------------------------

======================================================================
Rule Violations
----------------------------------------------------------------------

Rule 908/15 (Power=1)
Formal Apologies

      If a Player (hereafter the Ninny) is convicted of a Crime, then
      instead of executing Sentencing Orders, the Judge may (Without
      Objection) Order the Ninny to publish a Formal Apology.  Such an
      Order is known as an Order to Apologize.

      A Formal Apology must be at least 200 words, and must explain
      the Ninny's error, shame, remorse, and ardent desire for
      self-improvement.  Furthermore, the Order to Apologize may
      include up to ten Prescribed Words of the Judge's choice, all of
      which must appear in the Formal Apology.

      Failure to obey an Order to Apologize within 72 hours is the
      Class 3 Infraction of Shamelessness, to be reported by the Judge
      who issued the Order.

----------------------------------------------------------------------

======================================================================
Crimes and Infractions
----------------------------------------------------------------------

Rule 1503/5 (Power=1)
Crimes and Infractions

      An action or inaction is a Crime or an Infraction only if
      defined as such by the Rules.

      An entity may be convicted of a Crime only by a judicial finding
      that e has committed that Crime.  An entity may be convicted of
      an Infraction only by announcement of a Player authorized by the
      Rules to report the commission of that Infraction.

      The commission of a Crime or Infraction may be penalized only as
      defined by the Rules.

----------------------------------------------------------------------

Rule 1504/7 (Power=1)
Sentencing Orders

      Upon a judicial finding that an entity has committed a Crime,
      the Judge so finding shall execute, as soon as possible, either:

        a) all and only those Sentencing Orders necessary and
           sufficient to impose the penalty for that Crime; or

        b) (Without Objection) an Order to Apologize.

----------------------------------------------------------------------

Rule 1812/6 (Power=1)
Notices of Infraction

      If an entity (hereafter the Jaywalker) commits an Infraction,
      then any Player authorized by the Rules to report the commission
      of that Infraction (hereafter the Traffic Cop) may publish a
      Notice of Infraction.  This Notice shall explicitly specify the
      following:

        a) The Infraction that has been committed.
        b) The identity of the Jaywalker.
        c) The Rule(s) defining that action or inaction as an
           Infraction.
        d) The action or inaction by which the Jaywalker committed the
           Infraction.
        e) All and only those Ticketing Orders necessary and
           sufficient to impose the penalty for that Infraction.  The
           Orders are executed and take effect upon publication.

      When a Player publishes a Claim of Error alleging that the
      Jaywalker did not commit the Infraction, e may (in the same
      message as the COE) stay one or more of the Ticketing Orders.
      If the COE is denied, then the Traffic Cop shall vacate the
      Order to Stay as soon as possible. If the COE is admitted, then
      the Traffic Cop shall vacate all the stayed Ticketing Orders as
      soon as possible.

      Players are encouraged to CFJ on the commission of Infractions
      only when a question of interpretation, rather than of fact,
      arises.

----------------------------------------------------------------------

Rule 1814/1 (Power=1)
Timing of Penalties for Crimes and Infractions

      The punishment for a Crime or Infraction shall be whatever was
      specified by the Rules at the time the action so designated as a
      Crime or an Infraction was committed, even if the Rule or Rules
      which specified the punishment, or which designated the action
      as a Crime or Infraction, have since been amended or repealed.
      This Rule takes precedence over any Rule which specifies
      a different penalty for a Crime or Infraction.

----------------------------------------------------------------------

Rule 1816/2 (Power=3)
No Double Jeopardy for Crimes

      No Player may be penalized more than once for any single action
      or inaction.

      If a non-dismissed CFJ alleges that a Player has committed a
      Crime through a given action or inaction, then any further CFJ
      alleging that the same Player has committed the same Crime
      through the same action or inaction lacks standing and shall be
      dismissed.

----------------------------------------------------------------------

Rule 1505/10 (Power=1)
Standard Classes of Crimes and Infractions

      A Class N Infraction (where N is replaced with a number) is an
      Infraction for which the penalty is N Blots.  Such a penalty is
      assessed upon the execution of a Ticketing Order that Orders the
      Herald to record the penalty.

      A Class N Crime (where N is replaced with a number) is a Crime
      for which the penalty is N Blots and a loss of 2*N Points.  Such
      a penalty is assessed upon the execution of a Sentencing Order
      that Orders the Herald to record the penalty, and a Notice of
      Award of the Points penalty.

      If such a Sentencing or Ticketing Order is vacated after the
      Herald has already recorded the penalty, then an equal number of
      Blots are expunged from the penalized entity.  (If the entity
      has less Blots than the amount of the penalty, then all eir
      Blots are expunged.)  In the case of a vacated Sentencing Order,
      the lost Points are to be Awarded back to the penalized entity,
      provided that the game has not been Won between the execution of
      the Sentencing Order and its vacation.

----------------------------------------------------------------------

Rule 2056/0 (Power=1)
Invisibilitating

      Each player is authorised to report the Infraction of
      Invisibilitating.

----------------------------------------------------------------------

======================================================================
The Distributor
----------------------------------------------------------------------

Rule 1670/14 (Power=1)
The Distributor

      The person who is most responsible for the maintainance of one
      or more Public Fora, in the opinion of the Registrar, shall be
      known as the Distributor. Any changes in the identity of the
      Distributor shall take effect when announced publicly by the
      Registrar.

      The Registrar is obliged to keep the Distributor informed of all
      listed e-mail addresses of all Players, as well as to inform the
      Distributor of any listing or unlisting as soon as possible
      after e learns of it.

----------------------------------------------------------------------

======================================================================
The Registrar
----------------------------------------------------------------------

Rule 559/21 (Power=1)
The Registrar

      The Registrar is an office; its holder is responsible for
      maintaining the register of players.

      The Registrar's Report shall include all of the following
      information:

         (i) a list of all registered players, with their nicknames,
             if any, and listed email addresses;

        (ii) a list of all Grace Periods in progress, including the
             player subject to the Grace period, the time at which
             it started, and the time at which it will end;

       (iii) a list of all Unready players;

        (iv) the most recent date on which each registered player
             registered;

         (v) each player's activity level, and the most recent date on
             which that player's activity level changed;

        (vi) each player's Noisy/Quiet/Silent status, and the most
             recent date on which that player became Noisy, Quiet,
             or Silent;

       (vii) the identity of the Distributor; and

      (viii) a list of players who are Monks.

----------------------------------------------------------------------

Rule 514/2 (Power=1)
Keep the Registrar Informed of Your Address

      Each Player may list or unlist an e-mail address by informing
      the Registrar that e is doing so.  When a Player registers, the
      address used to send eir registration becomes listed.

      A listing is only valid if the Player sends a public message
      from the listed address within one week of the listing.  (This
      message may be the listing itself.)  An unlisting is only valid
      if the Player keeps at least one address listed.

      If a Player fails to notify the Registrar of a change of
      address, then the Registrar is not responsible for any e-mail
      that fails to reach that Player.

----------------------------------------------------------------------

======================================================================
The Rulekeepor
----------------------------------------------------------------------

Rule 1051/17 (Power=1)
The Rulekeepor

      The Rulekeepor is an office; its holder is responsible for
      maintaining the text of the rules of Agora.

      The Rulekeepor's Weekly Report shall include the Short Logical
      Ruleset.  The Rulekeepor's Monthly Report shall include the Full
      Logical Ruleset.

----------------------------------------------------------------------

Rule 1681/5 (Power=1)
The Logical Rulesets

      There is a format of the Ruleset known as the Short Logical
      Ruleset (SLR).  In this format, each Rule is assigned to a Rule
      Category, and the Rules are grouped according to their Category.
      Within a Category, the ordering of Rules is decided by the
      Rulekeepor.  All existing Rule Categories must be listed, even
      if no Rules are currently assigned to the Category.

      The listing of each Rule in the SLR must include:
        * The Rule Number
        * The Rule's Amendment Number
        * The Rule's Power
        * The Rule's Title
        * The Rule's text
        * Any annotations to the Rule required by Order

      The Rulekeepor is strongly encouraged not to include any
      additional information in the SLR, except that which increases
      the readability of the SLR.

      There is a format of the Ruleset known as the Full Logical
      Ruleset (FLR).  In this format, Rules are assigned to the
      same Category and presented in the same order as in the
      SLR.  The FLR must contain all the information required
      to be in the SLR, as well as:
        * A brief description of each Category
        * Any historical annotations which the Rulekeepor is
          required to record.

      The Rulekeepor is also free to include any other information
      which e feels may be helpful in the use of the Ruleset in the
      FLR.

----------------------------------------------------------------------

Rule 1048/7 (Power=1)
Rule Categories

      A Rule Change that Creates a new Rule may specify an existing
      Category to which the new Rule will be assigned.  If it does
      not, the Rulekeepor shall choose the new Rule's Category.  When
      doing so, the Rulekeepor may create a new Rule Category and
      assign the Rule to this new Category.

      The Rulekeepor may remove an empty Rule Category as e sees fit.

      If the Rulekeepor creates or removes a Category, e must publicly
      announce it no later than the first subsequent publication of
      the Logical Ruleset.

      The Rulekeepor is authorized to change the name of a Rule
      Category or change the Category to which a Rule is assigned
      Without Objection.

----------------------------------------------------------------------

Rule 1485/8 (Power=1)
Titles for Rules

      Each Rule has a Title, which is a single line of text
      containing not more than 60 characters.  The Title must be
      listed by the Rulekeepor along with the Rule.  However, the
      Title is not part of the Rule itself and has no effect on the
      meaning or application of the Rule, being merely a convenience
      for the Players.

      A Rule Change that Creates a new Rule may specify a Title for
      the new Rule.  If it does not, the Rulekeepor shall choose the
      new Rule's Title.

      The Rulekeepor is authorized to change the Title of a Rule
      Without Objection.

----------------------------------------------------------------------

Rule 1430/4 (Power=1)
Mandatory Rule Annotations

      Whenever a Rule is changed in any way, the Rulekeepor shall
      record a historical annotation to the Rule giving the type of
      change, the source of the Change (that is, a reference to the
      Proposal and its Proposer, or Rule or other entity which
      mandated the Change) , and the date upon which the change took
      effect.  Other Rules may require additional information to
      appear in an annotation for certain types of Rule Change.

      Such an annotation does not in any way affect the Rule itself,
      is not part of the text of the Rule, and is not a Rule Change in
      its own regard.  The Rulekeepor shall indicate all annotations
      in such a way that they are readily distinguished from the text
      of the Rule.

      When a Rule is repealed, all annotations attached to it are
      discarded, and need not appear in the published Ruleset.


----------------------------------------------------------------------

======================================================================
Kudos
----------------------------------------------------------------------

Rule 2047/1 (Power=2)
Kudos

      Kudos (singular Kudo) are an integral measure of a Player's
      Kismet and noteworthiness within the game of Agora.

      The Herald is the recordkeepor of Kudos.  The kudos of a Player
      may only be changed as specified by the rules or by an
      instrument of Power 2 or greater.

      Agora, as a whole, also has a defined number of Kudos.  No other
      non-Player entity has a defined number of Kudos.

      If an entity has a defined number of Kudos, but the number has
      not been set by the Rules, then the entity has 1 Kudo.

----------------------------------------------------------------------

Rule 2048/0 (Power=1)
Enlightenment

      A Player (the Sensei) may, by public announcement, enlighten
      Agora by choosing two Players to be the Yin and the Yang
      respectively.  Such enlightenment has the effect of decreasing
      the Yin's kudos by one and increasing the Yang's kudos by one,
      provided:
      (i)   the Sensei has at least one kudo;
      (ii)  the Sensei has not previously enlightened Agora in the
            current week;
      (iii) the Sensei is not the Yang;
      (iv)  the Sensei gives eir reasons for choosing both the Yin and
            Yang for a lesson.

----------------------------------------------------------------------

Rule 1941/2 (Power=1)
Fees

      If the Rules associate a non-negative cost, price, charge, or
      fee with an action, that action is a fee-based action.  If the
      specified cost is not an integer, the actual fee is the next
      highest integer.

      To perform a fee-based action, a Player (the Actor) who is
      otherwise permitted to perform the action must announce that e
      is performing the action and announce that there is a fee for
      that action.  Upon said announcement, the action is performed,
      the Actor's kudos are decreased by the fee, and Agora's kudos
      are increased by the fee.

      Any Player (hereafter the challenger) may announce that the
      Actor possessed insufficient Honor (kudos) to perform the
      action, provided e issues eir challenge within 7 days of the
      attempted action.

      As soon as possible after such a challenge, the Herald shall
      confirm or deny whether the Actor possessed kudos equal to or
      greater than the fee at the time e attempted the action.  If the
      Actor in fact possessed insufficient honor, or the honor of the
      Actor cannot be determined by reasonable effort, the action
      shall be deemed to have not occurred and the kudos of the Actor
      (and Agora) shall be deemed to have not been changed by the fee.

      If a Player issues a challenge as above, but more than 7 days
      have passed since the attempted action, then the action shall be
      permitted to stand.  As soon as possible after a late challenge
      is issued, the Herald shall confirm or deny its correctness.
      But in this case the Fee shall be recorded even if the Actor is
      left with negative kudos.

----------------------------------------------------------------------

Rule 1661/10 (Power=1)
The Right of Patronage

      A Speaker who is not Tainted has the Right of Patronage. This
      Right is the authority to, once a week, award the Boon Gold Star
      to a single Player who has not received this award within the
      preceding four weeks.  The Speaker must provide a reason along
      with the Notice of Award.

      Such awards are only permitted to recognize acts the Speaker
      believes to be of benefit to the Agora community, acts that the
      Speaker believes to exceed the call of duty, or acts that the
      Speaker believes to be of extreme sacrifice for the good of the
      Game.

----------------------------------------------------------------------

======================================================================
Patent Titles
----------------------------------------------------------------------

Rule 649/15 (Power=1)
Patent Titles

      A Patent Title is a legal item of recognition of a person's
      distinction.

      When a Patent Title is awarded to a person, that person
      is said to Bear that Patent Title; the Patent Title is Borne
      by the person, and the person is its Bearor.  When a Patent
      Title is revoked from a person, that person ceases to Bear that
      Patent Title.  The status of Bearing a Patent Title can only be
      changed as explicitly set out in the Rules. Only persons may
      Bear Patent Titles.

      As soon as possible after a Patent Title award or revocation
      which occurs automatically occurs, the Herald shall publicly
      announce that such an award or revocation has occurred, and
      which Title has been awarded to or revoked from which person or
      persons.

      Significance is a stuck switch for Patent Titles with states
      Historical, Hysterical, and Ephemeral.  The Herald may, Without
      Objection, cause a Title be switched from Historical
      Significance to Hysterical Significance.

----------------------------------------------------------------------

Rule 1044/7 (Power=1)
Unique Patent Titles

      Each Unique Patent Title is a Patent Title.  If a person is
      awarded a Unique Patent Title, then it shall automatically be
      revoked from any person already Bearing that Title.

----------------------------------------------------------------------

Rule 1923/9 (Power=1)
Defined Unique Patent Titles

      The following are Unique Patent Titles:

      (a)  Robespierre, which shall automatically be awarded to the
           Player who called for a Revolt, if the Revolt succeeds.

      (b)  Miscreant, which shall automatically be awarded to a Player
           who has at least ten Blots and has a greater number of
           Blots than any other Player, if there is such a Player.  It
           shall automatically be revoked if either condition becomes
           false.

      (c)  Pugachev, which shall automatically be awarded to the
           player who called for a Revolt, if the Revolt fails.

----------------------------------------------------------------------

Rule 1922/6 (Power=1)
Defined Regular Patent Titles

      The following are Patent Titles:

      (a)  Scamster, which may be awarded to any Player who has shown
           great enthusiasm, persistence, or skill in the perpetrating
           of scams.  This title may not be declined, retracted, or
           revoked.

      (b)  Quack, which may be awarded to any Player who has shown
           great enthusiasm, persistence, or skill in the production,
           distribution, and marketing of panaceas and other patent
           medicines.

      (c)  A Patent Title (non-unique) now will
           Be known as "Bard", and granted those with wit.
           In order for one Title to be filled,
           A level of Support must call for it.

           Three players to a fourth may grant this name
           If these three write as 1, with 2 Support.
           A current Bard may also grant the same,
           Provided that a second Bard's a sport.

           And so we don't the name of Bard debase,
           A Player with 3 Supporters can conspire
           To (from a Bard), this Title to erase:
           Or Bard (plus 2 Bards) make a Bard retire.

           But lest we ruin some poor minstrel's fun
           No bard will be dis-bard for eir bad pun.

      (d)  Filthy Bureaucrat, to be awarded to any player who at some
           point simultaneously holds and is Electee to three or more
           Offices. This Patent Title is revoked from a player who
           ceases to hold and be Electee to three or more Offices.

      (e)  Admiral, to be awarded to a Team Captain when eir Team
           achieves a Team Win.


----------------------------------------------------------------------

Rule 651/2 (Power=1)
Heroes

      Let there be the Patent Title known as Hero, which shall be
      awarded to those persons who gave outstanding service to Agora
      Nomic or Nomics as a whole, but who are no longer Players or who
      never were Players.  If a person Bearing the Patent Title of
      Hero is registered as a Player, e shall cease to Bear that
      Patent Title.

----------------------------------------------------------------------

Rule 2049/0 (Power=1)
Ephemera

      A Patent Title has Ephemeral significance if the rules state
      that the Patent Title is ephemeral.  Karma is a stuck switch for
      ephemeral patent titles with states Boon and Albatross.
      Defining something to be a 'boon' or an 'albatross' is
      equivalent to defining it to be an ephemeral Patent Title with
      its Karma set as defined.

      Players may be permitted or required by the Rules to award or
      revoke Boons or Albatrosses.  If so, these awards are performed
      by public announcement by the specified Players.

      A Player may hold multiple instances of a given type of
      ephemeral Patent title; if so, The Herald need only note the
      number of instances of these Patent Titles that each player
      holds.

----------------------------------------------------------------------

Rule 2050/0 (Power=2)
The Garden

      A Daffodil is a Boon that may be awarded as the Rules specify or
      by an Instrument of Power 2 or greater.

      A Weed is an Albatross that may be awarded as the Rules specify
      or by an Instrument of Power 2 or greater.

      If there are no Players that hold at least one Weed or Daffodil,
      the Herald may repeal this Rule without Objection.

----------------------------------------------------------------------

======================================================================
Degrees and Theses
----------------------------------------------------------------------

Rule 1367/6 (Power=1)
Degrees

      There shall exist a subset of the Patent Titles known as
      Degrees. A Patent Title is only a Degree if it is specifically
      made such by a Rule.  A person may use a Degree with eir name
      for any official or unofficial business if and only if e
      currently Bears that Degree.

      Persons may come to Bear Degrees only as specified in the
      Rules. Once a person Bears a Degree, e shall keep that
      Degree forever.

      This Rule takes precedence over any Rule specifying default
      properties of Patent Titles.

      "Granting a Degree" and "awarding a Degree" are synonymous.  A
      Player who has been awarded a Degree Bears that Degree.

----------------------------------------------------------------------

Rule 1368/2 (Power=1)
The Legal Degrees

      The following Degrees are hereby made legal:

         - Associate of Nomic                 (A.N.)
         - Bachelor of Nomic                  (B.N.)
         - Doctor of Nomic History            (D.N. Hist)
         - Master of Nomic                    (M.N.)
         - Doctor of Nomic Philosophy         (D.N.Phil)

      Degrees shall be ranked in the order they appear in this Rule,
      with Degrees listed latest in the Rule being ranked higher than
      Degrees listed earlier. The abbreviations in parentheses are not
      part of the actual Degree.

----------------------------------------------------------------------

Rule 1369/2 (Power=1)
Theses

      A Thesis (plural: Theses) shall be an essay whose topic is any
      facet of Agora Nomic, or Nomic in general. The topic should be
      substantially different from all other Theses previously
      approved, but this is not a requirement.

----------------------------------------------------------------------

Rule 1370/13 (Power=1)
How to Get a Degree

     A person becomes a Candidate for a Degree when e publishes a
     Thesis Draft, authored by emself, along with a statement
     explicitly indicating that the Thesis Draft is being submitted
     with the intent to qualify for a particular degree.

     If the Candidate is a Player, e may choose another Player to be
     the first member of eir Thesis Committee, called eir Chair, with
     the Chair's consent.  For non-players, or if no other Player
     consents to be the Chair within one month of draft submission,
     the Speaker will serve as Chair.

     If the Speaker is neither the Chair nor the Candidate, the
     Speaker shall appoint a Player who is neither the Chair nor the
     Candidate to be the second Committee member.  Otherwise, the
     Justiciar shall so appoint, unless the Chair or the Candidate is
     the Justiciar, in which case the Clerk of the Courts shall so
     appoint.  The two Committee members shall then select, by mutual
     consent, a third person who is not the Candidate to be the third
     Committee member.

     The Committee shall examine the Candidate and eir Thesis to
     determine eir qualifications for the Degree.  The Candidate may
     publish a new Thesis Draft at any time, in response to Committee
     requests or of eir own choosing, by indicating it is a new Thesis
     Draft for the same Degree.

     If the Committee is dissolved without granting a degree, the
     Committee ceases to be a Committee, and the Candidate ceases to
     be a Candidate, and any existant Thesis Draft must be republished
     and subject to a new Committee selection to be eligible for a
     Degree.

     The Chair of a Thesis Committee may dissolve the Committee
     without granting a degree, with the consent of at least one other
     Committee member.  To so dissolve, the Chair must publish a
     notice of intent to dissolve at least 14 days before dissolving.
     The Candidate may so dissolve the Committee at any time by public
     announcement.

     The Chair of the Thesis Committee for a particular Candidate may
     award that Degree to the Candidate if and only if:

      * the Candidate has satisfied all prerequisites in the rules for
        the award of that Degree;
      * a majority of members of the Thesis Committee agree that the
        most recent Thesis draft produced by the Candidate is worthy
        of the Degree to be granted; and
      * fewer than seven years have passed since that Committee was
        formed.

      Each Committee Member may have up to 14 days after a Degree is
      awarded to publish a Commentary for the Thesis.  After that
      time, the Chair shall publish the most recent Thesis Draft along
      with all Commentary so published.  This combined publication
      shall become the Final Thesis.  Upon publication of this Final
      Thesis the Committee members cease to be Committee members for
      that Thesis.

      The Rulekeepor shall retain a copy of each Final Thesis.

----------------------------------------------------------------------

Rule 2044/0 (Power=1)
Awardable Degrees

      The Degree of Associate of Nomic requires a Thesis of at least
      150 words.  A Candidate who already holds an AN Degree receives
      a credit of 100 words towards the Thesis requirement for any
      higher Degree, unless the Candidate also holds a BN Degree.

      The Degree of Bachelor of Nomic requires a Thesis of at least
      500 words.  A Candidate who already holds an BN Degree receives
      a credit of 250 words towards the Thesis requirement for any
      higher Degree.

      The Degree of Doctor of Nomic History requires a Thesis of at
      least 750 words and containing a narrative covering significant
      events which have occurred in Agora within the eight weeks prior
      to the publication of the Thesis.

      The Degree of Master of Nomic requires a Thesis of at least 750
      words.

      The Degree of Doctor of Nomic Philosophy requires a Thesis of at
      least 1000 words, and that the candidate has also published an
      additional creative work authored by emself whose topic or theme
      is related to Agora or Nomic in general.

----------------------------------------------------------------------

======================================================================
Winning a Game
----------------------------------------------------------------------

Rule 2013/1 (Power=1)
Champion's Contests

      If no Champion's Contest exists, the Scorekeepor or the Speaker
      may, with 2 Support, name an existing Contest to be a Champion's
      Contest.  The namers are encouraged to select Contests that they
      feel would give the maximum enjoyment to Agorans as a whole, and
      give preference to Contests run by Players who were members of
      the most recently winning team.

      The Contestmaster of a Champion's Contest ceases to be a member
      of any team, rules to the contrary nonwithstanding.  If e ceases
      to be Contestmaster of a Champion's Contest, e shall be assigned
      to a team as if e were a new Player.

      Each Champion's Contest begins with zero awardable points, as
      tracked by the Scorekeepor.  At the beginning of each month, the
      Contest's awardable points are increased by the Champion's Grant
      contained in the Scorekeepor's Budget.

      A Champion's Contest Contestmaster may publish a Notice of
      Award, listing a positive number of Points to be awarded to a
      team or teams.  The posting must obey all regulations for such
      posting contained in the Contest's SLC, and award no more than
      the Contest's awardable points, to be valid.

      The effect of a valid Notice of Award is to increase the named
      teams' points as indicated, and decrease the Contest's awardable
      points by the same amount.

      When a Team Win occurs, any Champion's Contest ceases to be a
      Champion's Contest and loses all awardable points.

----------------------------------------------------------------------

======================================================================
Points and the Scorekeepor
----------------------------------------------------------------------

Rule 1928/4 (Power=1)
The Scorekeepor

      The Scorekeepor is an office; its holder is responsible for
      keeping track of scores and Teams.

      The Scorekeepor's Weekly Report shall include the score of each
      registered Player and all Team Scores as well as any changes to
      either since the last posting of the Report.

----------------------------------------------------------------------

Rule 2055/1 (Power=1)
The Scorekeepor's Budget

      The Scorekeepor's Budget shall contain the following:

        a) The Team Points Goal, a positive integer.
        b) The Player Points Limit, a positive integer.
        c) Points Per Player, a positive integer.
        d) One or more scoring events, each with the following
           information:
               i) Whether it is an award or a penalty.
              ii) The amount of the award/penalty, a positive integer.
             iii) The conditions required for the event to occur.
              iv) A description of which player/team receives the
                  award/penalty.

      Each scoring event in the Scorekeepor's Budget may cause the
      specified player/team to be awarded/penalized the specified
      number of points, as defined by other rules.

----------------------------------------------------------------------

Rule 1929/7 (Power=1)
Points

      A Player's Score is a measure of that Player's unloserliness,
      measured in Points. The Score of each Player is at all times an
      integer. A Player who has not been Awarded or Penalized since
      the last Team Win has a Score of zero Points.

      The Rules may specify that certain events may cause a certain
      Player to be Awarded Points (causing eir Score to be increased)
      or Penalized Points (causing eir Score to be decreased). If said
      event occurs, then any Player may notify the Scorekeepor of the
      Award or Penalty. The Scorekeepor shall then note the change in
      the affected Player's Score.

      Such a notification must meet the following requirements, else
      it is ineffective:
         -- It must be sent within 7 days of the event
         -- It must unambiguously describe the event
         -- It must indicate the Rule allowing the Award or Penalty
         -- It must be the first valid notification for that specific
            event

      If the event did not actually occur, and the notification is
      challenged within 7 days for this reason, then the notification
      is invalid and points do not change.

      If the event did not actually occur, and the notification is not
      challenged within 7 days for this reason, then the notification
      is valid and points change.  If the notification is challenged
      later, then the player may be penalized/awarded a number of
      points equal to the original award/penalty.


----------------------------------------------------------------------

======================================================================
Indulgences and Blots
----------------------------------------------------------------------

Rule 1377/17 (Power=1)
The Herald

      The Herald is an office; its holder is responsible for keeping
      track of Blots.

      The Herald's Report shall include the following:

        (i)  The Stain of each Player and Fugitive from Justice.

       (ii)  A list of each Patent Title with Historical Significance
             that at least one person Bears and that is not a Degree,
             with a list of which persons Bear it.

      (iii)  A list of Degrees which have been granted, and which
             persons Bear them.

----------------------------------------------------------------------

Rule 2051/0 (Power=2)
Tabla Rasa

      The Herald's Budget shall consist of a positive integer between
      5 and 25, known as the Tabla Rasa.

      As soon as possible after the beginning of each quarter, the
      Herald shall announce the Turning of a New Parchment.

      The effect of such an announcement is to:
      (A) set each Player's kudos equal to:
          (i)    the Tabla Rasa;
          (ii)   plus the number of boons e holds;
          (iii)  minus the number of albatrosses e holds;
          (iv)   minus one for every 3 Blots e has.

      (B) set Agora's kudos equal to the Tabla Rasa times
          the current number of Players;

      (C) revoke all ephemeral Patent Titles.

----------------------------------------------------------------------

Rule 2017/0 (Power=1)
Blots

      A entity's Stain is a measure of that entity's cleanliness,
      measured in Blots.  The Stain of each entity is at all times a
      non-negative number.

      If the Rules state that an entity gains, is assessed, or is
      penalised some number of Blots, then, as soon as possible after
      the Herald is informed of the change, e shall record an increase
      of that amount in the entity's Stain.  (If the entity was an
      Unready Player at the time of the change, then the Herald shall
      instead record an increase of half that amount.)

      If the Rules state that some number of a entity's Blots are
      expunged, then, as soon as possible after the Herald is informed
      of the change, e shall record a decrease of that amount in the
      entity's Stain.  (If this would result in a negative Stain, then
      it instead results in a Stain of zero.)

----------------------------------------------------------------------

Rule 2018/1 (Power=1)
Expunging Blots

      A non-Immaculate entity may expunge a number of eir Blots, up to
      eir total Stain, by announcing the number of eir Blots e
      expunges; this has a Fee of 2 Kudos per expunged Blot.

----------------------------------------------------------------------

Rule 1962/4 (Power=1)
Immaculate Players

      An Immaculate Player is a Player whose Stain is zero.

----------------------------------------------------------------------

Rule 1714/8 (Power=1)
Lawlessness

      A Lawless Player is a Player with more than 20 Blots.

      Any Player may at any time publicly allege that another Player
      is Lawless.  If the allegation is incorrect, the Player who made
      the allegation commits the Class 15 Crime of Persecution.
      Otherwise, the following events occur in order:

        (i)  if the Lawless Player is the Speaker, the Speaker-Elect
             immediately becomes Speaker, and the Lawless Player
             ceases to be Speaker;

       (ii)  the Lawless Player is removed from any Offices e holds;
             and

      (iii)  the Lawless Player is deregistered.

      If a Player is deregistered according to the provisions of this
      Rule, e may not register again until a month has passed from eir
      deregistration.

      This Rule takes precedence over any Rule that would prohibit a
      Lawless Player from being deregistered.

----------------------------------------------------------------------

Rule 1747/7 (Power=1)
Pardoning Lawlessness

      The Clerk of the Courts has the power to Pardon Fugitives from
      Justice that have been deregistered for Lawlessness.  The Clerk
      may not exercise this power more than once per Agoran month, and
      may not Pardon the same person twice in a given term of Office
      (although, if re-elected later, e may again Pardon that person).
      The Clerk of the Courts Pardons a Fugitive from Justice by
      publicly announcing e is doing so. Then the following events
      shall occur:

         i) The Clerk of the Courts shall expunge as many of the
            Fugitive's Blots as required to reduce eir Stain to one
            less than the threshold for Lawlessness, and notify the
            Herald of this action.

        ii) After the above step has been completed, the Fugitive may
            reregister as a Player.

       iii) The Pardoned Player shall then publish a Formal Apology
            for eir Lawlessness. The CotC may include a list of up to
            ten Prescribed Words in eir Pardon.

        iv) For three months after being Pardoned, the Pardoned Player
            may not perform any Progressive Actions except expunging
            Blots from eir record, unless e is Immaculate.

      This Rule takes precedence over any Rule governing Lawlessness,
      or when a deregistered Player may reregister.

----------------------------------------------------------------------

Rule 1439/10 (Power=1)
Default Penalty for Violating a Rule

      Violating a Rule is the Class N Crime of Disobedience, unless
      other Rules define or prohibit a penalty for the violation.  N
      is the Power of the violated Rule (rounded down to the nearest
      integer), or 4, whichever is less.

----------------------------------------------------------------------

Rule 1437/6 (Power=1)
Fugitives from Justice

      When a Player deregisters or is deregistered, e keeps eir Stain
      (though it may be modified by other Rules).  A non-Player with a
      non-zero Stain is known as a Fugitive from Justice.

      At the beginning of the month, the Herald shall expunge half the
      Blots of each Fugitive from Justice; however, no Fugitive from
      Justice shall have eir Stain reduced to less than one by this
      method.

----------------------------------------------------------------------

======================================================================
Changing Speakers
----------------------------------------------------------------------

Rule 1647/10 (Power=1)
The Speaker-Elect

      The Speaker-Elect is an office; its holder is usually the
      Speaker's successor.

      Whenever the Speaker-Elect becomes Speaker, e ceases to be
      Speaker-Elect.  The Speaker can never hold the Office of
      Speaker-Elect, nor be the Electee to the Office of
      Speaker-Elect.  If the Speaker somehow becomes the Electee to
      the Office of Speaker-Elect, e is immediately removed from that
      Office.

      The Clerk of the Courts and Justiciar cannot be Nominated for
      the Office of Speaker-Elect.

      When the Office of Speaker-Elect has no Electee, because of the
      Speaker-Elect becoming Speaker (or for any other reason), the
      Office is filled according to the Order of Succession, as
      defined by other Rules.

      This rule takes precedence over all other Rules defining the
      characteristics of the Office of Speaker-Elect.

----------------------------------------------------------------------

Rule 1648/4 (Power=1)
When the Speaker Is Tainted

      If the Rules require that a Speaker Transition occur, and there
      is no Electee to the Office of Speaker-Elect, then the
      Transition proceeds as set out in other Rules, but the new
      Speaker is Tainted.

      A Tainted Speaker remains Speaker only until there is an Electee
      to the Office of Speaker-Elect, at which point, a Speaker
      Transition occurs.

----------------------------------------------------------------------

Rule 1658/4 (Power=1)
Tainting the Speaker

      A Speaker shall become Tainted when a Referendum calling for the
      Tainting of the Speaker passes. Any Active Player is authorized
      to call such a Referendum at any time, by publicly requesting
      such.

      This Referendum must name the offending Speaker, and if that
      Player is Speaker upon passage of this Referendum, that Speaker
      is Tainted.

      For this Referendum the default procedure for Referenda is
      modified as follows:

      * The Vote Collector is the Registrar
      * Voters do not include the Speaker.
      * The Adoption Index is 2.

----------------------------------------------------------------------

Rule 681/11 (Power=1)
Giving Up Speakership

      If the Speaker publicly announces that e is giving up the
      Speakership voluntarily, e commits the Class 0.2 Infraction of
      Resigning the Speakership, and a Speaker Transition occurs.
      This Infraction is to be reported by the new Speaker once the
      Transition is complete.

      When a Speaker voluntarily gives up the Speakership in this
      manner, e is prevented from nominating emself for the Office of
      Speaker-Elect for a period lasting two weeks, or until the
      start of the next quarter, whichever is longest.

----------------------------------------------------------------------

Rule 1375/8 (Power=1)
Speaker Going On Hold

      A Speaker who ceases to be active while e is still Speaker
      commits the class 10 crime of Speaker Inactivity.

      Whenever the Speaker is not active, a Speaker Transition occurs.

----------------------------------------------------------------------

Rule 786/13 (Power=1)
Order of Succession for Speaker-Elect

      When the Office of Speaker-Elect is to be filled according to
      the Order of Succession, that order is defined to be:

      the Promotor
      the Registrar
      the Rulekeepor
      the Assessor
      the Justiciar
      the Clerk of the Courts
      all Officers in order of most recent registration
      all Active Players in order of most recent registration

      except that neither the Speaker nor any Unready Player appears
      in the Order.  The Order of Succession is determined at the time
      the Office is to be filled.

      If there is ever no Electee for the Office of Speaker-Elect, the
      Office shall be held by the Active Player highest in the order
      of succession who has not publicly declined since there was last
      an Electee to the Office of Speaker-Elect. If there is only one
      Active Player in the order of succession who has not declined,
      that Player may not decline.

----------------------------------------------------------------------

Rule 402/9 (Power=1)
Speaker Transition

      Speaker Transition is a process which commences at the time
      the Rules call for a Speaker Transition to occur, and which
      proceeds as follows:

      (i) when the Speaker Transition commences, the Speaker loses
      all special rights and privileges that accrue to em as a result
      of being Speaker;

      (ii) as soon as possible after the Speaker Transition commences,
      the Grand Warden of the Oligarchy shall publish a Notice of
      Speaker Transition, identifying the reason for the Transition
      and the Player who held the Office of Speaker-Elect at the time
      the Transition commenced;

      (iii) provided that the Notice of Speaker Transition is
      correct in its particulars, the posting of the Notice
      causes the Player identified in it to cease being the
      Speaker-Elect and to become the Speaker. This concludes
      the process of Speaker Transition.

----------------------------------------------------------------------

Rule 1581/3 (Power=1)
Quarterly Speaker Change

      A Speaker Transition occurs upon the commencement of each
      new quarter.

----------------------------------------------------------------------

======================================================================
Subordinate Legal Codes
----------------------------------------------------------------------

Rule 1588/0 (Power=1)
Subordinate Legal Codes

      A Subordinate Legal Code (SLC) is a body of law organized under
      the Rules.  A body of law is a SLC only if it is granted that
      status by the Rules and it meets all other requirements in the
      Rules for being a SLC.

----------------------------------------------------------------------

Rule 1595/0 (Power=1)
Precedence of SLCs

      Unless otherwise specified by the Rules, older SLCs take
      precedence over younger ones.  This ordering is based on the
      time the SLC is first created.

      This Rule does not in any way establish an order of precedence
      for the components, if any, within a given SLC.

----------------------------------------------------------------------

Rule 1591/0 (Power=1)
Jurisdiction of SLCs

      A SLC has the power to constrain the actions of Players in
      the same manner as the Rules.  However, a SLC has power over
      only those Players within its Jurisdiction, as defined in the
      Rules authorizing that SLC.

      The Jurisdiction of a SLC must be specified by the Rules,
      either directly or indirectly.  If the Jurisdiction of a SLC
      might vary over the course of the existence of the SLC, the
      Rules must specify a Player who is required to maintain a record
      of which Players are within the Jurisdiction of that SLC.

----------------------------------------------------------------------

Rule 1594/2 (Power=1)
Violation of SLCs

      While a Player remains within the Jurisdiction of a SLC, e is
      required to abide by it, unless doing so would violate either
      the Rules or another SLC with higher precedence.  Violation of
      this requirement is the Class 1 Crime of Insubordination.

----------------------------------------------------------------------

Rule 1457/12 (Power=1)
Judicial Procedure for Violations of an SLC

      Only Players within the Jurisdiction of a SLC may CFJ that a
      Player has violated that SLC.

      All Players within the Jurisdiction of a SLC are automatically
      ineligible to Judge a CFJ that a Player has violated that SLC.

----------------------------------------------------------------------

Rule 1590/2 (Power=1)
Maintainer of SLCs

      For a SLC to be legally authorized, the Rules must specify a
      Player who is required to maintain a record of the content of
      that SLC; this Player is known as the Maintainer of that SLC.

      The Maintainer of a given SLC must provide a copy of it to any
      other Player who requests it, as soon as possible after the
      request is made.  If the SLC has changed between the time of the
      request and the time the Maintainer fulfills the request, the
      Maintainer must provide the SLC as it existed at the time of the
      request and must additionally document every change made to the
      SLC between the time of the request and the time of its
      fulfillment.

      The Maintainer of an SLC must also provide an updated copy of
      the SLC to all Players within its Jurisdiction as soon as
      possible after the SLC changes for any reason.

----------------------------------------------------------------------

Rule 1589/2 (Power=1)
Modification of SLCs

      A SLC shall not be changed except in accordance with the Rules.
      Notwithstanding any other method which may be defined, a SLC may
      always be changed by the operation of an instrument of Power 1
      or greater.

      A SLC is permitted to define its own mechanisms for changing its
      own content, and any change to a SLC adopted in accordance with
      its own mechanisms is legal.

----------------------------------------------------------------------

Rule 1592/0 (Power=1)
Authority of SLCs to Change Properties

      A SLC has the power to define the manner in which certain
      properties of entities are changed.  This power shall be limited
      to any property solely defined by that SLC and to any other
      property to which the Rules grant that SLC this authority.

----------------------------------------------------------------------

======================================================================
Organizations
----------------------------------------------------------------------

Rule 1528/7 (Power=1)
Organizations

      An Organization is an entity designated as such by the Rules.

      Each Organization shall have the following properties:

        a) A Name.
        b) A Class.
        c) A Charter.
        d) An Administrator.
        e) One or more Members.

      Any of these properties may be changed by unanimous agreement of
      all Members, except for Class which may never change.

----------------------------------------------------------------------

Rule 1614/7 (Power=1)
Names of Organizations

      Each Organization has a unique Name.  The Name of an
      Organization may only change as specified by its Charter or by
      the Rules.

----------------------------------------------------------------------

Rule 1987/2 (Power=1)
Classes of Organizations

      The following Classes of Organizations exist:

        a) Contests.
        b) Monasteries.

----------------------------------------------------------------------

Rule 1612/2 (Power=1)
Charters of Organizations

      Each Organization has an associated SLC, known as its Charter.
      The Charter of an Organization may only change as specified by
      its Charter or by the Rules.

      A Member of an Organization is a Player within the jurisdiction
      of its Charter.

      Rules to the contrary notwithstanding, no Player shall ever
      involuntarily become a Member of an Organization.

      When an Organization ceases to exist, its Charter ceases to
      exist.

----------------------------------------------------------------------

Rule 1531/10 (Power=1)
Administrators of Organizations

      Each Organization shall have an Administrator, who must be a
      Member.  The Administrator of an Organization may only change as
      specified by its Charter or by the Rules.

      The Administrator is Maintainer of the Charter, unless otherwise
      specified by its Charter or by the Rules.

      The Administrator shall inform the Notary of the following
      changes as soon as possible after they occur, and identify the
      nature of the change:

       a) The Name changes.
       b) The Administrator changes.
       c) The Executor changes.
       d) The Maintainer of the Charter changes.
       e) The jurisdiction of the Charter changes.
       f) The Organization voluntarily dissolves.
       g) The Charter changes.

----------------------------------------------------------------------

Rule 1533/13 (Power=1)
Application to Create an Organization

      An Application to Create an Organization (ACO) shall be
      submitted to the Notary.

      To be valid, an ACO must specify all properties that an
      Organization is required to have.  Other Rules may place further
      conditions on the validity of ACOs for a specific Class of
      Organization.

      The effect of submitting a valid ACO is to create the
      prospective Organization, with the Sponsor and signatories as
      Foundors and initial Members.

----------------------------------------------------------------------

Rule 1397/7 (Power=1)
Dissolution of Organizations

      A Organization shall cease to exist only as specified by its
      Charter or by the Rules.

      An Organization shall cease to exist if it would otherwise lack
      a property that Organizations are required to have.

----------------------------------------------------------------------

Rule 2038/0 (Power=1)
Joining a Monastery

      A Player shall be added to the Membership of a Monastery only
      when the Player to be added has sent the Administrator of the
      Monastery in question a message requesting the be added to the
      membership of that Monastery and the addition of that Player to
      that Monastery's membership is otherwise permitted by that
      Monastery's SLC.

----------------------------------------------------------------------

======================================================================
The Notary
----------------------------------------------------------------------

Rule 1458/15 (Power=1)
The Notary

      The Notary is an office; its holder is responsible for
      maintaining a record of organizations and their jurisdictions.

      The Notary's weekly report shall include the following
      information for each organization:

        a) Its name.
        b) Its administrator.
        c) Its executor.
        d) The maintainer of its charter.
        e) A list of players within its jurisdiction.

      The Notary's monthly report shall include the charter of each
      organization.

      As soon as possible after the creation or dissolution of an
      organization, the Notary shall announce that fact.  If an
      organization is created, the Notary shall announce the above
      information for that organization.

----------------------------------------------------------------------

======================================================================
Groups and Contests
----------------------------------------------------------------------

Rule 1446/15 (Power=1)
Contests

      Each Contest is an Organization associated with an SLC
      called its Regulations.  The Administrator for each Contest
      is that Contest's Contestmaster, and the Players within
      the Jurisdiction of its SLC, other than the Contestmaster,
      are its Contestants.

      Any Player is permitted to be a Contestant or a Contestmaster of
      any Contest, unless that would conflict with that Contest's
      Regulations, or the Rules. A Contest must have exactly one
      Foundor, who becomes the Contest's initial Contestmaster.

      The ACO to create a Contest must be published to have effect.

----------------------------------------------------------------------

Rule 1539/4 (Power=1)
Regulations and Membership of Contests

      The regulations of a contest may specify the following:

        a) How a contestmaster is replaced.  No person may become
           contestmaster without eir consent.  If left unspecified,
           the contestmaster cannot change while the contest exists.

        b) Restrictions on players to become contestants.

        c) Conditions under which contestants cease to be contestants.

      No player is bound to obey any regulation or combination of
      regulations that conflict with the Rules.

      A player becomes a contestant, or ceases to be a contestant, by
      notifying the contestmaster.

      A contestmaster may publicly resign at any time, at which time e
      ceases to be contestmaster.

----------------------------------------------------------------------

======================================================================
Teams
----------------------------------------------------------------------

Rule 2041/1 (Power=1)
Teams

      All Players are grouped into units known as Teams.  No Player
      may belong to more than one Team at any time.

      Each Team shall have a Team Name by which it is known.  A Player
      in a Team may change that Team's Team Name with the Support of
      two other Players in the same Team.

----------------------------------------------------------------------

Rule 2053/1 (Power=1)
Team Points, Team Scores

      A Team Score is at all times an integer.  The Team Score of a
      Team is the total sum of all Points of all Players grouped into
      that Team, plus the Team's Team Points.

      A Team who has not been Awarded or Penalized since the last Team
      Win has zero Team Points.

      The Rules may specify that certain events may cause a certain
      Team to be Awarded or Penalised Team Points. If said event
      occurs, then any Player may notify the Scorekeepor of the Award
      or Penalty. The Scorekeepor shall then note the change in the
      affected Team Points.

      Such a notification must meet the following requirements, else
      it is ineffective:
      -- It must be sent within 7 days of the event
      -- It must unambiguously describe the event
      -- It must indicate the Rule allowing the Award or Penalty
      -- It must be the first valid notification for that specific
         event

      If the event did not actually occur, and the notification is
      challenged within 7 days for this reason, then the notification
      is invalid and points do not change.

      If the event did not actually occur, and the notification is not
      challenged within 7 days for this reason, then the notification
      is valid and points change.  If the notification is challenged
      later, then the team may be penalized/awarded a number of points
      equal to the original award/penalty.


----------------------------------------------------------------------

Rule 2042/6 (Power=1)
Team Wins

      A Team achieves a Team Win when its Team Score reaches reaches
      the Team Points Goal, as set in the Scorekeepor's Budget.

      The Scorekeepor shall make a public announcement of the Team Win
      as soon as possible after the Team Win is achieved.  In the
      announcement the Scorekeepor shall award the Boon of Teamwork to
      each Player in the winning Team.

      Later in the same announcement the Scorekeepor shall reassign
      the grouping of Players into Teams as follows;

      1) The Player with the highest Score in the Team with the
         highest Team Score is assigned to the Team with the lowest
         Team Score.

      2) The Player who has the lowest Score in the Team with the
         lowest Team Score is assigned as to distribute the players as
         evenly as possible among the Teams.

      3) All other Players remain assigned to the same Teams.

      If in any of the above there is a choice of more than one Player
      or Team, the Scorekeepor shall choose between the applicable
      Players or Teams as e sees fit. The Scorekeepor shall include
      the details of the reassignments in eir announcement.

      The Scorekeepor may rename any Team in this announcement, if e
      chooses to do so.  That Team shall be known by its new name
      henceforth.

      Upon the Scorekeepor's announcement, all Players' Scores and all
      Teams' Scores are set to zero.

----------------------------------------------------------------------

Rule 2043/0 (Power=1)
New Player Team Assignment

      As soon as possible after a Player registers, the Scorekeepor
      shall assign em to a Team and publicly announce the assignment.
      The Scorekeepor shall make the assignment so as to distribute
      the players as evenly as possible among the teams. If more than
      one assignment would achieve this, the Scorekeepor may choose
      among them.

----------------------------------------------------------------------

Rule 2062/0 (Power=1)
Team Captains

      Leadership is a loose Team switch with values null and each of
      the Team's Members.  The Scorekeepor shall maintain and report
      records for this switch.

      If a Team's leadership is null, any Member of that Team may flip
      the Team's leadership, Without Objection from the other Members
      of that Team.

      If a Team's leadership is non-null, the leadership identifies
      the Team Captain, who is the Executor of that Team.  The Captain
      may flip eir Team's leadership without restriction; any other
      Member of the Team may flip the Team's leadership with N
      Supporters, where N + 1 is the minimal majority of that Team's
      Members.

      If the Team Captain ceases to be a member of the Team, that
      Team's leadership becomes null.

----------------------------------------------------------------------

======================================================================
Winners' Hall of Ugly Fountains
----------------------------------------------------------------------

Rule 2029/0 (Power=4)
Town Fountain

                      /\   /\
                      / \ / \
                         T
                        his
                      Power-4
               Rule (the first ever)
                was placed to honor
           The Agoran  Spirit Of The Game
           by Goethe, Steve, Murphy, root
           and OscarMeyr, Scamsters. Look
           on our works, ye Marvy, but do
      always Dance a Powerful Dance.  Hail Eris!

----------------------------------------------------------------------