THE SHORT LOGICAL RULESET ====================================================================== The Game of Agora ---------------------------------------------------------------------- Rule 1020/0 (MI=3) Name is Agora The Official Name of this Nomic shall be Agora. ---------------------------------------------------------------------- Rule 101/0 (MI=3) Obey the Rules All Players must always abide by all the Rules then in effect, in the form in which they are then in effect. The Rules in the Initial Set are in effect at the beginning of the first game. The Initial Set consists of Rules 101-116 (Immutable) and 201-219 (Mutable). ---------------------------------------------------------------------- Rule 116/0 (MI=3) Permissibility of the Unprohibited Whatever is not prohibited or regulated by a Rule is permitted and unregulated, with the sole exception of changing the Rules, which is permitted only when a Rule or set of Rules explicitly or implicitly permits it. ---------------------------------------------------------------------- Rule 1011/3 (MI=2) Game Entities May Not Be Arbitrarily Changed A "Nomic Property" is any property of any entity which that entity possesses solely by the virtue of the Rules defining that property. No Nomic Property shall be changed except in accordance with procedures specified by the Rules. ---------------------------------------------------------------------- Rule 1527/1 (MI=1) Timing of Multiple Events in One Message Whenever a message contains more than one notification, report, or other communication in which the Rules place some legal significance, the communications in that message shall be taken to have been sent sequentially, separated by infinitesimal increments of time, in the order which they appear in the message. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- Rule 1600/1 (MI=1) Standard Mathematics Except where the Rules explicitly state otherwise, any mathematical term in the Rules shall be construed to have the definition usually given to it in standard mathematics. In particular, "number" shall mean "real number." ---------------------------------------------------------------------- Rule 754/2 (MI=1) Spelling and Grammar Errors Differences in spelling, grammar, or dialect, or the substitution of a word or phrase by a synonym or abbreviation, are inconsequential in all forms of Nomic communication, as long as there is no ambiguity in meaning. In other words, the meaning or validity of such communication is not altered in any way by such discrepancies. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- Rule 795/2 (MI=1) Accurate Quoting Shall Not Be Penalized When a Player quotes a Rule, Proposal, Statement, Judgement, the words of another Player, or other references, that Player shall not be penalized in any way for the terminology or grammar used in those quotes. For the purpose of this Rule, a gain or loss of Kudos by any means shall not be construed as a punishment. This Rule takes precedence over any other Rule which specifies terminology or grammar. ---------------------------------------------------------------------- Rule 1497/4 (MI=1) Truth in Advertising A Player who presents as correct information which e believes to be incorrect as part of any message sent to the Public Forum or in response to a request for information which that Player is required to provide commits the Crime of Misrepresentation, a Class C Crime. A Player who presents as correct information which e believes to be incorrect as part of a message to an Officer which that Officer is then required to act upon commits the Crime of Falsification, a Class C Crime. A Player who presents as correct information which e believes to be incorrect as part of evidence in a Claim of Error, Call for Judgement, or Judgement commits the Crime of Perjury, a Class B Crime. A Player shall never be convicted of more than one of the above Crimes for the same act. ---------------------------------------------------------------------- ====================================================================== Definitions ---------------------------------------------------------------------- Rule 1586/1 (MI=1) Definition and Continuity of Entities A "Nomic Entity" is any entity which has no discernible existence without the Rules, only existing by virtue of the Rules defining it to exist. No two Nomic Entities (including Players) shall have the same name or nickname. When the Rules defining a given Nomic Entity are repealed or amended such that they no longer define that entity, that entity ceases to exist, along with any properties it may have possessed. When the Rules defining a given Nomic Entity are amended such that they still define the Entity but in a different way or with different properties, that entity and its properties continue to exist to whatever extent is possible under the new definition. ---------------------------------------------------------------------- Rule 478/8 (MI=1) The Public Forum The "Public Forum" is any medium legally designated as such by the Registrar. The Registrar is permitted to designate a medium as a Public Forum only if, to the best of the Registrar's knowledge and under normal circumstances, any message transmitted via that medium will be received by all Players. It is the responsibility of each Active Player to ensure that e is able to receive messages sent to every medium which the Registrar has designated as a Public Forum. The temporary inability of a Player to receive a Public Forum does not deprive that medium of any legal significance as a Public Forum. Sending a message, by any medium or combination of media, to every Active Player, is equivalent to sending it to the Public Forum, provided that the message bears a clear indication that it is intended to be a message to the Public Forum, and it is verifiable that the message was in fact sent to every Active Player. Whenever the Rules calls upon some Player to "announce", "post", or "distribute" some communication or notification, this shall be accomplished by posting the communication or notification to the Public Forum, unless another rule specifies otherwise ---------------------------------------------------------------------- Rule 459/1 (MI=1) The Nomic Week The Nomic Week begins at midnight, GMT, each Monday. Any automatic change in the state of the Game which must occur weekly occurs at the beginning of the Nomic Week. Any automatic change which must occur monthly occurs at midnight, GMT, on the first of the month. Any automatic change which must occur quarterly occurs at midnight, GMT, on the first day of each calendar quarter. This Rule defers to any Rule that defines another explicit schedule for events. Any activity that must be performed at least weekly, monthly, or quarterly, must occur at least once in the given period. ---------------------------------------------------------------------- Rule 1274/1 (MI=3) Definition of Indices Let there be a class of Entities known as "Indices" (singular: "Index"). An Index shall have a value, which is either a non-negative real number or the special value "Unanimity". An Index of Unanimity is greater than any other Index. When comparing other Indices, the Index which is numerically greater is the greater Index. ---------------------------------------------------------------------- Rule 1023/9 (MI=2) Definition of "As Soon As Possible" Whenever a Player is required to perform a certain action "as soon as possible", then: (i) if the action is one that a Player is required to perform in the course of carrying out Official duties, then the Player is required to perform the action within a week, and no earlier than any other action which the performance of the duties of that Office already requires em to perform as soon as possible; otherwise, (ii) e is required to perform that action within a week, and no earlier than any other action e is already required to perform as soon as possible which is not an action performed in the course of carrying out Official duties. A Player who fails to observe these requirements commits the the Infraction of Tardiness, the penalty for which shall be the same as that for a Class D Crime. All Players are authorized to detect and report the commission of the Infraction of Tardiness. Activity of a purely discussionary nature is excluded from the ordering requirement, and may be conducted at any time. This Rule does not deprive actions which do not conform to its requirements of whatever effects they would otherwise have. Rather, this Rule defines the latest time at which actions to be performed "as soon as possible" may be performed without incurring a Penalty. It takes precedence over other Rules which define a later latest time for the performance of these actions. Other Rules may impose earlier latest times, and if so, this Rule defers to them. This Rule defers to Rules which describe the responsibilities of Players who are On Hold, and to any Rules which impose different requirements on the timing of Official Duties. ---------------------------------------------------------------------- Rule 1079/2 (MI=1) Definition of "Random" When a rule requires a random choice, that choice shall be made among all the possible choices with equal probability. Because of the impossibility of finding a truly random test, "equal", for the purposes of the above statement, shall mean "reasonably close to equal". It is up to common sense to determine what is reasonably close to equal; however, the burden of proof of a method's randomness lies with the Player who used the method. The probability of a Platonic solid or coin, which is not specially weighted, falling on any given face is, for the purposes of this Rule, close enough to equal to satisfy the above requirement. The Speaker shall make all random determinations required by the Rules except when the Rules specify another party to make the determination. ---------------------------------------------------------------------- ====================================================================== The Rules ---------------------------------------------------------------------- Rule 1021/5 (MI=1) Mutability Indices Let there be, associated with each Rule, an Index called that Rule's Mutability Index. The Mutability Index of a Rule is a part of that Rule, and cannot be changed except by the application of a Rule Change of a type that the Rules state can change a Rule's Mutability Index. The Mutability Index of a Rule can never be changed such that it is less than 1 or greater than 4; any Rule Change which would do so does not have legal effect. ---------------------------------------------------------------------- Rule 114/1 (MI=3) Rules Can Always Be Changed It must always be possible to make arbitrary modifications to the ruleset by some combination of player actions. Any change to the gamestate that would cause this condition to become false does not occur, any rule to the contrary notwithstanding. ---------------------------------------------------------------------- Rule 1482/0 (MI=3) Precedence Between Rules with Unequal MI's In a conflict between Rules with different Mutability Indices, the Rule with the higher Mutability Index takes precedence over the Rule with the lower Mutability Index. ---------------------------------------------------------------------- Rule 1030/3 (MI=3) Precedence Between Rules with Equal MI's If two or more Rules with the same Mutability Indices conflict with one another, then the Rule with the lower Number takes precedence. If at least one of the Rules in conflict explicitly says of itself that it defers to another Rule (or type of Rule) or takes precedence over another Rule (or type of Rule), then such provisions shall supercede the numerical method for determining precedence. If all of the Rules in conflict explicitly say that their precedence relations are determined by some other Rule for determining precedence relations, then the determinations of the precedence determining Rule shall supercede the numerical method for determining precedence. If two or more Rules claim to take precedence over one another or defer to one another, then the numerical method again governs. ---------------------------------------------------------------------- Rule 1513/1 (MI=1) Authority of Non-Rule Entities It is legal for the Rules to grant the power to require Players to perform (or not perform) actions to Nomic Entities created in accordance with the Rules. Such Entities shall have whatever power is granted to them by the Rules. In the event that the requirements of such an Entity conflicts with the Rules, the Rules shall always take precedence. If two or more such Entities conflict with one another, then the relative precedence of the respective Rules which grant coercive Power to the Entities in conflict shall determine which requirements take precedence. If two or more Entities which are authorized by the same Rule conflict, then the Entity which was created first under the authority of that Rule takes precedence over the others. No Nomic Entity is permitted to require a Player to perform or not perform an action unless the information of which actions can be required of em by that Entity has been previously provided to that Player. Especially, no body of text is permitted to require Players to perform or not perform any actions unless said body of text has previously been made available to that Player. ---------------------------------------------------------------------- Rule 1454/3 (MI=1) The Virus There is a Nomic Entity called the Virus which has the effect of altering the texts of Rules, in the manner and under the conditions set out below. This process is known as "infection". The effect of the Virus on a Rule, when it has an effect, is that of a non-Proposed Amendment to that Rule. Thus, the Virus can only be effective inasmuch as it satisfies the Rules for the effectiveness of non-Proposed Rule Changes. The selection of the Rule to be infected by the Virus occurs as follows: as soon as possible after the beginning of each Nomic Week, the Rulekeepor shall select a random integer in the range [M,N], where M and N are, respectively, the numbers of the lowest and highest numbered Rules at the beginning of that week. Call a number selected in this way a Virus Number. If the Virus Number selected is the number of a Rule, then that Rule is infected as described below, and no further Virus Numbers are selected in that week. If the Virus Number is not the number of a Rule, then a new Virus Number is selected as above, unless five such Virus Numbers (none of which is the number of a Rule) have already been selected in that week. In that case, the Virus is ineffective and no Rule is infected in that week. The Rulekeepor shall publish the results of the selection process in the Public Forum within 24 hours of the completion of that process. If a Rule has been infected, e shall announce the number of that Rule. If no Rule has been infected, then e shall announce that no Rule has been infected. An infected Rule is amended in the following way, given that other Rules permit it: if the Rule does not already contain the sentence "This Rule defers to all other Rules which do not contain this sentence.", then that sentence is appended to the Rule. If the Rule already contains the sentence, then the sentence is deleted from the Rule. There is one exception to the above: if this Rule is the infected Rule, then this Rule automatically Repeals itself. All Rule Changes by the Virus shall be Unattributed. ---------------------------------------------------------------------- ====================================================================== The Players ---------------------------------------------------------------------- Rule 869/5 (MI=1) Registered Players A Player is any person who is registered as a Player. A person is Registered to play when e sends a message to the Public Forum requesting Registration; this Rule defers to Rules which would prevent such a Registration. If a Player has to be identified for whatever purpose, then the use of that Player's Agora nickname is preferred, but not obligatory: *any* unambiguous way of identification is allowed. ---------------------------------------------------------------------- Rule 1676/1 (MI=1) Grace Period for New Players Whenever a person registers as a Player in Agora, and that person has not been registered as a Player in Agora at any time within the 12 months prior to this registration, e is subject to a Grace Period that begins at the time of eir registration and ends two months afterwards. A Player's Grace Period shall immediately end if that Player is elected to any Office. A Player is only subject to the Grace Period resulting from eir own registration. The Registrar shall maintain a list of all Grace Periods that are in progress. For each such Grace Period this list shall include the Player subject to the Grace Period, the time at which it started, and the time at which it will end. This list is known as the Pink Pages, and is part of the Registrar's Report. ---------------------------------------------------------------------- Rule 1677/0 (MI=1) Currency Awards for New Players Upon the start of a Player's Grace Period, that player shall receive an award of 20 Mil from the Bank. Upon the end of a Player's Grace Period, that Player shall receive 3 EVs from the Bank. These awards are detected and reported by the Registrar. ---------------------------------------------------------------------- Rule 1432/1 (MI=2) Player Uniqueness If a Person becomes a Player, then ceases to be a Player, then becomes a Player once again, the Person becomes the same Player as e was previously. Further, no person may be registered as a Player more than once concurrently. ---------------------------------------------------------------------- Rule 113/1 (MI=3) Players may always opt out A Player may always deregister from the Game rather than continue to play or incur a Game penalty. No penalty worse than deregistration, in the judgment of the Player to incur it, may be imposed. CFJ 826, Nov. 15 1995: Rule 113 should be interpreted such that, even if a Player considers a penalty to be worse than deregistration, e is still subject to it unless e actually deregisters or is deregistered. Relevant Rules: 113 CFJ 853, Feb. 2 1996: Rule 113 should be interpreted such that it does not allow a Player to deregister retroactively. Relevant Rules: 113 CFJ 856, Feb. 20 1996: Rule 113/1 should be interpreted to mean simply that a Player may always deregister from the Game rather than continue to play. The other language in the Rule is merely a gloss on that basic content, illustrating some of its implications;it does not change the essential meaning of the Rule. Relevant Rules: 113 ---------------------------------------------------------------------- Rule 103/0 (MI=3) The Speaker and Voters At any time, each Player shall be either a Voter or the Speaker; no Player may simultaneously be a Voter and a Speaker. At any time, there shall be exactly one Speaker. The term "Player" in the Rules shall specifically include both the Voters and the Speaker. ---------------------------------------------------------------------- Rule 104/0 (MI=3) First Speaker The Speaker for the first game shall be Michael Norrish. ---------------------------------------------------------------------- Rule 1016/8 (MI=2) Putting Oneself on Hold At any time, each Player shall either be On Hold or Off Hold. This status shall not be changed except as specified in the Rules. When a Player registers (or reregisters), e is Off Hold. An Off Hold Player becomes On Hold when e posts a message to the Public Forum stating that e wishes to be On Hold. An On Hold Player becomes Off Hold when e posts a message to the Public Forum stating that e wishes to be Off Hold, provided that e has been On Hold for at least 96 hours. ---------------------------------------------------------------------- Rule 1584/0 (MI=2) Absolvement of Duty for On Hold Players An On Hold Player is not permitted to Vote on Proposals, make Proposals, or hold Office, and cannot be required by the Rules to perform any duty or action, unless that Rule specifically states that it can require On Hold Players to perform actions. This Rule takes precedence over every other Rule. ---------------------------------------------------------------------- Rule 1043/3 (MI=1) Deregistration A Voter may deregister from Agora by sending a message to the Public Forum announcing eir deregistration. A Voter who deregisters in this fashion ceases to be a Player effective at the time date-stamped on that message, and any attempts by em to reregister before the beginning of the next month are without effect; this Rule takes precedence over Rules which would cause em to be reregistered before the beginning of the next month. Other Rules may define other conditions under which Voters may be deregistered. ---------------------------------------------------------------------- Rule 1042/5 (MI=1) Deregistration Due to Inactivity A Player is Absent if either of the following is true: * e is not On Hold and, for the period of fourteen days immediately preceding, has neither sent a message to the Public Forum, nor sent, to any other Player, a message of a nature such the Rules required the receiving Player to record the receipt of the message; or * e is presently on Hold and has been On Hold without interruption for the entire period of sixty days immediately preceding. An Absent Voter is deregistered when any other Player correctly alleges the Absence of that Player in an announcement to the Public Forum. Whenever a Player publically alleges the Absence of a Voter, the Registrar shall determine the correctness of the allegation (unless the Voter alleged to be absent is the Registrar, in which case the Speaker shall do so), and announce that determination as soon as possible. However, the failure of the Registrar (or Speaker, as appropriate) to post a timely determination does not in any way invalidate the deregistration of a Voter correctly alleged to be Absent. This Rule in no way precludes a Player from being deregistered by other means, and takes precedence over any Rule which would prevent a Player from being deregistered by this Rule. ---------------------------------------------------------------------- ====================================================================== Officers ---------------------------------------------------------------------- Rule 1006/6 (MI=1) Defaults for Officers An Office is a position of authority or responsibility established by the Rules and held by a Player, who is called an Officer. At any time, an Office is held by exactly one Player; if no other Rule directly or indirectly specifies which Player holds an Office, it shall be held by the Speaker. A position of responsibility or authority is only an Office if the Rules specifically designate it as such. An Office only exists as long as there is a Rule in force which specifies that it exists. If the Rule or Rules which mandated the existence of an Office are changed such that they no longer do so, that Office ceases to exist. A given Office has whatever duties, responsibilities, and privileges that the Rules assign to it. ---------------------------------------------------------------------- Rule 1064/6 (MI=1) Freedom of Information Act If a Player is mandated by the Rules to maintain a set of records, these records must be available for public perusal, unless such records are designated by the Rules as private. A Player who maintains such records must provide a copy of these Records to any other Player upon request within one week. If e fails to so provide a copy of the requested records within one week, e commits Unlawful Nondisclosure, a Class D Crime, unless the Records are unavailable for reasons beyond eir control and e reports this fact, with explanation, within one week. For the purpose of this Rule, all records pertaining to Votes currently in progress, excluding the text of the Proposals under consideration, are designated as private until the end of the Voting Period. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- Rule 1431/6 (MI=1) Claims of Error A Claim of Error is a message posted to the Public Forum to the effect that a specific post to the Public Forum misrepresents the actual Game State, and documenting the nature of the error. A Response to a Claim of Error consists in posting to the Public Forum either a denial of the Claim, or an admission of the Claim, which shall then include a corrected version of the portion of the relevant message which was in error. A Response must be provided by the Player who is required by the Rules to publish the information subject to a Claim within one week of the Claim being made, unless any of the following holds: * a previous Claim was made concerning the same error * the relevant message has been posted more than 21 days before * another message by the same Player has corrected the error A Player who fails to post a Response whithin the alloted time commits an Infraction carrying a penalty of 1 Blot, to be reported by the Player who posted the Claim. A Player who incorrectly issues a denial of a Claim commits a Class 1 Crime. ---------------------------------------------------------------------- Rule 1550/1 (MI=1) Vote of Confidence Directive There is a Directive known as a Vote of Confidence (VOC). A VOC Directive must unambiguously specify a valid Official Document of Agora Nomic, as specified in other Rules. If a VOC Directive specifies a Document that is not valid, or a Document that is no longer valid at the time of the Adoption of the Proposal containing the Directive, the Directive shall have no effect, even if its Proposal is Adopted. When the Rules refer to the "Adoption" of a VOC Directive, they mean that the VOC Directive was contained in a Proposal that was Adopted, and that the VOC Directive was allowed to have effect by this and other Rules. ---------------------------------------------------------------------- Rule 1551/1 (MI=1) Adoption of a VOC Directive Adoption of a Vote of Confidence (VOC) Directive conforms the Game State to what it would be if the valid Official Document specified within the VOC Directive was completely true and accurate at the time of the Document's publication in the Public Forum. i.e. the State of the Game upon Adoption becomes that specified within the Document, plus all subsequent legal changes between the time of its publication and the Adoption of the VOC Directive. All Game State changes due to a VOC Directive occur upon passage of the Directive. A VOC Directive does not have retroactive effects. A Document specified within an Adopted VOC Directive is true and accurate. The Game State it references may not be retroactively modified prior to the time it was published in the Public Forum, even to reflect a prior mistake, retracted or illegal move, or an Injunction. This Rule takes precedence over any Rule that would allow such retroactive alterations or corrections to the Game State. In no way does a VOC Directive invalidate, reverse, alter or cancel any prior moves or transfers, even unrecorded or overlooked ones. Nor does a VOC Directive change the legality or illegality of any prior move. A VOC Directive only adjusts the actual Game State to conform to that perceived by the Players and Officers in Official Documentation. After a Document is subject to the adoption of a VOC Directive, the Player in charge of maintaining that Document shall annotate all subsequent publications of that Document with the date of the last such publication that was subject to the adoption of a VOC Directive. i.e. the date the subject Document was published in the Public Forum, not the date the VOC Directive was Adopted. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- Rule 1552/0 (MI=1) Documents Subject to VOC Directives In order for an Official Document to be valid for the purpose of a Vote of Confidence (VOC) Directive, it must satisfy all the following criteria at the time the VOC Directive is Proposed: i) The Rules require some specific Player to produce and/or maintain the document. ii) The Rules required it to be published in the Public Forum. (A requirement that it be sent to all Players fulfills this criteria.) iii) It is not currently subject to a Claim of Error. (COE) iv) It is not currently subject to a pending Call for Judgement (CFJ), or a pending Appeal of a CFJ. v) The information within the Document has not been superseded by a subsequent Document. vi) The Document is not the Ruleset. The Ruleset is specifically excluded from all VOC Directives. Further, a Document can become invalid during the Voting Period of a VOC Directive if any of the following occurs: i) The Document is superseded by a subsequent Document which contradicts the information in the prior Document. This does not apply if there is a COE alleging the contradiction is an error, and the error is admitted before the end of the VOC Directive's Voting Period. ii) A COE is made on the Document, and the COE has not been denied before the end of the VOC Directive's Voting Period. iii) The Document becomes subject to a pending CFJ or a pending appeal of a CFJ. If another Document is issued during the Voting Period of a VOC Directive that does not contradict the prior Document it does not alter the validity of the prior Document. ---------------------------------------------------------------------- Rule 1555/2 (MI=1) Retirement and Removal from Offices When an Officer is retired from an Office, e ceases to hold it in the normal fashion, but continues to hold the Office temporarily. When an Officer is removed from Office, the Speaker shall become the temporary holder of that Office, unless another Rule specifies a different Player who is to become the temporary holder of that Office. If an Officer goes On Hold, deregisters, or is deregistered, e shall immediately be removed from every Office e holds. ---------------------------------------------------------------------- Rule 1556/0 (MI=1) Terms of Service for Offices Unless otherwise specified, the Term of Service for an Office shall expire on the first day of the third month following the month in which the Officer in question was elected to that Office. At the exhaustion of an Office's Term of Service, the Officer holding that Office shall be retired from that Office. This Rule defers to Rules which specify a different Term of Service for specific Offices. ---------------------------------------------------------------------- Rule 880/4 (MI=1) Resignation of Offices An Officer is always permitted to resign from any Office e holds, provided e specifies another Player to succeed em, who then becomes the temporary holder of that Office. For this appointment to be valid, this Player must either explicitly and publically consent to becoming the new holder of that Office within seven days of such appointment, or be the Speaker. The Speaker can be appointed to hold an Office temporarily without consenting, and may not refuse such an appointment. An Officer who resigns without appointing a successor is deemed to have appointed the Speaker to succeed em. A change in the identity of the Speaker does not automatically cause the transfer of any Offices being held by the former Speaker to the new Speaker. ---------------------------------------------------------------------- Rule 1645/1 (MI=1) Temporary Delegation of Office A Player who holds an Office in the normal fashion is permitted to appoint another Player to perform the duties of that Office, for a Period not exceeding two weeks. This is called Delegation; the Player doing the appointing is herein referred to as the Delegating Player and the Player so appointed is herein referred to as the Delegated Player. An Office is legally Delegated if and only if the following conditions are met: (i) the Delegating Player has posted to the Public Forum a Notice of Delegation, naming the Office being Delegated and the Delegated Player; (ii) the Delegated Player is permitted by the Rules to hold the Office at the commencement of the Period of Delegation; (iii) the Delegated Player has posted, within the week immediately preceding or immediately following the posting of the Notice of Delegation, and to the Public Forum, a Notice of Consent to Delegation for that Office; (iv) the Delegating Player still holds the Office in the normal fashion at the commencement of the Period of Delegation; (v) the Period of Delegation has commenced and not yet concluded. The Period of Delegation commences at the time the Notice of Delegation is posted, or at the time the Notice of Consent to Delegation is posted, or at the time (if any) specified by the Delegating Player, whichever is latest. The Period of Delegation concludes two weeks after the Period of Delegation commences, or at the end of the Term of Service for the Delegated Office, or at the time (if any) specified by the Delegating Player, whichever is earliest. During the Period of Delegation, the Delegating Player ceases to hold the Delegated Office; the Delegated Player holds the Office temporarily, and earns the Salary for that Office as described in other Rules. At the end of the Period of Delegation, the Delegated Player ceases to hold the Delegated Office, and the Delegating Player resumes holding the Office in the normal fashion, unless the Term of Service for that Office has expired. In that case, the Delegated Player continues to hold the Office temporarily, although the Office ceases to be a delegated Office. ---------------------------------------------------------------------- Rule 790/6 (MI=1) Filling Vacant Offices An Office is "held in the normal fashion" if and only if the Officer holding that Office was elected to that Office and has neither resigned from it nor been retired or removed from it. An Office which is not held in the normal fashion is said to be held temporarily. As soon as possible after it occurs that there is an undelegated Office which is being held temporarily, and for which no Election is already being conducted, the Registrar shall initiate an Election to fill that Office, as described elsewhere. However, if the Office in question is that of the Registrar, the Speaker shall instead initiate the Election. The winner of that Election shall then hold that Office until e resigns or is retired or removed from that Office. ---------------------------------------------------------------------- Rule 1486/3 (MI=1) Procedure to Impeach An Officer An Officer is Impeached when a Referendum calling for the Impeachment of the Officer passes. Any Active Player is permitted to call such a Referendum at any time, by requesting such to the Public Forum. The Referendum must list both the Office and the Player holding this Office by name. If upon passage of the Referendum the named Player is holding the named Office, then that Player is immediately removed from that Office. For this Referendum the default procedure for referenda is modified as follows: Vote Collector is the Player who called for the Impeachment Referendum. Voting Entities do not include the Officer under consideration for Impeachment. Adoption Ratio is 2. ---------------------------------------------------------------------- Rule 1644/1 (MI=1) Dereliction of Duty A Player who: (i) holds an Office in the normal fashion whose duties include the weekly production of an Official Report, and (ii) fails in 3 consecutive weeks to produce the weekly Report for that Office commits the Infraction of Dereliction of Duty. The penalty for the commission of this Infraction is the same as that for a Class B Crime, in addition to which the Player is removed from the Office in the performance of whose duties e has been Derelict. The Registrar is the Officer authorized to detect and report the commission of Infractions of Dereliction of Duty by Officers other than the Registrar. The Clerk of the Courts is the Officer authorized to detect and report the commission of the Infraction of Dereliction of Duty by the Registrar. ---------------------------------------------------------------------- Rule 1665/0 (MI=1) Abuse of Responsibility The Rules can give certain Officers latitude to make certain decisions and determinations based upon their judgement. When these decisions and determinations have effect on the Game State, Players shall always have the ability to make Claims of Error alleging that these decisions and determinations were made outside the authority given to the Officer. This Rule takes precidence over any Rule which otherwise defines a final arbiter for such decisions and determinations. If such a Claim is denied by the Officer, the Player making the Claim is then permitted to make a Call for Judgement alleging that the Officer is guilty of Abuse of Responsibility, a Class C Crime. This is the only time such a CFJ is permitted. In Judging such a CFJ, to find the Officer guilty the Judge must establish that the Officer did one of the following: i) Went beyond all reasonable interpretations of the Rules. ii) That e disregarded explicit instructions the Rules gave in regard to eir decisions and determinations. iii) That e showed a pathological lack of judgement in such decisions and determinations. The accused Officer must be given the opportunity to explain eir actions. And such Judgements shall be made in accord to the strictest possible standard of proof. ---------------------------------------------------------------------- Rule 1585/1 (MI=2) Official Duties upon Officer Change Whenever the holder of an Office changes, any duties which the Rules had imposed upon the prior holder of that Office as a consequence of holding that Office which have not been fulfilled must instead be fulfilled by the new holder of that Office, as soon as possible after the change of Officer occurs and in the same order in which the prior holder of that Office had been required to fulfill them. The former holder of the Office is absolved of performing all such duties, any Rule to the contrary notwithstanding. ---------------------------------------------------------------------- Rule 1553/0 (MI=1) Officer Transition Whenever a Player ceases to hold an Office, that Player shall make a reasonable effort to ensure that all materials necessary for the conduct of that Office, including any records the holder of that Office is required to maintain, are made available to the next Player to hold that Office. A Player who fails to do so violates this Rule, and commits a Class C Crime. ---------------------------------------------------------------------- Rule 1664/1 (MI=1) Rebellion Any Player is either Abiding or Rebellious. At the time this Rule is created, all Players are Abiding. A new Player is always Abiding. A Player can switch from Abiding to Rebellious or from Rebellious to Abiding by sending a message to the Public Forum saying e does change so. The Registrar shall maintain a list of all Players that are Rebellious, and shall publish this list weekly. If at any time at least 1/3 of all Players are Rebellious a Revolt occurs. The Registrar must post the fact that a Revolt has occured to the Public Forum as soon as possible. If a revolt occurs, then: - The Speaker-Elect becomes Speaker - All Players that hold one or more Offices are retired from all such Offices. - All Rebellious Players become Abiding again ---------------------------------------------------------------------- Rule 1643/0 (MI=1) Statements of Policy A document is a Statement of Policy if and only if it meets the following requirements : * it is posted to the Public Forum * it claims, in these exact terms, to be a "Statement of Policy" * it specifies, by name, an Office which it pertains to * that Office is held by its author. A Statement of Policy, when issued, becomes an SLC, the Jurisdiction of which irrevocably consists of the Player holding the Office named therein. That Player shall also be its Maintainer. An Officer shall be permitted to change eir own Statement of Policy by issuing a new version to the Public Forum. Further, any Statement of Policy ceases to exist whenever the Office it pertains to ceases to be held by the Player it constrains. Any violation of a SOP constitutes a Crime of Breach of Policy, the penalty for which shall be 2 Blots. ---------------------------------------------------------------------- Rule 1007/10 (MI=1) Default Salary of Officers At the beginning of each Nomic Week, each Officer shall receive the designated Salary for each Office e has held without interruption for the entire five days preceding. If the Rules pertaining to an Office require that Officer to publish a document at least once per Nomic Week, that Officer's Salary for a given Week shall be forfeited if that document has not been distributed in the previous Week. The Registrar shall detect and report all transfers resulting from the payment of fixed weekly Salaries. There shall be a Basic Officer Salary, which is equal to 10 Marks. Salaries are permitted to be expressed in terms of the Basic Salary. Unless otherwise specified, the Salary for an Office shall be equal to the Basic Salary. ---------------------------------------------------------------------- ====================================================================== Making Proposals ---------------------------------------------------------------------- Rule 1483/1 (MI=1) Definition of Proposals A Proposal is created whenever a Proposing Entity delivers some collection of text to the Promotor with the clear indication that that text is intended to become a Proposal. The collection of text thus delivered is a new Proposal, and the Proposing Entity which delivered it its Proposer. A collection of text is said to be Proposed when it becomes a Proposal. The delivery of the text of an existing Proposal which was Proposed less than three weeks previously does not cause that text to become another Proposal, unless there is a clear indication that that text is intended to become a duplicate of a prior Proposal. In this case, the Proposing Entity must specifically acknowledge that the intended new Proposal is a duplicate of an existing Proposal. Further, the Promotor's distribution of previously undistributed Proposals never causes the Proposing of new Proposals. ---------------------------------------------------------------------- Rule 105/0 (MI=3) What Is a Rule Change? A Rule Change is any of the following: 1) the enactment of a new Rule (a "Creation"). ; 2) the amendment of an existing Rule (an "Amendment"); 3) the repeal of an existing Rule (a "Repeal"); 4) the modification of an existing Rule's Mutability Index (a "Mutation"). Additional Rule Changes may be created by appropriate legislation. No Rule Change may directly change any part of the Game State other than the Rules. No Rule may be changed except by the means of a Rule Change of a type specified in the Rules. ---------------------------------------------------------------------- Rule 115/0 (MI=3) Self-Referential Rules Allowed Rule Changes that affect Rules needed to allow or apply Rule Changes are as permissible as other Rule Changes. Even Rule Changes that amend or repeal their own authority are permissible. No Rule Change or type of move is impermissible solely on account of the self-reference or self-application of a Rule. ---------------------------------------------------------------------- Rule 107/0 (MI=3) Rule Changes Must Be Written Down Any proposed Rule Change must be written down (or otherwise communicated in print media) before it is voted on. If adopted, it must guide play in the form in which it was voted on. ---------------------------------------------------------------------- Rule 1339/5 (MI=3) Rule Changes There are two types of Rule Change. A Proposed Rule Change is a Rule Change which appears in a Proposal, and which, insofar as the Rules permit it to take effect, has the effect of Creating, Amending, Mutating, Repealing or otherwise changing a Rule as defined elsewhere in the Rules, directly as a result of the passage of a Proposal. A non-Proposed Rule Change has the same effect as a Proposed Rule Change, but insofar as the Rules permit it to take effect, it does so not as the direct result of the passage of a Proposal, but rather, indirectly, as the result of the effect or action of a Rule. All Rule Changes, of either type, are subject to the following constraints: An individual Rule Change must change exactly one Rule. Any Rule Change which affects an existing Rule must clearly and unambiguously identify the Rule to be affected. Any Rule Change which creates a New Rule may specify the Mutability Index of the New Rule; however, if the Mutability Index is specified it must be greater than or equal to 1. If the Mutability Index of any Rule created by a Rule Change is not specified, it shall be 1. Any Rule Change which changes the Mutability Index of a Rule must clearly specify the new value of the Rule's Mutability Index. Any Rule Change which changes the text of a Rule must clearly and unambiguously specify the changes which are to be made. If the Rule Change quotes old text which is to be replaced with new text, then the quoted old text must match exactly with actual text in the Rule, with the exception of whitespace and capitalization. This takes precedence over Rules which would permit such differences, even if the differences would be considered inconsequential by such Rules. Any Rule Change which does not meet these criteria shall not have any legal force. ---------------------------------------------------------------------- Rule 594/2 (MI=1) Proposals and Rule Changes A Proposal may contain one or more Rule Changes. If a Proposal containing Rule Changes is adopted, the Rule Changes contained in the Proposal shall take effect in the order they appear in the Proposal. Unless another Rule states otherwise, the Adoption Index of a Proposal shall be the minimum Adoption Index which would allow all Rule Changes and Directives within the Proposal to take effect, or 1, whichever is greater. In no case may a Proposal have an Adoption Index of less than 1. ---------------------------------------------------------------------- Rule 993/3 (MI=1) Directives A Proposal is permitted to contain one or more Directives. A Directive, if it takes effect, causes some change in the Game State other than Changing a Rule. No Directive shall Change any Rule. A Directive takes effect if and only if: (i) the Proposal containing it is adopted; (ii) the Directive is of a type specifically defined by the Rules; and, (iii) the Adoption Index of the Proposal is at least the minimum Adoption Index necessary for such a Directive to take effect. Unless another Rule states otherwise, the minimum Adoption Index necessary for a Directive to take effect is 1. If a Proposal containing Directives which take effect is adopted, those Directives shall take effect in the order that they appear in the Proposal, and according to the Rule or Rules which define the type of each Directive in question. ---------------------------------------------------------------------- Rule 404/1 (MI=2) Legality of Proposals As long as a Proposal satisfies all requirements in place at the time of its making for the proper making of Proposals, the act of making such a Proposal is legal regardless of its content. It is legal to propose a Rule Change which cannot be applied, or which, if adopted, would result in there being Rules which conflict with other Rules or with themselves, which are paradoxical, or which cannot be applied. ---------------------------------------------------------------------- Rule 1623/4 (MI=1) Disinterested Proposals A Proposal is Disinterested if the text of the message wherein it is submitted explicitly states that it is a Disinterested Proposal. Whenever a Disinterested Proposal is distributed, it must be clearly marked as such. No transfer of Currencies, Blots or other Entities which occur as a result of voting upon or adoption of such a Proposal, other than those caused by the Proposal taking effect, shall take place, unless the Rule which requires the transfer explicitly states that the transfer applies to Disinterested Proposals. All Amendments within a Disinterested Proposal shall be Unattributed. This Rule takes precedence over any Rule seeking to effect transfers prohibited by this Rule. ---------------------------------------------------------------------- Rule 1605/0 (MI=1) Proposing Entities Let there exist a type of entity called a Proposing Entity. Only Proposing Entities have the right to make Proposals, Each Player is a Proposing Entity. Other entities are Proposing Entities only if defined as such by the Rules. Any other Rule notwithstanding, in order to make a Proposal a Proposing Entity must either be a Player or have an Executor which is a Player, and must also possess a Treasury. ---------------------------------------------------------------------- Rule 1607/3 (MI=1) The Promotor There shall exist the Office of the Promotor. The Promotor shall receive a weekly salary equal to 1.5 times the Basic Officer Salary. ---------------------------------------------------------------------- Rule 1036/5 (MI=1) Making and Distributing Proposals As soon as possible after the Promotor receives a new Proposal, e shall assign to it a Number as specified in other Rules. Within seven days of the receipt of a Proposal, and not later than any subsequently received Proposal, the Promotor shall distribute this Proposal to the Public Forum, accompanied by its Number, the identity of its Proposing Entity, and its Adoption Index. The failure of the Promotor to distribute any of the above accompaniments with a Proposal does not deprive the distribution of the Proposal of any legal effect. ---------------------------------------------------------------------- Rule 109/2 (MI=2) Proposal Numbers The Promotor shall give each submitted Proposal a Number for reference. The Number of a Proposal shall be the least integer greater than all other Numbers previously assigned to a Proposal (including numbers assigned to Proposals later determined to have been incorrectly submitted), or 301, whichever is greater. ---------------------------------------------------------------------- Rule 1349/0 (MI=2) Rule Numbering The Rulekeepor shall give each newly-enacted Rule a Number for reference when it is created. The Number of a Rule shall be the least integer greater than all other Numbers previously given to a Rule (including numbers assigned to Rules later determined to have been incorrectly enacted), or 301, whichever is greater. Once a Rule has been given a Rule Number, it shall not be changed except as specified in the Rules. ---------------------------------------------------------------------- Rule 1003/2 (MI=2) No Coercive Proposals Proposals whose obvious and direct intent is to coerce a Player into voting against eir conscience shall not take effect even if adopted, any Rule to the contrary notwithstanding. ---------------------------------------------------------------------- Rule 1065/10 (MI=1) Discourages Too Many Proposals The submission of a Proposal by a Proposing Entity that has submitted more than five Proposals within the immediately preceding Week is an Infraction, the penalty for which is one Mil. This Infraction shall be detected and reported by the Promotor. ---------------------------------------------------------------------- ====================================================================== Voting on Proposals ---------------------------------------------------------------------- Rule 1449/5 (MI=1) The Assessor There shall exist the Office of Assessor. The Assessor shall receive a weekly salary equal to 3 times the Basic Officer Salary. ---------------------------------------------------------------------- Rule 106/0 (MI=3) Adopting Proposals All Proposals made in the proper way shall be voted upon. A Proposal shall be adopted if and only if it receives the required number of votes and if Quorum is achieved. ---------------------------------------------------------------------- Rule 693/1 (MI=1) Prescribed Voting Period The prescribed Voting Period for a Proposal is ten days, beginning at the time the Proposal is distributed to all Players. ---------------------------------------------------------------------- Rule 1451/5 (MI=1) Disowning Proposals A Proposal is disowned when its Proposer sends a message to the Public Forum disowning it, provided that the Proposal in question either has not yet been distributed, or less than four days have passed since its distribution. Only the Proposer of a given Proposal is permitted to disown it. A Proposal which has been distributed is not permitted to be disowned if its Proposer is currently the Assessor or has been the Assessor at any time after that Proposal's distribution. When a Proposal is disowned, five Mil are transferred from its Proposer to the Bank; this transfer is to be reported by the Assessor. All other transfers of Currencies or Blot Changes occuring as a result of the submission of, voting upon, or adoption of that Proposal do not take place, regardless of the outcome of the Vote on that Proposal. This Rule takes precedence over any Rule which would seek to transfer Currencies or cause Blot Changes as a result of the submission of, voting upon, or adoption of, a Proposal. ---------------------------------------------------------------------- Rule 206/8 (MI=2) Voting Entities and Votes A Voting Entity is an Entity which is generally authorized by the Rules to cast a vote or votes on a Proposal, although other Rules may withdraw this authorization from a Voting Entity in specific circumstances without that Entity thereby ceasing to be a Voting Entity. No Entity is permitted to vote on a Proposal unless it is a Voting Entity, and only those Entities designated by the Rules to be Voting Entities are Voting Entities. Players and Groups are Voting Entities. Each Voting Entity has two votes on a Proposal, unless another Rule says otherwise. However, no such Entity shall have more than five votes on any Proposal, regardless of what any other Rule may say to the contrary. The casting of any votes may only be achieved by the casting of Extra Votes, as specified in other Rules. ---------------------------------------------------------------------- Rule 452/9 (MI=1) Prohibit Electioneering by Vote Collectors For the purposes of this Rule, a Vote Collector is defined as any Player to whom the Rules give the responsibility of tallying votes on a Proposal, Referendum or Election. Hence this Rule explicitly regulates the behaviour of the Assessor with respect to Proposals, and the behaviour of any Player (generally the Registrar or the Speaker) who acts as Vote Collector in an Election or Referendum. During the prescribed Voting Period of a Proposal, Election or Referendum, anyone who has served as Vote Collector for that Proposal, Election, or Referendum is prohibited from making use of any knowledge of the current status of the vote on that Proposal, Election or Referendum which e would not have had e not served as Vote Collector, in any attempt to influence the result of the vote on the Proposal, Election or Referendum. Doing so is a Class C Crime. This Rule shall in no way prevent a player from transferring voting records to the current Vote Collector. Doing so is not a Crime. This Rule shall in no way prohibit the Vote Collector from posting, at any time and to the Public Forum, a list of those Players who have already voted upon a given Proposal, Election or Referendum. Doing so is not a Crime, unless specified as such by another Rule. ---------------------------------------------------------------------- Rule 1625/1 (MI=1) Secrecy of Votes A Player who discloses the Vote or Votes cast by a Voting Entity before the end of the Voting Period of a Proposal commits the Crime of Breach of Voting Secrecy, a Class C Crime, unless one or more of the following applies: a) that Player did not at any time during the Voting Period of that Proposal, hold the Office of Assessor; b) that Player is the Executor of the Voting Entity whose Vote(s) were disclosed; c) the disclosure is made only to the Voting Entity (or its Executor) whose Vote(s) were disclosed; or d) the disclosure is required by another Rule. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- Rule 683/5 (MI=1) Legal Votes A Vote upon a Proposal must be one of FOR, AGAINST, or ABSTAIN (or an obvious synonym of one of these). Something which is not one of these is not a Vote upon a Proposal. A Vote cast upon a Proposal by a Voting Entity which has an Executor is cast at the time its Executor either posts it to the Public Forum or otherwise sends it to the Assessor. A Vote is legally cast if it is cast during the Voting Period of that Proposal, and if that Voting Entity is entitled to cast a Vote on that particular Proposal. A Vote cast by a Voting Entity which does not have an Executor is cast at a time and in a manner specified in other Rules. This Rule in no way authorizes any Entity to cast Votes upon Proposals. ---------------------------------------------------------------------- Rule 1660/0 (MI=1) The Speaker's Vote Any Speaker who is not Tainted is permitted to, once in any given Nomic Week, choose one specific Proposal (that e is otherwise eligible to vote for) and cast one vote in addition to any others e is permitted to cast on that Proposal. This Rule does not increase the maximum allowable votes that can be cast by a Voting Entity. ---------------------------------------------------------------------- Rule 312/5 (MI=1) Marks for Voting For each Proposal, and for each Player, if that Player casts a legal Vote on that Proposal, then that Player shall receive one Mil at the end of the Voting Period of that Proposal. The Assessor shall detect and report these Mark transfers, and shall do so no later than the time e announces the Voting Results of the Proposal for which the Player's Vote was cast. ---------------------------------------------------------------------- ====================================================================== The End of the Voting Period ---------------------------------------------------------------------- Rule 879/5 (MI=1) Quorum Quorum for a Proposal is achieved if a vote is cast on that Proposal by 35% of all Players, or 50% of all the Players not On Hold, whichever is greater. Quorum for a Proposal is calculated using the number of Registered Players, and their Hold statuses (On or Off), at the beginning of the prescribed Voting Period for that Proposal. ---------------------------------------------------------------------- Rule 208/2 (MI=1) End of the Voting Period As soon as possible after the end of the Voting Period on a given Proposal, the Assessor shall publish all the Votes cast upon that Proposal. ---------------------------------------------------------------------- Rule 955/3 (MI=3) Votes Required to Adopt a Proposal When the Voting Period for a Proposal has ended, the Votes which have been legally cast shall be counted by the Assessor. The Proposal shall then be assigned a Voting Index, as follows: the Proposal received no Votes opposed, and at least one Vote in favor, the Voting Index shall be Unanimity; if there are no Votes in favor, the Voting Index shall be zero; in all other cases, the Voting Index shall be the number of Votes in favor divided by the number of Votes opposed. If the Voting Index is greater than the Adoption Index for the given Proposal, or if both equal Unanimity, then that Proposal passes. Otherwise, it fails. ---------------------------------------------------------------------- Rule 1606/0 (MI=1) Limits of Effectiveness of Adopted Proposals The effect of the adoption of a Proposal shall be limited to the application of those legally defined Rule Changes and Directives which are contained within the Proposal and which can be clearly identified as such. This Rule defers to any Rule which requires some event to take place as a consequence of the adoption of a Proposal. ---------------------------------------------------------------------- Rule 1322/2 (MI=3) Effectiveness of Rule Changes Every Rule Change shall have associated with it an Index, called its Power, which determines its ability to take effect. The Power of a non-Proposed Rule Change shall be the Mutability Index of the Rule in which the Rule Change is contained. The Power of a Proposed Rule Change shall be the Adoption Index of the Proposal in which the Rule Change is contained. No Rule Change may take effect unless its Power is not less than the current Mutation Index of the Rule it seeks to change, if any, and the Mutation Index that the Rule would possess after the change, if any. ---------------------------------------------------------------------- Rule 108/0 (MI=3) When May Rule Changes Take Effect? No Rule Change may take effect earlier than the moment of the adoption of the Proposal in which it is contained, if it is a proposed Rule Change, or the moment of the adoption of the current form of the Rule which requires the Rule Change, if it is a non-proposed Rule Change. No Rule Change may have retroactive application. ---------------------------------------------------------------------- Rule 376/3 (MI=1) When Proposals Take Effect A Proposal which is Adopted takes effect at the time date- stamped on the first message sent by the Assessor to reach the Public Forum announcing the results of the voting on that Proposal. If the message sent by the Assessor announcing the results of the voting on a Proposal also contains the results of voting upon other Proposals, all such Proposals shall take effect at the same time, but in order by increasing Proposal Number. ---------------------------------------------------------------------- Rule 1561/1 (MI=2) Illegality of Bonus Clauses Any Proposal which offers a bribe to a Player or Players to vote either FOR or AGAINST a Proposal (either itself or another Proposal) shall be completely without effect, even if it is adopted, any Rule to the contrary notwithstanding. ---------------------------------------------------------------------- Rule 1069/1 (MI=1) Amendment Numbers A Rule's Amendment Number is equal to the number of times a Rule having that Rule Number has been amended. The default Amendment Number is zero; this is the value of a Rule's Amendment Number when the Rule is Created, and it is the value of the Amendment Number of every Rule unless it is specified by the Rules to be otherwise. A Rule's Amendment Number shall be displayed in Official copies of the Ruleset, appended to the Rule Number, and separated by a forward slash. Responsibility is given to the Rulekeepor to accurately update Amendment Numbers. Amendment Numbers may be used for Official purposes and in Official documents to distinguish between old versions of a Rule and the Rule's current text. ---------------------------------------------------------------------- Rule 833/7 (MI=1) Reward or Penalty for Proposing At the end of the Voting Period for a Proposal, if a Proposal has received more FOR Votes than AGAINST Votes, the Proposer of that Proposal gains a number of Mil equal to the number of FOR Votes less the number of AGAINST Votes. If, however, a Proposal has received more AGAINST Votes than FOR Votes, the Proposer loses a number of Mil equal to the number of AGAINST Votes less the number of FOR Votes. If the number of FOR Votes and AGAINST Votes are equal, the Proposer neither gains nor loses Marks as a result of this Rule. The loss of Marks (but not the gain of Marks) described in this Rule applies even to a Disinterested Proposal. For the purpose of this Rule, Votes by Voting Entities which are not Players do not count. The Assessor shall report the transfers required by this Rule, and shall do so no later than the time e announces the Voting Results of the Proposal in question. ---------------------------------------------------------------------- Rule 947/6 (MI=1) Bonus for Repeal If there are more than 100 Rules, and a Proposal is adopted which, as part or all of its effect, repeals one or more Rules, that Proposal's Proposer shall receive 5 Mil. This transfer shall be reported by the Rulekeepor, who shall do so as soon as possible after the Proposal's Adoption. ---------------------------------------------------------------------- Rule 1678/0 (MI=1) Encourage Proposals by New Players If a Proposal passes, and that Proposal was submitted by a Player within that Player's Grace Period, then that Player shall receive an award of 10 Mil and 1 EV, over and above all legal awards to that Player. This Rule takes precedence over Rules that would prevent this award. These Transfers are detected and reported by the Assessor as soon as possible after the distribution of the results of that Proposal. ---------------------------------------------------------------------- Rule 1583/1 (MI=1) Proposal Penalties Halved for New Players All penalties that are a direct result of voting on Proposals are halved if the penalties are being applied to a Player during that Player's Grace Period. This Rule take precedence over all other Rules pertaining to penalties that are a direct result of voting. ---------------------------------------------------------------------- ====================================================================== Referenda and Elections ---------------------------------------------------------------------- Rule 1434/3 (MI=1) Default Procedure for Referendum Voting When a Referendum Vote is required and the procedure is not defined elsewhere, the following Standard Referendum Voting Procedure shall be used. Details specified herein are defaults which may be modified by other Rules for specific situations. This procedure shall under no circumstances be used for Voting on Proposals, unless specifically required by the Rules governing specific types of Proposals. * Vote Collector: The Vote Collector is the Entity responsible for collecting and tallying the Votes and announcing the result. This Entity is the Speaker if not otherwise specified. * Voting Entities: Every Player not on Hold may Vote on a Referendum. On Hold status is measured at the time a Player sends eir Vote. * Voting: A Voting Entity Votes by sending eir Vote to the Vote Collector during the Voting Period, indicating what Referendum e is Voting on, and what eir Vote is. * Vote Values: A Vote is FOR, AGAINST, or ABSTAIN. Words which are effectively synonymous with these are also permissible. * Vote Strength: Every Vote has equal strength. No Voting Entity may Vote more than once on any single Referendum. * Retraction: A Vote, once sent to the Vote Collector, cannot be changed. * Start of Voting: The Voting Period begins at the time the first correct and legal announcement that a Referendum is begun, as defined in other Rules, is sent to the Public Forum, together with the identity of the Vote Collector. * Duration of Voting: The Voting Period lasts for one Week. All Votes received by the Vote Collector outside of the Voting Period have no effect. * Secrecy During Voting: Unless otherwise specified, the Vote Collector may not give away any information about the Votes while the Voting is underway. This shall in no way prohibit the Vote Collector from posting, at any time and to the Public Forum, a list of those Players who have already Voted. * Secrecy After Voting: Unless otherwise specified, the Vote Collector shall post to the Public Forum, after the Voting Period is over, the number of Votes of each kind as well as the name and Vote of each Entity which cast a Vote. * Adoption Ratio: The Adoption Ratio, the ratio of FOR Votes on a Referendum relative to the AGAINST VOTES, must be greater than 1 for the Referendum to pass. If it is not, the Referendum fails. * Quorum: Quorum shall be set at 50% of the eligible Voting Entities at the beginning of the Voting Period. If a smaller fraction voted, the Referendum automatically fails. * Nonperformance by Vote Collector: The Vote Collector must perform eir required duties, but if the result of a Referendum is not announced within one Week following the end of the Voting Period, it automatically fails. * Effectiveness: the full effects of a Referendum, as defined in Rules which make use of the Referendum procedure, come into force as of the moment the results are announced to the Public Forum. ---------------------------------------------------------------------- Rule 1445/6 (MI=1) Defaults for Elections When an Election is required and the procedure is not defined elsewhere, the following Standard Election Procedure shall be used. Details specified herein are defaults which may be modified by other Rules for specific situations. * Vote Collector: The Vote Collector is the Entity responsible for taking nominations, collecting and tallying the Votes, and announcing the result. Unless otherwise specified, this Entity is the Player who is Speaker at the time the Referendum starts. If another Player is specified, this Player shall be the Vote Collector for the entire duration of the Referendum. If the Vote Collector deregisters or is deregistered before the Voting Period ends, the Election has no Winner. * Nominating Entities: Every Player not on Hold may Nominate eirself in an Election. On Hold status is measured at the time a Player makes a Nomination. * Nominations: A Nominating Entity makes a Nomination by sending a message to the Vote Collector during the Nominations Period, indicating what Election e is Nominating for. * Candidates: A Player who has Nominated for an Election is called a Candidate for that Election. * Retraction: A Nomination, once sent to the Vote Collector, may be retracted before the end of the Nominating Period. A player may retract a Nomination e has made by sending a message to the Vote Collector, indicating the e wished to retract eir Nomination. * Start of Nominations: The Nominating Period begins at the time of the first correct and legal announcement that the Election has begun, as required by the Rules calling for the Election. * Duration of Nominations: The Nominating Period lasts for one Week. All Nominations received by the Vote Collector outside of the Nominating Period have no effect. * Secrecy: Nominations need not be kept secret. * Announcing Candidates : the Vote Collector shall announce to the Public Forum, as soon as possible after the Nominating Period is over, the names of all Players who Nominated for the Election. If there are no Candidates in a given Election, then that Election shall have no Winner. If there is only one Candidate in a given Election, then that Candidate shall be the Winner of that Election. In all other cases, a Referendum shall being at the time Candidates are Announced, which shall be conducted using the standard procedure for Referendum Voting with the following exceptions : * Vote Collector: The Vote Collector for the Referendum is the same as the Vote Collector for the Election. * Vote Values: A Vote is the name of exactly one of the Candidates for the given Election. Words which are effectively synonymous with these are also permissible. * Adoption: The Winner of the Election is the Candidate for whom the most votes were cast. If there is more than one such candidate, the Speaker chooses one of those candidates as the winner, and must announce eir chosen candidate as winner to the Public Forum. * Quorum: Quorum shall be set at 50% of the eligible Voting Entities at the beginning of the Voting Period. If a smaller fraction voted, the Election has no Winner. * Nonperformance by Vote Collector: The Vote Collector must perform eir required duties, but if the result of an Election is not announced within one Week following the end of the Voting Period, the Election has no Winner. ---------------------------------------------------------------------- Rule 1558/1 (MI=1) Defaults for Elections for Offices When the Rules require that an Election be conducted to fill an Office, that Election shall be conducted in accordance with the usual Rules for Elections, with the following exceptions: * The Vote Collector of the Election shall be the Registrar, unless the Office which the Election is seeking to fill is that of the Registrar, in which case the Vote Collector shall be the Speaker; and * No Player may be Nominated who would not be permitted to hold the Office which the Election is seeking to fill. ---------------------------------------------------------------------- Rule 1659/1 (MI=1) The Right to call Elections Any Speaker who is not Tainted has the Right to call Elections. This is the Right to declare any number of Offices to be held temporarily. This Right is exercised by posting an announcement in the Public Forum that both lists a number of Offices currently held in normal fashion, and declares that the Speaker is exercising eir Right to call these Elections. If the Speaker posts such a message, is not Tainted at the time of posting, and has not exercised this Right since e last became Speaker, all such Offices listed in this post are then held temporarily. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- ====================================================================== Applications ---------------------------------------------------------------------- Rule 1626/0 (MI=1) Applications An Application is any body of text designated as such by its creator, provided that its creator is a Player. Once created, an Application may not be changed, except by adding Signatures to it or striking Signatures from it. An Application is destroyed and ceases to exist 14 days after its creation unless Executed before that time. Once Executed, a Application cannot be changed in any way or destroyed except as required by the Rules. ---------------------------------------------------------------------- Rule 1627/2 (MI=1) Signatures to Applications A Player's Signature is added to an Application when e sends a message to the creator of that Application indicating that e is signing that Application. A Player's Signature is stricken from an Application when e sends a message to the creator of that Application indicating that e is striking eir signature from that Application. No Signature may be added or stricken from an Application after it has been Executed. Signatures may not otherwise be added to or removed from an Application except as specified in the Rules. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- Rule 1628/0 (MI=1) Execution of Applications An Application is Executed when its creator sends it to the Officer or other Player specified in the Rules pertaining to that type of Application (or to the Public Forum), clearly indicating that e is Executing it at that time. An Application cannot be Executed in any other way. The effect of Executing an Application is determined by the Rules pertaining to that type of Application. Executing an Application of a type not defined by the Rules has no effect. ---------------------------------------------------------------------- Rule 1629/0 (MI=1) Application Fraud If a Player Executes an Application, claiming that the Application contains the signature of one or more Players who have in fact not signed it, e commits the Crime of Application Fraud, a Class D Crime. ---------------------------------------------------------------------- ====================================================================== The Clerk of the Courts ---------------------------------------------------------------------- Rule 889/5 (MI=1) Clerk of the Courts There shall exist the Office of Clerk of the Courts. The Clerk of the Courts shall receive a weekly salary equal to 2 times the Basic Officer Salary. ---------------------------------------------------------------------- Rule 1450/1 (MI=1) Speaker Cannot Stay CotC or Justiciar The Speaker shall never hold either of the Office of Clerk of the Courts or the Office of Justiciar in the normal fashion. If the Clerk of the Courts or the Justiciar becomes Speaker, e is immediately retired from whichever of those Offices e holds. ---------------------------------------------------------------------- ====================================================================== Calling for Judgement ---------------------------------------------------------------------- Rule 991/3 (MI=2) Invoking Judgement Any Player who seeks formal resolution of any dispute pertaining to this Nomic shall be permitted to request such by submitting a Call for Judgement to the Clerk of the Courts. For the purpose of this and other Rules, the submission of a Call for Judgement shall constitute proof of the existence of a dispute. Any document submitted to the Clerk of the Courts and which is clearly marked as a Call for Judgement is a Call for Judgement. The Clerk shall distribute the text of a Call for Judgement, along with any additional material submitted by the Caller (including, but not limited to, Arguments and Evidence) not later than the time e announces the identity of the first Judge assigned to Judge it. ---------------------------------------------------------------------- Rule 897/1 (MI=1) Barring Players from Judgement The Player who submits a Call for Judgement is permitted to specify up to three Players who are to be Barred from Judging that CFJ. Any Players that are so Barred are ineligible to Judge that CFJ. ---------------------------------------------------------------------- Rule 1562/1 (MI=1) Excess CFJs The Clerk of the Courts shall dismiss without prejudice any CFJ made by a Player who has previously made five or more CFJs during that Nomic Week. Such a CFJ is called an "excess CFJ". The Player who submits an excess CFJ commits an Infraction, to be reported by the Clerk of the Courts and bearing a penalty of 2 Mil. If the Clerk of the Courts fails to dismiss an excess CFJ, and instead assigns it to a Judge, then the CFJ shall not be dismissed for being an excess CFJ and shall be Judged (or dismissed) exactly as any other CFJ. Failing to dismiss an excess CFJ is an Infraction, to be reported by the Justiciar, and bearing a penalty of 2 Mil and two Blots. ---------------------------------------------------------------------- Rule 1563/0 (MI=1) Statement of a CFJ In order to be Judged, a Call for Judgement must contain a single clearly-labeled Statement which must be able to be determined by the means of logical reasoning, with the presumption of perfect knowledge, to be either TRUE or FALSE. Statements which are inherently contradictory or which are vacuous are not acceptable, and a CFJ containing such a Statement shall not be Judged. If a Call for Judgement does not contain a Statement of the sort required by this Rule, its Judge is required to dismiss the CFJ, as described elsewhere. It is permitted for a Call for Judgement to contain Arguments, Evidence, or other material placed there at the Caller's discretion. However, the Judge is not required to take notice of any part of the CFJ other than the Statement in formulating eir Judgement. ---------------------------------------------------------------------- ====================================================================== Selecting a Judge ---------------------------------------------------------------------- Rule 951/9 (MI=1) Selecting a Judge Whenever there is a Call for Judgement which is neither Judged nor dismissed, and to which no Player who is eligible to Judge that CFJ is assigned to Judge that CFJ, the Clerk of the Courts shall randomly select, from amongst those Players eligible, a Judge to be assigned to Judge that CFJ as soon as possible after this condition becomes known to the Clerk of the Courts. The Clerk shall distribute the identity of the Player who is assigned to Judge a CFJ as soon as possible after the selection is made. ---------------------------------------------------------------------- Rule 698/3 (MI=1) Always an Eligible Judge Every Active Player is eligible to Judge a a given CFJ unless specifically made ineligible by some Rule. The Caller of a given CFJ is never eligible to Judge that CFJ. If there would otherwise be no Players eligible to Judge a CFJ, then all Active Players, excluding the Caller and those Players Barred by the Caller, shall be eligible, any other Rule to the contrary notwithstanding. If this still does not result in there being any Players eligible to Judge, then all Players (Active or not), excluding the Caller and those Players Barred by the Caller, shall be eligible. If this still does not result in there being any Players eligible to Judge, then all Players, excluding the Caller, shall be eligible. This Rule takes precedence over any Rule or combination of Rules which would result in there being no Players eligible to Judge a given CFJ. ---------------------------------------------------------------------- Rule 1567/2 (MI=1) Making Oneself Ineligible To Judge a CFJ A Player is permitted to make eirself ineligible to Judge a specific CFJ by notifying the Clerk of the Courts of this desire. A Player who does so shall lose two Mil, but only if e has already been assigned to Judge that CFJ; this transfer shall be reported by the Clerk of the Courts. ---------------------------------------------------------------------- Rule 1568/2 (MI=1) Judges On Hold Any Player who goes on Hold while selected as the Judge of one or more CFJs commits an Infraction for each such CFJ. This Infraction is to be reported by the Clerk of the Courts, and has a penalty of two Mil per occurrence. ---------------------------------------------------------------------- ====================================================================== Delivering Judgement ---------------------------------------------------------------------- Rule 408/4 (MI=1) Accepting Judge-ship The Player assigned to Judge a Call for Judgement is required to either return a Judgement upon that CFJ or dismiss that CFJ within seven days of when e was assigned to Judge it. If e fails to do so, e ceases to be eligible to Judge that CFJ, ceases to be assigned to Judge that CFJ, and commits an Infraction to be reported by the Clerk of the Courts and bearing a penalty of three Blots. However, if the Player assigned to Judge a CFJ ceases to be eligible prior to the end of the permitted time, e is neither required nor permitted to either return a Judgement on, or dismiss, that CFJ, and ceases to be the Judge assigned to that CFJ at the moment e becomes ineligible. ---------------------------------------------------------------------- Rule 591/6 (MI=1) Legal Judgements A Judge returns a Judgement by sending it to the Clerk of the Courts. A Judgement must be either TRUE or FALSE, and must be delivered to the Clerk not later than the end of the permitted time for deliberation. A Judgement returned after the end of the permitted deliberation period, or by a Player ineligible to be Judge of that CFJ is not legal and shall not be accepted by the Clerk. A CFJ has been Judged when a legal Judgement has been received by the Clerk. As soon as possible after the receipt of a legal Judgement, the Clerk shall distribute the Judgement to the Public Forum. A Judge who delivers Judgement on a CFJ shall receive a Judicial Salary of 3 Mil. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- Rule 217/3 (MI=1) Judgements Must Accord with the Rules All Judgements must be in accordance with the Rules; however, if the Rules are silent, inconsistent, or unclear on the Statement to be Judged, then the Judge shall consider game custom, commonsense, past Judgements, and the best interests of the game before applying other standards. ---------------------------------------------------------------------- Rule 1575/0 (MI=1) Standards of Proof A CFJ alleging that a Player has violated a Rule or committed a Crime shall not be judged TRUE unless the evidence is sufficient to be certain of that Judgement beyond reasonable doubt. In all other CFJs, the Judgement shall be consistent with the preponderance of the evidence at hand. ---------------------------------------------------------------------- Rule 451/2 (MI=1) Determination of Judgement--Timing When a Judge is considering eir Judgement of a Statement contained in a CFJ, e shall make eir evaluation based on the truth or falsity of the Statement at the time the CFJ was issued. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- Rule 1565/3 (MI=1) Dismissal of a CFJ A Judge must dismiss a CFJ if one of the following is true of it: i) It contains no clearly-identifiable Statement. ii) Its Statement can not logically admit to either being TRUE or FALSE. iii) Its Statement does not relate to a matter relevant to the Rules. iv) Its Statement fails to comply with the Rules. v) It lacks standing, as defined elsewhere. vi) After a reasonable effort by the Judge to obtain all relevant information, no determination can be made of the truth or falsity of its Statement. The Judge does this by notifying the CotC of the CFJ's dismissal, and the reasons e is doing so. Dismissals are only legal when made for the reasons listed in this Rule, and when only when issued by the Judge within the permitted deliberation period. Dismissal occurs when the CotC is notified of a legal dismissal. As soon as possible after being notified of a legal dismissal, the CotC must post to the Public Forum a notice of the dismissal and the Judge's reasons for doing so. If the dismissal, upon appeal, is subsequently set aside, then that CFJ is no longer dismissed. It shall be considered again and can not again be legally dismissed for the same reasons. A Judge who dismisses a CFJ shall receive a Judicial Salary of 3 Mil. ---------------------------------------------------------------------- Rule 502/3 (MI=1) Salary for Judges All judicial salaries shall be paid by transfer from the Bank at the end of the Nomic Week. The Clerk of the Courts shall, whenever a Player has earned a judicial salary, make a report of this fact in the Public Forum. At the end of the Nomic Week, all judicial salaries earned during that week, except as noted below, shall be paid; transfers arising from such payment are to be detected and reported by the Clerk of the Courts. The above notwithstanding, any judicial salary earned but not yet paid shall not be paid if the decision for which the salary was earned is currently subject to an appeal at the end of the Nomic Week in which it was earned. In this case, the salary shall be paid at the end of the Nomic Week in which the appeal is decided, and then only if the appeal upholds the original decision. If a decision is overturned in the same Nomic Week in which it was made, no salary shall be paid for the original decision. If a decision is not subject to an appeal at the end of the Nomic Week in which it is made, but is subsequently appealed in a later Nomic Week and overturned on appeal, the Player who made the original decision shall lose currency equal to the salary originally received for that decision. This shall be reported along with all other judicial salaries for that Nomic Week by the Clerk of the Courts. ---------------------------------------------------------------------- Rule 663/5 (MI=1) Injunctions--General A Judge is permitted to issue orders requiring one or more Players to perform, or refrain from performing, one or more actions. Such an order is called an Injunction. To be legally made, an Injunction must: i) Specify the Player(s) to whom it applies. ii) Specify the action(s) the Player(s) are required to perform or refrain from performing. iii) Be sent to the CotC simultaneously with a Judgement which has been legally made by the Judge. iv) Be of a type explicitly defined in the Rules. v) Be issued in a manner consistent with the Rules. An Injunction which does not meet these criteria has no effect. ---------------------------------------------------------------------- Rule 1571/1 (MI=1) Legal Force of Injunctions A legally made Injunction takes effect 72 hours from its publication in the Public Forum. If, before it takes effect, an appeal(s) is made either challenging its validity, or appealing the Judgement it accompanies, its effect is deferred until the resolution of the appeal(s). If an appeal challenging an Injunction's validity is found to uphold the Injunction; and if the Judgement accompanying the Injunction has either not been appealed, or has been upheld upon appeal; and the Injunction has yet to have effect; then the Injunction takes effect immediately upon resolution of the appeal. If an appeal challenging the Judgement an Injunction accompanies is found to uphold the Judgement; and if the validity of the Injunction has not been appealed, or has been upheld upon appeal; and the Injunction has yet to have effect; then the Injunction takes effect immediately upon resolution of the appeal. If an appeal fails to uphold the validity of an Injunction, or the Judgement it accompanies, the Injunction is set aside immediately upon resolution of that appeal. ---------------------------------------------------------------------- Rule 1573/1 (MI=1) Penalties for Violations of Injunctions A Player is required to perform all actions required of eim by a legal Injunction within 72 hours of it taking effect, unless the Injunction is set aside prior to that time. Failure to do so is a Class C Crime. A Player is required to refrain from all actions prohibited eim by a legal Injunction, for the duration that it is in effect. Each performance of such an action is a Class C Crime. This Rule takes precedence over all other Rules pertaining to Injunctions. ---------------------------------------------------------------------- Rule 789/3 (MI=1) Injunctions on Interpretations of Rules A CFJ alleging a Rule should be interpreted in a certain way must be accompanied by a list of relevant Rules, assembled by the Caller, which includes the Rule being interpreted. If the Judge finds this CFJ's Statement TRUE, e is permitted to issue an Injunction requiring the Rulekeepor to annotate the Rule in question with that Statement and the list of relevant Rules. This annotation, while it exists, shall guide application of that Rule. The annotation is removed once any change occurs in a Rule from the list of relevant Rules. If a Player believes that the circumstances leading to the Judgement no longer prevail, rendering the annotation inapplicable, e may submit a CFJ to that effect. If it is Judged TRUE, the annotation is removed. ---------------------------------------------------------------------- Rule 1500/4 (MI=1) Injunctions on the Interpretation of SLC's A CFJ alleging a SLC should be interpreted in a certain way must be accompanied by a list of relevant Rules, assembled by the Caller. If the Judge finds this CFJ's Statement TRUE, e is permitted to issue an Injunction requiring the Maintainer of the SLC to annotate the SLC with that Statement and the list of relevant Rules. This annotation, while it exists, shall guide application of that SLC. The annotation is removed once any change occurs in a Rule from the list of relevant Rules. If a Player believes that the circumstances leading to the Judgement no longer prevail, rendering the annotation inapplicable, e may submit a CFJ to that effect. If it is Judged TRUE, the annotation is removed. ---------------------------------------------------------------------- Rule 1365/5 (MI=1) Concurring and Dissenting Opinions There shall exist a type of Application called an Application to Submit an Opinion. Such an Application, if effective, has the effect of annotating a Judgement or Dismissal in a given Call for Judgement. In order for such an Application to have effect upon Execution, it must satisfy the following requirements: * It must clearly indicate to which CFJ it applies. * It must be labelled as either a Concurring Opinion or a Dissenting Opinion. * It must indicate whether the Judgement or Dismissal to which it applies is that of the Judge or that of the Appeals Court. * It must be accompanied by reasons and arguments, which may include, but are not necessarily limited to, citations of deciding Rules, past Judgements, and Game Custom. * It must bear the Signatures of at least two Players. * It must be Executed no earlier than the submission of the Judgement or Dismissal to which it applies, and no later than one week after the publication by the Clerk of the Courts of that Judgement or Dismissal. An Application to Submit an Opinion is Executed by submitting it to the Clerk of the Courts. Such an Application, having been Executed and having met all the requirements for effectiveness, is also called an Opinion. It is also referred to as a Concurring Opinion or a Dissenting Opinion, as indicated in the Opinion. Once an Application to Submit an Opinion is Executed and takes effect, the Clerk of the Courts must distribute the Opinion to all Players as soon as possible. Furthermore, the Opinion must be appended to the Legal Judgement or Dismissal. ---------------------------------------------------------------------- ====================================================================== Overturning Judgement ---------------------------------------------------------------------- Rule 911/6 (MI=1) The Board of Appeals When an appeal is initiated, a Board of Appeals shall be selected in order to reach a decision about the consideration mandated by the appeal. A Board of Appeals consists of three distinct Players, called Justices. The Clerk of the Courts selects the Justices for each Board, as follows, until three eligible Justices have been selected; The Speaker is selected, if eligible; The Justiciar is selected, if eligible; The CotC is selected, if eligible; Any remaining positions are then filled by random selection, by the CotC, from all remaining eligible Players. A Player is ineligible for selection if any of the following is true: i) E has already been selected to serve on that Board. ii) E has been dismissed as Justice from that Board. iii) E has been Judge in the matter the Board is to consider. iv) E was ineligible to Judge the CFJ that resulted in the matter under consideration, and this restriction does not prevent three eligible Players from being selected by the CotC for the Board. v) E is on Hold, and this restriction does not prevent three eligible Players from being selected by the CotC for the Board. A Justice is permitted to appoint another eligible Player to replace eim as Justice on a given Board, provided the Player consents. A Justice does this by notifying the Clerk of the Courts of the appointment. ---------------------------------------------------------------------- Rule 910/5 (MI=1) The Justiciar Let there exist the Office of the Justiciar, with the duty to Judge various matters of law when the Rules so require. The Justiciar does not receive a fixed weekly salary. The Speaker and the Player holding the Office of the Clerk of the Courts are not permitted to nominate in any Election for the Office of Justiciar. If the Player holding the Office of Justiciar becomes either Speaker or Clerk of the Courts, e is immediately retired from the Office of Justiciar. ---------------------------------------------------------------------- Rule 1570/0 (MI=1) Announcement of Appeal The Clerk of the Courts shall make an announcement in the Public Forum as soon as possible after an Appeal has been initiated, including in eir announcement the matter of consideration of the Appeal and the identity of the Justices selected to serve on the Board of Appeals and which (if any) of these Players are ineligible to fill the positions to which they have been assigned. The Clerk shall also make an announcement to the Public Forum as soon as possible after any change in the identity of the Justices that takes place after the Board has been constituted. ---------------------------------------------------------------------- Rule 1564/2 (MI=1) Initiating Appeals Specific elements of a Judge's decision are subject to review by the Board of Appeals. Such elements are limited to those specified in this Rule. In each case, the insistence of any three Players, posted in the Public Forum, shall initiate a particular appeal. The insistence of a single Player shall initiate an appeal if the appeal is of an Injunction which names the insisting Player, or if the appeal is of a Judgment that found a Crime had been committed by the insisting Player. The elements that are permitted to be appealed, what the Board is to consider, and what results from its findings, are as follows: i) The Judgement of the CFJ: The Board considers the correctness of the Judgment. If the Board finds it incorrect, the Board shall order one of the following: 1) Reversal of the Judgement, so the CFJ becomes Judged in accord with the majority of the Board. 2) The Judgement be set aside and the CFJ dismissed. 3) The Judgement be set aside and a new Judge selected to Judge the CFJ. Should the Judgement be found incorrect, and the Board cannot agree on action to be taken, this shall be the action taken. ii) The Dismissal of a CFJ: The Board considers the justification for the dismissal. If the Board finds it unjustified, the dismissal is set aside and the Judge forfeits eir Judicial Salary. iii) An Injunction issued with a Judgement: The Board considers the legality of the Injunction. If the Board finds that it was not made in accord with the Rules, the Injunction is set aside and the Judge is guilty of an Infraction whose penalty is 2 Blots detected and reported by the CotC. ---------------------------------------------------------------------- Rule 1447/7 (MI=1) Final Judgement upon Appeal Once a Board of Appeals has been selected to decide a particular appeal, the Justices shall, collectively, consider the question. Each Justice has seven days, from the point e becomes Justice on a particular Board, in which to reach a determination that either sustains or overturns the matter being considered by that Board and submit it to the CotC. Failure to do so is an Infraction, detected and reported by the CotC, bearing a penalty of 3 Blots, which results in that Justice's dismissal as a Justice from that Board. In this case the CotC must randomly select an eligible Player to replace eim. After all three Justices have submitted their determinations to the CotC, the CotC shall post these determinations in the Public Forum along with any arguments, evidence, or other material included with those determinations. If a majority of the Justices agree to sustain the matter being considered, it is sustained; otherwise, it is overturned. The specific results of overturning a matter upon appeal are determined by the Rules permitting such appeals. All three Justices receive a Judicial Salary of 3 Mil each upon the publication of their determinations. ---------------------------------------------------------------------- ====================================================================== Rule Violations ---------------------------------------------------------------------- Rule 908/7 (MI=1) Formal Apologies If a Call for Judgement alleges that a Player (herein called the Ninny) has acted or has failed to act in such a way as to be in violation of one or more Rules, or to have committed one or more Crimes, and this CFJ is Judged TRUE, then the Ninny must submit to the Public Forum a Formal Apology within 72 hours of the publication of Judgement, unless that Judgement is successfully appealed within 72 hours. By a Formal Apology is meant a letter of at least 200 words, containing all of the Prescribed Words (if any were prescribed) explaining the Ninny's error, shame, remorse, and ardent desire for self-improvement. A Judge deciding TRUE in such a CFJ may issue an Injunction including a list of up to ten Prescribed Words of the Judge's choice, and ordering that the Ninny's Formal Apology must include the Prescribed Words. If the Ninny fails to meet these criteria e shall gain 3 Blots. The Player who called the initial CFJ has the duty to report to the Herald any Blots gained through this rule. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- ====================================================================== Crimes and Infractions ---------------------------------------------------------------------- Rule 1503/3 (MI=1) Crimes and Infractions The Rules can penalize Players for performing, or failing to perform, some specific action. Such penalized actions, or failures to act, are defined as either Crimes or Infractions. A Player shall only be subject to the penalty for a Crime after a CFJ has explicitly found that the Player has committed that Crime, or after an appeal to a Judgement finds so. A Player shall be subject to the penalty for an Infraction as soon as it is reported by the Player in charge of detecting that Infraction. There are no Crimes or Infractions outside those defined in the Rules. If a Rule defines a Crime or Infraction without specifying an explicit penalty, or a class of penalty that is defined in the Rules, then that Crime or Infraction imposes no penalty. Any Rule that defines an Infraction must also specify a Player or Players who are authorized to detect and report the commission of that Infraction; otherwise, the Infraction carries no penalty. Any penalties reported by unauthorized persons have no effect. ---------------------------------------------------------------------- Rule 1504/3 (MI=1) Application and Timing of Crimes and Infractions Penalties for a Crime are applied 72 hours after the CotC legally reports the penalty. If the CFJ alleging the Crime is appealed before this time, then application of the penalty is deferred until immediately after the resolution of the appeal. If an appeal finds that the Crime has occurred and the penalty has not yet been applied, then the penalty is applied immediately upon resolution of the appeal. If an appeal finds the Crime did not occur, the penalty shall not be applied. If the penalty has already been applied, then the penalty shall be reversed to the extent possible immediately upon resolution of the appeal. Penalties for Infractions are applied immediately upon their legal report. The Player so penalized is permitted to submit a CFJ alleging that the Infraction did not occur. If this CFJ is found TRUE, then the penalties are reversed, to the extent possible, 72 hours from the time of Judgement. If the CFJ is appealed before this time, this reversal is deferred until immediately after the appeal is resolved. If an appeal finds that the Infraction did not occur, and the penalty has not been reversed, the penalty is reversed to the extent possible immediately upon resolution of the appeal. If an appeal finds that the Infraction did occur, then the penalty shall not be reversed. If the penalty has been reversed, the penalty is immediately re-applied upon resolution of the appeal. Detecting and reporting the consequences of penalty reversals and re-applications due to this Rule shall be the duty of the Clerk of the Courts. This Rule takes precedence over any Rule that would require another Player to report Score, Currency, or Blot changes which result from these penalties, or which would require a different timing for such penalties. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- Rule 1652/0 (MI=1) Double Jeopardy No Player shall be subject to the application of more than one penalty for each specific instance of a particular Crime or Infraction. For any single act (or failure to act), a Player can only once be subject to the penalty of each Crime of Infraction resulting from that act. If the penalties for any one Crime or Infraction are reversed upon appeal, such penalties may not be reinstated for that particular Crime or Infraction based upon that specific act. This Rule does not forbid the re-application of a penalty whose reversal is rescinded by CFJ or an appeal to a CFJ. This Rule takes precedence over any Rule that applies Crimes or Infractions, or the penalties thereof. ---------------------------------------------------------------------- Rule 1505/3 (MI=1) Standard Classes of Crimes The following Classes of Crime are defined, with the listed penalties: Class A Crime: The Player receives 20 Blots and loses 100 Mil. Class B Crime: The Player receives 10 Blots and loses 50 Mil. Class C Crime: The Player receives 4 Blots and loses 20 Mil. Class D Crime: The Player receives 2 Blots and loses 10 Mil. Class E Crime: The Player receives 1 Blot and loses 5 Mil. Class 1 Crime: The Player receives 1 Blot. Class 2 Crime: The Player receives 2 Blots. Class 3 Crime: The Player receives 3 Blots. Class 4 Crime: The Player receives 4 Blots. ---------------------------------------------------------------------- Rule 1509/2 (MI=1) Judicial Recourse for Nonreporting of Infractions Any Player who believes that an Infraction has occurred, but which has not been reported by a Player authorized to report it, is permitted to make a Call for Judgement alleging thus. If the Judgement of the CFJ upholds the allegation, then the Judge of the CFJ shall be authorized to, and shall be obligated to, report the Infraction as provided by other Rules. This Rule takes precedence over any Rule which would prevent the Judge's report of an infraction from having legal effect. ---------------------------------------------------------------------- ====================================================================== The Distributor and the Assistant ---------------------------------------------------------------------- Rule 1670/0 (MI=1) The Distributor There is a Patent Title of Distributor. It shall be possessed by that person most responsible for the maintenance of the Public Forum, as designated by the Registrar. It shall be awarded without need for a proposal when the Registrar identifies this person in the Public Forum. The title shall be removed whenever the Registrar designates a new Distributor. If the Distributor is a Player, that person shall be awarded two Mil every Nomic Week in recognition of eir service. This Mark transfer shall be detected and Reported by the Registrar. The Registrar is obliged to keep the Distributor informed of the e-mail addresses of all Players, as well as to inform the Distributor of any address changes as soon as possible after e learns of it. ---------------------------------------------------------------------- ====================================================================== The Registrar ---------------------------------------------------------------------- Rule 559/9 (MI=1) The Registrar There shall exist the Office of Registrar. The Registrar shall receive a weekly salary equal to 1.5 times the Basic Officer Salary. ---------------------------------------------------------------------- Rule 514/1 (MI=1) Keep the Registrar Informed of Your Address All Players shall notify the Registrar of their preferred email address(es). Should this address change, that Player shall notify the Registrar of this change. If a Player fails to notify the Registrar of a change of address, the Registrar shall not be responsible for any mail which did not reach that Player. ---------------------------------------------------------------------- Rule 1502/4 (MI=1) The Registrar's Report There is a set of information known as the Registrar's Report. The Registrar shall maintain all the information in the Registrar's Report, and post the Report to the Public Forum at least once every Nomic Week A Registrar that fails to do so commits a Class C Crime. The Registrar's Report shall at least contain the following: 1. The White Pages, which consist of a list of all Registered Players, with their Nomic nickname, preferred email address, current On/Off Hold status, and the date the Player last Registered or went On or Off Hold. 2. The Blue Pages, which consist of a list of all Offices and other official positions within Agora (such as Speaker), with the Nomic nickname of the holder of each position, and (in the case of Offices) when the last Election for that Office was and whether the Office is held temporarily. ---------------------------------------------------------------------- Rule 1494/1 (MI=1) Establish the Welcome Wagon The Registrar, in consultation with the Speaker, shall develop and maintain a Welcome Message, welcoming a new player to Agora Nomic, explaining any subscriptions required to receive the Public Forum, how to obtain a current ruleset, and any other information, advice, and gossip as the Registrar sees fit. The Registrar shall send a copy of the Welcome Message to any Player who Registers for the first time, within a week of such Registration. ---------------------------------------------------------------------- ====================================================================== The Rulekeepor and Archivist ---------------------------------------------------------------------- Rule 1051/9 (MI=1) The Office of the Rulekeepor There shall exist the Office of Rulekeepor. The Rulekeepor shall receive a weekly Salary equal to 2 times the Basic Officer Salary. The Rulekeepor shall maintain a complete list of all Rules. At least once a week, the Rulekeepor shall post the Short Logical Ruleset to the Public Forum. At least once a month, the Rulekeepor shall post the Full Logical Ruleset to the Public Forum. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- Rule 1681/0 (MI=1) The Logical Rulesets There is a format of the Ruleset known as the Short Logical Ruleset (SLR). In this format, each Rule is assigned to a Rule Category, and the Rules are grouped according to their Category. Within a Category, the ordering of Rules is decided by the Rulekeepor. All existing Rule Categories must be listed, even if no Rules are currently assigned to the Category. The listing of each Rule in the SLR must include: * The Rule Number * The Rule's Amendment Number * The Rule's Mutability Index * The Rule's Title * The Rule's text * Any annotations to the Rule required by Injunction. The Rulekeepor is strongly encouraged not to include any additional information in the SLR, except that which increases the readability of the SLR. There is a format of the Ruleset known as the Full Logical Ruleset (FLR). In this format, Rules are assigned to the same Category and presented in the same order as in the SLR. The FLR must contain all the information required to be in the SLR, as well as: * A brief description of each Category * The Attribution of each Rule * Any historical annotations which the Rulekeepor is required to record. The Rulekeepor is also free to include any other information which e feels may be helpful in the use of the Ruleset in the FLR. ---------------------------------------------------------------------- Rule 1048/5 (MI=1) Rule Categories A Rule Change that Creates a new Rule may specify an existing Category to which the new Rule will be assigned. If it does not, the Rulekeepor shall choose the new Rule's Category. When doing so, the Rulekeepor may create a new Rule Category and assign the Rule to this new Category. The Rulekeepor may remove an empty Rule Category as e sees fit. If the Rulekeepor creates or removes a Category, e must announce it in the Public Forum no later than the first subsequent publication of the Logical Ruleset. ---------------------------------------------------------------------- Rule 1054/2 (MI=1) Changing the Category of a Rule The assigned Category of an existing Rule may be changed by means of a Directive to change the Category of that Rule. Such a Directive shall clearly state the Rule whose Category is to be changed, its old Category, and its proposed new Category. ---------------------------------------------------------------------- Rule 1052/2 (MI=1) Creating New Rule Categories New Rule Categories may be created by means of a Directive to create the new Category. Such a Directive shall clearly state the name of the Category to be created. The Rulekeepor shall include all existing Categories in the publication of the Logical Rule Set, even if a given Category contains no Rules. ---------------------------------------------------------------------- Rule 1524/1 (MI=1) Directive to Change the Name of a Category The name of a Rule Category may be changed by means of a Directive to change the name of a Rule Category. The Directive must explicitly state both the current name of the Category and the proposed new name. If a Proposal containing such a Directive is adopted, it has the effect of changing the name of the Rule Category in the manner specified. ---------------------------------------------------------------------- Rule 1485/5 (MI=1) Titles For Rules All Rules have a Title, which is a single line of text containing not more than 60 characters. The Title must be listed by the Rulekeepor along with the Rule. However, the Title is not part of the Rule itself and has no effect on the meaning or application of the Rule, being merely a convenience for the Players. A Rule Change that Creates a new Rule may specify a Title for the new Rule. If it does not, the Rulekeepor shall choose the new Rule's Title. To change the Title of an existing Rule: A Rule's Title may be changed by a Directive. The Directive must unambiguously state the number of the Rule and the new Title. ---------------------------------------------------------------------- Rule 1667/0 (MI=1) Origination of Rules Every Rule has one Originator. The Originator of a Rule is the Entity responsible for that Rule's text as it first appeared in the Ruleset. The Originator of all Rules in theInitial Ruleset is Peter Suber. In the case of a Rule resulting from a proposed Rule Change, the Originator of that Rule is the Entity that proposed the Creation of the Rule. In the case of a Rule Created by a non-proposed Rule Change, the Originator of that Rule is the Rule that mandated the non-proposed Creation of the Rule. The Originator of a Rule shall not change. ---------------------------------------------------------------------- Rule 1668/1 (MI=1) Authorship of Rules Every Rule has one or more Authors. An Author of a Rule is an Entity responsible for some substantial portion of either the Rule's text, or its meaning, as it currently appears in the Ruleset. The first Author of any Rule is that Rule's Originator. Whenever a proposed Amendment makes more than a cosmetic change to a Rule, the Entity which proposed the Amendment becomes an Author of that Rule. If a non-proposed Amendment makes more than a cosmetic change to a Rule, the Rule that mandated the non-proposed Rule Change becomes an Author of that Rule. An Entity cannot become Author of a Rule as a result of an Amendment that did not apply to that Rule. An Entity also cannot become Author of a Rule as a result of an Amendment that the Rules explicitly state is to be Unattributed. All cosmetic Amendments are to be Unattributed. For Purpose of this Rule, the Rulekeepor shall be final arbiter of what constitutes a "substantial portion" of a Rule's text or meaning, and what constitutes only a "cosmetic" change. However, any change to a Rule that alters the way that Rule is applied, or alters more than half the text of a Rule, shall be deemed by the Rulekeepor as substantial, and any change that makes no alteration in either the semantic content or the application of a Rule shall be deemed by the Rulekeepor as cosmetic. If, after any Rule Change, the Rulekeepor feels that the contribution of any particular Author is completely absent from a Rule's text or meaning, then that Entity can be removed as an Author from that Rule. This shall be determined at the Rulekeepor's discretion. The Rulekeepor is permitted to follow any procedure e deems appropriate in making determinations required by this Rule. E is also permitted to reverse emself if e feels the circumstances merit it. ---------------------------------------------------------------------- Rule 1669/0 (MI=1) Rule Attributions The Rulekeepor shal keep a record of the Originator of each Rule created after this Rule is in force. E shall indicate these Rules' Originators within the Logical Ruleset, in any unambiguous manner. The Rulekeepor shall keep a recor of the current Authors of every Rule created after this Rule is in force. E shall also keep a record of current Authors added to any Rule after this Rule is in force. E shall indicate these Rules' Authors within the Logical Ruleset, in any unambiguous manner. The Rulekeepor is permitted, at eir discretion, to record Originators and current Authors not otherwise required in this Rule, as long as such attributions are correct and done in an unambiguous manner. Once such Authors and Originators are noted in the Logical Ruleset, the Rulekeepor isequired to continue keeping a record of them as long at they are current. The collecton of recorded Authors, plus the recorded Originator, of any one Rule shall be known as the Attribution of that Rule. ---------------------------------------------------------------------- Rule 1430/2 (MI=1) Mandatory Rule Annotations Whenever a Rule is changed in any way, the Rulekeepor shall record a historical annotation to the Rule giving the type of change, the source of the Change (that is, the Number of the Proposal and the Entity that proposed it, or Rule-- or other entity-- which mandated the Change), and the date upon which the change took effect. Other Rules may require additional information to appear in an annotation for certain types of Rule Change. Such an annotation does not in any way affect the Rule itself, is not part of the text of the Rule, and is not a Rule Change in its own regard. The Rulekeepor shall indicate all annotations in such a way that they are readily distinguished from the text of the Rule. When a Rule is repealed, all annotations attached to it are discarded, and need not appear in the published Ruleset. ---------------------------------------------------------------------- Rule 1657/0 (MI=1) The Archivist There shall exist the Office of Nomic Archivist. The Archivist shall receive a weekly salary equal to 2 times the Basic Officer Salary. ---------------------------------------------------------------------- Rule 417/9 (MI=1) Duties of the Archivist The duties of the Nomic Archivist shall be as follows: i) to record the passage and failure of Proposals, ii) to maintain the Historical Ruleset, a document which includes all rules ever to exist as part of the Agora Ruleset, annotated with the periods of time they were in effect, and what Proposals or Rules enacted them. iii) to maintain a list of Judgements and their case histories, iv) to maintain copies of prior Officer reports, and v) to maintain a list of game Winners in past games. The Archivist is free to comment on the historical records as e sees fit, but such commentary must be clearly delimited from the historical material. The Archivist is free to design a classification method for the material e stores. The "historical record" of the Ruleset maintained by the Archivist is one that includes all rules ever part of the Agora Ruleset, annotated with information as to their ultimate fate, whether Repealed or Amended etc. This record of the Ruleset has no legal force. ---------------------------------------------------------------------- ====================================================================== Patent Titles ---------------------------------------------------------------------- Rule 649/5 (MI=1) Patent Titles Let there be a Nomic Entity known as a Patent Title. A Player may nominate a person for a Patent Title by means of a Directive awarding the Title to that Person. Such a Directive must clearly specify the Patent Title, and the person to whom it is to be awarded. If the Directive is adopted, the person in question shall be known to all Players by that Patent Title. If the Directive fails, that person may not be nominated for the same Patent Title for a period of 4 weeks. If the Rule which creates the Patent Title specifies another method of assigning the Patent Title, then that Rule shall take precedence over this Rule. ---------------------------------------------------------------------- Rule 1044/4 (MI=1) Unique Patent Titles There shall be a subset of Patent Titles known as Unique Patent Titles. A Unique Patent Title is awarded to a single person, at the same time as the creation of the Unique Patent Title; no other person may ever hold that Patent Title. A Unique Patent Title is created and awarded by a Directive to award the Unique Patent Title to the specified Player. Such a Directive shall clearly state the Unique Patent Title to be awarded, that said Title is Unique, and the person who shall receive the Unique Title. The Registrar shall maintain a list of all Unique Patent Titles as part of the Gold Pages. ---------------------------------------------------------------------- Rule 1656/0 (MI=1) The Gold Pages The Registrar shall maintain a list of all Patent Titles that have been awarded, and to whom they have been awarded, with the exception of any such events of which the Rules state that they have no Historical Significance. This list is known as the Gold Pages, and is part of the Registrar's Report. ---------------------------------------------------------------------- Rule 651/0 (MI=1) Heroes Let there be the Patent Title known as Hero, which shall be given to those persons who gave outstanding service to eNomic, but who are no longer Players or who never were Players. No Player may hold the Patent Title of Hero. ---------------------------------------------------------------------- Rule 840/6 (MI=1) The Scamster Let there be a Patent Title known as the "Scamster". This is awarded to a Player who has shown great enthusiasm, persistence, or skill in the perpetrating of Scams. This Title is awarded in the normal manner for Patent Titles, and may never be retracted. At the time the Title is awarded, 1 Mark shall be transferred from the new Scamster to the Bank. This transfer shall be reported by the Registrar, as soon as possible after it occurs. The Patent Title of Scamster may not be declined. ---------------------------------------------------------------------- Rule 1047/4 (MI=1) Patent Title of Zeitgeist When a Proposal made by some Player is adopted unanimously (that is, no votes are cast AGAINST it), and the Proposal is not a Disinterested Proposal, and the Proposer of that Proposal is a Player, then that Proposal's Proposer is awarded the Patent Title of Zeitgeist. All current holders of the Title of Zeitgeist lose the Title whenever it is newly awarded. The Assessor is responsible for detecting the award of this Title and reporting it to the Registrar. When a Player is awarded the Patent Title of Zeitgeist, one Extra Vote is transferred to that Player from the Bank. The Assessor is responsible for detecting and reporting this transfer. ---------------------------------------------------------------------- ====================================================================== Degrees and Theses ---------------------------------------------------------------------- Rule 1367/1 (MI=1) Degrees There shall exist a subset of the Patent Titles known as Degrees. A Patent Title is only a Degree if it is specifically made such by a Rule. A person may use a Degree with their name for any official or unofficial business if and only if that person currently possesses that Degree. Persons may come to possess Degrees only as specified in the Rules. Once a person possesses a Degree, e shall keep that Degree forever. The Registrar shall note in eir report which persons possess which Degrees. This Rule takes precedence over any Rule specifying default properties of Patent Titles. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- Rule 1368/1 (MI=1) The Legal Degrees The following Degrees are hereby made legal: - Associate of Nomic (A.N.) - Bachelor of Nomic (B.N.) - Doctor of Nomic History (D.N. Hist) - Master of Nomic (M.N.) - Doctor of Nomic Philosophy (D.N.Phil) Degrees shall be ranked in the order they appear in this Rule, with Degrees listed latest in the Rule being ranked higher than Degrees listed earlier. The abbreviations in parenthesis are not part of the actual Degree. ---------------------------------------------------------------------- Rule 1369/0 (MI=1) Theses There shall be a Nomic Entity known as a Thesis, plural Theses. A Thesis shall be an essay whose topic is any facet of Agora Nomic, or Nomic in general. The topic should be substantially different from all other Theses previously approved, but this is not a requirement. ---------------------------------------------------------------------- Rule 1370/6 (MI=1) How To Get A Degree There shall be a legal Directive to Request a Degree. A Directive to Request a Degree must specify the intended recipient of the Degree and the Degree being Requested and include any texts necessary to the awarding of that Degree. A person shall receive a Degree if and only if the conditions specified in this Rule are met. The following conditions are a prerequisite to the awarding of a Degree to a person (referred to here as Person X): - A Proposal to Request a Degree is submitted specifying Person X as the intended recipient of the Degree. - Only the Degree specified in the Proposal may be awarded to Person X. - Person X sends a message to the Public Forum containing a Thesis authored by Person X and a statement explicitly associating the Thesis with the Proposal to Request a Degree. The Archivist shall be responsible for keeping a copy of each Thesis written in this manner. - Person X does not decline the Degree. (To decline the Degree, e states such in a message to the Public Forum.) The following are additional requirements for the awarding of individual Degrees. To receive the Degree Bachelor of Nomic: - The Thesis in the Proposal to Request a Degree must be at least 500 words. To receive the Degree Doctor of Nomic History: - The minimum Adoption Index necessary for such a Directive to take effect is 2. - The Thesis in the Proposal to Request a Degree must be at least 500 words. - The Thesis in the Proposal to Request a Degree must contain a narrative covering significant events which have occurred at some prior point in Agora history. To receive the Degree Master of Nomic: - The minimum Adoption Index necessary for such a Directive to take effect is 2. - The Thesis in the Proposal to Request a Degree must be at least 500 words. To receive the Degree Doctor of Nomic Philosophy: - The minimum Adoption Index necessary for such a Directive to take effect is 3. - The Thesis in the Proposal to Request a Degree must be at least 500 words. - The Proposal to Request a Degree must clearly identify a creative work, which has been published in the Public Forum, and whose topic or theme is any concept related to Agora or Nomic in general. The author of this work must be Person X. ---------------------------------------------------------------------- Rule 1654/0 (MI=1) Reward for Doctors of Nomic History Any Player who is awarded the Degree Doctor of Nomic History shall receive from the Bank a special remuneration of 50 Marks. The Assessor shall detect and report this transfer. ---------------------------------------------------------------------- ====================================================================== Currencies ---------------------------------------------------------------------- Rule 1467/2 (MI=1) Definition of a Currency There are certain entities which are Currencies. An entity is a Currency if and only if it has been made such by the Rules, and if and only if it complies with all the requirements in the Rules pertaining to Currencies. Neither Currencies nor units of Currency shall be created or destroyed except as specified by the Rules. ---------------------------------------------------------------------- Rule 1576/0 (MI=1) Names of Currencies Each Currency shall have a name, which must be distinct from the name of every other Currency. Any attempt to create a Currency with the same name as an already existing Currency fails. ---------------------------------------------------------------------- Rule 1468/1 (MI=1) Definition of a Treasury A Treasury is a repository for holding Currencies. A Treasury is permitted to contain any quantity of Currencies in any combination, unless otherwise restricted by some other Rule. Every unit of every Currency always resides in some Treasury. Units of Currency shall only be placed into, removed from, or transferred between, Treasuries as permitted by the Rules. The possession of Treasuries is limited to those entities authorized by the Rules to possess them. No entity shall possess more than one Treasury; no Treasury shall be possessed by more than one entity. Treasuries shall not be transferred. It shall always be a permissible and unambiguous abbreviation to state that an entity in possession of a Treasury possesses the Currencies within that Treasury. ---------------------------------------------------------------------- Rule 1469/3 (MI=1) Creation and Destruction of Treasuries Treasuries shall only be created or destroyed when required by the Rules. When a Treasury is created, it contains no units of any Currency. When a Treasury is destroyed, all units of Currency within it are transferred to the Treasuries of the Mintors of the respective Currencies, to the extent permitted by the Rules. Any untransferrable Currencies are instead destroyed. The Recordkeepors of each individual Currency are required to detect and report transfers of that Currency which occur as a result of this Rule. ---------------------------------------------------------------------- Rule 1601/0 (MI=1) Automatic Creation and Destruction of Treasuries Whenever an entity which is authorized to possess a Treasury is created, or an existing entity is granted the authority to possess a Treasury, a Treasury is created for that entity. Whenever an entity which possesses a Treasury is destroyed or ceases to have the authority to possess a Treasury, its Treasury is destroyed. ---------------------------------------------------------------------- Rule 1478/1 (MI=1) Executors The Rules may, for any given non-Player Nomic Entity, specify a Player, or the means to designate a Player, who shall act as the Executor of that Entity. The Executor of a non-Player Nomic Entity shall have the legal authority to act on behalf of that Entity, as if e were that Entity. The Rules may also specify constraints on how the Executor of an Entity may act. If a non-Player Nomic Entity has no Executor, it may not act except as specifically required of it by the Rules. The Executor of a Group is that Group's Vizier. For the sake of completeness, a Player is eir own Executor. Whenever a Player is acting on behalf of some Entity of which e is the Executor, e must make it clear that e is doing so. If such a Player fails to clearly indicate that e is acting as the Executor of some other Entity, it shall be presumed that e is acting on eir own behalf. ---------------------------------------------------------------------- Rule 1577/2 (MI=1) Minimum Unit Quantities (MUQ) Each Currency shall have associated with it a Minimum Unit Quantity (MUQ). This quantity is the smallest amount of that Currency which is permitted to be transferred. All transfers and holdings of a Currency shall be rounded off to the nearest multiple of its MUQ. The MUQ of a given Currency is 1 if no other specification exists. ---------------------------------------------------------------------- Rule 1578/1 (MI=1) Currency Recordkeepors Each Currency shall have associated with it a Recordkeepor, which must be a Player. The Recordkeepor of a Currency is required to maintain a record of the amounts of that Currency held in the various Treasuries which exist. If the designated Recordkeepor of a Currency ceases to be a Player, the Banker shall fulfill that responsibilty until a new Recordkeepor is selected according to whatever procedure applies. If there is no procedure defined for selecting a new Recordkeepor, then all units of that Currency are destroyed and the Currency ceases to exist. ---------------------------------------------------------------------- Rule 1579/0 (MI=1) Mintors Each Currency shall have associated with it a Mintor, which must be an entity to which the Rules grant Mint Authority. An entity has Mint Authority if and only if the Rules grant it such. If the designated Mintor of a Currency ceases to exist or ceases to possess Mint Authority, all units of that Currency are destroyed and the Currency ceases to exist. The Mintor of a given Currency is the Mint if no other specification exists. ---------------------------------------------------------------------- Rule 1471/1 (MI=1) Creation and Destruction of Currencies The Mintor of a Currency may, at any time, create new units of that Currency, so long as this creation is permitted by the Rules. These newly-created units of Currency are placed in the Treasury of the Mintor. Units of Currency may not otherwise be created except as specifically authorized by the Rules. The Mintor of a Currency may, at any time, destroy those units of that Currency which it currently possesses in its Treasury, so long as this destruction is permitted by the Rules. Units of Currency may not be otherwise destroyed except as specifically authorized by the Rules. If the Mintor of a Currency ceases to exist, or ceases to have the authority to be a Mintor, then all units of that Currency are immediately destroyed, and that Currency ceases to exist. The Mintor of the Currency shall notify the Recordkeepor of the Currency as soon as possible after it creates or destroys Units of Currency. A Mintor must have a Treasury. ---------------------------------------------------------------------- Rule 1472/3 (MI=1) Transfer of Currencies Units of Currency are transferrable between Treasuries under the following conditions: a) The transfer shall be from exactly one Treasury to exactly one other Treasury. b) The transfer must be of a positive amount of exactly one Currency, and that amount must be an exact integral multiple of that Currency's MUQ. c) Some Rule must authorize the transfer, either by requiring it directly or by granting authority to require the transfer to some other entity. d) Some Rule must specify a Player whose duty it is to report the occurence of the transfer to the Recordkeepor of the Currency involved. This Rule takes precedence over any Rule which would permit or require a transfer prohibited by this Rule, and defers to any Rule which prohibits a transfer permitted by this Rule. ---------------------------------------------------------------------- Rule 1599/0 (MI=1) Requirement to Report Currency Transfers When a Rule requires a Player to report a Currency transfer to the Recordkeepor of a Currency, that Player is required to do so within seven days. The failure to do so is an Infraction, the penalty for which is 1 Blot, which shall be reported by the Recordkeepor of the Currency involved. The failure to report a Currency transfer as required by the Rules does not in any way deprive the transfer of legal force. This Rule defers to any Rule which specifies a different time limit for reporting a certain transfer or class of transfers. ---------------------------------------------------------------------- Rule 1596/1 (MI=1) Currency Transfers, generally The Rules have the power to require the transfer of Currencies; no other Entity also has this power unless explicitly granted it by the Rules, and then only to the extent granted by the Rules. No Entity other than the Rules themselves has the power to require any transfer which would result in the Treasury being transferred from containing a negative quantity of the Currency transferred. Whenever an Entity requires a transfer of Currencies to take place, the transfer takes place as required, provided that the Entity which is requiring the transfer is permitted by the Rules to require that transfer, and provided that the transfer is otherwise permitted by the Rules. Such a transfer takes place at the time specified by the Entity which requires the transfer, or, if no time is specified, at the time when the Entity first begins to require the transfer. This Rule takes precedence over any Rule which would permit or require a transfer prohibited by this Rule. When another Rule would prohibit some transfer permitted by this Rule, this Rule defers to that Rule with respect to that transfer. ---------------------------------------------------------------------- Rule 1598/1 (MI=1) Currency Transfers Mandated by Players Players are empowered to require the transfer of Currencies, subject to the following limitations: a) the Player requiring the transfer is the Executor of the Owner of the Treasury from which the Currency is being transferred, b) the Player requiring the transfer reports the transfer to the Recordkeepor of the Currency transferred, and c) the Player requires the transfer to take place at the time e reports it. No Player-required transfer may take place at any time other than the time at which it is reported. This Rule takes precedence over any Rule which would allow a Player to require a transfer prohibited by this Rule. ---------------------------------------------------------------------- Rule 1666/0 (MI=1) Limbo An amount of Currency (necessarily a multiple of that Currency's MUQ) can be in Limbo for a specific time period, known as the current Limbo Period for that amount of Currency. Initially, no Currency is in Limbo. The Recordkeepor for a Currency shall keep records of all amounts of that Currency currently in Limbo, which Treasury each is in, and when the Limbo Period of each ends. These records are private, and during the Limbo Period, a Recordkeepor is prohibited from revealing any part of these records which e would not have knowledge of were e not the Recordkeepor for that Currency. Doing so is a Class C Crime. Unless another Rule specifies otherwise, whenever the Limbo period of an amount of Currency ends, that amount is no longer in Limbo, and is transferred to the Bank. These transfers shall be detected and reported by the Recordkeepor of the Currency. While in Limbo, an amount of Currency cannot be transferred. This Rule takes precedence over any Rule which would allow the transfer of amounts of Currencies in Limbo. ---------------------------------------------------------------------- Rule 1466/5 (MI=1) Currency Directives There is a type of Directive, called a Currency Directive. If adopted, they have the effect of specifying the Currency holdings contained in an Entity or Entities' Treasury or Treasuries. They may have no other effects. ---------------------------------------------------------------------- Rule 1661/0 (MI=1) The Right of Patronage A Speaker who is not Tainted has the Right of Patronage. This Right is the authority to, once a week, order the award of specific currencies from the Bank to specific Players, only as specified in this Rule. Once each Nomic Week a Speaker can exercise this Right by sending a post to the Public Forum which contains the following information; i) A value of currency that is not in excess of either 5 Mils or 1 Extra Vote. These are the only permitted currencies. ii) The name of a Player who has not received such an award in the prior month, and who is not Speaker. iii) The reason for the transfer. Such awards are only permitted to recognize acts the Speaker believes to be of benefit of the Agora community, acts that the Speaker believes to exceed the call of duty, or acts that the Speaker believes to be of extreme sacrifice for the good of the Game. The Speaker detects and reports the currency transfers due to this Rule, and the post exercising this Right shall also be the Speaker's notification of this transfer to the appropriate Recordkeepor. ---------------------------------------------------------------------- ====================================================================== Marks and the Banker ---------------------------------------------------------------------- Rule 1548/4 (MI=1) The Banker There shall exist the Office of Banker. The Banker shall receive a weekly salary equal to 2 times the Basic Officer Salary. The Banker shall maintain a record of all existing Currencies and their respective MUQs, Recordkeepors, and Mintors. ---------------------------------------------------------------------- Rule 1470/1 (MI=1) The Mint and the Bank There shall exist a Nomic Entity called the Mint. The Mint shall have a Treasury known as the Bank. The Mint may never transfer Currencies from its Treasury, or create or destroy any of the Currencies of which it is the Mintor, except as specifically authorized to do so in the Rules. The Mint shall not have an Executor. The Mint has Mint Authority. ---------------------------------------------------------------------- Rule 1473/1 (MI=1) Marks Marks are a Currency. The MUQ of Marks is 0.01. The Recordkeepor for Marks is the Banker. The Mintor for Marks is the Mint. The Banker shall post at least once every Nomic Week an Official Report to the Public Forum detailing the number of Marks held in every Treasury, and the changes thereof since at least the last such report. ---------------------------------------------------------------------- Rule 1608/3 (MI=1) The Mil A Mil is a variable quantity of Marks. The 'ideal value' of the Mil is equal to the integral portion of the value equal to one thousandth of all the Marks in existence which were not held by the Bank at the beginning of the month. However, negative quantities of Marks do not exist for the purposes of this Rule. The 'posted value' of the Mil is the value of the Mil last posted by the Banker. The 'actual value' or 'legal value' of the Mil is the value of the Mil used for the purposes of calculating the sizes of various transfers made in Mil, and it is always equal to the last posted value of the Mil to become the actual value. A posted value of the Mil only becomes the actual value as specified in this Rule. As soon as possible after the beginning of the month, the Banker shall calculate the ideal value of the Mil and post the result of eir calculation to the Public Forum. If the Banker's calculation of the ideal value of the Mil remains unchalleged by COE or CFJ for 72 hours after it is published, then the posted value of the Mil becomes the actual value, as of the end of the 72 hour period. If the posted value of the Mil is challenged by COE or CFJ within 72 hours of its publication, then the actual value of the Mil shall then be determined according to the following provisions: If it is determined as a result of the COE or CFJ that the posted value of the Mil differs from the ideal value by less than or equal to 5% of the ideal value, then the posted value of the Mil becomes the actual value. If it is determined as a result of the COE or CFJ that the posted value of the Mil differs from the ideal value by greater than 5% of the ideal value, the Banker shall, within 72 hours, recalculate the ideal value of the Mil and post the result of eir calculation to the Public Forum. This new posted value is subject to all the conditions set out in this Rule for a posted value of the Mil to become the actual value. ---------------------------------------------------------------------- Rule 1479/1 (MI=1) Penalties, Awards and Salaries Whenever a Rule calls for a Player to lose some quantity of Currency without specifying where this Currency shall be transferred to, that quantity shall be transferred from that Player's Treasury to the Bank. Whenever a Rule calls for a Player to receive some quantity of Currency but does not specify where the Currency shall be transferred from, that quantity shall be transferred from the Bank to that Player's Treasury. The payment of all Salaries shall be by transfer from the Bank to that of the Player receiving the Salary. ---------------------------------------------------------------------- Rule 1679/1 (MI=1) Taxation The Banker has the duty of recording the median of the total Marks in all Treasuries other than the Bank which contain a positive non-zero number of Marks; this value is the Median Tax Threshold (MTT). If, at the beginning of a Nomic week, the amount of currency in the Bank is below twice the MTT, the Banker shall assess a fifteen-percent Income Tax on all taxable Treasuries. A Treasury is taxable unless the Rules specifically designate it as non-taxable. The Bank is non-taxable. These Taxes shall be paid from each taxable Treasury, to the Bank, detected and reported by the Banker as soon as possible after the beginning of the Nomic Week in which they occur. ---------------------------------------------------------------------- ====================================================================== Extra Votes ---------------------------------------------------------------------- Rule 1477/2 (MI=1) Extra Votes Extra Votes are a Currency. The MUQ of Extra Votes is 1. The Recordkeepor for Extra Votes is the Assessor. The Mintor of Extra Votes is the Mint. At least once each Nomic week, the Assessor shall post a Report to the Public Forum, including a list of all transfers of Extra Votes since the previous such Report, and the current ownership of all Extra Votes. ---------------------------------------------------------------------- Rule 1442/9 (MI=1) Using Extra Votes Provided that e possesses sufficient Extra Votes, a Player may use them to cast extra Votes on a Proposal up to the maximum allowed to them for that Proposal, as specified in other Rules. A Player casts an extra Vote by notifying the Assessor that e is doing so, at the same time specifying the Proposal upon which the Vote is cast, and the Vote itself. Extra Votes may only be cast on a Proposal during the Voting Period of that Proposal. If, at the moment the Player casts an extra Vote, e possesses at least one Extra Vote not in Limbo, then the Extra Vote is legally cast, and one Extra Vote of the Player is put in Limbo until the end of the Voting Period of the Proposal specified. ---------------------------------------------------------------------- Rule 1684/0 (MI=1) EV Supply At the beginning of each Nomic Week, 8 Extra Votes shall be transfered from the Bank to each Active Player. The Assessor is responsible for detecting and reporting these transfers. ---------------------------------------------------------------------- Rule 1525/0 (MI=1) One EV a Week for Successful Proposals At the beginning of each Nomic Week, every Player who had previously proposed a Proposal which was subsequently adopted during the Nomic Week immediately preceding shall receive one Extra Vote from the Bank. These transfers shall be detected and reported by the Assessor. ---------------------------------------------------------------------- Rule 1662/0 (MI=1) The Speaker's Gratuity Every month the Speaker shall receive a gratuity of two Extra Votes. This gratuity shall be awarded upon the end of each month in which a single Player served as Speaker. In any month where more than one Player served as Speaker, this gratuity shall not be awarded. This currency transfer is detected and reported by the Registrar. ---------------------------------------------------------------------- ====================================================================== Powers ---------------------------------------------------------------------- Rule 1517/4 (MI=1) Definition of the Powers There is a class of Nomic Entities called the Powers. An Entity is a Power if and only if it designated by the Rules to be so. Powers are a Currency. The Mintor of the Powers is the Mint. The Recordkeepor for the Powers is the Assessor. Instances of Powers are called Cards. A Player uses a Power by 'casting' it as provided by the Rule defining that Power. A Player may cast a Power only if e possesses a Card of that Power. Powers may only be cast by Active Players. A Player must inform the Assessor whenever e casts a Power, otherwise the Power is not legally cast. The casting Player is called the Caster. Rules which create specific Powers may specify that that Power may not be cast or may only be cast by certain Players, or on certain Players. If the casting of a Power requires the specification by the Caster of a Proposal or Proposals to which it applies, then all Proposals so specified by the Caster must be ones for which the Voting Period has commenced and not yet concluded, or the Power is not legally cast. If a Card of such a Power is legally cast, it is In Limbo until the Voting Periods of all specified Proposals have ended. The following are generally true of all Cards, unless a Rule defining a specific Power says otherwise of the Power which that Rule defines: 1) exactly one Card of a given type exists at any time. 2) when a Card is not held by any Player, it is held by the Bank. 3) provided that the Bank holds at least one Card of a given type, Players may purchase a Card of that type from the Bank. 4) the purchase price of a Card is 10 Mil. 5) If a Player does not use a Card within a week of having acquired it, either from the Bank or from another Player, it is returned to the Bank. 6) a Player who possesses a Card but who has not yet made use of it may trade it to another Player as e sees fit. 7) Cards which are In Limbo may not be cast. The Assessor is responsible for detecting and reporting all transfers which occur as a result of the use of Powers. At least once each Nomic week, the Assessor shall post a Report to the Public Forum, including a list of all transfers of Powers since the previous such Report, and the current ownership of all Powers. ---------------------------------------------------------------------- Rule 1618/0 (MI=1) Precedence Relations Among Powers In the case where two or more Rules which define specific Powers conflict in their effects, then if one of the Rules claims to take precedence over all other Rules which define specific Powers, that Rule shall have precedence. Otherwise, precedence shall be determined by reverse order of casting, that is, the Rule defining the latest cast Power shall have precedence. ---------------------------------------------------------------------- Rule 1518/1 (MI=1) Purchasing and Trading Powers No Player may possess more than two Cards in any ten day period. This restriction is called 'the ten day restriction'. For the purposes of this Rule, each acquisition of a Card by a Player counts as a new possession of a Card by that Player. If the transfer of a Card to Player would result in that Player violating the ten day restriction, then the transfer is cancelled and does not take place. This Rule takes precedence over any Rule which requires or permits transfers prohibited by this Rule from taking place. A Player purchases a Card from the Bank by sending a message to the Public Forum indicating that e transfers the purchase price of that Card to the Bank, and indicating which Card it is that e wishes to purchase, provided that the purchase does not violate the ten day restriction. A Player trades a Card to another Player by sending a message to the Public Forum indicating that e transfers the Card to that Player, provided that the trade does not violate the ten day restriction. This Rule takes precedence over other Rules which would permit these transactions to take place without notification in the Public Forum. ---------------------------------------------------------------------- Rule 1603/0 (MI=1) The Powers Lottery As soon as possible after the beginning of each Nomic Week in which at least one Card of a Power is held by the Bank, the Assessor shall conduct a Powers Lottery, as set out below, and announce the results of the Lottery in the Public Forum. The Powers Lottery is conducted as follows: the Assessor randomly chooses one Card which is held by the Bank to be the prize of that week's Lottery. The Assessor also randomly chooses an Active Player to be winner of the week's Lottery. The chosen Card is transferred to the winner of the week's Lottery. If the Card chosen to be the prize is a Card of the Power of Influence, then the Card counts as a 3-vote Power of Influence Card. This Rule takes precedence over Rules which describe other ways of determining the influence granted by a Card of the Power of Influence. ---------------------------------------------------------------------- Rule 1520/4 (MI=1) The Power of Immunity There is a Power called the Power of Immunity. There are 4 Immunity Cards. A Player who possesses an Immunity Card may only cast the Power on emself. A Player upon whom the Power of Immunity is cast is called an Immune Player. A Card of the Power of Immunity is in Limbo for ten days after it is cast. The effect of the Power of Immunity is to neutralize the effects of Powers upon the Immune Player, other than those Powers cast by the Immune Player emself, for a period commencing three days prior to the casting of the Power, and concluding ten days after the Power is cast. A Power which is neutralized in this way is called a Neutralized Power. The Power of Immunity does not cancel the castings of Neutralized Powers upon an Immune Player; rather, it deprives them of any effects on an Immune Player which they might otherwise have. If a Power purchased from the Bank is Neutralized because a a Player is Immune, the purchase price of the Neutralized Power is transferred from the Bank to its Caster. For a Neutralized Power which has been cast prior to the casting of the Power of Immunity, this transfer takes place when the Power of Immunity is cast. For a Neutralized Power which is cast after the Power of Immunity is cast, this transfer takes place at the time the Neutralized Power is cast. The Assessor is responsible for detecting these transfers and reporting them to the appropriate Recordkeepor. This Rule takes precedence over all other Rules which define specific Powers. If this Rule conflicts in its effects with those of another Rule defining a specific Power, then the conflict shall be resolved according to the Rule for determining precedence among Powers. ---------------------------------------------------------------------- Rule 1521/5 (MI=1) The Oracle Power There is a Power called the Oracle Power. There are two Oracle Cards. The Player upon whom the Oracle Power is cast is called the Oracle. The Oracle Power may not be cast by or on the Assessor. When a Player is the Oracle, e must predict whether a particular Proposal, specified by the Caster, will pass or fail. This prediction must be made in a message to the Public Forum, before the end of the Voting Period on that Proposal. The Oracle may predict at most one of the outcomes, pass or fail. If the Oracle predicts the outcome of the vote on that Proposal correctly, then 10 Mil and one Extra Vote are transferred from the Caster to the Bank, and from the Bank to the Oracle. If the prediction of the Oracle is incorrect, or if the Oracle makes no prediction before the close of the Voting Period, then 3 Extra Votes are transferred from the Oracle to the Caster, and 50 Mil are transferred from the Oracle to the Bank, and from the Bank to the Caster. The Caster casts the Oracle Power upon a Player by sending a message to the Public Forum specifying that that Player is to be the Oracle. In the same message, the Caster must also state on which Proposal the Oracle is to make eir prediction. This Proposal must be one for which the first half of the Voting Period has not yet finished, at the time the message appears in the Public Forum. Unless all these conditions are met, the Power is not legally cast. If this Rule conflicts in its effects with those of another Rule defining a specific Power, then the conflict shall be resolved according to the Rule for determining precedence among Powers. The Assessor is responsible for detecting and reporting all transfers which occur as a result of this Rule. ---------------------------------------------------------------------- Rule 1522/2 (MI=1) The Power of Influence There is a Power called the Power of Influence. A Player on whom the Power of Influence is cast is called an Influential Player. The effect of the Power of Influence is to increase the maximum number of votes which the Influential Player may cast on a single Proposal, specified by the Caster, called the Influenced Proposal. The maximum number of votes which may be cast by the Influential Player on the Influenced Proposal may be increased to 3, 4, or 5 votes, depending on the price last paid to the Bank in order to purchase the Power. The purchase price of the Power of Influence increases according to the extent of the Influence granted by the use of the Power, and this greater influence is granted by the Power of Influence only if the Bank is paid for it, as set out below: A maximum of 3 votes : 10 Mil A maximum of 4 votes : 25 Mil A maximum of 5 votes : 50 Mil A Player casts the Power of Influence by sending a message to the Assessor specifying which player is to be the Influential Player, and which Proposal is to be the Influential Proposal. If this Rule conflicts in its effects with those of another Rule defining a specific Power, then the conflict shall be resolved according to the Rule for determining precedence among Powers. ---------------------------------------------------------------------- Rule 1523/3 (MI=1) The Power of Quiet There is Power called the Power of Quiet. There are 3 Quiet Cards. The purchase price for each of these Cards is 5 Mil. The effect of this Power is to prevent the Player on whom it is cast, called the Quiet Player, from casting any Extra Votes on a Proposal specified by the Caster, called the Quiet Proposal. The Power of Quiet may not be cast by the Assessor. A Quiet Player is not permitted to cast Extra Votes on their Quiet Proposal. If a Quiet Player has already cast Extra Votes on their Quiet Proposal at the time they become Quiet, then those Extra Votes are without effect on the Quiet Proposal, and their Limbo Period ends immediately without their being transferred to the Bank. The Caster casts the Power of Quiet by sending a message to the Assessor unambiguously identifying the Player who is to be the Quiet Player, and the Proposal which is to be the Quiet Proposal. Unless this condition is met, the Power is not legally cast. This Rule takes precedence over other Rules which describe the circumstances in which Players may legally cast Extra Votes, with the exception of Rules which describe the effects of other Powers. This Rule also takes precedence over other Rules which describe the effects of legally cast Extra Votes on Proposals. If this Rule conflicts in its effects with those of another Rule defining a specific Power, then the conflict shall be resolved according to the Rule for determining precedence among Powers. ---------------------------------------------------------------------- Rule 1540/3 (MI=1) The Skeptic Power There is a Power called the Skeptic Power. There are two Skeptic Cards. The Caster of the Skeptic Power is called the Skeptic; the Player on whom the Skeptic Power is cast is called the Believer. The Skeptic Power may not be cast by or on the Assessor. A Player casts the Skeptic Power by sending a message to the Public Forum clearly and unambiguously identifying the Player who is to be the Believer. In the same message, the Skeptic must give the number of a Proposal, called the Doubtful Proposal, which has been proposed by the Believer, for which the first half of the Voting Period has not yet finished, and state that e, the Skeptic, doubts that this Proposal will pass. Unless all these conditions are met, the Power is not legally cast. The Believer must, before the conclusion of the Voting Period of the Doubtful Proposal, indicate in a message to the Public Forum, whether e concurs with or dissents from the doubt of the Skeptic. If e makes no such indication, then e is assumed to have dissented. If the Believer indicates that e concurs with the doubt of the Skeptic, then the Believer is penalized 30 Mil, which are transferred to the Bank, and from the Bank to the Skeptic. If the Believer dissents from the doubt of the Skeptic, then if the Doubtful Proposal fails, the Believer is penalized 3 Extra Votes, which are transferred from the Believer to the Skeptic, and 50 Mil, which are transferred from the Believer to the Bank, and from the Bank to the Skeptic. If, however, the Doubtful Proposal passes, then the Skeptic is penalized 3 Extra Votes, which are transferred from the Skeptic to the Believer, and 20 Mil, which are transferred from the Skeptic to the Bank, and from the Bank to the Believer. If this Rule conflicts in its effects with those of another Rule defining a specific Power, then the conflict shall be resolved according to the Rule for determining precedence among Powers. The Assessor is responsible for detecting and reporting all Currency transfers which occur as a result of this Rule. ---------------------------------------------------------------------- Rule 1680/0 (MI=1) The Power of Democracy There is a Power called the Power of Democracy. It can be cast on any one Proposal, specified by the Caster, and called the Democratic Proposal. The effect of the Power of Democracy is to limit the Votes cast on the Democratic Proposal. The Card of the Power of Democracy is in Limbo for ten days after it is cast. The price of the Democracy Card is 30 Mil. The Caster can only cast the Power of Democracy by sending a message to the Assessor unambiguously identifying the Proposal which is to be the Democratic Proposal, otherwise the Power is not legally cast. The Votes cast on a Democratic Proposal are limited in the following manner: The Assessor shall only record one Vote from each non-Immune Active Player who chooses to Vote. Extra Votes cast by any Entity other than an Immune Player, and Votes from non-Player entities are not counted in determining the results of a Vote on a Democratic Proposal. If an entity other than an Immune Player has already cast Extra Votes on the Democratic Proposal at the time it became Democratic, then these Extra Votes are without effect on the Democratic Proposal, and their Limbo Period ends immediately without their being transferred to the Bank. Players who are Immune are not bound by the limitations set by this Rule as long as any Extra Votes they cast were done so during the duration of their Immunity. If the casting of this Power conflicts with the casting of any Power other than the Powers of Immunity and Neutralize, the Power of Democracy takes precedence, the other Power is nullified and has no effect. If another Power is nullified because of the precedence of the Democracy Card, the cost of the nullified Power is transferred to the Player who cast it. This transfer occurs at the end of the Voting Period for the Democratic Proposal. The Assessor is responsible for detecting and reporting these transfers. This Rule takes precedence over other Rules which describe the circumstances in which Players may legally cast Extra Votes, over Rules which describe the effects of legally cast Extra Votes on Proposals, and over Rules describing what Entities are permitted to cast Votes on Proposals in general. If this Rule conflicts in its effects with those of another Rule defining a specific Power, then the conflict shall be resolved according to the Rule for determining precedence among Powers. ---------------------------------------------------------------------- ====================================================================== Style Points and the Wizard ---------------------------------------------------------------------- Rule 1542/3 (MI=1) Style Points There are Entities known as Style Points. All Players possess an integral number of Style Points that is positive, negative or zero. The number of Style Points a Player has is that Player's Style. Any new Player, or a Player with no recorded Style Points, begins with a Style of zero. At the beginning of every quarter, all Players have their Style set to zero. Every time a Proposal is distributed, the Wizard has the option of changing the Style of the Player who submitted that Proposal, as long as that Player is not the Wizard. The Wizard may only change the Style of Players whose Proposals were distributed after e became Wizard. The Wizard may add or subtract up to three Style Points from the Proposer's Style for any reason having to do with the form, content, effects, or nature of the Proposal-- but, for the change to have effect, such reasons must be included in eir Wizard's Report, as provided for in other Rules. A Player's Style can only change as provided for in this Rule. ---------------------------------------------------------------------- Rule 1543/2 (MI=1) The Wizard There is a Player known as the Wizard. The Wizard is the Player in charge of maintaining a record of each Player's Style. The Wizard must post in the Public Forum, at least once a week, a report which includes: i) The Style of every Player. ii) All Style changes, and the values of those changes, since the last Wizard's Report. iii) The Proposal numbers of every Proposal that merited a Style change. iv) The reasons for each change. The Player who is the Wizard, as compensation for his duties, receives one Extra Vote from the Bank every Nomic Week in which that Player produced a Wizard's Report. This transfer is reported to the Assessor by the Wizard. ---------------------------------------------------------------------- Rule 1609/1 (MI=1) Wizard Transition Wizard Transition is the process by which one Player ceases to be Wizard while, at the same time, another Player becomes the Wizard. Wizard Transition occurs when any of the following happens: i) A new quarter has begun. ii) The Wizard goes (or is already) On Hold iii) The Wizard no longer wishes to be Wizard. The Wizard must initiate a Wizard Transition as soon as possible after any of these events by announcing the initiation in the Public Forum stating that a Wizard Transition is taking Place. The announcement must contain a Transition List containing the names of all Players who are not On Hold and not the Wizard, in descending order of their Style. If the Transition is occurring as a result of the beginning of a new quarter, the Style used for this ordering is the Style the Players had immediately prior to the beginning of that quarter. Otherwise, it is the Players' current Style. In the case of Players with the same Style, those Players' order is randomly determined by the Wizard. (As long as the list as a whole is ordered by descending Style.) Upon the announcement of the Transition, the first Player on the Transition List (The Player with the highest Style) immediately becomes the Wizard, and the Player who initiated the Transition ceases to be the Wizard. If a Player ever ceases to be Wizard before initiating a Wizard Transition, or if there is, for any reason, no Player legally designated as the Wizard, the Speaker shall immediately become the Wizard and, as soon as possible thereafter, initiate a Wizard Transition. A Player may only become the Wizard as provided for in this Rule. ---------------------------------------------------------------------- Rule 1610/0 (MI=1) Declining the Position of Wizard When a Wizard Transition is initiated (as described in other Rules) Players have the option to decline becoming the Wizard. The new Wizard has the option of declining within 72 hours after becoming the Wizard by posting a message to the Public Forum saying e doesn't wish to be Wizard. If this decline is made, that Player's name is stricken from the Transition list (as if eir name never appeared upon it), and that Player ceases to be the Wizard. The next Player in descending order immediately becomes the first Player on the Transition list and becomes Wizard, with the same option of declining. A decline may also be done before a Player becomes Wizard, and any Player who does so has eir name stricken from the Transition list as if eir name had never appeared upon it. However, any decline by a Wizard that is not made within 72 hours of eir becoming Wizard is void and without effect. ---------------------------------------------------------------------- Rule 1682/1 (MI=1) Boors Let there exist the Patent Title of "Boor". Whenever a Player's Style becomes negative, that Player is automatically awarded the Patent Title of Boor. The Patent Title of Boor is revoked automatically from any Player whose Style becomes nonnegative. This Patent Title shall never be awarded or revoked by Directive. The Wizard shall announce in the Public Forum whenever a Player receives or loses this Title, as soon as possible after such award or revocation occurs. ---------------------------------------------------------------------- ====================================================================== Winning a Game ---------------------------------------------------------------------- Rule 112/2 (MI=3) Ways to Win and Preclusions Thereof Ways for a Player to Win a Game may be defined by other Rules. Also, ways to prevent a Player from Winning a Game may be defined by other Rules. A Player Wins whenever a Win condition defined by one or more of those Rules occurs for that Player, provided that no Win-Preventing conditions are also occurring at that time for that Player. If no other Rule defining a way to Win exists, then a Player Wins upon each Winter and Summer Solstice, and upon each Vernal and Autumnal Equinox, with the Winner being chosen randomly by the Speaker from among all Voters not on Hold who are not ineligible to Win because of an applicable Win-preventing Rule. ---------------------------------------------------------------------- Rule 1580/0 (MI=1) Multiple Winners of a Single Game If two or more Players simultaneously acheive the same or different Win Conditions, all such Players Win the Game, except for those for which Win-Preventing Conditions are also true. ---------------------------------------------------------------------- Rule 1498/3 (MI=1) Winning by Blots A Player Wins the Game if e is the only Immaculate Player, and e has correctly reported this fact to the Public Forum, provided that e did not Win in this manner within the three months prior to this announcement. ---------------------------------------------------------------------- Rule 1655/0 (MI=1) Winning by Wealth If a Player has Marks in eir personal Treasury greater than or equal to 300 Mil in value, then that Player may Win a Game by transferring 300 Mil to the Bank, by means of a message sent to the Public Forum. This transfer cannot be for any other purpose (eg purchasing Powers). ---------------------------------------------------------------------- Rule 1663/0 (MI=1) Win by Proposals A Player Wins the Game if three Proposals submitted by em in a row receive exactly the same number of FOR, AGAINST and ABSTAIN Votes. The Assessor is prohibited from Winning in this manner. ---------------------------------------------------------------------- Rule 1622/2 (MI=1) Forfeiting the Game Players shall be permitted to forfeit the current Game by sending a notification to that effect to the Public Forum. Forfeiting the current Game is a Win-preventing condition which prevails from the time of such notification until either some other Player has won the Game, or until three months have elapsed from the time of the notification, whichever comes first. Being the only Active Player who has not forfeited the current Game constitutes a Win condition. ---------------------------------------------------------------------- Rule 1638/1 (MI=1) Announcing a Win Whenever a Player is required to report that a Win has occurred, e shall do so by posting to the Public Forum the following information : i) The fact someone has won the Game ii) The date of the win, correct to within 36 hours iii) The cause of the win iv) The identity of the Player or Players who Won the Game Any communication pertaining to a Win shall be a legal and correct announcement of same if and only if it contains all required information. ---------------------------------------------------------------------- Rule 755/6 (MI=1) Champions There is a class of Patent Titles known as Winners' Cups. There are 13 different Cups, ranked in ascending order, the full list of which is defined in this Rule. Whenever a Player Wins a Game, e shall be awarded the lowest Cup, if e has never been awarded a Cup previously; if e already is the holder of a Cup, e shall be awarded the Cup immediately above the one e already holds, if it exists. Any other Cups previously held shall be immediately revoked and lose any Historical Significance. The Cups are : * (1) Paper Cup, (2) Tin Cup, (3) Glass Cup, (4) Crystal Cup * (5) Bronze Cup, (6) Silver Cup, (7) Gold Cup, (8) Platinum Cup * (9) Amber Cup, (10) Ruby Cup, (11) Emerald Cup, (12) Diamond Cup * (13) Supreme Cup The first three groups are know, respectively, as the Plain Cups, the Noble Cups and the Extravagant Cups. ---------------------------------------------------------------------- Rule 1465/6 (MI=1) Champion's Reward At the start of the first Nomic Week after the legal and correct announcement that a Player has won a Game, that Player shall receive a Champion's Reward, and ten Extra Votes are transferred from the Bank to that Player. This transfer is detected and reported by the Assessor. The Champion's Reward shall last for four Nomic weeks from that time, and is then withdrawn from that Player. Any Player who has been awarded a Champion's Reward that has not yet been withdrawn, has the right to cast three votes on any Proposal. The Registrar shall maintain a list of all Champion's Rewards which have been granted and have not yet been withdrawn, including to whom they have been granted, and their times of commencement and conclusion. This list is known as the Green Pages, and is part of the Registrar's Report. ---------------------------------------------------------------------- ====================================================================== Blots and the Immaculate ---------------------------------------------------------------------- Rule 1435/0 (MI=1) Definition of Blots and Immaculate Let there be an Entity called a Blot. At all times all Players possess an integral number of Blots equal to or greater than zero. Any Player with zero Blots is referred to as Immaculate. Any new Player, or a Player with no recorded Blots, shall be Immaculate. Blots may never be transferred between Players. A Player who is not Immaculate can't Win the Game. This Rule takes precedence over any other rule defining who is eligible to Win. ---------------------------------------------------------------------- Rule 1683/0 (MI=1) Blots and the Herald As well as any other responsibilities e may have due to other Rules, the Herald is responsible for keeping track of the Blots possessed by each Player, as well as all ex-Players who have Blots. Once a Week the Herald shall post to the Public Forum a report of the Blots held by each Player. If a Player has earned Blots since the last report, this report must publicize the reason for the gain in Blots. The Herald shall receive a weekly salary equal to 1.5 times the Basic Officer Salary. If any Rule mandates a change in Blots, but does not also specifically state the Player who is Legally Responsible for detecting the change and reporting it to the Herald, then the change in Blots is canceled. If a Blot change is not reported within four Weeks of its occurrence, or by the end of the Game in which it occurred, whichever is sooner, the change in Blots is cancelled. ---------------------------------------------------------------------- Rule 1439/2 (MI=1) Blots Due to a CFJ If a Call For Judgment (CFJ) clearly alleging that a Player has violated a specific Rule is found to be TRUE, the Player receives Blots equal to the Mutability Index of the violated Rule rounded down to the nearest whole integer, or four Blots if its Mutability Index exceeds four. This Rule defers to the wording of the violated Rule when it defines a Blot penalty in the specific case of a CFJ, or specifically forbids Blot penalties in the case of a CFJ. The Player who initially called for the CFJ has the Legal Responsibility to report Blots due to the CFJ to the Herald If such a Judgement is overturned upon appeal, then the Player who received Blots shall lose the same number of Blots as were given due to the initial Judgement of the CFJ, unless e already had fewer than that number of Blots, in which case e shall lose all his Blots. The Player losing the Blots has responsibility for reporting that loss to the Herald. ---------------------------------------------------------------------- Rule 1440/4 (MI=1) Erasing Blots A Player who has at least one Blot is permitted to remove any or all of those Blots by sending a message to the Public Forum indicating how many Blots e wishes to remove. If that Player's Treasury contains at least five Mil for each Blot to be removed, then that number of Mil is transferred from the Player's Treasury, and the Blots are removed; otherwise, no Mil are transferred and no Blots are removed. The Banker shall detect and report all transfers and Blot Changes resulting from the application of this Rule. ---------------------------------------------------------------------- Rule 1441/4 (MI=1) Blots upon Starting a New Game Upon beginning a new quarter, any Player with Blots immediately loses a number of Mil equal to the number of eir Blots. Every Player who is not Immaculate has eir total Blots halved, rounding down to the next lower integer. This halving will never reduce a Player's total Blots below one. Detecting and reporting this Blot change is the Herald's responsibility. The Herald reports the Mark losses to the Banker. ---------------------------------------------------------------------- Rule 1437/1 (MI=1) Blots and Reregistration If a Player who is not Immaculate is deregistered and subsequently returns to the Game, e returns with B/(2^T) Blots, where B is the number of Blots the Player had upon deregistering, and T is the number of months since eir deregistration. The number of Blots thus received is rounded down to the next whole integer, but not reduced below one Blot. If a Immaculate Player deregisters, e is also Immaculate upon returning to the Game. If a former Player returns to the Game and has no Blots recorded, e is Immaculate upon eir return. Blot Changes due to this Rule are detected and reported by the Herald. ---------------------------------------------------------------------- ====================================================================== Changing Speakers ---------------------------------------------------------------------- Rule 1647/1 (MI=1) Office of the Speaker-Elect Let there be the Office of Speaker-Elect. The Speaker-Elect has the duty to be the Speaker's successor. Whenever a Speaker-Elect becomes Speaker, e ceases to be Speaker-Elect. The Speaker can never hold the Office of Speaker-Elect, even temporarily. The CotC and Justiciar may not Nominate for the Office of Speaker-Elect. When the Office of Speaker-Elect is to be held temporarily by a Player because of the Speaker-Elect becoming Speaker(or for any other reason,) the Office is filled according to the Order of Succession, as defined by other Rules, with the Speaker as Arbiter of Succession. The Speaker-Elect receives no salary for filling the Office of Speaker-Elect. This rule takes precidence over all other Rules defining the characteristics of the Office of Speaker-Elect. ---------------------------------------------------------------------- Rule 1648/1 (MI=1) When the Speaker is Tainted The Speaker is Tainted whenever the Player who is Speaker became Speaker by any means other than a normal Speaker transition. A normal Speaker transition occurs whenever the Rules require the Speaker-Elect to become Speaker, and the Office of Speaker-Elect is held in normal fashion. If the Rules require the Speaker-Elect to become Speaker, and that Office is held temporarily, the Speaker-Elect still becomes Speaker, but the resulting Speaker is Tainted. A Tainted Speaker may remain Speaker only until some other Player holds the Office of Speaker-Elect in normal fashion, at which point, the Speaker-Elect shall become Speaker. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- Rule 1658/0 (MI=1) Tainting the Speaker A Speaker shall become Tainted when a Referendum calling for the Tainting of the Speaker passes. Any Active Player is permitted to call such a Referendum at any time, by requesting such to the Public Forum. This Referendum must name the offending Speaker, and if that Player is Speaker upon passage of this Referendum, that Speaker is Tainted. For this Referendum the default procedure for Referenda is modified as follows: Vote Collector is the Registrar, Voting Entities do not include the Speaker, and its Adoption Ratio is 2. ---------------------------------------------------------------------- Rule 785/4 (MI=1) Abandonment of Speakerhood If any Player suspects that the Speaker has Abandoned, e may send a message to all Players calling on the Speaker to announce eir presence. The Speaker must reply to all Players within one week; if no communication from the Speaker is sent to all Players or to the Public Forum within that period, and the Speaker has not changed in that week, e is defined to have Abandoned. If the Speaker has Abandoned, then the Player who holds the Office of Speaker-Elect immediately becomes Speaker, and the old Speaker ceases to be Speaker. A Speaker who Abandons commits a Class A Crime. ---------------------------------------------------------------------- Rule 681/6 (MI=1) Giving Up Speakership The Speaker may voluntarily give up Speakership by announcing the fact to all Players, at which point the Player who holds the Office of Speaker-Elect shall becomes Speaker, and the old Speaker ceases to be Speaker. When a Speaker voluntarily gives up Speakership in this manner, the former Speaker shall lose 5 Mil, and e shall further be prevented from nominating eimself for Speaker-Elect until the start of the next quarter. ---------------------------------------------------------------------- Rule 1375/4 (MI=1) Speaker Going On Hold If the Speaker is On Hold, then the Player who holds the Office of Speaker-Elect immediately becomes Speaker, and the old Speaker ceases to be Speaker. A Speaker who goes on Hold while e is still Speaker commits a Class B Crime. ---------------------------------------------------------------------- Rule 942/6 (MI=1) Replacement of Impossible Speaker If a Speaker is determined by CFJ to have made further play impossible by eir actions or lack thereof, and the CFJ is not appealed within the allowed time, or if such a determination is made upon appeal of a CFJ; AND if the Speaker has not changed since the CFJ was made, then the Player who holds the Office of Speaker-Elect immediately becomes Speaker, and the old Speaker ceases to be Speaker. A Speaker who makes further play impossible by eir actions or lack thereof commits a Class A Crime. "Impossible" is defined here to mean overwhelmingly psychotic behavior, a complete lack of interest in the Game, or uncooperativeness of the highest order. It does *not* include normal Speaker latitudes which have been taken by past Speakers for various reasons, whether justifiable or not, including but not limited to: temporary suspension of proposal distribution, resetting of scores, or accidental illegal actions. The Judge of the CFJ *must* take these extremely tight standards into account, and the accused Speaker *must* be given an opportunity to defend eirself. This Rule adds to the set of valid classes of Judgements, and takes precedence over other Rules which may attempt to prevent this class of Judgement. ---------------------------------------------------------------------- Rule 786/5 (MI=1) Rule of Succession for Speaker or Speaker-Elect When the Office of Speaker-Elect is to be filled temporarily according to the Order of Succession, that order is defined to be: Promotor Assessor Justiciar Clerk of the Courts Rulekeepor Registrar Archivist This list shall specifically exclude the Speaker, and Players who are On Hold. Its order is determined at the time the Office is to be filled. Any Rule which requires the Office of Speaker-Elect to be filled according to the Order of Succession must specify an Arbiter of Succession; if it does not, the Speaker-Elect shall not be chosen according to that Rule. This Rule takes precedence over such Rules. (If this would ever result in the Speaker filling the Office of Speaker-Elect, then the Speaker-Elect shall instead be filled by the Order of Succession, with the Speaker as Arbiter of Succession.) When the Office of Speaker-Elect is to be filled, the Arbiter of Succession shall, as soon as possible, announce in the Public Forum that the Office of Speaker-Elect is being temporarily filled by this Rule. Once this announcement has been made, each Player has three days to decline to fill the Office by sending a message to the Arbiter stating e does so. During this three day period, the Office of Speaker-Elect is held by that Active Player highest in the order of succession who has not yet declined to the Arbiter. If there is only one Active Player in the order of succession who has not declined, that Player may not decline. At the end of the three days, the Office is filled by the Active Player highest on the list of succession who did not decline the Office, and that player may no longer decline. As soon as possible after, and within four days of, the filling the Office of Speaker-Elect, the Arbiter of Succession shall announce which Active Player is now the Speaker-Elect. Announcements by the Arbiter have no effect on the identity of the Speaker-Elect. ---------------------------------------------------------------------- Rule 402/4 (MI=1) Speaker Transition Whenever the Rules call for the Speaker-Elect to become Speaker: 1) The Speaker shall forward copies of all necessary materials for the performance of eir position, as soon as possible to the Speaker-Elect. 2) The Speaker-Elect shall acknowledge the receipt of said materials as soon as possible after step 1. 3) As soon as possible after step 2, the Speaker shall post a message to the Public Forum announcing that the Speaker-Elect has become the Speaker. At the "Date:" of the Speaker's posting, the old Speaker shall cease to be Speaker and the Speaker-Elect shall become the Speaker. If the Speaker-Elect changes before the completion of this procedure, it must be begun again from step 1. If another Rule specifies that the Speaker-Elect becomes Speaker before the completion of step 3, such as the case when the Rules require an immediate Speaker transition, then this Rule defers to it, and the procedure above need not be completed. However, in any case where the above procedure is not completed before a transition of Speakers takes place, the new Speaker is still obliged to make a reasonable effort to obtain all materials necessary for the performance of eir duties from the former Speaker. If this is not possible, then the new Speaker shall make a reasonable attempt to recover this information from other sources. (The Players, the Officers, the Archivist etc.) This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- Rule 1581/2 (MI=1) Quarterly Speaker Change Upon the commencement of each new quarter, the Player who holds the Office of Speaker-Elect immediately becomes Speaker, and the old Speaker ceases to be Speaker. ---------------------------------------------------------------------- ====================================================================== Subordinate Legal Codes ---------------------------------------------------------------------- Rule 1588/0 (MI=1) Subordinate Legal Codes A Subordinate Legal Code (SLC) is a body of law organized under the Rules. A body of law is a SLC only if it is granted that status by the Rules and it meets all other requirements in the Rules for being a SLC. ---------------------------------------------------------------------- Rule 1595/0 (MI=1) Precedence of SLCs Unless otherwise specified by the Rules, older SLCs take precedence over younger ones. This ordering is based on the time the SLC is first created. This Rule does not in any way establish an order of precedence for the components, if any, within a given SLC. ---------------------------------------------------------------------- Rule 1591/0 (MI=1) Jurisdiction of SLCs A SLC has the power to constrain the actions of Players in the same manner as the Rules. However, a SLC has power over only those Players within its Jurisdiction, as defined in the Rules authorizing that SLC. The Jurisdiction of a SLC must be specified by the Rules, either directly or indirectly. If the Jurisdiction of a SLC might vary over the course of the existence of the SLC, the Rules must specify a Player who is required to maintain a record of which Players are within the Jurisdiction of that SLC. ---------------------------------------------------------------------- Rule 1594/0 (MI=1) Violation of SLCs A Player who is within the Jurisdiction of a SLC is required to abide by it while e remains within its Jurisdiction, unless doing so would violate either the Rules or another SLC with higher precedence. A Player who fails to abide by a SLC is in violation of that SLC. A Player who is found by a CFJ to have violated a SLC shall suffer whatever penalties specified in the Rules authorizing the violated SLC, or, if there is no such penalty specified, a default penalty of three Blots, to be reported by the Judge of the CFJ. There shall be no additional penalty imposed upon a Player who violates this Rule by violating a SLC; this Rule takes precedence over any Rule which specifies penalties for violating Rules. ---------------------------------------------------------------------- Rule 1457/6 (MI=1) Judicial Procedure for Violations of an SLC When any Player believes that a Subordinate Legal Code (SLC) has been violated by a Player within the SLC's Jurisdiction e shall inform the Maintainer of that SLC of that belief, along with the nature of the violation, the violated text of the SLC, and the identity of the violating Player. The Maintainer shall then, as soon as possible, distribute this information to all Players within the Jurisdiction of the violated SLC. If, within 72 hours of this distribution, no Player within the SLC's Jurisdiction disputes the claim, the Maintainer shall declare the SLC violated. The Maintainer is then allowed to initiate any corrections and penalties allowed by the Rules and the violated SLC. If, any Player under the SLC's Jurisdiction disputes the claim of violation within 72 hours, then any Player may submit a Call for Judgement, alleging that a specific Player has violated the SLC. Such a CFJ cannot be made in any other circumstance. All Players within the SLC's Jurisdiction are automatically ineligible to Judge such a CFJ. Whenever such a CFJ is found TRUE, the SLC has been violated and the SLC's Maintainer shall perform the same duties as when no Player contests the claim. If such a TRUE Judgement is overturned on Appeal, those actions shall be reversed to the extent possible immediately upon the resolution of the appeal. Whenever such a CFJ is found FALSE, the Player who called the CFJ is guilty of an Infraction whose penalty is 1 Mil. This Infraction transfer shall be detected and reported by the Clerk of the Courts. If such a FALSE Judgement is overturned upon appeal, this Mil shall be refunded to eim, this transfer to be detected and reported by the Clerk of the Courts. ---------------------------------------------------------------------- Rule 1590/1 (MI=1) Maintainer of SLCs For a SLC to be legally authorized, the Rules must specify a Player who is required to maintain a record of the content of that SLC; this Player is known as the Maintainer of that SLC. The Maintainer of a given SLC must provide a copy of it to any other Player who requests it, as soon as possible after the request is made. If the SLC has changed between the time of the request and the time the Maintainer fulfills the request, the Maintainer must provide the SLC as it existed at the time of the request and must additionally document every change made to the Compact between the time of the request and the time of its fulfillment. The Maintainer of an SLC must also provide an updated copy of the SLC to all Players within its Jurisdiction as soon as possible after the SLC changes for any reason. ---------------------------------------------------------------------- Rule 1589/1 (MI=1) Modification of SLCs A SLC shall not be changed except in accordance with the Rules. Notwithstanding any other method which may be defined, a SLC can always be changed by the adoption of a Directive to amend the SLC. If the Proposal containing such a Directive is adopted, the Directive has the effect of modifying the SLC in the manner specified in the Directive. A SLC is permitted to define its own mechanisms for changing its own content, and any change to a SLC adopted in accordance with its own mechanisms is legal. ---------------------------------------------------------------------- Rule 1592/0 (MI=1) Authority of SLCs to Change Properties A SLC has the power to define the manner in which certain properties of entities are changed. This power shall be limited to any property solely defined by that SLC and to any other property to which the Rules grant that SLC this authority. ---------------------------------------------------------------------- Rule 1593/0 (MI=1) Authority of SLCs to require Currency Transfers Each SLC is empowered to require Currency transfers, subject to the restriction that any such transfer must originate from the Treasury of a Player within the Jurisdiction of that SLC. This Rule defers to any Rule or Rules which grant certain SLCs broader power to require Currency transfers. ---------------------------------------------------------------------- Rule 1637/0 (MI=1) Wills A Player's Will is an SLC, the Jurisdiction of which irrevocably consists of that Player. The Notary shall be the Maintainer of all such SLCs. Such an SLC shall only contain provisions specifying how the contents of that Player's Treasury shall be disposed of in the event of that Player's deregistering. Such an SLC is empowered to initiate all such transfers, as long as they are permitted by the Rules. These transfers shall occur immediately before that Player deregisters; however, any transfers required by the dissolution or destruction of another Entity of which that Player is the Executor shall occur before these. All transfers required by a Will shall be detected and reported by the Notary. A Will is created by sending to the Notary a collection of text clearly labeled as a Will, which shall then become that Player's Will if that Player didn't have a Will before. A Player can modify eir Will by sending a new version to the Notary, and only in this manner. ---------------------------------------------------------------------- ====================================================================== Organizations ---------------------------------------------------------------------- Rule 1528/3 (MI=1) Organizations There are entities known as Organizations. An entity is only an Organization when specifically designated as such by the Rules. All Organizations consist of the following elements; i) An associated SLC. ii) A set of Players under the Jurisdiction of the associated SLC. iii) A Treasury. iv) A Name that is unique to that Organization. No Organization exists that is not of a class of Organization that is defined in the Rules. The class of an Organization is specified when it is formed, and can not change thereafter. If a class of Organization ever becomes undefined in the Rules, then all Organizations of that class are immediately dissolved. ---------------------------------------------------------------------- Rule 1614/1 (MI=1) Organizations' Names The Name of all Organizations shall be unique. No action is permitted that would allow either a nameless Organization to exist, or a Organization to exist with a Name that duplicates that of another Nomic Entity. The Name of an Organization shall only be changed as specified by its SLC, or as specified in the Rules. If no other procedure is specified, the Name of any Organization shall change with the unanimous consent of all Players within the Jurisdiction of that Organization's SLC. This Rule defers to Rules pertaining to a specific class of Organization. ---------------------------------------------------------------------- Rule 1612/1 (MI=1) Organizations' SLCs Unless otherwise specified in an Organization's SLC, that SLC can be changed by the unanimous consent of all the Players within the SLCs Jurisdiction. The Jurisdiction of an Organization's SLC is permitted to vary over the period of its existence. The SLC of an Organization ceases to exist when the Organization ceases to exist. ---------------------------------------------------------------------- Rule 1531/2 (MI=1) Administrators and Their Duties The Administrator of an Organization shall be within the Jurisdiction of that Organization's Compact, be the Maintainer of the Organizations SLC, and be the Executor of that Organization. The Administrator shall inform the Notary of the following changes as soon as possible after they occur, and identify the nature of the change; i) The Name of the Organization changes. ii) The Administrator of the Organization changes. iii) The Executor of the Organization changes. iv) The Maintainer if the Organization's SLC changes. v) The Jurisdiction of the Organization's SLC changes. vi) The Organization undergoes a Voluntary Dissolution. The Administrator also shall be the Player required to maintain a record of the Players within the Jurisdiction of the Organization's SLC. This Rule shall defer to the Rules governing specific classes of Organizations if they specify differently. ---------------------------------------------------------------------- Rule 1630/0 (MI=1) Impersonation Any Player who knowingly attempts to act as, or purports to be, the Executor of an Entity, of which e is not the Executor, commits the Crime of Impersonation, a Class C Crime. ---------------------------------------------------------------------- Rule 1547/2 (MI=1) Some Organizations Can Cast EVs If an Organization is defined as a Voting Entity then it is permitted to cast extra Votes on Proposals as if it were a Player. Such extra Votes are cast by the Executor notifying the Assessor when the Votes are cast. ---------------------------------------------------------------------- Rule 1533/7 (MI=1) Application to Create an Organization There is a type of Application called an Application to Create an Organization (ACO). A valid ACO, in order to have effect upon Execution, must include the following: i) A defined class for the prospective Organization. ii) A unique Name for the prospective Organization. iii) An SLC for the prospective Organization. iv) All additional information required by the Rules governing the class of the prospective Organization. v) The signatures of at least as many distinct Players as required by the Rules governing the class of the prospective Organization, (minimum one) all of whom must be eligible to be members of the prospective Organization. An valid ACO is Executed by submitting it to the Notary or by being sent to the Public Forum. The effect of Executing a valid ACO is to create the prospective Organization, with the signatories as its Foundors. The Foundors then come under the Jurisdiction of that Organization's SLC. An ACO shall only be valid if its contents are not in conflict with this or other Rules. An ACO that is not valid shall never be Executed. ---------------------------------------------------------------------- Rule 1397/5 (MI=1) Dissolution of Organizations An Organization shall only be dissolved when the Rules or the Organization's SLC require it. An Organization shall be required to be dissolved whenever any of the following conditions are true: i) The Jurisdiction of its SLC becomes empty, and there is no provision for this to change. ii) The continued existence of the Organization would require that the Organization have no legal Administrator. iii) The continued existence of the Organization would require that the Organization have no legal Executor. iv) The continued existence of the Organization would require that the Organization have no legal Maintainer for its SLC. v) The SLC of the Organization requires the Organization to dissolve. This is a Voluntary Dissolution, all other dissolutions are Administrative Dissolutions. The Notary is required to detect when an Administrative Dissolution takes place. As soon as possible after an Organization dissolves, for any reason, the Notary shall report that dissolution to the Public Forum. All Organizations cease to exist upon dissolution. Other Rules can require an Organization to dissolve under other circumstances. ---------------------------------------------------------------------- Rule 1536/2 (MI=1) Treasuries of Dissolving Organizations Immediately before an Organization ceases to exist for any reason, the Currencies in its Treasury shall be divided up and transferred to the Players within its SLC's Jurisdiction. If its SLC specifies a manner in which this division is to take place, those specifications prevail, to the extent that the Rules permit it; otherwise, the Currencies are divided up as evenly as possible. The Executor of the Organization shall detect and report these transfers. If an Organization has no valid Executor at the time it ceased to exist, no disbursement of the Treasury takes place. ---------------------------------------------------------------------- Rule 1534/6 (MI=1) Organizational Currency Transfers An Organization's SLC is empowered to require Currency transfers from the Organization's Treasury, in addition to other transfers its SLC is permitted to require. The Player required to detect and report any transfers required by the Organization's SLC shall be whatever Player within the SLC's Jurisdiction the SLC assigns this duty to, or the Organization's Executor if no specification is made. ---------------------------------------------------------------------- Rule 1617/1 (MI=1) Changing the Jurisdiction of an Organization's SLC The Jurisdiction of an Organization's SLC shall only be changed in accordance with that SLC and with the Rules. If there are no provisions for changing such an SLC, then the SLC can not be changed. No Player shall ever be made part of the Jurisdiction of the SLC of any Organization without eir consent. This takes precedence over any Rule that would permit a Player to be involuntarily made part of the Jurisdiction of such a SLC. ---------------------------------------------------------------------- ====================================================================== The Notary ---------------------------------------------------------------------- Rule 1458/4 (MI=1) The Notary Let there exist the Office of Notary. The Notary shall generally be responsible for maintaining a Record of Organizations and the Players under the Jurisdiction of their SLCs. The Notary shall maintain an up-to-date record of the following; i) The Name of every Organization. ii) The Administrator of every Organization. iii) The Executor of every Organization. iv) The Maintainer of every Organization's SLC. v) The Players within the Jurisdiction of every Organization's SLC. ---------------------------------------------------------------------- Rule 717/2 (MI=1) Public Organization Report Not less than once each Nomic Week, the Notary must post a report of all Organizations in the Public Forum. This report shall contain: i) The Name and class of each Organization. ii) The identities of the Administrator and Executor of each Organization. iii) The Players within the Jurisdiction of each Organization's SLC. iv) The identity of the Maintainer of each Organization's SLC. Also, as soon as possible after the creation of any Organization, the Notary shall publish, in the Public Forum, the above information for that Organization. ---------------------------------------------------------------------- ====================================================================== Groups and Contests ---------------------------------------------------------------------- Rule 766/7 (MI=1) Groups There is a class of Organization known collectively as the class of Groups. Each single Organization within this class is a Group. An SLC associated with a Group is that Group's Ordinances. A Group's Administrator is that Group's Ordinancekeepor. A Group's Executor is that Group's Vizier. The set of Players within the Jurisdiction of that Group's SLC is that Group's Membership. A Group's Membership is permitted to contain any Player who is not a Member of any other Group. A Group must have at least three Foundors, who constitute the Group's initial Membership. Both the Ordinancekeepor and the Vizier of a Group must, at all times, be Members of the Group. ---------------------------------------------------------------------- Rule 716/6 (MI=1) How to Form a Group An ACO that attempts to form a Group must contain, in addition to any information required elsewhere, a specification of the prospective initial Ordinancekeepor and Vizier of the Group to be created. Further, an Application to Create a Group is invalid, and has no effect if Executed, if any of its signatories is a Member of another Group at the time of its Execution. ---------------------------------------------------------------------- Rule 719/2 (MI=1) Joining a Group A Player shall be added to the Membership of a Group only when: a) the Player to be added is not already a Member of another Group; b) the Player to be added has sent the Vizier of the Group in question a message requesting to be added to the Membership of that Group; and c) the addition of that Player to that Group's Membership is otherwise permitted by that Group's Ordinances and the Rules. ---------------------------------------------------------------------- Rule 721/5 (MI=1) The Vizier The Vizier of a Group shall be whoever the Ordinances of that Group specify. If the Ordinances are silent, the Player who authored the ACO that created that Group (if the Group was not created by the Execution of a ACO, the Player who was the Vizier of that Group when it was first created). A Group's Vizier must be a Member of that Group. Unless the Ordinances of a Group specify otherwise, the Ordinancekeepor of a Group shall be its Vizier. If a given Group is a Voting Entity, then it shall be entitled to cast Vote(s) only as specified by its Ordinances. If the Ordinances of the Group do not specify how the Group shall cast its Vote(s), it may not do so. A Group is not entitled to cast Votes on a Proposal if it did not exist at the beginning of the Voting Period of that Proposal. A Group with fewer than three Members is not entitled to cast Votes. The Vizier of a Group is responsible to communicate the Group's Votes to the Assessor. ---------------------------------------------------------------------- Rule 1653/0 (MI=1) Groups and Unity Vote If a Group is entitled to cast Votes on a Proposal, its Vizier may elect to declare a Unity Vote on that Proposal. Notifying the Assessor that the Group is casting Unity Vote on the designated Proposal entitles the Group to cast three Votes on that Proposal, and additionally requires that : - the Group spend two Extra Votes at the time of casting Unity Vote - the Group vote either three times FOR or three times AGAINST the designated Proposal A Unity Vote is only legal if all the above conditions are met. If all Members of the Group Vote on the named Proposal, and all vote as specified by the Unity Vote, two Extra Votes shall be transferred from the Bank to the Group's Treasury. The Assessor shall report such transfers. If, on the other hand, not all Members Vote, or not all Vote the same way, the Group shall not be entitled to cast any Vote on that Proposal, and no vote cast by the Group on that Proposal shall be legal, any Rule to the contrary notwithstanding. ---------------------------------------------------------------------- Rule 1620/0 (MI=1) Group Coins Each Group has associated with it a Currency. This Currency is created when the Group is created. The Name of this Currency is formed by appending the word "Coins" to the Name of the Group. The Recordkeepor of this Currency is the Vizier of the Group. The Mintor of this Currency is the Group itself. Each Group has Mint Authority. ---------------------------------------------------------------------- Rule 718/3 (MI=1) Resignation from a Group A Player who is a Member of a Group shall be removed from the Jurisdiction of that Group's Ordinances when that Player sends a message to the Notary and the Vizier of that Group, indicating that e is resigning from that Group. The Ordinances of a Group are not permitted to prohibit a Player from sending such a message. This Rule does not in any way prevent a Player from being removed from the Jurisdiction of a Group's Ordinances by other means specified by the Rules or the Ordinances of that Group. ---------------------------------------------------------------------- Rule 1446/10 (MI=1) Contests There is a class of Organization known collectively as the class of Contests. Each single Organization within this class is a Contest. The SLC associated with a Contest are that Contest's Regulations. A Contest's Administrator is that Contest's Contestmaster. A Contest's Contestants are those Players within the Jurisdiction of that Group's SLC, other than the Contestmaster. Any Player is permitted to be a Contestant or a Contestmaster of any Contest, unless that would conflict with that Contest's Regulations, or the Rules. A Contest must have exactly one Foundor, who becomes the Contest's initial Contestmaster. The ACO to create a Contest must be Posted to the Public Forum to have effect. ---------------------------------------------------------------------- Rule 1539/1 (MI=1) Regulations and Membership of Contests No Player within Jurisdiction of a Contest's Regulations is bound to obey any Regulation or combination of Regulations that conflict with the Rules. The Regulations can specify the following: i) How a Contestmaster is replaced. No person may become Contestmaster without eir consent. If left unspecified, the Contestmaster cannot change while the Contest exists. ii) How the Currencies in the Contest Fund shall be spent. If this is not specified, they may only be spent when the Rules require it. iii) The amount of the Entry Fee for the Contest, in the form of units of any specific Currency. iv) Additional restrictions on Players to become Contestants, and conditions under which Contestants cease to be Contestants. A Player becomes a Contestant by notifying the Contestmaster and paying the prescribed Entry Fee to the Contest Fund. A Contestant may quit a Contest at any time by so notifying the Contestmaster. A Contestmaster may resign at any time by posting a message to that effect to the Public Forum, at which time e ceases to be Contestmaster. ---------------------------------------------------------------------- ====================================================================== Honour ---------------------------------------------------------------------- Rule 1062/1 (MI=1) Kudos and Honour Let there be an Entity called the Kudo (plural: Kudos). The amount of Kudos a Player holds is called eir Honour. All Players possess at all times an integral number of Kudos not less than 0. A new Player, or a Player with no Kudo record starts with 20 Kudos. If a Player is deregistered but returns within three months, e starts with the same number of Kudos e had when e left. If e returns after a longer time than three months, e is treated as a new Player with respect to Kudos. ---------------------------------------------------------------------- Rule 1377/2 (MI=1) The Herald Let there exist the Office of "Herald". The Herald shall maintain a record of the Honour of every Player and of every non-Player who has been a Player during the past three months. The Herald shall, once each Week, post a Report to the Public Forum; this Report shall report on the Honour of every entity for which the Herald is required to maintain records, and all changes to the above since the last such Report. The report of changes shall include the reason for each change; this shall include (but not be limited to) any justification provided by a Player as part of a Player-caused Kudo transfer. ---------------------------------------------------------------------- Rule 1378/3 (MI=1) Kudo Transfers A single Kudo shall be transferred from one Player (the "Victim") to a second Player (the "Beneficiary") when a Player (the "Transferer") sends a message to the Herald indicating that e is transferring a Kudo from the Victim to the Beneficiary, and all the following conditions hold: a) the Transferer has not, during the current Nomic Week, previously caused two or more Kudo transfers; b) the Transferer is not the same Player as the Beneficiary; c) The Transferer has not, during the current Nomic Week, previously transferred a Kudo away from the Victim or to the Beneficiary; d) the Victim has at least one Kudo; and e) the message contains a justification for the transfer. This Rule does not in any way prohibit other Rules from causing changes to a Player's Honour. ---------------------------------------------------------------------- Rule 1008/3 (MI=1) The Shogun Let there exist the Patent Title of "Shogun". Whenever a Player is a Samurai, that Player has at least as much Honor as every other Player, and that Player does not already hold the Patent Title of Shogun, that Player is automatically awarded the Patent Title of Shogun. The Patent Title of Shogun is revoked automatically from any Player who holds it if e ceases to be a Samurai. A Samurai is a Player whose Honor is more than 30 Kudos. This Patent Title shall never be awarded or revoked by Directive. The Herald shall announce in the Public Forum whenever a Player receives or loses this Title, as soon as possible after such award or revocation occurs. ---------------------------------------------------------------------- ====================================================================== Internomic and the Liaison ---------------------------------------------------------------------- Rule 1631/2 (MI=1) InterNomic and the Liaison The Game of Agora shall be a member of InterNomic. There is an Office known as the Liaison. The duty of the Liaison is to be the contact between Agora and the Game of InterNomic. The Liaison must at least once per week issue a report, which must contain: - All Proposals of InterNomic which are up to vote at that moment - All Proposals of InterNomic for which the Voting Period has ended since the last report, and the outcome of these Votes - All Statements for Judgement that have been submitted in InterNomic since the last report, and which Nomic has been selected to judge it. - All Statements for Judgement that have been judged since the last report, and the outcome of the Judgement. However, the Liaison is only obliged to give information that could reasonably be known to em. Furthermore, the Liaison shall maintain a record of the Ruleset of InterNomic, and shall post it to the Public Forum at least once a month. ---------------------------------------------------------------------- Rule 1633/2 (MI=1) InterNomic Proposals Players are permitted to submit InterNomic Proposals, which are distinct from Proposals in Agora. Whenever a Player who has not previously submitted an InterNomic Proposal in the same Nomic Week posts to the Liaison a text which is clearly intended to become an InterNomic Proposal, the Liaison shall be required to submit it, as soon as possible, to InterNomic in conformance to InterNomic procedures. In no case shall such submission, or the distribution by the Liaison of text clearly labeled as InterNomic Proposals cause the Proposing of Proposals in Agora, any Rule to the contrary notwithstanding. This Rule defers to all other Rules which do not contain this sentence. ---------------------------------------------------------------------- Rule 1632/4 (MI=1) InterNomic Voting Procedure Whenever there is an InterNomic Proposal which has not been previously distributed, the Liaison shall distribute it to the Public Forum as soon as possible. A Referendum shall then be conducted in usual manner, with the following exceptions : * Vote Collector: The Vote Collector is the Liaison. * Duration of Voting : the Voting Period shall last for one week, or until one week before the InterNomic Voting Period on the relevant InterNomic Proposal is over, whichever is earliest. * Adoption Ratio: If the Adoption Ratio is exactly equal to one, the Referendum is undecided. * Quorum: Quorum is equal to 1/4 of the number of Active Players. As soon as possible after the end of the Voting Period, the Liaison shall announce the results of the Referendum to the Public Forum, and vote on behalf of Agora on the relevant Proposal. The InterNomic Vote shall be FOR if the Referendum on that Proposal has passed and AGAINST if the Referendum on that Proposal has failed. If the Referendum on that Proposal is undecided, then Agora shall abstain from voting on that Proposal. ---------------------------------------------------------------------- Rule 1635/1 (MI=1) Calling for InterNomic Judgement Players are permitted to submit Statements for Judgement to the Game of InterNomic. Whenever a Player who has not previously submitted such a Statement in the same Nomic Week posts to the Liaison a text clearly labeled as a Statement for Judgement in InterNomic, the Liaison shall be required to submit it, as soon as possible, to InterNomic in conformance to InterNomic procedures. ---------------------------------------------------------------------- Rule 1634/1 (MI=1) InterNomic Judgement Whenever the Game of Agora has been selected to Judge a Statement in the Game of InterNomic, the Liaison shall elicit Comments by means of a post to the Public Forum. Any text sent to the Liaison within three days, clearly marked as a Comment on the relevant Statement, shall be submitted by the Liaison to InterNomic as part of Agora's Judgement. Such Judgement shall contain any other arguments at the Liaison's discretion. The Judgement must be submitted to InterNomic as soon as possible after the three-day period is ended. ---------------------------------------------------------------------- ====================================================================== Silliness ---------------------------------------------------------------------- Rule 1650/0 (MI=1) The Silly Person Each Nomic Week an eligible Player shall be designated the Silly Person. This Player shall be the eligible Player that had been so designated, in the Public Forum, by the prior Week's Silly Person. If, during the prior Week, the prior Silly Person failed to designate an eligible Player to be Silly, the Silly Person shall be the first eligible Player so designated-- by anyone-- in the Public Forum. Active Players are eligible to be Silly if they have not been Silly for at least the two prior Nomic Weeks. ---------------------------------------------------------------------- Rule 1651/3 (MI=1) The Silly Proposal During the week in which e is a Silly Person, the Silly Person is obligated to produce a Silly Proposal and publish it in the Public Forum, as well as submit it for a vote. A Proposal is a Silly Proposal only if it is clearly marked as such when published and submitted. No Proposals by Players other than the Silly Person are Silly Proposals, nor are any further Proposals offered by the Silly Person in a Nomic Week in which e has already proposed a Silly Proposal. The Silly Proposal's sole contents must be one of the following: i) A limerick. ii) A rhymed poem no longer than fourteen lines. (No free verse!) iii) A joke of no more than a hundred words. iv) A truly hideous pun. The Silly Proposal has an AI=2 and has the effect of giving its Proposer 1 EV if adopted. (The Assessor shall take note and report this Silly EV.) If the Silly Proposal is adopted unanimously, then the Patent Title of Grande Foole is bestowed upon the Player who proposed it. This title is held by this Player until some other poor fool has it thrust upon them. If the Silly Person does not produce a Silly Proposal during the week in which e is the Silly Person, then he is guilty of the Infraction of Seriousness, with the penalty of 1 Mil. This may be detected and reported by any Player. ---------------------------------------------------------------------- ====================================================================== Frankenstein ---------------------------------------------------------------------- Rule 1671/12 (MI=1) The Frankenstein Rule There is a Nomic Entity known as a Frankenstein Monster. A Frankenstein Monster only has properties and effects as defined in this Rule. This Rule shall be known as the Frankenstein Rule, and can be referred to unambiguously in that manner. This is the first paragraph. There is the Office of Frankenstein Monster. Frankenstein Monster Transition occurs when any of the following happens: i) A new quarter has begun. ii) The Frankenstein Monster goes (or is already) On Hold iii) The Frankenstein Monster no longer wishes to be Frankenstein Monster. Once a person possesses a Frankenstein Monster, e shall keep that Frankenstein Monster forever. All Judgements must be in accordance with the Rules; however, if the Rules are silent, inconsistent, or unclear on the Statement to be Judged, then the Judge shall consider Frankenstein Monster custom, commonsense, past Judgements, and the best interests of the Frankenstein Monster before applying other standards. A Judge must dismiss a CFJ if one of the following is true of it: i) It contains no clearly-identifiable Frankenstein Monster. ii) Its Frankenstein Monster can not logically admit to either being TRUE or FALSE. iii) Its Frankenstein Monster does not relate to a matter relevant to the Rules. iv) Its Frankenstein Monster fails to comply with the Rules. v) It lacks standing, as defined elsewhere. vi) After a reasonable effort by the Judge to obtain all relevant information, no determination can be made of the truth or falsity of its Frankenstein Monster. The Player who submits an excess CFJ commits an Infraction, to be reported by the Clerk of the Courts and bearing a penalty of 2 Frankenstein Monsters. A Player is required to perform all actions required of eim by a legal Frankenstein Monster within 72 hours of it taking effect, unless the Frankenstein Monster is set aside prior to that time. An ACO that attempts to form a Frankenstein Monster must contain, in addition to any information required elsewhere, a specification of the prospective initial Ordinancekeepor and Vizier of the Frankenstein Monster to be created. A Player casts the Frankenstein Monstr by sending a message to the Public Forum clearly and unambiguously identifying the Player who is to be the Believer. If that Player's Frankenstein Monster contains at least five Mil for each Blot to be removed, then that number of Mil is transferred from the Player's Frankenstein Monster, and the Blots are removed; otherwise, no Mil are transferred and no Blots are removed. The Registrar shall send a copy of the Frankenstein Monstr to any Player who Registers for the first time, within a week of such Registration. This is the last paragraph. This Rule can only be subject to a Rule Change as described by the Frankenstein Generator. This Rule takes precedence over all other Rules that would otherwise allow this Rule to be changed in any manner whatsoever. ---------------------------------------------------------------------- Rule 1672/1 (MI=1) The Frankenstein Generator This Rule shall be known as the Frankenstein Generator, and can be referred to unambiguously in that manner. This Rule specifies the only ways in which the Frankenstein Rule can undergo a Rule Change. Rule Changes to the Frankenstein Rule must conform to the following restrictions: i) The Frankenstein Rule cannot be repealed. ii) No Rule Change can add text to the Frankenstein Rule unless it adds that text between the first and last paragraphs of the Rule. iii) No Rule Change can alter, add, or remove text from the first or last paragraphs of the Frankenstein Rule. iv) If the Frankenstein Rule explicitly forbids a specific property or effect to the Frankenstein Monster, no Rule Change can be adopted that grants the Frankenstein Monster that property or effect. (Deletion of the language forbidding that property or effect does not grant that property or effect.) v) If the Frankenstein Rule explicitly grants a specific property or effect to the Frankenstein Monster, no Rule Change can be adopted that denies the Frankensein Monster that property or effect. (Deletion of the language granting that property or effect does not deny that property or effect.) vi) No Amendment can be applied to the Frankenstein Rule that is substantially the same as any prior successfully applied Amendment to the Frankenstein Rule. vii) All proposed Amendments to the Frankenstein Rule must consist of a single sentence of additional text specifying the properties and effects of a Frankenstein Monster, to be inserted between the first and last paragraphs. No proposed Amendment changing existing text beyond such an insertion shall be applied to the Frankenstein Rule, and no other proposed Rule Changes shall be applied to the Frankenstein Rule. viii) Whenever a Win by Pitchfork is legally announced by the Mad Scientist, all text between the first and last paragraphs of the Frankenstein Rule shall be deleted from the Frankenstein Rule. ix) Any Non-proposed Rule Changes not specified in this Rule, can only be applied to the Frankenstein Rule by the Frankenstein Mutator, as described by that Rule. No Rule Changes are permitted to this Rule that would alter, in any way, the restrictions this Rule makes on the Rule Changes that can be applied to the Frankenstein Rule. This Rule takes precedence over any Rule permitting Rule Changes to the Frankenstein Rule other than those described in this Rule, and over any Rule that would permit Rule Changes forbidden by this Rule. ---------------------------------------------------------------------- Rule 1673/1 (MI=1) The Frankenstein Mutator This Rule shall be known as the Frankenstein Mutator, and can be referred to unambiguously in that manner. This Rule specifies the way in which the Frankenstein Rule shall undergo non-proposed Rule Changes. All Rule Changes mandated by this Rule shall be subject to the restrictions that the Frankenstein Generator makes on Rule Changes in general. Once a week the following Rule Changes shall occur to the Frankenstein Rule: i) If there are more than ten sentences between the first and last paragraphs of the Frankenstein Rule, then one of those sentences, selected by the Mad Scientist at random, shall be deleted from the Rule for every ten sentences between the first and last paragraphs of the Frankenstein Rule. ii) One sentence shall be inserted between the first and last paragraph of the Frankenstein Rule in the following manner; 1) The Mad Scientist selects a Rule, at random, from among all Rules in the Ruleset. 2) The Mad Scieist shall select any one complete sentence e wishes from within the randomly selected Rule. 3) The Mad Scientist shall select any noun (which can be a compound of two or more words) e wishes from within the selected sentence. 4) The Mad Scientist shall replace each instance of the selected noun with the noun "Frankenstein Monster". (Or its plural, possessive, or other form if appropriate.) 5) As long as the resulting sentence conforms to the restrictions that the Frankenstein Generator makes upon proposed Amendments, the sentence shall be inserted, at any point the Mad Scientist wishes, between the first and last paragraphs of the Frankenstein Rule. The Mad Scientist shall make the above selections as soon as possible after the beginning of each Nomic Week. E shall publish the resulting Rule Changes in the Public Forum within 24 hours after these selections are made. ---------------------------------------------------------------------- Rule 1674/2 (MI=1) The Mad Scientist There is the Office of Mad Scientist. The Mad Scientist has the duty of the oversight of the Frankenstein Rules and the Frankenstein Monster. The Mad Scientist shall keep a Record of all successfully applied Proposed Amendments to the Frankenstein Rule, their Proposal Numbers, and the identity of the Entities who Proposed them. E shall keep a record of all successfully applied non-proposed Rule Changes to the Frankenstein Rule. And E shall also record the number of sentences between the first and last paragraphs of the Frankenstein Rule. The Mad Scientist shall post, in the Public Forum, any non-proposed Rule Changes to the Frankenstein Rule as soon as possible after they occur. ---------------------------------------------------------------------- Rule 1675/0 (MI=1) Pitchfork-Wielding Angry Villagers There is a Win known as a Win by Pitchfork, and a Patent Title of Angry Villager, both are awarded as follows: When a CFJ finds that, at some specified time, all proposed Amendments to the Frankenstein Rule were made impossible by the Frankenstein Generator, the last Player (Other than the Mad Scientist or the Angry Villager) to have Proposed a successfully applied Amendment to the Frankenstein Rule, prior to the time specified in the CFJ, shall Win by Pitchfork-- provided that e has not before Won by Pitchfork for the Amendment in question. The Mad Scientist shall report such a Win as soon as possible after it occurs. When a Win by Pitchfork is legally announced by the Mad Scientist, the Player who Won by Pitchfork shall be awarded the Title of Angry Villager, and the last Player (if any) to hold the Title shall cease to hold it. The Patent Title of Angry Villager shall be awarded without need for a directive, only as specified in this Rule. ----------------------------------------------------------------------