THE FULL LOGICAL RULESET Rules are listed as follows, where NNNN represents the Rule Number. ---------------------------------------------------------------------- Rule NNNN (Power=N) Title of Rule Rule Text Annotation: as required by Rule 789. Some include a list of Relevant Rules: [Note: annotations enclosed in brackets are my own and are entirely unofficial. They have no legal force in and of themselves.] History: Some Rules include a complete or partial history. An ellipsis (...) indicates that the history is incomplete. ---------------------------------------------------------------------- There are currently 299 Rules: 19 with Power=3 30 with Power=2 250 with Power=1 Lowest current Rule Number: 101 Highest current Rule Number: 1980 Highest Rule Number assigned so far: 1980 ====================================================================== Table of Contents: The Game of Agora Definitions The Rules The Players Officers The Oligarchy Making Proposals Voting on Proposals The End of the Voting Period Referenda and Elections Applications Orders The Clerk of the Courts Calling for Judgement Selecting a Judge Delivering Judgement Overturning Judgement Rule Violations Crimes and Infractions The Distributor The Registrar The Rulekeepor Patent Titles Degrees and Theses Property Currencies The Bank Stems Voting Entitlements Winning a Game Points and the Scorekeepor Indulgences and Blots Changing Speakers Subordinate Legal Codes Organizations The Notary Groups and Contests Honour ---------------------------------------------------------------------- ====================================================================== The Game of Agora This Category includes Rules applying to all aspects of this Nomic. ---------------------------------------------------------------------- Rule 1020/0 (Power=3) Name Is Agora The Official Name of this Nomic shall be Agora. History: Created by Proposal 913, ca. May 4 1994 Transmuted from MI=1 to MI=Unanimity by Proposal 1020, Sep. 4 1994 Mutated from MI=Unanimity to MI=3 by Proposal 1484, Mar. 15 1995 ---------------------------------------------------------------------- Rule 101/1 (Power=3) Obey the Rules All Players must always abide by all the Rules currently in effect, in the form in which they are currently in effect. However, a Player besides the Speaker may always deregister rather than continue to play. Whatever is not prohibited or regulated by the Rules is permitted and unregulated, with the sole exception of changing the Rules, which is permitted only when the Rules explicitly or implicitly permit it. Any change to the game state which would make it impossible to make arbitrary modifications to the Rules by any combination of actions by Players does not occur, any Rule to the contrary notwithstanding. The Rules in the Initial Set are in effect at the beginning of the first game. The Initial Set consists of Rules 101-116 (Immutable) and 201-219 (Mutable). [CFJ ???: "abide by all the Rules" means the Rules as a whole, not necessarily each individual Rule. CFJ 24: Players must obey the Rules even in out-of-game actions. CFJ 825: Players would have to obey the Rules even if 101 were repealed. CFJ 1132, Judged May 18, 1999: A Player failing to perform a duty required by the Rules within a reasonable time may be in violation of the Rules, even if the Rules do not provide a time limit for the performance of that duty.] History: Initial Immutable Rule 101, Jun. 30 1993 Mutated from MI=Unanimity to MI=3 by Proposal 1480, Mar. 15 1995 Amended(1) by Proposal 3915 (harvel), Sep. 27 1999 ---------------------------------------------------------------------- Rule 1011/4 (Power=2) Definition of Nomic Property A Nomic Property is any property of any entity the value of which is defined by the Rules. Other Rules may define procedures by which the value of a Nomic Property may be changed. [CFJ 700: Neither nicknames nor Players are "created by the Nomic Rules, and exist only within the context of Agora Nomic." CFJs 815 & 816: If an amendment is made which changes the properties of an Entity, the Entity changes to conform to the new Rule, rather than the destruction of the old Entities. If the old Entity has the same name as the new Entity, that implies continuity of that Entity if at all possible.] History: Created by Proposal 450 (Alexx), Sep. 10 1993 Amended by Proposal 1011, Sep. 5 1994 Amended by Rule 750, Sep. 5 1994 Mutated from MI=1 to MI=2 by Proposal 1593, Jun. 2 1995 Amended(1) by Proposal 2042, Dec. 11 1995 Amended(2) by Proposal 2546, Mar. 22 1996 Amended(3) by Proposal 2630, Jul. 4 1996 Amended(4) by Proposal 3900 (Elysion), Sep. 6 1999 ---------------------------------------------------------------------- Rule 1527/2 (Power=1) Timing of Multiple Events in One Message Whenever a message contains more than one notification, report, or other communication in which the Rules place some legal significance, the communications in that message shall be taken to have been sent sequentially, separated by infinitesimal increments of time, in the order which they appear in the message. History: Created by Proposal 1750, Oct. 21 1995 Infected and Amended(1) by Rule 1454, Feb. 2 1997, substantial (unattributed) Amended(2) by Proposal 3452 (Steve), Apr. 7 1997, substantial ---------------------------------------------------------------------- Rule 754/4 (Power=1) Spelling, Quoting, and Terminology Differences in spelling, grammar, or dialect, or the substitution of a word or phrase by a synonym or abbreviation, are inconsequential in all forms of Nomic communication, as long as there is no ambiguity in meaning. A Player shall not be penalised for accurately quoting a Rule, Proposal, Statement, Judgement, the words of another Player, or other reference. Except when the Rules explicitly state otherwise, any mathematical term in the Rules shall be construed to have its standard mathematical meaning. In particular, "number" shall mean "real number". This Rule takes precedence over any other Rule which specifies terminology or grammar. [CFJ 712: This includes referring to a Player by a method other than eir name or nickname, as long as it is unambiguous. CFJ 744: In the context of Rule Changes, text in an existing Rule must be quoted exactly in order to be unambiguous.] History: Created by Proposal 435 (Alexx), Aug. 30 1993 Amended by Proposal 754 (KoJen), Dec. 1 1993 Amended by Rule 750, Dec. 1 1993 Amended(1) by Proposal 2042, Dec. 11 1995 Infected and Amended(2) by Rule 1454, Dec. 17 1995 Amended(3) by Proposal 3452 (Steve), Apr. 7 1997, substantial Amended(4) by Proposal 3915 (harvel), Sep. 27 1999 ---------------------------------------------------------------------- Rule 1497/5 (Power=1) Truth in Advertising A Player who presents as correct information which e believes to be incorrect as part of any message sent to the Public Forum or in response to a request for information which that Player is required to provide commits the Class 4 Crime of Misrepresentation. A Player who presents as correct information which e believes to be incorrect as part of a message to an Officer which that Officer is then required to act upon commits the Class 4 Crime of Falsification. A Player who presents as correct information which e believes to be incorrect as part of evidence in a Claim of Error, Call for Judgement, or Judgement commits the Class 10 Crime of Perjury. A Player shall never be convicted of more than one of the above Crimes for the same act. [CFJ 827: If it is not clear that information is *not* presented as correct, it is. Attempting an illegal move can, if the Player reports the move and knows it to be illegal, be a violation of this Rule.] History: Created by Proposal 1667, Aug. 18 1995 Infected and Amended(1) by Rule 1454, Dec. 10 1995 Amended(2) by Proposal 2043, Dec. 11 1995 Amended(3) by Proposal 2548, Mar. 22 1996 Amended(4) by Proposal 2614, Jun. 1 1996 Amended(5) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- Rule 1926/1 (Power=1) The Official Secrets Act The Rules may designate certain pieces of information to be secret. Any player who knowingly reveals secret information to another player, except as explicitly permitted or required by the rules, commits the Crime of Unlawful Disclosure, a Class 5 Crime. All secret information is deemed private, with respect to the Freedom of Information Act. History: Created by Proposal 3952 (Blob), Dec. 13 1999 Amended(1) by Proposal 4099 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1478/4 (Power=1) Executors The Executor of an entity is a Player who is empowered by the Rules to act on behalf of that entity, as if e were that entity. Except when the Rules stipulate otherwise, a Player is eir own Executor. Any other entity has an Executor only when the Rules specify either a Player or a means to designate a Player to be the Executor of that entity. Whenever a Player is acting on behalf of some entity of which e is the Executor other than emself, e must make it clear that e is doing so. If such a Player fails to clearly indicate that e is acting as the Executor of some other entity, it shall be presumed that e is acting on eir own behalf. Only a person or an entity with a Player Executor may perform actions. History: Created by Proposal 1601, Jun. 19 1995 Amended(1) by Proposal 2514, Mar. 3 1996 Amended(2) by Proposal 3516 (General Chaos), Jun. 16 1997, substantial Amended(3) by Proposal 3968 (harvel), Feb. 4 2000 Amended(4) by Proposal 3999 (harvel), May 2 2000 ---------------------------------------------------------------------- Rule 1630/3 (Power=1) Impersonation Any Player who knowingly attempts to act as, or purports to be, the Executor of an Entity, of which e is not the Executor, commits the Class 4 Crime of Impersonation. History: Created by Proposal 2606, May 26 1996 Infected and Amended(1) by Rule 1454, Oct. 12 1997, substantial (unattributed) Amended(2) by Rule 1630, Oct. 26 1997, substantial Amended(3) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- ====================================================================== Definitions This Category includes definitions of terms which do not readily fall into any other Category ---------------------------------------------------------------------- Rule 1727/8 (Power=1) Happy Birthday WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic World, had recently collapsed; yet, many of its players enjoyed nomic and did not wish to forego such a noble pursuit; And WHEREAS, Originator Chuck Carroll therefore composed an Initial Ruleset for an email nomic, based on the Initial Rulesets of Peter Suber, inventor of Nomic, and on the Rulesets of Nomic World and other nomics, And WHEREAS, a nomic thus rose like a phoenix from the ashes of Nomic World, played on the mailing list originally set up for discussion of Nomic World, and coming into existence at June 30, 1993, 00:04:30 GMT +1200, with a message sent by First Speaker Michael Norrish, which read, in part, "I see no reason to let this get bogged down; there are no precedents or rules that cover this situation, so I think we may as well begin directly.... Proposals for new rules are invited. In accordance with the rules, these will be published, numbered and distributed by me at my earliest convenience." And WHEREAS, this nomic began as a humble and nameless nomic, known unofficially as yoyo, after the mailing list it was played on, until its Players, much later, gave it its official name of Agora, And WHEREAS, Agora has now become the wisest, noblest, eldest, and most interesting of all active email nomics, due to the hard work and diligence of Agorans as well as the frequent advice of Agoraphobes, And WHEREAS, Agorans desire to joyously commemorate Agora's founding, BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be the entire day of June 30, GMT +1200, of each year; BE IT FURTHER RESOLVED that, as close as practical to Agora's Birthday (June 30 at 00:04:30 GMT+1200), the Payroll Clerk shall transfer 50 Stems from the Bank to each Player; BE IT FURTHER RESOLVED that Payroll Clerk shall transfer 25 Stems from the Bank to each Player who, during Agora's Birthday, posts to the Public Forum a message recognizing Agora's Birthday; but no Player shall receive more than one such transfer during each year's Birthday Celebration; BE IT FURTHER RESOLVED that the Notary may select up to three Contests, in existence on Agora's Birthday, which have as their purpose encouraging the celebration of Agora's Birthday; and which Contests, in the Notary's estimation, are worthy of recognition for this effort; and shall pay out to the Contestmaster of each such Contest 100 Stems; BE IT FURTHER RESOLVED that the Courts shall be closed on Agora's Birthday; that is, the Clerk of the Courts shall not publish any Calls For Judgement, Judgements, notices of Appeals, Decisions of Appeals Boards, or Opinions, on Agora's Birthday; nor shall any Player submit to the Clerk of the Courts a Call For Judgement, notice of ineligibility to Judge, Judgement, call for Appeal, or Appellate Decision, on Agora's Birthday; nor shall any Player Execute an Application to Submit an Opinion on Agora's Birthday; however, if any of the above do take place on Agora's Birthday, in violation of this Rule, this Rule does not deprive them of their usual effects. History: Created by Proposal 3513 (Chuck), Jun. 16 1997 Amended(1) by Proposal 3530 (Chuck), Jun. 30 1997, substantial Amended(2) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(3) by Proposal 3543 (Harlequin), Aug. 17 1997, substantial Amended(4) by Proposal 3897 (harvel), Aug. 27 1999 Amended(5) by Proposal 3915 (harvel), Sep. 27 1999 Amended(6) by Proposal 3940 (Blob), Nov. 15 1999 Amended(7) by Proposal 4018 (Kelly), Jun. 21 2000 Amended(8) by Proposal 4099 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1586/2 (Power=2) Definition and Continuity of Entities No two Rule-defined entities shall have the same name or nickname. If the Rules defining some entity are repealed or amended such that they no longer define that entity, then that entity along with all its properties shall cease to exist. If the Rules defining an entity are amended such that they still define that entity but with different properties, that entity and its properties shall continue to exist to whatever extent is possible under the new definitions. History: Created by Proposal 2481, Feb. 16 1996 Amended(1) by Proposal 2795 (Andre), Jan. 30 1997, substantial Amended(2) by Proposal 3999 (harvel), May 2 2000 Power changed from 1 to 2 by Proposal 3999 (harvel), May 2 2000 ---------------------------------------------------------------------- Rule 478/10 (Power=1) The Public Forum Whether a given medium is a Public Forum or not is a Nomic Property. The Registrar is authorized to change whether a given medium is a Public Forum or not Without Objection. When such a change is made, in order to be effective, the message announcing the change must be sent to both a medium that was a Public Forum before the change, and a medium that is a Public Forum after the change. (If a single medium is a Public Forum both before and after the change, a single message to that medium satisfies this requirement.) It is the responsibility of each Active Player to ensure that e is able to receive messages sent to every medium which the Registrar has designated as a Public Forum. The temporary inability of a Player to receive a Public Forum does not deprive that medium of any legal significance as a Public Forum. Sending a message, by any medium or combination of media, to every Active Player, is equivalent to sending it to the Public Forum, provided that the message bears a clear indication that it is intended to be a message to the Public Forum, and it is verifiable that the message was in fact sent to every Active Player. Whenever the Rules call upon some Player to "announce", "post", or "distribute" some communication or notification, this shall be accomplished by posting the communication or notification to the Public Forum, unless another rule specifies otherwise. [CFJ 752: Something sent to a Player who is obligated to send it to all Players is sufficient for sending something to the PF. CFJ 813: A Player need not prove that e can receive the PF. CFJ 831: The Date: header of a message is not necessarily the time at which the message takes effect. CFJ 1112, Judged TRUE Jan. 21 1999: "In order to submit a Proposal, in the sense of R1865 and elsewhere, it is not sufficient that a collection of text 'with the clear indication that that text is intended to become a Proposal' (R1483) merely be sent to the Public Forum by a Proposing Entity; the collection of text must also be received in the Public Forum."] History: Created by Proposal 478 (Jim Shea), Sep. 20 1993 Amended(1) by Proposal 1477, Mar. 8 1995 Amended(2) by Proposal 1576, Apr. 28 1995 Amended(3) by Proposal 1610, Jul. 10 1995 Amended(4) by Proposal 1700, Sep. 1 1995 Amended(5) by Proposal 2052, Dec. 19 1995 Amended(6) by Proposal 2400, Jan. 20 1996 Amended(7) by Proposal 2739 (Swann), Nov. 7 1996, substantial Amended(8) by Proposal 2791 (Andre), Jan. 30 1997, substantial Amended(9) by Proposal 3521 (Chuck), Jun. 23 1997, substantial Amended(10) by Proposal 3823 (oerjan), Jan. 21 1999 ---------------------------------------------------------------------- Rule 459/3 (Power=1) The Nomic Week The Nomic Week begins at the midnight, GMT, that begins each Monday. Any automatic change in the state of the Game which must occur weekly occurs at the beginning of the Nomic Week. Any automatic change which must occur monthly occurs at the midnight, GMT, which begins the first day of the month. Any automatic change which must occur quarterly occurs at the midnight, GMT, which begins the first day of each calendar quarter. Other Rules may explicitly define alternate schedules for events or classes of events. Any activity that must be performed at least weekly, monthly, or quarterly, must occur at least once in the given period. History: Created by Proposal 459 (Jim Shea), Sep. 15 1993 Amended(1) by Proposal 2697, Oct. 10 1996 Amended(2) by Proposal 3950 (harvel), Dec. 8 1999 Amended(3) by Proposal 4114 (Elysion), Mar. 2 2001 ---------------------------------------------------------------------- Rule 1274/2 (Power=3) Definition of Indices An Index (plural: Indices) is a Nomic Property. The value of an Index shall be either a non-negative real number or the special value Unanimity. An Index of Unanimity is greater than any other Index. When comparing other Indices, the Index which is numerically greater is the greater Index. History: Created by Proposal 1274, Oct. 24 1994 Amended(1) by Proposal 2053, Dec. 19 1995 Mutated from MI=1 to MI=3 by Proposal 2713, Oct. 12 1996 Amended(2) by Proposal 3927 (harvel), Oct. 10 1999 ---------------------------------------------------------------------- Rule 1688/1 (Power=3) Power Power is an Index. An Instrument is an entity with nonzero Power. The Power of a given entity is zero unless otherwise defined by the Rules. History: Created by Proposal 3445 (General Chaos), Mar. 26 1997 Amended(1) by Proposal 3994 (harvel), Apr. 20 2000 ---------------------------------------------------------------------- Rule 1869/1 (Power=3) Restrictions on Setting Power Except as described in this Rule, no entity can set the Power of another entity to exceed the Power of the entity causing the Power to be so set. A Rule may set the Power of an adopted Proposal, even exceeding the Power of the Rule, so long as the Power of the adopted Proposal does not exceed the Voting Index of that Proposal. No entity may destroy or repeal an entity with Power greater than its own. No Rule may have Power less than 1 or greater than 4. History: Created by Proposal 3818 (Chuck), Dec. 21 1998 Amended(1) by Proposal 3915 (harvel), Sep. 27 1999 ---------------------------------------------------------------------- Rule 1023/14 (Power=2) Definition of "As Soon As Possible" Whenever a Player is required to perform an action "as soon as possible", then e is required to perform the action within a week. A Player who fails to observe this requirement commits the Class 1 Infraction of Tardiness. All Players are authorized to detect and report the commission of the Infraction of Tardiness. This Rule does not deprive actions which do not conform to its requirements of whatever effects they would otherwise have. Rather, this Rule defines the latest time at which actions to be performed "as soon as possible" may be performed without incurring a penalty. Other Rules may grant extensions of the penalty-free period to Inactive Players without conflicting with this Rule. [CFJ 1075: Rule 1023 should be interpreted such that no Rule with lower precedence than it can succeed in prohibiting activity of a purely discussionary nature.] History: Created by Proposal 805, ca. Jan. or Feb. 1994 Amended by Proposal 907, ca. Apr. or May 1994 Amended by Rule 750, ca. Apr. or May 1994 Amended by Proposal 1023, Sep. 5 1994 Amended by Rule 750, Sep. 5 1994 Amended(1) by Proposal 1413, Feb. 1 1995 Amended(2) by Proposal 1434, Feb. 14 1995 Amended(3) by Proposal 1682, Aug. 22 1995 Amended(4) by Proposal 1727, Oct. 6 1995 Amended(5) by Proposal 2042, Dec. 11 1995 Amended(6) by Proposal 2489, Feb. 16 1996 Amended(7) by Proposal 2567, Apr. 12 1996 Mutated from MI=1 to MI=2 by Proposal 2602, May 26 1996 Amended(8) by Proposal 2629, Jul. 4 1996 Amended(9) by Proposal 2770 (Steve), Dec. 19 1996 Amended(10) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(11) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(12) by Proposal 3897 (harvel), Aug. 27 1999 Amended(13) by Proposal 3950 (harvel), Dec. 8 1999 Amended(14) by Proposal 4004 (Steve), May 8 2000 ---------------------------------------------------------------------- Rule 1079/2 (Power=1) Definition of "Random" When a rule requires a random choice, that choice shall be made among all the possible choices with equal probability. Because of the impossibility of finding a truly random test, "equal", for the purposes of the above statement, shall mean "reasonably close to equal". It is up to common sense to determine what is reasonably close to equal; however, the burden of proof of a method's randomness lies with the Player who used the method. The probability of a Platonic solid or coin, which is not specially weighted, falling on any given face is, for the purposes of this Rule, close enough to equal to satisfy the above requirement. The Speaker shall make all random determinations required by the Rules except when the Rules specify another party to make the determination. [CFJ 790 contains a detailed discussion on what does and does not qualify as a random choice.] History: Created by Proposal 1079, ca. Oct. 11 1994 Amended(1) by Proposal 1648, Aug. 6 1995 Amended(2) by Proposal 2806, Feb. 8 1997, substantial (unattributed) ---------------------------------------------------------------------- Rule 1769/2 (Power=2) Holidays A Holiday is a period of time, not to exceed 17 days in length, designated as such by the Rules. If one Holiday begins within 72 hours of the end of another Holiday, the two Holidays and the time between them are taken as a single Holiday, unless this would cause the combined Holiday to exceed 17 days in length, in which case the first Holiday is extended to 17 days and the second Holiday does not occur. During a Holiday, no Proposal may be distributed by the Promotor, nor may any Call for Judgement, Judgement, notice of Appeal, Decision of Appeals Boards, or Opinion be published by the Clerk of the Courts; however, if any of the above do take place during the Holiday in violation of this Rule, this Rule does not deprive them of their usual effects. If some Rule requires that an action be done prior to a given time, and that given time falls during a Holiday, or within the 72-hour period immediately following that Holiday, then that action need not be done until 72 hours after that Holiday ends. If some Rule bases the time of a future event upon the time of another event, or requires that a Player perform some action within some time of another event, and that other event occurs during a Holiday, the time at which the Holiday ends shall be used instead for the purpose of determining the time of the future event or of the time by which the Player must perform the specified action. This Rule takes precedence over all Rules pertaining to the timing of events, and over all Rules which require Players to perform events before a specified time. History: Created by Proposal 3679 (General Chaos), Jan. 30 1998 Amended(1) by Proposal 4036 (Oerjan), Aug. 7 2000 Amended(2) by Proposal 01-003 (Steve), Feb. 2 2001 ---------------------------------------------------------------------- Rule 1787/0 (Power=1) April Fool's Day A break from all the stress and strife and matters of much gravity, is what this Nomic sorely needs: a dithyramb to levity! In order that, just once a year, our hearts be light and gay, Let April Fool's Day, every year become a Holiday! History: Created by Proposal 3695 (Steve), Mar. 3 1998 ---------------------------------------------------------------------- Rule 1870/1 (Power=1) Merry Christmas, Agora, And A Happy New Year! The period commencing every year at midnight GMT on the morning of December 24, and concluding at the beginning of the first Nomic Week to commence after January 2, is a Holiday. History: Created by Proposal 3819 (Steve), Dec. 28 1998 Amended(1) by Proposal 01-003 (Steve), Feb. 2 2001 ---------------------------------------------------------------------- Rule 1750/0 (Power=1) Read the Ruleset Week In each year, the first Nomic Week falling entirely in February shall be designated "Read the Ruleset Week". History: Created by Proposal 3601 (Chuck), Dec. 9 1997 ---------------------------------------------------------------------- ====================================================================== The Rules This Category includes Rules about the Rules. (See also "Making Proposals" which includes some Rules concerning Rule Changes, even in the absence of Proposals; See also "The Rulekeepor" which includes Rules regulating the Logical Rulesets and Rule Titles.) ---------------------------------------------------------------------- Rule 1482/1 (Power=3) Precedence between Rules with Unequal Power In a conflict between Rules with different Power, the Rule with the higher Power takes precedence over the Rule with the lower Power. CFJ 1103 (Judged TRUE, Aug. 21 1998): "In the case of conflict between Rules of unequal Power, the higher Powered Rule cannot defer to the lower Powered Rule, unless the higher Powered Rule takes precedence over Rule 1482." [CFJ 858: If a low-Power (low-MI at the time of Judgement of CFJ 858) Rule attempts to define a term used in a Rule of higher Power to mean something other than its ordinary English meaning, that may or may not constitute a conflict; whether it does must be decided on a case-by-case basis.] History: Created by Proposal 1603, Jun. 19 1995 Infected, but not Amended by Rule 1454, Dec. 2 1995 Amended(1) by Proposal 3445 (General Chaos), Mar. 26 1997, cosmetic (unattributed) ---------------------------------------------------------------------- Rule 1030/4 (Power=3) Precedence between Rules with Equal Power If two or more Rules with the same Power conflict with one another, then the Rule with the lower Number takes precedence. If at least one of the Rules in conflict explicitly says of itself that it defers to another Rule (or type of Rule) or takes precedence over another Rule (or type of Rule), then such provisions shall supercede the numerical method for determining precedence. If all of the Rules in conflict explicitly say that their precedence relations are determined by some other Rule for determining precedence relations, then the determinations of the precedence determining Rule shall supercede the numerical method for determining precedence. If two or more Rules claim to take precedence over one another or defer to one another, then the numerical method again governs. CFJ 1104 (Judged TRUE, Sep. 9 1998): "The presence in a Rule of deference clause, claiming that the Rule defers to another Rule, does not prevent a conflict with the other Rule arising, but shows only how the Rule says that conflict is to be resolved when it does arise." [CFJs 1114 and 1115 (both Judged Feb. 5 1999): This Rule is to be applied to resolve Rule conflicts on a case-by-case basis; just because a Rule is inapplicable in one situation due to conflict with a Rule of higher precedence does not mean that the Rule is nullified in all cases.] History: Initial Mutable Rule 202, Jun. 30 1993 Amended by Proposal 1030, Sep. 15 1994 Amended by Rule 750, Sep. 15 1994 Amended(1) by Proposal 1527, Mar. 24 1995 Amended(2) by Proposal 1603, Jun. 19 1995 Amended(3) by Proposal 2520, Mar. 10 1996 Mutated from MI=1 to MI=3 by Proposal 2763 (Steve), Nov. 30 1996 Amended(4) by Proposal 3445 (General Chaos), Mar. 26 1997, cosmetic (unattributed) ---------------------------------------------------------------------- Rule 1513/4 (Power=1) Authority of Non-Rule Entities The Rules may grant to certain entities the power to require Players to perform (or refrain from performing) actions. Such Entities shall have whatever power is granted to them by the Rules. In the event that the requirements of such an Entity conflicts with the Rules, the Rules shall always take precedence. If two or more such Entities conflict with one another, then the relative precedence of the respective Rules which grant coercive Power to the Entities in conflict shall determine which requirements take precedence. If two or more Entities authorized by the same Rule conflict, then the Entity mentioned first in that Rule takes precedence over the others. No entity (including any body of text) may require a Player to perform or refrain from performing any action unless that Player has previously been provided with the information of which actions may be required of or prohibited em by that entity. History: Created by Proposal 1704, Sep. 1 1995 Amended(1) by Proposal 2805 (Andre), Feb. 8 1997, substantial Amended(2) by Proposal 3884 (harvel), Jul. 26 1999 Amended(3) by Proposal 3999 (harvel), May 2 2000 Amended(4) by Proposal 3999 (harvel), May 2 2000 ---------------------------------------------------------------------- ====================================================================== The Players This Category includes Rules defining and classifying Players. ---------------------------------------------------------------------- Rule 869/9 (Power=1) Registered Players Any non-Player person may register by sending a message to a Public Forum requesting registration. The person immediately becomes a registered Player, unless other Rules provide additional necessary conditions for registration which have not been fulfilled. If that person had ever previously been registered as at least one Player (not necessarily concurrently if more than one), then e shall become the Player e had been most recently. A Player may select a nickname for emself at any time by sending a public message to that effect, but e need not do so. A Player should be identified by eir nickname, if e has one. However, any unambiguous method of identification is allowed. [CFJ 805: "Person" here means a natural person, not a legal person (such as a corporation) or something named "person." CFJ 1263: Any message expressing a clear desire or intent to register as a Player counts as a request for registration, whether or not it is explicitly phrased as a request.] History: Created by Proposal 498 (Alexx), Sep. 30 1993 Amended by Proposal 869, ca. Apr. 7 1994 Amended by Rule 750, ca. Apr. 7 1994 Amended(1) by Proposal 1313, Nov. 12 1994 Amended(2) by Proposal 1437, Feb. 21 1995 Amended(3) by Proposal 2040, Dec. 11 1995 Amended(4) by Proposal 2599, May 11 1996 Amended(5) by Proposal 2718, Oct. 23 1996 Amended(6) by Proposal 3475 (Murphy), May 11 1997, substantial Amended(7) by Proposal 3740 (Repeal-O-Matic), May 8 1998 Amended(8) by Proposal 3923 (harvel), Oct. 10 1999 Amended(9) by Proposal 4011 (Wes), Jun. 1 2000 ---------------------------------------------------------------------- Rule 1676/4 (Power=1) Grace Period for New Players Whenever a person registers as a Player in Agora, and that person has not been registered as a Player in Agora at any time within the 12 months prior to this registration, e is subject to a Grace Period that begins at the time of eir registration and ends two months afterwards. A Player is only subject to the Grace Period resulting from eir own registration. History: Created by Proposal 2755 (Swann), Nov. 28 1996 Amended(1) by Proposal 2816 (Zefram), Feb. 15 1997, substantial (unattributed) Amended(2) by Proposal 2833 (Crito), Mar. 11 1997, substantial Amended(3) by Proposal 3914 (Elysion), Sep. 19 1999 Amended(4) by Proposal 4002 (harvel), May 8 2000 ---------------------------------------------------------------------- Rule 1677/8 (Power=1) Currency Awards for New Players As soon as possible after the beginning of a Player's Grace Period, the Registrar shall pay out to that Player the New Player Award as well as one Papyrus. History: Created by Proposal 2757 (Swann), Nov. 28 1996 Amended(1) by Proposal 3463 (Harlequin), Apr. 17 1997, substantial Amended(2) by Propoal 3520 (Harlequin), Jun. 23 1997, substantial (unattributed) Amended(3) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(4) by Proposal 3741 (Murphy), May 8 1998 Amended(5) by Proposal 3804 (General Chaos), Nov. 19 1998 Amended(6) by Proposal 3897 (harvel), Aug. 27 1999 Amended(7) by Proposal 3998 (harvel), Apr. 25 2000 Amended(8) by Proposal 4050 (t), Aug. 15 2000 ---------------------------------------------------------------------- Rule 1976/0 (Power=1) Mentor's Bonus In the four weeks immediately after eir Grace Period ends, a Player can award a Mentor's Bonus to any other player e deems to have been most helpful to em as a new Player. E can only make one such award. A Zombie may not make such an award. The award is made by public announcement. Upon such an announcement the Bank shall incur a debt to the named Mentor equal to the New Player Award. History: Created by Proposal 4143 (Blob), Apr. 22 2001 ---------------------------------------------------------------------- Rule 1970/1 (Power=1) The Usuror The Office of the Usuror is hereby established. The Usuror shall have a Budget. The Usuror's Budget shall consist of the following items: (i) The Basic Fee for issuing Bonds. This Fee shall be expressed as a multiple of the Basic Officer Salary and shall be an integral multiple of 0.1, not less than 0, and not greater than 4. (ii) The purchase rates at which the Bank will buy Bonds in Stems. These rates are expressed as percentages, in the range 0% to 100% inclusive. Each purchase rate applies only to a single combination of face value and time to maturity. Different rates may apply to different such combinations. Any combination for which no rate is specified has a purchase rate of 0%. (iii) The Credit Limit, which is a multiple of the Basic Officer Salary, between 0 and 10 inclusive. History: Created by Proposal 4126 (Kelly), Mar. 28 2001 Amended(1) by Proposal 4144 (Blob), Apr. 22 2001 ---------------------------------------------------------------------- Rule 103/1 (Power=3) The Speaker May Not Deregister At any time, there is exactly one Player who is the Speaker. The Speaker may not deregister or be deregistered for any reason, any other Rule to the contrary notwithstanding. History: Initial Immutable Rule 103, Jun. 30 1993 Mutated from MI=Unanimity to MI=3 by Proposal 1481, Mar. 15 1995 Amended(1) by Proposal 3829 (Steve), Feb. 8 1999 ---------------------------------------------------------------------- Rule 104/0 (Power=3) First Speaker The Speaker for the first game shall be Michael Norrish. History: Initial Immutable Rule 104, Jun. 30 1993 Mutated from MI=Unanimity to MI=3 by Proposal 1482, Mar. 15 1995 ---------------------------------------------------------------------- Rule 1016/11 (Power=2) Putting Oneself On Hold At any time, each Player shall either be On Hold or Off Hold. This status shall not be changed except as specified in the Rules. When a Player registers (or reregisters), e is Off Hold. An Off Hold Player becomes On Hold when e announces in the Public Forum that e goes On Hold. An On Hold Player becomes Off Hold when e announces in the Public Forum that e comes Off Hold. E may not do so until at least 96 hours after e last went On Hold. "Active" and "Inactive" are unambiguous synonyms for "Off Hold" and "On Hold", respectively. [CFJ 718: Because of Rule 1011, a Player may not be placed On Hold except as specified in the Rules.] History: Created by Proposal 366 (KoJen), Aug. 10 1993 Amended by Proposal 464 (Wes), Sep. 20 1993 Amended by Proposal 870, ca. Apr. 7 1994 Amended by Rule 750, ca. Apr. 7 1994 Amended by Proposal 1016, Sep. 4 1994 Amended by Rule 750, Sep. 4 1994 Amended(1) by Proposal 1337, Nov. 22 1994 Amended(2) by Proposal 1374, Jan. 17 1995 Mutated from MI=1 to MI=2 by Proposal 1407, Jan. 29 1995 Amended(3) by Proposal 1618, Jul. 10 1995 Amended(4) by Proposal 1700, Sep. 1 1995 Amended(5) by Proposal 1735, Oct. 15 1995 Amended(6) by Proposal 2042, Dec. 11 1995 Amended(7) by Proposal 2464, Feb. 16 1996 Amended(8) by Proposal 2479, Feb. 16 1996 Amended(9) by Proposal 3475 (Murphy), May 11 1997, substantial Amended(10) by Proposal 3665 (General Chaos), Jan. 22 1998 Amended(11) by Proposal 3740 (Repeal-O-Matic), May 8 1998 ---------------------------------------------------------------------- Rule 1584/0 (Power=2) Absolvement of Duty for On Hold Players An On Hold Player is not permitted to Vote on Proposals, make Proposals, or hold Office, and cannot be required by the Rules to perform any duty or action, unless that Rule specifically states that it can require On Hold Players to perform actions. This Rule takes precedence over every other Rule. History: Created by Proposal 2479, Feb. 16 1996 ---------------------------------------------------------------------- Rule 1043/5 (Power=1) Deregistration A Player other than the Speaker may deregister from Agora by sending a public message announcing eir deregistration. A Player who deregisters in this fashion ceases to be a Player effective at the time date-stamped on that message, and any attempts by em to reregister before thirty days have passed are without effect. This Rule takes precedence over Rules which would cause em to be reregistered before thirty days have passed after eir deregistration. [CFJ 810: If a Player deregisters as well as doing other things in the same message, Rule 1527 applies.] History: Created by Proposal 474 (Alexx), Sep. 17 1993 Amended by Proposal 1043, Sep. 21 1994 Amended by Rule 750, Sep. 21 1994 Amended(1) by Proposal 1305, Nov. 4 1994 Amended(2) by Proposal 2599, May 11 1996 Amended(3) by Proposal 2697, Oct. 10 1996 Amended(4) by Proposal 3829 (Steve), Feb. 8 1999 Amended(5) by Proposal 4011 (Wes), Jun. 1 2000 ---------------------------------------------------------------------- Rule 1042/13 (Power=1) Zombification Due to Silence Each Player is either Noisy, Quiet or Silent. Whenever a Player posts to the Public Forum, or a new Player registers, that Player is Noisy. Any Player who has not caused another Player to become Quiet within the last 24 hours can cause another Active Noisy Player to become Quiet by stating that e is doing so, and clearly identifying that Player, in the Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent. Any Player can cause a Silent Player to become a Zombie by stating in the Public Forum that the Silent Player has Abandoned the game. If the Speaker is Silent, and it is alleged in the Public Forum that e has Abandoned the Game, e commits the Class 15 Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E then becomes a Zombie. In either case, the Registrar shall, as soon as possible after an allegation in the Public Forum that a Player has Abandoned the game, confirm or deny in the Public Forum that the Player has become a Zombie. The Registrar shall include in eir Report the most recent date on which each Player changed from being Noisy, Quiet or Silent to any of the others. History: Created by Proposal 460 (Jim Shea), Sep. 15 1994 Amended by Proposal 1004, ca. Aug. 25 1994 Amended by Rule 750, ca. Aug. 25 1994 Amended by Proposal 1012, Sep. 4 1994 Amended by Rule 750, Sep. 4 1994 Amended by Proposal 1042, Sep. 21 1994 Amended by Rule 750, Sep. 21 1994 Amended(1) by Proposal 1338, Nov. 24 1994 Amended(2) by Proposal 1466, Mar. 1 1995 Amended(3) by Proposal 1597, Jun. 2 1995 Amended(4) by Proposal 2506, Mar. 3 1996 Amended(5) by Proposal 2568, Apr. 12 1996 Amended(6) by Proposal 3522 (Zefram), Jun. 23 1997, substantial Amended(7) by Proposal 3578 (Steve), Nov. 6 1997, substantial Infected and Amended(8) by Rule 1454, Dec. 23 1997, substantial (unattributed) Amended(9) by Rule 1042, Jan. 6 1998 Amended(10) by Proposal 3853 (Blob), Apr. 19 1999 Amended(11) by Proposal 3897 (harvel), Aug. 27 1999 Amended(12) by Proposal 3990, "Harsher Blot Penalties", (Elysion), Mar. 30 2000 Amended(13) by Proposal 4133 (Tim), Apr. 5 2001 ---------------------------------------------------------------------- Rule 1884/4 (Power=1) Zombie Masters Zombies are Property. The owner of a Zombie is called eir Master. Whenever a Player becomes a Zombie, eir Master is the Bank. Whenever the Master of a Zombie is a Player, e has Power of Attorney for that Zombie, unless the Rules withdraw it from em. The Registrar is the Recordkeepor of each Zombie. History: Created by Proposal 3853 (Blob), Apr. 19 1999 Amended(1) by Proposal 4002 (harvel), May 8 2000 Amended(2) by Proposal 4018 (Kelly), Jun. 21 2000 Amended(3) by Proposal 4118 (Goethe), Mar. 6 2001 Amended(4) by Proposal 4132 (harvel), Apr. 5 2001 ---------------------------------------------------------------------- Rule 1885/3 (Power=1) Zombie Auctions Whenever the Bank possesses a Zombie which is neither currently being Auctioned nor for which an Auction has been completed but the debt arising therefore not yet paid, the Registrar shall initiate an Auction for the sale of that Zombie. All Auctions of Bank-owned Zombies shall be conducted as follows: (1) The Auctioneer shall be the Registrar. (2) The Auction Currency shall be Indulgences. (3) The Starting Price shall be number of Blots of the Zombie being Auctioned; or, if the Zombie has no Blots, one Indulgence. As soon as possible after the end of a Zombie Auction, the Registrar shall expunge any Blots the Zombie has, notifying the Herald of this action. If there are no winning bids for a Zombie during a Zombie Auction, that Zombie is deregistered. The Registrar is a Limited Executor of the Bank, with the authority to satisfy debts of Zombies owed by the Bank to its creditors. History: Created by Proposal 3853 (Blob), Apr. 19 1999 Amended(1) by Proposal 3901 (Schneidster), Sep. 6 1999 Amended(2) by Proposal 4018 (Kelly), Jun. 21 2000 Amended(3) by Proposal 4118 (Goethe), Mar. 6 2001 ---------------------------------------------------------------------- Rule 1948/3 (Power=1) Zombie Transfer Tax As soon as possible after a Zombie is transferred from a Player to another entity, the Registrar shall bill that Zombie's former Master prorated Maintenance on that Zombie. The amount of prorated Maintenance on a Zombie shall be equal to 0.1 Indulgence for each three days (or part thereof) elapsed between the time that Player most recently took possession of that Zombie, and the time that the transfer occurred, with a maximum of 1 Indulgence. History: Created by Proposal 4018 (Kelly), Jun. 21 2000 Amended(1) by Proposal 4078 (Peekee), Oct. 10 2000 Amended(2) by Proposal 4099 (Murphy), Jan. 15 2001 Amended(3) by Proposal 4132 (Elysion), Apr. 5 2001 ---------------------------------------------------------------------- Rule 1886/2 (Power=1) Vivification Due to Noise If a Zombie becomes Noisy, eir Master ceases to own em, and e ceases to be a Zombie. Unless the Zombie was owned by the Bank when e became Noisy, then, as soon as possible, the Registrar shall pay out to the Zombie's most recent Master a number of Indulgences equal to the starting price in that Zombie's most recent Auction, halved for each new calendar month since the end of the Auction. History: Created by Proposal 3853 (Blob), Apr. 19 1999 Amended(1) by Propoal 3958 (Murphy), Dec. 28 1999 Amended(2) by Proposal 4134 (harvel) Apr. 5 2001 ---------------------------------------------------------------------- Rule 1789/1 (Power=1) Cantus Cygneus Whenever a Player feels that e has been treated so egregiously by the Agoran community that e can no longer abide to be a part of it, e may submit a document to the Clerk of the Courts, clearly labeled a Cantus Cygneus, detailing eir grievances and expressing eir reproach for those who e feels have treated em so badly. As soon as possible after receiving a Cantus Cygneus, the Clerk of the Courts shall post this document to the Public Forum along with a Writ of Fugere Agorae Grandissima Exprobratione, commanding the Player to be deregistered and instructing the Registrar to note the method of deregistration for that Player in subsequent Registrar Reports, as long as the Player remains deregistered. The Player is deregistered as of the posting of the Writ, and the notation in the Registrar's Report will ensure that, henceforth, all may know said Player deregistered in a Writ of FAGE. History: Created by Proposal 3705 (Crito), Mar. 9 1998 Amended(1) by Proposal 4099 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1755/5 (Power=1) No Non-Player Responsibilities When a player becomes deregistered or a Zombie, e ceases to be a candidate, officer, judge, or in general to occupy any role or position to which a Rule assigns any duties or powers. No one who is not registered, or who is a Zombie, may occupy such a role or position. This rule takes precedence over rules which would prevent em from ceasing to occupy such a role or position. The foregoing paragraph shall not apply to the Bearing of Patent Titles, or any position which a Rule specifically says may be held by a non-Player or Zombie, nor shall it act to prevent a non-Player or Zombie from registering, calling CFJs, or doing things that non-Players and Zombies are generally able to do. History: Created by Proposal 3622 (elJefe), Dec. 9 1997 Amended(1) by Proposl 3853 (Blob), Apr. 19 1999 Amended(2) by Proposal 3896 (Elysion), Aug. 27 1999 Amended(3) by Proposal 4048 (Peekee), Aug. 15 2000 Amended(4) by Proposal 4099 (Murphy), Jan. 15 2001 Amended(5) by Proposal 4110 (Ziggy), Feb. 13 2001 ---------------------------------------------------------------------- Rule 1841/1 (Power=1) Granting Power of Attorney Any Player who has been continuously registered for two or more months is empowered to give another willing Player eir Power of Attorney for a specified period of time. The giving Player shall be known, for this Rule, as the Grantor. The receiving Player shall be known, for this Rule, as the Holder. Power of Attorney is given by the Grantor posting in the Public Forum, naming the Holder e is giving the Power of Attorney to, and the time period for which the Power of Attorney shall given. To be effective, this post must name a time that begins within the week following the posting. The Power of Attorney shall not be granted unless the Holder is an active Player and consents publicly before the beginning of the specified period of time. If the grant is effective, the Holder shall then have the Power of Attorney beginning at the specified time. This grant shall end when one of the following occurs; i) The period specified expires. ii) The Grantor posts publicly that e is withdrawing eir Power of Attorney. iii) The Grantor is deregistered, or goes On Hold. iv) The Holder is deregistered, or goes On Hold v) It has been over three months since the Grantor gave eir Power of Attorney to the Holder. History: Created by Proposal 3739 (Swann), May 3 1998 Amended(1) by Proposal 4011 (Wes), Jun. 1 2000 ---------------------------------------------------------------------- Rule 1842/0 (Power=1) Power of Attorney In certain specified circumstances the Rules may grant one Player, hereafter called the Holder, Power of Attorney for another Player, hereafter called the Grantor. Such a grant shall only occur when specified by the Rules, and shall last only as long as the Rules permit. When the Holder is granted Power of Attorney for the Grantor, that means that the Holder becomes the sole Executor for the Grantor for as long as e has that Power of Attorney. No Player is permitted to have Power of Attorney for more than two other Players. History: Created by Proposal 3739 (Swann), May 3 1998 ---------------------------------------------------------------------- Rule 1960/0 (Power=1) Roles Each player may have a Role, which is one of the following: (a) Politician, (b) Scribe, (c) Acolyte. A Player may have only one of these roles at a time. If a Player gains a new role, then e ceases to hold any previous roles. Initially players do not have any role. A Player who has no role, or a player who has not changed eir role in the past 3 months, may change roles by announcing publicly what role e is changing to. The Registrar shall keep track of each player's role, and include it in eir report. History: Created by Proposal 4085 (Blob), Nov. 16 2000 ---------------------------------------------------------------------- ====================================================================== Officers This Category includes Rules applying to Officers in general. ---------------------------------------------------------------------- Rule 1006/8 (Power=1) Definition of Office An Office is a position so designated by the Rules. Each Office is always held by exactly one Player (called an Officer). Each Office shall be held by the Speaker unless otherwise specified. History: Created by Proposal 386 (Alexx), Aug. 16 1993 Amended by Proposal 733 (Ronald Kunne), Nov. 24 1993 Amended by Proposal 881, ca. Apr. 13 1994 Amended by Rule 750, ca. Apr. 13 1994 Amended by Proposal 1006, ca. Aug. 25 1994 Amended by Rule 750, ca. Aug. 25 1994 Amended(1) by Proposal 1336, Nov. 22 1994 Amended(2) by Proposal 1582, May 15 1995 Amended(3) by Proposal 1699, Sep. 1 1995 Amended(4) by Proposal 1763, Oct. 31 1995 Amended(5) by Proposal 2442, Feb. 6 1996 Amended(6) by Proposal 2623, Jun. 19 1996 Amended(7) by Proposal 3902 (Murphy), Sep. 6 1999 Amended(8) by Proposal 4002 (harvel), May 8 2000 ---------------------------------------------------------------------- Rule 1686/7 (Power=1) Official Reports For each Office, the Rules may designate certain information to be part of the corresponding Officer's Weekly Report or Monthly Report. Any information designated to be part of the Officer's Report but not explicitly designated part of the Monthly Report shall be part of the Weekly Report. If no information is designated to be part of the Weekly (or Monthly) Report, then that Office has no Weekly (or, respectively, Monthly) Report. Each Officer's Report is an Official Report. The holder of an Office for which there is an Officer's Report shall maintain all information in the Report. E shall post the Weekly Report at least once each Nomic Week and the Monthly Report at least once each month. Failure to post the Weekly Report (if there is one) in a Nomic Week or the Monthly Report (if there is one) in a month is the Class 2 Infraction of Failure to Report. The Assistant Director of Personnel and the Speaker are authorized to detect and report this Infraction. History: Created by Proposal 2839 (Zefram), Mar. 11 1997 Amended(1) by Proposal 3897 (harvel), Aug. 27 1999 Amended(2) by Proposal 3902 (Murphy), Sep. 6 1999 Amended(3) by Proposal 3918 (Murphy), Sep. 27 1999 Amended(4) by Proposal 3940 (Blob), Nov. 15 1999 Amended(5) by Proposal 4002 (harvel), May 8 2000 Amended(6) by Proposal 4053 (harvel), Aug. 21 2000 Amended(7) by Proposal 4142 (Murphy), Apr. 15 2001 ---------------------------------------------------------------------- Rule 1064/8 (Power=1) Freedom of Information Act If a Player is mandated by the Rules to maintain a set of records, these records must be available for public perusal, unless such records are designated by the Rules as private. A Player who maintains such records must provide a copy of these Records to any other Player upon request within one week. If e fails to so provide a copy of the requested records within one week, e commits Unlawful Nondisclosure, a Class 2 Crime, unless the Records are unavailable for reasons beyond eir control and e reports this fact, with explanation, within one week. For the purpose of this Rule, all records pertaining to Votes currently in progress, excluding the text of the Proposals under consideration, are designated as private until the end of the Voting Period. History: Created by Proposal 488 (Alexx), Sep. 29 1993 Amended by Proposal 1064, ca. Oct. 11 1994 Amended by Rule 750, ca. Oct. 11 1994 Amended(1) by Proposal 1344, Nov. 29 1994 Amended(2) by Proposal 1672, Aug. 22 1995 Amended(3) by Proposal 1682, Aug. 22 1995 Amended(4) by Proposal 2042, Dec. 11 1995 Amended(5) by Proposal 2631, Jul. 4 1996 Infected and Amended(6) by Rule 1454, Sep. 7 1996 Amended(7) by Proposal 3452 (Steve), Apr. 7 1997, substantial Amended(8) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- Rule 1431/14 (Power=1) Claims of Error A Claim of Error is a public message to the effect that a specific post to the Public Forum misrepresents the actual Game State, and documenting the nature of the error. A Response to a Claim of Error posting publicly either a denial of the Claim or an admission of the Claim. If the Claim is admitted, then the Player making the admission is required to post a corrected version of the relevant portion of the message which was in error, before one week passes from the time the Claim of Error was made. A Player who admits a Claim but does not publish a correction is deemed not to have Responded to that Claim. A Response must be provided by the Player who is required by the Rules to publish the information subject to a Claim within one week of the Claim being made, unless any of the following holds: * a previous Claim was made concerning the same error * the relevant message has been posted more than 21 days before * another message by the same Player has corrected the error * the Claim is in dispute A Player who fails to post a Response within the allotted time commits the Class 1 Infraction of Delayed COE Response, to be reported by the Player who posted the Claim. A Player who incorrectly issues a denial of a Claim commits the Crime of Wrongful COE Denial, a Class 1 Crime, unless e then admits the Claim within 72 hours after the incorrect denial. [CFJ 919: A PF message correcting an earlier PF message by the same player constitutes both a COE and the Response.] History: Created by Proposal 1431 (Kelly), Feb. 7 1995 Amended(1) by Proposal 1491, Mar. 15 1995 Amended(2) by Proposal 1643, Aug. 1 1995 Amended(3) by Proposal 1754, Oct. 21 1995 Amended(4) by Proposal 2424, Jan. 30 1996 Amended(5) by Proposal 2492, Feb. 16 1996 Amended(6) by Proposal 2561, Apr. 12 1996 Amended(7) by Proposal 2830 (Murphy), Mar. 7 1997, cosmetic (unattributed) Amended(8) by Proposal 2831 (Murphy), Mar. 7 1997, cosmetic (unattributed) Amended(9) by Proposal 3456 (Murphy), Apr. 7 1997, substantial Amended(10) by Proposal 3528 (Steve), Jul. 8 1997, substantial Amended(11) by Proposal 3897 (harvel), Aug. 27 1999 Amended(12) by Proposal 4011 (Wes), Jun. 1 2000 Amended(13) by Proposal 4047 (Taral), Aug. 15 2000 Amended(14) by Proposal 4099 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1550/2 (Power=1) Ratification Any Official Document (as specified in other Rules) may be ratified by the operation of an adopted Proposal (but no other sort of instrument). The instrument must specify an Official Document (as specified in other Rules) which is subject to ratification. History: Created by Proposal 2425, Jan. 30 1996 Amended(1) by Proposal 2807 (Andre), Feb. 8 1997, cosmetic (unattributed) Amended(2) by Proposal 3445 (General Chaos), Mar. 26 1997, substantial ---------------------------------------------------------------------- Rule 1791/0 (Power=1) Ratification Without Objection Any Officer who holds an Office in Normal Fashion can Ratify an Official Report Without Objection, provided the following conditions hold; i) The Report to be Ratified is one that is legally permissible to Ratify. ii) The Report to be Ratified was produced by the Player holding the Office. iii) The Report to be Ratified is one that is required to be produced and maintained by the Officer. A Speaker who is not Tainted is permitted to Ratify any Official Report Without Objection provided that the Report is one legally permissible to Ratify. A COE on any Report undergoing this process shall be deemed by the Rules to constitute an Objection. History: Created by Proposal 3700 (Swann), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1551/4 (Power=1) Documents Subject to Ratification The ratification of an Official Document conforms the Game State to what it would be if the valid Official Document thus ratified was completely true and accurate at the time of the Document's publication in the Public Forum. In other words, the State of the Game, upon such ratification, becomes that specified within the Document, plus all subsequent legal changes between the time of its publication and its ratification. All Game State changes due to the ratification of an Official Document occur at the time of such ratification; no retroactive effect is expressed or implied. A Document, once ratified, is for all legal purposes a true and accurate report. The Game State it references may not be retroactively modified prior to the time it was published in the Public Forum, even to reflect a prior mistake, retracted or illegal move, or an Order. This Rule takes precedence over any Rule that would allow such retroactive alterations or corrections to the Game State. In no way does the ratification of a Document invalidate, reverse, alter or cancel any prior moves or transfers, even unrecorded or overlooked ones. Nor does the ratification of a Document change the legality or illegality of any prior move. Ratification only adjusts the actual Game State to conform to that perceived by the Players and Officers in Official Documentation. After a Document has been ratified, the Player in charge of maintaining that Document shall annotate all subsequent publications of that Document with the date of publication of the last such publication that was ratified. History: Created by Proposal 2425, Jan. 30 1996 Infected and Amended(1) by Rule 1454, Feb. 4 1997, substantial (unattributed) Amended(2) by Proposal 3445 (General Chaos), Mar. 26 1997, substantial Amended(3) by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(4) by Proposal 3889 (harvel), Aug. 9 1999 ---------------------------------------------------------------------- Rule 1552/2 (Power=1) Requirements for Ratification In order for an Official Document to be valid for the purpose of a Ratification, it must satisfy all the following criteria at the time the Proposal which would Ratify it is Proposed: i) The Rules require some specific Player to produce and/or maintain the document. ii) The Rules required it to be published in the Public Forum. (A requirement that it be sent to all Players fulfills this criterion.) iii) It is not currently subject to a Claim of Error. (COE) iv) It is not currently subject to a pending Call for Judgement (CFJ), or a pending Appeal of a CFJ. v) The information within the Document has not been superseded by a subsequent Document. vi) The Document is not the Ruleset. The Ruleset is specifically excluded from Ratification. Further, a Document can become invalid during the Voting Period of a Proposal which would Ratify it if any of the following occurs: i) The Document is superseded by a subsequent Document which contradicts the information in the prior Document. This does not apply if there is a COE alleging the contradiction is an error, and the error is admitted before the end of the Proposal's Voting Period. ii) A COE is made on the Document, and the COE has not been denied before the end of the Proposal's Voting Period. iii) The Document becomes subject to a pending CFJ or a pending appeal of a CFJ. If, during the Voting Period of a Proposal to Ratify a Document, another Document is issued that does not contradict the prior Document, it does not alter the validity of the prior Document. History: Created by Proposal 2425, Jan. 30 1996 Amended(1) by Proposal 3510 (Harlequin), Jun. 16 1997, substantial (unattributed) Amended(2) by Proposal 3823 (Oerjan), Jan. 21 1999 ---------------------------------------------------------------------- Rule 1919/1 (Power=2) Installing Officers through Proposal A Player may be Installed into an Office by the adoption of a Democratic Proposal. If that Office is already held by a Player, that Player is removed from the Office. The Player named in the Proposal then becomes the Electee to that Office. History: Created by Proposal 3898 (Wes), Aug. 27 1999 Power changed from 1 to 2 by Propsoal 3980 (Steve), Mar. 1 2000 Amended(1) by Proposal 3980 (Steve), Mar. 1 2000 ---------------------------------------------------------------------- Rule 1555/6 (Power=1) Electees and Removal from Office A Player who wins an Election for an Office, or is installed into Office by a Proposal, becomes the Electee to that Office, as well as its holder. When the Electee to an Office is retired from that Office, e ceases to be the Electee to that Office, but continues to hold the Office. When the Electee to an Office is removed from that Office, e ceases to be Electee to that Office. Furthermore, if the Electee currently holds the Office, the Speaker becomes the holder of that Office, unless another Rule provides that a different Player is to hold the Office. When a non-Electee is removed from an Office and there is an Electee to that Office, then the Electee becomes the holder of the Office. If there is no Electee, the Office is held by the Speaker. If a Player goes On Hold, deregisters, is deregistered, or becomes a Zombie, e is removed from all Offices e holds. History: Created by Proposal 2442, Feb. 6 1996 Amended(1) by Proposal 2577, Apr. 21 1996 Amended(2) by Proposal 2781 (Steve), Jan. 15 1997, substantial Amended(3) by Proposal 3742 (Harlequin), May 8 1998 Amended(4) by Proposal 3853 (Blob), Apr. 19 1999 Amended(5) by Proposal 3898 (Wes), Aug. 27 1999 Amended(6) by Proposla 4071 (Steve), Sep. 14 2000 ---------------------------------------------------------------------- Rule 1556/3 (Power=1) Terms of Service for Offices Unless otherwise specified, the Term of Service for an Office shall expire on the fifteenth day of the fourth month following the month in which the Officer in question was elected to that Office. At the exhaustion of an Office's Term of Service, the Officer holding that Office shall be retired from that Office. Other Rules may specify a different Term of Service for specific Offices. History: Created by Proposal 2442, Feb. 6 1996 Amended(1) by Proposal 3483 (favor), May 19 1997, substantial Amended(2) by Proposal 3950 (harvel), Dec. 8 1999 Amended(3) by Proposal 4103 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1758/6 (Power=1) Holding an Office in Perpetuity If a Player is the Electee to an Office which e currently holds, then the Assistant Director of Personnel may declare, Without Objection, that that Player holds that Office in perpetuity. The Player then holds the Office in perpetuity. The Term of Service of an Office held in perpetuity shall never expire, and a Player holding an Office in perpetuity continues to hold the Office in perpetuity while e holds the Office. If a Player holding an Office in perpetuity delegates the Office to another Player, and e is still the Electee to the Office at the end of the Period of Delegation, then e resumes holding the Office in perpetuity. This Rule takes precedence over other Rules defining the expiry of an Office's Term of Service. History: Created by Proposal 3637 (Blob), Dec. 29 1997 Amended(1) by Proposal 3707 (Steve), Mar. 9 1998 Amended(2) by Proposal 3742 (Harlequin), May 8 1998 Amended(3) by Proposal 3940 (Blob), Nov. 15 1999 Amended(4) by Proposal 4053 (harvel), Aug. 21 2000 Amended(5) by Proposal 4071 (Steve), Aug. 14 2000 Amended(6) by Proposal 4142 (Murphy), Apr. 15 2001 ---------------------------------------------------------------------- Rule 880/6 (Power=1) Resignation of Offices A Player may, at any time, resign from any Office which e currently holds. An Electee to an Office who resigns from that Office may appoint a successor at the time e resigns. In this case, the resigning Player is retired from that Office; if the named successor agrees publicly to be successor to the Office, the named successor becomes holder of the Office. A non-Electee who resigns an Office, or an Electee who does not name a successor, is immediately removed from Office. History: Created by Proposal 405 (Alexx), Sep. 3 1993 Amended by Proposal 880, ca. Apr. 13 1994 Amended by Rule 750, ca. Apr. 13 1994 Amended(1) by Proposal 1582, May 15 1995 Amended(2) by Proposal 1631, Jul. 17 1995 Amended(3) by Proposal 2442, Feb. 6 1996 Amended(4) by Proposal 2781 (Steve), Jan. 15 1997, substantial Amended(5) by Proposal 3742 (Harlequin), May 8 1998 Amended(6) by Proposal 4011 (Wes), Jun. 1 2000 ---------------------------------------------------------------------- Rule 1645/7 (Power=1) Temporary Delegation of Office The Electee to an Office or the Speaker, if e holds that Office, is permitted to appoint another Player to perform the duties of that Office. This is called Delegation. The Player doing the appointing is herein referred to as the Delegating Player and the Player so appointed is herein referred to as the Delegated Player. An Office is legally Delegated if and only if the following conditions are met: (a) the Delegating Player has posted to the Public Forum a Notice of Delegation, naming the Office being Delegated and the Delegated Player; (b) the Delegated Player is permitted by the Rules to hold the Office at the commencement of the Period of Delegation; (c) the Delegated Player has posted, within the week immediately preceding or immediately following the posting of the Notice of Delegation, and to the Public Forum, a Notice of Consent to Delegation for that Office; (d) the Delegating Player is still permitted to Delegate the Office at the commencement of the Period of Delegation; (e) the Period of Delegation has commenced and not yet concluded. The Period of Delegation commences at the time the Notice of Delegation is posted, or at the time the Notice of Consent to Delegation is posted, or at the time (if any) specified by the Delegating Player, whichever is latest. The Period of Delegation concludes when any of the following occur: (a) a Player other than the Delegating Player becomes the Electee to the Office; (b) the time (if any) specified by the Delegating Player as the end of the Period of Delegation is reached; or (c) the Delegated Office has been continuously Delegated for three weeks. During the Period of Delegation, the Delegating Player ceases to hold the Delegated Office; the Delegated Player holds the Office, and earns the Salary for that Office as described in other Rules. At the end of the Period of Delegation, the Delegated Player ceases to hold the Delegated Office, and the Electee to the Office commences holding the Office, if the Office has an Electee. If the Office has no Electee, then the Delegated Player continues to hold the Office. History: Created by Proposal 2639 (Steve), Jul. 12 1996 Amended(1) by Proposal 2645, Aug. 15 1996 Infected and Amended(2) by Rule 1454, Mar. 16 1996, substantial (unattributed) Amended(3) by Proposal 3707 (Steve), Mar. 9 1998 Amended(4) by Proposal 3742 (Harlequin), May 8 1998 Amended(5) by Proposal 4011 (Wes), Jun. 1 2000 Amended(6) by Proposal 4022 (Taral), Jun. 25 2000 Amended(7) by Proposal 4071 (Steve), Sep. 14 2000 ---------------------------------------------------------------------- Rule 790/11 (Power=1) Filling Vacant Offices As soon as possible after an Office ceases to have an Electee (or is created without installing an Electee), the designated conductor of Office Elections shall initiate an Election for that Office, as described by other Rules. The designated conductor of Office Elections is the Assistant Director of Personnel, unless the Office in question is that of Assistant Director of Personnel; in that case, the designated conductor is the Speaker. History: Created by Proposal 790, ca. Dec. 20 1993 ... Amended(1) by Proposal 2042, Dec. 11 1995 Amended(2) by Proposal 2442, Feb. 6 1996 Null-Amended(3) by Proposal 2454, Feb. 6 1996 Infected and Amended(4) by Rule 1454, Feb. 28 1996 Amended(5) by Proposal 2564, Apr. 6 1996 Amended(6) by Proposal 2639, Jul. 12 1996 Amended(7) by Proposal 3742 (Harlequin), May 8 1998 Amended(8) by Proposal 3940 (Blob), Nov. 15 1999 Amended(9) by Proposal 4053 (harvel), Aug. 21 2000 Amended(10) by Proposal 4103 (Murphy), Jan. 15 2001 Amended(11) by Proposal 4142 (Murphy), Apr. 15 2001 ---------------------------------------------------------------------- Rule 1486/6 (Power=1) Procedure to Impeach an Officer Any Active Player is permitted to call a Referendum to Impeach an Officer at any time, by publicly requesting such. The Officer is Impeached when such a Referendum is passed. The Referendum must list both the Office and the current Electee to that Office by name. If upon passage of the Referendum the named Player is the current Electee of that Office, then the Player is immediately removed from Office. For this Referendum the default procedure for referenda is modified as follows: Vote Collector is the Player who called for the Impeachment Referendum. Voters do not include the Officer under consideration for Impeachment. Adoption Ratio must be greater than or equal to 2 for the Referendum to pass. History: Created by Proposal 1638, Jul. 25 1995 Amended(1) by Proposal 2442, Feb. 6 1996 Amended(2) by Proposal 2577, Apr. 21 1996 Amended(3) by Proposal 2668, Sep. 12 1996 Amended(4) by Proposal 3741 (Murphy), May 8 1998 Amended(5) by Proposal 3972 (Peekee), Feb. 14 2000 Amended(6) by Proposal 4011 (Wes), Jun. 1 2000 ---------------------------------------------------------------------- Rule 1644/6 (Power=1) Dereliction of Duty A Player who: (i) is the Electee to an Office which e currently holds, and whose duties include the weekly production of an Official Report, and (ii) fails in 3 consecutive weeks to produce the weekly Report for that Office commits the Class 10 Infraction of Dereliction of Duty. Additionally, such a Player is removed from said Office. The Assistant Director of Personnel is the Officer authorized to detect and report the commission of Infractions of Dereliction of Duty by Officers other than the Assistant Director of Personnel. The Clerk of the Courts is the Officer authorized to detect and report the commission of the Infraction of Dereliction of Duty by the Assistant Director of Personnel. History: Created by Proposal 2638 (Steve), Jul. 12 1996 Amended(1) by Proposal 2731 (Steve), Oct. 30 1996 Amended(2) by Proposal 3742 (Murphy), May 8 1998 Amended(3) by Proposal 3897 (harvel), Aug. 27 1999 Amended(4) by Proposal 3940 (Blob), Nov. 15 1999 Amended(5) by Proposal 4053 (harvel), Aug. 21 2000 Amended(6) by Proposal 4142 (Murphy), Apr. 15 2001 ---------------------------------------------------------------------- Rule 1905/0 (Power=1) The Cabinet The set of Players consisting of the Speaker and all current Electees to Offices is called the Cabinet. History: Created by Proposal 3887 (Blob), Jul. 30 1999 ---------------------------------------------------------------------- Rule 1665/2 (Power=1) Abuse of Responsibility The Rules can give certain Officers latitude to make certain decisions and determinations based upon their judgement. When these decisions and determinations have effect on the Game State, Players shall always have the ability to make Claims of Error alleging that these decisions and determinations were made outside the authority given to the Officer. This Rule takes precedence over any Rule which otherwise defines a final arbiter for such decisions and determinations. If such a Claim is denied by the Officer, the Player making the Claim is then permitted to make a Call for Judgement alleging that the Officer is guilty of Abuse of Responsibility, a Class 4 Crime. This is the only time such a CFJ is permitted. In Judging such a CFJ, to find the Officer guilty the Judge must establish that the Officer did one of the following: i) Went beyond all reasonable interpretations of the Rules. ii) That e disregarded explicit instructions the Rules gave in regard to eir decisions and determinations. iii) That e showed a pathological lack of judgement in such decisions and determinations. The accused Officer must be given the opportunity to explain eir actions. And such Judgements shall be made in accord to the strictest possible standard of proof. History: Created by Proposal 2726, Oct. 23 1996 Amended(1) by Proposal 3532 (General Chaos), Jul. 15 1997, cosmetic (unattributed) Amended(2) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- Rule 1585/2 (Power=2) Official Duties upon Officer Change Whenever the holder of an Office changes, any duties which the Rules had imposed upon the prior holder of that Office as a consequence of holding that Office which have not been fulfilled must instead be fulfilled by the new holder of that Office, as soon as possible after the change of Officer occurs. The former holder of the Office is absolved of performing all such duties, any Rule to the contrary notwithstanding. CFJ 1061 (Judged TRUE, Nov. 2 1997): "Rule 1585 should be interpreted such that a Player who is newly installed into an Office does not commit the Infraction of Failure to Report (insofar as that Office is subject to such duties) if e posts the required Report within a week of eir being installed into Office." History: Created by Proposal 2480, Feb. 16 1996 Amended(1) by Proposal 2567, Apr. 12 1996 Mutated from MI=1 to MI=2 by Proposal 2617, Jun. 1 1996 Amended(2) by Proposal 4135 (harvel), Apr. 5 2001 ---------------------------------------------------------------------- Rule 1553/2 (Power=1) Officer Transition Whenever a Player ceases to hold an Office, that Player shall make a reasonable effort to ensure that all materials necessary for the conduct of that Office, including any records the holder of that Office is required to maintain, are made available to the next Player to hold that Office. A Player who fails to do so violates this Rule, and commits the Class 4 Crime of Improper Officer Transition. History: Created by Proposal 2429 (favor), Jan. 30 1996 Amended(1) by Proposal 2831 (Murphy), Mar. 7 1997, cosmetic (unattributed) Amended(2) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- Rule 1728/10 (Power=2) Dependent Actions An action is Dependent (or may be performed Dependently) if and only if it is an Action With N Objections or an Action With N Supporters, where N is a positive integer not greater than five. The phrase `Without Objection' is synonymous with `Without 1 Objection', and the phrase `With Support' is synonymous with `With 1 Supporter'. The Rules may name specific actions as Dependent Actions. A Player may, in a Public Forum, unambiguously describe a particular Dependent Action which e is authorised by the Rules to perform Dependently, and announce eir intent to perform it. That Player may perform that action if and only if: (a) e announced eir intent at most fourteen days before attempting to perform it, and, in the case of Actions Without N Objections, at least four days before attempting to perform it; (b) the authorising Rule explicitly indicates who may perform the action Dependently; (c) during the time between the announcement made under (a) of this Rule and the attempt to perform the action, (1) fewer than N Players have publicly posted Objections to the performance of the action, with reasons, if the action is to be performed Without N Objections; or (2) at least N Players other than the Player attempting to make the action have publicly posted Support for the performance of the action, if the action is to be performed With N Supporters; and (d) e publicly announces that e performs the described action. Properties which would be changed by a Dependent Action do not occur until announced as in (d). The specification in the Rules that an action may be performed Dependently in no way prohibits performing that same action if doing so would otherwise be permissible. Rules calling for Dependent Actions may restrict the eligibility of Players to Support or Object to that specific Action. History: Created by Proposal 3521 (Chuck), Jun. 23 1997 Infected and Amended(1) by Rule 1454, Nov. 2 1997, substantial (unattributed) Amended(2) by Rule 1728, Nov. 16 1997, substantial Amended(3) by Proposal 3812 (Steve), Dec. 21 1998 Amended(4) by Proposal 3836 (General Chaos), Mar. 2 1999 Amended(5) by Proposal 3950 (harvel), Dec. 8 1999 Amended(6) by Proposal 3973 (harvel), Feb. 14 2000 Amended(7) by Proposal 3991 (Steve), Mar. 30 2000 Amended(8) by Proposal 4011 (Wes), Jun. 1 2000 Power changed from 1 to 2 by Proposal 4121 (Ziggy), Mar. 16 2001 Amended(9) by Proposal 4121 (Ziggy), Mar. 16 2001 Amended(10) by Proposal 4123 (Lindrum), Mar. 21 2001 ---------------------------------------------------------------------- Rule 1664/18 (Power=2) Rebellion A Rebellious player may Call for a Revolt at any time by publicly announcing e does so. A Call for Revolt is only effective if no other Call for Revolt has been made that week and no successful Revolt has occurred for a month or more. As soon as possible after an effective Call for Revolt has been posted, the Registrar must determine whether the Revolt succeeds, as outlined below, and publicly announce the result. The Registrar shall select a random integer from 1 to the number of players (plus 1 if Miscreant is Borne). If this number is less than or equal to the number of Rebellious players (plus 1 if Miscreant is Borne by a Rebellious player), then the Revolt succeeds; otherwise it fails. All numbers used in this calculation are determined at the time of the Call for Revolt. If a Revolt succeeds, then the following events occur in order: - The Registrar shall expunge the Blots of each Rebellious player - The Registrar shall pay out 40 Stems to each Rebellious player - All positions in the Oligarchy become vacant. - Each Abiding player that is the Electee to an Office is retired from that Office. - All Rebellious players become Abiding again - The Registrar shall levy a 75% Indulgence tax. For this levy, the Bearor of the Patent Title "Robespierre" is tax-exempt. - A Speaker Transition occurs - Any Indulgence Auction in progress is cancelled If a Revolt does not succeed, then: - All Rebellious players gain 2 Blots. - The player who Called for Revolt gains 2 (additional) Blots The effects of a Call for Revolt shall be based on the Political Status and Indulgence holdings of players at the time of the Call. The Registrar shall notify the Herald of all Blots gained or expunged as a result of this Rule. History: Created by Proposal 2717, Oct 23 1996 Amended(1) by Proposal 2797 (Andre), Jan. 30 1997, substantial Amended(2) by Proposal 3475 (Murphy), May 11 1997, substantial Amended(3) by Proposal 3685 (Steve), Feb. 12 1998, substantial Amended(4) by Proposal 3703 (Steve), Mar. 9 1998 Amended(5) by Proposal 3713 (Blob), Mar. 19 1998 Amended(6) by Proposal 3740 (Repeal-O-Matic), May 8 1998 Amended(7) by Proposal 3794 (Kolja A.), Oct. 19 1998 Amended(8) by Proposal 3897 (harvel), Aug. 27 1999 Amended(9) by Proposal 3901 (Schneidster), Sep. 6 1999 Amended(10) by Proposal 3916 (harvel), Sep. 27 1999 Amended(11) by Proposal 3936 (Elysion), Oct. 31 1999 Amended(12) by Proposal 3951 (Elysion), Dec. 8 1999 Power changed from 1 to 2 by Proposal 3980 (Steve), Mar. 1 2000 Amended(13) by Proposal 3980 (Steve), Mar. 1 2000 Amended(14) by Proposal 4075b (Steve), Oct. 10 2000 Amended(15) by Proposal 4091 (Elysion), Dec. 18 2000 Amended(16) by Proposal 4098 (Murphy), Jan. 15 2001 Amended(17) by Proposal 4110 (Ziggy), Feb. 13 2001 Amended(18) by Proposal 4128 (Murphy), Mar. 28 2001 ---------------------------------------------------------------------- Rule 1840/3 (Power=2) Political Status Each player's Political Status is either Abiding or Rebellious; the Registrar shall include a list of Rebellious players in the Registrar's Report. A player can change eir Political Status by publicly announcing e does so, provided e has not changed eir Political Status during the current month. A new players is always Abiding when e becomes a player. At the beginning of each month, each Rebellious Player commits the Class 2 Infraction of Inciting to Riot (to be reported by the Registrar), unless all of the following are true at that time: i) The Registrar has not announced whether the last Call for Revolt succeeded or failed. ii) The Player was Rebellious at the time of the last Call for Revolt. iii) The Player has not changed from Abiding to Rebellious since the last Call for Revolt. in which case the Player is Hauled Into Kangaroo Court instead. When a Call for Revolt fails, each Player Hauled Into Kangaroo Court since the Call for Revolt commits the Infraction of Inciting to Riot, as defined above. History: Created by Proposal 3737 (Swann), May 3 1998 Amended(1) by Proposal 3951 (Elysion), Dec. 8 1999 Amended(2) by Proposal 4091 (Elysion), Dec. 18 2000 Amended(3) by Proposal 4096 (Elysion), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1955/3 (Power=1) The Grand Warden of the Oligarchy There is an Office of Grand Warden of the Oligarchy, whose responsibility it is to conduct Auctions for positions in the Oligarchy. The Grand Warden of the Oligarchy's Report shall include: (a) a list of all positions in the Oligarchy with their ranks, and the Players who hold those positions; and (b) the date on which the current High Oligarch, if there is one, became the High Oligarch. History: Created by Proposal 4053 (harvel), Aug. 21 2000 Amended(1) by Proposal 4071 (Steve), Sep. 14 2000 Amended(2) by Proposal 01-005 (Steve), Feb. 2 2001 Amended(3) by Proposal 4142 (Murphy), Apr. 15 2001 ---------------------------------------------------------------------- Rule 1975/0 (Power=1) The Assistant Director of Personnel There is an Office of Assistant Director of Personnel, whose responsibility it is to hold Elections for Officers. The Assistant Director of Personnel's Report shall include: (a) a list of all Offices; (b) for each Office, the Electee to the Office and the earliest date such that e was the Electee to the Office on that date, and no other Player has been the Electee to the Office since that date; (c) for each Office where the current holder of the Office is not the Electee, the current holder of the Office, and the date on which e became the holder of the Office; (d) for each Office, the date on which the Term of Service for the Office expires (or an indication that the Office is held in perpetuity); and (e) the identity of the Speaker and the date of the next Quarterly Speaker Transition. History: Created by Proposal 4142 (Murphy), Apr. 15 2001 ---------------------------------------------------------------------- Rule 1892/5 (Power=1) The Treasuror There exists the Office of Treasuror, whose responsibility it is to record various information regarding Budgets, Currencies and Properties, and to maintain the Treasuror's Budget. The Treasuror's Monthly Report shall include, for each Currency: (i) its name; (ii) its Mintor; (iii) its Recordkeepor; and (iv) its MUQ. History: Created by Proposal 3871 (Peekee), Jun. 2 1999 Amended(1) by Proposal 3888 (Blob), Jul. 30 1999 Amended(2) by Proposal 3935 (Murphy), Oct. 24 1999 Amended(3) by Proposal 4002 (harvel), May 8 2000 Amended(4) by Proposal 4054 (Oerjan), Aug. 21 2000 Amended(5) by Proposal 4085 (Blob), Nov. 16 2000 ---------------------------------------------------------------------- Rule 1893/10 (Power=1) The Treasuror's Budget The Treasuror's Budget shall contain the Basic Officer Salary (BOS), an amount between 0 and 200 Stems inclusive. Additionally, the Budget shall contain the values of the following compensations: * the New Player Award; * the Minimum Income; * the Judicial Salary; * the Winner's Stipend; * the Distributor's Gratuity; * the Speaker's Gratuity; and * for each Office, the Salary of that Office. A compensation shall be not less than 0 nor more than 4, and must be an integral multiple of 0.1. The arithmetic mean of all compensations shall be no greater than 2. Whenever the Rules indicate that one of the above compensations shall be paid out, the amount to be paid out shall be the product of the value of the compensation and the value of the BOS (as set in the latest Budget). While holding the Office as Electee, the Treasuror may amend eir Budget, With Support. History: Created by Proposal 3871 (Peekee), Jun. 2 1999 Amended(1) by Proposal 3897 (harvel), Aug. 27 1999 Amended(2) by Proposal 3924 (Wes), Oct. 10 1999 Amended(3) by Proposal 3944 (harvel), Nov. 20 1999 Amended(4) by Proposal 3955 (Blob), Dec. 13 1999 Amended(5) by Proposal 3982 (Sherlock), Mar. 1 2000 Amended(6) by Proposal 3996 (lee), Apr. 25 2000 Amended(7) by Proposal 3998 (harvel), May 2 2000 Amended(8) by Proposal 4054 (Oerjan), Aug. 21 2000 Amended(9) by Proposal 4081 (Elysion), Oct. 30 2000 Amended(10) by Proposal 4140 (Wes), Apr. 15 2001 ---------------------------------------------------------------------- Rule 1940/2 (Power=1) Periodic Compensations The Rules may designate certain compensations to be periodic compensations. As soon as possible after the beginning of each month, each periodic compensation required to be paid out shall be paid out by the Officer required to do so. The Minimum Income, the Distributor's Gratuity, the Speaker's Gratuity, and the Salary for each Office are periodic compensations. The Payroll Clerk shall pay out the Minimum Income to each Player, and shall further pay out to each Player the designated Salary for each Office that Player held for at least 12 days of the previous month. The Payroll Clerk shall pay out the Distributor's Gratuity to the Distributor if the Distributor is a Player and was both the Distributor and a Player for at least 12 days of the previous month. The Registrar shall pay out the Speaker's Gratuity to a Player if that Player was Speaker for the whole of the previous month. History: Created by Proposal 3998 (harvel), May 2 2000 Amended(1) by Proposal 4081 (Elysion), Oct. 30 2000 Amended(2) by Proposal 4140 (Wes), Apr. 15 2001 ---------------------------------------------------------------------- ====================================================================== The Oligarchy This Category includes Rules concerning the makeup of the Oligarchy. ---------------------------------------------------------------------- Rule 1932/3 (Power=2) The Oligarchy The Oligarchy is a set of six positions which are filled by Players, who are called Oligarchs. No Player may ever occupy more than one position in the Oligarchy at any one time. A position is vacant if and only if it is not occupied; hence there is a vacancy in the Oligarchy only when there are fewer than six Oligarchs. There are three ranks within the Oligarchy, termed High, Middle, and Low. There are at most one High Oligarch and at most two Middle Oligarchs. There may be as many as six Low Oligarchs, but the normal number is three. An Oligarch may resign eir position in the Oligarchy by publicly announcing e does so. Upon such an announcement, e ceases to be an Oligarch and eir position becomes vacant. History: Created by Proposal 3980 (Steve), Mar. 1 2000 Amended(1) by Proposal 4084 (Steve), Nov. 9 2000 Amended(2) by Proposal 01-005 (Steve), Feb. 2 2001 Amended(3) by Proposal 4111 (Elysion), Feb. 20 2001 ---------------------------------------------------------------------- Rule 1963/0 (Power=2) Vacancies in the Oligarchy If an Oligarch is On Hold, is a Zombie, has three or more Blots, is the Speaker, or is rotated out of the Oligarchy, then the Grand Warden of the Oligarchy is required to remove that Player from the Oligarchy as soon as possible. The GWoTO removes a Player from the Oligarchy by correctly announcing that at least one of the above conditions has arisen for that Player. The named Player ceases to be an Oligarch as of the GWoTO's announcement, and eir position in the Oligarchy becomes vacant. An Oligarch who ceases to be a Player also ceases to be an Oligarch, and eir position in the Oligarchy becomes vacant. History: Created by Proposal 01-005 (Steve), Feb. 2 2001 ---------------------------------------------------------------------- Rule 1964/0 (Power=1) Filling Vacancies in the Oligarchy Whenever there exist Oligarchy positions which are neither occupied nor pending, and no Oligarchy Auction is in progress, the Grand Warden of the Oligarchy (GWoTO) shall initiate an Auction for a number of positions equal to the number of positions neither occupied nor pending. At most one Auction of Oligarchy positions shall be conducted at a time; if the number of vacant positions increases during an Auction, the GWoTO shall not initiate a new Auction until the current Auction ends. History: Created by Proposal 01-005 (Steve), Feb. 2 2001 ---------------------------------------------------------------------- Rule 1936/6 (Power=2) Auctioning Positions in the Oligarchy Whenever an Auction is conducted to fill a position or positions in the Oligarchy, the standard Auction procedure is used, with the following additions and exceptions: (a) Auction Currency: the Auction Currency is Stems. (b) Bidders: Only Politicians may bid. The Speaker, the Speaker-Elect, all Zombies, and all Oligarchs may not bid. (c) If a bidder ceases to be a Player, goes On Hold, or becomes a Zombie, an Oligarch, the Speaker or the Speaker-Elect during the Auction, then all eir bids in the Auction are cancelled. (d) Winning bids: when the Auctions ends, the winning bids are the N largest uncancelled bids made by different Players who are not Oligarchs, where N is the number of positions being Auctioned. (e) Defaulting: a winning bidder has one week from the time e is billed by the Auctioneer for eir winning bid in which to pay the bill. If the bill remains unpaid for more than one week, then the winning bidder is considered to have defaulted. In that case, the Auctioneer shall forgive the debt and penalise the defaulting bidder 2 Blots. A position in the Oligarchy is pending if the position is vacant, an Auction has been held for that position and a winning bidder determined, and the winning bidder has not defaulted. When a winning bidder pays the bill for eir winning bid in the Auction, e becomes a Low Oligarch, provided the position is pending. History: Created by Proposal 3980 (Steve), Mar. 1 2000 Amended(1) by Proposal 4000 (Steve), May 2 2000 Amended(2) by Proposal 4073 (Elysion), Sep. 20 2000 Amended(3) by Proposal 4084 (Steve), Nov. 9 2000 Amended(4) by Proposal 4085 (Blob), Nov. 16 2000 Amended(5) by Proposal 01-005 (Steve), Feb. 2 2001 Amended(6) by Proposal 535[2001] (Elysion), Feb. 2 2001 ---------------------------------------------------------------------- Rule 1937/6 (Power=2) Distributing Positions in the Oligarchy When there are six Oligarchs and a number of Low Oligarchs other than three, the Oligarchy is "abnormally distributed", and an Oligarchy selection takes place as set out below. After a Player has become an Oligarch, or an Oligarch has changed rank, then if the Oligarchy is abnormally distributed, the Grand Warden of the Oligarchy shall, within three days, publish a list of the Oligarchs and their ranks, identifying those Players who are required to make the selection, and the set of Players from whom the selection is to be made. Failure to do so is the Class 2 Infraction of Oligardiness, which may be reported by any Player. However, if the Oligarchy selection occurs before the GWoTO publishes the list, the GWoTO is relieved of eir obligation to publish it. Whenever there are six Oligarchs, and no High Oligarch, the Low Oligarchs are permitted to select a Middle Oligarch to become the new High Oligarch. If there are no Middle Oligarchs, the Low Oligarchs shall instead select one of their own number to become the new High Oligarch. The immediately prior High Oligarch may not be selected as the new High Oligarch, if e is presently a Low Oligarch. Whenever there are six Oligarchs, a High Oligarch, and fewer than two Middle Oligarchs, the High Oligarch is permitted to select a Low Oligarch to become Middle Oligarch. When a selection from a set of one candidate is to be made, that candidate is selected immediately without any action by any Player. When a selection from a set of two or more candidates is to be made, and that selection is not to be made by the Speaker, the individual or individuals who are to make the selection shall announce their recommendations in the Public Forum. They are permitted to make their recommendations from the time the Oligarchy becomes abnormally distributed. They are required to make their recommendations within three days of the GWoTO's announcement. Recommendations, once made, cannot be changed. The selection occurs when one candidate has received the recommendation of a majority of those persons required to make a recommendation. If three days pass from the GWoTO's announcement without one candidate receiving the recommendation of a majority, then if there is a candidate which has received more recommendations than any other candidate, that candidate is selected; otherwise, the decision passes to the Speaker, and the Speaker shall make the selection. When a selection from a set of two or more candidates is to be made, and that selection is required to be made by the Speaker, the Speaker shall make eir selection within seven days by announcing it in the Public Forum. A Speaker who fails to make such a selection becomes Tainted. If, at the time a Player becomes Speaker, the previous Speaker was required to make a selection by this Rule and had not yet done so, the new Speaker shall be instead required to make the selection, and shall do so within seven days of becoming Speaker, or become Tainted. If a vacancy in the Oligarchy arises when the Oligarchy is abnormally distributed, then the Oligarchy selection and all requirements on Players arising from it are cancelled. Any Player required to make a recommendation by this Rule who fails to do so within the allotted time commits the Class 2 Infraction of Oligardiness; this Infraction may be reported by any Player. History: Created by Proposal 3980 (Steve), Mar. 1 2000 Amended(1) by Proposal 4000 (Steve), May 2 2000 Amended(2) by Proposal 4053 (harvel), Aug. 21 2000 Amended(3) by Proposal 4073c (Elysion), Sep. 26 2000 Amended(4) by Proposal 4084 (Steve), Nov. 9 2000 Amended(5) by Proposal 4098 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1938/2 (Power=2) Rotation Out of the Oligarchy If the same Player has been High Oligarch continuously for at least four weeks, and there have been no vacancies in the Oligarchy during the past Nomic Week, then at the beginning of the next Nomic Week, the High Oligarch is rotated out of the Oligarchy. History: Created by Proposal 3980 (Steve), Mar. 1 2000 Amended(1) by Proposal 01-005 (Steve), Feb. 2 2001 ---------------------------------------------------------------------- ====================================================================== Making Proposals This rather large Category includes Rules regulating the submission and distribution of Proposals, the Proposal Pool, and the Currency of Papyri. ---------------------------------------------------------------------- Rule 1483/8 (Power=1) Definition of Proposals A Proposal is created when a Legislator who is not Mute sends a body of text to the Public Forum with the clear indication that it is intended to become a Proposal. The collection of text becomes a Proposal and the entity delivering that text becomes the Proposer of that Proposal. This process is known as Proposing or submitting a Proposal. The delivery of text identical to another Proposal which was Proposed less than three weeks previous does not create a new Proposal unless accompanied by a clear and explicit indication that the intent was to Propose a duplicate Proposal. The publishing of the Proposal Pool never creates new Proposals. All Players are Legislators. A Player is Mute while e has more than 5 Blots. [CFJ 762: Anything contained in a Proposal is part of that Proposal, unless the Rules or Game Custom specifically says otherwise.] History: Created by Proposal 1619, Jul. 17 1995 Amended(1) by Proposal 2522, Mar. 10 1996 Amended(2) by Proposal 2829 (Zefram), Mar. 7 1997, substantial Amended(3) by Proposal 3487 (Zefram), May 19 1997, substantial Amended(4) by Proposal 3799 (Blob), Oct. 29 1998 Amended(5) by Proposal 3937 (Wes), Oct. 31 1999 Amended(6) by Proposal 3972 (Peekee), Feb. 14 2000 Amended(7) by Proposal 3990, "Harsher Blot Penalties", (Elysion), Mar. 30 2000 Amended(8) by Proposal 4050 (t), Aug. 15 2000 ---------------------------------------------------------------------- Rule 1698/0 (Power=3) The Proposal System Is Protected It must always be possible to adopt Proposals within a 4 week period. Any change to the game state which would result in this condition becoming false is cancelled and does not take place, any Rule to the contrary notwithstanding. History: Created by Proposal 3465 (Steve), Apr. 26 1997 ---------------------------------------------------------------------- Rule 105/1 (Power=3) What Is a Rule Change? A Rule Change is any of the following: * The enactment of a new Rule; * The repeal of an existing Rule; * The amendment of the text of an existing Rule; or * Any change to a substantive property of a Rule other than its text. A "substantive property of a Rule" is any property of that Rule (other than its text) which determines in part or in full the ability of that Rule to govern by itself or in conjunction with other Rules. [CFJ 708: An Amendment of a non-existing Rule is not a legal Rule Change.] History: Initial Immutable Rule 105, Jun. 30 1993 Mutated from MI=Unanimity to MI=3 by Proposal 1072, Oct. 4 1994 Amended by Proposal 1275, Oct. 24 1994 Renumbered from 1072 to 105 by Rule 1295, Nov. 1 1994 Amended(1) by Proposal 3445 (General Chaos), Mar. 26 1997, substantial ---------------------------------------------------------------------- Rule 115/0 (Power=3) Self-Referential Rules Allowed Rule Changes that affect Rules needed to allow or apply Rule Changes are as permissible as other Rule Changes. Even Rule Changes that amend or repeal their own authority are permissible. No Rule Change or type of move is impermissible solely on account of the self-reference or self-application of a Rule. [CFJ 700: Self-amending and self-repealing Rules are allowed.] History: Initial Immutable Rule 115, Jun. 30 1993 Mutated from MI=Unanimity to MI=3 by Proposal 1392, Jan. 24 1995 ---------------------------------------------------------------------- Rule 107/1 (Power=3) Rule Changes Must Be Written Down Any proposed Rule Change must be written down (or otherwise communicated in valid media) before it is voted on. If adopted, it must guide play in the form in which it was voted on. For the purposes of this rule, print and electronic media, including mailing lists, are valid media. History: Initial Immutable Rule 107, Jun. 30 1993 Mutated from MI=Unanimity to MI=3 by Proposal 1391, Jan. 24 1995 Amended(1) by Proposal 3889 (harvel), Aug. 9 1999 ---------------------------------------------------------------------- Rule 1339/6 (Power=3) Precision in Rule Changes Exact precision is required in the specification of Rule Changes; any ambiguity or irregularity in the specification of a Rule Change causes it to be void and without effect. Variations in whitespace or capitalization in the quotation of text in an existing Rule to be removed or replaced does not create an irregularity or ambiguity, for the purpose of this Rule. Any other variation, however, does. History: Created by Proposal 1339, Nov. 29 1994 Amended(1) by Proposal 1414, Feb. 1 1995 Amended(2) by Proposal 1440, Feb. 21 1995 Mutated from MI=1 to MI=3 by Proposal 1532, Mar. 24 1995 Amended(3) by Proposal 1754, Oct. 21 1995 Amended(4) by Proposal 2671, Sep. 26 1996 Amended(5) by Proposal 2741 (Zefram), Nov. 7 1996, substantial Amended(6) by Proposal 3445 (General Chaos), Mar. 26 1997, substantial ---------------------------------------------------------------------- Rule 594/3 (Power=2) Proposals and Rule Changes When a Proposal is adopted, its Power becomes equal to its Adoption Index, and the provisions contained in the text of the Proposal are implemented to the maximal extent permitted by the Rules. Provisions which are unclear, ambiguous, or inapplicable are ignored. In a Proposal containing more than one provision, each provision is severable from the others, unless the Proposal states otherwise. For the purpose of the Rules, the application of an adopted Proposal is a legal procedure for changing Nomic Properties. The Adoption Index of a Proposal is the maximum of 1, the value requested by its Proposer (if any), and the value required for that Proposal by the Rules (if any). [CFJ 778: It is legal for a Proposal to contain zero Rule Changes.] History: Created by Proposal 594 (KoJen), Oct. 21 1993 Amended(1) by Proposal 1323, Nov. 21 1994 Amended(2) by Proposal 2399, Jan. 20 1996 Amended(3) by Proposal 3445 (General Chaos), Mar 26 1997, substantial Power changed from 1 to 2 by Proposal 4111 (Elysion), Feb. 20 2001 ---------------------------------------------------------------------- Rule 404/2 (Power=2) Legality of Proposals No Rule shall have any effect which seeks to make the legality of making a Proposal conditional upon its content. History: Created by Proposal 404 (Alexx), Sep. 3 1993 Mutated from MI=1 to MI=2 by Proposal 2664, Sep. 12 1996 Amended(1) by Proposal 2689, Oct. 3 1996 Amended(2) by Proposal 2832 (Steve), Mar. 11 1997, substantial ---------------------------------------------------------------------- Rule 1623/11 (Power=1) Disinterested Proposals A Proposal may be Interested or Disinterested. Each Proposal is Interested when made. The Proposer of a Proposal may cause it to become Disinterested, without objection, but only if the Proposal has not yet been distributed. History: Created by Proposal 2581, Apr. 21 1996 Amended(1) by Proposal 2597, May 11 1996 Amended(2) by Proposal 2636, Jul. 12 1996 Amended(3) by Proposal 2738 (Swann), Nov. 7 1996, cosmetic (unattributed) Amended(4) by Proposal 2815 (Zefram), Feb. 15 1997, substantial Amended(5) by Proposal 2829 (Zefram), Mar. 7 1997, substantial Amended(6) by Proposal 3474 (Swann), May 2 1997, substantial Amended(7) by Proposal 3487 (Zefram), May 19 1997, substantial Amended(8) by Proposal 3537 (Steve), Jul. 24 1997, substantial Amended(9) by Proposal 3684 (Blob), Feb. 12 1998 Amended(10) by Proposal 3867 (Blob), May 24 1999 Amended(11) by Proposal 3968 (harvel), Feb. 4 2000 ---------------------------------------------------------------------- Rule 1724/7 (Power=1) Urgent Proposals A Proposal is Urgent if all the following conditions are met: i) the text of the message wherein it is submitted explicitly states that it is an Urgent Proposal, ii) The Proposal is Interested. An Urgent Proposal has its Distribution Cost increased by 1. The Promotor may distribute an Urgent Proposal as soon as it becomes Distributable, and e is required to do so within five days. Failure to do so is the Class 1 Infraction of Lack of Urgency, which may be detected and reported by any Player. The Voting Period of an Urgent Proposal is five days from the time the Proposal is distributed. History: Created by Proposal 3508 (Harlequin), Jun. 16 1997 Amended(1) by Proposal 3684 (Blob), Feb. 12 1998 Amended(2) by Proposal 3897 (harvel), Aug. 27 1999 Amended(3) by Proposal 3921 (Wes), Oct. 3 1999 Amended(4) by Proposal 3922 (Wes), Oct. 3 1999 Amended(5) by Proposal 3945 (Peekee), Nov. 20 1999 Amended(6) by Proposal 4050 (t), Aug. 15 2000 Amended(7) by Proposal 4072 (Steve), Sep. 20 2000 ---------------------------------------------------------------------- Rule 1953/2 (Power=2) Sane Proposals A Proposal is Sane if all the following conditions are met: i) the text of the message wherein it is submitted explicitly states that it is a Sane Proposal, or it has been declared a Sane Proposal by other methods explicitly stated in the Rules, ii) The Proposal is Interested. iii) The Proposal is Democratic. A Sane Proposal has its Distribution Cost increased by 1. On Sane Proposals, each Player has a Voting Power of one, unless e has five or more Blots, in which case eir Voting Power is zero; all other entities have a Voting Power of zero on Sane Proposals. This Rule takes precedence over other Rules which determine the Voting Power of entities. History: Created by Proposal 4050 (t), Aug. 15 2000 Amended(1) by Proposal 4139 (Ziggy), Apr. 15 2001 Amended(2) by Proposal 4145 (Ian), Apr. 22 2001 ---------------------------------------------------------------------- Rule 1607/9 (Power=1) The Promotor There exists the Office of Promotor, whose responsibility it is to receive and distribute Proposals, and to be the Recordkeepor for Papyri. The Promotor's Report shall include a list of the titles and submission dates of all Proposals in the Proposal Pool. History: Created by Proposal 2522, Mar. 10 1996 Amended(1) by Proposal 2662, Sep. 12 1996 Amended(2) by Proposal 2696, Oct. 10 1996 Null-Amended(3) by Proposal 2710, Oct. 12 1996 Amended(4) by Proposal 3827 (Kolja A.), Feb. 4 1999 Amended(5) by Proposal 3871 (Peekee), Jun. 2 1999 Amended(6) by Proposal 3902 (Murphy), Sep. 6 1999 Amended(7) by Proposal 4002 (harvel), May 8 2000 Amended(8) by Proposal 4050 (t), Aug. 15 2000 Amended(9) by Proposal 4085 (Blob), Nov. 16 2000 ---------------------------------------------------------------------- Rule 1951/1 (Power=1) Papyri Papyri (singular Papyrus) are a Bank Currency. The MUQ of Papyri is 0.1. The Recordkeepor for Papyri is the Promotor. History: Created by Proposal 4050 (t), Aug. 15 2000 Amended(1) by Proposal 4085 (Blob), Nov. 16 2000 ---------------------------------------------------------------------- Rule 1954/2 (Power=1) Distribution of Papyri As soon as possible after the fifteenth day of each month, the Promotor shall Auction a number of Papyri. The Promotor must always auction at least one Papyrus. Otherwise, the Promotor may auction as many Papyri as e wishes. The items to be auctioned are individual Papyri, and thus the number of items is equal to the number of Papyri to be Auctioned. The Auctioneer shall be the Promotor, and the Auction shall be conducted in Stems. Only Scribes may bid. Upon the satisfaction of a debt arising from a Papyrus Auction, the Promotor shall pay out one Papyrus to the debtor of the satisfied debt. The Promotor may, within a week after the end of a Papyrus Auction, pay out to emself a number of Stems equal to the Winning Bid of the Auction, if there were at least three different winners in the Auction, not counting the Promotor emself. History: Created by Proposal 4050 (t), Aug. 15 2000 Amended(1) by Proposal 4056 (t), Aug. 21 2000 Amended(2) by Proposal 4085 (Blob), Nov. 16 2000 ---------------------------------------------------------------------- Rule 1036/14 (Power=1) The Proposal Pool As soon as possible after the Promotor receives a new Proposal, e shall place this Proposal in the Proposal Pool. A Proposal's Distribution Cost is an integer multiple of the MUQ of Papyri. The base Distribution Cost of a Proposal is 1, but this may be altered by other Rules. [CFJ 10: A Proposal remains a Proposal even if the Promotor changes before the Proposal is distributed.] History: Initial Mutable Rule 204, Jun. 30 1993 Amended by Proposal 415 (KoJen), Sep. 3 1993 Amended by Proposal 1036, Sep. 21 1994 Amended by Rule 750, Sep. 21 1994 Amended(1) by Proposal 1530, Mar. 24 1995 Amended(2) by Proposal 1546, Apr. 14 1995 Amended(3) by Proposal 2056, Dec. 19 1995 Amended(4) by Proposal 2451, Feb. 6 1996 Amended(5) by Proposal 2522, Mar. 10 1996 Amended(6) by Proposal 2829 (Zefram), Mar. 7 1997, substantial Amended(7) by Proposal 3684 (Blob), Feb. 12 1998 Amended(8) by Proposal 3706 (Harlequin), Mar. 9 1998 Amended(9) by Proposal 3841 (Blob), Mar. 15 1999 Amended(10) by Proposal 3842 (Chuck), Mar. 15 1999 Amended(11) by Proposal 3897 (harvel), Aug. 27 1999 Amended(12) by Proposal 3902 (Murphy), Sep. 6 1999 Amended(13) by Proposal 3945 (Peekee), Nov. 20 1999 Amended(14) by Proposal 4050 (t), Aug. 15 2000 ---------------------------------------------------------------------- Rule 1952/0 (Power=1) Making Proposals Distributable Each Proposal is either Distributable or Undistributable. Initially, each Proposal is Undistributable. When a Proposal becomes Disinterested, it immediately becomes Distributable and may not become Undistributable by any means as long as it remains Disinterested. Any Player may make any Undistributable Proposal in the Proposal Pool Distributable by publicly announcing that e is doing so and Paying a Fee of a number of Papyri equal to the amount of the Distribution Cost of the Proposal. Any Player may make any Interested Distributable Proposal in the Proposal Pool Undistributable by publicly announcing that e is doing so and Paying a Fee of a number of Papyri double the amount of the Distribution Cost of the Proposal. History: Created by Proposal 4050 (t), Aug. 15 2000 ---------------------------------------------------------------------- Rule 1770/14 (Power=1) Distributing Proposals During each Week, the Promotor must either distribute every Proposal that was Distributable at the beginning of that Week, or announce that there were no such Proposals. Failure to do so is the Class 1 Infraction of Promotor Tardiness, which any Player may detect and report. The distribution of each Proposal shall be accompanied by the identity of its Proposing Entity, and an indication of whether the Proposal is Ordinary or Democratic. However, the failure of the Promotor to distribute any of these accompaniments with a Proposal does not deprive the distribution of the Proposal of any legal effect. A Proposal is legally distributed only if it is explicitly marked as such. When a Proposal is distributed, it is removed from the Proposal Pool. The Promotor shall not distribute any Proposal which is not Distributable, and must abort any Proposal so distributed. If the Promotor aborts a Proposal which e knows was Distributable at the time it was distributed, e commits the Class 2 Crime of Illegal Abortion. The Promotor aborts a Proposal by publishing an announcement to that effect, clearly identifying the Proposal which has been aborted. When a Proposal is aborted: (a) the Voting Period for that Proposal immediately ends, if it has not ended already; (b) all Votes cast on that Proposal are cancelled, and the Proposal fails; (c) the Assessor is relieved of any duty to report on Votes cast on that Proposal; and (d) the Proposal is added to the Proposal Pool. The distribution of an Undistributable Proposal, when the Promotor knows that the Proposal is Undistributable, is the Class 2 Crime of Promotor Misrepresentation. The distribution of a text purporting to be a Proposal, when the Promotor knows that the text is not a Proposal, is the Class 5 Crime of Promotor Fraud. [In upholding the Judgement of CFJ 1089, the Board of Appeals held that in order for a Proposal to have been legally distributed, it is necessary (although perhaps not sufficient) that some text with demonstrably the same effects as the Proposal have been distributed.] History: Created by Proposal 3684 (Blob), Feb. 12 1998 Amended(1) by Proposal 3731 (Steve), Apr. 24 1998 Amended(2) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(3) by Proposal 3841 (Blob), Mar. 15 1999 Amended(4) by Proposal 3842 (Blob), Mar. 15 1999 Amended(5) by Proposal 3867 (Blob), May 24 1999 Amended(6) by Proposal 3897 (harvel), Aug. 27 1999 Amended(7) by Proposal 3922 (Wes), Oct. 3 1999 Amended(8) by Proposal 3933 (harvel), Oct. 24 1999 Amended(9) by Proposal 3933 (harvel), Oct. 24 1999 Amended(10) by Proposal 3980 (Steve), Mar. 1 2000 Amended(11) by Proposal 4005 (Taral), May 8 2000 Amended(12) by Proposal 4034 (Chuck), Aug. 2 2000 Amended(13) by Proposal 4050 (t), Aug. 15 2000 Amended(14) by Proposal 4072 (Steve), Sep. 20 2000 ---------------------------------------------------------------------- Rule 1774/3 (Power=1) Discarding Proposals from the Pool If, at any time, there is an Undistributable Proposal in the Proposal Pool which has been in the Pool for more than two weeks, the Promotor may, at eir discretion, remove this Proposal from the Pool, and discard it. Also, the Proposer of a Proposal in the Pool may remove that Proposal from the Pool, by notifying the Promotor that e does so. History: Created by Proposal 3684 (Blob), Feb. 12 1998 Amended(1) by Proposal 3806 (Kolja A.), Nov. 30 1998 Amended(2) by Proposal 3943 (Wes), Nov. 20 1999 Amended(3) by Proposal 4050 (t), Aug. 15 2000 ---------------------------------------------------------------------- Rule 1003/2 (Power=2) No Coercive Proposals Proposals whose obvious and direct intent is to coerce a Player into voting against eir conscience shall not take effect even if adopted, any Rule to the contrary notwithstanding. [CFJ 756: This includes only those Proposals which penalize people based on their votes, even though the penalizing is indirect. However, it is only coercive if the threat is large enough to be effective. CFJ 876: The offering of a modest bribe does not constitute coercion to vote against conscience.] History: Created by Proposal 822, ca. Feb. 18 1994 Amended by Proposal 1003, ca. Aug. 25 1994 Amended by Rule 750, ca. Aug. 25 1994 Infected and Amended(1) by Rule 1454, Jun. 4 1995 Amended(2) by Proposal 1623, Jul. 17 1995 Mutated from MI=1 to MI=2 by Proposal 2665, Sep. 12 1996 ---------------------------------------------------------------------- ====================================================================== Voting on Proposals This Category includes Rules regulating Voting on Proposals and other actions which take place during the Voting Period. ---------------------------------------------------------------------- Rule 1449/11 (Power=1) The Assessor There exists the Office of Assessor, whose responsibility it is to receive and announce the results of Votes on Proposals. History: Created by Proposal 1531, Mar. 24 1995 Infected and amended(1) by Rule 1454, Jun. 18 1995 Amended(2) by Proposal 1776, Nov. 6 1995 Amended(3) by Proposal 2662, Sep. 12 1996 Amended(4) by Proposal 2696, Oct. 10 1996 Null-Amended(5) by Proposal 2710, Oct. 12 1996 Amended(6) by Proposal 3693 (Steve), Feb. 26 1998 Amended(7) by Proposal 3779 (Blob), Aug. 12 1998 Amended(8) by Proposal 3827 (Kolja A.), Feb. 4 1999 Amended(9) by Proposal 3871 (Peekee), Jun. 2 1999 Amended(10) by Proposal 3897 (harvel), Aug. 27 1999 Amended(11) by Proposal 3902 (Murphy), Sep. 6 1999 ---------------------------------------------------------------------- Rule 106/1 (Power=3) Adopting Proposals All Proposals made and distributed in the proper way shall be voted upon. A Proposal shall be adopted if and only if it receives the required number of votes and if Quorum is achieved. History: Initial Immutable Rule 106, Jun. 30 1993 Mutated from MI=Unanimity to MI=3 by Proposal 1073, Oct. 4 1994 Amended by Proposal 1278, Oct. 24 1994 Renumbered from 1073 to 106 by Rule 1295, Nov. 1 1994 Infected, but not amended, by Rule 1454, May 7 1995 Amended(1) by Proposal 3736 (Blob), May 3 1998 ---------------------------------------------------------------------- Rule 693/6 (Power=2) Prescribed Voting Period The Voting Period for a Proposal is seven days, beginning when the Proposal is distributed. Other Rules may specify other lengths of Voting Periods for particular classes of Proposals. [CFJ 1110 (Judged Dec. 11 1998; Appeal completed Dec. 22 1998) & CFJ 1111 (Judged Dec. 22 1998): When the voting period of a proposal whose voting period is in progress is changed via amendment of this Rule, an attempted vote is effective if (in addition to satsifying any other requirements imposed by the Rules) it was made after the start of the voting period and prior to its end, those times being determined by the text of this Rule at the time the vote is attempted.] History: Initial Mutable Rule 205, Jun. 30 1993 Amended by Proposal 693 (Wes), Nov. 12 1993 Amended(1) by Proposal 1564 (Steve), Apr. 28 1995 Infected and Amended(2) by Rule 1454, Sep. 14 1997, substantial (unattributed) Amended(3) by Rule 693, Sep. 28 1997, substantial Amended(4) by Proposal 3809 (General Chaos), Dec. 7 1998 Amended(5) by Proposal 3921 (Wes), Oct. 3 1999 Amended(6) by Proposal 3968 (harvel), Feb. 4 2000 Power changed from 1 to 2 by Proposal 4040 (Oerjan), Aug. 7 2000 ---------------------------------------------------------------------- Rule 1726/0 (Power=1) The Guillotine There is a type of Application known as a Guillotine Application. Such an Application is Executed by submitting it to the Assessor. A Guillotine Application may specify when it is to take effect; if it does not do so, or specifies a time prior to its Execution, it takes effect when Executed. For a Guillotine Application to take effect: * it must state that it is a Guillotine Application; * it must clearly identify exactly one Proposal to which it applies; * that Proposal's Voting Period must be in progress; * the ratio of the number of Active Senators whose signatures it bears to the number of Active Senators whose signatures it does not bear must exceed the Adoption Index of the Proposal; and * it must bear the signatures of at least two Senators. When a Guillotine Application takes effect, the Voting Period of the Proposal to which it applies immediately ends. This Rule takes precedence over all other Rules governing the Voting Period of Proposals. History: Created by Proposal 3512 (Zefram), Jun. 16 1997 ---------------------------------------------------------------------- Rule 1933/3 (Power=2) Ordinary and Democratic Proposals Every Proposal is either Ordinary or Democratic. A Proposal is Ordinary unless (a) the Proposal has an Adoption Index of two (2) or greater; (b) the Proposal is made Democratic as specified by an instrument with Power greater than or equal to two (2). History: Created by Proposal 3980 (Steve), Mar. 1 2000 Amended(1) by Proposal 3990, "Agora Abhors a Vacuum", (Murphy), Mar. 24 2000 Amended(2) by Proposal 4018 (Kelly), Jun. 21 2000 Amended(3) by Proposal 4111 (Elysion), Feb. 20 2001 ---------------------------------------------------------------------- Rule 1934/3 (Power=2) The Speaker, Sanity, and Buying Democracy An Untainted Speaker may declare an Interested Proposal, which would otherwise be an Ordinary Proposal, for which the Voting Period has not yet concluded, and which has never been Contested, a Sane Proposal, With 3 Supporters. This declaration may occur before the Voting Period commences; if it does, then this supported declaration turns the Proposal into a Democratic Proposal, and makes it Sane, requiring its Distribution Cost to be modified as required by other Rules. If this supported declaration occurs during the Voting Period for the Proposal, then the Proposal is not modified unless at least one Papyrus is transferred to the Bank for this stated purpose by any Player. If this transfer occurs, then the Proposal becomes Democratic and Sane, all Votes already cast on the Proposal prior to the change are cancelled and its Voting Period is extended to end seven days after it became a Sane Proposal. Any Player may Contest an Interested Proposal, which would otherwise be an Ordinary Proposal and for which the Voting Period has not yet concluded, by sending a message to the Public Forum stating e is doing so. If this Player is an Untainted Speaker, then the Proposal becomes Contested when e receives three Supporters. If this Player is not an Untainted Speaker, then the Proposal becomes Contested if and only if e receives three Supporters and e publicly transfers 0.1VE to the Bank for the Contest. If a Proposal is Contested, any Player may publicly transfer any number of VEs to the Bank with a clear. unambiguous statement that this transfer is made either for or against the Contest. At the end of the Voting Period, the Contest is Succesful if strictly more VEs have been publicly transferred to the Bank for the Contest than have been publicly transferred to the Bank against the Contest. If equal numbers of VEs have been publicly transferred to the Bank both for and against the Contest, then the Contest is Succesful only if the Proposal was Contested by an Untainted Speaker. If the Contest is not Succesful, the Voting Period is considered to have ended, and the Proposal is considered an ordinary Ordinary Proposal for any further actions. If the Contest is Succesful, then all Votes cast on the Proposal are cancelled. The Proposal becomes a Democratic Proposal. The Voting Period is considered not to have ended, and is extended a further seven days. The Assessor shall be required to determine whether or not the Contest is Succesful, and shall report any results of this determination as soon as possible. History: Created by Proposal 3980 (Steve), Mar. 1 2000 Amended(1) by Proposal 3990, "Agora Abhors a Vacuum", (Murphy), Mar. 26 2000 Amended(2) by Proposal 4049 (Elysion), Aug. 15 2000 Amended(3) by Proposal 4145 (Ian), Apr. 22 2001 ---------------------------------------------------------------------- Rule 1950/1 (Power=2) Voting Power An Entity's Voting Power on an Ordinary Proposal is as follows: (a) The High Oligarch: three; (b) A Middle Oligarch: two; (c) A Low Oligarch: one; (d) Any other entity: zero. An Entity's Voting Power on a Democratic Proposal is as follows: (a) A Player: one plus the number of Voting Entitlements e possesses rounded down, minus one for every five Blots e has, with a minimum of zero and a maximum of: (1) for the High Oligarch, one; (2) for a Middle Oligarch, two; (3) for a Low Oligarch, three; (4) for a non-Oligarch, five. (b) The Bank: zero; (c) Any other entity: as defined in the Rules, with a default of zero if the Rules don't specify the Voting power on a Democratic Proposal for that entity. At the beginning of a week, the Assessor shall determine each entity's Voting Power on Democratic and Ordinary Proposals. These values shall then be in effect for all Proposals of the proper type distributed during that week. However, if a Proposal is made Democratic after it has been distributed, the Voting Power of each entity for that Proposal is redetermined at the time the Proposal is made Democratic. An entity may cast as many votes as e wishes on a Proposal, up to the limit determined by that entity's Voting Power on that Proposal, with the exception that no Player may vote on an Ordinary Proposal unless e is an Oligarch at the time e casts eir vote. An entity may cast its votes in any combination e wishes. History: Created by Proposal 4032 (t), Jul. 24 2000 Amended(1) by Proposal 4085 (Blob), Nov. 16 2000 ---------------------------------------------------------------------- Rule 683/9 (Power=1) Voting on Proposals A Voter authorised to cast votes on a particular Proposal may do so only by informing the Assessor of the vote or votes e is casting on that Proposal. Once cast, a vote cannot be changed or cancelled by the Voter which cast it, although it may be cancelled as other Rules require. A vote upon a Proposal must be one of FOR, AGAINST, or ABSTAIN (or an obvious synonym of one of these). Something which is not one of these is not a vote upon a Proposal. A vote cast by an entity which does not have an Executor is cast at a time and in a manner specified in other Rules. History: Initial Mutable Rule 207, Jun. 30 1993 Amended by Proposal 683 (Jeffrey S.), Nov. 10 1993 Amended(1) by Proposal 1473, Mar. 8 1995 Amended(2) by Proposal 1531, Mar. 24 1995 Amended(3) by Proposal 1554, Apr. 17 1995 Amended(4) by Proposal 1641, Aug. 1 1995 Amended(5) by Proposal 2590, May 1 1996 Amended(6) by Proposal 3718 (Steve), Apr. 3 1998 Amended(7) by Proposal 3937 (Wes), Oct. 31 1999 Amended(8) by Proposal 3968 (harvel), Feb. 4 2000 Amended(9) by Proposal 3972 (Peekee), Feb. 14 2000 ---------------------------------------------------------------------- Rule 1715/6 (Power=1) Announcing One's Presence A Player may declare that e is PRESENT on an Issue which is not an Ordinary Proposal by sending a message to that effect to the Issue's Vote Collector. Solely for the purpose of determining Quorum, this Player is considered to have voted on that Issue. If e also casts a Vote on that Issue, e is counted only once toward Quorum. History: Created by Proposal 3481 (General Chaos), May 11 1997 Amended(1) by Proposal 3519 (Steve), Jun. 23 1997 Amended(2) by Proposal 3596 (Kolja A.), Nov. 14 1997, substantial Amended(3) by Proposal 3756 (Steve), Jun. 12 1998 Amended(4) by Rule 1715, Aug. 12 1998 Amended(5) by Proposal 3946 (harvel), Dec. 28 1999 Amended(6) by Proposal 3980 (Steve), Mar. 1 2000 ---------------------------------------------------------------------- Rule 1764/12 (Power=1) Modes of Voting There are three classes of Issues: Proposals, Elections, and Referenda. (a) There are three possible modes of voting on Issues: Public, Private and Unrestricted. If not otherwise defined, the prevailing mode for each class of Issue is Public. (b) (1) The Assessor may change the prevailing mode of voting for Proposals, with Support. (2) The Assistant Director of Personnel may change the prevailing mode of voting for Elections, with Support. (3) The prevailing mode of Referenda is always Public. (c) When the Voting Period on an Issue begins, the mode of voting for that particular Issue is permanently set to the prevailing mode for that class of Issue. (d) (1) If the mode of voting is Public, then any other Rule to the contrary notwithstanding, the casting of any votes, or the declaration of Presence, by Voters on that Issue, may only be achieved by sending a message to the Public Forum. (2) If the mode of voting is Private, then any other Rule to the contrary notwithstanding, the casting of any votes, or the declaration of Presence, by Voters on that Issue, may only be achieved by sending a message privately to the Vote Collector. (3) If the mode of voting is Unrestricted, then any other Rule to the contrary notwithstanding, the casting of any votes, or the declaration of Presence, by Voters on that Issue, may be achieved by sending a message either publicly or privately. (e) If the mode of voting is Private or Unrestricted, then the status of any votes cast privately is secret until the end of the voting period. [CFJ 1124, Judged TRUE Apr. 26 1999: "Votes sent to the agora-discussion mailing list are neither 'sent publically' nor 'sent privately', and so are not valid when voting is Unrestricted."] History: Created by Proposal 3658 (Steve), Jan. 8 1998 Amended(1) by Proposal 3757 (Steve), Jun. 12 1998 Amended(2) by Rule 1764, Aug. 12 1998 Amended(3) by Proposal 3780 (Steve), Aug. 12 1998 Amended(4) by Rule 1764, Oct. 12 1998 Amended(5) by Proposal 3834 (Blob), Mar. 2 1999 Amended(6) by Proposal 3940 (Blob), Nov. 15 1999 Amended(7) by Proposal 3952 (Blob), Dec. 13 1999 Amended(8) by Proposal 3956 (harvel), Dec. 28 1999 Amended(9) by Proposal 3972 (Peekee), Feb. 14 2000 Amended(10) by Proposal 4053 (harvel), Aug. 21 2000 Amended(11) by Proposal 4099 (Murphy), Jan. 15 2001 Amended(12) by Proposal 4142 (Murphy), Apr. 15 2001 ---------------------------------------------------------------------- Rule 1729/3 (Power=1) Insanity An Interested Proposal is Insane, if it contains no minuscule letter. (That is the opposite of CAPITAL, for those who know not better.) For such a Proposal, until the Voting Period has ended: there shall be no discussing Votes, or this Rule has been bended. Nor shall a Player Vote in public, only to Assessor. The Votes shall be unknown to others, even employer and professor. And should such a Proposal's Voting Period begin, but no one Votes FOR it, the Proposer shall Win. CFJ 1178, Judged TRUE Nov. 18 1999: "Rule 1729 permits voting on Insane Proposals by private message to the Assessor, even when the prevailing mode of voting on Proposals is Public." History: Created by Proposal 3527 (Oerjan), Jul. 8 1997 (unattributed) Amended(1) by Proposal 3833 (Vlad), Feb. 15 1999 Amended(2) by Proposal 3880 (harvel), Jul. 21 1999 Amended(3) by Proposal 4138 (Murphy), Apr. 15 2001 ---------------------------------------------------------------------- Rule 1717/6 (Power=1) The Senate A Senator is any Player who has been registered continuously for the immediately preceding two months. At any time during the Voting Period of an Issue which is not an Ordinary Proposal, the Speaker may make it a Senate Vote, by publicly stating so. An Issue is not a Senate Vote otherwise. Only Senators can Vote on Senate Votes. When an Issue becomes a Senate Vote, all Votes cast on that Issue by non-Senators are cancelled. History: Created by Proposal 3490 (Zefram), May 19 1997 Amended(1) by Proposal 3693 (Steve), Feb. 26 1998 Amended(2) by Proposal 3884 (harvel), Jul. 26 1999 Amended(3) by Proposal 3891 (Blob), Aug. 9 1999 Amended(4) by Proposal 3956 (harvel), Dec. 28 1999 Amended(5) by Proposal 3980 (Steve), Mar. 1 2000 Amended(6) by Proposal 4011 (Wes), Jun. 1 2000 ---------------------------------------------------------------------- ====================================================================== The End of the Voting Period This Category includes Rules regulating the adoption or failure of Proposals and other actions which take place at the end of the Voting Period or upon the announcement of Proposal results. ---------------------------------------------------------------------- Rule 879/13 (Power=2) Quorum An Ordinary Proposal achieves Quorum if at least three Oligarchs cast votes on it. A Democratic Proposal achieves Quorum if: (1) at least one-third of all Active Players, or (2) at least one-fifth of all Players cast votes on it. Quorum for a Democratic Proposal shall be determined from the number of Players and number of Active Players at the time that the Proposal was distributed, or at the time it was made a Democratic Proposal, whichever is later. History: Initial Mutable Rule 201, Jun. 30 1993 Amended by Proposal 879, Apr. 13 1994 Amended by Rule 750, Apr. 13 1994 Amended(1) by Proposal 1471, Mar. 8 1995 Amended(2) by Proposal 1554, Apr. 17 1995 Amended(3) by Proposal 1708, Sep. 4 1995 Infected and Amended(4) by Rule 1454, Jul. 27 1996 Amended(5) by Proposal 2786 (Steve), Jan. 15 1996, substantial Amended(6) by Proposal 3643 (General Chaos), Dec. 29 1997 Amended(7) by Proposal 3777 (Blob), Aug. 3 1998 Amended(8) by Proposal "A Separation of Powers" (Steve, Without Objection), Apr. 20 1999 Amended(9) by Proposal 3897 (harvel), Aug. 27 1999 Amended(10) by Proposal 3956 (harvel), Dec. 28 1999 Amended(11) by Proposal 3972 (Peekee), Feb. 14 2000 Power changed from 1 to 2 by Proposal 3980 (Steve), Mar. 1 2000 Amended(12) by Proposal 3980 (Steve), Mar. 1 2000 Amended(13) by Proposal 4018 (Kelly), Jun. 21 2000 ---------------------------------------------------------------------- Rule 208/2 (Power=1) End of the Voting Period As soon as possible after the end of the Voting Period on a given Proposal, the Assessor shall publish all the Votes cast upon that Proposal. [CFJ 707: A Player may not change eir Vote after the end of the Voting Period.] History: Initial Mutable Rule 208, Jun. 30 1993 Amended(1) by Proposal 1401, Jan. 29 1995 Amended(2) by Proposal 1531, Mar. 24 1995 ---------------------------------------------------------------------- Rule 955/5 (Power=3) Votes Required to Adopt a Proposal When the Voting Period for a Proposal has ended, the uncancelled votes which have been legally cast shall be counted by the Assessor. The Proposal shall then be assigned a Voting Index, as follows: if the Proposal received no votes opposed, and at least one vote in favor, the Voting Index shall be Unanimity; if there are no votes in favor, the Voting Index shall be zero; in all other cases, the Voting Index shall be the number of votes in favor divided by the number of votes opposed. If the Voting Index is greater than the Adoption Index for the Proposal, or if both equal Unanimity, and there were at least three votes in favor of the Proposal, then that Proposal is adopted. Otherwise, it fails. A Proposal may not have its Voting Index set except as described in this Rule. A Proposal may not be adopted (synonymous with the Proposal passing) except as described in this Rule. History: Initial Mutable Rule 209, Jun. 30 1993 Amended by Proposal 396 (KoJen), Aug. 23 1993 Amended by Proposal 658, Oct. 29 1993 Amended by Proposal 761, Dec. 8 1993 Amended by Rule 750, Dec. 8 1993 Amended by Proposal 955, Jul. 25 1994 Amended by Rule 750, Jul. 25 1994 Amended(1) by Proposal 1279, Oct. 24 1994 Amended(2) by Proposal 1531, Mar. 24 1995 Amended(3) by Proposal 1723, Oct. 6 1995 Mutated from MI=1 to MI=3 by Proposal 2398, Jan. 20 1996 Amended(4) by Proposal 3721 (Steve), Apr. 16 1998 Amended(5) by Proposal 3818 (Chuck), Dec. 21 1998 ---------------------------------------------------------------------- Rule 1965/0 (Power=2) Complacent Oligarchy As soon as possible after an Ordinary Proposal fails quorum, the Assessor shall announce that it has done so. Upon such an announcement, the Proposal becomes Democratic, its Voting period is extended to end seven days after the announcement, and all Votes previously cast on it are cancelled. History: Created by Proposal 4111 (Elysion), Feb. 20 2001 ---------------------------------------------------------------------- Rule 1322/3 (Power=3) Effectiveness of Rule Changes A given Rule Change shall not take effect unless the Power of the instrument which specified it is at least as great as the greater of the current Power of the Rule to be Changed (if any) and the Power the Rule would have after the Change (if any). History: Created by Proposal 1322, Nov. 21 1994 Infected and Amended(1) by Rule 1454, Dec. 5 1995 Amended(2) by Proposal 2398, Jan. 20 1996 Mutated from MI=1 to MI=3 by Proposal 2398, Jan. 20 1996 Infected, but not Amended, by Rule 1454, Nov. 27 1996 Amended(3) by Proposal 3445 (General Chaos), Mar. 26 1997, substantial ---------------------------------------------------------------------- Rule 108/1 (Power=3) When May Rule Changes Take Effect? A given form of a Rule may not have effects earlier than the moment it came to have that form. The form of a Rule consists of its text and other substantive properties. No Rule Change may have retroactive application. [CFJ 1: This does not prevent Rules from being explicitly dependent on circumstances before they are enacted.] History: Initial Immutable Rule 108, Jun. 30 1993 ... Amended by Proposal 1276, Oct. 24 1994 Renumbered from 1074 to 108 by Rule 1295, Nov. 1 1994 Amended(1) by Proposal 3572 (Steve), Oct. 30 1997, substantial ---------------------------------------------------------------------- Rule 376/4 (Power=2) When Proposals Take Effect A Proposal which is Adopted takes effect at the time date- stamped on the first message sent by the Assessor to reach the Public Forum announcing the results of the voting on that Proposal. If the message sent by the Assessor announcing the results of the voting on a Proposal also contains the results of voting upon other Proposals, all such Proposals shall take effect at the same time, but in the order in which they were distributed. History: Created by Proposal 376 (Ronald Kunne), ca. Aug. 16 1993 ... Amended(1) by Proposal 1271, Oct. 24 1994 Amended(2) by Proposal 1490, Mar. 15 1995 Amended(3) by Proposal 1531, Mar. 24 1995 Amended(4) by Proposal 3842 (Chuck), Mar. 15 1999 Power changed from 1 to 2 by Proposal 4040 (Oerjan), Aug. 7 2000 ---------------------------------------------------------------------- Rule 1891/0 (Power=1) Legislative Orders (a) A Proposal may contain one or more Orders. (b) The effect of adopting a Proposal which contains Orders is to execute those Orders. Such Orders are known as Legislative Orders, are deemed to have been executed by that Proposal, and are deemed to have been executed as of the date of the proclamation of the Proposal's adoption. (c) Legislative Orders may not be stayed, vacated, or amended except: (1) by a subsequent Legislative Order; (2) by a Judicial Order issued only after a judicial finding that the Proposal containing the Legislative Order was not adopted, was barred from taking effect, or was invalid; or (3) by the Clerk of the Courts, but only for the purpose of staying such an Order during the pendency of a dispute which might reasonably lead to a judicial finding of the sort mentioned in subdivision (c)(2) of this Rule. History: Created by Proposal 3869 (General Chaos), May 24 1999 ---------------------------------------------------------------------- Rule 1561/1 (Power=2) Illegality of Bonus Clauses Any Proposal which offers a bribe to a Player or Players to vote either FOR or AGAINST a Proposal (either itself or another Proposal) shall be completely without effect, even if it is adopted, any Rule to the contrary notwithstanding. History: Created by Proposal 2449, Feb. 6 1996 Amended(1) by Proposal 2627, Jul. 4 1996 ---------------------------------------------------------------------- Rule 1690/0 (Power=1) Power of New Rules The Power of a new Rule shall be as specified by the instrument which causes the creation of that Rule; if no such specification exists, the Power of the new Rule shall be 1. History: Created by Proposal 3445 (General Chaos), Mar 26. 1997 ---------------------------------------------------------------------- Rule 1349/0 (Power=2) Rule Numbering The Rulekeepor shall give each newly-enacted Rule a Number for reference when it is created. The Number of a Rule shall be the least integer greater than all other Numbers previously given to a Rule (including numbers assigned to Rules later determined to have been incorrectly enacted), or 301, whichever is greater. Once a Rule has been given a Rule Number, it shall not be changed except as specified in the Rules. History: Created by Proposal 1349, Nov. 29 1994 Mutated from MI=1 to MI=2 by Proposal 2663, Sep. 12 1996 ---------------------------------------------------------------------- Rule 1069/1 (Power=1) Amendment Numbers A Rule's Amendment Number is equal to the number of times a Rule having that Rule Number has been amended. The default Amendment Number is zero; this is the value of a Rule's Amendment Number when the Rule is Created, and it is the value of the Amendment Number of every Rule unless it is specified by the Rules to be otherwise. A Rule's Amendment Number shall be displayed in Official copies of the Ruleset, appended to the Rule Number, and separated by a forward slash. Responsibility is given to the Rulekeepor to accurately update Amendment Numbers. Amendment Numbers may be used for Official purposes and in Official documents to distinguish between old versions of a Rule and the Rule's current text. [CFJ 738: If no Amendment Number is present in a communication, it is assumed to mean the current version of a Rule.] History: Created by Proposal 750 (Waggie), Dec. 1 1993 Amended by Proposal 1069 (Steve), Oct. 4 1994 Amended by Rule 750, Oct. 4 1994 Amended(1) by Proposal 1502, Mar. 24 1995 ---------------------------------------------------------------------- Rule 947/15 (Power=1) Bonus for Repeal If a Proposal is adopted which, as part of all of its effect, repeals one or more Rules, and immediately prior to the adoption of this Proposal there were more than 100 Rules, the Rulekeepor shall pay out 30 Stems to the Proposer of that Proposal, if, in the Rulekeepor's estimation, the Proposal simplifies the Ruleset. If the Rulekeepor decides that the Proposal does not simplify the Ruleset, e must announce this decision. When the Rulekeepor decides that such a Proposal does not simplify the Ruleset, the Executor of the Proposal's Proposer may reverse the Rulekeepor's decision Without Three Objections, provided the procedure for doing so is initiated within one week of the announcement of the Rulekeepor's decision. When the Rulekeepor's decision is reversed in this manner, the Executor of the Proposal's Proposer shall pay out 30 Stems to the Proposal's Proposer. History: Created by Proposal 947, Jul. 3 1994 Amended(1) by Proposal 1705, Sep. 4 1995 Infected and Amended(2) by Rule 1454, Oct. 2 1995 Amended(3) by Proposal 2047, Dec. 19 1995 Amended(4) by Proposal 2522, Mar. 10 1996 Amended(5) by Proposal 2662, Sep. 12 1996 Amended(6) by Proposal 2710, Oct. 12 1996 Amended(7) by Proposal 2829 (Zefram), Mar. 7 1997, substantial Amended(8) by Proposal 3471 (Harlequin), May 2 1997, substantial Amended(9) by Proposal 3474 (Swann), May 2 1997, substantial Amended(10) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(11) by Proposal 3801 (Blob), Nov. 6 1998 Amended(12) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(13) by Proposal 3848 (Chuck), Mar. 26 1999 Amended(14) by Proposal 3897 (harvel), Aug. 27 1999 Amended(15) by Proposal 3947 (harvel), Nov. 20 1999 ---------------------------------------------------------------------- Rule 1678/5 (Power=1) Encourage Proposals by New Players If an Interested Proposal passes, and that Proposal was submitted by a Player within that Player's Grace Period, then the Assessor shall pay out to that Player an award of one Papyrus, over and above any other award that Player might also receive for that Proposal. This Rule takes precedence over Rules that would prevent this award. History: Created by Proposal 2758 (Swann), Nov. 28 1996 Amended(1) by Proposal 2829 (Zefram), Mar. 7 1997, substantial Amended(2) by Proposal 3463 (Harlequin), Apr. 17 1997, substantial Amended(3) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(4) by Proposal 3897 (harvel), Aug. 27 1999 Amended(5) by Proposal 4050 (t), Aug. 15 2000 ---------------------------------------------------------------------- Rule 1583/2 (Power=1) Proposal Penalties Halved for New Players All penalties that are a direct result of voting on Proposals are halved if the penalties are being applied to a Player during that Player's Grace Period. This Rule takes precedence over all other Rules pertaining to penalties that are a direct result of voting. History: Created by Proposal 2477, Feb. 16 1996 Amended(1) by Proposal 2755 (Swann), Nov. 28 1996, substantial Amended(2) by Proposal 3823 (Oerjan), Jan. 21 1999 ---------------------------------------------------------------------- ====================================================================== Referenda and Elections This Category includes Rules regulating voting on entities other than Proposals, particularly Referenda and Elections. ---------------------------------------------------------------------- Rule 1434/7 (Power=1) Default Procedure for Referendum Voting When a Referendum Vote is required and the procedure is not defined elsewhere, the following Standard Referendum Voting Procedure shall be used. Details specified herein are defaults which may be modified by other Rules for specific situations. This procedure shall under no circumstances be used for Voting on Proposals, unless specifically required by the Rules governing specific types of Proposals. * Vote Collector: The Vote Collector is responsible for collecting and tallying the Votes and announcing the result. Unless otherwise specified, the Speaker shall be the Vote Collector. * Voters: Only Active Players may Vote on a Referendum. Activity is measured at the time a Player sends eir Vote. * Voting: A Voting Entity Votes by sending eir Vote to the Vote Collector during the Voting Period, indicating what Referendum e is Voting on, and what eir Vote is. * Vote Values: A Vote is FOR, AGAINST, or ABSTAIN. Words which are effectively synonymous with these are also permissible. * Vote Strength: Every Vote has equal strength. No Voting Entity may Vote more than once on any single Referendum. * Retraction: A Vote, once sent to the Vote Collector, cannot be changed. * Start of Voting: The Voting Period begins at the time the first correct and legal announcement that a Referendum is begun, as defined in other Rules, is sent to the Public Forum, together with the identity of the Vote Collector. * Duration of Voting: The Voting Period lasts for one Week. All Votes received by the Vote Collector outside of the Voting Period have no effect. * Secrecy During Voting: Unless otherwise specified, the Vote Collector may not give away any information about the Votes while the Voting is underway. This shall in no way prohibit the Vote Collector from posting, at any time and to the Public Forum, a list of those Players who have already Voted. * Secrecy After Voting: Unless otherwise specified, the Vote Collector shall post to the Public Forum, after the Voting Period is over, the number of Votes of each kind as well as the name and Vote of each Entity which cast a Vote. * Adoption Ratio: The Adoption Ratio, the ratio of FOR Votes on a Referendum relative to the AGAINST VOTES, must be greater than Adoption Index for the Referendum to pass. If it is not, the Referendum fails. * Adoption Index: Unless otherwise specified, the Adoption Index for a Referendum is 1. * Quorum: Quorum shall be set at 50% of the eligible Voters at the beginning of the Voting Period. If a smaller fraction voted, the Referendum automatically fails. * Nonperformance by Vote Collector: The Vote Collector must perform eir required duties, but if the result of a Referendum is not announced within one Week following the end of the Voting Period, it automatically fails. * Effectiveness: the full effects of a Referendum, as defined in Rules which make use of the Referendum procedure, come into force as of the moment the results are announced to the Public Forum. History: Created by Proposal 1456, Mar. 1 1995 Amended(1) by Proposal 2543, Mar. 19 1996 Amended(2) by Proposal 2585, May 1 1996 Amended(3) by Proposal 2783 (Steve), Jan. 15 1997, substantial Amended(4) by Proposal 3746 (Blob), May 15 1998 Amended(5) by Proposal 3884 (harvel), Jul. 26 1999 Amedned(6) by Proposal 3972 (Peekee), Feb. 14 2000 Amended(7) by Proposal 4099 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1445/14 (Power=1) Defaults for Elections When an Election is required and the procedure is not defined elsewhere, the following Standard Election Procedure shall be used. Details specified herein are defaults which may be modified by other Rules for specific situations. * Vote Collector: The Vote Collector is responsible for taking nominations, collecting and tallying the Votes, and announcing the result. Unless otherwise specified, the Speaker at the time the Referendum starts shall be the Vote Collector. If the Vote Collector deregisters or is deregistered before the Voting Period ends, the Election has no Winner. * Nominator: Each Active Player may Nominate emself in an Election. On Hold status is measured at the time a Player makes or attempts to make a Nomination. * Nomination: A Nominator makes a Nomination by sending a message to the Vote Collector during the Nominating Period indicating for which Election e is Nominating. * Candidates: A Player who has Nominated for an Election is called a Candidate for that Election. * Retraction: A Nomination, once sent to the Vote Collector, may be retracted before the end of the Nominating Period. A player may retract a Nomination e has made by sending a message to the Vote Collector, indicating that e wishes to retract eir Nomination. * Start of Nominations: The Nominating Period begins at the time of the first correct and legal announcement that the Election has begun, as required by the Rules calling for the Election. * Duration of Nominations: The Nominating Period lasts for one Week. All Nominations received by the Vote Collector outside of the Nominating Period have no effect. * Secrecy: Nominations need not be kept secret. * Announcing Candidates : the Vote Collector shall announce to the Public Forum, as soon as possible after the Nominating Period is over, the names of all Players who Nominated for the Election. If there are no Candidates in a given Election, then that Election shall have no Winner. If there is only one Candidate in a given Election, then that Candidate shall be the Winner of that Election. In all other cases, a Referendum shall being at the time Candidates are Announced, which shall be conducted using the standard procedure for Referendum Voting with the following exceptions : * Vote Collector: The Vote Collector for the Referendum is the same as the Vote Collector for the Election. * Vote Values: A Vote is the name of exactly one of the Candidates for the given Election. Words which are effectively synonymous with these are also permissible. * Adoption: The Winner of the Election is the Candidate for whom the most votes were cast. If there is more than one such candidate, the Speaker chooses one of those candidates as the winner, and must announce eir chosen candidate as winner to the Public Forum. * Quorum: Quorum shall be set at 50% of the eligible Voting Entities at the beginning of the Voting Period. If a smaller fraction voted, the Election has no Winner. * Nonperformance by Vote Collector: The Vote Collector must perform eir required duties, but if the result of an Election is not announced within one Week following the end of the Voting Period, the Election has no Winner. * Effective Time of Election Results: The results of an Election are effective at the time the results of the Referendum are announced; or, if there is no Referendum, at the time that the Vote Collector announces that there is to be no Referendum. * Cutoff for Challenges: Any challenge of the correctness of the announced results of an Election must be made within seven days of the time the results are announced. If seven days pass from the time the results are announced without a challenge, the announced results are the true results of that Election, whether or not they be in error in any way. History: Created by Proposal 1499 (Blob), Mar. 24 1995 Amended(1) by Proposal 1763, Oct. 31 1995 Amended(2) by Proposal 2543, Mar. 19 1996 Amended(3) by Proposal 2578, Apr. 21 1996 Amended(4) by Proposal 2600, May 26 1996 Amended(5) by Proposal 2786 (Steve), Jan. 15 1997, substantial Amended(6) by Proposal 2808 (Murphy), Feb. 8 1997, substantial Amended(7) by Proposal 3564 (General Chaos), Oct. 24 1997, substantial Amended(8) by Proposal 3616 (General Chaos), Dec. 9 1997, substantial Amended(9) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(10) by Proposal 3884 (harvel), Jul. 26 1999 Amended(11) by Proposal 3836 (Elysion), Oct. 31 1999 Amended(12) by Proposal 3990, "Harsher Blot Penalties", (Elysion), Mar. 30 2000 Amended(13) by Proposal 4017 (Elysion), Jun. 21 2000 Amended(14) by Proposal 4031 (Elysion), Jul. 24 2000 ---------------------------------------------------------------------- Rule 1558/5 (Power=1) Defaults for Elections for Offices When the Rules require that an Election be conducted to fill an Office, that Election shall be conducted in accordance with the usual Rules for Elections, with the following exceptions: * The Vote Collector of the Election shall be the Assistant Director of Personnel, unless the Office which the Election is seeking to fill is that of the Assistant Director of Personnel, in which case the Vote Collector shall be the Speaker; and * No Player may be Nominated who, at the time of attempted Nomination, would not be permitted to hold the Office which the Election is seeking to fill. History: Created by Proposal 2442, Feb. 6 1996 Amended(1) by Proposal 2564, Apr. 6 1996 Amended(2) by Proposal 3628 (Murphy), Dec. 29 1997 Amended(3) by Proposal 3940 (Blob), Nov. 15 1999 Amended(4) by Proposal 4053 (harvel), Aug. 21 2000 Amended(5) by Proposal 4142 (Murphy), Apr. 15 2001 ---------------------------------------------------------------------- Rule 1957/1 (Power=1) Budgets A Budget is a document maintained by a particular Office, whose holder is its Maintainer, and determining various values as explicitly required or permitted by the Rules. An Office has a Budget only if the Rules explicitly designate one. Each Budget shall be part of the Monthly Reports of its Maintainer. The Maintainer shall post the Budget to the Public Forum as soon as possible whenever it changes. If a current Budget is discovered to be invalid, then its Maintainer shall create a valid one as soon as possible. This valid one should be as close as possible to the most recent valid version of the Budget. While holding an Office as Electee, an Officer may amend its Budget Without Objection; the Rules regarding a particular Budget may specify a different procedure for its amendment. History: Created by Proposal 4054 (Oerjan), Aug. 21 2000 Amended(1) by Proposal 4144 (Blob), Apr. 22 2001 ---------------------------------------------------------------------- Rule 1958/0 (Power=1) Nominating with Budgets If an Office has a Budget, then each Nominee for the Office shall submit a valid Proto-Budget during the Nomination Period, or else eir Nomination shall automatically be withdrawn at the end of the Nomination Period. A Proto-Budget is valid if it would be valid as a Budget. When the Voting Period begins, the Vote Collector shall announce each Candidate's last valid Proto-Budget. When the Voting Period ends, the Winner's last valid Proto-Budget becomes the Budget of that Office, and e shall announce it as soon as possible. If the Election ends without a Winner, then the existing Budget remains in effect. History: Created by Proposal 4054 (Oerjan), Aug. 21 2000 ---------------------------------------------------------------------- Rule 1835/1 (Power=1) Standing Down During the Voting Period of an Election, any Candidate for that Election may stand down, by posting a message to the Public Forum to that effect. The player is then no longer to be considered a Candidate for that Election. Any further votes cast in eir favour are invalid, and e cannot win the Election. Any votes cast for a Player who stands down are cancelled, and any Player who cast such a vote is considered to have declared eir Presence in that Election. Additionally, any Player who cast such a vote may vote again, unless e has already cast another vote which remains uncancelled, and this Rule takes precedence over any Rule which would prevent such a vote. If, at any time during the Voting Period of an Election, there remains only a single Candidate, the Voting Period ends immediately, with the sole remaining Candidate as the winner of that Election. History: Created by Proposal 3715 (Blob), Mar. 19 1998 Amended(1) by Proposal 4035 (Chuck), Aug. 2 2000 ---------------------------------------------------------------------- Rule 1659/4 (Power=1) The Right to Call Elections A Speaker who is not Tainted has the right to call Elections. This right is exercised by posting an announcement in the Public Forum that lists a number of Offices, and declares that the Speaker is exercising eir right to call Elections for these Offices. If the Speaker posts such a message, is not Tainted at the time of posting, and has not exercised this right since e last became Speaker, the Electee of each Office on the list (assuming that the Office has an Electee) is retired from Office. History: Created by Proposal 2706, Oct. 12 1996 Infected and Amended(1) by Rule 1454, Oct. 20 1996 Amended(2) by Proposal 3452 (Steve), Apr. 7 1997, substantial Amended(3) by Proposal 3742 (Harlequin), May 8 1998 Amended(4) by Proposal 4071 (Steve), Sep. 14 2000 ---------------------------------------------------------------------- ====================================================================== Applications This Category includes Rules concerning Applications. ---------------------------------------------------------------------- Rule 1626/3 (Power=1) Applications An Application is any body of text designated as such by a Player. This Player is known as its Sponsor. A Player's Signature is added to an Application when e sends a message to that Application's Sponsor indicating that e wishes to sign it. A Player's Signature is stricken from the Application when e sends a message to the Sponsor of the Application stating that e wishes eir signature stricken. Further, the Sponsor of an Application may strike any Signature from the Application at any time. If an Application is amended in any way (except to add or strike a Signature), any and all Signatures which appear on it are stricken from it. An Application is Executed when its Sponsor submits it to whatever Officer or other Player is designated by the Rules to receive Applications of that particular type, with whatever effect is defined by the Rules for the Execution of that type of Application. However, any other Rule notwithstanding, the Execution of an Application shall have no effect unless Executed within 14 days of the time the oldest Signature which appears on it was added. If a Player Executing an Application claims that the Application contains certain Signatures, but the purported Signatures have not been added to it in a manner consistent with this Rule, e commits the Class 4 Crime of Application Fraud. History: Created by Proposal 2605, May 26 1996 Amended(1) by Proposal 3565 (General Chaos), Oct. 24 1997, substantial Amended(2) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(3) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- ====================================================================== Orders This Category includes Rules concerning Orders generally. ---------------------------------------------------------------------- Rule 1793/0 (Power=1) Orders An Order is a command, executed by a Player and directed to some entity requiring that entity to perform exactly one action, or to refrain from performing one or more actions. An Order may be directed to the holder of an Office or other official position in eir capacity as that Office or other official position, and in this case if the Office or position changes hands before the Order is satisfied, the duty to abide by the Order automatically attaches to the new holder of that Office or position. Notwithstanding the foregoing, an Order, the purpose of which is to affect the operation of a prior Order, is as valid as any other Order, and is said to be directed at the prior Order it affects. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1798/1 (Power=1) I Was Only Obeying Orders A Player who performs as required by an Order which is later found to be invalid shall not be convicted of a Crime, nor penalized by being billed, being removed from or retired from Office, becoming Tainted, or being deregistered, solely as a result of performing as required by the Order. This Rule takes precedence over any Rule which would cause the Player to be convicted of a Crime or penalized, as described, for said action. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(1) by Proposal 3768 (Chuck), Jul. 22 1998 ---------------------------------------------------------------------- Rule 1794/4 (Power=1) Classes of Orders (a) Each Order is of one of the following classes: (1) Judicial: A Judicial Order is an Order executed by a Player while acting as a Judge. (2) Appellate: An Appellate Order is an Order executed by a Board of Appeals. (3) Administrative: An Administrative Order is an Order executed by an Officer in the course of performing the duties of that Office, except when those duties involve acting as a member of a Board of Appeals. (4) Legislative: A Legislative Order is an Order executed as part of the effect of the adoption of a Proposal. (5) Private: A Private Order is any Order not described above. (b) For the purpose of this Rule, the holder of any of the following positions shall be considered an Officer when performing a duty required by or a privilege permitted only by virtue of holding that position: (1) the Speaker; or (2) the Recordkeepor of a Currency. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(1) by Proposal 3869 (General Chaos), May 24 1999 Amended(2) by Proposal 3896 (Elysion), Aug. 27 1999 Amended(3) by Proposal 4048 (Peekee), Aug. 15 2000 Amended(4) by Proposal 4137 (harvel), Apr. 5 2001 ---------------------------------------------------------------------- Rule 1795/3 (Power=1) Timing Requirements of Orders An Order which commands the performance of an action may specify when that action is to be performed; if no specification is given, or the specification given would require the performance of the action at a time when the Order is without effect, or if the specification given would allow less than 72 hours from the time when the Order takes effect to perform the action, then the Order shall be taken to require the performance of the action as soon as possible after the Order takes effect. If an Order which commands the performance of an action is directed to an Office or other position of authority, and the holder of that position of authority changes after the Order takes effect, but before the Order is satisfied, and the specification would require the performance of the action at a time before the current holder of the position came to hold that position, or would allow less than 72 hours from the time the current holder of the position came to hold that position, then the Order shall be taken to require the performance of the action as soon as possible after the current holder of the position came to hold that position. However, this shall not be taken to absolve the previous holder of the position of any penalties e might otherwise incur. Other Rules may establish other times by which Orders must be performed. The noncompliance of an Order with this Rule does not deprive that Order of all effect, but instead modifies the effect of that Order with respect to the time at which or by which the actions it requires must be performed. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(1) by Proposal 3768 (Chuck), Jul. 22 1998 Amended(2) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(3) by Proposal 3950 (harvel), Dec. 8 1999 ---------------------------------------------------------------------- Rule 1796/0 (Power=1) Validity of Orders All Orders executed in the manner prescribed by the Rules for their class and type are presumed valid and enforceable until proven otherwise by CFJ. In order to be proven valid by CFJ, the Rules must permit the Player who executed the Order in question to execute such an Order, that the execution of the Order must have been required by or permitted in the circumstances which existed at the time it was executed, and that the Order has not been rendered invalid by the operation of any other Rule. Furthermore, no Order may act to prevent or hinder its own appeal in any way, and any portion of an Order which has this effect is void and without force. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1797/1 (Power=1) Abuse of Authority Knowingly and willfully executing invalid Orders constitutes the Class 10 Crime of Abuse of Authority. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 Amended() by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- Rule 1799/2 (Power=1) Amendment, Stay, and Vacation of Orders Any Order may always be amended, stayed, or vacated by the Player (or, in the case of Appellate Orders, Board of Appeal) who executed it. Certain classes of Orders may be amended, stayed, or vacated in other circumstances as well, when the Rules so allow. In all cases, this is done by an Order to Amend, Stay, or Vacate, respectively, the original Order. Otherwise, an Order shall not be amended, stayed, vacated, or otherwise changed once executed. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(1) by Proposal 3755 (Crito), Jun. 12 1998 Amended(2) by Proposal 4018 (Kelly), Jun. 21 2000 ---------------------------------------------------------------------- Rule 1800/0 (Power=1) Amendment of Orders The effect of amending an Order is to cause it to be effective in its amended form. The prior form of the Order ceases to have effect upon the amendment, and the new form has effect as if it had been originally executed in that form at the moment the amendment becomes effective. Vacating an Order to Amend has the same effect as would an Order to Amend reinstating the previous form of the Order. Amending a stayed or vacated Order does not grant the stayed or vacated Order effect it would otherwise not have. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1801/0 (Power=1) Stay of Orders The effect of staying an Order is to temporarily deny the stayed Order from having any effect. A stay may be ordered for a fixed time, in which case the stay expires at the time specified; or for an indefinite time, in which case the stay will not expire. If no specification is made in the Order to Stay, the stay shall be indefinite. When the stay expires or is vacated, the previously stayed order again has effect as if it had been originally executed at the moment the stay ceases to be effective. However, if at the time the staying Order expires or otherwise ceases to have effect, the stayed Order has been vacated or is subject to another staying Order, it does not regain effect. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1802/0 (Power=1) Vacation of Orders The effect of vacating an Order is to permanently deny the vacated Order from having any effect. Vacating an Order to Vacate reinstates the ability of the vacated Order to have effect, as of the moment the Order to Vacate is itself vacated. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1808/1 (Power=1) Administrative and Private Orders Administrative Orders are executed by being published in the Public Forum, and take effect upon publication. Private Orders are executed by submitting them to the Player to be commanded, and take effect upon submission. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(1) by Proposal 3793 (Steve), Oct. 6 1998 ---------------------------------------------------------------------- Rule 1809/0 (Power=1) Appeal of Administrative and Private Orders Both Administrative and Private Orders are subject to appeal by a CFJ, the statement of which Statement alleges that the Order is improperly or invalidly executed. Upon a judicial finding that an Administrative or Private Order was improperly or invalidly executed, the Judge so finding shall vacate that Order. When the Clerk of the Courts receives a properly executed Call for Judgement, the statement of which alleges that an Administrative or Private Order was improperly or invalidly executed, the Clerk of the Courts shall stay the Order in dispute. If the Judge affirms the validity of the original Order, e shall then vacate this stay. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1810/3 (Power=1) Noncompliance with Orders An Order requiring an entity to perform an action is satisfied when that entity performs that action. Other Rules may define other ways for Orders to be satisfied. If an Order requires an entity to perform an action prior to a specified time, and the Order is not satisfied prior to that time specified in the Order commits the Class 4 Crime of Contempt by Inaction. Except when otherwise specified, a single action can result in the satisfaction of at most one Order. If an action would satisfy more than one Order, and no other specification is made, the Action satisfies the oldest Order which it would satisfy. This Rule shall have no application with respect to any Order which has been adjudicated to be invalid, and the invalidity of the Order is a complete defense to a Criminal accusation made under this Rule. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(1) by Proposal 3897 (harvel), Aug. 27 1999 Amended(2) by Proposal 3954 (Elysion), Dec. 13 1999 Amended(3) by Proposal 4099 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1811/1 (Power=1) Contempt by Action Any entity who, while required by an Order to refrain from performing an action, performs the proscribed action while the Order is in effect commits the Class 4 Crime of Contempt by Action. This Rule shall have no application with respect to any Order which has been adjudicated to be invalid, and the invalidity of the Order is a complete defense to a Criminal accusation made under this Rule. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(1) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- ====================================================================== The Clerk of the Courts This Category includes Rules concerning the Office of the Clerk of the Courts. ---------------------------------------------------------------------- Rule 889/10 (Power=1) The Clerk of the Courts There exists the Office of Clerk of the Courts, whose responsibility it is to oversee the judicial system. The Monthly Report of the Clerk of the Courts shall include the Stare Decisis, which is a list of past Calls for Judgement (CFJs). The following information shall be included for each CFJ: (i) its statement; (ii) the date on which it was called; (iii) its outcome (if any) on Judgement; and (iv) its outcome (if any) on Appeal. Whenever a CFJ is made, the Clerk shall add it to the list. E may, at eir discretion, add earlier CFJs. E may, Without Objection, remove any CFJ from the list that e deems no longer relevant. History: Created by Proposal 406 (Alexx), Sep. 3 1993 Amended by Proposal 889, Apr. 13 1994 Amended by Rule 750, Apr. 13 1994 Amended(1) by Proposal 1441, Feb. 21 1995 Amended(2) by Proposal 2457, Feb. 16 1996 Amended(3) by Proposal 2662, Sep. 12 1996 Amended(4) by Proposal 2696, Oct. 10 1996 Null-Amended(5) by Proposal 2710, Oct. 12 1996 Amended(6) by Proposal 3827 (Kolja A.), Feb. 4 1999 Amended(7) by Proposal 3871 (Peekee), Jun. 2 1999 Amended(8) by Proposal 3902 (Murphy), Sep. 6 1999 Amended(9) by Proposal 3978 (Blob), Feb. 23 2000 Amended(10) by Proposal 4002 (harvel), May 8 2000 ---------------------------------------------------------------------- Rule 1450/2 (Power=1) Speaker Cannot Stay CotC or Justiciar If at any time the Speaker shall be the Electee to either the Office of CotC or the Office of Justiciar, e shall be retired from whichever of those Offices e is Electee to. History: Created by Proposal 1547, Apr. 14 1995 Amended(1) by Proposal 2442, Feb. 6 1996 Amended(2) by Proposal 3742 (Harlequin), May 8 1998 ---------------------------------------------------------------------- ====================================================================== Calling for Judgement This Category includes Rules regulating calling for Judgement. ---------------------------------------------------------------------- Rule 991/3 (Power=2) Invoking Judgement Any Player who seeks formal resolution of any dispute pertaining to this Nomic shall be permitted to request such by submitting a Call for Judgement to the Clerk of the Courts. For the purpose of this and other Rules, the submission of a Call for Judgement shall constitute proof of the existence of a dispute. Any document submitted to the Clerk of the Courts and which is clearly marked as a Call for Judgement is a Call for Judgement. The Clerk shall distribute the text of a Call for Judgement, along with any additional material submitted by the Caller (including, but not limited to, Arguments and Evidence) not later than the time e announces the identity of the first Judge assigned to Judge it. [CFJ 888: Non-Players may make Calls for Judgement.] History: Initial Mutable Rule 213, Jun. 30 1993 Amended by Proposal 407 (Alexx), Sep. 3 1993 Amended by Proposal 991, ca. Aug. 12 1994 Amended by Rule 750, ca. Aug. 12 1994 Infected and amended(1) by Rule 1454, Oct. 23 1995 Amended(2) by Proposal 2042, Dec. 11 1995 Amended(3) by Proposal 2457, Feb. 16 1996 Mutated from MI=1 to MI=2 by Proposal 2669, Sep. 19 1996 ---------------------------------------------------------------------- Rule 1831/0 (Power=1) Filing a CFJ with the Justiciar A CFJ alleging that the Clerk of the Courts has failed to perform a duty of eir Office may, at the Caller's option, be filed with the Justiciar, who shall then perform all the duties of the Clerk of the Courts with respect to that CFJ. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 897/2 (Power=1) Barring Players from Judgement The Caller of a CFJ may Bar up to three Players from Judging that CFJ. Any Player whose Executor is the Caller of a CFJ is Barred from Judging that CFJ. Any Player Barred from Judging a CFJ is ineligible to Judge that CFJ. [CFJ 1117, Judged TRUE Feb. 6 1999: "Players may bar Players from Judgement in the sense of Rule 897 by specifying the Players to be barred at a time other than that of the submission of the CFJ."] History: Created by Proposal 897, ca. Apr. 13 1994 Amended(1) by Proposal 2457, Feb. 16 1996 Amended(2) by Proposal 3839 (Murphy), Mar. 8 1999 ---------------------------------------------------------------------- Rule 1562/5 (Power=1) Excess CFJs The Clerk of the Courts shall dismiss without prejudice any CFJ made by a person who has previously made five or more CFJs during that Nomic Week. Such a CFJ is called an "excess CFJ". A Player who submits an excess CFJ commits the Class 1 Infraction of Excess CFJing, to be reported by the Clerk of the Courts. If the Clerk of the Courts fails to dismiss an excess CFJ, and instead assigns it to a Judge, then the CFJ shall not be dismissed for being an excess CFJ and shall be Judged (or dismissed) exactly as any other CFJ. Failing to dismiss an excess CFJ is the Class 2 Infraction of Allowing Excess CFJing, to be reported by the Justiciar. History: Created by Proposal 2457, Feb. 16 1996 Amended(1) by Proposal 2604, May 26 1996 Amended(2) by Proposal 2830 (Murphy), Mar. 7 1997, cosmetic (unattributed) Amended(3) by Proposal 3463 (Harlequin), Apr. 17 1997, substantial Amended(4) by Proposal 3839 (Murphy), Mar. 8 1999 Amended(5) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- Rule 1563/1 (Power=1) Statement of a CFJ In order to be Judged, a Call for Judgement must contain a single clearly-labeled Statement which must be able to be determined by the means of logical reasoning, with the presumption of perfect knowledge, to be either TRUE or FALSE. Statements which are inherently contradictory or which are vacuous are not acceptable, and a CFJ containing such a Statement shall not be Judged. If a CFJ fails to meet the requirements of this or of other rules it lacks standing and is to be dismissed. It is permitted for a Call for Judgement to contain Arguments, Evidence, or other material placed there at the Caller's discretion. However, the Judge is not required to take notice of any part of the CFJ other than the Statement in formulating eir Judgement. History: Created by Proposal 2457, Feb. 16 1996 Amended(1) by Proposal 3574 (Kolja A.) , Oct. 30 1997, substantial ---------------------------------------------------------------------- ====================================================================== Selecting a Judge This Category includes Rules describing how a Judge is selected for a CFJ. ---------------------------------------------------------------------- Rule 1868/1 (Power=1) Selecting a Judge Whenever there is an open Call for Judgement to which no Player has been assigned as its Judge, the Clerk of the Court shall, as soon as possible after being made aware of this condition, select a Player to be assigned as its Judge. This selection shall be made from amongst all those Players eligible to serve as the Judge of that CFJ. Once selected as the Judge of a CFJ, that Player remains the Judge of that CFJ until e is Recused from that CFJ or becomes ineligible to Judge that particular CFJ. The Clerk shall announce the identity of the Player who is assigned to Judge a CFJ as soon as possible after the selection is made. A CFJ is "open" if it has neither been dismissed nor judged, or if there is an outstanding judicial motion pertaining to that CFJ which has been neither granted nor denied. A CFJ which is not open is closed. CFJ 1186, Judged TRUE Dec. 9 1999: "The Clerk of the Courts is required by Rule 1868 to select a Judge who is eligible at the time that the Judge is selected, regardless of whether that Player was eligible at the time that the CFJ was actually called for or when the identity of that Player is announced." [CFJ 1187, Judged TRUE Dec. 8 1999: "A Judge is considered to be assigned to Judge a particular CFJ at the time that the Clerk of the Courts announces the identity of the Judge, and no sooner."] History: Created by Proposal 3816 (Repeal-O-Matic), Dec. 21 1998 Amended(1) by Proposal 3962 (Wes), Jan. 20 2000 ---------------------------------------------------------------------- Rule 698/5 (Power=1) Always an Eligible Judge Every Active Player is eligible to Judge a given CFJ unless specifically made ineligible by some Rule. The Caller of a given CFJ is never eligible to Judge that CFJ. If, after taking all other rules affecting eligibility into account, there are no Players eligible to Judge a CFJ, then all Active Players, excluding the Caller and those Players Barred by the Caller, shall be eligible, any other Rule to the contrary notwithstanding. If this still does not result in there being any Players eligible to Judge, then all Players (Active or not), excluding the Caller and those Players Barred by the Caller, shall be eligible. If this still does not result in there being any Players eligible to Judge, then all Players, excluding the Caller, shall be eligible. This Rule takes precedence over any Rule or combination of Rules which would result in there being no Players eligible to Judge a given CFJ. History: Created by Proposal 482 (Alexx), Sep. 30 1993 Amended by Proposal 698 (Wes), Nov. 12 1993 Amended(1) by Proposal 1385, Jan. 17 1995 Amended(2) by Proposal 1734, Oct. 15 1995 Amended(3) by Proposal 2457, Feb. 26 1996 Amended(4) by Proposal 3821 (Blob), Jan. 12 1999 Amended(5) by Proposal 3823 (Oerjan), Jan. 21 1999 ---------------------------------------------------------------------- Rule 1871/0 (Power=1) Turns for All Whenever a Player is selected to judge a CFJ, e becomes ineligible to judge any future CFJs. If ever there are no Players eligible to Judge a CFJ, then all Players made ineligible by this rule become eligible again. Being made ineligible to judge a CFJ by this rule does not cause a Player to become ineligible to serve as a Justice on that CFJ. This rule takes precedence over any rule which claims otherwise. History: Created by Proposal 3821 (Blob), Jan. 12 1999 ---------------------------------------------------------------------- Rule 1567/9 (Power=1) Making Oneself Ineligible to Judge a CFJ A Player makes emself ineligible to be the Judge of a specific CFJ or type of CFJ by transmitting a notice to the Clerk of the Courts, specifying the CFJ or type of CFJ for which e wishes to be made ineligible. Such a notice remains in effect until the Player informs the Clerk of the Courts that it is no longer in effect. If a Player makes emself ineligible to be a Judge of a CFJ for which e has already been selected as Judge, e commits the Class 0.1 Infraction of Shirking Judgeship, to be reported by the CotC. History: Created by Proposal 2457, Feb. 16 1996 Amended(1) by Proposal 2662, Sep. 12 1996 Amended(2) by Proposal 2710, Oct. 12 1996 Amended(3) by Proposal 3463 (Harlequin), Apr. 17 1997, substantial Amended(4) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(5) by Proposal 3629 (General Chaos), Dec. 29 1997, substantial Amended(6) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(7) by Proposal 3839 (Murphy), Mar. 8 1999 Amended(8) by Proposal 3897 (harvel), Aug. 27 1999 Amended(9) by Proposal 3962 (Wes), Jan. 20 2000 ---------------------------------------------------------------------- Rule 1568/5 (Power=1) Judges On Hold Any Player who goes on Hold while selected as the Judge of one or more CFJs commits the Infraction of Judge Inactivity. This Infraction is to be reported by the Clerk of the Courts, and has a penalty of 0.1 Indulgences times the number of CFJs for which the Player was selected as Judge when e went On Hold. History: Created by Proposal 2457, Feb. 16 1996 Amended(1) by Proposal 2662, Sep. 12 1996 Amended(2) by Proposal 2710, Oct. 12 1996 Amended(3) by Proposal 2830 (Murphy), Mar. 7 1997, cosmetic (unattributed) Amended(4) by Proposal 3463 (Harlequin), Apr. 17 1997, substantial Amended(5) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- Rule 1756/2 (Power=1) Delinquent Judges The Clerk of the Courts shall recuse from a CFJ any Judge who is delinquent upon the demand of any two Players. A Player demands the recusal of a delinquent Judge by posting eir demand in the Public Forum. A Judge recused for delinquency commits the Class 2 Infraction of Judicial Delinquency, to be reported by the CotC. History: Created by Proposal 3629 (General Chaos), Dec. 29 1997 Amended(1) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(2) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- ====================================================================== Delivering Judgement This Category includes Rules regulating the Judgement delivered by the Judge, as well as Judicial Orders ---------------------------------------------------------------------- Rule 408/14 (Power=1) Late Judgement The Deliberation Period for a CFJ begins when the Clerk of the Courts announces the identity of the Judge, and ends seven days later. In the week following the end of the Deliberation Period, if the Judge has not yet returned Judgement or Dismissed the CFJ, then the Clerk of the Courts may recuse the Judge from the CFJ and assign it to a new Judge, by posting an announcement to that effect. A Judge who Judges or Dismisses a CFJ after the end of the Deliberation Period, but before being recused as a Judge, commits the Class 0.5 Infraction of Judging a Bit Late, to be detected and reported by the Clerk of the Courts. A Judge who has neither Judged nor Dismissed a CFJ seven days after the end of its Deliberation Period is automatically recused from that CFJ. A Judge who is recused from a CFJ in accordance with this Rule commits the Class 3 Infraction of Failure to Judge (to be detected and reported by the Clerk of the Courts), and becomes ineligible to be a Judge until e publicly requests to be made eligible again. History: Initial Mutable Rule 215, Jun. 30 1993 Amended by Proposal 408 (Alexx), Sep. 3 1993 Amended(1) by Proposal 1383, Jan. 17 1995 Amended(2) by Proposal 1500, Mar. 24 1995 Amended(3) by Proposal 2457, Feb. 16 1996 Amended(4) by Proposal 2587, May 1 1996 Amended(5) by Proposal 2830 (Murphy), Mar. 7 1997, cosmetic (unattributed) Infected and Amended(6) by Rule 1454, Aug. 14 1997, susbstantial (unattributed) Amended(7) by Rule 408, Aug. 28 1997, substantial Amended(8) by Proposal 3629 (General Chaos), Dec. 29 1997, substantial Amended(9) by Proposal 3645 (elJefe), Dec. 29 1997 Amended(10) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(11) by Proposal 3897 (harvel), Aug. 27 1999 Amended(12) by Proposl 3962 (Wes), Jan. 20 2000 Amended(13) by Proposal 4011 (Wes), Jun. 1 2000 Amended(14) by Proposal 4076b (Steve), Oct. 10 2000 ---------------------------------------------------------------------- Rule 591/16 (Power=1) Legal Judgements A Judge judges a CFJ by sending eir Judgement to the Clerk of the Courts. The Judgement of a CFJ must be either TRUE or FALSE. Only the Judge assigned to a CFJ may Judge that CFJ. As soon as possible after the receipt of a legal Judgement, the Clerk shall distribute the Judgement to the Public Forum. If a Judge delivers Judgement on a CFJ before the end of the assigned deliberation period, then the Clerk of the Courts shall pay out to the Judge the Judicial Salary as soon as possible after the publication of eir Judgement. [In the Judgement of CFJ 794, the CotC determined that a Judgement of the form "If X then TRUE else FALSE" is legal only if the truth- value of X itself is unambiguous.] History: Initial Mutable Rule 216, Jun. 30 1993 Amended by Proposal 409 (Alexx), Aug. 26 1993 Amended by Proposal 591 (KoJen), Oct. 21 1993 Amended(1) by Proposal 1320, Nov. 21 1994 Amended(2) by Proposal 1487, Mar. 15 1995 Amended(3) by Proposal 2457, Feb. 16 1996 Amended(4) by Proposal 2662, Sep. 12 1996 Amended(5) by Proposal 2710, Oct. 12 1996 Infected and Amended(6) by Rule 1454, Nov. 27 1996, substantial (unattributed) Amended(7) by Proposal 3452 (Steve), Apr. 7 1997, substantial Amended(8) by Proposal 3463 (Harlequin), Apr. 17 1997, substantial Infected and Amended(9) by Rule 1451, May 7 1997, substantial (unattributed) Amended(10) by Rule 591, May 21 1997, substantial Amended(11) by Proposal 3629 (General Chaos), Dec. 29 1997, substantial Amended(12) by Proposal 3645 (elJefe), Dec. 29 1997 Amended(13) by Proposal 3889 (harvel), Aug. 9 1999 Amended(14) by Proposal 3897 (harvel), Aug. 27 1999 Amedned(15) by Proposal 3968 (harvel), Feb. 4 2000 Amended(16) by Proposal 3998 (harvel), May 2 2000 ---------------------------------------------------------------------- Rule 217/3 (Power=1) Judgements Must Accord with the Rules All Judgements must be in accordance with the Rules; however, if the Rules are silent, inconsistent, or unclear on the Statement to be Judged, then the Judge shall consider game custom, commonsense, past Judgements, and the best interests of the game before applying other standards. [CFJ 684: An Injunction on the interpretation of a Rule is part of Game Custom. CFJ 897: The requirements in Rule 217 on Judgements apply to the determinations of the members of a Board of Appeal, as well as to the Judgements of Judges. CFJ 1139, Judged Jun. 20 1999: Judgements need not necessarily accord with the reasoning and arguments of Judges or Justices given in past CFJs. CFJ 1219, Judged May 23, 2000, Appeal decision published, Jun. 13 2000: A mistaken Judgement (ie one that does not accord with the Rules) is still a Judgement, as long as the technical requirements on the delivery of the Judgement have been met.] History: Initial Mutable Rule 217, Jun. 30 1993 Amended(1) by Proposal 1635, Jul. 25 1995 Infected and amended(2) by Rule 1454, Aug. 7 1995 Amended(3) by Proposal 2507, Mar. 3 1996 ---------------------------------------------------------------------- Rule 1575/4 (Power=1) Standards of Proof A CFJ alleging that a Player has violated a Rule or committed a Crime shall not be judged TRUE unless the evidence is sufficient to be certain of that Judgement beyond reasonable doubt. In all other CFJs, the Judgement shall be consistent with the preponderance of the evidence at hand. Furthermore, it is a defense to any accusation of a Crime that the Player reasonably believed that eir actions were not a Crime at the time e performed them, or that e reasonably did not know that e was required to perform an action, when such nonperformance is defined as a Crime. A Player shall not be convicted of a Crime if this defense applies. History: Created by Proposal 2469, Feb. 16 1996 Amended(1) by Proposal 3603 (General Chaos), Dec. 9 1997, substantial Amended(2) by Proposal 3653 (General Chaos), Jan. 1 1998 Amended(3) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(4) by Proposal 3968 (Harvel), Feb. 4 2000 ---------------------------------------------------------------------- Rule 1768/0 (Power=1) Evidentiary Status of Officer Reports The published Report of an Officer constitutes prima facie evidence of the truth of those matters reported therein which that Officer is required by law to report. This presumption may be set aside only by clear and convincing evidence to the contrary. History: Created by Proposal 3676 (General Chaos), Jan. 30 1998 ---------------------------------------------------------------------- Rule 451/3 (Power=1) Determination of Judgement--Timing When a Judge is considering eir Judgement of a Statement contained in a CFJ, e shall make eir evaluation based on the truth or falsity of the Statement at the time the CFJ was issued. History: Created by Proposal 451 (Alexx), Sep. 10 1993 Amended(1) by Proposal 1412, Feb. 1 1995 Infected and Amended(2) by Rule 1454, Jan. 25 1997, substantial Amended(3) by Proposal 3452 (Steve), Apr. 7 1997, substantial (unattributed) ---------------------------------------------------------------------- Rule 1565/8 (Power=1) Dismissal of a CFJ A Judge must dismiss a CFJ if one of the following is true of it: i) It contains no clearly-identifiable Statement. ii) Its Statement can not logically admit to either being TRUE or FALSE. iii) Its Statement does not relate to a matter relevant to the Rules. iv) Its Statement fails to comply with the Rules. v) It lacks standing, as defined elsewhere. vi) After a reasonable effort by the Judge to obtain all relevant information, no determination can be made of the truth or falsity of its Statement. The Judge does this by notifying the CotC of the CFJ's dismissal, and the reasons e is doing so. Dismissals are only legal when made for the reasons listed in this Rule. Dismissal occurs when the CotC is notified of a legal dismissal. As soon as possible after being notified of a legal dismissal, the CotC must post to the Public Forum a notice of the dismissal and the Judge's reasons for doing so. If the dismissal, upon appeal, is subsequently set aside, then that CFJ is no longer dismissed. It shall be considered again and can not again be legally dismissed for the same reasons. A Judge who dismisses a CFJ before the end of the assigned deliberation period shall receive a Judicial Salary. [CFJ 909, Mar. 17 1997: The phrase 'considered again' in Rule 1565 should be interpreted such that when a dismissal of a CFJ has been set aside, the Clerk of the Courts should assign the CFJ to a new Judge selected from among those eligible, who then has one week to deliver a Judgement.] History: Created by Proposal 2457, Feb. 16 1996 Amended(1) by Proposal 2662, Sep. 12 1996 Amended(2) by Proposal 2683, Oct. 3 1996 Amended(3) by Proposal 2710, Oct. 12 1996 Amended(4) by Proposal 3563 (General Chaos), Oct. 24 1997, substantial Amended(5) by Proposal 3574 (Kolja A.), Oct. 30 1997, cosmetic (unattributed) Amended(6) by Proposal 3645 (elJefe), Dec. 29 1997 Amended(7) by Proposal 3897 (harvel), Aug. 27 1999 Amended(8) by Proposal 4140 (Wes), Apr. 15 2001 ---------------------------------------------------------------------- Rule 502/7 (Power=1) Salary for Judges The Clerk of the Courts shall, within one week of the time a Player earns a Judicial Salary, pay out that Judicial Salary to that Player. If a decision (or dismissal) which resulted in a Player earning a Judicial Salary is subsequently appealed and overturned on appeal, the Clerk of the Courts shall bill that Player for an amount equal to the Judicial Salary paid to that Player. History: Created by Proposal 430 (Alexx), ca. Sep. 13 1993 Amended by Proposal 502 (Ronald Kunne), Sep. 30 1993 Amended(1) by Proposal 1501, Mar. 24 1995 Amended(2) by Proposal 1705, Sep. 4 1995 Amended(3) by Proposal 2457, Feb. 16 1996 Amended(4) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(5) by Proposal 3635 (General Chaos), Dec. 29 1997 Amended(6) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(7) by Proposal 4018 (Kelly), Jun. 21 2000 ---------------------------------------------------------------------- Rule 1803/0 (Power=1) Judicial Orders Judicial Orders are executed by being sent to the Clerk of the Courts, but do not take effect until their publication by the Clerk of the Courts. The Clerk of the Courts shall publish each Judicial Order as soon as possible after receiving it from the Judge who executed it. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1804/0 (Power=1) Appeal of Judicial Orders Judicial Orders are subject to appeal to a Board of Appeal by a Call for Appeal. The Board of Appeal shall, upon finding that a Judicial Order is improperly or invalidly executed, order that that Order be amended or vacated, as it deems appropriate. When the Clerk of the Courts receives a properly executed Call for Appeal of a Judicial Order, the Clerk of the Courts shall stay the Order under appeal. If the Board of Appeals affirms the validity of the original Order, it shall then vacate this stay. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1826/0 (Power=1) Motions A Motion is a formal request made by a Player to the Judge of a CFJ. A Motion is made by submitting it to the Clerk of the Courts, clearly identifying the CFJ to which the Motion applies. The Clerk of the Courts shall forward each properly-filed Motion to the Judge of the CFJ to which the Motion applies as soon as possible after receiving it. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1827/2 (Power=1) Granting or Denying Motions A Judge must either grant or deny each Motion forwarded to em by the Clerk of the Courts, within five days of when the Motion was received by the Judge. E may, but need not, state the reasons for eir grant or denial. A Judge grants or denies a Motion by sending eir determination on that Motion to the Clerk of the Courts, along with any reasons e chooses to provide. The effect of granting a Motion depends on the nature of the Motion granted, but generally amounts to requiring the Judge to perform as requested by the Motion. Upon receipt of a Judge's determination on a Motion, the Clerk shall note the determination made and the reasons, if any, on the record of the CFJ, and shall notify the Player who made the Motion of that determination. If a Judge fails to Grant or Deny a Motion within seven days of when it was forwarded to em by the Clerk of the Courts, e commits the Class 0.5 Infraction of Slow Motion, detected and reported by the Clerk of the Courts. If this occurs, the Clerk of the Courts shall Recuse the Judge and assign a new one as usual. If a Motion is made after a case is closed, and the original Judge of that case is no longer a Player or is On Hold, then a new Judge shall be assigned to the case as usual. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(1) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(2) by Proposal 3962 (Wes), Jan. 20 2000 ---------------------------------------------------------------------- Rule 1828/1 (Power=1) Motions Requesting Judicial Orders Any Player may formally request a Judge issue any Judicial Order by filing a motion requesting that Order. If granted, the Judge shall issue the Order requested. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(1) by Proposal 3823 (Oerjan), Jan. 21 1999 ---------------------------------------------------------------------- Rule 1509/3 (Power=1) Orders to Compel Upon a judicial finding that a Player has failed to perform a duty required of em by the Rules, the Judge so finding shall execute an Order, requiring that Player to perform that duty as soon as possible. Such an Order is known as an Order to Compel. If the duty in question arises because the Player in question holds a specific Office or other position of official responsibility, the Order shall be directed to that Office or position. If the Player holding that Office fails to perform the duty in question as ordered, the Judge shall Order that that Player be removed from Office or position. If the duty in question arises for a reason not related to the Player in question holding a specific Office or official position, and that Player fails to perform the duty as ordered, the Judge shall amend the Order to require the Speaker to perform that duty instead. History: Created by Proposal 1690, Sep. 1 1995 Amended(1) by Proposal 1738, Oct. 15 1995 Amended(2) by Proposal 1754, Oct. 21 1995 Amended(3) by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1829/1 (Power=1) Refusal of Duty by the Speaker If the Speaker is convicted of the Crime of Contempt by Inaction, relating to a validly issued Order to Compel which was directed at the position of Speaker, the Speaker becomes Tainted. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(1) by Proposal 3768 (Chuck), Jul. 22 1998 ---------------------------------------------------------------------- Rule 1830/0 (Power=1) No Compulsion of Judges No valid Order to Compel may be directed to a Judge, or may require the performance of any duty required of Player by the virtue of that Player being a Judge. Any such Order is invalid. Any CFJ alleging that a Judge has failed to perform a duty of a judicial nature shall be dismissed. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 789/5 (Power=1) Orders to Annotate Rules The Judge of any CFJ, the Statement of which alleges that a Rule should be interpreted in a certain way, which is judged TRUE, may, at eir discretion, issue an Order requiring the Rulekeepor to annotate the Rule in question with the Statement of that CFJ. Such an annotation, while it exists, shall guide application of that Rule. The Rulekeepor may remove such an annotation only if that Rule is repealed; if required to do so by a valid Order; or if the original Order to annotate is amended, stayed, or vacated. The Rulekeepor may vacate an Order to annotate a Rule Without Objection. Annotations to a Rule may not be modified in any way except as specified in this Rule. If a Player believes that an annotation is no longer pertinent, e may file, in the original CFJ from which the Order of Annotation arises, a Motion to Vacate the Order of Annotation. If such a Motion is granted, the Judge granting it shall Order the original Order Vacated and shall Order the Rulekeepor to remove the annotation in question. [CFJ 684: Such an Order applies not only during Judging, but also in the everyday interpretation of the Rule.] History: Created by Proposal 789 (Chuck), ca. Dec. 20 1993 Amended(1) by Proposal 1396, Jan. 29 1995 Amended(2) by Proposal 2457, Feb. 16 1996 Amended(3) by Proposal 2684, Oct. 3 1996 Amended(4) by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(5) by Proposal 3768 (Chuck), Jul. 22 1998 ---------------------------------------------------------------------- Rule 1500/6 (Power=1) Orders to Annotate SLCs The Judge of any CFJ, the Statement of which alleges that an SLC should be interpreted in a certain way, which is judged TRUE, may, at eir discretion, issue an Order requiring the Maintainer of that SLC to annotate the SLC in question with the Statement of that CFJ. Such an annotation, while it exists, shall guide application of that SLC. The Maintainer of that SLC may remove such an annotation only if the SLC ceases to exist; if required to do so by a valid Order; or if the original Order to Annotate is amended, stayed, or vacated. The Maintainer of an SLC may vacate an Order to annotate that SLC Without Objection. Annotations to an SLC may not be modified in any way except as specified in this Rule. If a Player believes that an annotation is no longer pertinent, e may file, in the original CFJ from which the Order of Annotation arises, a Motion to Vacate the Order of Annotation. If such a Motion is granted, the Judge granting it shall Order the original Order Vacated and shall Order the Maintainer of that SLC to remove the annotation in question. History: Created by Proposal 1677, Aug. 22 1995 Amended(1) by Proposal 1760, Oct. 21 1995 Amended(2) by Proposal 2457, Feb. 16 1996 Amended(3) by Proposal 2576, Apr. 21 1996 Amended(4) by Proposal 2684, Oct. 3 1996 Amended(5) by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(6) by Proposal 3768 (Chuck), Jul. 22 1998 ---------------------------------------------------------------------- Rule 1742/2 (Power=1) Agreements between Players Players may make agreements among themselves with the intention that such agreements will be binding under the Rules. If such an agreement is subsequently broken, any Player party to that agreement may then call a CFJ alleging that the agreement has been broken. If the Judge of such a CFJ finds that the agreement was entered into with the intention that the agreement be binding under the Rules and that the agreement has in fact been broken, e may Order the breaching party to: (1) transfer Property to the other party or parties to remedy the damages from the breach, (2) perform according to the agreement, or (3) perform such other substitute acts as would fairly serve the interests of the agreement. E may further Order the other parties of the agreement to perform such acts as may be necessary to preserve fairness and justice. Nothing in this Rule shall be construed so as to impair the enforcement of an agreement which requires a Player to violate another agreement. A CFJ alleging that an agreement has been broken called by anyone who is not party to that agreement lacks standing and shall be dismissed. History: Created by Proposal 3558 (General Chaos), Oct. 24 1997 Amended(1) by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(2) by Proposal 4018 (Kelly), Jun. 21 2000 ---------------------------------------------------------------------- Rule 1365/6 (Power=1) Concurring and Dissenting Opinions There shall exist a type of Application called an Application to Submit an Opinion. Such an Application, if effective, has the effect of annotating a Judgement or Dismissal in a given Call for Judgement. In order for such an Application to have effect upon Execution, it must satisfy the following requirements: * It must clearly indicate to which CFJ it applies. * It must be labeled as either a Concurring Opinion or a Dissenting Opinion. * It must indicate whether the Judgement or Dismissal to which it applies is that of the Judge or that of the Appeals Court. * It must be accompanied by reasons and arguments, which may include, but are not necessarily limited to, citations of deciding Rules, past Judgements, and Game Custom. * It must bear the Signatures of at least two Players. * It must be Executed no earlier than the submission of the Judgement or Dismissal to which it applies, and no later than one week after the publication by the Clerk of the Courts of that Judgement or Dismissal. An Application to Submit an Opinion is Executed by submitting it to the Clerk of the Courts. Such an Application, having been Executed and having met all the requirements for effectiveness, is also called an Opinion. It is also referred to as a Concurring Opinion or a Dissenting Opinion, as indicated in the Opinion. Once an Application to Submit an Opinion is Executed and takes effect, the Clerk of the Courts must distribute the Opinion to all Players as soon as possible. Furthermore, the Opinion must be appended to the Legal Judgement or Dismissal. History: Created by Proposal 1365, Jan. 5 1995 Amended(1) by Proposal 1644, Aug. 1 1995 Amended(2) by Proposal 1734, Oct. 15 1995 Amended(3) by Proposal 1754, Oct. 21 1995 Infected and Amended(4) by Rule 1454, Nov. 4 1996 Amended(5) by Proposal 2750 (Chuck), Nov. 18 1996, substantial Amended(6) by Proposal 3531 (General Chaos), Jul. 15 1997, cosmetic (unattributed) ---------------------------------------------------------------------- ====================================================================== Overturning Judgement This Category Includes Rules regulating the overturning of Judgements, Appellate Orders, and the office of Justiciar. ---------------------------------------------------------------------- Rule 911/8 (Power=1) The Board of Appeals When an appeal is initiated, a Board of Appeals shall be selected in order to reach a decision about the consideration mandated by the appeal. A Board of Appeals consists of three distinct Players, called Justices. The Clerk of the Courts selects the Justices for each Board, as follows, until three eligible Justices have been selected; The Speaker is selected, if eligible; The Justiciar is selected, if eligible; The CotC is selected, if eligible; Any remaining positions are then filled by random selection, by the CotC, from all remaining eligible Players. A Player is ineligible for selection if any of the following is true: i) E has already been selected to serve on that Board. ii) E has been dismissed as Justice from that Board. iii) E has been Judge in the matter the Board is to consider. iv) E was not eligible to Judge the CFJ that resulted in the matter under consideration when it was called, and this restriction does not prevent three eligible Players from being selected by the CotC for the Board. v) E is on Hold, and this restriction does not prevent three eligible Players from being selected by the CotC for the Board. A Justice is permitted to appoint another eligible Player to replace em as Justice on a given Board, provided the Player consents. A Justice does this by notifying the Clerk of the Courts of the appointment. History: Created by Proposal 384 (Alexx), Aug. 16 1993 Amended by Proposal 690 (ROnald Kunne), Nov. 11 1993 Amended by Proposal 911, May 4 1994 Amended by Rule 750, May 4 1994 Amended(1) by Proposal 1345, Nov. 29 1994 Amended(2) by Proposal 1487, Mar. 15 1995 Amended(3) by Proposal 1511, Mar. 24 1995 Amended(4) by Proposal 2457, Feb. 16 1996 Amended(5) by Proposal 2553, Mar. 22 1996 Amended(6) by Proposal 2685, Oct. 3 1996 Amended(7) by Proposal 3532 (General Chaos), Jul. 15 1997, cosmetic (unattributed) Amended(8) by Proposal 3559 (Murphy), Oct. 24 1997, susbtantial ---------------------------------------------------------------------- Rule 910/9 (Power=1) The Justiciar There exists the Office of Justiciar, whose responsibility it is to serve on a Board of Appeals when necessary. The Speaker and the Clerk of the Courts cannot Nominate for the Office of Justiciar. If the Justiciar ever becomes Clerk of the Courts, e is removed from the Office of Justiciar. History: Created by Proposal 910, May 4 1994 Amended(1) by Proposal 1447, Feb. 21 1995 Amended(2) by Proposal 1511, Mar. 24 1995 Amended(3) by Proposal 1581, May 15 1995 Amended(4) by Proposal 2457, Feb. 16 1996 Amended(5) by Proposal 2569, Apr. 12 1996 Amended(6) by Proposal 3742 (Harlequin), May 8 1998 Amended(7) by Proposal 3827 (Kolja A.), Feb. 4 1999 Amended(8) by Proposal 3871 (Peekee), Jun. 2 1999 Amended(9) by Proposal 3902 (Murphy), Sep. 6 1999 ---------------------------------------------------------------------- Rule 1833/0 (Power=1) Lead Justice The Lead Justice of a Board of Appeals is the Justiciar, if e is serving on that Board, or the Player who serves in the place of the Justiciar otherwise. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1570/0 (Power=1) Announcement of Appeal The Clerk of the Courts shall make an announcement in the Public Forum as soon as possible after an Appeal has been initiated, including in eir announcement the matter of consideration of the Appeal and the identity of the Justices selected to serve on the Board of Appeals and which (if any) of these Players are ineligible to fill the positions to which they have been assigned. The Clerk shall also make an announcement to the Public Forum as soon as possible after any change in the identity of the Justices that takes place after the Board has been constituted. History: Created by Proposal 2457, Feb. 16 1996 ---------------------------------------------------------------------- Rule 1564/9 (Power=1) Initiating Appeals The Judgement entered in any CFJ by its Judge, the grant or denial of any Motion, and the execution of any Judicial Order are all subject to review on appeal to a Board of Appeal. In addition, a Board of Appeal shall review any claim that a Judge has failed to perform any duty of a Judicial nature which e was required to perform. In all cases, the insistence of any three Players, posted in the Public Forum, is sufficient to initiate the appeal of a particular matter. In the case of the appeal of a Judicial Order, the insistence of any Player bound by the Order is sufficient. In the case of a Judgement which convicts a Player of a Crime, the insistence of the convicted Player is sufficient. In each cases before a Board of Appeal, it shall collectively decide whether to affirm or to reverse the matter under appeal, and shall execute whatever Appellate Orders are necessary to enforce its determination. History: Created by Proposal 2457, Feb. 16 1996 Infected and Amended(1) by Rule 1454, May 19 1996 Amended(2) by Proposal 2685, Oct. 3 1996 Amended(3) by Proposal 2830 (Murphy), Mar. 7 1997, cosmetic (unattributed) Amended(4) by Proposal 3454 (Harlequin), Apr. 7 1997, substantial Amended(5) by Proposal 3455 (Andre), Apr. 7 1997, substantial Amended(6) by Proposal 3479 (Andre), May 11 1997, substantial Amended(7) by Proposal 3489 (Zefram), May 19 1997, cosmetic (unattributed) Amended(8) by Proposal 3509 (Harlequin), Jun. 16 1997, substantial Amended(9) by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1447/15 (Power=1) Final Judgement upon Appeal Once a Board of Appeals has been selected to decide a particular appeal, the Justices shall, collectively, consider the question. Each Justice has seven days, from the point e becomes Justice on a particular Board, in which to reach a determination that either sustains or overturns the matter being considered by that Board and submit it to the CotC. Failure to do so is the Class 3 Infraction of Failing to Judge an Appeal, detected and reported by the Cotc. A Justice who does not submit eir determination to the CotC within seven days is immediately recused as a Justice from that Board. In this case the CotC must randomly select an eligible Player to replace em. After all three Justices have submitted their determinations to the CotC, the CotC shall post these determinations in the Public Forum along with any arguments, evidence, or other material included with those determinations. If a majority of the Justices agree to sustain the matter being considered, it is sustained; otherwise, it is overturned. The specific results of overturning a matter upon appeal are determined by the Rules permitting such appeals. If a Justice submits eir determination to the Clerk of the Courts before the end of the assigned deliberation period, then the Clerk of the Courts shall pay out to that Justice the Judicial Salary as soon as possible after the publication of eir determination. History: Created by Proposal 1511, Mar. 24 1995 Amended(1) by Proposal 1656, Aug. 14 1995 Infected and Amended(2) by Rule 1454, Sep. 10 1995 Amended(3) by Proposal 2457, Feb. 16 1996 Amended(4) by Proposal 2553, Mar. 22 1996 Amended(5) by Proposal 2662, Sep. 12 1996 Amended(6) by Proposal 2685, Oct. 3 1996 Amended(7) by Proposal 2710, Oct. 12 1996 Amended(8) by Proposal 2830 (Murphy), Mar. 7 1997, cosmetic (unattributed) Amended(9) by Proposal 3473 (Harlequin), May 2 1997, substantial (unattributed) Amended(10) by Proposal 3532 (General Chaos), Jul. 15 1997, cosmetic (unattributed) Amended(11) by Proposal 3645 (elJefe), Dec. 29 1997 Amended(12) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(13) by Proposal 3897 (harvel), Aug. 27 1999 Amended(14) by Proposal 3998 (harvel), May 2 2000 Amended(15) by Proposal 4109 (Steve), Feb. 13 2001 ---------------------------------------------------------------------- Rule 1693/1 (Power=1) Appeal of a Judgement If the Judgement of a CFJ is Appealed, the Board of Appeals shall consider the correctness of that Judgement. The Board may rule that the original Judgement was either correct or incorrect. If a majority of the Justices find that the original Judgement was correct, then the Board's ruling is that the original Judgement was correct. In that case, the original Judge of the CFJ shall retain eir Judicial Salary and the original Judgement has legal effect. If a majority of the Justices find that the original Judgement was incorrect, then the Board's ruling is that the original Judgement was incorrect. In that case, the original Judge of the CFJ shall forfeit eir Judicial Salary. The Board may then act in one of three ways, provided that a majority of the Justices agree: i) Reversal of the Judgement. In this case, the CFJ shall be treated as if it were Judged normally, with the Judgement being that which a majority of the Justices agree on. ii) Dismissal of the CFJ. The CFJ shall be considered dismissed. iii) Re-assignment of the CFJ. In this case, the original Judgement shall be ignored, and the CotC shall reassign the CFJ to a new Judge in the same fashion as it was originally assigned; the original Judge will be considered Ineligible. The new Judge cannot make the same Judgement as the original Judge for the same reason. If a majority of the Justices find that the original Judgement was incorrect, but no majority of the Justices agree on what action to take, then the CFJ shall be re-assigned as above. History: Created by Proposal 3454 (Harlequin), Apr. 7 1997 Amended(1) by Proposal 3573 (Steve), Oct. 30 1997, substantial ---------------------------------------------------------------------- Rule 1694/0 (Power=1) Appeal of a Dismissal If the dismissal of a CFJ is Appealed, the Board shall not consider the truth or falsity of the original CFJ; they shall only consider whether the dismissal was properly made. An illegal dismissal shall not be considered "properly made." If the Board finds the dismissal to have been properly made, the original Judge of the CFJ shall retain eir Judicial Salary, and the CFJ shall remain dismissed. If the Board finds the dismissal to have been made improperly, the original Judge of the CFJ shall have eir Judicial Salary revoked. The CotC shall reassign the CFJ to a new Judge in the same fashion as originally assigned; the new Judge cannot dismiss it for the same reasons as given by the original Judge. History: Created by Proposal 3454 (Harlequin), Apr. 7 1997 ---------------------------------------------------------------------- Rule 1805/0 (Power=1) Appellate Orders Appellate Orders are executed by being sent to the Clerk of the Courts by the Lead Justice of a Board of Appeals, but do not take effect until their publication by the Clerk of the Courts. The Lead Justice shall certify in eir submission to the Clerk of the Courts that the Order is executed by the concurrence of the majority of the Justices comprising that Board of Appeals; failure to do so deprives the Order of effect. The Clerk of the Courts shall publish each Appellate Order as soon as possible after receiving it from the Board of Appeal which executed it. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1806/0 (Power=1) No Appeal of Appellate Orders Appellate Orders are not subject to appeal. However, upon a judicial finding that the required certification was falsely provided, the Justiciar shall vacate the Order which was accompanied by that false certification. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1807/0 (Power=1) Validity of Appellate Orders Since Appellate Orders cannot be appealed, Appellate Orders are valid only if addressed to: a) The Clerk of the Courts in eir Official capacity; b) an Order issued by the Clerk of the Courts in eir Official Capacity; c) The Judge of the CFJ which that Board of Appeals was convened to consider, or any Order issued by that Judge in that particular CFJ; or d) any combination of the above. All other Appellate Orders are presumptively invalid. This Rule takes precedence over all Rules pertaining to the validity of Appellate Orders. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1695/2 (Power=1) Appeals of Judicial Orders In the appeal of a Judicial Order, the Board shall consider whether the Order in question was both legally made and appropriate for the situation. If the Board finds that the Order was made legally, and was appropriate for the situation, it shall affirm the Order. If an Order staying the execution of the appealed Order was entered, it shall vacate this stay. If the Board finds that the Order was made illegally, or that it was inappropriate for the situation, it shall vacate the original Order. Should the Board further find that the Order was made without reasonable justification or for a clearly improper purpose, it shall (at its discretion) impose a penalty of 2 Blots upon the Judge who made the original Order. History: Created by Proposal 3454 (Harlequin), Apr. 7 1997 Amended(1) by Proposal 3509 (Harlequin), Jun. 16 1997, substantial Amended(2) by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- ====================================================================== Rule Violations This Category includes Rules describing actions to be taken concerning violations of the Rules. ---------------------------------------------------------------------- Rule 908/11 (Power=1) Formal Apologies Upon a judicial finding that a Player (herein called the Ninny) has acted or has failed to act in such a way as to be in violation of one or more Rules, the Judge so finding shall Order that Player to submit, within 72 hours, a Formal Apology. However, when the action (or failure to act) is subject to penalties by virtue of being defined to be a Crime or an Infraction, the Order is optional and may be issued at the Judge's discretion. A Formal Apology shall consist of a letter of at least 200 words, to be published by the Ninny in the Public Forum, explaining the Ninny's error, shame, remorse, and ardent desire for self-improvement. The Judge issuing such an Order may, at eir discretion, include in eir Order a list of up to ten Prescribed Words (to be chosen by the Judge) which must be included in the Formal Apology. If the Judge elects to include Prescribed Words, all of the Words required must appear within the Formal Apology. History: Created by Proposal 781, ca. Dec. 20 1993 Amended by Proposal 908, May 4 1994 Amended by Rule 750, May 4 1994 Amended(1) by Proposal 1362, Dec. 13 1994 Amended(2) by Proposal 1382, Jan. 17 1995 Amended(3) by Proposal 1500, Mar. 24 1995 Amended(4) by Proposal 1734, Oct. 15 1995 Amended(5) by Proposal 2432, Jan. 30 1996 Infected and Amended(6) by Rule 1454, Apr. 1 1996 Amended(7) by Proposal 2789 (favor), Jan. 25 1997, substantial Amended(8) by Proposal 3452 (Steve), Apr. 7 1997, substantial Infected and Amended(9) by Rule 1454, Nov. 11 1997, substantial (unattributed) Amended(10) by Rule 908, Nov. 25 1997, substantial Amended(11) by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1832/1 (Power=1) Failure to Apologize The failure to abide by an Order to Submit a Formal Apology is the Class 3 Infraction of Failure to Apologize, to be reported by the Judge who issued the original Order. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(1) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- ====================================================================== Crimes and Infractions This Category includes general Rules regarding Crimes and Infractions. ---------------------------------------------------------------------- Rule 1503/4 (Power=1) Crimes and Infractions Any entity who performs an action defined by the Rules to be a Crime, or fails to perform an action where such failure is defined by the Rules to be a Crime, shall be subject to whatever penalty the Rules prescribe for that Crime upon the execution of a Sentencing Order executed consequent to a judicial finding that e did in fact commit that Crime. History: Created by Proposal 1682, Aug. 22 1995 Amended(1) by Proposal 2677, Sep. 26 1996 Amended(2) by Proposal 2700, Oct. 10 1996 Amended(3) by Proposal 2770 (Steve), Dec. 19 1996 Amended(4) by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1815/0 (Power=1) Crimes and Infractions without Penalties No action is a Crime or an Infraction unless defined as such by the Rules. If the Rules define an act to be a Crime or an Infraction, but fail to prescribe a penalty for that act, then there is no penalty for that act. If the Rules define an act to be an Infraction, but fail to authorize any Player or Players to report instances of that Infraction, then that Infraction cannot be reported. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1504/6 (Power=1) Sentencing Orders The imposition of penalties for the commission of a Crime shall be by Sentencing Order(s). Upon a judicial finding that an entity has committed a Crime, the Judge so finding shall execute Sentencing Orders sufficient to implement the penalty required by the Rules for that Crime. History: Created by Proposal 1682, Aug. 22 1995 Amended(1) by Proposal 2570, Apr. 12 1996 Amended(2) by Proposal 2677, Sep. 26 1996 Infected and Amended(3) by Rule 1454, Jan. 8 1996, substantial (unattributed) Amended(4) by Proposal 3452 (Steve), Apr. 7 1997, substantial Amended(5) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(6) by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1812/2 (Power=1) Notices of Infraction If an entity engages in any action or non-action which is defined by the Rules as an Infraction, then the Player authorized to report said Infraction may execute a Notice of Infraction by posting to the Public Forum that it is eir informed belief that the entity has committed an Infraction. A Notice of Infraction shall include the specific Infraction which has been committed, the entity which has committed it, the Rule(s) defining said Infraction, and sufficient details regarding the circumstances surrounding the offending action (or inaction) to identify the offense. A Notice of Infraction shall also include any and all necessary Orders or other actions to impose the mandated penalty for the Infraction which has been committed. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(1) by Proposal 3934 (Wes), Oct. 24 1999 Amended(2) by Proposal 4099 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1814/1 (Power=1) Timing of Penalties for Crimes and Infractions The punishment for a Crime or Infraction shall be whatever was specified by the Rules at the time the action so designated as a Crime or an Infraction was committed, even if the Rule or Rules which specified the punishment, or which designated the action as a Crime or Infraction, have since been amended or repealed. This Rule takes precedence over any Rule which specifies a different penalty for a Crime or Infraction. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(1) by Proposal 3768 (Chuck), Jul. 22 1998 ---------------------------------------------------------------------- Rule 1816/0 (Power=1) No Double Jeopardy for Crimes Any CFJ whose Statement alleges that an entity has, through action or inaction, committed a Crime shall be dismissed if there is a prior CFJ, the statement of which alleges that the same entity has, through the same action or inaction, committed the same Crime, and which was itself not dismissed. History: Created by Proposal 3704 (General Chaos), Mar. 19 1998 ---------------------------------------------------------------------- Rule 1505/7 (Power=1) Standard Classes of Crimes and Infractions A Class N Crime or Infraction, where N is replaced with a number, is a Crime or Infraction for which the penalty is N Blots. History: Created by Proposal 1682, Aug. 22 1995 Amended(1) by Proposal 2431 (favor), Jan. 30 1996 Amended(2) by Proposal 2662, Sep. 12 1996 Amended(3) by Proposal 2710, Oct. 12 1996 Amended(4) by Proposal 3463 (Harlequin), Apr. 17 1997, substantial Infected and Amended(5) by Rule 1454, Dec. 23 1997, substantial (unattributed) Amended(6) by Rule 1505, Jan. 6 1998 Amended(7) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- ====================================================================== The Distributor This Category includes Rules concerning the Patent Title of Distributor. ---------------------------------------------------------------------- Rule 1670/13 (Power=1) The Distributor The person who is most responsible for the maintainance of one or more Public Fora, in the opinion of the Registrar, shall be known as the Distributor. Any changes in the identity of the Distributor shall take effect when announced publicly by the Registrar. The Registrar is obliged to keep the Distributor informed of the e-mail addresses of all Players, as well as to inform the Distributor of any address change as soon as possible after e learns of it. History: Created by Proposal 2739 (Swann), Nov. 7 1996 Amended(1) by Proposal 3463 (Harlequin), Apr. 17 1997, substantial Infected and Amended(2) by Rule 1454, May 2 1997, substantial (unattributed) Amended(3) by Rule 1670, May 16 1997, substantial Amended(4) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Infected and Amended(5) by Rule 1454, Dec. 4 1997, substantial, (unattributed) Amended(6) by Rule 1670, Dec. 18 1997, substantial Amended(7) by Proposal 3754 (Steve), Jun. 9 1998 Amended(8) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(9) by Proposal 3827 (Kolja A.), Feb. 4 1999 Amended(10) by Proposal 3897 (harvel), Aug. 27 1999 Amended(11) by Proposal 3916 (harvel), Sep. 27 1999 Amended(12) by Proposal 3998 (harvel), May 2 2000 Amended(13) by Proposal 4141 (Wes), Apr. 15 2001 ---------------------------------------------------------------------- ====================================================================== The Registrar This Category includes Rules concerning the Office of Registrar. ---------------------------------------------------------------------- Rule 559/14 (Power=1) The Registrar There exists the Office of Registrar, whose responsibility it is to maintain a list of Players. The Registrar's Report shall include the following: (i) A list of all Registered Players, with their Nomic nickname (if any) and preferred email address. (ii) A list of all Grace Periods in progress, including the Player subject to the Grace period, the time at which it started, and the time at which it will end. (iii) A list of Players who are Zombies, and who their Masters are. (iv) The most recent date on which each Player registered. (v) Each Player's Active/Inactive status, and the most recent date on which that Player became Active or Inactive. (vi) Each Player's Noisy/Quiet/Silent status, and the most recent date on which that Player became Noisy, Quiet, or Silent. (vii) The identities of the Distributor and the Speaker (and eir Term of Service). History: Created by Proposal 559 (Wes), ca. Oct. 7 1993 ... Amended(1) by Proposal 1325, Nov. 22 1994 Amended(2) by Proposal 1436, Feb. 21 1995 Amended(3) by Proposal 1660, Aug. 14 1995 Amended(4) by Proposal 1681, Aug. 22 1995 Amended(5) by Proposal 2451, Feb. 6 1996 Amended(6) by Proposal 2532, Mar. 10 1996 Amended(7) by Proposal 2662, Sep. 12 1996 Amended(8) by Proposal 2696, Oct. 10 1996 Null-Amended(9) by Proposal 2710, Oct. 12 1996 Amended(10) by Proposal 3827 (Kolja A.), Feb. 4 1999 Amended(11) by Proposal 3871 (Peekee), Jun. 2 1999 Amended(12) by Proposal 3902 (Murphy), Sep. 6 1999 Amended(13) by Proposal 4002 (harvel), May 8 2000 Amended(14) by Proposal 4057 (harvel), Aug. 29 2000 ---------------------------------------------------------------------- Rule 514/1 (Power=1) Keep the Registrar Informed of Your Address All Players shall notify the Registrar of their preferred email address(es). Should this address change, that Player shall notify the Registrar of this change. If a Player fails to notify the Registrar of a change of address, the Registrar shall not be responsible for any mail which did not reach that Player. History: Created by Proposal 514 (Wes), Oct. 5 1993 Amended(1) by Proposal 2739 (Swann), Nov. 5 1996, substantial ---------------------------------------------------------------------- ====================================================================== The Rulekeepor This Category includes Rules concerning the Office of Rulekeepor, as well as Rules regulating the Logical Ruleset and Rule Titles. ---------------------------------------------------------------------- Rule 1051/16 (Power=1) The Rulekeepor There exists the Office of Rulekeepor, whose responsibility it is to maintain a list of all the Rules of Agora. The Rulekeepor's Report includes the Short Logical Ruleset. Eir Monthly Report includes the Full Logical Ruleset. History: ... Amended(1) by Proposal 1735, Oct. 15 1995 Amended(2) by Proposal 2042, Dec. 11 1995 Amended(3) by Proposal 2048, Dec. 19 1995 Amended(4) by Proposal 2662, Sep. 12 1996 Amended(5) by Proposal 2696, Oct. 10 1996 Null-Amended(6) by Proposal 2710, Oct. 12 1996 Amended(7) by Proposal 2741 (Zefram), Nov. 7 1996, substantial Infected and Amended(8) by Rule 1454, Nov. 27 1996, substantial (unattributed) Amended(9) by Proposal 2783 (Chuck), Jan. 15 1997, substantial Amended(10) by Proposal 3452 (Steve), Apr. 7 1997, substantial Amended(11) by Proposal 3675 (Michael), Jan. 30 1998 Amended(12) by Proposal 3827 (Kolja A.), Feb. 4 1999 Amended(13) by Proposal 3871 (Peekee), Jun. 2 1999 Amended(14) by Proposal 3882 (harvel), Jul. 21 1999 Amended(15) by Proposal 3902 (Murphy), Sep. 6 1999 Amended(16) by Proposal 4002 (harvel), May 8 2000 ---------------------------------------------------------------------- Rule 1681/5 (Power=1) The Logical Rulesets There is a format of the Ruleset known as the Short Logical Ruleset (SLR). In this format, each Rule is assigned to a Rule Category, and the Rules are grouped according to their Category. Within a Category, the ordering of Rules is decided by the Rulekeepor. All existing Rule Categories must be listed, even if no Rules are currently assigned to the Category. The listing of each Rule in the SLR must include: * The Rule Number * The Rule's Amendment Number * The Rule's Power * The Rule's Title * The Rule's text * Any annotations to the Rule required by Order The Rulekeepor is strongly encouraged not to include any additional information in the SLR, except that which increases the readability of the SLR. There is a format of the Ruleset known as the Full Logical Ruleset (FLR). In this format, Rules are assigned to the same Category and presented in the same order as in the SLR. The FLR must contain all the information required to be in the SLR, as well as: * A brief description of each Category * Any historical annotations which the Rulekeepor is required to record. The Rulekeepor is also free to include any other information which e feels may be helpful in the use of the Ruleset in the FLR. History: Created by Proposal 2783 (Chuck), Jan 15 1997 Amended(1) by Proposal 3500 (Crito), Jun. 3 1997, substantial (unattributed) Amended(2) by Proposal 3624 (Chuck), Dec. 29 1997 Amended(3) by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(4) by Proposal 3902 (Murphy), Sep. 6 1999 Amended(5) by Proposal 4002 (harvel), May 8 2000 ---------------------------------------------------------------------- Rule 1048/6 (Power=1) Rule Categories A Rule Change that Creates a new Rule may specify an existing Category to which the new Rule will be assigned. If it does not, the Rulekeepor shall choose the new Rule's Category. When doing so, the Rulekeepor may create a new Rule Category and assign the Rule to this new Category. The Rulekeepor may remove an empty Rule Category as e sees fit. If the Rulekeepor creates or removes a Category, e must announce it in the Public Forum no later than the first subsequent publication of the Logical Ruleset. The Rulekeepor is authorized to change the name of a Rule Category or change the Category to which a Rule is assigned Without Objection. History: ... Amended(1) by Proposal 1561, Apr. 17 1995 Amended(2) by Proposal 1754, Oct. 21 1995 Amended(3) by Proposal 2538, Mar. 13 1996 Amended(4) by Proposal 2741 (Zefram), Nov. 7 1996, substantial Amended(5) by Proposal 2783 (Chuck), Jan. 15 1997, substantial Amended(6) by Proposal 3521 (Chuck), Jun. 23 1997, substantial ---------------------------------------------------------------------- Rule 1485/8 (Power=1) Titles for Rules Each Rule has a Title, which is a single line of text containing not more than 60 characters. The Title must be listed by the Rulekeepor along with the Rule. However, the Title is not part of the Rule itself and has no effect on the meaning or application of the Rule, being merely a convenience for the Players. A Rule Change that Creates a new Rule may specify a Title for the new Rule. If it does not, the Rulekeepor shall choose the new Rule's Title. The Rulekeepor is authorized to change the Title of a Rule Without Objection. History: Created by Proposal 1634, Jul. 25 1995 Amended(1) by Proposal 1668, Aug. 18 1995 Amended(2) by Proposal 1673, Aug. 22 1995 Amended(3) by Proposal 1740, Oct. 15 1995 Amended(4) by Proposal 1754, Oct. 21 1995 Amended(5) by Proposal 2741 (Zefram), Nov. 7 1996, substantial Amended(6) by Proposal 3445 (General Chaos), Mar. 26 1997, substantial Amended(7) by Proposal 3521 (Chuck), Jun. 23 1997, substantial Amended(8) by Proposal 3968 (harvel), Feb. 4 2000 ---------------------------------------------------------------------- Rule 1430/4 (Power=1) Mandatory Rule Annotations Whenever a Rule is changed in any way, the Rulekeepor shall record a historical annotation to the Rule giving the type of change, the source of the Change (that is, a reference to the Proposal and its Proposer, or Rule or other entity which mandated the Change) , and the date upon which the change took effect. Other Rules may require additional information to appear in an annotation for certain types of Rule Change. Such an annotation does not in any way affect the Rule itself, is not part of the text of the Rule, and is not a Rule Change in its own regard. The Rulekeepor shall indicate all annotations in such a way that they are readily distinguished from the text of the Rule. When a Rule is repealed, all annotations attached to it are discarded, and need not appear in the published Ruleset. History: Created by Proposal 1430 (Kelly), Feb. 7 1995 Amended(1) by Proposal 2738 (Swann), Nov. 7 1996, substantial Amended(2) by Proposal 2783 (Chuck), Jan. 15 1997, substantial Amended(3) by Proposal 3842 (Chuck), Mar. 15 1999 Amended(4) by Proposal 3884 (harvel), Jul. 26 1999 ---------------------------------------------------------------------- ====================================================================== Patent Titles This Category includes Rules regulating Patent Titles. ---------------------------------------------------------------------- Rule 649/13 (Power=1) Patent Titles A Patent Title is a legal item of recognition of a person's distinction. When a Patent Title is awarded to a person, that person is said to Bear that Patent Title; the Patent Title is Borne by the person, and the person is its Bearor. When a Patent Title is revoked from a person, that person ceases to Bear that Patent Title. The status of Bearing a Patent Title can only be changed as explicitly set out in the Rules. Only persons may Bear Patent Titles. As soon as possible after a Patent Title award or revocation which occurs automatically occurs, the Herald shall announce in a Public Forum that such an award or revocation has occurred, and which Title has been awarded to or revoked from which person or persons. Unless otherwise specified, each Patent Title has Historical Significance. The Herald may, Without Objection, cause that Title to lose its Historical Significance. That Title immediately gains Hysterical Significance. History: Created by Proposal 649 (Wes), ca. Oct. 22 1993 ... Amended(1) by Proposal 1334, Nov. 22 1994 Amended(2) by Proposal 1681, Aug. 22 1995 Amended(3) by Proposal 2532, Mar. 10 1996 Amended(4) by Proposal 2693, Oct. 3 1996 Amended(5) by Proposal 2807 (Andre), Feb. 8 1997, cosmetic (unattributed) Amended(6) by Proposal 3445 (General Chaos), Mar. 26 1997, substantial Amended(7) by Proposal 3488 (Zefram), May 19 1997, substantial (unattributed) Amended(8) by Proposal 3849 (Vlad), Apr. 6 1999 Amended(9) by Proposal 3860 (Peekee), May 12 1999 Amended(10) by Proposal 3914 (Elysion), Sep. 19 1999 Amended(11) by Proposal 3916 (harvel), Sep. 27 1999 Amended(11) by Proposal 3968 (harvel), Feb. 4 2000 Amended(12) by Proposal 4002 (harvel), May 8 2000 Amended(13) by Proposal 4110 (Ziggy), Feb. 13 2001 ---------------------------------------------------------------------- Rule 1044/7 (Power=1) Unique Patent Titles Each Unique Patent Title is a Patent Title. If a person is awarded a Unique Patent Title, then it shall automatically be revoked from any person already Bearing that Title. History: ... Amended(1) by Proposal 1335, Nov. 22 1994 Amended(2) by Proposal 1681, Aug. 22 1995 Amended(3) by Proposal 2399, Jan. 20 1996 Amended(4) by Proposal 2532, Mar. 10 1996 Amended(5) by Proposal 3445 (General Chaos), Mar. 26 1997, substantial Amended(6) by Proposal 3916 (harvel), Sep. 27 1999 Amended(7) by Proposal 4110 (Ziggy), Feb. 13 2001 ---------------------------------------------------------------------- Rule 1923/6 (Power=1) Defined Unique Patent Titles The following are Unique Patent Titles: (b) Robespierre, which shall automatically be awarded to the Player who called for a Revolt, it the Revolt succeeds. (c) Miscreant, which shall automatically be awarded to a Player who has at least ten Blots and has a greater number of Blots than any other Player, if there is such a Player. It shall automatically be revoked if either condition becomes false. (d) Maniac, which shall automatically be awarded to a Player submitting an Insane Proposal on which no one votes FOR. (e) Pugachev, which shall automatically be awarded to the player who called for a Revolt, if the Revolt fails. History: Created by Proposal 3916 (harvel), Sep. 27 1999 Amended(1) by Proposal 4027 (Elysion), Jul. 19 2000 Amended(2) by Proposal 4079 (Elysion), Oct. 30 2000 Amended(3) by Proposal 4091 (Elysion), Dec. 18 2000 Amended(4) by Proposal 4110 (Ziggy), Feb. 13 2001 Amended(5) by Proposal 4124 (Elysion), Mar. 28 2001 Amended(6) by Proposal 4141 (Wes), Apr. 15 2001 ---------------------------------------------------------------------- Rule 1922/1 (Power=1) Defined Regular Patent Titles The following are Patent Titles: (a) Scamster, which may be awarded to any Player who has shown great enthusiasm, persistence, or skill in the perpetrating of scams. This title may not be declined, retracted, or revoked. (b) Quack, which may be awarded to any Player who has shown great enthusiasm, persistence, or skill in the production, distribution, and marketing of panaceas and other patent medicines. (c) A Patent Title (non-unique) now will Be known as "Bard", and granted those with wit. In order for one Title to be filled, A level of Support must call for it. Three players to a fourth may grant this name If these three write as 1, with 2 Support. A current Bard may also grant the same, Provided that a second Bard's a sport. And so we don't the name of Bard debase, A Player with 3 Supporters can conspire To (from a Bard), this Title to erase: Or Bard (plus 2 Bards) make a Bard retire. But lest we ruin some poor minstrel's fun No bard will be dis-bard for eir bad pun. History: Created by Proposal 3916 (harvel), Sep. 27 1999 Amended(1) by Proposal 1922 (Goethe), Mar. 28 2001 ---------------------------------------------------------------------- Rule 651/1 (Power=1) Heroes Let there be the Patent Title known as Hero, which shall be awarded to those persons who gave outstanding service to Agora Nomic or Nomics as a whole, but who are no longer Players or who never were Players. No Player may Bear the Patent Title of Hero. History: Created by Proposal 651 (Wes), ca. Oct. 22 1993 ... Amended(1) by Proposal 4110 (Ziggy), Feb. 13 2001 ---------------------------------------------------------------------- ====================================================================== Degrees and Theses This Category includes Rules concerning Theses and that subset of Patent Titles known as Degrees. ---------------------------------------------------------------------- Rule 1367/6 (Power=1) Degrees There shall exist a subset of the Patent Titles known as Degrees. A Patent Title is only a Degree if it is specifically made such by a Rule. A person may use a Degree with eir name for any official or unofficial business if and only if e currently Bears that Degree. Persons may come to Bear Degrees only as specified in the Rules. Once a person Bears a Degree, e shall keep that Degree forever. This Rule takes precedence over any Rule specifying default properties of Patent Titles. "Granting a Degree" and "awarding a Degree" are synonymous. A Player who has been awarded a Degree Bears that Degree. History: Created by Proposal 1367, Jan. 5 1995 Infected and Amended(1) by Rule 1454, Feb. 12 1996 Amended(2) by Proposal 3452 (Steve), Apr. 7 1997, substantial Amended(3) by Proposal 3741 (Murphy), May 8 1998 Amended(4) by Proposal 3889 (harvel), Aug. 9 1999 Amended(5) by Proposal 4002 (harvel), May 8 2000 Amended(6) by Proposal 4110 (Ziggy), Feb. 13 2001 ---------------------------------------------------------------------- Rule 1368/2 (Power=1) The Legal Degrees The following Degrees are hereby made legal: - Associate of Nomic (A.N.) - Bachelor of Nomic (B.N.) - Doctor of Nomic History (D.N. Hist) - Master of Nomic (M.N.) - Doctor of Nomic Philosophy (D.N.Phil) Degrees shall be ranked in the order they appear in this Rule, with Degrees listed latest in the Rule being ranked higher than Degrees listed earlier. The abbreviations in parentheses are not part of the actual Degree. History: Created by Proposal 1368, Jan. 5 1995 Amended(1) by Proposal 2682, Sep. 26 1996 Amended(2) by Proposal 3823 (Oerjan), Jan. 21 1999 ---------------------------------------------------------------------- Rule 1369/2 (Power=1) Theses A Thesis (plural: Theses) shall be an essay whose topic is any facet of Agora Nomic, or Nomic in general. The topic should be substantially different from all other Theses previously approved, but this is not a requirement. History: Created by Proposal 1369, Jan. 5 1995 Amended(1) by Proposal 3884 (harvel), Jul. 26 1999 Amended(2) by Proposal 4099 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1370/10 (Power=1) How to Get a Degree A Degree is Granted by the operation of an instrument of sufficient Power specifying the Degree to be Granted, and its recipient. The sufficient Power required to Grant a Degree is determined by the Degree to be Granted. All conditions established by this and other Rules for the Granting of the named Degree must have been fulfilled before the Degree may be Granted. No Degree may be Granted to any recipient unless the recipient has posted a Thesis to the Public Forum authored by emself, along with a statement explicitly indicating that the Thesis is being submitted with the intent to qualify for a Degree. The Rulekeepor shall retain a copy of each Thesis posted in this manner. The Degree of Bachelor of Nomic shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words, and unless the instrument Granting the Degree has Power of at least 1. The Degree of Doctor of Nomic History shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words and contains a narrative covering significant events which have occurred in Agora within at least the last eight weeks, and unless the instrument Granting the Degree has Power of at least 2. The Degree of Master of Nomic shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words, and unless the instrument Granting the Degree has Power of at least 2. The Degree of Doctor of Nomic Philosophy shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words, unless the intended recipient has also posted in the Public Forum an additional creative work authored by emself whose topic or theme is related to Agora or Nomic in general, and unless the instrument Granting the Degree has Power of at least 3. History: Created by Proposal 1370, Jan. 5 1995 Amended(1) by Proposal 1508, Mar. 24 1995 Amended(2) by Proposal 1754, Oct. 21 1995 Amended(3) by Proposal 2399, Jan. 20 1996 Amended(4) by Proposal 2487, Feb. 16 1996 Amended(5) by Proposal 2682, Sep. 26 1996 Amended(6) by Proposal 2715, Oct. 12 1996 Amended(7) by Proposal 3445 (General Chaos), Mar. 26 1997, substantial Amended(8) by Proposal 3475 (Murphy), May 11 1997, substantial Amended(9) by Proposal 3787 (Steve), Sep. 12 1998 Amended(10) by Proposal 4099 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- ====================================================================== Property This Category includes Rules concerning Property in general. ---------------------------------------------------------------------- Rule 1942/1 (Power=1) Property Any entity which the Rules permit to be possessed by another entity is a Property. Within the context of the Rules, the term "possess" refers to the legal status of possessing a Property; the terms "possessor" and "owner" are synonymous, as are "possess" and "own". Individual Properties may not be created or destroyed, or their ownership changed, except in accordance with the Rules. Every Property shall have a Recordkeepor, which is some Player who is required to retain a record of who owns that Property. If, for a given Property, no other Rule provides otherwise, or if the Rules would otherwise provide for a person who is not a Player, the Treasuror shall maintain this record. If one of the Official duties of an Officer is to be the Recordkeepor of a Property, then eir Report shall include this record and any changes thereto since the last posting of eir Report. History: Created by Proposal 4018 (Kelly), Jun. 21 2000 Amended(1) by Proposal 4110 (Ziggy), Feb. 13 2001 ---------------------------------------------------------------------- Rule 1959/0 (Power=1) Wills The Executor of a given entity may announce a Will for that entity, this becomes that entity's Will. A Will must describe how to distribute the entity's Property should the entity cease to have an Executor. The Notary shall keep track of all Wills. History: Created by Proposal 4082 (Peekee), Oct. 30 2000 ---------------------------------------------------------------------- Rule 1908/3 (Power=1) Abandoned Property Property which is possessed by an entity which has no Executor, is deemed "abandoned". The Notary shall be a Limited Executor of any entity which possesses abandoned Property, and on behalf of that entity e may: (1) transfer Property owned by that entity to any entity to which the dissolute entity owes debts, for the purpose of making partial or complete payment on those debts; (2) forgive in part or in full any debts owed to it; (3) Without Objection, transfer Property owned by it to the Bank; or (4) transfer Property to satisfy the Will, provided that all debts for that type of Property that the entity had when it lost its Executor have been satisfied. If an entity which possesses property of any sort dies, dissolves, or otherwise ceases to exist, that entity is nonetheless considered to continue to exist for the purpose of those Rules pertaining to the possession and disposition of Property, for as long as it continues to possess Property. History: Created by Proposal 3896 (Elysion), Aug. 27 1999 Amended(1) by Proposal 3930 (Murphy), Oct. 17 1999 Amended(2) by Proposal 4018 (Kelly), Jun. 21 2000 Amended(3) by Proposal 4082 (Peekee), Oct. 30 2000 ---------------------------------------------------------------------- ====================================================================== Currencies This Category includes Rules concerning Currencies in general. ---------------------------------------------------------------------- Rule 1467/7 (Power=1) Definition of a Currency A Currency is a category of entities established by the Rules. Each instance of a Currency is a Property. Instances of a given Currency are fungible. The size of a single instance, or "unit", of a given Currency is its Minimum Unit Quantity (MUQ). Individual units of a Currency cannot be divided; therefore, the final result of all computations involving numbers of units of Currency shall be rounded off to the nearest integral multiple of its MUQ. Unless otherwise specified, the MUQ of a Currency is one (1). Since units of Currency are fungible, it is not necessary for the Recordkeepor of a Currency to track the individual ownership of each unit; rather, it is sufficient to maintain a record of the total number of units possessed by each entity which possesses any number of units of that Currency. History: Created by Proposal 1601, Jun. 19 1995 Amended(1) by Proposal 1685, Sep. 1 1995 Amended(2) by Proposal 2470, Feb. 16 1996 Infected and Amended(3) by Rule 1454, Oct. 13 1997, substantial (unattributed) Amended(4) by Rule 1467, Oct. 27 1997, substantial Amended(5) by Proposal 3894 (harvel), Aug. 16 1999 Amended(6) by Proposal 3999 (harvel), May 2 2000 Amended(7) by Proposal 4018 (Kelly), Jun. 21 2000 ---------------------------------------------------------------------- Rule 1579/6 (Power=1) Mintors Each Currency shall have associated with it a Mintor, which must be an entity to which the Rules grant Mint Authority. An entity has Mint Authority if and only if granted it by the Rules. If the Mintor of a Currency ceases to exist, or ceases to have the authority to be a Mintor, then all units of that Currency are destroyed, and that Currency ceases to exist. The Recordkeepor of that Currency shall publicly announce when this happens. All Players have Mint Authority. History: Created by Proposal 2470, Feb. 16 1996 Amended(1) by Proposal 3502 (General Chaos), Jun. 8 1997, substantial Amended(2) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(3) by Proposal 3543 (Harlequin), Aug. 17 1997, substantial Infected and Amended(4) by Rule 1454, Aug. 30 1997, substantial (unattributed) Amended(5) by Rule 1579, Sep. 13 1997, substantial Amended(6) by Proposal 4099 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1722/1 (Power=1) Creation of New Currencies A new Currency is created when an entity which has Mint Authority posts to the Public Forum a message stating that e is doing so, provided that also e states in that message the values of all properties which the Rules require of Currencies. The Mintor of a Currency created in this way is the entity which created it, any specification to the contrary notwithstanding. If the Recordkeepor of the Currency to be created is not the Executor of the Mintor, the proposed Recordkeepor must first consent to being its Recordkeepor before the Currency is created. A Currency is destroyed when the Mintor of that Currency posts in the Public Forum stating that e is doing so, unless this destruction would be prohibited by the Rules. The Mintor of a Currency may not destroy that Currency if that Currency exists by virtue of being required to exist by the Rules. The Recordkeepor of a Currency created by the procedure in this Rule is changed when the Mintor of that Currency announces the change; but if the new Recordkeepor is not the Executor of the Mintor, the new Recordkeepor must first consent to being made Recordkeepor. History: Created by Proposal 3502 (General Chaos), Jun. 8 1997 Amended(1) by Proposal 3823 (Oerjan), Jan. 21 1999 ---------------------------------------------------------------------- Rule 1974/0 (Power=1) Restriction on Minting of Bank Currencies by the Bank The Bank, by the Treasuror, may Mint new units of a Bank Currency only as follows: (a) Once during the thirty day period immediately following the registration of a new Player, a number of Stems not to exceed five times the Basic Officer Salary per such new Player, with Two Supporters; (b) In the event that the Voting Entitlement Surplus exceeds the Bank's holdings of VEs, a number of VEs not to exceed the difference between the Voting Entitlement Surplus and the Bank's Holdings of VEs, with Two Supporters; (c) At any time, Without Objection. The Bank may not otherwise Mint new units of a Bank Currency except through the mechanism set forth in this Rule. History: Created by Proposal 4126 (Kelly), Mar. 28 2001 ---------------------------------------------------------------------- Rule 1973/0 (Power=1) Destruction of Currencies in Bond No Currency may be destroyed if there exist an unredeemed Bond whose face value is denominated in that Currency. This Rule takes precedence over any other Rule which permits the destruction of Currencies. History: Created by Proposal 4126 (Kelly), Mar. 28 2001 ---------------------------------------------------------------------- Rule 1917/3 (Power=1) General Currency Taxation The Recordkeepor of a Currency may levy a tax on that Currency, subject to the following restrictions: a) All elements required to be specified in the announcement of the levy must also be specified in the announcement of intent to issue the levy. b) The Effective Time of the levy must be between seven and fourteen days after the time of the announcement of the intent to issue the levy. c) The Effective Time of a levy is at least one month after the last Effective Time of a levy on that Currency issued under the authority of this Rule. d) The announcement of intent to issue the levy may not take place while another attempt to levy a tax on that Currency is pending under the authority of this Rule. e) If the Currency is a Bank Currency, then either the Recordkeepor is a member of the Cabinet at the time e levies the tax, or eir action has the support of two current Cabinet members. The tax may include exemptions on a fixed amount of the holdings of every taxable entity, provided that: (i) All Players are exempt identical amounts, (ii) All Non-players are exempt identical amounts, (iii) The Non-players' exemption is less than or equal to the Players' exemption. History: Created by Proposal 3897 (harvel), Aug. 27 1999 Amended(1) by Proposal 3940 (Blob), Nov. 15 1999 Amended(2) by Proposal 3953 (Blob), Dec. 13 1999 Amended(3) by Proposal 4099 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1471/2 (Power=1) Creation and Destruction of Units of Currency New units of a Currency are created when the Mintor of that Currency transmits to the Recordkeepor of that Currency a notice that e is creating new units of that Currency, specifying the number of units that e is creating. The newly created units are added to the Mintor's possessions. Units of Currency are destroyed when any entity which possesses units of that Currency transmits to the Recordkeepor of that Currency a notice that e is destroying units of that Currency, specifying the number of units that e is destroying. An entity cannot destroy more units of a Currency than e possesses, however. The units destroyed are removed from the possession of the entity performing the destruction. History: Created by Proposal 1601, Jun. 19 1995 Amended(1) by Proposal 2619, Jun. 19 1996 Amended(2) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial ---------------------------------------------------------------------- Rule 1941/0 (Power=1) Fees A Fee is a specific quantity of some particular Currency explicitly designated as such by the Rules. To Pay a Fee is to transfer the specified quantity of that particular Currency to the Bank if and only if that transfer is made solely for the purpose of Paying that particular instance of that Fee. If the Rules specify that a particular action is associated with a Fee, or that a Fee is required for a particular action, then the entity performing the action shall Pay the Fee either before performing said action (but not more than 72 hours beforehand) or in the same email as the action is performed, else the action shall not occur. History: Created by Proposal 4011 (Wes), Jun. 1 2000 ---------------------------------------------------------------------- Rule 1598/10 (Power=1) Property Transfers A Notice of Transfer is a message which sets forth the intent to transfer one or more Properties from one entity (the "transferor") to some other entity (the "transferee"). A valid Notice of Transfer must additionally: (1) specify one or more Properties all of which are owned by the transferor; (2) be sent by the Executor of the transferor, or by a Limited Executor of the transferor with the authority to execute transfers on behalf of that entity with respect to all of the Properties involved; and (3) describe a transfer which is not otherwise prohibited by the Rules. A transfer of a Property occurs only when its Recordkeepor receives a valid Notice of Transfer. The effect of a transfer of Properties is to cause the transferor to cease to possess the Properties transferred, and simultaneously to cause the transferee to possess them. The Recordkeepor of a Property shall maintain a record of all transfers of that Property. E shall retain a record of each Notice of Transfer which e receives (whether valid or not) involving that Property. E shall retain this record of each Notice of Transfer for at least four weeks after its receipt. History: Created by Proposal 2493, Feb. 16 1996 Amended(1) by Proposal 2626, Jun. 29 1996 Amended(2) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Infected and Amended(3) by Rule 1454, Nov. 26 1997, substantial (unattributed) Amended(4) by Rule 1598, Dec. 10 1997, substantial Amended(5) by Proposal 3627 (General Chaos), Dec. 29 1997, substantial Amended(6) by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(7) by Proposal 3755 (Crito), Jun. 12 1998 Amended(8) by Proposal 3901 (Schneidster), Sep. 6 1999 Amended(9) by Proposal 4018 (Kelly), Jun. 21 2000 Amended(10) by Proposal 4099 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1596/5 (Power=1) Debt A "debt" is an obligation arising under these Rules for one entity (the "debtor") to make a transfer of one or more Properties to some other entity (the "creditor"). No debt shall be enforceable unless a notice sufficient to inform the debtor of the debt has been sent to the debtor. If a Rule requires a public notice of a debt be posted, the debt is not enforceable until and unless that notice is posted. A debt is satisfied when the debtor has transferred (or is deemed to have transferred) all the Properties named to the creditor (either as a single transfer or as the aggregate of multiple transfers). A debt is forgiven when the creditor of a debt sends a notice to the debtor that e is forgiving the debt. Forgiveness may be for the entire debt or for any part thereof. The effect forgiving a debt is as if the debtor had made a payment on the debt for the portion forgiven, except that no transfer of property takes place thereby. When a Notice of Transfer indicates a purpose to make payments upon debts owed to the transferee, but the Property transferred does not correspond to any debt owed by the transferor to the transferee, then the transferee shall either return that Property to the transferor, or retain them as payment against future debts, at the transferee's discretion. Any Properties thus retained shall be returned to the transferor upon demand, and a demand for return made under this Rule causes the transferee to incur a debt to the transferor for those Properties (excluding any subset of those Properties properly applied to subsequently incurred debts). History: Created by Proposal 2493, Feb. 16 1996 Amended(1) by Proposal 2626, Jun. 29 1996 Amended(2) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(3) by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(4) by Proposal 4018 (Kelly), Jun. 21 2000 Amended(5) by Proposal 4037 (Oerjan), Aug. 7 2000 ---------------------------------------------------------------------- Rule 1599/6 (Power=1) Overdue Debts The Executor of the creditor of any unsatisfied debt may, at any time, Order the debtor to satisfy that debt; but e may not do so if any other Order neither satisfied nor vacated exists requiring the same debtor to satisfy the same debt, or if the debt is disputed. The debtor shall have seven days to satisfy the debt from the time the Order is executed. Any entity Ordered to satisfy a debt who fails to do so within the time allowed by this Rule commits the Infraction of Persistent Indebtedness when that time first elapses, and further does so again every seven days after the time allowed has expired. Time during which the debt is disputed or the Order is stayed is not counted for the purpose of this Rule. If the Executor of the entity so Ordered is on Hold at the time the Order is issued, the time shall not begin to run until the Executor comes off Hold. These Infractions shall be reported by the creditor of the debt and carry a penalty of one Blot. No Order to satisfy a debt shall be enforced in any way after such time as the debt is satisfied, and the executor of any such Order shall vacate it as soon as the underlying debt is satisfied. If a debt becomes disputed, any Order to satisfy the disputed debt shall be stayed by its executor for the duration of the dispute. The Clerk of the Courts may stay, and a Judge stay or vacate, any Order which should properly be stayed or vacated (respectively) under this Rule in the event the executor of the Order neglects to do so. History: Created by Proposal 2493, Feb. 16 1996 Amended(1) by Proposal 2830 (Murphy), Mar. 7 1997, cosmetic (unattributed) Amended(2) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(3) by Proposal 3604 (General Chaos), Dec. 9 1997, substantial Amended(4) by Proposal 3704 (General Chaos), Mar. 19 1998 Amended(5) by Proposal 3851 (General Chaos), Apr. 12 1999 Amended(6) by Proposal 4018 (Kelly), Jun. 21 2000 ---------------------------------------------------------------------- Rule 1853/7 (Power=1) Levying Taxes Taxes may be levied only by an Officer explicitly permitted by the Rules to do so. An Officer levies a tax by announcing that e does so, and specifying: (1) The Currency being taxed. (2) The percentage of the tax. (3) Any exemptions applying to the tax. (4) The Rule authorizing em to levy the tax. Upon such an announcement, each taxable entity becomes liable to the Bank for a debt equal to the specified percentage of eir taxable holdings of that Currency at the time of the announcement. As soon as possible after this happens, the Recordkeepor of that Currency shall publish a report listing each entity's holdings of that Currency as of the time of the announcement. All entities are taxable, except for: (a) the Bank (b) all Rebellious Players (c) entities explicitly specified by the Rule authorizing the levy as tax-exempt for that levy All Currency holdings are taxable, except for holdings explicitly specified by the Rule authorizing the levy as tax-exempt for that levy. The percentage of the tax may not exceed 50%, unless the Rule authorizing the levy explicitly permits it to do so. History: Created by Proposal 3747 (Steve), May 22 1998 Amended(1) by Proposal 3790 (Steve), Oct. 6 1998 Amended(2) by Proposal 3794 (Kolja A.), Oct. 19 1998 Amended(3) by Proposal 3857 (General Chaos), Apr. 27 1999 Amended(4) by Proposal 3897 (harvel), Aug. 27 1999 Amended(5) by Proposal 3951 (Elysion), Dec. 8 1999 Amended(6) by Proposal 4018 (Kelly), Jun. 21 2000 Amended(7) by Proposal 4127 (Murphy), Mar. 28 2001 ---------------------------------------------------------------------- Rule 1661/8 (Power=1) The Right of Patronage A Speaker who is not Tainted has the Right of Patronage. This Right is the authority to, once a week, order the award of Stems from the Bank to specific Players, only as specified in this Rule. The Speaker exercises this right by paying out Stems to one or more Players, with a total of not more than 30 Stems. The Players to receive the award must not have received a Patronage award within the preceding four weeks, and the Speaker must provide a reason along with the Notice of Transfer. All such Patronage Awards in a single Week must be posted in a single message. Such awards are only permitted to recognize acts the Speaker believes to be of benefit to the Agora community, acts that the Speaker believes to exceed the call of duty, or acts that the Speaker believes to be of extreme sacrifice for the good of the Game. History: Created by Proposal 2708, Oct. 12 1996 Amended(1) by Proposal 3463 (Harlequin), Apr. 17 1997, substantial Amended(2) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(3) by Proposal 3644 (General Chaos), Dec. 29 1997 Amended(4) by Proposal 3660 (General Chaos), Jan. 17 1998 Amended(5) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(6) by Proposal 3897 (harvel), Aug. 27 1999 Amended(7) by Proposal 4018 (Kelly), Jun. 21 2000 Amended(8) by Proposal 4033 (Chuck), Aug. 2 2000 ---------------------------------------------------------------------- Rule 1887/11 (Power=1) Default Procedure for Auctions When an Auction is required and the procedure is not defined elsewhere, the following standard Auction procedure shall be used. Details specified herein are defaults which may be modified by other Rules for specific situations. (a) Auctioneer: The Auctioneer is responsible for collecting bids and announcing the result of the Auction. Unless otherwise specified, the Speaker shall be the Auctioneer. (b) Bidders: Every Player not on Hold may Bid in an Auction. On Hold status is measured at the time a Player sends eir Bid. (c) Auction Currency: Each Auction is conducted in one particular currency. The Rule requiring a particular Auction must specify the currency to be used, or the Auction cannot take place. (d) Number of Items: Each Auction is conducted for 1 or more identical items. Throughout this Rule, N indicates the number of items up for bid in the Auction. (e) Start of Auction: The Auction begins at the time the first correct and legal announcement that an Auction is begun, as defined in other Rules, is sent to the Public Forum, together with the identity of the Auctioneer, the Auction Currency, the number of items, and the value of the Starting Bid. (f) Starting Bid: The Starting Bid is the minimum possible value of a bid. If not otherwise specified, the Starting Bid is equal to the MUQ of the Auction Currency. (g) Making Bids: Each Bidder may make as many Bids as e desires during the Auction. A Bid is a message, sent to the Public Forum, announcing that the sender is bidding in that particular Auction, and the amount of eir Bid. A Bid is only valid if it satisfies the following conditions: (1) The Bid is not made before the start of the Auction, or after its end. (2) The amount Bid is a multiple of the MUQ of the Auction Currency. (3) The amount Bid is no less than the Starting Bid. (h) Canceling Bids: A Bid may be cancelled by its Bidder by posting such to the Public Forum, clearly identifying the Bid to be cancelled, while the Auction is in progress. (i) End of Auction: If, one week after the Auction started, there have been no Bids made, the Auction ends, and has no winner. Otherwise the Auction ends when 72 hours have passed without a valid Bid higher than the Nth-highest Bid (at the time the Bid is made) having been made. The Auction shall end 14 days after the Auction has started, if it has not ended earlier. (j) Winning Bids: When the Auction ends, the winning Bids are the N largest uncancelled valid Bids in that auction (or all valid uncancelled Bids, if there were less than N valid uncancelled Bids). Ties shall be broken in favor of earlier- submitted bids. The Final Auction Price is: (1) The amount of the Nth highest Bid, if there were N or more valid uncancelled Bids in the auction; (2) The Starting Bid, if there were fewer than N valid uncancelled Bids. As soon as possible after the end of the Auction, the Auctioneer shall announce the winning Bids and issue to each winning Bidder a separate bill for each of eir winning Bids. Unless specified otherwise, the Auctioneer shall transfer an Auctioned item to the winning Bidder as soon as possible after the bill for that item is paid. History: Created by Proposal 3853 (Blob), Apr. 19 1999 Amended(1) by Proposal 3884 (harvel), Jul. 26 1999 Amended(2) by Proposal 3897 (harvel), Aug. 27 1999 Amended(3) by Proposal 3979 (Elysion), Feb. 23 2000 Amended(4) by Proposal 3980 (Steve), Mar. 1 2000 Amended(5) by Proposal 4000 (Steve), May 2 2000 Amended(6) by Proposal 4018 (Kelly), Jun. 21 2000 Amended(7) by Proposal 4026 (t), Jul. 14 2000 Amended(8) by Proposal 4094 (Steve), Jan. 15 2001 Amended(9) by Proposal 4099 (Murphy), Jan. 15 2001 Amended(10) by Proposal 01-005 (Steve), Feb. 2 2001 Amended(11) by Proposal 4122 (Goethe), Mar. 21 2001 ---------------------------------------------------------------------- Rule 1888/0 (Power=1) Private Auctions If an Auction is designated by the rules as being Private, then Bids may only made by sending them privately to the Auctioneer. This rule takes precedence over the standard Auction procedure. History: Created by Proposal 3853 (Blob), Apr. 19 1999 ---------------------------------------------------------------------- ====================================================================== The Bank This Category includes Rules concerning the Bank. ---------------------------------------------------------------------- Rule 1470/4 (Power=1) The Bank There shall exist an entity known as the Bank. The Executor of the Bank shall be the Treasuror. Each Recordkeepor of each Bank Currency shall be a Limited Executor of the Bank, with the authority to execute transfers of units of that Currency, from and on behalf of the Bank. The Bank has Mint Authority. The Bank is the Mintor of every Bank Currency. The Bank shall not transfer Currencies except when specifically authorized to do so by the Rules. Whenever the Bank incurs a debt to any other entity, the Bank shall, as soon as possible and by its Executor or by one of its Limited Executors, either satisfy that debt by transferring appropriate Properties to the creditor, or dispute the debt by whatever means are appropriate in the situation. The authority to compromise or forgive a debt of the Bank rests only in the Treasuror. This power may only be exercised only: (1) pursuant to a properly-issued Order; or (2) Without Objection, at the Treasuror's discretion. History: Created by Proposal 1601, Jun. 19 1995 Amended(1) by Proposal 2470, Feb. 16 1996 Amended(2) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(3) by Proposal 3940 (Blob), Nov. 15 1999 Amended(4) by Proposal 4018 (Kelly), Jun. 21 2000 ---------------------------------------------------------------------- Rule 1479/3 (Power=1) Definition of "Pay Out" and "Bill" Whenever a Rule requires a Player to pay out one or more Properties to some entity, the Bank shall incur a debt to that entity for those Properties, and the named Player shall, as soon as possible, post a public notice of the debt. Whenever a Rule requires a Player to bill an entity for one or more Properties, that entity shall incur a debt to the Bank for those Properties, and the named Player shall, as soon as possible, post a public notice of the debt. History: Created by Proposal 1601, Jun. 19 1995 Amended(1) by Proposal 2476, Feb. 16 1996 Amended(2) by Proposal 3533 (General Chaos), Jul. 15 1997 Amended(3) by Proposal 4018 (Kelly), Jun. 21 2000 ---------------------------------------------------------------------- ====================================================================== Bonds This Category includes Rules concerning Bonds and the Office of Usuror. ---------------------------------------------------------------------- Rule 1966/0 (Power=1) Bonds Bonds are Property. Each Bond, in addition to being a Property, has the following characteristics: (a) an issuer (which must be a Player or an entity with an Executor); (b) a face value, expressed as the positive multiple of the MUQ of some Currency; and (c) a maturity date. A species of Bond consists of all Bonds with the same issuer, face value and maturity date. All Bonds of a given species are fungible. In any transaction involving Bonds, it is sufficient to identify the Bonds involved by species. The Recordkeeper of Bonds shall be the Usuror. A Bond is mature on and after its maturity date, and is immature prior to that date. If the maturity date of a Bond is specified only as a date, it shall be presumed to mature at midnight UTC of that day (the beginning of that day). History: Created by Proposal 4126 (Kelly), Mar. 28 2001 ---------------------------------------------------------------------- Rule 1967/0 (Power=1) Creation of Bonds New Bonds are created when an entity with Bond Issuance Authority sends a message to the Usuror stating that e is creating one or more new Bonds, provided that that message sets forth the face value and maturity date of each Bond to be created, and by paying the applicable Fee (if any) for creating those Bonds. The newly created Bonds are possessed by the entity sending the message. The issuer of the newly created Bonds is the entity sending the message. The Fee for creating Bonds shall be equal to the Basic Fee for issuing Bonds. However, the Fee shall only be required for the first Bond of a given species created in the same message; there is no additional fee for additional Bonds of the same species created in the same message. Furthermore, the Bank need never pay a Fee to create Bonds. This Rule defers to any Rule which imposes further restrictions on the ability of an entity to create new Bonds. The Bank, each Player, each Contest, and each Group all have Bond Issuance Authority. History: Created by Proposal 4124 (Kelly), Mar. 28 2001 ---------------------------------------------------------------------- Rule 1968/0 (Power=1) Destruction of Bonds Any entity which possesses a Bond may destroy that Bond by sending a message to the Usuror identifying the Bonds to be destroyed. History: Created by Proposal 4126 (Kelly), Mar. 28 2001 ---------------------------------------------------------------------- Rule 1969/0 (Power=1) Redemption of Bonds Any entity which possesses an unredeemed, mature Bond may redeem it by transferring the Bond to its Issuer, expressing in eir Notice of Transfer the purpose of redeeming the Bond. When the issuer of a Bond receives an unredeemed, mature Bond from another entity where the transfer was executed for the purpose of redemption, the Bond in question is thereby redeemed, and the issuer incurs a debt to the transferor of that Bond for the face value of the bond. If the issuer of a Bond receives an unredeemed, immature Bond from another entity where the transfer was executed for the purpose of redemption, the issuer incurs a debt to the transferor for that Bond; but if the Bond in question matures while still in the possession of the issuer, this debt is cancelled and the issuer incurs a debt to the transferor of that Bond for the face value of the Bond, as if the transfer had been made at the time the Bond matured. Once redeemed, a Bond may not be further transferred. History: Created by Proposal 4126 (Kelly), Mar. 28 2001 ---------------------------------------------------------------------- Rule 1971/0 (Power=1) Bank Issuance of Bonds The Bank, by the Treasuror, may issue Bonds with two Supporters. The number and species of Bonds to be issued must be set forth at the time the Treasuror seeks Support for the action. The Bank may not otherwise issue Bonds except through the mechanism set forth in this paragraph. The Bank, by the Treasuror, may Auction Bonds Without Three Objections. Each Auction of Bank Bonds shall consist of some number of a single species of Bond. The species of Bond, the number of Bonds of that species, the Auction Currency, and the Minimum Bid of each Auction shall be determined by the Treasuror as part of the message indicating eir intent to hold a Bank Bond Auction. The Auctioneer of all Bank Bond Auctions shall be the Treasuror. The Bank is not required to actually possess the Bonds it intends to Auction at the time the intent to conduct an Auction is announced or at the time the Auction begins. However, if the Bank, by virtue of not having sufficient quantity of some species of Bond, is unable to satisfy a debt arising from a Bond Auction within seven days of when the Auction ends, the Player who was Treasuror at the time the Auction began commits the offense of Selling the Blue Sky, a Class 6 Crime. History: Created by Proposal 4126 (Kelly), Mar. 28 2001 ---------------------------------------------------------------------- Rule 1972/0 (Power=1) Acceleration of Bonds Whenever an entity which is the issuer of one or more nonredeemed Bonds ceases to have an Executor, all unredeemed Bonds issued by that entity are accelerated as described by this Rule. When a Bond is accelerated, the Bond immediately becomes mature and is deemed to have been redeemed. The issuer becomes liable for a debt to the current owner of the Bond for the face value of the Bond. History: Created by Proposal 4126 (Kelly), Mar. 28 2001 ---------------------------------------------------------------------- Rule 1977/0 (Power=1) Selling Bonds to the Bank A Player may sell a Bond by paying a Fee equal to that Bond, and informing the Usuror that e is selling the Bond. If the rules permit this sale, then Usuror shall then pay out to that player an amount equal to the face value of the Bond multiplied by the applicable purchase rate set in the Usuror's Budget. The value of the purchase rate shall be determined as at the time the Bond was transferred. If the rules do not permit the sale, then the Bank incurs a debt to the transferor for that Bond. The Bank, by the Treasuror, may redeem any mature Bonds it owns. History: Created by Proposal 4144 (Blob), Apr. 22 2001 ---------------------------------------------------------------------- Rule 1978/0 (Power=1) Credit and Credit Limits A Player's current credit is equal to the sum of the values of all Bonds owned by the Bank issued by that Player with a face value in Stems. Each Player's credit value shall be part of the Usuror's Weekly Report. The sale of a Bond is permitted only if it would not cause that Player's credit to exceed the Credit Limit set forth in the Usuror's Budget. History: Created by Proposal 4144 (Blob), Apr. 22 2001 ---------------------------------------------------------------------- Rule 1979/0 (Power=1) Treasuror's Moratorium on Bond Purchases The Treasuror may place or remove a moratorium on all bond purchases with Support. Once a moratorium has been placed the Bank may not purchase any Bonds until the veto is removed. If a moratorium is in place, the Treasuror must report this in eir Monthly Report. History: Created by Proposal 4144 (Blob), Apr. 22 2001 ---------------------------------------------------------------------- ====================================================================== Stems This Category includes Rules concerning the Currency of Stems and the Office of the Payroll Clerk. ---------------------------------------------------------------------- Rule 1909/6 (Power=1) The Payroll Clerk There exists the Office of Payroll Clerk, whose responsibility it is to be Recordkeepor for Stems and to pay out Salaries. History: Created by Proposal 3897 (harvel), Aug. 27 1999 Amended(1) by Proposal 3935 (Murphy), Oct. 24 1999 Amended(2) by Proposal 3940 (Blob), Nov. 15 1999 Amended(3) by Proposal 3980 (Steve), Mar. 1 2000 Amended(4) by Proposal 4002 (harvel), May 8 2000 Amended(5) by Proposal 4053 (harvel), Aug. 21 2000 Amended(6) by Proposal 4085 (Blob), Nov. 16 2000 ---------------------------------------------------------------------- Rule 1910/3 (Power=1) Stems Stems are a Bank Currency. The MUQ of Stems is 1. The Recordkeepor for Stems is the Payroll Clerk. Transfers of Stems are permitted only if either the transferor or the transferee is the Bank. All other transfers of Stems are prohibited. However, in the case that an Organization somehow obtains Stems, it shall nevertheless be allowed to transfer those to Players, as long as this is done within seven days of when the Stems are obtained. History: Created by Proposal 3897 (harvel), Aug. 27 1999 Amended(1) by Proposal 3940 (Blob), Nov. 15 1999 Amended(2) by Proposal 4018 (Kelly), Jun. 21 2000 Amended(3) by Proposal 535[2001] (Elysion), Feb. 2 2001 ---------------------------------------------------------------------- ====================================================================== Voting Entitlements This Category includes Rules concerning the Currency of Voting Entitlements ---------------------------------------------------------------------- Rule 1945/1 (Power=1) Voting Entitlements Voting Entitlements are a Bank Currency. The Recordkeepor of Voting Entitlements is the Assessor. The MUQ of Voting Entitlements is 0.1. History: Created by Proposal 4018 (Kelly), Jun. 21 2000 Amended(1) by Proposal 4085 (Blob), Nov. 16 2000 ---------------------------------------------------------------------- Rule 1946/3 (Power=1) Distribution of Voting Entitlements The Ideal Voting Entitlement Circulation Level (IVECL) is equal to the number of registered Players. The Actual Voting Entitlement Circulation Level (AVECL) is the total number of Voting Entitlements owned by entities other than the Bank, augmented by the total number of Voting Entitlements owned by the Bank which have been auctioned off to Winning Bidders in prior Voting Entitlement Auctions but not yet paid for. The Voting Entitlement Surplus is the difference between the IVECL and the AVECL; if the AVECL is greater than the IVECL, the Voting Entitlement Surplus is zero. Whenever it occurs that the Voting Entitlement Surplus is positive and no Auction of Voting Entitlements is already in progress, the Assessor shall auction off the surplus Voting Entitlements. The items to be auctioned are Minimum Unit Quantities of of Voting Entitlements, and thus the number of items is equal to the Voting Entitlement Surplus divided by the MUQ of VEs. The Auctioneer shall be the Assessor, and the Auction shall be conducted in Stems. Only Politicians may bid. Upon the satisfaction of a debt arising from an Voting Entitlement Auction, the Assessor shall pay out one Voting Entitlement to the debtor of the satisfied debt. History: Created by Proposal 4018 (Kelly), Jun. 21 2000 Amended(1) by Proposal 4058 (Peekee), Aug. 29 2000 Amended(2) by Proposal 4085 (Blob), Nov. 16 2000 Amended(3() by Proposal 4117 (Blob), Mar. 6 2001 ---------------------------------------------------------------------- ====================================================================== Winning a Game This Category includes Rules specifying the winner of the Game. ---------------------------------------------------------------------- Rule 112/3 (Power=3) Ways to Win and Preclusions Thereof Ways for a Player to Win a Game may be defined by other Rules. Also, ways to prevent a Player from Winning a Game may be defined by other Rules. A Player Wins whenever a Win condition defined by one or more of those Rules occurs for that Player, provided that no Win-Preventing conditions are also occurring at that time for that Player. History: Initial Immutable Rule 112, Jun. 30 1993 Mutated from MI=Unanimity to MI=3 by Proposal 1268, Oct. 19 1994 Amended(1) by Proposal 1451, Mar. 1 1995 Amended(2) by Proposal 1735, Oct. 15 1995 Amended(3) by Proposal 3829 (Steve), Feb. 8 1999 ---------------------------------------------------------------------- Rule 1638/4 (Power=1) Announcing a Win When one or more Win Conditions are true for a Player and no Win-Preventing Conditions are, e is eligible to Win. Any Player may then declare the Win by sending a message to the Public Forum containing the following information: a) The fact that one or more Players are eligible to Win b) The cause of the Win c) The identity of every Player who is eligible to Win at the time the message is sent When a message declaring the win is sent, if and only if the message contains all the required information, the Player or Players who, at that time, are eligible to Win immediately Win the Game. History: Created by Proposal 2616, Jun. 1 1996 Amended(1) by Proposal 2696, Oct. 10 1996 Amended(2) by Proposal 3977 (Wes), Feb. 23 2000 Amended(3) by Proposal 4019 (t), Jun. 21 2000 Amended(4) by Proposal 4110 (Ziggy), Feb. 13 2001 ---------------------------------------------------------------------- Rule 1931/2 (Power=1) Winners' Stipend When a Win occurs, all persons Bearing the Patent Title of Current Champion shall have that Patent Title revoked but shall have the Patent Title of Champion awarded to them instead. Immediately afterwards, whichever Player Won the Game (or Players, should multiple Players have Won the Game simultaneously) shall be awarded the Patent Title of Current Champion. At the beginning of each month, the Payroll Clerk shall pay out the Winner's Stipend to each Player that has Borne the Patent Title Current Champion for a total of at least 12 days in the preceding month. History: Created by Proposal 3977 (Wes), Feb. 23 2000 Amended(1) by Proposal 4081 (Elysion), Oct. 30 2000 Amended(2) by Proposal 4110 (Ziggy), Feb. 13 2001 ---------------------------------------------------------------------- ====================================================================== Points and the Scorekeepor This Category includes Rules on Points and the Office of the Scorekeepor ---------------------------------------------------------------------- Rule 1928/2 (Power=1) The Scorekeepor There exists the Office of Scorekeepor, whose responsibility it is to keep track of Scores. The Scorekeepor's Report includes the Score of each current Player, as well as any changes thereto since the last posting of the Report. History: Created by Proposal 3977 (Wes), Feb. 23 2000 Amended(1) by Proposal 3993 (t), Apr. 20 2000 Amended(2) by Proposal 4002 (harvel), May 8 2000 ---------------------------------------------------------------------- Rule 1929/3 (Power=1) Points A Player's Score is a measure of that Player's unloserliness, measured in Points. The Score of each Player is at all times an integer. A Player who has not been Awarded or Penalized since the last Win has a Score of zero Points. The Rules may specify that certain events may cause a certain Player to be Awarded Points (causing eir Score to be increased) or Penalized Points (causing eir Score to be decreased). If said event occurs, then any Player may notify the Scorekeepor of the Award or Penalty. The Scorekeepor shall then note the change in the affected Player's Score. Such a notification must meet the following requirements, else it is ineffective: -- It must be sent within 7 days of the event -- It must unambiguously describe the event -- It must indicate the Rule allowing the Award or Penalty -- It must be the first such notification for that specific event Having a Score of 200 Points or more is a Win Condition. If at any time a Player Wins the Game, all Player's Scores shall instantly be set to zero. History: Created by Proposal 3977 (Wes), Feb. 23 2000 Amended(1) by Propsoal 3993 (t), Apr. 20 2000 Amended(2) by Proposal 4141 (Wes), Apr. 15 2001 Amended(3) by Proposal 4141 (Wes), Apr. 15 2001 ---------------------------------------------------------------------- Rule 1930/2 (Power=1) Scoring If a Player is found Guilty of a Crime, e may be Penalized a number of Points equal to the Class of the Crime times 2. If a Player wins a contested Election, e may be Awarded 10 Points. If a Player Resigns from an Office, e may be Penalized 5 Points. If a Player is Impeached, e may be Penalized 15 Points. If a Revolt succeeds, each Rebellious Player may be Awarded 15 Points. If a Revolt fails, each Rebellious Player may be Penalized 10 Points. If a Player submits a Proposal which is Adopted, e may be Awarded a number of Points equal to twice the number of AGAINST Votes cast on that Proposal. If a Player submits an Insane Proposal which is Adopted, e may be Awarded 5 Points, in addition to any other Awards for that particular Proposal. If a Player is the only Player to Vote either FOR or AGAINST a particular Proposal that e did not write or Propose, e may be Awarded 2 Points. If a Judgement is Sustained on Appeal, the original Judge may be Awarded 5 Points If a Judgement is Overturned on Appeal, the original Judge may be Penalized 5 Points. If a Player gains a Patent Title which e has not held during the 7 days prior to gaining it, e may be Awarded 5 Points. If a Player is granted a Degree e has not previously held, e may be Awarded 10 Points. History: Created by Proposal 3977 (Wes), Feb. 23 2000 Amended(1) by Proposal 4113 (Elysion), Mar. 2 2001 Amended(2) by Proposal 4141 (Wes), Apr. 15 2001 ---------------------------------------------------------------------- ====================================================================== Indulgences and Blots This Category includes Rules concerning Indulgences and Blots. ---------------------------------------------------------------------- Rule 1435/13 (Power=1) Definition of Indulgences, Blots and Immaculate Indulgences are a Bank Currency. The MUQ of Indulgences is 0.1. The Recordkeepor for Indulgences is the Herald. A Blot is a stain on a Player's record, recorded by the Herald. Whenever the Rules state that a Player gains or is assessed some number of Blots, and specify a method of reporting that gain or assessment to the Herald, the Herald shall record this increase in the number of Blots staining the affected Player as soon as possible after receiving the notification. Blots are expunged from a Player's record when: (1) an entity transfers to the Bank some number of Indulgences, specifying in the Notice of Transfer that the transfer is for the purpose of expunging the Blots of some Player; a number of Blots equal to the number of Indulgences transferred are expunged from the Player specified, or all of that Player's Blots if more Indulgences are transferred than that Player has (and the excess indulgences returned to the transferor); or (2) the Rules otherwise establish some method by which Blots are to be expunged, provided that such method must include a requirement of notice to the Herald of the expungement and such notice is actually sent to the Herald. A player with zero Blots staining eir record is said to be Immaculate. Not being Immaculate is a Win-Preventing Condition. History: Created by Proposal 1457, Mar. 1 1995 Amended(1) by Proposal 3476 (Oerjan), May 11 1997, substantial Amended(2) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(3) by Proposal 3543 (Harlequin), Aug. 17 1997, substantial Amended(4) by Proposal 3569 (Zefram), Oct. 30 1997, substantial Amended(5) by Proposal 3833 (Vlad), Feb. 15 1999 Amended(6) by Proposal 3897 (harvel), Aug. 27 1999 Amended(7) by Proposal 3901 (Schneidster), Sep. 6 1999 Amended(8) by Proposal 3926 (Crito), Oct. 10 1999 Amended(9) by Proposal 3940 (Blob), Nov. 15 1999 Amended(10) by Proposal 4003 (t), May 8 2000 Amended(11) by Proposal 4011 (Wes), Jun. 1 2000 Amended(12) by Proposal 4018 (Kelly), Jun. 21 2000 Amended(13) by Proposal 4102 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1962/1 (Power=1) Win by Blots Being the only Immaculate Player is a Win Condition. Upon the report of such a Win, the Herald shall expunge N Blots per Player, where N is the number of Blots on the Player(s) with the least nonzero number of Blots. History: Created by Proposal 4102 (Murphy), Jan. 15 2001 Amended(1) by Proposal 4110 (Ziggy), Feb. 13 2001 ---------------------------------------------------------------------- Rule 1712/9 (Power=1) Distribution of Indulgences The Ideal Indulgence Circulation Level (IICL) is the number of registered Players, plus the total number of Blots held by Players. The Actual Indulgence Circulation Level (AICL) is the total number of Indulgences owned by entities other than the Bank, augmented by the total number of Indulgences owned by the Bank which have been auctioned off to Winning Bidders in prior Indulgence Auctions but not yet paid for. As soon as possible after the start of each month, the Herald shall Auction a number of Indulgences equal to the difference between the AICL and the IICL. If the AICL is equal to or greater than the IICL, no auction shall be held. To calculate the difference, the Herald shall determine the number of Blots and the number of Indulgences owned as published in the most recent Herald's Report; other values in the formula shall be determined as of the time of the start of the auction. However, if the Herald makes an error in determining the number of Indulgences to be Auctioned, in good faith, that number shall be allowed to stand. The items to be auctioned are individual Indulgences, and thus the number of items is equal to the number of Indulgences to be Auctioned. The Auctioneer shall be the Herald, and the Auction shall be conducted in Stems. Only Acolytes may bid. Upon the satisfaction of a debt arising from an Indulgence Auction, the Herald shall pay out one Indulgence to the debtor of the satisfied debt. History: Created by Proposal 3476 (Oerjan), May 11 1997 Amended(1) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(2) by Proposal 3543 (Harlequin), Aug. 17 1997, substantial Amended(3) by Proposal 3618 (General Chaos), Dec. 9 1997, substantial Amended(4) by Proposal 3714 (Crito), Mar. 19 1998 Amended(5) by Proposal 3897 (harvel), Aug. 27 1999 Amended(6) by Proposal 3938 (Murphy), Nov. 7 1999 Amended(7) by Proposal 4018 (Kelly), Jun. 21 2000 Amended(8) by Proposal 4074 (Elysion), Sep. 26 2000 Amended(9) by Proposal 4085 (Blob), Nov. 16 2000 ---------------------------------------------------------------------- Rule 1714/7 (Power=1) Lawlessness A Player is Lawless if more than 20 Blots stain eir record. Any Player may at any time publicly allege that another Player is Lawless. If the allegation is incorrect, the Player who made the allegation commits the Class 15 Crime of Persecution. Otherwise, the following events occur in order: (i) if the Lawless Player is the Speaker, the Speaker-Elect immediately becomes Speaker, and the Lawless Player ceases to be Speaker; (ii) the Lawless Player is removed from any Offices e holds; and (iii) the Lawless Player is deregistered. If a Player is deregistered according to the provisions of this Rule, e may not register again until a month has passed from eir deregistration. This Rule takes precedence over any Rule that would prohibit a Lawless Player from being deregistered. [CFJ 1059: Rule 1714 should be interpreted such that an allegation of Lawlessness sent to the PF must contain an explicit declaration that a particular Player is Lawless.] History: Created by Proposal 3476 (Oerjan), May 11 1997 Amended(1) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(2) by Proposal 3577 (Zefram), Nov. 6 1997, substantial Amended(3) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(4) by Proposal 3897 (harvel), Aug. 27 1999 Amended(5) by Proposal 3901 (Schneidster), Sep. 6 1999 Amended(6) by Proposal 3990, "Harsher Blot Penalties", (Elysion), Mar. 30 2000 Amended(7) by Proposal 4136 (harvel), Apr. 5 2001 ---------------------------------------------------------------------- Rule 1747/3 (Power=1) Pardoning Lawlessness The Clerk of the Courts has the power to Pardon Fugitives from Justice that have been deregistered for Lawlessness. The Clerk may not exercise this power more than once per Nomic month, and may not Pardon the same person twice in a given term of Office (although, if re-elected later, e may again Pardon that person). The Clerk of the Courts Pardons a Fugitive from Justice by announcing e is doing so in the Public Forum. Then the following events shall occur: i) The Clerk of the Courts shall expunge as many of the Blots staining the Fugitive's record as required to reduce the number of Blots to one less than the threshold for Lawlessness and notify the Herald of this action. ii) After the above step has been completed, the Fugitive may reregister as a Player. iii) The Pardoned Player shall then post a Formal Apology to the Public Forum for eir Lawlessness. The CotC may include a list of up to ten Prescribed Words in eir Pardon. iv) For three months after being Pardoned, the Pardoned Player may only use Indulgences to expunge Blots from eir record and may not transfer any Indulgences for any other purpose. This Rule takes precedence over any Rule governing Lawlessness, or when a deregistered Player may reregister. History: Created by Proposal 3586 (Vlad), Nov. 14 1997 Amended(1) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(2) by Proposal 3931 (Crito), Oct. 17 1999 Amended(3) by Proposal 4038 (Oerjan), Aug. 7 2000 ---------------------------------------------------------------------- Rule 1439/8 (Power=1) Blots Due to a CFJ If a Call For Judgement (CFJ) clearly alleging that a Player has violated a specific Rule is found to be TRUE, the Player receives Blots equal to the Power of the violated Rule rounded down to the nearest whole integer, or four Blots if its Power exceeds four, unless the violated Rule explicitly defines or forbids a Blot penalty in the case of a CFJ. The penalty shall be as defined in the Rule, if the Rule defines it; no Blot penalty shall be imposed if the Rule forbids it. The Player who initially called for the CFJ shall notify the Herald of the Blot assessment. If such a Judgement is overturned upon appeal, then the Player who received Blots shall expunge the Blots that were given due to the initial Judgement of the CFJ and notify the Herald of this action. History: Created by Proposal 1460, Mar. 1 1995 Amended(1) by Proposal 1674, Aug. 22 1995 Amended(2) by Proposal 2879 (favor), Jan. 25 1997, substantial Amended(3) by Proposal 3476 (Oerjan), May 11 1997, substantial Amended(4) by Proposal 3489 (Zefram), May 19 1997, cosmetic, (unattributed) Amended(5) by Proposal 3500 (Crito), Jun. 3 1997, substantial (unattributed) Amended(6) by Proposal 3823, (Oerjan), Jan. 21 1999 Amended(7) by Proposal 3901 (Schneidster), Sep. 6 1999 Amended(8) by Proposal 3950 (harvel), Dec. 8 1999 ---------------------------------------------------------------------- Rule 1437/5 (Power=1) Fugitives from Justice When a Player is deregistered from the game while not Immaculate, e becomes a Fugitive from Justice. The Herald shall continue to keep a record of the number Blots staining each Fugitive from Justice. At the beginning of each month, the Herald shall halve the number of Blots staining each Fugitive of Justice, rounding down; but no Fugitive from Justice shall have eir number of Blots reduced to less than one by this method. When a Fugitive from Justice reregisters, e ceases to be a Fugitive from Justice. The act of reregistration causes no change in eir number of Blots. History: Created by Proposal 1458, Mar. 1 1995 Amended(1) by Proposal 2789 (favor), Jan. 25 1997, substantial Amended(2) by Proposal 3476 (Oerjan), May 11 1997, substantial Amended(3) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(4) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(5) by Proposal 3901 (Schneidster), Sep. 6 1999 ---------------------------------------------------------------------- Rule 1924/3 (Power=1) Living Twice Shall Have Its Price O Agorans! Please hear my claim: A dark injustice mars our game. Though politics should not be easy For Zombie Masters life is breezy. The ordinary Player's stressed, The Zombie Master's triply bless'd With extra votes, and extra Roles And Stems enough to buy mink stoles. With all these perks, it seems they oughtta Pay more than one Indulgence per Quarter. And so, henceforth, for justices' sake, Let them this payment monthly make. The Registrar, who keeps our lists, For every Zombie that exists, Shall, at the end of each month passed, a Lone Indulgence bill the Master. And should this Upkeep be not paid Asap, the Master's disobeyed This Rule, and makes a wretched journey, Loses the Power of Attorney O'er that Zombie. More disaster! The Registrar shall bill the Master For the Zombie - but forgive The Upkeep debt, and thusly shrive The Master. That's the heavy price That must be paid for living twice. History: Created by Proposal 3936 (Elysion), Oct. 31 1999 Amended(1) by Proposal 4039 (Elysion), Aug. 7 2000 Amended(2) by Proposal 4099 (Murphy), Jan. 15 2001 Amended(3) by Proposal 4118 (Goethe), Mar. 6 2001 ---------------------------------------------------------------------- ====================================================================== Changing Speakers This Category includes Rules regulating changing the Speaker. ---------------------------------------------------------------------- Rule 1647/7 (Power=1) The Speaker-Elect There exists the Office of Speaker-Elect, whose responsibility it is to be the Speaker's successor. Whenever the Speaker-Elect becomes Speaker, e ceases to be Speaker-Elect. The Speaker can never hold the Office of Speaker-Elect. The Clerk of the Courts and Justiciar cannot Nominate for the Office of Speaker-Elect. When the Office of Speaker-Elect has no Electee, because of the Speaker-Elect becoming Speaker (or for any other reason), the Office is filled according to the Order of Succession, as defined by other Rules. This rule takes precedence over all other Rules defining the characteristics of the Office of Speaker-Elect. History: Created by Proposal 2661, Sep. 7 1996 Amended(1) by Proposal 2681, Sep. 26 1996 Amended(2) by Proposal 3532 (General Chaos), Jul. 15 1997, cosmetic (unattributed) Amended(3) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(4) by Proposal 3871 (Peekee), Jun. 2 1999 Amended(5) by Proposal 3887 (Blob), Jul. 30 1999 Amended(6) by Proposal 3902 (Murphy), Sep. 6 1999 Amended(7) by Proposal 3974 (Elysion), Feb. 14 2000 ---------------------------------------------------------------------- Rule 1648/4 (Power=1) When the Speaker Is Tainted If the Rules require that a Speaker Transition occur, and there is no Electee to the Office of Speaker-Elect, then the Transition proceeds as set out in other Rules, but the new Speaker is Tainted. A Tainted Speaker remains Speaker only until there is an Electee to the Office of Speaker-Elect, at which point, a Speaker Transition occurs. History: Created by Proposal 2661, Sep. 7 1996 Infected and Amended(1) by Rule 1454, Sep. 22 1996 Amended(2) by Proposal 3452 (Steve), Apr. 7 1997, substantial Amended(3) by Proposal 3703 (Steve), Mar. 9 1998 Amended(4) by Proposal 4071 (Steve), Sep. 14 2000 ---------------------------------------------------------------------- Rule 1658/3 (Power=1) Tainting the Speaker A Speaker shall become Tainted when a Referendum calling for the Tainting of the Speaker passes. Any Active Player is authorized to call such a Referendum at any time, by requesting such to the Public Forum. This Referendum must name the offending Speaker, and if that Player is Speaker upon passage of this Referendum, that Speaker is Tainted. For this Referendum the default procedure for Referenda is modified as follows: * The Vote Collector is the Registrar * Voters do not include the Speaker. * The Adoption Index is 2. History: Created by Proposal 2699, Oct. 10 1996 Amended(1) by Proposal 3746 (Blob), May 15 1998 Amended(2) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(3) by Proposal 3972 (Peekee), Feb. 14 2000 ---------------------------------------------------------------------- Rule 681/10 (Power=1) Giving Up Speakership If the Speaker announces in the Public Forum that e is giving up the Speakership voluntarily, e commits the Class 0.2 Infraction of Resigning the Speakership, and a Speaker Transition occurs. This Infraction is to be reported by the new Speaker once the Transition is complete. When a Speaker voluntarily gives up the Speakership in this manner, e is prevented from nominating emself for the Office of Speaker-Elect for a period lasting two weeks, or until the start of the next quarter, whichever is longest. History: Created by Proposal 681 (KoJen), ca. Oct. 29 1993 ... Amended(1) by Proposal 1423, Feb. 7 1995 Amended(2) by Proposal 1695, Sep. 1 1995 Amended(3) by Proposal 1734, Oct. 15 1995 Amended(4) by Proposal 2604, May 26 1996 Amended(5) by Proposal 2661, Sep. 7 1996 Amended(6) by Proposal 2697, Oct. 10 1996 Amended(7) by Proposal 3463 (Harlequin), Apr. 17 1997, substantial Amended(8) by Proposal 3532 (General Chaos), Jul. 15 1997, cosmetic (unattributed) Amended(9) by Proposal 3703 (Steve), Mar. 9 1998 Amended(10) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- Rule 1375/7 (Power=1) Speaker Going On Hold A Speaker who goes On Hold while e is still Speaker commits the Class 10 Crime of Speaker Inactivity. If the Speaker is On Hold, a Speaker Transition occurs. History: Created by Proposal 1375, Jan. 17 1995 Amended(1) by Proposal 1428, Feb. 5 1995 Amended(2) by Proposal 1682, Aug. 22 1995 Amended(3) by Proposal 2442, Feb. 6 1996 Amended(4) by Proposal 2661, Sep. 7 1996 Amended(5) by Proposal 2831 (Murphy), Mar. 7 1997, cosmetic (unattributed) Amended(6) by Proposal 3703 (Steve), Mar. 9 1998 Amended(7) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- Rule 786/11 (Power=1) Order of Succession for Speaker-Elect When the Office of Speaker-Elect is to be filled according to the Order of Succession, that order is defined to be: the Promotor the Registrar the Rulekeepor the Assessor the Justiciar the Clerk of the Courts all Officers in order of most recent registration all Active Players in order of most recent registration except that the Speaker does not appear in the Order. The Order of Succession is determined at the time the Office is to be filled. If there is ever no electee for the Office of Speaker-Elect, the Office shall be held by the Active Player highest in the order of succession who has not declined since there was last an electee to the Office of Speaker-Elect. A Player declines by sending a message to the Public Forum stating e does so. If there is only one Active Player in the order of succession who has not declined, that Player may not decline. History: Created by Proposal 786 (Chuck), ca. Dec. 20 1993 ... Amended(1) by Proposal 1426, Feb. 7 1995 Amended(2) by Proposal 1539, Apr. 4 1995 Amended(3) by Proposal 2500, Mar. 3 1996 Amended(4) by Proposal 2661, Sep. 7 1996 Amended(5) by Proposal 2662, Sep. 12 1996 Amended(6) by Proposal 2828 (Zefram), Mar. 7 1997, substantial Amended(7) by Proposal 3787 (Steve), Sep. 8 1998 Amended(8) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(9) by Proposal 3974 (Elysion), Feb. 14 2000 Amended(10) by Proposal 4049 (Elysion), Aug. 15 2000 Amended(11) by Proposal 4071 (Steve), Sep. 14 2000 ---------------------------------------------------------------------- Rule 402/8 (Power=1) Speaker Transition Speaker Transition is a process which commences at the time the Rules call for a Speaker Transition to occur, and which proceeds as follows: (i) when the Speaker Transition commences, the Speaker loses all special rights and privileges that accrue to em as a result of being Speaker; (ii) as soon as possible after the Speaker Transition commences, the Grand Warden of the Oligarchy shall post to the Public Forum a Notice of Speaker Transition, identifying the reason for the Transition and the Player who held the Office of Speaker-Elect at the time the Transition commenced; (iii) provided that the Notice of Speaker Transition is correct in its particulars, the posting of the Notice causes the Player identified in it to cease being the Speaker-Elect and to become the Speaker. This concludes the process of Speaker Transition. History: Created by Proposal 402 (Alexx), ca. Sep. 3 1993 ... Amended(1) by Proposal 1421, Feb. 7 1995 Amended(2) by Proposal 1700, Sep. 1 1995 Amended(3) by Proposal 2661, Sep. 7 1996 Infected and Amended(4) by Rule 1454, Feb. 23 1997, substantial (unattributed) Amended(5) by Proposal 3452 (Steve), Apr. 7 1997, substantial Amended(6) by Proposal 3703 (Steve), Mar. 9 1998 Amended(7) by Proposal 3974 (Elysion), Feb. 14 2000 Amended(8) by Proposal 4053 (harvel), Aug. 21 2000 ---------------------------------------------------------------------- Rule 1581/3 (Power=1) Quarterly Speaker Change A Speaker Transition occurs upon the commencement of each new quarter. History: Created by Proposal 2471, Feb. 16 1996 Amended(1) by Proposal 2661, Sep. 7 1996 Amended(2) by Proposal 2697, Oct. 10 1996 Amended(3) by Proposal 3703, Mar. 9 1998 ---------------------------------------------------------------------- ====================================================================== Subordinate Legal Codes This Category includes general Rules regulating Subordinate Legal Codes ---------------------------------------------------------------------- Rule 1588/0 (Power=1) Subordinate Legal Codes A Subordinate Legal Code (SLC) is a body of law organized under the Rules. A body of law is a SLC only if it is granted that status by the Rules and it meets all other requirements in the Rules for being a SLC. History: Created by Proposal 2490, Feb. 16 1996 ---------------------------------------------------------------------- Rule 1595/0 (Power=1) Precedence of SLCs Unless otherwise specified by the Rules, older SLCs take precedence over younger ones. This ordering is based on the time the SLC is first created. This Rule does not in any way establish an order of precedence for the components, if any, within a given SLC. History: Created by Proposal 2490, Feb. 16 1996 ---------------------------------------------------------------------- Rule 1591/0 (Power=1) Jurisdiction of SLCs A SLC has the power to constrain the actions of Players in the same manner as the Rules. However, a SLC has power over only those Players within its Jurisdiction, as defined in the Rules authorizing that SLC. The Jurisdiction of a SLC must be specified by the Rules, either directly or indirectly. If the Jurisdiction of a SLC might vary over the course of the existence of the SLC, the Rules must specify a Player who is required to maintain a record of which Players are within the Jurisdiction of that SLC. History: Created by Proposal 2490, Feb. 16 1996 ---------------------------------------------------------------------- Rule 1594/1 (Power=1) Violation of SLCs A Player who is within the Jurisdiction of a SLC is required to abide by it while e remains within its Jurisdiction, unless doing so would violate either the Rules or another SLC with higher precedence. A Player who fails to abide by a SLC is in violation of that SLC. A Player who is found by a CFJ to have violated a SLC shall suffer whatever penalties specified in the Rules authorizing the violated SLC, or, if there is no such penalty specified, a default penalty of one Blot, to be reported by the Judge of the CFJ. There shall be no additional penalty imposed upon a Player who violates this Rule by violating a SLC; this Rule takes precedence over any Rule which specifies penalties for violating Rules. History: Created by Proposal 2490, Feb. 16 1996 Amended(1) by Proposal 3897 (harvel), Aug. 27 1999 ---------------------------------------------------------------------- Rule 1457/11 (Power=1) Judicial Procedure for Violations of an SLC When any Player believes that a Subordinate Legal Code (SLC) has been violated by a Player within the SLC's Jurisdiction e shall inform the Maintainer of that SLC of that belief, along with the nature of the violation, the violated text of the SLC, and the identity of the violating Player. The Maintainer shall then, as soon as possible, distribute this information to all Players within the Jurisdiction of the violated SLC. If, within 72 hours of this distribution, no Player within the SLC's Jurisdiction disputes the claim, the Maintainer shall declare the SLC violated. The Maintainer is then allowed to initiate any corrections and penalties allowed by the Rules and the violated SLC. If any Player under the SLC's Jurisdiction disputes the claim of violation within 72 hours, then any Player may submit a Call for Judgement, alleging that a specific Player has violated the SLC. Such a CFJ cannot be made in any other circumstance. All Players within the SLC's Jurisdiction are automatically ineligible to Judge such a CFJ. Whenever such a CFJ is found TRUE, the SLC has been violated and the SLC's Maintainer shall perform the same duties as when no Player contests the claim. If such a TRUE Judgement is overturned on Appeal, those actions shall be reversed to the extent possible immediately upon the resolution of the appeal. History: Created by Proposal 1575, Apr. 28 1995 Amended(1) by Proposal 1697, Sep. 1 1995 Amended(2) by Proposal 1760, Oct. 21 1995 Amended(3) by Proposal 2604, May 26 1996 Infected and Amended(4) by Rule 1454, Jul. 4 1996 Amended(5) by Proposal 2725, Oct. 23 1996 Amended(6) by Proposal 2745 (Swann), Nov. 18 1996, cosmetic (unattributed) Amended(7) by Proposal 2830 (Murphy), Mar. 7 1997, cosmetic (unattributed) Amended(8) by Proposal 3473 (Harlequin), May 2 1997, substantial (unattributed) Amended(9) by Proposal 3532 (General Chaos), Jul. 15 1997, cosmetic (unattributed) Amended(10) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(11) by Proposal 3823 (Oerjan), Jan. 21 1999 ---------------------------------------------------------------------- Rule 1590/2 (Power=1) Maintainer of SLCs For a SLC to be legally authorized, the Rules must specify a Player who is required to maintain a record of the content of that SLC; this Player is known as the Maintainer of that SLC. The Maintainer of a given SLC must provide a copy of it to any other Player who requests it, as soon as possible after the request is made. If the SLC has changed between the time of the request and the time the Maintainer fulfills the request, the Maintainer must provide the SLC as it existed at the time of the request and must additionally document every change made to the SLC between the time of the request and the time of its fulfillment. The Maintainer of an SLC must also provide an updated copy of the SLC to all Players within its Jurisdiction as soon as possible after the SLC changes for any reason. [CFJ 860: It is sufficient for the Rules to name an Officer as Maintainer of an SLC.] History: Created by Proposal 2490, Feb. 16 1996 Amended(1) by Proposal 2575, Apr. 21 1996 Amended(2) by Proposal 3823 (Oerjan), Jan. 21 1999 ---------------------------------------------------------------------- Rule 1589/2 (Power=1) Modification of SLCs A SLC shall not be changed except in accordance with the Rules. Notwithstanding any other method which may be defined, a SLC may always be changed by the operation of an instrument of Power 1 or greater. A SLC is permitted to define its own mechanisms for changing its own content, and any change to a SLC adopted in accordance with its own mechanisms is legal. History: Created by Proposal 2490, Feb. 16 1996 Amended(1) by Proposal 2807 (Andre), Feb. 8 1997, cosmetic (unattributed) Amended(2) by Proposal 3445 (General Chaos), Mar. 26 1997, substantial ---------------------------------------------------------------------- Rule 1592/0 (Power=1) Authority of SLCs to Change Properties A SLC has the power to define the manner in which certain properties of entities are changed. This power shall be limited to any property solely defined by that SLC and to any other property to which the Rules grant that SLC this authority. History: Created by Proposal 2490, Feb. 16 1996 ---------------------------------------------------------------------- ====================================================================== Organizations This Category includes Rules regarding Organizations in general. ---------------------------------------------------------------------- Rule 1528/6 (Power=1) Organizations There are entities known as Organizations. An entity is only an Organization when specifically designated as such by the Rules. Each Organizations consists of the following elements: i) An associated SLC. ii) A set of Players under the Jurisdiction of the associated SLC. iii) A Name that is unique to that Organization. No Organization exists that is not of a class of Organization that is defined in the Rules. The class of an Organization is specified when it is formed, and can not change thereafter. If a class of Organization ever becomes undefined in the Rules, then all Organizations of that class are immediately dissolved. History: Created by Proposal 1760, Oct. 21 1995 Amended(1) by Proposal 2421, Jan. 30 1996 Amended(2) by Proposal 2525, Mar. 10 1996 Amended(3) by Proposal 2725, Oct. 23 1996 Amended(4) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(5) by Proposal 3889 (harvel), Aug. 9 1999 Amended(6) by Proposal 3889 (harvel), Aug. 9 1999 ---------------------------------------------------------------------- Rule 1614/6 (Power=1) Organizations' Names Each Organization shall have a unique name. No action is permitted that would allow either a nameless Organization to exist. The Name of an Organization shall only be changed as specified by its SLC, or as specified in the Rules. If no other procedure is specified, the Name of any Organization shall change with the unanimous consent of all Players within the Jurisdiction of that Organization's SLC. History: Created by Proposal 2525, Mar. 10 1996 Amended(1) by Proposal 2725, Oct. 23 1996 Amended(2) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(3) by Proposal 3889 (harvel), Aug. 9 1999 Amended(4) by Proposal 3950 (harvel), Dec. 8 1999 Amended(5) by Proposal 3968 (harvel), Feb. 4 2000 Amended(6) by Proposal 3999 (harvel), May 2 2000 ---------------------------------------------------------------------- Rule 1612/1 (Power=1) Organizations' SLCs Unless otherwise specified in an Organization's SLC, that SLC can be changed by the unanimous consent of all the Players within the SLCs Jurisdiction. The Jurisdiction of an Organization's SLC is permitted to vary over the period of its existence. The SLC of an Organization ceases to exist when the Organization ceases to exist. History: Created by Proposal 2525, Mar. 10 1996 Amended(1) by Proposal 2725, Oct. 23 1996 ---------------------------------------------------------------------- Rule 1531/8 (Power=1) Administrators and Their Duties The Administrator of an Organization shall be within the Jurisdiction of that Organization's SLC, be the Maintainer of the Organization's SLC, and be the Executor of that Organization. The Administrator shall inform the Notary of the following changes as soon as possible after they occur, and identify the nature of the change: i) The Name of the Organization changes. ii) The Administrator of the Organization changes. iii) The Executor of the Organization changes. iv) The Maintainer of the Organization's SLC changes. v) The Jurisdiction of the Organization's SLC changes. vi) The Organization undergoes a Voluntary Dissolution. The Administrator also shall be the Player required to maintain a record of the Players within the Jurisdiction of the Organization's SLC. Rules governing specific classes of Organizations may specify different duties for the Administrator. History: Created by Proposal 1760, Oct. 21 1995 Amended(1) by Proposal 2525, Mar. 10 1996 Amended(2) by Proposal 2725, Oct. 23 1996 Infected and Amended(3) by Rule 1454, Jul. 20 1997, substantial (unattributed) Amended(4) by Rule 1531, Aug. 3 1997, substantial Amended(5) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(6) by Proposal 3823 (Oerjan), Jan. 21 1999 Amended(7) by Proposal 3889 (harvel), Aug. 9 1999 Amended(8) by Proposal 3950 (harvel), Dec. 8 1999 ---------------------------------------------------------------------- Rule 1533/10 (Power=1) Application to Create an Organization There is a type of Application called an Application to Create an Organization (ACO). A valid ACO, in order to have effect upon Execution, must include the following: i) A defined class for the prospective Organization. ii) A unique Name for the prospective Organization. iii) An SLC for the prospective Organization. iv) All additional information required by the Rules governing the class of the prospective Organization. v) The signatures of at least as many distinct Players as required by the Rules governing the class of the prospective Organization, (minimum one) all of whom must be eligible to be members of the prospective Organization. A valid ACO is Executed by submitting it to the Notary or by sending it to the Public Forum. The effect of Executing a valid ACO is to create the prospective Organization, with the signatories as its Foundors. The Foundors then come under the Jurisdiction of that Organization's SLC. An ACO shall only be valid if its contents are not in conflict with this or other Rules. An ACO that is not valid shall never be Executed. History: Created by Proposal 1760, Oct. 21 1995 Amended(1) by Proposal 2035, Dec. 4 1995 Amended(2) by Proposal 2421, Jan. 30 1996 Amended(3) by Proposal 2506, Mar. 3 1996 Amended(4) by Proposal 2525, Mar. 10 1996 Infected and Amended(5) by Rule 1454, May 23 1996 Amended(6) by Proposal 2633, Jul. 4 1996 Amended(7) by Proposal 2725, Oct. 23 1996 Infected and Amended(8) by Rule 1454, Aug. 24 1997, substantial (unattributed) Amended(9) by Rule 1533, Sep. 7 1997, substantial Amended(10) by Proposal 3823 (Oerjan), Jan. 21 1999 ---------------------------------------------------------------------- Rule 1397/6 (Power=1) Dissolution of Organizations An Organization shall be dissolved only when the Rules or the Organization's SLC requires it. An Organization shall be required to be dissolved whenever any of the following conditions is true: (i) the Jurisdiction of its SLC becomes empty, and there is no provision for this to change; (ii) the continued existence of the Organization would require that the Organization not have all of a legal Administrator, a legal Executor, and a legal Maintainer for its SLC; or (iii) the SLC of the Organization requires the Organization to dissolve. Requirement to dissolve by condition (iii) is Voluntary. Any other requirement to dissolve is Administrative. The Notary shall detect when an Administrative Dissolution takes place. Each Organization ceases to exist upon its dissolution. Other Rules may require an Organization to dissolve under other circumstances. History: Created by Proposal 1397, Jan. 29 1995 Amended(1) by Proposal 1687, Sep. 1 1995 Amended(2) by Proposal 1760, Oct. 21 1995 Amended(3) by Proposal 2421, Jan. 30 1996 Amended(4) by Proposal 2525, Mar. 10 1996 Amended(5) by Proposal 2725, Oct. 23 1996 Amended(6) by Proposal 4002 (harvel), May 8 2000 ---------------------------------------------------------------------- Rule 1617/1 (Power=1) Changing the Jurisdiction of an Organization's SLC The Jurisdiction of an Organization's SLC shall only be changed in accordance with that SLC and with the Rules. If there are no provisions for changing such an SLC, then the SLC can not be changed. No Player shall ever be made part of the Jurisdiction of the SLC of any Organization without eir consent. This takes precedence over any Rule that would permit a Player to be involuntarily made part of the Jurisdiction of such a SLC. History: Created by Proposal 2525, Mar. 10 1996 Amended(1) by Proposal 2725, Oct. 23 1996 ---------------------------------------------------------------------- ====================================================================== The Notary This Category includes Rules concerning the Office of Notary. ---------------------------------------------------------------------- Rule 1458/10 (Power=1) The Notary There exists the Office of Notary, whose responsibility it is to maintain a Record of Organizations and their Jurisdictions. The Notary's Report shall include the following information for each Organization: (i) its name; (ii) its Administrator; (iii) its Executor; (iv) its SLC's Maintainer; and (v) its Jurisdiction's Players. Also, as soon as possible after the creation or dissolution of any Organization, the Notary shall announce that fact. If an Organization is created, the Notary shall announce the above information for that Organization. History: Created by Proposal 1575, Apr. 28 1995 Amended(1) by Proposal 1760, Oct. 21 1995 Amended(2) by Proposal 2451, Feb. 6 1996 Amended(3) by Proposal 2725, Oct. 23 1996 Amended(4) by Proposal 2810 (Blob), Feb. 8 1997, cosmetic (unattributed) Infected and Amended(5) by Rule 1454, Oct. 12 1997, substantial (unattributed) Amended(6) by Rule 1458, Oct. 26 1997, substantial Amended(7) by Proposal 3871 (Peekee), Jun. 2 1999 Amended(8) by Proposal 3902 (Murphy), Sep. 6 1999 Amended(9) by Proposal 4002 (harvel), May 8 2000 Amended(10) by Propoal 01-002 (Blob), Feb. 2 2001 ---------------------------------------------------------------------- ====================================================================== Groups and Contests This Category includes Rules regulating Groups and Contests. ---------------------------------------------------------------------- Rule 766/14 (Power=1) Groups A Group is an Organization with an associated SLC called its Ordinances. The Administrator for each Group is that Group's Ordinancekeepor, the Executor is its Vizier, and the set of Players within the Jurisdiction of its SLC is its Membership. A Group's Membership may contain any Player who is not a Member of any other Group. Initially, the Group's Membership must contain at least three Foundors. The Ordinancekeepor and the Vizier of a Group must, at all times, be Members of the Group; if either ceases to be a Member of the Group, it dissolves. Each Group has Mint Authority. A Group's Voting Power on a Democratic Proposal is as follows: (a) A Group containing fewer than three Members: zero; (b) A Group containing at least three Members: one plus the number of Voting Entitlements it possesses, with a maximum of three. [CFJ 816: There may exist more than one Group.] History: Created by Proposal 766 (Waggie), ca. Dec. 8 1993 ... Amended(1) by Proposal 1415, Feb. 1 1995 Amended(2) by Proposal 1601, Jun. 19 1995 Amended(3) by Proposal 1760, Oct. 21 1995 Amended(4) by Proposal 2035, Dec. 4 1995 Amended(5) by Proposal 2470, Feb. 16 1996 Amended(6) by Proposal 2563, Apr. 6 1996 Amended(7) by Proposal 2725 (Swann), Oct. 23 1996 Amended(8) by Proposal 3502 (General Chaos), Jun. 8 1997, substantial Amended(9) by Proposal 3606 (General Chaos), Dec. 9 1997, substantial Amended(10) by Proposal "A Separation of Powers" (Steve, Without Objection), Apr. 20 1999 Amended(11) by Proposal 3937 (Wes), Oct. 31 1999 Amended(12) by Proposal 3968 (harvel), Feb. 4 2000 Amended(13) by Proposal 4018 (Kelly), Jun. 21 2000 Amended(14) by Proposal 4032 (t), Jul. 24 2000 ---------------------------------------------------------------------- Rule 716/6 (Power=1) How to Form a Group An ACO that attempts to form a Group must contain, in addition to any information required elsewhere, a specification of the prospective initial Ordinancekeepor and Vizier of the Group to be created. Further, an Application to Create a Group is invalid, and has no effect if Executed, if any of its signatories is a Member of another Group at the time of its Execution. History: Created by Proposal 716 (Chuck), ca. Nov. 4 1993 ... Amended(1) by Proposal 1680, Aug. 22 1995 Amended(2) by Proposal 1754, Oct. 21 1995 Amended(3) by Proposal 1760, Oct. 21 1995 Amended(4) by Proposal 2653, Apr. 6 1996 Amended(5) by Proposal 2634, Jul. 4 1996 Amended(6) by Proposal 2725, Oct. 23 1996 ---------------------------------------------------------------------- Rule 719/2 (Power=1) Joining a Group A Player shall be added to the Membership of a Group only when: a) the Player to be added is not already a Member of another Group; b) the Player to be added has sent the Vizier of the Group in question a message requesting to be added to the Membership of that Group; and c) the addition of that Player to that Group's Membership is otherwise permitted by that Group's Ordinances and the Rules. History: Created by Proposal 719 (Chuck), ca. Nov. 4 1993 ... Amended(1) by Proposal 1760, Oct. 21 1995 Amended(2) by Proposal 2563, Apr. 6 1996 ---------------------------------------------------------------------- Rule 721/9 (Power=1) The Vizier and the Ordinancekeepor The Vizier of a Group shall be whoever the Ordinances of that Group specify. If the Ordinances are silent, the Vizier shall be the Player who authored the ACO that created that Group, if e is still a Member of that Group. If the Group was not created by the Execution of an ACO, the Vizier shall be whoever was the Vizier of that Group when it was first created. If the Vizier thus specified is not a Member of the Group, the Group shall be dissolved. Unless the Ordinances of a Group specify otherwise, the Ordinancekeepor of a Group shall be its Vizier. History: Created by Proposal 721 (Chuck), ca. Nov. 4 1993 ... Amended(1) by Proposal 1641, Aug. 1 1995 Amended(2) by Proposal 1760, Oct. 21 1995 Amended(3) by Proposal 2563, Apr. 6 1996 Amended(4) by Proposal 2633, Jul. 4 1996 Amended(5) by Proposal 2725, Oct. 23 1996 Infected and Amended(6) by Rule 1454, Jun. 8 1997, substantial (unattributed) Amended(7) by Rule 721, Jun. 22 1997, substantial Amended(8) by Proposal 3608 (General Chaos), Dec. 9 1997, substantial Amended(9) by Proposal 3823 (Oerjan), Jan. 21 1999 ---------------------------------------------------------------------- Rule 718/5 (Power=1) Resignation from a Group A Player who is a Member of a Group shall be removed from the Jurisdiction of that Group's Ordinances when that Player sends a message to the Notary and the Vizier of that Group, indicating that e is resigning from that Group. The Ordinances of a Group are not permitted to prohibit a Player from sending such a message. This Rule does not in any way prevent a Player from being removed from the Jurisdiction of a Group's Ordinances by other means specified by the Rules or the Ordinances of that Group. History: Created by Proposal 718 (Chuck), ca. Nov. 4 1993 ... Amended(1) by Proposal 1760, Oct. 21 1995 Amended(2) by Proposal 2563, Apr. 6 1996 Amended(3) by Proposal 2725, Oct. 23 1996 Infected and Amended(4) by Rule 1454, Feb. 28 1997, substantial (unattributed) Amended(5) by Proposal 3452 (Steve), Apr. 7 1997, substantial ---------------------------------------------------------------------- Rule 1980/0 (Power=1) Becoming Parliamentary Rules to the contrary nonwithstanding, a Group becomes a Parliamentary Group (P-Group) if its Vizier posts such intent to the Public Forum, provided at least two of its Members are not in eir Grace Period, and either: (a) the Group has been in existence for one month and has cast one legal Democratic Vote; or (b) the Group was formed prior to May 1, 2001. History: Created by Proposal 4146 (Goethe), Apr. 22 2001 ---------------------------------------------------------------------- Rule 1446/13 (Power=1) Contests Each Contest is an Organization associated with an SLC called its Regulations. The Administrator for each Contest is that Contest's Contestmaster, and the Players within the Jurisdiction of its SLC, other than the Contestmaster, are its Contestants. Any Player is permitted to be a Contestant or a Contestmaster of any Contest, unless that would conflict with that Contest's Regulations, or the Rules. A Contest must have exactly one Foundor, who becomes the Contest's initial Contestmaster. The ACO to create a Contest must be Posted to the Public Forum to have effect. Each Contest has Mint Authority. [CFJ 760: If the Regulations specify that the position of Contestmaster is to be vacated, that is without effect. CFJ 800: A Contest need not be a game in the strict sense of the word.] History: Created by Proposal 1509, Mar. 24 1995 Amended(1) by Proposal 1574, Apr. 28 1995 Amended(2) by Proposal 1601, Jun. 19 1995 Amended(3) by Proposal 1644, Aug. 1 1995 Amended(4) by Proposal 1670, Aug. 18 1995 Amended(5) by Proposal 1760, Oct. 21 1995 Null-Amended(6) by Proposal 1763, Oct. 31 1995 Amended(7) by Proposal 2401, Jan. 20 1996 Amended(8) by Proposal 2562, Apr. 6 1996 Amended(9) by Proposal 2584, May 1 1996 Amended(10) by Proposal 2725, Oct. 23 1996 Amended(11) by Proposal 3502 (General Chaos), Jun. 8 1997, substantial Amended(12) by Proposal 3968 (harvel), Feb. 4 2000 Amended(13) by Proposal 4099 (Murphy), Jan. 15 2001 ---------------------------------------------------------------------- Rule 1539/1 (Power=1) Regulations and Membership of Contests No Player within Jurisdiction of a Contest's Regulations is bound to obey any Regulation or combination of Regulations that conflict with the Rules. The Regulations can specify the following: i) How a Contestmaster is replaced. No person may become Contestmaster without eir consent. If left unspecified, the Contestmaster cannot change while the Contest exists. ii) How the Currencies in the Contest Fund shall be spent. If this is not specified, they may only be spent when the Rules require it. iii) The amount of the Entry Fee for the Contest, in the form of units of any specific Currency. iv) Additional restrictions on Players to become Contestants, and conditions under which Contestants cease to be Contestants. A Player becomes a Contestant by notifying the Contestmaster and paying the prescribed Entry Fee to the Contest Fund. A Contestant may quit a Contest at any time by so notifying the Contestmaster. A Contestmaster may resign at any time by posting a message to that effect to the Public Forum, at which time e ceases to be Contestmaster. History: Created by Proposal 1760, Oct. 21 1995 Amended(1) by Proposal 2725, Oct 23 1996 ---------------------------------------------------------------------- ====================================================================== Honour This Category includes Rule 1377. ---------------------------------------------------------------------- Rule 1377/14 (Power=1) The Herald There exists the Office of Herald, whose responsibility it is to keep track of Blots and to be the Recordkeepor of Indulgences. The Herald's Report shall include the following: (i) The number of Blots staining the records of each Player and Fugitive from Justice. (ii) A list of each Patent Title with Historical Significance that at least one person Bears and that is not a Degree, with a list of which persons Bear it. (iii) A list of Degrees which have been granted, and which persons Bear them. History: Created by Proposal 1377, Jan. 17 1995 Infected and Amended(1) by Rule 1454, Jan. 29 1996 Amended(2) by Proposal 2503, Mar. 3 1996 Amended(3) by Proposal 2839 (Zefram), Mar. 11 1997, substantial Amended(4) by Proposal 3476 (Oerjan), May 11 1997, substantial Amended(5) by Proposal 3533 (General Chaos), Jul. 15 1997, substantial Amended(6) by Proposal 3827 (Kolja A.), Feb. 4 1999 Amended(7) by Proposal 3871 (Peekee), Jun. 2 1999 Amended(8) by Proposal 3889 (harvel), Aug. 9 1999 Amended(9) by Proposal 3901 (Schneidster), Sep. 6 1999 Amended(10) by Proposal 3902 (Murphy), Sep. 6 1999 Amended(11) by Proposal 3926 (Crito), Oct. 10 1999 Amended(12) by Proposal 4002 (harvel), May 8 2000 Amended(13) by Proposal 4110 (Ziggy), Feb. 13 2001 Amended(14) by Proposal 4124 (Elysion), Mar. 28 2001 ----------------------------------------------------------------------